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Charlotte O'Dell
0uter.Heaven EoN.
800
|
Posted - 2013.07.30 19:49:00 -
[1] - Quote
Keep killing the ARs and you will get nerfed. Look at every other weapon ever. You might want to start petitioning that your weapon is fine....remember how there were only a few good tankers in Chromosome and we all got nerfed? It will happen to you if you don't stop killing the ARs |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
101
|
Posted - 2013.07.30 19:52:00 -
[2] - Quote
Charlotte O'Dell wrote:Keep killing the ARs and you will get nerfed. Look at every other weapon ever. You might want to start petitioning that your weapon is fine....remember how there were only a few good tankers in Chromosome and we all got nerfed? It will happen to you if you don't stop killing the ARs
I (pause) am (pause) NIGGSWORM (scream)!!!!!!!!!!!!!!!!!!!!! |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
220
|
Posted - 2013.07.30 19:52:00 -
[3] - Quote
I demand a respec! |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
492
|
Posted - 2013.07.30 19:52:00 -
[4] - Quote
Shouldn't this be to anyone who opposes the AR/shield tank fit? |
Zatara Rought
TeamPlayers EoN.
589
|
Posted - 2013.07.30 19:54:00 -
[5] - Quote
Charlotte, just stop. The first QQ thread was ok, the second through eighth were a little annoying but funny, now it's just dumb. I'm not reading any more threads until you learn to post responsibly. That is all. |
CuuCH Crusher
Commando Perkone Caldari State
179
|
Posted - 2013.07.30 19:54:00 -
[6] - Quote
Charlotte O'Dell wrote:Keep killing the ARs and you will get nerfed. Look at every other weapon ever. You might want to start petitioning that your weapon is fine....remember how there were only a few good tankers in Chromosome and we all got nerfed? It will happen to you if you don't stop killing the ARs
We know our forge guns are going to get nerfed.
It's not us killing ARs that is the problem, its FOTM chasers, that will spec into it simply to tower snipe, that are the problem.
People like me who actually use it for what it is intended to do are going to lose big time because of these scrubs.
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Cosgar
ParagonX
3415
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Posted - 2013.07.30 19:55:00 -
[7] - Quote
Sad because it's true... |
Cat Merc
BetaMax.
3633
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Posted - 2013.07.30 19:55:00 -
[8] - Quote
To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3200
|
Posted - 2013.07.30 19:56:00 -
[9] - Quote
I said this already...
In IRC Nova said eventually the FG will be nerfed against infantry. So w/e. |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
222
|
Posted - 2013.07.30 19:59:00 -
[10] - Quote
Lance 2ballzStrong wrote:I said this already...
In IRC Nova said eventually the FG will be nerfed against infantry. So w/e.
They will get nerfed into AV only then no one will use them = CCP's master plan to Ninja Buff HAV's
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Charlotte O'Dell
0uter.Heaven EoN.
801
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Posted - 2013.07.30 20:00:00 -
[11] - Quote
I don't want anything nerfed. Some things are okay. Some things need buffs.....well, except the falylock....that needed a nerf more than the TAR did. |
CuuCH Crusher
Commando Perkone Caldari State
180
|
Posted - 2013.07.30 20:00:00 -
[12] - Quote
Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly.
Splash Damage doesn't go past 400 on most fits. Meaning it takes three shots to kill someone with an 800 eHP suit. If you stand there and get shot three times by a forge gun, you deserved to die. |
Charlotte O'Dell
0uter.Heaven EoN.
801
|
Posted - 2013.07.30 20:01:00 -
[13] - Quote
GTA-V FTW wrote:Lance 2ballzStrong wrote:I said this already...
In IRC Nova said eventually the FG will be nerfed against infantry. So w/e. They will get nerfed into AV only then no one will use them = CCP's master plan to Ninja Buff HAV's Lol not sure how to feel. On one hand, yay for tanks, on the other, I don't like when things get nerfed....unless they're TARs or Flaylols |
Cat Merc
BetaMax.
3633
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Posted - 2013.07.30 20:03:00 -
[14] - Quote
CuuCH Crusher wrote:Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. Splash Damage doesn't go past 400 on most fits. Meaning it takes three shots to kill someone with an 800 eHP suit. If you stand there and get shot three times by a forge gun, you deserved to die. "Stand" I was sprinting and trying to get to cover. They have near instant travel time.
They can snipe you across the map, it's not that hard, I do it to relax >_> |
Poplo Furuya
Condotta Rouvenor Gallente Federation
510
|
Posted - 2013.07.30 20:05:00 -
[15] - Quote
To be fair I think it's warranted. It's bombardment capacity is too great right now on the anti-infantry side, either splash damage or radius could do with a tone down. Perhaps a bit of both. Should be either a bit harder to splash a person or less effective to do so. Direct hits becoming the name of the game would be a step in the right direction.
As it's tied with ScPs for the role of my main weapon I'd favour making it harder rather than less effective but that's probably my bias speaking.
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Lance 2ballzStrong
SyNergy Gaming EoN.
3201
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Posted - 2013.07.30 20:06:00 -
[16] - Quote
Cat Merc wrote:CuuCH Crusher wrote:Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. Splash Damage doesn't go past 400 on most fits. Meaning it takes three shots to kill someone with an 800 eHP suit. If you stand there and get shot three times by a forge gun, you deserved to die. "Stand" I was sprinting and trying to get to cover. They have near instant travel time. They can snipe you across the map, it's not that hard, I do it to relax >_>
a rail tank is mainly AV also, so if they nerf the FG, then the Rail gun needs a nerf on infantry as well.
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Charlotte O'Dell
0uter.Heaven EoN.
801
|
Posted - 2013.07.30 20:07:00 -
[17] - Quote
What will likely happen is a splash radius and damage nerf to the point where it might as well be a difficult to use swarm launcher. |
X-eon
Molon Labe. League of Infamy
21
|
Posted - 2013.07.30 20:09:00 -
[18] - Quote
Assault forges have a 300 M effective range, they can't fire from across the map anymore. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
510
|
Posted - 2013.07.30 20:09:00 -
[19] - Quote
CuuCH Crusher wrote:Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. Splash Damage doesn't go past 400 on most fits. Meaning it takes three shots to kill someone with an 800 eHP suit. If you stand there and get shot three times by a forge gun, you deserved to die. You're discounting how it typically interacts with the battle, it tends to get used as a long range bombarder in support of the infantry in the melee. Being able to reliably shave 400 health off of that 800 eHP suit just as it engages in battle with a friendly is huge. Killing a target yourself is not everything. |
Charlotte O'Dell
0uter.Heaven EoN.
802
|
Posted - 2013.07.30 20:10:00 -
[20] - Quote
Lance 2ballzStrong wrote:Cat Merc wrote:CuuCH Crusher wrote:Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. Splash Damage doesn't go past 400 on most fits. Meaning it takes three shots to kill someone with an 800 eHP suit. If you stand there and get shot three times by a forge gun, you deserved to die. "Stand" I was sprinting and trying to get to cover. They have near instant travel time. They can snipe you across the map, it's not that hard, I do it to relax >_> a rail tank is mainly AV also, so if they nerf the FG, then the Rail gun needs a nerf on infantry as well.
No BC tanks already suck and they already got a huge nerf two builds in a row. First, losing their 5m splash, and the the draw distance dropped by half, sometimes it doesn't even shoot, and the damage reduction of a glass cannon rail sniper was 50%, almost. Even if we got a similar nerf, all the good rail snipers would still direct hit infantry BC we are good at what we do. I rarely kill with splash. |
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Charlotte O'Dell
0uter.Heaven EoN.
803
|
Posted - 2013.07.30 20:13:00 -
[21] - Quote
X-eon wrote:Assault forges have a 300 M effective range, they can't fire from across the map anymore.
I was sort of feeling bad for them after that BC now I just get some distance and snipe them off a roof with my tank. If they're on the ground my grunts eat them alive. They're AV ability is still relatively good, though, and Idc about them forge sniping me when I'm running infantry fits BC it's not something terribly easy to do and if it's a proto weapon, it should kill very quickly. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3201
|
Posted - 2013.07.30 20:13:00 -
[22] - Quote
Charlotte O'Dell wrote:Lance 2ballzStrong wrote:Cat Merc wrote:CuuCH Crusher wrote:Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. Splash Damage doesn't go past 400 on most fits. Meaning it takes three shots to kill someone with an 800 eHP suit. If you stand there and get shot three times by a forge gun, you deserved to die. "Stand" I was sprinting and trying to get to cover. They have near instant travel time. They can snipe you across the map, it's not that hard, I do it to relax >_> a rail tank is mainly AV also, so if they nerf the FG, then the Rail gun needs a nerf on infantry as well. No BC tanks already suck and they already got a huge nerf two builds in a row. First, losing their 5m splash, and the the draw distance dropped by half, sometimes it doesn't even shoot, and the damage reduction of a glass cannon rail sniper was 50%, almost. Even if we got a similar nerf, all the good rail snipers would still direct hit infantry BC we are good at what we do. I rarely kill with splash.
doesn't change the fact that both weapons are AV, and both kill infantry.
