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ZDub 303
TeamPlayers EoN.
1500
|
Posted - 2013.08.07 01:20:00 -
[151] - Quote
Despite his dramatic statements, Leuko does have one point I think we can all agree is probably the focus of much QQ with tanks.
You can work your ass off whittling a tank down to 1 HP, and then they pop that repper on and are at full health in seconds. That is quite frustrating and makes it feel like all that AV work you put into that tank was worthless.
I would like to see vehicles have a larger focus on EHP and resistance and less on self reps. Having it take lots of punishment but not bouncing back from it in seconds. This would also bring a larger focus to spider tanking, and making an invincible tank be more of a group effort so that it justifies needing multiple AV guys to tank down what is essentially a vehicle squad.
This would probably also have to come with some sort of change to the way vehicles are recalled so you can't abuse the mechanic by constantly calling in a fresh HAV after yours has taken some damage.
Something along the lines of doubling the EHP on a tank while halving its rep/s (just as an example). |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
134
|
Posted - 2013.08.07 01:59:00 -
[152] - Quote
ZDub 303 wrote:Despite his dramatic statements, Leuko does have one point I think we can all agree is probably the focus of much QQ with tanks.
You can work your ass off whittling a tank down to 1 HP, and then they pop that repper on and are at full health in seconds. That is quite frustrating and makes it feel like all that AV work you put into that tank was worthless.
I would like to see vehicles have a larger focus on EHP and resistance and less on self reps. Having it take lots of punishment but not bouncing back from it in seconds. This would also bring a larger focus to spider tanking, and making an invincible tank be more of a group effort so that it justifies needing multiple AV guys to tank down what is essentially a vehicle squad.
This would probably also have to come with some sort of change to the way vehicles are recalled so you can't abuse the mechanic by constantly calling in a fresh HAV after yours has taken some damage.
Something along the lines of doubling the EHP on a tank while halving its rep/s (just as an example). Fine, their shield regen could be on par with that of the Gunnlogi. |
Ninjanomyx
One Who Bears Fangs At GOD
143
|
Posted - 2013.08.07 05:13:00 -
[153] - Quote
ZDub 303 wrote:Despite his dramatic statements, Leuko does have one point I think we can all agree is probably the focus of much QQ with tanks.
You can work your ass off whittling a tank down to 1 HP, and then they pop that repper on and are at full health in seconds. That is quite frustrating and makes it feel like all that AV work you put into that tank was worthless.
I would like to see vehicles have a larger focus on EHP and resistance and less on self reps. Having it take lots of punishment but not bouncing back from it in seconds. This would also bring a larger focus to spider tanking, and making an invincible tank be more of a group effort so that it justifies needing multiple AV guys to tank down what is essentially a vehicle squad.
This would probably also have to come with some sort of change to the way vehicles are recalled so you can't abuse the mechanic by constantly calling in a fresh HAV after yours has taken some damage.
Something along the lines of doubling the EHP on a tank while halving its rep/s (just as an example).
Sure.....b/c spending 1 Minute & 30 Seconds out of Combat after a 20 Second Engagement (Or 3-5 Seconds if hit by 1 PRO AVer) is sooooo much "Fun"..... That is based on Current Reps on x2 HP (Assuming Hardeners were Active when taking Damage). So now 1/2 of that.....hmmmmm..... 3 Minutes of pretty much AFKing & Praying for No OBs.... You do realize that Reps are the ONLY reason we even come out to "Play".....right??? Even w/ a Max Pilot Suit (Assuming they do the whole Cooldown Buff) that is basically bringing it back down to 2 Minutes of AFKing. So if I am correct here.....a Tank should be Still Soloed by 1 PRO AVer, & be out of the Fight for even LONGER??? & Slower Recall even though it's like Hacking an Objective w/ No Skills???
GG Bro.... If (I should say "When"...) this falls through just sign me up for that Respec so I may go "GROUND GAME GRRRR MURIKA!!!" w/ the rest of the CoDboitards.....AGAIN. Better yet, Delete Vehicles, we has Feet Bro |
Eurydice Itzhak
Militaires Sans Jeux
183
|
Posted - 2013.08.07 05:56:00 -
[154] - Quote
Brynjar Reko wrote:Ludvig Enraga wrote:Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. He is 'crying' because half a team using AV gear, albeit militia, could take out only one real tank during a whole game. A head can go in the sand only that deep, you know. I can attest, from having personally run AV with Eurydice on several occasions, that me with only ADV AV nades and he with militia nades and a militia forge have killed, without issue, 99% of the tanks we've targeted, and not to belabor the point but we have killed a LOT of tanks in this fashion. That, I believe, is his reasoning for pointing out that a team of AV doing so poorly is more a sign of lacking in coordination rather than an inherent failing of AV or a sign of overpowered vehicles.
