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Charlotte O'Dell
0uter.Heaven EoN.
813
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Posted - 2013.07.31 23:06:00 -
[91] - Quote
The Final Fantasy wrote:Lance 2ballzStrong wrote:Cat Merc wrote:CuuCH Crusher wrote:Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. Splash Damage doesn't go past 400 on most fits. Meaning it takes three shots to kill someone with an 800 eHP suit. If you stand there and get shot three times by a forge gun, you deserved to die. "Stand" I was sprinting and trying to get to cover. They have near instant travel time. They can snipe you across the map, it's not that hard, I do it to relax >_> a rail tank is mainly AV also, so if they nerf the FG, then the Rail gun needs a nerf on infantry as well. IMHO FG / Rail installation / rail tanks should gtfo they're just op av weapon thatt can be easily abuse
How so? They're mounted on tanks that can be 3 shorter by proto AV. Show me with numbers exactly why they are OP. |
The Final Fantasy
Regime Of Shadow Marines
14
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Posted - 2013.08.01 01:25:00 -
[92] - Quote
Charlotte O'Dell wrote:
How so? They're mounted on tanks that can be 3 shorter by proto AV. Show me with numbers exactly why they are OP.
pls explain how u can even reach the redline tank on the mountain beyond your reach, chances r its a typical maddy with proto rail and all it has to do is move back 3inches to advoid your av w/e weapon |
omega 015
Deepspace Digital
81
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Posted - 2013.08.01 01:40:00 -
[93] - Quote
J4yne C0bb wrote:HyperionsThunder wrote:Rigor Mordis wrote:Range is my only issue with forges. They have more range than an actual railgun. WTF is the logic behind that? It's stupid.
Say what one will about strategy and all that BS. If there is a forge on a ladderless tower, the team basically has 2 options. They can take a dropship up there...while the guy is waiting with his forge or they can drop everything and try to coordinate sniper fire on a heavy suit.
Either way it is more than likely a lost cause. If an individuals strategy is to don a heavy suit and hide on a tower, then that individual is a gutless turd in my opinion. Duck Hunt offers the exact same experience. If CCP intended a heavy suit to be used as any kind of sniper, then the same goes for them.....and the game is FUBU. I was just playing a little ambush this morning, and the entire enemy team was on top of one of the inaccessible buildings raining down FG and MD rounds. I ran to the supply depot nearby, switched to my FG fit, and sniped them back. It was very easy to kill the FG sniper from the ground, because he was HUGE. Maybe the solution to all the forge gun complaining lately is simply to make the roof of all buildings accessible. I'm not opposed to this -- would make for a more challenging game. A big ladder, all the way to the tippy-top of all skyscrapers in the maps. Would that stop the bitching and moaning?
Or an elevator, are we advanced enough to have elevators? |
Poplo Furuya
Condotta Rouvenor Gallente Federation
526
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Posted - 2013.08.01 01:48:00 -
[94] - Quote
The Final Fantasy wrote:Charlotte O'Dell wrote:
How so? They're mounted on tanks that can be 3 shorter by proto AV. Show me with numbers exactly why they are OP.
pls explain how u can even reach the redline tank on the mountain beyond your reach, chances r its a typical maddy with proto rail and all it has to do is move back 3inches to advoid your av w/e weapon. Btw Proto rail can reach up to 2k+ dmg combine that with that unseen / unreachable maddy tank and there you go profit From up there their effectiveness is limited. One FG can further hampen them by forcing a LoS break after taking a couple of rounds. If destruction is not on the cards suppression is a fine substitute.
You really want it dead? Get two people making a joint strike with Wiyrkomi Breach FGs. Looking at about 6600 damage... if striking beneath the tracks for 120% efficiency is feasible, 7920.
As for them operating completely out of range in the 400+ metre mark, well... not many such perches exist with a good vantage over important areas. Also the minor caveat that targets won't even render at the rail's maximum range. |
Void Echo
Internal Error. Negative-Feedback
874
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Posted - 2013.08.01 01:49:00 -
[95] - Quote
Lance 2ballzStrong wrote:Cat Merc wrote:Lance 2ballzStrong wrote:
doesn't change the fact that both weapons are AV, and both kill infantry.
If you nerf one, you have to nerf the other....otherwise lol. Yea let's nerf the heavy AV weapon and leave AV rail guns alone... yea that makes sense.
Tanks are not infantry. But considering rail sniping, I think CCP will change them too. rail tanks snipe infantry... very similar to what forge gunners do.
and you think a tank mounted cannon the size of a car should be on the same damage level as a gun less than half its size? yeah...no..
the railgun is an all purpose cannon that can destroy almost anything it aims at, and because it can only be mounted on a tank pretty much says its meant to be powerful, the physics of a weapon the size of a car even matching that of a human doesn't make sense because the larger variant should always have more power and energy, therefor be superior in every way...
but anyway aside from logic and reality, this would be just another nerf... tanks have gotten the biggest nerfs off any class and we are barely still here, when I mean barely I mean only very few of us still log on (I rarely do anymore).. |
Beowulf Folkvar
HavoK Core RISE of LEGION
5
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Posted - 2013.08.01 01:52:00 -
[96] - Quote
If a forge gunner is up high just snipe em. There are ways to counter other tactics. Or better yet create a forge gunner using militia gear. With modules it only cost 10k. And then snipe him with that. So many cry babies. Yall want everything nerfed. How about we nerf snipers |
The Final Fantasy
Regime Of Shadow Marines
14
|
Posted - 2013.08.01 01:56:00 -
[97] - Quote
Poplo Furuya wrote:The Final Fantasy wrote:Charlotte O'Dell wrote:
How so? They're mounted on tanks that can be 3 shorter by proto AV. Show me with numbers exactly why they are OP.