If you nerf one, you have to nerf the other....otherwise lol. Yea let's nerf the heavy AV weapon and leave AV rail guns alone... yea that makes sense. |
Cat Merc
BetaMax.
3633
|
Posted - 2013.07.30 20:15:00 -
[23] - Quote
Lance 2ballzStrong wrote:
doesn't change the fact that both weapons are AV, and both kill infantry.
If you nerf one, you have to nerf the other....otherwise lol. Yea let's nerf the heavy AV weapon and leave AV rail guns alone... yea that makes sense.
Tanks are not infantry. But considering rail sniping, I think CCP will change them too. |
Charlotte O'Dell
0uter.Heaven EoN.
803
|
Posted - 2013.07.30 20:18:00 -
[24] - Quote
But rails rarely kill infa try with splash. It's almost always a direct hit at least for me. Unless you turn the rail into a blaster, it won't change my infantry killing abilities with it. Forges are more dependant on splash BC of their sights.
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gbghg
L.O.T.I.S. RISE of LEGION
2866
|
Posted - 2013.07.30 20:18:00 -
[25] - Quote
Cat Merc wrote:Lance 2ballzStrong wrote:
doesn't change the fact that both weapons are AV, and both kill infantry.
If you nerf one, you have to nerf the other....otherwise lol. Yea let's nerf the heavy AV weapon and leave AV rail guns alone... yea that makes sense.
Tanks are not infantry. But considering rail sniping, I think CCP will change them too. Nerfing the splash damage or radius seems like the most effective method of s reducing the infantry qq yet still keeping both rails and forges effective against vehicles, neither or those things are that important when shooting at a vehicle. Of course this being CCP they'll probably throw something else into the mix to screw it up. |
Buster Friently
Rosen Association
1322
|
Posted - 2013.07.30 20:20:00 -
[26] - Quote
Charlotte O'Dell wrote:Keep killing the ARs and you will get nerfed. Look at every other weapon ever. You might want to start petitioning that your weapon is fine....remember how there were only a few good tankers in Chromosome and we all got nerfed? It will happen to you if you don't stop killing the ARs Yes, true. Any weapon that starts to approach parity with the AR is nerfed.
Hail king AR, hail AR 514. |
Doc Noah
Algintal Core Gallente Federation
393
|
Posted - 2013.07.30 20:20:00 -
[27] - Quote
AoE damage could use a tone down, direct shots should stay one shot but I can understand the problem with counter sniping actual snipers with it since they have to remain still. A small shake in aim would suffice so it isnt pinpoint accurate but can still hit a human target if he's close enough.
As for the range damage fallout devs have mentioned about, it could cause problems when comparing it with it's other AV partner, the swarm launcher. Currently swarms have way more range than FG and does maximum damage at it's maximum range. If they implement a similar damage falloff as other bullet based weapons, then the damage would be pitiful at range compared to swarms, making the swarms the ranged AV of choice while FG would turn into a CQC AV which is extremely dangerous when facing off against a tank.
A simple nerf in damage (say down to 75%) during the last quarter range of FG seems sufficient enough. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3201
|
Posted - 2013.07.30 20:21:00 -
[28] - Quote
Cat Merc wrote:Lance 2ballzStrong wrote:
doesn't change the fact that both weapons are AV, and both kill infantry.
If you nerf one, you have to nerf the other....otherwise lol. Yea let's nerf the heavy AV weapon and leave AV rail guns alone... yea that makes sense.
Tanks are not infantry. But considering rail sniping, I think CCP will change them too.
rail tanks snipe infantry...
very similar to what forge gunners do. |
CuuCH Crusher
Commando Perkone Caldari State
181
|
Posted - 2013.07.30 20:23:00 -
[29] - Quote
Cat Merc wrote:CuuCH Crusher wrote:Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. Splash Damage doesn't go past 400 on most fits. Meaning it takes three shots to kill someone with an 800 eHP suit. If you stand there and get shot three times by a forge gun, you deserved to die. "Stand" I was sprinting and trying to get to cover. They have near instant travel time. They can snipe you across the map, it's not that hard, I do it to relax >_>
Really...
Well I need some tips then. What fit are you using? Because from what I see, there is no fit where any forge gun has over 381.33 splash damage. |
Cat Merc
BetaMax.
3635
|
Posted - 2013.07.30 20:23:00 -
[30] - Quote
gbghg wrote:Cat Merc wrote:Lance 2ballzStrong wrote:
doesn't change the fact that both weapons are AV, and both kill infantry.
If you nerf one, you have to nerf the other....otherwise lol. Yea let's nerf the heavy AV weapon and leave AV rail guns alone... yea that makes sense.
Tanks are not infantry. But considering rail sniping, I think CCP will change them too. Nerfing the splash damage or radius seems like the most effective method of s reducing the infantry qq yet still keeping both rails and forges effective against vehicles, neither or those things are that important when shooting at a vehicle. Of course this being CCP they'll probably throw something else into the mix to screw it up. Why nerf direct damage? If you get a direct hit with those things, you deserve a kill, infantry or not. |
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HyperionsThunder
Onslaught Initiative
22
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Posted - 2013.07.30 20:24:00 -
[31] - Quote
Charlotte O'Dell wrote:Keep killing the ARs and you will get nerfed. Look at every other weapon ever. You might want to start petitioning that your weapon is fine....remember how there were only a few good tankers in Chromosome and we all got nerfed? It will happen to you if you don't stop killing the ARs
What are we supposed to do? Just stop killing infantry when there is only one tank redline sniping? I can see how it would be frustrating to deal with a high ground FG, but you could solve the problem by making those rooftop areas a little more accessible to infantry. Also, use cover :) |
Cat Merc
BetaMax.
3635
|
Posted - 2013.07.30 20:26:00 -
[32] - Quote
CuuCH Crusher wrote:Cat Merc wrote:CuuCH Crusher wrote:Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. Splash Damage doesn't go past 400 on most fits. Meaning it takes three shots to kill someone with an 800 eHP suit. If you stand there and get shot three times by a forge gun, you deserved to die. "Stand" I was sprinting and trying to get to cover. They have near instant travel time. They can snipe you across the map, it's not that hard, I do it to relax >_> Really... Well I need some tips then. What fit are you using? Because from what I see, there is no fit where any forge gun has over 381.33 splash damage. You're forgetting bonuses. I am a Gallente assault suit, so your 381 damage turns into 419. Even then, 381 damage should not exist, it one shots all starter fits :S |
gbghg
L.O.T.I.S. RISE of LEGION
2866
|
Posted - 2013.07.30 20:26:00 -
[33] - Quote
Cat Merc wrote:gbghg wrote:Cat Merc wrote:Lance 2ballzStrong wrote:
doesn't change the fact that both weapons are AV, and both kill infantry.
If you nerf one, you have to nerf the other....otherwise lol. Yea let's nerf the heavy AV weapon and leave AV rail guns alone... yea that makes sense.
Tanks are not infantry. But considering rail sniping, I think CCP will change them too. Nerfing the splash damage or radius seems like the most effective method of s reducing the infantry qq yet still keeping both rails and forges effective against vehicles, neither or those things are that important when shooting at a vehicle. Of course this being CCP they'll probably throw something else into the mix to screw it up. Why nerf direct damage? If you get a direct hit with those things, you deserve a kill, infantry or not. I didn't say that, I said "splash damage or radius", direct hits should stay where they are, damage wise they're pretty good against vehicles right now, it's stuff like falloff, knock back, and vehicle EHP that needs fiddling with. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
89
|
Posted - 2013.07.30 20:27:00 -
[34] - Quote
Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. Must have better accuracy than me, because it took me far more than that during Chromosome with the ADV assault forges. |
Vethosis
Murder Cakes Of Doom
745
|
Posted - 2013.07.30 20:27:00 -
[35] - Quote
CuuCH Crusher wrote:Charlotte O'Dell wrote:Keep killing the ARs and you will get nerfed. Look at every other weapon ever. You might want to start petitioning that your weapon is fine....remember how there were only a few good tankers in Chromosome and we all got nerfed? It will happen to you if you don't stop killing the ARs We know our forge guns are going to get nerfed. It's not us killing ARs that is the problem, its FOTM chasers, that will spec into it simply to tower snipe, that are the problem. People like me who actually use it for what it is intended to do are going to lose big time because of these scrubs.