To be fair im using the hacked exo grenades. Weaker than a std packed but not militia quality.
Our two man squad has only had issue blowing up two tanks that I can recall.
We jump in my llav or lav, fly up behind the tank, chuck 3 grenades each, and then fire a round a piece of our main av weapons.
The tank will kill one of us but since the other person circles the other way the tank dies.
Almost every single time. Mlt forge. Hacked nades. + std swarms. Packed adv nades.
Why do we not run into the issues everyone else cries about?
The two times i can remember this not working are when a madrugar was hidden in a city infested with reds that kept killing us, and when a madrugar had such good aim we kept getting killed in the llav upon approach.
All of the 100+ other tanks went kaboom. |
ZDub 303
TeamPlayers EoN.
1504
|
Posted - 2013.08.07 06:07:00 -
[155] - Quote
Ninjanomyx wrote:ZDub 303 wrote:Despite his dramatic statements, Leuko does have one point I think we can all agree is probably the focus of much QQ with tanks.
You can work your ass off whittling a tank down to 1 HP, and then they pop that repper on and are at full health in seconds. That is quite frustrating and makes it feel like all that AV work you put into that tank was worthless.
I would like to see vehicles have a larger focus on EHP and resistance and less on self reps. Having it take lots of punishment but not bouncing back from it in seconds. This would also bring a larger focus to spider tanking, and making an invincible tank be more of a group effort so that it justifies needing multiple AV guys to tank down what is essentially a vehicle squad.
This would probably also have to come with some sort of change to the way vehicles are recalled so you can't abuse the mechanic by constantly calling in a fresh HAV after yours has taken some damage.
Something along the lines of doubling the EHP on a tank while halving its rep/s (just as an example). Sure.....b/c spending 1 Minute & 30 Seconds out of Combat after a 20 Second Engagement (Or 3-5 Seconds if hit by 1 PRO AVer) is sooooo much "Fun"..... That is based on Current Reps on x2 HP (Assuming Hardeners were Active when taking Damage). So now 1/2 of that.....hmmmmm..... 3 Minutes of pretty much AFKing & Praying for No OBs.... You do realize that Reps are the ONLY reason we even come out to "Play".....right??? Even w/ a Max Pilot Suit (Assuming they do the whole Cooldown Buff) that is basically bringing it back down to 2 Minutes of AFKing. So if I am correct here.....a Tank should be Still Soloed by 1 PRO AVer, & be out of the Fight for even LONGER??? & Slower Recall even though it's like Hacking an Objective w/ No Skills??? GG Bro.... If (I should say "When"...) this falls through just sign me up for that Respec so I may go "GROUND GAME GRRRR MURIKA!!!" w/ the rest of the CoDboitards.....AGAIN. Better yet, Delete Vehicles, we has Feet Bro
Heavy suits have the same problem. May want to look into how they handle it? Oh teamwork! Yeah!
Just cause you have a big bad tank doesn't mean you should be a solo death machine. Lets give LLAVs a reason to exist. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
135
|
Posted - 2013.08.07 06:11:00 -
[156] - Quote
ZDub 303 wrote:Ninjanomyx wrote:ZDub 303 wrote:Despite his dramatic statements, Leuko does have one point I think we can all agree is probably the focus of much QQ with tanks.
You can work your ass off whittling a tank down to 1 HP, and then they pop that repper on and are at full health in seconds. That is quite frustrating and makes it feel like all that AV work you put into that tank was worthless.
I would like to see vehicles have a larger focus on EHP and resistance and less on self reps. Having it take lots of punishment but not bouncing back from it in seconds. This would also bring a larger focus to spider tanking, and making an invincible tank be more of a group effort so that it justifies needing multiple AV guys to tank down what is essentially a vehicle squad.
This would probably also have to come with some sort of change to the way vehicles are recalled so you can't abuse the mechanic by constantly calling in a fresh HAV after yours has taken some damage.
