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Charlotte O'Dell
0uter.Heaven EoN.
800
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Posted - 2013.07.30 19:49:00 -
[1] - Quote
Keep killing the ARs and you will get nerfed. Look at every other weapon ever. You might want to start petitioning that your weapon is fine....remember how there were only a few good tankers in Chromosome and we all got nerfed? It will happen to you if you don't stop killing the ARs |
Sir Dukey
The Unholy Legion Of DarkStar DARKSTAR ARMY
101
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Posted - 2013.07.30 19:52:00 -
[2] - Quote
Charlotte O'Dell wrote:Keep killing the ARs and you will get nerfed. Look at every other weapon ever. You might want to start petitioning that your weapon is fine....remember how there were only a few good tankers in Chromosome and we all got nerfed? It will happen to you if you don't stop killing the ARs
I (pause) am (pause) NIGGSWORM (scream)!!!!!!!!!!!!!!!!!!!!! |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
220
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Posted - 2013.07.30 19:52:00 -
[3] - Quote
I demand a respec! |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
492
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Posted - 2013.07.30 19:52:00 -
[4] - Quote
Shouldn't this be to anyone who opposes the AR/shield tank fit? |
Zatara Rought
TeamPlayers EoN.
589
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Posted - 2013.07.30 19:54:00 -
[5] - Quote
Charlotte, just stop. The first QQ thread was ok, the second through eighth were a little annoying but funny, now it's just dumb. I'm not reading any more threads until you learn to post responsibly. That is all. |
CuuCH Crusher
Commando Perkone Caldari State
179
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Posted - 2013.07.30 19:54:00 -
[6] - Quote
Charlotte O'Dell wrote:Keep killing the ARs and you will get nerfed. Look at every other weapon ever. You might want to start petitioning that your weapon is fine....remember how there were only a few good tankers in Chromosome and we all got nerfed? It will happen to you if you don't stop killing the ARs
We know our forge guns are going to get nerfed.
It's not us killing ARs that is the problem, its FOTM chasers, that will spec into it simply to tower snipe, that are the problem.
People like me who actually use it for what it is intended to do are going to lose big time because of these scrubs.
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Cosgar
ParagonX
3415
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Posted - 2013.07.30 19:55:00 -
[7] - Quote
Sad because it's true... |
Cat Merc
BetaMax.
3633
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Posted - 2013.07.30 19:55:00 -
[8] - Quote
To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3200
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Posted - 2013.07.30 19:56:00 -
[9] - Quote
I said this already...
In IRC Nova said eventually the FG will be nerfed against infantry. So w/e. |
GTA-V FTW
Mannar Focused Warfare Gallente Federation
222
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Posted - 2013.07.30 19:59:00 -
[10] - Quote
Lance 2ballzStrong wrote:I said this already...
In IRC Nova said eventually the FG will be nerfed against infantry. So w/e.
They will get nerfed into AV only then no one will use them = CCP's master plan to Ninja Buff HAV's
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Charlotte O'Dell
0uter.Heaven EoN.
801
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Posted - 2013.07.30 20:00:00 -
[11] - Quote
I don't want anything nerfed. Some things are okay. Some things need buffs.....well, except the falylock....that needed a nerf more than the TAR did. |
CuuCH Crusher
Commando Perkone Caldari State
180
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Posted - 2013.07.30 20:00:00 -
[12] - Quote
Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly.
Splash Damage doesn't go past 400 on most fits. Meaning it takes three shots to kill someone with an 800 eHP suit. If you stand there and get shot three times by a forge gun, you deserved to die. |
Charlotte O'Dell
0uter.Heaven EoN.
801
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Posted - 2013.07.30 20:01:00 -
[13] - Quote
GTA-V FTW wrote:Lance 2ballzStrong wrote:I said this already...
In IRC Nova said eventually the FG will be nerfed against infantry. So w/e. They will get nerfed into AV only then no one will use them = CCP's master plan to Ninja Buff HAV's Lol not sure how to feel. On one hand, yay for tanks, on the other, I don't like when things get nerfed....unless they're TARs or Flaylols |
Cat Merc
BetaMax.
3633
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Posted - 2013.07.30 20:03:00 -
[14] - Quote
CuuCH Crusher wrote:Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. Splash Damage doesn't go past 400 on most fits. Meaning it takes three shots to kill someone with an 800 eHP suit. If you stand there and get shot three times by a forge gun, you deserved to die. "Stand" I was sprinting and trying to get to cover. They have near instant travel time.
They can snipe you across the map, it's not that hard, I do it to relax >_> |
Poplo Furuya
Condotta Rouvenor Gallente Federation
510
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Posted - 2013.07.30 20:05:00 -
[15] - Quote
To be fair I think it's warranted. It's bombardment capacity is too great right now on the anti-infantry side, either splash damage or radius could do with a tone down. Perhaps a bit of both. Should be either a bit harder to splash a person or less effective to do so. Direct hits becoming the name of the game would be a step in the right direction.