How actually are you supposed to use it? |
CuuCH Crusher
Commando Perkone Caldari State
181
|
Posted - 2013.07.30 20:28:00 -
[36] - Quote
Cat Merc wrote:CuuCH Crusher wrote:Cat Merc wrote:CuuCH Crusher wrote:Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. Splash Damage doesn't go past 400 on most fits. Meaning it takes three shots to kill someone with an 800 eHP suit. If you stand there and get shot three times by a forge gun, you deserved to die. "Stand" I was sprinting and trying to get to cover. They have near instant travel time. They can snipe you across the map, it's not that hard, I do it to relax >_> Really... Well I need some tips then. What fit are you using? Because from what I see, there is no fit where any forge gun has over 381.33 splash damage. You're forgetting bonuses. I am a Gallente assault suit, so your 381 damage turns into 419. Even then, 381 damage should not exist, it one shots all starter fits :S
LOL you use a forge gun on an assault suit. Nice. I didn't even know it was possible. I'm gonna have to try that out. |
Rigor Mordis
Imperial Populicide Legion Alpha Wolf Pack
62
|
Posted - 2013.07.30 20:33:00 -
[37] - Quote
Shorten the range on forge guns. If you are not one of the gutless turds that parks on a tower and snipes with it, then you shouldn't have any beef with that. If the forge is/was intended to be sniped with, take it out of the realm of heavy weapons and let a skinny hide on the tower. Then when they try their little ho tactic, a sniper can 1-shot them.
Also, why on earth would a handheld railgun have more range AND/OR power than the ones on a huge mechanical turret?
The game is pretty much hopeless cuz its FUBU. It gets one year bc I put a few bucks into it....I won't be doing that again. |
Jeremy House
Ahrendee Mercenaries EoN.
2
|
Posted - 2013.07.30 20:34:00 -
[38] - Quote
Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. Yeah sorry bout that cat... I've been doing that to people since chromosome. If I'm not hmg I'm forging. I do more than just infantry. |
cedz636
Brutor Vanguard Minmatar Republic
25
|
Posted - 2013.07.30 20:45:00 -
[39] - Quote
Vethosis wrote:CuuCH Crusher wrote:Charlotte O'Dell wrote:Keep killing the ARs and you will get nerfed. Look at every other weapon ever. You might want to start petitioning that your weapon is fine....remember how there were only a few good tankers in Chromosome and we all got nerfed? It will happen to you if you don't stop killing the ARs We know our forge guns are going to get nerfed. It's not us killing ARs that is the problem, its FOTM chasers, that will spec into it simply to tower snipe, that are the problem. People like me who actually use it for what it is intended to do are going to lose big time because of these scrubs. How actually are you supposed to use it?
Exactly. The forge gun is a very effective AV / AoE weapon. I don't think it deserves a nerf due to the fact that it takes such a large amount of SP to skill into a decent forge fit. Not to mention only heavies can use it, and their slow-as-molasses tracking speed, not to mention the iron sights themselves, are somewhat comical. Everyone that's complaining about their infantry fit getting killed by a forge gun sniper needs to learn to evade, use cover, and out-smart the enemy. Communicate with your squad and take the forge down. Nobody is complaining about the proto charge sniper rifle 2 shotting them. Now i don't run a forge gun fit, so i'm not a forge gun fan boy. And i'm not against nerfs. The flaylock deserves it...it is a sidearm after all. I just think it's hilarious how people will complain about how a weapon should get nerfed when simply put, you got out played. Someone had a better strategy than you did and you are mad and decided to whine in the forums. Every weapon in the game is not gonna get nerfed to the same level as your AR (god i hope not!!). That's the beauty of the game. The variety of weapons and their different play styles is what makes Dust 514 shine. There is a counter for everything in the game. Sure the balance might not quite be there yet, but the forge gun nerf debate is, simply put, a gang of whining players who got sniped by a forge gun. Ridiculous. |
Rusty Shallows
Black Jackals
190
|
Posted - 2013.07.30 21:12:00 -
[40] - Quote
Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. With my Ishukone, one Enhanced Damage Mod, Prof at 4, there are black suits that can survive more than two. Some people seem to think over paying for Basic Heavy frames just to get more complex damage mods is somehow a genius move. It just isn't profitable or practical. |
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Duran Lex
Silver Talon Corporation
125
|
Posted - 2013.07.30 21:16:00 -
[41] - Quote
Zatara Rought wrote:Charlotte, just stop. The first QQ thread was ok, the second through eighth were a little annoying but funny, now it's just dumb. I'm not reading any more threads until you learn to post responsibly. That is all.
If no one listens to her complain about tanks, she has to change up her game. |
Rigor Mordis
Imperial Populicide Legion Alpha Wolf Pack
62
|
Posted - 2013.07.30 22:08:00 -
[42] - Quote
Range is my only issue with forges. They have more range than an actual railgun. WTF is the logic behind that? It's stupid.
Say what one will about strategy and all that BS. If there is a forge on a ladderless tower, the team basically has 2 options. They can take a dropship up there...while the guy is waiting with his forge or they can drop everything and try to coordinate sniper fire on a heavy suit.
Either way it is more than likely a lost cause. If an individuals strategy is to don a heavy suit and hide on a tower, then that individual is a gutless turd in my opinion. Duck Hunt offers the exact same experience. If CCP intended a heavy suit to be used as any kind of sniper, then the same goes for them.....and the game is FUBU. |
Charlotte O'Dell
0uter.Heaven EoN.
806
|
Posted - 2013.07.30 22:10:00 -
[43] - Quote
Duran Lex wrote:Zatara Rought wrote:Charlotte, just stop. The first QQ thread was ok, the second through eighth were a little annoying but funny, now it's just dumb. I'm not reading any more threads until you learn to post responsibly. That is all. If no one listens to her complain about tanks, she has to change up her game.
So you hate forge guns, too?
I am a defender of all non-ARs, now. NIGGSWORM is the new Duke of UP Tank threads. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3202
|
Posted - 2013.07.30 22:12:00 -
[44] - Quote
Rigor Mordis wrote:Range is my only issue with forges. They have more range than an actual railgun. WTF is the logic behind that? It's stupid.
Say what one will about strategy and all that BS. If there is a forge on a ladderless tower, the team basically has 2 options. They can take a dropship up there...while the guy is waiting with his forge or they can drop everything and try to coordinate sniper fire on a heavy suit.
Either way it is more than likely a lost cause. If an individuals strategy is to don a heavy suit and hide on a tower, then that individual is a gutless turd in my opinion. Duck Hunt offers the exact same experience. If CCP intended a heavy suit to be used as any kind of sniper, then the same goes for them.....and the game is FUBU.
HTFU?
Heavy suits can snipe if they want...what's the problem? They have no equipment slots for a reason. |
Delta 749
Kestrel Reconnaissance
1508
|
Posted - 2013.07.30 22:17:00 -
[45] - Quote
Implying AR players are the ones crying for nerfs Hell, Im sure your posts crying about AV outnumber all the AR users posts combined |
cedz636
Brutor Vanguard Minmatar Republic
28
|
Posted - 2013.07.30 22:32:00 -
[46] - Quote
Rigor Mordis wrote:Range is my only issue with forges. They have more range than an actual railgun. WTF is the logic behind that? It's stupid.
Say what one will about strategy and all that BS. If there is a forge on a ladderless tower, the team basically has 2 options. They can take a dropship up there...while the guy is waiting with his forge or they can drop everything and try to coordinate sniper fire on a heavy suit.
Either way it is more than likely a lost cause. If an individuals strategy is to don a heavy suit and hide on a tower, then that individual is a gutless turd in my opinion. Duck Hunt offers the exact same experience. If CCP intended a heavy suit to be used as any kind of sniper, then the same goes for them.....and the game is FUBU.
2 things. First, if this is such a big issue for you and your forge hating buddies, invest some SP into AV and try and prevent the dropship from even reaching that vantage point. If the pilot is dropping his forge baddie on the tallest tower (as you put it, the ladderless towers are generally the tallest), that means the pilot is exposing himself to EVERYONE on the map. If forge snipers are such a concern, then take em out before they dig in.
Second, coordinating an attack on a forge sniper isn't an impossible task. A talented dropship pilot with a well-fit craft and a decent gunner could drop infantry on said tower quickly. sure he might eat a round, maybe two. but that's all the time a talented pilot needs to drop infantry and forget-about-it. And why would it be a problem coordinating sniper fire on the heavy? 2 well fit snipers could take down a well-fit heavy in a couple shots a piece. Heavy armor reppers aren't effective against sustained sniper fire.
So what's the difference between getting wacked by a sniper rifle and getting wacked by a forge gun? How you handle it. Work on your squad comms before you scream nerf. |
cedz636
Brutor Vanguard Minmatar Republic
28
|
Posted - 2013.07.30 22:33:00 -
[47] - Quote
cedz636 wrote:Rigor Mordis wrote:Range is my only issue with forges. They have more range than an actual railgun. WTF is the logic behind that? It's stupid.
