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Cat Merc
BetaMax.
3633
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Posted - 2013.07.30 19:55:00 -
[1] - Quote
To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. |
Cat Merc
BetaMax.
3633
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Posted - 2013.07.30 20:03:00 -
[2] - Quote
CuuCH Crusher wrote:Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. Splash Damage doesn't go past 400 on most fits. Meaning it takes three shots to kill someone with an 800 eHP suit. If you stand there and get shot three times by a forge gun, you deserved to die. "Stand" I was sprinting and trying to get to cover. They have near instant travel time.
They can snipe you across the map, it's not that hard, I do it to relax >_> |
Cat Merc
BetaMax.
3633
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Posted - 2013.07.30 20:15:00 -
[3] - Quote
Lance 2ballzStrong wrote:
doesn't change the fact that both weapons are AV, and both kill infantry.
If you nerf one, you have to nerf the other....otherwise lol. Yea let's nerf the heavy AV weapon and leave AV rail guns alone... yea that makes sense.
Tanks are not infantry. But considering rail sniping, I think CCP will change them too. |
Cat Merc
BetaMax.
3635
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Posted - 2013.07.30 20:23:00 -
[4] - Quote
gbghg wrote:Cat Merc wrote:Lance 2ballzStrong wrote:
doesn't change the fact that both weapons are AV, and both kill infantry.
If you nerf one, you have to nerf the other....otherwise lol. Yea let's nerf the heavy AV weapon and leave AV rail guns alone... yea that makes sense.
Tanks are not infantry. But considering rail sniping, I think CCP will change them too. Nerfing the splash damage or radius seems like the most effective method of s reducing the infantry qq yet still keeping both rails and forges effective against vehicles, neither or those things are that important when shooting at a vehicle. Of course this being CCP they'll probably throw something else into the mix to screw it up. Why nerf direct damage? If you get a direct hit with those things, you deserve a kill, infantry or not. |
Cat Merc
BetaMax.
3635
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Posted - 2013.07.30 20:26:00 -
[5] - Quote
CuuCH Crusher wrote:Cat Merc wrote:CuuCH Crusher wrote:Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. Splash Damage doesn't go past 400 on most fits. Meaning it takes three shots to kill someone with an 800 eHP suit. If you stand there and get shot three times by a forge gun, you deserved to die. "Stand" I was sprinting and trying to get to cover. They have near instant travel time. They can snipe you across the map, it's not that hard, I do it to relax >_> Really... Well I need some tips then. What fit are you using? Because from what I see, there is no fit where any forge gun has over 381.33 splash damage. You're forgetting bonuses. I am a Gallente assault suit, so your 381 damage turns into 419. Even then, 381 damage should not exist, it one shots all starter fits :S |
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