As it's tied with ScPs for the role of my main weapon I'd favour making it harder rather than less effective but that's probably my bias speaking.
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Lance 2ballzStrong
SyNergy Gaming EoN.
3201
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Posted - 2013.07.30 20:06:00 -
[16] - Quote
Cat Merc wrote:CuuCH Crusher wrote:Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. Splash Damage doesn't go past 400 on most fits. Meaning it takes three shots to kill someone with an 800 eHP suit. If you stand there and get shot three times by a forge gun, you deserved to die. "Stand" I was sprinting and trying to get to cover. They have near instant travel time. They can snipe you across the map, it's not that hard, I do it to relax >_>
a rail tank is mainly AV also, so if they nerf the FG, then the Rail gun needs a nerf on infantry as well.
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Charlotte O'Dell
0uter.Heaven EoN.
801
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Posted - 2013.07.30 20:07:00 -
[17] - Quote
What will likely happen is a splash radius and damage nerf to the point where it might as well be a difficult to use swarm launcher. |
X-eon
Molon Labe. League of Infamy
21
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Posted - 2013.07.30 20:09:00 -
[18] - Quote
Assault forges have a 300 M effective range, they can't fire from across the map anymore. |
Poplo Furuya
Condotta Rouvenor Gallente Federation
510
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Posted - 2013.07.30 20:09:00 -
[19] - Quote
CuuCH Crusher wrote:Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. Splash Damage doesn't go past 400 on most fits. Meaning it takes three shots to kill someone with an 800 eHP suit. If you stand there and get shot three times by a forge gun, you deserved to die. You're discounting how it typically interacts with the battle, it tends to get used as a long range bombarder in support of the infantry in the melee. Being able to reliably shave 400 health off of that 800 eHP suit just as it engages in battle with a friendly is huge. Killing a target yourself is not everything. |
Charlotte O'Dell
0uter.Heaven EoN.
802
|
Posted - 2013.07.30 20:10:00 -
[20] - Quote
Lance 2ballzStrong wrote:Cat Merc wrote:CuuCH Crusher wrote:Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. Splash Damage doesn't go past 400 on most fits. Meaning it takes three shots to kill someone with an 800 eHP suit. If you stand there and get shot three times by a forge gun, you deserved to die. "Stand" I was sprinting and trying to get to cover. They have near instant travel time. They can snipe you across the map, it's not that hard, I do it to relax >_> a rail tank is mainly AV also, so if they nerf the FG, then the Rail gun needs a nerf on infantry as well.
No BC tanks already suck and they already got a huge nerf two builds in a row. First, losing their 5m splash, and the the draw distance dropped by half, sometimes it doesn't even shoot, and the damage reduction of a glass cannon rail sniper was 50%, almost. Even if we got a similar nerf, all the good rail snipers would still direct hit infantry BC we are good at what we do. I rarely kill with splash. |
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Charlotte O'Dell
0uter.Heaven EoN.
803
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Posted - 2013.07.30 20:13:00 -
[21] - Quote
X-eon wrote:Assault forges have a 300 M effective range, they can't fire from across the map anymore.
I was sort of feeling bad for them after that BC now I just get some distance and snipe them off a roof with my tank. If they're on the ground my grunts eat them alive. They're AV ability is still relatively good, though, and Idc about them forge sniping me when I'm running infantry fits BC it's not something terribly easy to do and if it's a proto weapon, it should kill very quickly. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3201
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Posted - 2013.07.30 20:13:00 -
[22] - Quote
Charlotte O'Dell wrote:Lance 2ballzStrong wrote:Cat Merc wrote:CuuCH Crusher wrote:Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. Splash Damage doesn't go past 400 on most fits. Meaning it takes three shots to kill someone with an 800 eHP suit. If you stand there and get shot three times by a forge gun, you deserved to die. "Stand" I was sprinting and trying to get to cover. They have near instant travel time. They can snipe you across the map, it's not that hard, I do it to relax >_> a rail tank is mainly AV also, so if they nerf the FG, then the Rail gun needs a nerf on infantry as well. No BC tanks already suck and they already got a huge nerf two builds in a row. First, losing their 5m splash, and the the draw distance dropped by half, sometimes it doesn't even shoot, and the damage reduction of a glass cannon rail sniper was 50%, almost. Even if we got a similar nerf, all the good rail snipers would still direct hit infantry BC we are good at what we do. I rarely kill with splash.
doesn't change the fact that both weapons are AV, and both kill infantry.
If you nerf one, you have to nerf the other....otherwise lol. Yea let's nerf the heavy AV weapon and leave AV rail guns alone... yea that makes sense. |
Cat Merc
BetaMax.