Say what one will about strategy and all that BS. If there is a forge on a ladderless tower, the team basically has 2 options. They can take a dropship up there...while the guy is waiting with his forge or they can drop everything and try to coordinate sniper fire on a heavy suit.
Either way it is more than likely a lost cause. If an individuals strategy is to don a heavy suit and hide on a tower, then that individual is a gutless turd in my opinion. Duck Hunt offers the exact same experience. If CCP intended a heavy suit to be used as any kind of sniper, then the same goes for them.....and the game is FUBU. 2 things. First, if this is such a big issue for you and your forge sniper hating buddies, invest some SP into AV and try and prevent the dropship from even reaching that vantage point. If the pilot is dropping his forge baddie on the tallest tower (as you put it, the ladderless towers are generally the tallest), that means the pilot is exposing himself to EVERYONE on the map. If forge snipers are such a concern, then take em out before they dig in. Second, coordinating an attack on a forge sniper isn't an impossible task. A talented dropship pilot with a well-fit craft and a decent gunner could drop infantry on said tower quickly. sure he might eat a round, maybe two. but that's all the time a talented pilot needs to drop infantry and forget-about-it. And why would it be a problem coordinating sniper fire on the heavy? 2 well fit snipers could take down a well-fit heavy in a couple shots a piece. Heavy armor reppers aren't effective against sustained sniper fire. So what's the difference between getting wacked by a sniper rifle and getting wacked by a forge gun? How you handle it. Work on your squad comms before you scream nerf.
nerf the AR |
J4yne C0bb
DUST University Ivy League
54
|
Posted - 2013.07.30 22:35:00 -
[48] - Quote
cedz636 wrote:Vethosis wrote:CuuCH Crusher wrote:Charlotte O'Dell wrote:Keep killing the ARs and you will get nerfed. Look at every other weapon ever. You might want to start petitioning that your weapon is fine....remember how there were only a few good tankers in Chromosome and we all got nerfed? It will happen to you if you don't stop killing the ARs We know our forge guns are going to get nerfed. It's not us killing ARs that is the problem, its FOTM chasers, that will spec into it simply to tower snipe, that are the problem. People like me who actually use it for what it is intended to do are going to lose big time because of these scrubs. How actually are you supposed to use it? Exactly. The forge gun is a very effective AV / AoE weapon. I don't think it deserves a nerf due to the fact that it takes such a large amount of SP to skill into a decent forge fit. Not to mention only heavies can use it, and their slow-as-molasses tracking speed, not to mention the iron sights themselves, are somewhat comical. Everyone that's complaining about their infantry fit getting killed by a forge gun sniper needs to learn to evade, use cover, and out-smart the enemy. Communicate with your squad and take the forge down. Nobody is complaining about the proto charge sniper rifle 2 shotting them. Now i don't run a forge gun fit, so i'm not a forge gun fan boy. And i'm not against nerfs. The flaylock deserves it...it is a sidearm after all. I just think it's hilarious how people will complain about how a weapon should get nerfed when simply put, you got out played. Someone had a better strategy than you did and you are mad and decided to whine in the forums. Every weapon in the game is not gonna get nerfed to the same level as your AR (god i hope not!!). That's the beauty of the game. The variety of weapons and their different play styles is what makes Dust 514 shine. There is a counter for everything in the game. Sure the balance might not quite be there yet, but the forge gun nerf debate is, simply put, a gang of whining players who got sniped by a forge gun. Ridiculous.
This. +1000. If your squad can't counter me, on top of a building with no cover to speak of, big, slow and fat and out in the open, you deserved to die. This is just twitchy AR users whining about something that killed them a couple times in a match that wasn't another AR.
And BTW, I rarely get splash kills with the forge. Like I said in a thread last week: if I killed you, and you were moving, it was because I was leading you, predicting where you were going be, 200m away, with no ADS. That's a skillshot. And if I killed you when you were standing still, then you are playing wrong and you got bigger problems than my forge gun. |
The dark cloud
Intara Direct Action Caldari State
1790
|
Posted - 2013.07.30 22:40:00 -
[49] - Quote
Good that you guys dont complain about my new flavour off the month. Keep it up and look in a different direction. |
HyperionsThunder
Onslaught Initiative
23
|
Posted - 2013.07.31 01:01:00 -
[50] - Quote
Rigor Mordis wrote:Range is my only issue with forges. They have more range than an actual railgun. WTF is the logic behind that? It's stupid.
Say what one will about strategy and all that BS. If there is a forge on a ladderless tower, the team basically has 2 options. They can take a dropship up there...while the guy is waiting with his forge or they can drop everything and try to coordinate sniper fire on a heavy suit.
Either way it is more than likely a lost cause. If an individuals strategy is to don a heavy suit and hide on a tower, then that individual is a gutless turd in my opinion. Duck Hunt offers the exact same experience. If CCP intended a heavy suit to be used as any kind of sniper, then the same goes for them.....and the game is FUBU.
I was just playing a little ambush this morning, and the entire enemy team was on top of one of the inaccessible buildings raining down FG and MD rounds. I ran to the supply depot nearby, switched to my FG fit, and sniped them back. It was very easy to kill the FG sniper from the ground, because he was HUGE.
|
|
J4yne C0bb
DUST University Ivy League
57
|
Posted - 2013.07.31 01:09:00 -
[51] - Quote
HyperionsThunder wrote:Rigor Mordis wrote:Range is my only issue with forges. They have more range than an actual railgun. WTF is the logic behind that? It's stupid.
Say what one will about strategy and all that BS. If there is a forge on a ladderless tower, the team basically has 2 options. They can take a dropship up there...while the guy is waiting with his forge or they can drop everything and try to coordinate sniper fire on a heavy suit.
Either way it is more than likely a lost cause. If an individuals strategy is to don a heavy suit and hide on a tower, then that individual is a gutless turd in my opinion. Duck Hunt offers the exact same experience. If CCP intended a heavy suit to be used as any kind of sniper, then the same goes for them.....and the game is FUBU. I was just playing a little ambush this morning, and the entire enemy team was on top of one of the inaccessible buildings raining down FG and MD rounds. I ran to the supply depot nearby, switched to my FG fit, and sniped them back. It was very easy to kill the FG sniper from the ground, because he was HUGE.
Maybe the solution to all the forge gun complaining lately is simply to make the roof of all buildings accessible. I'm not opposed to this -- would make for a more challenging game. A big ladder, all the way to the tippy-top of all skyscrapers in the maps. Would that stop the bitching and moaning? |
Jeremy House
Ahrendee Mercenaries EoN.
2
|
Posted - 2013.07.31 02:19:00 -
[52] - Quote
J4yne C0bb wrote:HyperionsThunder wrote:Rigor Mordis wrote:Range is my only issue with forges. They have more range than an actual railgun. WTF is the logic behind that? It's stupid.
Say what one will about strategy and all that BS. If there is a forge on a ladderless tower, the team basically has 2 options. They can take a dropship up there...while the guy is waiting with his forge or they can drop everything and try to coordinate sniper fire on a heavy suit.
Either way it is more than likely a lost cause. If an individuals strategy is to don a heavy suit and hide on a tower, then that individual is a gutless turd in my opinion. Duck Hunt offers the exact same experience. If CCP intended a heavy suit to be used as any kind of sniper, then the same goes for them.....and the game is FUBU. I was just playing a little ambush this morning, and the entire enemy team was on top of one of the inaccessible buildings raining down FG and MD rounds. I ran to the supply depot nearby, switched to my FG fit, and sniped them back. It was very easy to kill the FG sniper from the ground, because he was HUGE. Maybe the solution to all the forge gun complaining lately is simply to make the roof of all buildings accessible. I'm not opposed to this -- would make for a more challenging game. A big ladder, all the way to the tippy-top of all skyscrapers in the maps. Would that stop the bitching and moaning? But they are accessible by dropships. You don't even need to skill into them to use them if you go with militia ones. Just gotta learn how to fly... |
Smooth Assassin
Condotta Rouvenor Gallente Federation
10
|
Posted - 2013.07.31 02:27:00 -
[53] - Quote
Charlotte O'Dell wrote:Keep killing the ARs and you will get nerfed. Look at every other weapon ever. You might want to start petitioning that your weapon is fine....remember how there were only a few good tankers in Chromosome and we all got nerfed? It will happen to you if you don't stop killing the ARs Just because few things got nerfed don't mean everything is especially AR |
LT SHANKS
Amarr Templars Amarr Empire
322
|
Posted - 2013.07.31 02:48:00 -
[54] - Quote
If my FG gets nerfed, I will spam these forums with QQ threads...
