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Delta 749
Kestrel Reconnaissance
1585
|
Posted - 2013.08.05 00:50:00 -
[1] - Quote
They QQ precisely because it takes a squad to kill them, if they had their way they would be invulnerable to everything except possibly other tanks and even then they would just avoid each other to gank infantry |
Delta 749
Kestrel Reconnaissance
1587
|
Posted - 2013.08.05 01:00:00 -
[2] - Quote
Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks.
I have never heard anyone say an AR should kill a tank and Ive been on this board for several months now You vehicle players always say the cutest things though |
Delta 749
Kestrel Reconnaissance
1587
|
Posted - 2013.08.05 01:08:00 -
[3] - Quote
CoD isAIDS wrote:Delta 749 wrote:They QQ precisely because it takes a squad to kill them, if they had their way they would be invulnerable to everything except possibly other tanks and even then they would just avoid each other to gank infantry And what's wrong with known tankers having that kind of truce if they happen to go against each other? If that happened to me, with one or two more other prominent tankers on my side, and a couple of other prominent tankers on the other side, I'd start up a chat real quick to make sure we purposely avoid each other. Do you see a problem with that? I'd absolutely maneuver myself to take incoming friendly swarms if a red tank is about to get trashed, should we have an agreement between us that I don't get grenaded to the scrap heap.
The problem is you not being a contributing member to the team if you do that The way I see it you are much dead weight as redline snipers and MCC AFKers
Although take that with a grain of salt since I AFK half the time as well |
Delta 749
Kestrel Reconnaissance
1588
|
Posted - 2013.08.05 01:10:00 -
[4] - Quote
gbghg wrote:Delta 749 wrote:Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. I have never heard anyone say an AR should kill a tank and Ive been on this board for several months now You vehicle players always say the cutest things though Actually you missed a thread back during the OP days of the tac AR, in it, it was calculated that a prototype TAR was doing more DPS than an advanced large blaster turret, and that furthermore with several people concentrating fire it would be possible to kill well fitted tanks relatively quickly. Despite the ludicrousness of this people were still defending the TAR. Also complaining about militia AV being useless? Of course it's useless, you need some incentive to spec out of it don't you? And it's blatantly clear that the vehicle/AV balance needs some major work, things are kinda bad right now.
Ugh thats ********, did they all just happen to magically forget that all vehicles greatly resist small arms damage and that turrets by pass that resistance? Like I said, **** like that is why its hard to take vehicle players seriously, they come up with wild accusations backed by faulty math and expect us to not call them on their BS |
Delta 749
Kestrel Reconnaissance
1588
|
Posted - 2013.08.05 01:15:00 -
[5] - Quote
CoD isAIDS wrote:Delta 749 wrote:CoD isAIDS wrote:Delta 749 wrote:They QQ precisely because it takes a squad to kill them, if they had their way they would be invulnerable to everything except possibly other tanks and even then they would just avoid each other to gank infantry And what's wrong with known tankers having that kind of truce if they happen to go against each other? If that happened to me, with one or two more other prominent tankers on my side, and a couple of other prominent tankers on the other side, I'd start up a chat real quick to make sure we purposely avoid each other. Do you see a problem with that? I'd absolutely maneuver myself to take incoming friendly swarms if a red tank is about to get trashed, should we have an agreement between us that I don't get grenaded to the scrap heap. The problem is you not being a contributing member to the team if you do that The way I see it you are much dead weight as redline snipers and MCC AFKers Although take that with a grain of salt since I AFK half the time as well LOL How is that dead weight? If 4 tankers on either side have an agreement not to fire on each other, and I'm protecting them from my team's AV, mostly for laughs to teach infantry a lesson, how is that dead weight? I'd also be killing red infantry, as well as plowing into blue LAVs. It's a damn pub match, it's not helping FW or PC. It means nothing.
