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DJINN leukoplast
Hellstorm Inc League of Infamy
916
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Posted - 2013.08.05 04:12:00 -
[1] - Quote
cedz636 wrote:As a tanker, if i dumped 10 mil SP into tanks (ONLY tanks), then militia AV shouldn't put a dent in my tank. I'd never complain about getting taken out by enemy AV, because if and when I do get taken down, it'll be by an adversary who's skilled into AV. I feel the balance of tank versus AV is ok. If AV personnel put a significant amount of SP into AV, it's only right that they are effective against my tank. You won't see me QQ when i get taken down. I'll blame it on my tactics, or my fit before i scream buff the tanks! then again, that's just me. there are alot of QQ tankers out there, however.
The other issue is that tankers don't even have their proto tanks, yet proto AV is the only viable way to take down tanks now (unless they are just terribad, poorly fitted, or somehow end up in the worst possible spot with several low-end AV players raining hell down upon them).
When tankers get their proto tanks back, our proto AV will become advanced AV, and they will just shrug us off like little insects biting at their ankles.
if CCP doesn't buff the crap out of AV when proto tanks get released back in the wild, it's going to be a VERY rough couple of months until it eventually gets balanced out. It's already bad enough as it is now. Tanks are the iwin button of ambush, and while I don't play skirmish, I would imagine it is the same there. |
DJINN leukoplast
Hellstorm Inc League of Infamy
916
|
Posted - 2013.08.05 04:53:00 -
[2] - Quote
Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks.
Well, the tanks most people are using are the std variants right?
As you know, militia weapons have std stats, just with a higher fitting cost (some aren't as good as std, but most are identical). So it's really std vs std.
Even so, a militia shotgun can still kill a proto suit with pretty good efficiency. So why should tanks be any different? And don't use ISK cost as an excuse, unless you admit you want tanks to be p2w.
Also proto AV barely stands a chance against the current std tanks, so yeah. The only useful advanced AV weapon is the forge, the adv swarms suck bad IMO. Yet they should be insta-owning std tanks, since the AV is of a higher tier... right? |
DJINN leukoplast
Hellstorm Inc League of Infamy
924
|
Posted - 2013.08.06 08:29:00 -
[3] - Quote
One of the other major issues with vehicles is the hardeners, resistance, and booster modules. A LLAV could show as having 2800 shield HP, but after hitting them three times with an assault forge equipped with an enhanced damage mod, and their shields only drop ~20%, you know something is terribly wrong. Especially when the forge is best against shields.
And boosters are just pure BS, what is this crap? Would be acceptable, maybe, if it was a one time-use module. But no, you just wait 30 seconds and you can gain an additional 1645 HP whenever you feel like it.
IMO hardeners, resistance, and booster modules need to get the boot. Vehicles need to be like our suits, you get shield extension and armor extension... that is IT when it comes to boosting your health. The only other non-visible variable should be the shields vs armor in terms of explosive resistance and whatnot.
Vehicles are a cancer to this game in their current form, we might as well call the game Vehicle 514. And the sooner vehicle scrubs realize this and stop trying to make themselves 100% invincible by QQing to the devs about trivial problems, the better this game can get. |
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