MY BREACH FG IS FINE. It:
-has the lowest splash radius of all FGs -has the longest charge time -makes user immobile
|
Gallente Mercenary 08551380
Algintal Core Gallente Federation
2
|
Posted - 2013.07.31 03:59:00 -
[55] - Quote
I am a dedicated forge gunner, always been that way, never been fotm. Killing people with the forge gun takes significant skill, you really need to learn how to lead your target. I sucked so bad when I first started out, but once I played it for a few months I got pretty good. Not to mention, my 200k isk forge suit is killed by a sniper at least once a match, if the enemy team has a lot of snipers it might as well be over for me. And, may I add, the forge gun only has 16 shots, and while that might sound like a lot, "oh geez thats 16 kills". It almost always takes 2 shots to kill someone, and I almost always miss half my shots. So take half my ammo, thats 8, now half of that, thats 4. I get 4 kills for all my ammo, now I'm stuck at the top of a tower with no ammo, and have to make my way all the way back to the supply depot, and usually end up getting killed in the process.
Forges have ever barely been touched, its just now that we got good with them, people QQ.
So what I go 10/2 a match like I average. I still get out killed by people with ARs almost every match.
And if you're pissed that I'm killing you from afar, be smart and get a dam sniper on me and I guarantee I wont be able to do ****. Its called counter play, adapt or die. |
Sloth9230
Deepspace Digital
2583
|
Posted - 2013.07.31 04:05:00 -
[56] - Quote
Poplo Furuya wrote:CuuCH Crusher wrote:Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. Splash Damage doesn't go past 400 on most fits. Meaning it takes three shots to kill someone with an 800 eHP suit. If you stand there and get shot three times by a forge gun, you deserved to die. You're discounting how it typically interacts with the battle, it tends to get used as a long range bombarder in support of the infantry in the melee. Being able to reliably shave 400 health off of that 800 eHP suit just as it engages in battle with a friendly is huge. Killing a target yourself is not everything. ...Yes, that's it, people skill into weapons so they can get assist points
Jeeze, just ditch the fat suit and spec into logi and run needles if all you care about is W/P |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
933
|
Posted - 2013.07.31 04:11:00 -
[57] - Quote
Well I''throw my 2 cents down as well
HTFU
Forges are fine
Tanks need a buff and more variety
Dropships need a buff and more WP gains
Armour needs a buff.
ARMOUR NEEDS A BUFF
ARMOUR NEEDS A BUFF
Whiners need a nerf.
Whiners should shut up
Players should Play
Fanbois should Fan
Devs should develop.
That is all I have to say. Thank you all for your time.
Also DONT GIVE UP THE TANK BUFF CRUSADE O'DELL IM COUNTING ON YOU! |
J4yne C0bb
DUST University Ivy League
60
|
Posted - 2013.07.31 07:08:00 -
[58] - Quote
Jeremy House wrote:But they are accessible by dropships. You don't even need to skill into them to use them if you go with militia ones. Just gotta learn how to fly...
That too, but then the forge-nerffers will say that they can't even get up to us, cause we'll shoot them down. And honestly, they are right. A decent DS pilot could, if he was super quick and sneaky about it. In my experience, the team that first takes a tower generally gets to keep it for that match.
I think a lot of the anti-forge talk of late are Assault dudes who are basically pissed because they don't have an easy way to actually get up to us and personally shoot us in the face after we one-shotted them. I think it comes from the same irritation everybody felt about Manus Peak snipers, back when it actually was a peak... everybody hated them, but it was labor intensive to haul your butt up the mountain to kill that one dude at the very top who was bugging your team. They are right, to a very limited extent. I think a ladder would be a good compromise. |
Jeremy House
Ahrendee Mercenaries EoN.
2
|
Posted - 2013.07.31 07:32:00 -
[59] - Quote
J4yne C0bb wrote:Jeremy House wrote:But they are accessible by dropships. You don't even need to skill into them to use them if you go with militia ones. Just gotta learn how to fly... That too, but then the forge-nerffers will say that they can't even get up to us, cause we'll shoot them down. And honestly, they are right. A decent DS pilot could, if he was super quick and sneaky about it. In my experience, the team that first takes a tower generally gets to keep it for that match. I think a lot of the anti-forge talk of late are Assault dudes who are basically pissed because they don't have an easy way to actually get up to us and personally shoot us in the face after we one-shotted them. I think it comes from the same irritation everybody felt about Manus Peak snipers, back when it actually was a peak... everybody hated them, but it was labor intensive to haul your butt up the mountain to kill that one dude at the very top who was bugging your team. They are right, to a very limited extent. I think a ladder would be a good compromise. In public matches I use militia dropships. I can easily take back a tower by myself. It is all about learning how to fly, and using the right dropship fitting.
In PC matches I use heavier dropships to retake towers as I can absorb more hits.
I don't want to sound full of myself here but I know for a fact I am an excellent shot. There have been dropship pilots who flew in such an unpredictable path and with such quickness that it was extremely hard for me to shoot them. I have used 5-8 shots before taking out a militia dropship. Many times people just fly as if they were walking in a park. Those are the guys I shoot down in 1-2 shots.
While I would all be for a dropship buff because I know how bad it is... I've tried being a true pilot a few times as I have the sp into them. I still think players need to learn how to fly and attempt to reach the roofs before crying. I've had plenty of people drop OBs on my tower. If there is anything out there that will get my off of my perch, it is a good sniper. A good enough sniper will make me change to HMG for the rest of the game.
So the ways to take a forge gunner is to 1. Dropship crew lands/drops 2. Orbital strikes 3. (good) Snipers
The only time I ever feel unstoppable is when I have proto nanohives up there with me. Other than that I will run out of ammo very fast, and will spend most of my time doing ammo runs. That would be where AV would come into play. Use your tanks, swarms, or forges to keep me from forging. It really isn't rocket science to keep forge gunners off of your back. Not really directing all of this at you c0bb, it is all for the qq'ers out there who can't figure out how to kill a forge gunner. My final suggestion is that if you can't fly a militia dropship fast enough to a tower, then invest 400,000 sp or so into a Logi/Assault dropship. Militia dropships are the 2nd fastest in the game. It can be flown flawlessly and can be very evasive. I've seen it with my own two eyes. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
24
|
Posted - 2013.07.31 07:35:00 -
[60] - Quote
FG already got ninja nerfed....
|
|
Jeremy House
Ahrendee Mercenaries EoN.
3
|
Posted - 2013.07.31 07:38:00 -
[61] - Quote
Shattered Mirage wrote:FG already got ninja nerfed....
Elaborate on that please? I haven't noticed anything except for visual changes. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
24
|
Posted - 2013.07.31 07:44:00 -
[62] - Quote
Jeremy House wrote:Shattered Mirage wrote:FG already got ninja nerfed....
Elaborate on that please? I haven't noticed anything except for visual changes.
I've noticed that the splash radius is smaller now, splash damage doesn't seem to do as much, and sometimes a direct hit with it doesn't do **** (Last one is most likely a bug). There might be more that I've missed; I'll double check it tomorrow. |
Jeremy House
Ahrendee Mercenaries EoN.
3
|
Posted - 2013.07.31 07:47:00 -
[63] - Quote
Shattered Mirage wrote:Jeremy House wrote:Shattered Mirage wrote:FG already got ninja nerfed....
Elaborate on that please? I haven't noticed anything except for visual changes. I've noticed that the splash radius is smaller now, splash damage doesn't seem to do as much, and sometimes a direct hit with it doesn't do **** (Last one is most likely a bug). There might be more that I've missed; I'll double check it tomorrow. I haven't noticed anything like that. Everything seems fine to me. I've been getting more direct hits the past few days though. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
24
|
Posted - 2013.07.31 07:57:00 -
[64] - Quote
Jeremy House wrote:Shattered Mirage wrote:Jeremy House wrote:Shattered Mirage wrote:FG already got ninja nerfed....
Elaborate on that please? I haven't noticed anything except for visual changes. I've noticed that the splash radius is smaller now, splash damage doesn't seem to do as much, and sometimes a direct hit with it doesn't do **** (Last one is most likely a bug). There might be more that I've missed; I'll double check it tomorrow. I haven't noticed anything like that. Everything seems fine to me. I've been getting more direct hits the past few days though.
Hmm... wierd. I'll test it out some more tomorrow.
I hate it when CCP ninja nerfs/changes ****... like the Battle Academy.
|
Jeremy House
Ahrendee Mercenaries EoN.
3
|
Posted - 2013.07.31 08:07:00 -
[65] - Quote
Shattered Mirage wrote:Jeremy House wrote:Shattered Mirage wrote:Jeremy House wrote:Shattered Mirage wrote:FG already got ninja nerfed....