3633
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Posted - 2013.07.30 20:15:00 -
[23] - Quote
Lance 2ballzStrong wrote:
doesn't change the fact that both weapons are AV, and both kill infantry.
If you nerf one, you have to nerf the other....otherwise lol. Yea let's nerf the heavy AV weapon and leave AV rail guns alone... yea that makes sense.
Tanks are not infantry. But considering rail sniping, I think CCP will change them too. |
Charlotte O'Dell
0uter.Heaven EoN.
803
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Posted - 2013.07.30 20:18:00 -
[24] - Quote
But rails rarely kill infa try with splash. It's almost always a direct hit at least for me. Unless you turn the rail into a blaster, it won't change my infantry killing abilities with it. Forges are more dependant on splash BC of their sights.
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gbghg
L.O.T.I.S. RISE of LEGION
2866
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Posted - 2013.07.30 20:18:00 -
[25] - Quote
Cat Merc wrote:Lance 2ballzStrong wrote:
doesn't change the fact that both weapons are AV, and both kill infantry.
If you nerf one, you have to nerf the other....otherwise lol. Yea let's nerf the heavy AV weapon and leave AV rail guns alone... yea that makes sense.
Tanks are not infantry. But considering rail sniping, I think CCP will change them too. Nerfing the splash damage or radius seems like the most effective method of s reducing the infantry qq yet still keeping both rails and forges effective against vehicles, neither or those things are that important when shooting at a vehicle. Of course this being CCP they'll probably throw something else into the mix to screw it up. |
Buster Friently
Rosen Association
1322
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Posted - 2013.07.30 20:20:00 -
[26] - Quote
Charlotte O'Dell wrote:Keep killing the ARs and you will get nerfed. Look at every other weapon ever. You might want to start petitioning that your weapon is fine....remember how there were only a few good tankers in Chromosome and we all got nerfed? It will happen to you if you don't stop killing the ARs Yes, true. Any weapon that starts to approach parity with the AR is nerfed.
Hail king AR, hail AR 514. |
Doc Noah
Algintal Core Gallente Federation
393
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Posted - 2013.07.30 20:20:00 -
[27] - Quote
AoE damage could use a tone down, direct shots should stay one shot but I can understand the problem with counter sniping actual snipers with it since they have to remain still. A small shake in aim would suffice so it isnt pinpoint accurate but can still hit a human target if he's close enough.
As for the range damage fallout devs have mentioned about, it could cause problems when comparing it with it's other AV partner, the swarm launcher. Currently swarms have way more range than FG and does maximum damage at it's maximum range. If they implement a similar damage falloff as other bullet based weapons, then the damage would be pitiful at range compared to swarms, making the swarms the ranged AV of choice while FG would turn into a CQC AV which is extremely dangerous when facing off against a tank.
A simple nerf in damage (say down to 75%) during the last quarter range of FG seems sufficient enough. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3201
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Posted - 2013.07.30 20:21:00 -
[28] - Quote
Cat Merc wrote:Lance 2ballzStrong wrote:
doesn't change the fact that both weapons are AV, and both kill infantry.
If you nerf one, you have to nerf the other....otherwise lol. Yea let's nerf the heavy AV weapon and leave AV rail guns alone... yea that makes sense.
Tanks are not infantry. But considering rail sniping, I think CCP will change them too.
rail tanks snipe infantry...
very similar to what forge gunners do. |
CuuCH Crusher
Commando Perkone Caldari State
181
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Posted - 2013.07.30 20:23:00 -
[29] - Quote
Cat Merc wrote:CuuCH Crusher wrote:Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. Splash Damage doesn't go past 400 on most fits. Meaning it takes three shots to kill someone with an 800 eHP suit. If you stand there and get shot three times by a forge gun, you deserved to die. "Stand" I was sprinting and trying to get to cover. They have near instant travel time. They can snipe you across the map, it's not that hard, I do it to relax >_>
Really...
Well I need some tips then. What fit are you using? Because from what I see, there is no fit where any forge gun has over 381.33 splash damage. |
Cat Merc
BetaMax.
3635
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Posted - 2013.07.30 20:23:00 -
[30] - Quote
gbghg wrote:Cat Merc wrote:Lance 2ballzStrong wrote:
doesn't change the fact that both weapons are AV, and both kill infantry.
If you nerf one, you have to nerf the other....otherwise lol. Yea let's nerf the heavy AV weapon and leave AV rail guns alone... yea that makes sense.
Tanks are not infantry. But considering rail sniping, I think CCP will change them too. Nerfing the splash damage or radius seems like the most effective method of s reducing the infantry qq yet still keeping both rails and forges effective against vehicles, neither or those things are that important when shooting at a vehicle. Of course this being CCP they'll probably throw something else into the mix to screw it up. Why nerf direct damage? If you get a direct hit with those things, you deserve a kill, infantry or not. |
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