You should change your username to "I am AIDS" for all the help you do |
Delta 749
Kestrel Reconnaissance
1588
|
Posted - 2013.08.05 01:17:00 -
[6] - Quote
gbghg wrote:Delta 749 wrote:gbghg wrote:Delta 749 wrote:Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. I have never heard anyone say an AR should kill a tank and Ive been on this board for several months now You vehicle players always say the cutest things though Actually you missed a thread back during the OP days of the tac AR, in it, it was calculated that a prototype TAR was doing more DPS than an advanced large blaster turret, and that furthermore with several people concentrating fire it would be possible to kill well fitted tanks relatively quickly. Despite the ludicrousness of this people were still defending the TAR. Also complaining about militia AV being useless? Of course it's useless, you need some incentive to spec out of it don't you? And it's blatantly clear that the vehicle/AV balance needs some major work, things are kinda bad right now. Ugh thats ********, did they all just happen to magically forget that all vehicles greatly resist small arms damage and that turrets by pass that resistance? Like I said, **** like that is why its hard to take vehicle players seriously, they come up with wild accusations backed by faulty math and expect us to not call them on their BS Oh no, that math did take reduced efficiency into account, if you got enough people you could kill a tank with TAR's. and are you really one to call vehicles users bullshitters? As far as I've been playing this game (since the start of the year) it's the infantry who's consistently come up with the most ridiculous QQ topics and call for nerfs, and they've always flooded the forum with it.
Link to the thread? I want to see how ridiculous it is and how it proved without a doubt ARs were overpowered and how you couldnt have an entire team using any other weapon focusing fire on one tank not moving or fighting back and that team would not be able to destroy it given enough time
Seriously the whole "X is OP under these very specific circumstances which will never ever happen unless staged" proves jack **** and makes the people spouting it look like morons |
Delta 749
Kestrel Reconnaissance
1588
|
Posted - 2013.08.05 01:23:00 -
[7] - Quote
Not as mad as you when theres AV on the field, QQ more and tell us why you should be invincible in your toy |
Delta 749
Kestrel Reconnaissance
1593
|
Posted - 2013.08.05 02:08:00 -
[8] - Quote
CoD isAIDS wrote:Delta 749 wrote:Not as mad as you when theres AV on the field, QQ more and tell us why you should be invincible in your toy My whole argument is that I don't want to be solo'd. Is that so much to ask for?
And you wont be solo'd unless you suck, how is that a difficult concept for tankers to understand? Guy gets close enough to spam you with enough nades to die thats your fault Get killed my swarms with their tendency to blow up on terrain and **** poor travel time, thats your fault Forges you could maybe make the argument for but hey you are the only ones who have to deal with forge gunners sitting on rooftops since they shoot everyone and you have the luxury of not being killed in a single shot
So HTFU |
Delta 749
Kestrel Reconnaissance
1609
|
Posted - 2013.08.05 06:02:00 -
[9] - Quote
CoD isAIDS wrote:Karazantor wrote:CoD isAIDS wrote:Tech Ohm Eaven wrote:
Then heres why vehicles are like they are now: There used to be these tanks called Sagaris and Surya and when you had two of them on the field and you had ten, TEN!! PROTO! AV!! you ended up with ten DEAD! INFANTRY AV. It was the days of any tanker going 20 and 0 every game!!
It was the days of well fit tanks going 50 and 0 EVERY GAME!!!!!!!!!!!!!!!!!
It was the days of to kill a Sagaris or a Surya it was only if the phone distracted the tankers since proto AV by infantry was a joke.
Then came the days of dropships going 60 and 0 and well fit dropships going 100 and 0 Thats not a typo it really was 100 and 0 with an invincible flying gunship.
Thats why vehicles are the way they are today.
Those were the days when you couldn't solo tanks. You complained, so CCP nerfed tanks until you could. That's also when the vehicle-vehicle dynamic was perfect. If you didn't maintain situational awareness at all times among the squad, any tanks out would get popped instantly. Those were also the days when a glass cannon Soma could two-shot everything. Geez, having been in Beta during these rather unpleasant days, despite tanking being a lot harder now they are far more realistic. You do of course realize that real world tanks get 'solo'd' all the time anyway? Tank/Dropship stomping wasn't good for the game, despite the 'l33t' freaks thinking it's pretty awesome. And i'm a sometimes tanker, who mostly sucks. CCP is going to have to be very careful with the higher tier tanks or they risk getting back into that situation. Video you see of real tanks being "solo'd" is probably a couple of warheads strapped together, detonating simultaneously. Since we don't have those in Dust, well.... yeah.