Elaborate on that please? I haven't noticed anything except for visual changes. I've noticed that the splash radius is smaller now, splash damage doesn't seem to do as much, and sometimes a direct hit with it doesn't do **** (Last one is most likely a bug). There might be more that I've missed; I'll double check it tomorrow. I haven't noticed anything like that. Everything seems fine to me. I've been getting more direct hits the past few days though. Hmm... wierd. I'll test it out some more tomorrow. I hate it when CCP ninja nerfs/changes ****... like the Battle Academy. Anything that was intentionally altered should be in the patch notes before you enter the game. The only time anything goes under the radar is when there is an unknown bug or glitch. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
25
|
Posted - 2013.07.31 08:11:00 -
[66] - Quote
Quote: Anything that was intentionally altered should be in the patch notes before you enter the game. The only time anything goes under the radar is when there is an unknown bug or glitch. [;)
True but, most don't read the forum I'd think... |
HyperionsThunder
Onslaught Initiative
24
|
Posted - 2013.07.31 12:34:00 -
[67] - Quote
Just like in some of the FG QQing threads, I'd like to direct people to the DEV blogs about changes to weapons. Generally, CCP supports their decisions with data. When half the players (all thirty or forty of us X-D lol) start getting ridiculous kill numbers, then it will catch CCP's eye. This is unlikely to happen, because it really is difficult to snipe with the FG. |
Charlotte O'Dell
0uter.Heaven EoN.
811
|
Posted - 2013.07.31 14:55:00 -
[68] - Quote
Wow this thread went on way long than I thought it would. Just trolling the ARs and boom. |
Buster Friently
Rosen Association
1356
|
Posted - 2013.07.31 15:07:00 -
[69] - Quote
HyperionsThunder wrote:Just like in some of the FG QQing threads, I'd like to direct people to the DEV blogs about changes to weapons. Generally, CCP supports their decisions with data. When half the players (all thirty or forty of us X-D lol) start getting ridiculous kill numbers, then it will catch CCP's eye. This is unlikely to happen, because it really is difficult to snipe with the FG.
Unless the group of players in question is the AR users.
Hail AR 514. |
Chibi Andy
Forsaken Immortals Top Men.
415
|
Posted - 2013.07.31 15:13:00 -
[70] - Quote
lol the society that is Dust 514 where you get blackmailed with NERFS if you keep playing with the weapon you use the most. |
|
calisk galern
BurgezzE.T.F
600
|
Posted - 2013.07.31 15:17:00 -
[71] - Quote
Chibi Andy wrote:lol the society that is Dust 514 where you get blackmailed with NERFS if you keep playing with the weapon you use the most.
it's actually the society of gaming, I've seen it happen in just about every online game where the devs openly discuss the game with the community.
I can name a dozen games i've watched it occur in, although almost none of you will know of them as they all deterioated into unplayability and are now closed down. |
Scheneighnay McBob
Bojo's School of the Trades
2541
|
Posted - 2013.07.31 15:19:00 -
[72] - Quote
Remember the Orbital Artillery!
It used to be a great outpost, with excellent vertical gameplay; sniper duels, squads climbing up to kill groups of snipers or get the jump on people below, etc. Then AR users whined about it being "sniper city" and CCP decided to remove most of the ladders and fence off the top of the buildings.
This is AR 514, and that's ruining the game. |
calisk galern
BurgezzE.T.F
600
|
Posted - 2013.07.31 15:25:00 -
[73] - Quote
Scheneighnay McBob wrote:Remember the Orbital Artillery!
It used to be a great outpost, with excellent vertical gameplay; sniper duels, squads climbing up to kill groups of snipers or get the jump on people below, etc. Then AR users whined about it being "sniper city" and CCP decided to remove most of the ladders and fence off the top of the buildings.
This is AR 514, and that's ruining the game.
is that why this game is so ****** vertically, I mean we drop out of drop ships then it's pretty much flat from then on...the effort put into climbing and orbital drops seems largely wasted. |
Scheneighnay McBob
Bojo's School of the Trades
2544
|
Posted - 2013.07.31 15:58:00 -
[74] - Quote
calisk galern wrote:Scheneighnay McBob wrote:Remember the Orbital Artillery!
It used to be a great outpost, with excellent vertical gameplay; sniper duels, squads climbing up to kill groups of snipers or get the jump on people below, etc. Then AR users whined about it being "sniper city" and CCP decided to remove most of the ladders and fence off the top of the buildings.
This is AR 514, and that's ruining the game. is that why this game is so ****** vertically, I mean we drop out of drop ships then it's pretty much flat from then on...the effort put into climbing and orbital drops seems largely wasted. It used to be great. I remember climbing to the top of the tallest building in the orbital artillery (not counting the artillery itself), shotgunning a sniper, and then jumping off and landing in the middle of a bunch of assaults. |
noob 45
Syndicate of Gods
58
|
Posted - 2013.07.31 16:27:00 -
[75] - Quote
Rigor Mordis wrote:Range is my only issue with forges. They have more range than an actual railgun. WTF is the logic behind that? It's stupid.
Say what one will about strategy and all that BS. If there is a forge on a ladderless tower, the team basically has 2 options. They can take a dropship up there...while the guy is waiting with his forge or they can drop everything and try to coordinate sniper fire on a heavy suit.
Either way it is more than likely a lost cause. If an individuals strategy is to don a heavy suit and hide on a tower, then that individual is a gutless turd in my opinion. Duck Hunt offers the exact same experience. If CCP intended a heavy suit to be used as any kind of sniper, then the same goes for them.....and the game is FUBU.
Actually the range of a forge gun is LESS than a railgun. If the range gets nerfed anymore then there will be no chance of shooting down those armor tanking ADS.
Travel time is not "instant," otherwise we wouldn't have to lead dropships/tanks/infantry when we are shooting.
Proto-suits can take 3-4 shots from my ishukone assault forge with proficiency 3 and 2 complex damage mods.
I have seen players "jump" over the blast radius of the forge gun for no damage. |
Charlotte O'Dell
0uter.Heaven EoN.
812
|
Posted - 2013.07.31 16:30:00 -
[76] - Quote
True Adamance wrote:Well I''throw my 2 cents down as well
HTFU
Forges are fine
Tanks need a buff and more variety
Dropships need a buff and more WP gains
Armour needs a buff.
ARMOUR NEEDS A BUFF
ARMOUR NEEDS A BUFF
Whiners need a nerf.
Whiners should shut up
Players should Play
Fanbois should Fan
Devs should develop.
That is all I have to say. Thank you all for your time.
Also DONT GIVE UP THE TANK BUFF CRUSADE O'DELL IM COUNTING ON YOU!
Someday, there will be tanks called the TakeCover OrDie, the O'Dell, and the Caeli. |
Zekain Kade
TeamPlayers EoN.
1354
|
Posted - 2013.07.31 16:31:00 -
[77] - Quote
Forges are cool bro, leave them be. |
CPL Bloodstone
Neanderthal Nation
132
|
Posted - 2013.07.31 16:32:00 -
[78] - Quote
why do folks always bash the forge gun users. Its a difficult weapon to use and master. If you see a FG rocking have some respect. Most folks can't use it because A: no scope b:Takes alot of work to get used to using it. its also very easy to defeat. Not our problem snipers dont take us out. |
Scheneighnay McBob
Bojo's School of the Trades
2551
|
Posted - 2013.07.31 17:12:00 -
[79] - Quote
CPL Bloodstone wrote:why do folks always bash the forge gun users. Its a difficult weapon to use and master. If you see a FG rocking have some respect. Most folks can't use it because A: no scope b:Takes alot of work to get used to using it. its also very easy to defeat. Not our problem snipers dont take us out. Because they aren't assault rifles.
I remember hearing over chat (I know who it was, because they were a corpmate- I'm not in the corp anymore, so **** them) during codex, when assault rifles were super OP, an AR user got killed by an SMG, and they said SMGs were no-skill weapons and they should get a real gun. Coming from the guy using the laser-accurate AR with long range and no recoil. |
ladwar
Dead Six Initiative Lokun Listamenn
1016
|
Posted - 2013.07.31 17:36:00 -
[80] - Quote
CPL Bloodstone wrote:why do folks always bash the forge gun users. Its a difficult weapon to use and master. If you see a FG rocking have some respect. Most folks can't use it because A: no scope b:Takes alot of work to get used to using it. its also very easy to defeat. Not our problem snipers dont take us out. forges are not difficult to use/master. its easier to snipe with it then a sniper rifle and takes all of 3 shots to get used to using it and because it is OHK its hard to defeat w/o using it or an orbital. i kill snipers how try and take me out when using the forge. im sorry no skill respect there. its a cheap weapon/tactic to use. along with abusing rendering ranges. rendering ranges should not be something to use. btw cheap for me=boring to repeat so you won't see me abusing a lot but i have used it and done every tactic w/ it. call me a shrub but i don't play to win, i play for fun. |
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The Final Fantasy
Regime Of Shadow Marines
14
|
Posted - 2013.07.31 18:02:00 -
[81] - Quote
Lance 2ballzStrong wrote:Cat Merc wrote:CuuCH Crusher wrote:Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. Splash Damage doesn't go past 400 on most fits. Meaning it takes three shots to kill someone with an 800 eHP suit. If you stand there and get shot three times by a forge gun, you deserved to die. "Stand" I was sprinting and trying to get to cover. They have near instant travel time. They can snipe you across the map, it's not that hard, I do it to relax >_> a rail tank is mainly AV also, so if they nerf the FG, then the Rail gun needs a nerf on infantry as well.
