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Scheneighnay McBob
Bojo's School of the Trades
2541
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Posted - 2013.07.31 15:19:00 -
[1] - Quote
Remember the Orbital Artillery!
It used to be a great outpost, with excellent vertical gameplay; sniper duels, squads climbing up to kill groups of snipers or get the jump on people below, etc. Then AR users whined about it being "sniper city" and CCP decided to remove most of the ladders and fence off the top of the buildings.
This is AR 514, and that's ruining the game. |
Scheneighnay McBob
Bojo's School of the Trades
2544
|
Posted - 2013.07.31 15:58:00 -
[2] - Quote
calisk galern wrote:Scheneighnay McBob wrote:Remember the Orbital Artillery!
It used to be a great outpost, with excellent vertical gameplay; sniper duels, squads climbing up to kill groups of snipers or get the jump on people below, etc. Then AR users whined about it being "sniper city" and CCP decided to remove most of the ladders and fence off the top of the buildings.
This is AR 514, and that's ruining the game. is that why this game is so ****** vertically, I mean we drop out of drop ships then it's pretty much flat from then on...the effort put into climbing and orbital drops seems largely wasted. It used to be great. I remember climbing to the top of the tallest building in the orbital artillery (not counting the artillery itself), shotgunning a sniper, and then jumping off and landing in the middle of a bunch of assaults. |
Scheneighnay McBob
Bojo's School of the Trades
2551
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Posted - 2013.07.31 17:12:00 -
[3] - Quote
CPL Bloodstone wrote:why do folks always bash the forge gun users. Its a difficult weapon to use and master. If you see a FG rocking have some respect. Most folks can't use it because A: no scope b:Takes alot of work to get used to using it. its also very easy to defeat. Not our problem snipers dont take us out. Because they aren't assault rifles.
I remember hearing over chat (I know who it was, because they were a corpmate- I'm not in the corp anymore, so **** them) during codex, when assault rifles were super OP, an AR user got killed by an SMG, and they said SMGs were no-skill weapons and they should get a real gun. Coming from the guy using the laser-accurate AR with long range and no recoil. |
Scheneighnay McBob
Bojo's School of the Trades
2555
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Posted - 2013.07.31 18:16:00 -
[4] - Quote
The Final Fantasy wrote:Lance 2ballzStrong wrote:Cat Merc wrote:CuuCH Crusher wrote:Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. Splash Damage doesn't go past 400 on most fits. Meaning it takes three shots to kill someone with an 800 eHP suit. If you stand there and get shot three times by a forge gun, you deserved to die. "Stand" I was sprinting and trying to get to cover. They have near instant travel time. They can snipe you across the map, it's not that hard, I do it to relax >_> a rail tank is mainly AV also, so if they nerf the FG, then the Rail gun needs a nerf on infantry as well. IMHO FG / Rail installation / rail tanks should gtfo they're just op av weapon thatt can be easily abuse They're much more difficult than they look. It's like a sniper rifle without the scope. |
Scheneighnay McBob
Bojo's School of the Trades
2564
|
Posted - 2013.07.31 21:39:00 -
[5] - Quote
The Final Fantasy wrote:Not really, see a vehicle point n shoot boom direct hit ?(input 1,2,3)k+ dmg already , vehicle moving shoot ahead of it problem solved. I rather take av nades to the face than get killed by some guy in butt-fck egypt rail sniping me at the comfort of the redline That reminds me- unlike many other weapons, you actually need to lead your shots with forges and rails. |
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