FGM 148 Javelin Available since the 90s and allows a single soldier to bust a tank by way of a SINGLE tandem warhead which just means it has multiple stages of detonation to defeat reactive armor on a tank Also happens to be a lock on fire and forget type weapon like our swarm launcher but even better since it has a top attack flight profile, that means it shoots up into the air then flies and lands on top of the tank avoiding any accident detonations on the terrain unlike the swarm launchers we have now
Now lets imagine you fired 6 of those at once and you get close to what a proto swarm launcher is, multiple warheads detonation at the same time on a single target
Explain to me why it should not do significant damage to your tank without crying about cost or using a hyperbolic argument like "Durr its a future tank and therefore stronger" keep in mind that weapons technology is generally ahead of defensive technology |
Delta 749
Kestrel Reconnaissance
1609
|
Posted - 2013.08.05 06:05:00 -
[10] - Quote
Heathen Bastard wrote:DJINN leukoplast wrote:Even so, a militia shotgun can still kill a proto suit with pretty good efficiency. So why should tanks be any different? And don't use ISK cost as an excuse, unless you admit you want tanks to be p2w. Also proto AV barely stands a chance against the current std tanks, so yeah. The only useful advanced AV weapon is the forge, the adv swarms suck bad IMO. Yet they should be insta-owning std tanks, since the AV is of a higher tier... right? Militia has std damage, higher fitting cost, and less ammo. less ammo=more time reloading=SIGNIFICANTLY reduced DPS. regular swarm 4 shots. militia swarm 2 shots. both launch 4 missiles that deal 330 damage per missile and take one second to lock on and fire(travel removed as missiles would be reaching target at 1 second intervals) so that is a standing dps of 1320 per second regular swarm can do 1320 dps for 4 seconds. In this time period, the militia will do 660 and have spent 2 seconds reloading. they are in no way equal for their intended purpose. the proper way to take down a tank is high, sustained damage over time. the militia is at best, a minor distraction to a skilled into, well fit, properly driven tank. My 7.5 million SP into my vehicles should invalidate your 0 into AV. Period. End of story. I have spent a mostly proto suit's SP into my standard vehicles(and only one type of tanking, shields) it should **** all over your nothing. there is a massive gap between a proto-skilled std fit and a militia fit(50% hp, 15% extra damage, 15% faster reload, etc.). The only thing proto about tanks right now, besides turrets is the skill tree. Scary part? I'm actually on the low end of vehicular warfare and skilling into it. and still have another 2.9 million to put into my enforcer tank for a 6 percent bonus to missiles, the redheaded stepchildren of turrets. and another 2 to max out my shielding tree, then comes finishing out hybrid turrets, thankfully, I'm only 720K from that. after that, I can start to branch out to other vehicles. So, I only need to hit about 13-14 million to put out my core skills, turrets, finish off one tank, have my turrets ready(even though only 1-2 are worth a damn) then I can start all over again with armor tanks, go into murdertaxis, or take up the aerial self-screw.(Da Vinci joke. since dropships are something I'm happy to see on field. they're basically free, floating ISK to me and my rail turret.) and keep in mind that I also maintain a ground suit for when there is ONE proto forger on the field. so I could also start skilling into that as well. then only a paltry 8 million and I'm good to go. good thing it only takes someone with 2 million SP(proto forge on a militia heavy) to remove me(I'm either dead or running) from the field unless there are 4 of me, and coordinated to boot, or for once the blues actually kill the AV guys. hell, let's highball that and say he's using a proto standard suit for the extra damage bonuses which he also skilled into. 4-5 million SP to kick me off the field. and dust is pay to win. period. You want the best gear, conducive to winning the fight? Pay for it. Since tank players have to pay out the nose(a well fit STD tank is over a million) they should be significantly harder to kill.
Need to add in something that you vehicle players always forget when talking about swarm launchers The after firing cooldown, it prevents you from reloading, re locking a target, switching weapons, or sprinting for 2.5-3 seconds and theres is absolutely nothing that can be done to prevent it or shorten the delay |
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Delta 749
Kestrel Reconnaissance
1609
|
Posted - 2013.08.05 06:18:00 -
[11] - Quote
Heathen Bastard wrote:Delta 749 wrote:
Need to add in something that you vehicle players always forget when talking about swarm launchers The after firing cooldown, it prevents you from reloading, re locking a target, switching weapons, or sprinting for 2.5-3 seconds and theres is absolutely nothing that can be done to prevent it or shorten the delay
now keep in mind that 2/3s of the time your swarms are invisible to us, and we generally can't trust our hit indicators because they blatantly lie about where we're getting hit from.