IMHO FG / Rail installation / rail tanks should gtfo they're just op av weapon thatt can be easily abuse |
Scheneighnay McBob
Bojo's School of the Trades
2555
|
Posted - 2013.07.31 18:16:00 -
[82] - Quote
The Final Fantasy wrote:Lance 2ballzStrong wrote:Cat Merc wrote:CuuCH Crusher wrote:Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. Splash Damage doesn't go past 400 on most fits. Meaning it takes three shots to kill someone with an 800 eHP suit. If you stand there and get shot three times by a forge gun, you deserved to die. "Stand" I was sprinting and trying to get to cover. They have near instant travel time. They can snipe you across the map, it's not that hard, I do it to relax >_> a rail tank is mainly AV also, so if they nerf the FG, then the Rail gun needs a nerf on infantry as well. IMHO FG / Rail installation / rail tanks should gtfo they're just op av weapon thatt can be easily abuse They're much more difficult than they look. It's like a sniper rifle without the scope. |
CuuCH Crusher
Commando Perkone Caldari State
190
|
Posted - 2013.07.31 18:42:00 -
[83] - Quote
Scheneighnay McBob wrote: They're much more difficult than they look. It's like a sniper rifle without the scope.
Don't tell people that. You will make them think we are just running around no scoping people at will. |
Son Down
SamsClub
74
|
Posted - 2013.07.31 18:45:00 -
[84] - Quote
Cosgar wrote:Sad because it's true...
Dispersion + reduced splash. Give me a dev job. Again.
|
First Prophet
Jaguar Empire
743
|
Posted - 2013.07.31 18:50:00 -
[85] - Quote
Charlotte O'Dell wrote:Duran Lex wrote:Zatara Rought wrote:Charlotte, just stop. The first QQ thread was ok, the second through eighth were a little annoying but funny, now it's just dumb. I'm not reading any more threads until you learn to post responsibly. That is all. If no one listens to her complain about tanks, she has to change up her game. So you hate forge guns, too? I am a defender of all non-ARs, now. NIGGSWORM is the new Duke of UP Tank threads. Please don't defend me. I don't want it. |
Jeremy House
Ahrendee Mercenaries EoN.
3
|
Posted - 2013.07.31 19:46:00 -
[86] - Quote
ladwar wrote:its easier to snipe with it then a sniper rifle and takes all of 3 shots to get used to using it and because it is OHK its hard to defeat w/o using it or an orbital. i kill snipers who try and take me out when using the forge. I guess you haven't met a good sniper then... |
The Final Fantasy
Regime Of Shadow Marines
14
|
Posted - 2013.07.31 21:20:00 -
[87] - Quote
Not really, see a vehicle point n shoot boom direct hit ?(input 1,2,3)k+ dmg already , vehicle moving shoot ahead of it problem solved. I rather take av nades to the face than get killed by some guy in butt-fck egypt rail sniping me at the comfort of the redline |
Scheneighnay McBob
Bojo's School of the Trades
2564
|
Posted - 2013.07.31 21:39:00 -
[88] - Quote
The Final Fantasy wrote:Not really, see a vehicle point n shoot boom direct hit ?(input 1,2,3)k+ dmg already , vehicle moving shoot ahead of it problem solved. I rather take av nades to the face than get killed by some guy in butt-fck egypt rail sniping me at the comfort of the redline That reminds me- unlike many other weapons, you actually need to lead your shots with forges and rails. |
gbghg
L.O.T.I.S. RISE of LEGION
2885
|
Posted - 2013.07.31 21:45:00 -
[89] - Quote
Scheneighnay McBob wrote:CPL Bloodstone wrote:why do folks always bash the forge gun users. Its a difficult weapon to use and master. If you see a FG rocking have some respect. Most folks can't use it because A: no scope b:Takes alot of work to get used to using it. its also very easy to defeat. Not our problem snipers dont take us out. Because they aren't assault rifles. I remember hearing over chat (I know who it was, because they were a corpmate- I'm not in the corp anymore, so **** them) during codex, when assault rifles were super OP, an AR user got killed by an SMG, and they said SMGs were no-skill weapons and they should get a real gun. Coming from the guy using the laser-accurate AR with long range and no recoil. Yeah I've heard similar stuff this build about various stuff that is actually pretty well balanced, it's a gamer mentality. |
gbghg
L.O.T.I.S. RISE of LEGION
2887
|
Posted - 2013.07.31 21:49:00 -
[90] - Quote
calisk galern wrote:Chibi Andy wrote:lol the society that is Dust 514 where you get blackmailed with NERFS if you keep playing with the weapon you use the most. it's actually the society of gaming, I've seen it happen in just about every online game where the devs openly discuss the game with the community. I can name a dozen games i've watched it occur in, although almost none of you will know of them as they all deterioated into unplayability and are now closed down. imo developing games are like cooking a fine high class dinner, you go to school, you study and practice, you learn how to do it and then you get it done, what occurs in communities like these is if after all that time learning to develop you went and asked 14 year old high school kids to make the meal for you.....you're just going to end up with kraft dinner and if your lucky it might have ketchup. Yeah I have to agree with this, player feedback is important, it's no use cooking a meal if none of your customers want to eat it and would prefer something else. But there's a line that needs to be walked, and the hordes of qq'ers (typically AR players, but not always) tend to push the devs too hard, in some cases it's warranted like the tac AR or flaylock, but most of the time it's just a vocal minority wanting their gear to be the best. |
|
Charlotte O'Dell
0uter.Heaven EoN.
813
|
Posted - 2013.07.31 23:06:00 -
[91] - Quote
The Final Fantasy wrote:Lance 2ballzStrong wrote:Cat Merc wrote:CuuCH Crusher wrote:Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. Splash Damage doesn't go past 400 on most fits. Meaning it takes three shots to kill someone with an 800 eHP suit. If you stand there and get shot three times by a forge gun, you deserved to die. "Stand" I was sprinting and trying to get to cover. They have near instant travel time. They can snipe you across the map, it's not that hard, I do it to relax >_> a rail tank is mainly AV also, so if they nerf the FG, then the Rail gun needs a nerf on infantry as well. IMHO FG / Rail installation / rail tanks should gtfo they're just op av weapon thatt can be easily abuse
How so? They're mounted on tanks that can be 3 shorter by proto AV. Show me with numbers exactly why they are OP. |
The Final Fantasy
Regime Of Shadow Marines
14
|
Posted - 2013.08.01 01:25:00 -
[92] - Quote
Charlotte O'Dell wrote:
How so? They're mounted on tanks that can be 3 shorter by proto AV. Show me with numbers exactly why they are OP.
pls explain how u can even reach the redline tank on the mountain beyond your reach, chances r its a typical maddy with proto rail and all it has to do is move back 3inches to advoid your av w/e weapon |
omega 015
Deepspace Digital
81
|
Posted - 2013.08.01 01:40:00 -
[93] - Quote
J4yne C0bb wrote:HyperionsThunder wrote:Rigor Mordis wrote:Range is my only issue with forges. They have more range than an actual railgun. WTF is the logic behind that? It's stupid.
Say what one will about strategy and all that BS. If there is a forge on a ladderless tower, the team basically has 2 options. They can take a dropship up there...while the guy is waiting with his forge or they can drop everything and try to coordinate sniper fire on a heavy suit.
Either way it is more than likely a lost cause. If an individuals strategy is to don a heavy suit and hide on a tower, then that individual is a gutless turd in my opinion. Duck Hunt offers the exact same experience. If CCP intended a heavy suit to be used as any kind of sniper, then the same goes for them.....and the game is FUBU. I was just playing a little ambush this morning, and the entire enemy team was on top of one of the inaccessible buildings raining down FG and MD rounds. I ran to the supply depot nearby, switched to my FG fit, and sniped them back. It was very easy to kill the FG sniper from the ground, because he was HUGE. Maybe the solution to all the forge gun complaining lately is simply to make the roof of all buildings accessible. I'm not opposed to this -- would make for a more challenging game. A big ladder, all the way to the tippy-top of all skyscrapers in the maps. Would that stop the bitching and moaning?