Something along the lines of doubling the EHP on a tank while halving its rep/s (just as an example). Sure.....b/c spending 1 Minute & 30 Seconds out of Combat after a 20 Second Engagement (Or 3-5 Seconds if hit by 1 PRO AVer) is sooooo much "Fun"..... That is based on Current Reps on x2 HP (Assuming Hardeners were Active when taking Damage). So now 1/2 of that.....hmmmmm..... 3 Minutes of pretty much AFKing & Praying for No OBs.... You do realize that Reps are the ONLY reason we even come out to "Play".....right??? Even w/ a Max Pilot Suit (Assuming they do the whole Cooldown Buff) that is basically bringing it back down to 2 Minutes of AFKing. So if I am correct here.....a Tank should be Still Soloed by 1 PRO AVer, & be out of the Fight for even LONGER??? & Slower Recall even though it's like Hacking an Objective w/ No Skills??? GG Bro.... If (I should say "When"...) this falls through just sign me up for that Respec so I may go "GROUND GAME GRRRR MURIKA!!!" w/ the rest of the CoDboitards.....AGAIN. Better yet, Delete Vehicles, we has Feet Bro Heavy suits have the same problem. May want to look into how they handle it? Oh teamwork! Yeah! Just cause you have a big bad tank doesn't mean you should be a solo death machine. Lets give LLAVs a reason to exist. So join in the call to have the remote modules made to work better. |
Ninjanomyx
One Who Bears Fangs At GOD
143
|
Posted - 2013.08.07 06:59:00 -
[157] - Quote
ZDub 303 wrote:Ninjanomyx wrote:ZDub 303 wrote:Despite his dramatic statements, Leuko does have one point I think we can all agree is probably the focus of much QQ with tanks.
You can work your ass off whittling a tank down to 1 HP, and then they pop that repper on and are at full health in seconds. That is quite frustrating and makes it feel like all that AV work you put into that tank was worthless.
I would like to see vehicles have a larger focus on EHP and resistance and less on self reps. Having it take lots of punishment but not bouncing back from it in seconds. This would also bring a larger focus to spider tanking, and making an invincible tank be more of a group effort so that it justifies needing multiple AV guys to tank down what is essentially a vehicle squad.
This would probably also have to come with some sort of change to the way vehicles are recalled so you can't abuse the mechanic by constantly calling in a fresh HAV after yours has taken some damage.
Something along the lines of doubling the EHP on a tank while halving its rep/s (just as an example). Sure.....b/c spending 1 Minute & 30 Seconds out of Combat after a 20 Second Engagement (Or 3-5 Seconds if hit by 1 PRO AVer) is sooooo much "Fun"..... That is based on Current Reps on x2 HP (Assuming Hardeners were Active when taking Damage). So now 1/2 of that.....hmmmmm..... 3 Minutes of pretty much AFKing & Praying for No OBs.... You do realize that Reps are the ONLY reason we even come out to "Play".....right??? Even w/ a Max Pilot Suit (Assuming they do the whole Cooldown Buff) that is basically bringing it back down to 2 Minutes of AFKing. So if I am correct here.....a Tank should be Still Soloed by 1 PRO AVer, & be out of the Fight for even LONGER??? & Slower Recall even though it's like Hacking an Objective w/ No Skills??? GG Bro.... If (I should say "When"...) this falls through just sign me up for that Respec so I may go "GROUND GAME GRRRR MURIKA!!!" w/ the rest of the CoDboitards.....AGAIN. Better yet, Delete Vehicles, we has Feet Bro Heavy suits have the same problem. May want to look into how they handle it? Oh teamwork! Yeah! Just cause you have a big bad tank doesn't mean you should be a solo death machine. Lets give LLAVs a reason to exist.
Murder Taxi & Repping, while providing AVers a Cheap & Effective means of Circumventing the Redline Timer isn't enough??? The Point you are not Comprehending is that extending HP does nothing but Nerf the Vehicle if Reps are Demi..... So what takes us 45 Seconds to Recycle (35 for Shields.....but they are UP), not even counting Startup Delay, as of Current will now take 4x as long. Essentially we can last about 25% longer (VS Solo AV), & that translates to 1-3 Seconds in Actuality, yet we are even more Vulnerable for a longer Duration (EXCESSIVELY Longer).
Regardless of Team Support you essentially requested for the LLAV AVer to get Easier Kills (LLAV w/ more EHP = REALLY???) & the Tank/Dropship to Play less of the Game (We already Peek-A-Boo....now Hide & Go Seek???), which is basically calling for a NERF.....