Bad render distance is a known problem for everyone but really you guys are blaming hit indicators now? Whats next? My tank was blown up because my chair wasnt comfortable enough? |
Delta 749
Kestrel Reconnaissance
1609
|
Posted - 2013.08.05 06:20:00 -
[12] - Quote
Heathen Bastard wrote:Delta 749 wrote:
FGM 148 Javelin Available since the 90s and allows a single soldier to bust a tank by way of a SINGLE tandem warhead which just means it has multiple stages of detonation to defeat reactive armor on a tank Also happens to be a lock on fire and forget type weapon like our swarm launcher but even better since it has a top attack flight profile, that means it shoots up into the air then flies and lands on top of the tank avoiding any accident detonations on the terrain unlike the swarm launchers we have now
Now lets imagine you fired 6 of those at once and you get close to what a proto swarm launcher is, multiple warheads detonation at the same time on a single target
Explain to me why it should not do significant damage to your tank without crying about cost or using a hyperbolic argument like "Durr its a future tank and therefore stronger" keep in mind that weapons technology is generally ahead of defensive technology
Keep in mind my shield tank is specifically built to defeat explosive weaponry. as in, those missiles only sting a little bit. DURR its the future and shield tech was made to combat explosives.
Then what are you bitching for |
Delta 749
Kestrel Reconnaissance
1609
|
Posted - 2013.08.05 06:30:00 -
[13] - Quote
Ninja the Javelin also offers direct fire avoiding the trophy systems anti air abilities Herp derp learn what you are talking about, informations only a google search away |
Delta 749
Kestrel Reconnaissance
1609
|
Posted - 2013.08.05 06:31:00 -
[14] - Quote
Ninjanomyx wrote:Delta 749 wrote:Heathen Bastard wrote:Delta 749 wrote:
Need to add in something that you vehicle players always forget when talking about swarm launchers The after firing cooldown, it prevents you from reloading, re locking a target, switching weapons, or sprinting for 2.5-3 seconds and theres is absolutely nothing that can be done to prevent it or shorten the delay
now keep in mind that 2/3s of the time your swarms are invisible to us, and we generally can't trust our hit indicators because they blatantly lie about where we're getting hit from. Bad render distance is a known problem for everyone but really you guys are blaming hit indicators now? Whats next? My tank was blown up because my chair wasnt comfortable enough? Invisible Swarms + Incorrect Hit Indicator Direction = Escaping in the wrong direction. If I shoot you in the Face w/ a BB Gun & your Body registers a Hit to your A*SHOLE, you will run forward to eat more Lead. Idiot posting Stupidity is Irrelevant, GTFO
I have never seen a tank run in the wrong direction from fire or a person for that matter But you are right, you are an idiot posting stupidity and are irrelevant |
Delta 749
Kestrel Reconnaissance
1609
|
Posted - 2013.08.05 06:54:00 -
[15] - Quote
Ninjanomyx wrote:Delta 749 wrote:Ninja the Javelin also offers direct fire avoiding the trophy systems anti air abilities Herp derp learn what you are talking about, informations only a google search away This discussion was already had on these very Forums. Result??? Trophy System & w/e the Russian Variant was are capable of stopping Direct Fire as per ADVANCEMENTS in TECHNOLOGY. Learn2Forum, Learn2Research, The More You Know "FUTURE!!!!!!!!!!!!!!!" - Squidward
Prove there wont be advancements to counteract the trophy system since you want to toss around the future |
Delta 749
Kestrel Reconnaissance
1615
|
Posted - 2013.08.05 10:25:00 -
[16] - Quote
Ninjanomyx wrote:Delta 749 wrote:Ninjanomyx wrote:Delta 749 wrote:Ninja the Javelin also offers direct fire avoiding the trophy systems anti air abilities Herp derp learn what you are talking about, informations only a google search away This discussion was already had on these very Forums. Result??? Trophy System & w/e the Russian Variant was are capable of stopping Direct Fire as per ADVANCEMENTS in TECHNOLOGY. Learn2Forum, Learn2Research, The More You Know "FUTURE!!!!!!!!!!!!!!!" - Squidward Prove there wont be advancements to counteract the trophy system since you want to toss around the future It is not my Job nor Perogative to prove ANYTHING about Current & Future Gen V -> AV Relations. It was my intention to shut down your Incorrect & Irrelevant Statement with FACTS. Mission Accomplished. The Intention was to get your COMPLETELY Out-of-Place Argument on IRL Comparisons as far away from here as possible. You are an Incorrigible Ignoramus, thus Mission Incomplete. IRL BS has no place in Discussions about Balance in a Video Game. You are a MAJOR Contributing Factor in the De-Evolution of DUST 514 & should feel bad about it. But.....what the heck, I'll take my OP Trophy Tank since you so graciously want IRL "Balance". Screw that.....I'll just Spec into Stealth Nuke & call it a day