Or an elevator, are we advanced enough to have elevators? |
Poplo Furuya
Condotta Rouvenor Gallente Federation
526
|
Posted - 2013.08.01 01:48:00 -
[94] - Quote
The Final Fantasy wrote:Charlotte O'Dell wrote:
How so? They're mounted on tanks that can be 3 shorter by proto AV. Show me with numbers exactly why they are OP.
pls explain how u can even reach the redline tank on the mountain beyond your reach, chances r its a typical maddy with proto rail and all it has to do is move back 3inches to advoid your av w/e weapon. Btw Proto rail can reach up to 2k+ dmg combine that with that unseen / unreachable maddy tank and there you go profit From up there their effectiveness is limited. One FG can further hampen them by forcing a LoS break after taking a couple of rounds. If destruction is not on the cards suppression is a fine substitute.
You really want it dead? Get two people making a joint strike with Wiyrkomi Breach FGs. Looking at about 6600 damage... if striking beneath the tracks for 120% efficiency is feasible, 7920.
As for them operating completely out of range in the 400+ metre mark, well... not many such perches exist with a good vantage over important areas. Also the minor caveat that targets won't even render at the rail's maximum range. |
Void Echo
Internal Error. Negative-Feedback
874
|
Posted - 2013.08.01 01:49:00 -
[95] - Quote
Lance 2ballzStrong wrote:Cat Merc wrote:Lance 2ballzStrong wrote:
doesn't change the fact that both weapons are AV, and both kill infantry.
If you nerf one, you have to nerf the other....otherwise lol. Yea let's nerf the heavy AV weapon and leave AV rail guns alone... yea that makes sense.
Tanks are not infantry. But considering rail sniping, I think CCP will change them too. rail tanks snipe infantry... very similar to what forge gunners do.
and you think a tank mounted cannon the size of a car should be on the same damage level as a gun less than half its size? yeah...no..
the railgun is an all purpose cannon that can destroy almost anything it aims at, and because it can only be mounted on a tank pretty much says its meant to be powerful, the physics of a weapon the size of a car even matching that of a human doesn't make sense because the larger variant should always have more power and energy, therefor be superior in every way...
but anyway aside from logic and reality, this would be just another nerf... tanks have gotten the biggest nerfs off any class and we are barely still here, when I mean barely I mean only very few of us still log on (I rarely do anymore).. |
Beowulf Folkvar
HavoK Core RISE of LEGION
5
|
Posted - 2013.08.01 01:52:00 -
[96] - Quote
If a forge gunner is up high just snipe em. There are ways to counter other tactics. Or better yet create a forge gunner using militia gear. With modules it only cost 10k. And then snipe him with that. So many cry babies. Yall want everything nerfed. How about we nerf snipers |
The Final Fantasy
Regime Of Shadow Marines
14
|
Posted - 2013.08.01 01:56:00 -
[97] - Quote
Poplo Furuya wrote:The Final Fantasy wrote:Charlotte O'Dell wrote:
How so? They're mounted on tanks that can be 3 shorter by proto AV. Show me with numbers exactly why they are OP.
pls explain how u can even reach the redline tank on the mountain beyond your reach, chances r its a typical maddy with proto rail and all it has to do is move back 3inches to advoid your av w/e weapon. Btw Proto rail can reach up to 2k+ dmg combine that with that unseen / unreachable maddy tank and there you go profit From up there their effectiveness is limited. One FG can further hampen them by forcing a LoS break after taking a couple of rounds. If destruction is not on the cards suppression is a fine substitute. You really want it dead? Get two people making a joint strike with Wiyrkomi Breach FGs. Looking at about 6600 damage... if striking beneath the tracks for 120% efficiency is feasible, 7920. As for them operating completely out of range in the 400+ metre mark, well... not many such perches exist with a good vantage over important areas. Also the minor caveat that targets won't even render at the rail's maximum range. tbh I have a better chance going scout into the redline to nova knife the tank to death than chances of actually finding 2 proto heavy with breach and isn't a noobberry and beside like I said its on the mountain where the terrain is glitch as hell unable to climb it how can u even reach them with a heavy suit unless u kamikaze with a ds to get to it |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
955
|
Posted - 2013.08.01 02:02:00 -
[98] - Quote
Charlotte O'Dell wrote:True Adamance wrote:Well I''throw my 2 cents down as well
HTFU
Forges are fine
Tanks need a buff and more variety
Dropships need a buff and more WP gains
Armour needs a buff.
ARMOUR NEEDS A BUFF
ARMOUR NEEDS A BUFF
Whiners need a nerf.
Whiners should shut up
Players should Play
Fanbois should Fan
Devs should develop.
That is all I have to say. Thank you all for your time.
Also DONT GIVE UP THE TANK BUFF CRUSADE O'DELL IM COUNTING ON YOU! Someday, there will be tanks called the TakeCover OrDie, the O'Dell, and the Caeli.
There used to be and I used to be terrified of them. |
Void Echo
Internal Error. Negative-Feedback
874
|
Posted - 2013.08.01 02:02:00 -
[99] - Quote
The Final Fantasy wrote:Charlotte O'Dell wrote:
How so? They're mounted on tanks that can be 3 shorter by proto AV. Show me with numbers exactly why they are OP.
pls explain how u can even reach the redline tank on the mountain beyond your reach, chances r its a typical maddy with proto rail and all it has to do is move back 3inches to advoid your av w/e weapon. Btw Proto rail can reach up to 2k+ dmg combine that with that unseen / unreachable maddy tank and there you go profit
tanks rarely ever get profit, if you think otherwise, it makes sense for you to think that way, tanks are extremely hard to drive, im always having to watch out for 10+ weapons that can kill me every match, along with looking for enemy tanks to destroy..... anything that is bigger than a human takes skill to use whether people like you accept it or not. |
Charlotte O'Dell
0uter.Heaven EoN.
816
|
Posted - 2013.08.01 14:00:00 -
[100] - Quote
The Final Fantasy wrote:Charlotte O'Dell wrote:
How so? They're mounted on tanks that can be 3 shorter by proto AV. Show me with numbers exactly why they are OP.
pls explain how u can even reach the redline tank on the mountain beyond your reach, chances r its a typical maddy with proto rail and all it has to do is move back 3inches to advoid your av w/e weapon. Btw Proto rail can reach up to 2k+ dmg combine that with that unseen / unreachable maddy tank and there you go profit
The tank does not Want to be in debt for 7 games. Buff tanks or reduce price and rail sniping will be cut down by a lot. It's no different than brand new players against stacked protons who decide to snipe. |
|
The Final Fantasy
Regime Of Shadow Marines
14
|
Posted - 2013.08.01 20:05:00 -
[101] - Quote
Void Echo wrote:The Final Fantasy wrote:Charlotte O'Dell wrote:
How so? They're mounted on tanks that can be 3 shorter by proto AV. Show me with numbers exactly why they are OP.
pls explain how u can even reach the redline tank on the mountain beyond your reach, chances r its a typical maddy with proto rail and all it has to do is move back 3inches to advoid your av w/e weapon. Btw Proto rail can reach up to 2k+ dmg combine that with that unseen / unreachable maddy tank and there you go profit tanks rarely ever get profit, if you think otherwise, it makes sense for you to think that way, tanks are extremely hard to drive, im always having to watch out for 10+ weapons that can kill me every match, along with looking for enemy tanks to destroy..... anything that is bigger than a human takes skill to use whether people like you accept it or not.
that profit is from south park reference meaning success either way redline tank get more profit than a tank on the field seeing that they almost never get targeted |
The Final Fantasy
Regime Of Shadow Marines
14
|
Posted - 2013.08.01 20:10:00 -
[102] - Quote
Charlotte O'Dell wrote:The Final Fantasy wrote:Charlotte O'Dell wrote:
How so? They're mounted on tanks that can be 3 shorter by proto AV. Show me with numbers exactly why they are OP.
pls explain how u can even reach the redline tank on the mountain beyond your reach, chances r its a typical maddy with proto rail and all it has to do is move back 3inches to advoid your av w/e weapon. Btw Proto rail can reach up to 2k+ dmg combine that with that unseen / unreachable maddy tank and there you go profit The tank does not Want to be in debt for 7 games. Buff tanks or reduce price and rail sniping will be cut down by a lot. It's no different than brand new players against stacked protons who decide to snipe.
the tanks price is ok its the turrets that need to be price drop and lowering the price will increase more tanks on the field which will also increase rail snipers the whole vehicles system is seriously unbalance atm |
Xender17
Intrepidus XI EoN.
408
|
Posted - 2013.08.01 20:28:00 -
[103] - Quote
TCs sub-conscience "CCP so won't see this" |
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