As for how Heavy Suits "Handle It" I already know..... HMG @ Objective on Spamohive, LLAV AV (Infantry & Tank Killing Efficiency), & Dropship to High Tower w/ FG. 2 of the 3 require No Teamwork.....guess which 1 does??? (Technically neither do, but I digress) With Teamwork a Tank can.....oh wait, we're @ the Redline w/ no Reps & Hardeners almost down. According to your Proposed Changes, even with Support of 2 others, LLAV comes in w/ 3 AVers & AV Nadespam begins. Even if the Supports are God-Tier Shots that's 3 AV Nades out before they can Engage, 2nd Volley incoming, 1 or 2 die (150K ISK each), last AV Nader survives to pelt Unreppable Remaining HP & PROFIT as 1.5-3 Mil is lost.
At 1/2 Rep Efficacy this Scenario lasts a daunting 4x as long, or risk the Proposed Longer Recall. 4x is an Underball as Subsequent Assaults (Should you by some Miracle Survive.....) will indefinitely Extend this Duration. So basically Tank Unfielded 4/5 of a Match, & that's if 1 PRO AVer is not on a Roof playing "PIN-Ball". Hence 3-Players (Support) are out of the Fight while LLAV roams & Roadkills, Hacks, Pops Tank, Repeat.
Like I said before.....if your Proposed Changes get Greenlit I'm going CoDboi, Delete Vehicles, "Problem Solved" |
Uravm0d groundforce
Famous.OTF Only The Famous
2
|
Posted - 2013.08.07 08:00:00 -
[158] - Quote
Quote:FGM 148 Javelin Available since the 90s and allows a single soldier to bust a tank by way of a SINGLE tandem warhead which just means it has multiple stages of detonation to defeat reactive armor on a tank Also happens to be a lock on fire and forget type weapon like our swarm launcher but even better since it has a top attack flight profile, that means it shoots up into the air then flies and lands on top of the tank avoiding any accident detonations on the terrain unlike the swarm launchers we have now
Now lets imagine you fired 6 of those at once and you get close to what a proto swarm launcher is, multiple warheads detonation at the same time on a single target
Explain to me why it should not do significant damage to your tank without crying about cost or using a hyperbolic argument like "Durr its a future tank and therefore stronger" keep in mind that weapons technology is generally ahead of defensive technology
sounds like you want this game to be more realistic, you are aware though people in real life who get shot once generally fall on the floor and are taken to hospital if there lucky. |
Delta 749
Kestrel Reconnaissance
1663
|
Posted - 2013.08.07 08:49:00 -
[159] - Quote
Uravm0d groundforce wrote:Quote:FGM 148 Javelin Available since the 90s and allows a single soldier to bust a tank by way of a SINGLE tandem warhead which just means it has multiple stages of detonation to defeat reactive armor on a tank Also happens to be a lock on fire and forget type weapon like our swarm launcher but even better since it has a top attack flight profile, that means it shoots up into the air then flies and lands on top of the tank avoiding any accident detonations on the terrain unlike the swarm launchers we have now
Now lets imagine you fired 6 of those at once and you get close to what a proto swarm launcher is, multiple warheads detonation at the same time on a single target
Explain to me why it should not do significant damage to your tank without crying about cost or using a hyperbolic argument like "Durr its a future tank and therefore stronger" keep in mind that weapons technology is generally ahead of defensive technology sounds like you want this game to be more realistic, you are aware though people in real life who get shot once generally fall on the floor and are taken to hospital if there lucky.
Pretty sure I said it earlier but thats just an example to show tankers how good they actually have it compared to the real world |
hgghyujh
Expert Intervention Caldari State
62
|
Posted - 2013.08.10 23:37:00 -
[160] - Quote
ZDub 303 wrote:Despite his dramatic statements, Leuko does have one point I think we can all agree is probably the focus of much QQ with tanks.
You can work your ass off whittling a tank down to 1 HP, and then they pop that repper on and are at full health in seconds. That is quite frustrating and makes it feel like all that AV work you put into that tank was worthless.
I would like to see vehicles have a larger focus on EHP and resistance and less on self reps. Having it take lots of punishment but not bouncing back from it in seconds. This would also bring a larger focus to spider tanking, and making an invincible tank be more of a group effort so that it justifies needing multiple AV guys to tank down what is essentially a vehicle squad.
This would probably also have to come with some sort of change to the way vehicles are recalled so you can't abuse the mechanic by constantly calling in a fresh HAV after yours has taken some damage.
Something along the lines of doubling the EHP on a tank while halving its rep/s (just as an example).