So what you are saying is that you are lord of QQ and cant handle your little tin can getting blown up and have to resort to just spamming meaningless words instead of coming up with any sort of real reply
And you people wonder why we dont take tankers seriously |
Delta 749
Kestrel Reconnaissance
1630
|
Posted - 2013.08.06 01:15:00 -
[17] - Quote
Show me exactly where I said tanks should get killed by a single shot The javelin example is to show you that you guys have it so much better than you really know
Just another example of tank drivers using hyperbolic arguments, come back when you have something that isnt you crying like a child Or hell maybe you should just roll a new character and stay in the battle academy, no mean proto AV there to hurt your feelings |
Delta 749
Kestrel Reconnaissance
1632
|
Posted - 2013.08.06 05:35:00 -
[18] - Quote
CoD isAIDS wrote:Delta 749 wrote:Show me exactly where I said tanks should get killed by a single shot The javelin example is to show you that you guys have it so much better than you really know
Just another example of tank drivers using hyperbolic arguments, come back when you have something that isnt you crying like a child Or hell maybe you should just roll a new character and stay in the battle academy, no mean proto AV there to hurt your feelings It's what you're implying. We're not all stupid.
That is in no way what I was implying We arent all stupid but you certainly are
Now please, go ahead and grasp and straws and tell me how this response is saying tanks should get blown up by melee attacks now |
Delta 749
Kestrel Reconnaissance
1632
|
Posted - 2013.08.06 05:36:00 -
[19] - Quote
CoD isAIDS wrote:Delta 749 wrote:Ninjanomyx wrote:Delta 749 wrote:Ninja the Javelin also offers direct fire avoiding the trophy systems anti air abilities Herp derp learn what you are talking about, informations only a google search away This discussion was already had on these very Forums. Result??? Trophy System & w/e the Russian Variant was are capable of stopping Direct Fire as per ADVANCEMENTS in TECHNOLOGY. Learn2Forum, Learn2Research, The More You Know "FUTURE!!!!!!!!!!!!!!!" - Squidward Prove there wont be advancements to counteract the trophy system since you want to toss around the future LOL Impossible to prove. Nice strawman. You clearly lost, yet continue to argue with no ground to stand on.
You dont even see the irony do you? |
Delta 749
Kestrel Reconnaissance
1644
|
Posted - 2013.08.06 09:13:00 -
[20] - Quote
More of a "CoD makes wild strawman arguments all the time so its ironic when he says others do the same" Lorhak |
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Delta 749
Kestrel Reconnaissance
1663
|
Posted - 2013.08.07 08:49:00 -
[21] - Quote
Uravm0d groundforce wrote:Quote:FGM 148 Javelin Available since the 90s and allows a single soldier to bust a tank by way of a SINGLE tandem warhead which just means it has multiple stages of detonation to defeat reactive armor on a tank Also happens to be a lock on fire and forget type weapon like our swarm launcher but even better since it has a top attack flight profile, that means it shoots up into the air then flies and lands on top of the tank avoiding any accident detonations on the terrain unlike the swarm launchers we have now
Now lets imagine you fired 6 of those at once and you get close to what a proto swarm launcher is, multiple warheads detonation at the same time on a single target
Explain to me why it should not do significant damage to your tank without crying about cost or using a hyperbolic argument like "Durr its a future tank and therefore stronger" keep in mind that weapons technology is generally ahead of defensive technology sounds like you want this game to be more realistic, you are aware though people in real life who get shot once generally fall on the floor and are taken to hospital if there lucky.
Pretty sure I said it earlier but thats just an example to show tankers how good they actually have it compared to the real world |
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