pls explain how u can even reach the redline tank on the mountain beyond your reach, chances r its a typical maddy with proto rail and all it has to do is move back 3inches to advoid your av w/e weapon. Btw Proto rail can reach up to 2k+ dmg combine that with that unseen / unreachable maddy tank and there you go profit From up there their effectiveness is limited. One FG can further hampen them by forcing a LoS break after taking a couple of rounds. If destruction is not on the cards suppression is a fine substitute. You really want it dead? Get two people making a joint strike with Wiyrkomi Breach FGs. Looking at about 6600 damage... if striking beneath the tracks for 120% efficiency is feasible, 7920. As for them operating completely out of range in the 400+ metre mark, well... not many such perches exist with a good vantage over important areas. Also the minor caveat that targets won't even render at the rail's maximum range. tbh I have a better chance going scout into the redline to nova knife the tank to death than chances of actually finding 2 proto heavy with breach and isn't a noobberry and beside like I said its on the mountain where the terrain is glitch as hell unable to climb it how can u even reach them with a heavy suit unless u kamikaze with a ds to get to it |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
955
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Posted - 2013.08.01 02:02:00 -
[98] - Quote
Charlotte O'Dell wrote:True Adamance wrote:Well I''throw my 2 cents down as well
HTFU
Forges are fine
Tanks need a buff and more variety
Dropships need a buff and more WP gains
Armour needs a buff.
ARMOUR NEEDS A BUFF
ARMOUR NEEDS A BUFF
Whiners need a nerf.
Whiners should shut up
Players should Play
Fanbois should Fan
Devs should develop.
That is all I have to say. Thank you all for your time.
Also DONT GIVE UP THE TANK BUFF CRUSADE O'DELL IM COUNTING ON YOU! Someday, there will be tanks called the TakeCover OrDie, the O'Dell, and the Caeli.
There used to be and I used to be terrified of them. |
Void Echo
Internal Error. Negative-Feedback
874
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Posted - 2013.08.01 02:02:00 -
[99] - Quote
The Final Fantasy wrote:Charlotte O'Dell wrote:
How so? They're mounted on tanks that can be 3 shorter by proto AV. Show me with numbers exactly why they are OP.
pls explain how u can even reach the redline tank on the mountain beyond your reach, chances r its a typical maddy with proto rail and all it has to do is move back 3inches to advoid your av w/e weapon. Btw Proto rail can reach up to 2k+ dmg combine that with that unseen / unreachable maddy tank and there you go profit
tanks rarely ever get profit, if you think otherwise, it makes sense for you to think that way, tanks are extremely hard to drive, im always having to watch out for 10+ weapons that can kill me every match, along with looking for enemy tanks to destroy..... anything that is bigger than a human takes skill to use whether people like you accept it or not. |
Charlotte O'Dell
0uter.Heaven EoN.
816
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Posted - 2013.08.01 14:00:00 -
[100] - Quote
The Final Fantasy wrote:Charlotte O'Dell wrote:
How so? They're mounted on tanks that can be 3 shorter by proto AV. Show me with numbers exactly why they are OP.
pls explain how u can even reach the redline tank on the mountain beyond your reach, chances r its a typical maddy with proto rail and all it has to do is move back 3inches to advoid your av w/e weapon. Btw Proto rail can reach up to 2k+ dmg combine that with that unseen / unreachable maddy tank and there you go profit
The tank does not Want to be in debt for 7 games. Buff tanks or reduce price and rail sniping will be cut down by a lot. It's no different than brand new players against stacked protons who decide to snipe. |
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The Final Fantasy
Regime Of Shadow Marines
14
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Posted - 2013.08.01 20:05:00 -
[101] - Quote
Void Echo wrote:The Final Fantasy wrote:Charlotte O'Dell wrote:
How so? They're mounted on tanks that can be 3 shorter by proto AV. Show me with numbers exactly why they are OP.
pls explain how u can even reach the redline tank on the mountain beyond your reach, chances r its a typical maddy with proto rail and all it has to do is move back 3inches to advoid your av w/e weapon. Btw Proto rail can reach up to 2k+ dmg combine that with that unseen / unreachable maddy tank and there you go profit tanks rarely ever get profit, if you think otherwise, it makes sense for you to think that way, tanks are extremely hard to drive, im always having to watch out for 10+ weapons that can kill me every match, along with looking for enemy tanks to destroy..... anything that is bigger than a human takes skill to use whether people like you accept it or not.
that profit is from south park reference meaning success either way redline tank get more profit than a tank on the field seeing that they almost never get targeted |
The Final Fantasy
Regime Of Shadow Marines
14
|
Posted - 2013.08.01 20:10:00 -
[102] - Quote
Charlotte O'Dell wrote:The Final Fantasy wrote:Charlotte O'Dell wrote:
How so? They're mounted on tanks that can be 3 shorter by proto AV. Show me with numbers exactly why they are OP.
pls explain how u can even reach the redline tank on the mountain beyond your reach, chances r its a typical maddy with proto rail and all it has to do is move back 3inches to advoid your av w/e weapon. Btw Proto rail can reach up to 2k+ dmg combine that with that unseen / unreachable maddy tank and there you go profit The tank does not Want to be in debt for 7 games. Buff tanks or reduce price and rail sniping will be cut down by a lot. It's no different than brand new players against stacked protons who decide to snipe.
the tanks price is ok its the turrets that need to be price drop and lowering the price will increase more tanks on the field which will also increase rail snipers the whole vehicles system is seriously unbalance atm |
Xender17
Intrepidus XI EoN.
408
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Posted - 2013.08.01 20:28:00 -
[103] - Quote
TCs sub-conscience "CCP so won't see this" |
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