This is actually a good point the only problem with this is the ability of tanks to run off and recall. Of course all this could be fixed by stasis webifiers and damaging tanks giving you WP. Of course then they would have to find a way to prevent farming, maybe a ever escalating level of damage I dunno.
oh also recalls need to have an RDV come and pick them up, or a vehicle needs to be a full health before it can be recalled, vehicle recall shouldn't be an I win for vehicle guys. |
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Heathen Bastard
Kang Lo Directorate Gallente Federation
463
|
Posted - 2013.08.10 23:41:00 -
[161] - Quote
Delta 749 wrote:Uravm0d groundforce wrote:Quote:FGM 148 Javelin Available since the 90s and allows a single soldier to bust a tank by way of a SINGLE tandem warhead which just means it has multiple stages of detonation to defeat reactive armor on a tank Also happens to be a lock on fire and forget type weapon like our swarm launcher but even better since it has a top attack flight profile, that means it shoots up into the air then flies and lands on top of the tank avoiding any accident detonations on the terrain unlike the swarm launchers we have now
Now lets imagine you fired 6 of those at once and you get close to what a proto swarm launcher is, multiple warheads detonation at the same time on a single target
Explain to me why it should not do significant damage to your tank without crying about cost or using a hyperbolic argument like "Durr its a future tank and therefore stronger" keep in mind that weapons technology is generally ahead of defensive technology sounds like you want this game to be more realistic, you are aware though people in real life who get shot once generally fall on the floor and are taken to hospital if there lucky. Pretty sure I said it earlier but thats just an example to show tankers how good they actually have it compared to the real world
Pretty sure in the real world we don't have ships that measure in kilometers firing depleted uranium rounds the size of semis. |
KING CHECKMATE
Bragian Order Amarr Empire
488
|
Posted - 2013.08.10 23:43:00 -
[162] - Quote
Tallen Ellecon wrote:So just now I went into a pub skirmish match and the opposing team (no exaggeration) had 4 Tanks and 1 dropship. These weren't just militia tanks either these were top of the line your miltia AV won't make a dent tanks. So after being pushed to one outside objective, and eventually none, half the team switched to AV. We even coordinated to all fire on one tank in order to take it down. In the whole match we took down 2....... one being milita called in later. We had mostly AV but also one guy using Proto AV. Militia Forge guns and swarms didn't make a dent. The dropship went down, but it was foolish enough to stick around despite half the team firing swarms at it (no sympathy).
All in all is was a fun match, AV versus tanks running around trying to pick them off from the hills. Even with minimal success it was quite enjoyable. This team of tankers had a place and they worked well.
So what is my problem? If 6 militia AV can barely dent these standard tanks, then why all the tanker QQ? Is it the cost? Retreat was always an option for them but they never had to. Is it the "OP" AV? You'd need 3 dedicated proto AV fits to take down one of those tanks.
So I'm starting to understand that many tankers have this mentality that anything other than a tank that can take them out is OP, regardless of how they use their tank.
NOTE: THIS IS NOT QQ, I HAD FUN!!!!
WEll i have no sympathy for Vehicles in ANY FPS game..... |
Mobius Kaethis
Molon Labe. League of Infamy
455
|
Posted - 2013.08.10 23:50:00 -
[163] - Quote
Delta 749 wrote:Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. I have never heard anyone say an AR should kill a tank and Ive been on this board for several months now You vehicle players always say the cutest things though
I would like to point out that on at least one occasion I was part of a two squad group that concentrated AR fire on a militia tank and was able to take it down. Nothing but AR's were used. That being said it was a Sica and they are made of a slurry of tissue paper and pre-teen tears. Oh the fun we had. |
Jason Pearson
Seraphim Auxiliaries
2429
|
Posted - 2013.08.11 00:06:00 -
[164] - Quote
Mobius Kaethis wrote:Delta 749 wrote:Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks. I have never heard anyone say an AR should kill a tank and Ive been on this board for several months now You vehicle players always say the cutest things though I would like to point out that on at least one occasion I was part of a two squad group that concentrated AR fire on a militia tank and was able to take it down. Nothing but AR's were used. That being said it was a Sica and they are made of a slurry of tissue paper and pre-teen tears. Oh the fun we had.
There's a special place in hell for people like you.
King of the Forums // Seraphim <3 Comment and like this thread about PvE, Here! Also, check out the Indirect Fire ability, Here! |
Justin Tymes
Dem Durrty Boyz
297
|
Posted - 2013.08.11 00:21:00 -
[165] - Quote
Eurydice Itzhak wrote:You're crying because militia gear couldn't kill non militia tanks.
Jesus Christ.
Just as bad as the people crying that their AR can't kill tanks.
The entire game is based around standard gear being able to handle anything, thus Skill > SP. So yes this will be a problem once proto-tanks are here. |
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