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HyperionsThunder
Onslaught Initiative
22
|
Posted - 2013.07.30 20:24:00 -
[31] - Quote
Charlotte O'Dell wrote:Keep killing the ARs and you will get nerfed. Look at every other weapon ever. You might want to start petitioning that your weapon is fine....remember how there were only a few good tankers in Chromosome and we all got nerfed? It will happen to you if you don't stop killing the ARs
What are we supposed to do? Just stop killing infantry when there is only one tank redline sniping? I can see how it would be frustrating to deal with a high ground FG, but you could solve the problem by making those rooftop areas a little more accessible to infantry. Also, use cover :) |
Cat Merc
BetaMax.
3635
|
Posted - 2013.07.30 20:26:00 -
[32] - Quote
CuuCH Crusher wrote:Cat Merc wrote:CuuCH Crusher wrote:Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. Splash Damage doesn't go past 400 on most fits. Meaning it takes three shots to kill someone with an 800 eHP suit. If you stand there and get shot three times by a forge gun, you deserved to die. "Stand" I was sprinting and trying to get to cover. They have near instant travel time. They can snipe you across the map, it's not that hard, I do it to relax >_> Really... Well I need some tips then. What fit are you using? Because from what I see, there is no fit where any forge gun has over 381.33 splash damage. You're forgetting bonuses. I am a Gallente assault suit, so your 381 damage turns into 419. Even then, 381 damage should not exist, it one shots all starter fits :S |
gbghg
L.O.T.I.S. RISE of LEGION
2866
|
Posted - 2013.07.30 20:26:00 -
[33] - Quote
Cat Merc wrote:gbghg wrote:Cat Merc wrote:Lance 2ballzStrong wrote:
doesn't change the fact that both weapons are AV, and both kill infantry.
If you nerf one, you have to nerf the other....otherwise lol. Yea let's nerf the heavy AV weapon and leave AV rail guns alone... yea that makes sense.
Tanks are not infantry. But considering rail sniping, I think CCP will change them too. Nerfing the splash damage or radius seems like the most effective method of s reducing the infantry qq yet still keeping both rails and forges effective against vehicles, neither or those things are that important when shooting at a vehicle. Of course this being CCP they'll probably throw something else into the mix to screw it up. Why nerf direct damage? If you get a direct hit with those things, you deserve a kill, infantry or not. I didn't say that, I said "splash damage or radius", direct hits should stay where they are, damage wise they're pretty good against vehicles right now, it's stuff like falloff, knock back, and vehicle EHP that needs fiddling with. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
89
|
Posted - 2013.07.30 20:27:00 -
[34] - Quote
Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. Must have better accuracy than me, because it took me far more than that during Chromosome with the ADV assault forges. |
Vethosis
Murder Cakes Of Doom
745
|
Posted - 2013.07.30 20:27:00 -
[35] - Quote
CuuCH Crusher wrote:Charlotte O'Dell wrote:Keep killing the ARs and you will get nerfed. Look at every other weapon ever. You might want to start petitioning that your weapon is fine....remember how there were only a few good tankers in Chromosome and we all got nerfed? It will happen to you if you don't stop killing the ARs We know our forge guns are going to get nerfed. It's not us killing ARs that is the problem, its FOTM chasers, that will spec into it simply to tower snipe, that are the problem. People like me who actually use it for what it is intended to do are going to lose big time because of these scrubs.
How actually are you supposed to use it? |
CuuCH Crusher
Commando Perkone Caldari State
181
|
Posted - 2013.07.30 20:28:00 -
[36] - Quote
Cat Merc wrote:CuuCH Crusher wrote:Cat Merc wrote:CuuCH Crusher wrote:Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. Splash Damage doesn't go past 400 on most fits. Meaning it takes three shots to kill someone with an 800 eHP suit. If you stand there and get shot three times by a forge gun, you deserved to die. "Stand" I was sprinting and trying to get to cover. They have near instant travel time. They can snipe you across the map, it's not that hard, I do it to relax >_> Really... Well I need some tips then. What fit are you using? Because from what I see, there is no fit where any forge gun has over 381.33 splash damage. You're forgetting bonuses. I am a Gallente assault suit, so your 381 damage turns into 419. Even then, 381 damage should not exist, it one shots all starter fits :S
LOL you use a forge gun on an assault suit. Nice. I didn't even know it was possible. I'm gonna have to try that out. |
Rigor Mordis
Imperial Populicide Legion Alpha Wolf Pack
62
|
Posted - 2013.07.30 20:33:00 -
[37] - Quote
Shorten the range on forge guns. If you are not one of the gutless turds that parks on a tower and snipes with it, then you shouldn't have any beef with that. If the forge is/was intended to be sniped with, take it out of the realm of heavy weapons and let a skinny hide on the tower. Then when they try their little ho tactic, a sniper can 1-shot them.
Also, why on earth would a handheld railgun have more range AND/OR power than the ones on a huge mechanical turret?
The game is pretty much hopeless cuz its FUBU. It gets one year bc I put a few bucks into it....I won't be doing that again. |
Jeremy House
Ahrendee Mercenaries EoN.
2
|
Posted - 2013.07.30 20:34:00 -
[38] - Quote
Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. Yeah sorry bout that cat... I've been doing that to people since chromosome. If I'm not hmg I'm forging. I do more than just infantry. |
cedz636
Brutor Vanguard Minmatar Republic
25
|
Posted - 2013.07.30 20:45:00 -
[39] - Quote
Vethosis wrote:CuuCH Crusher wrote:Charlotte O'Dell wrote:Keep killing the ARs and you will get nerfed. Look at every other weapon ever. You might want to start petitioning that your weapon is fine....remember how there were only a few good tankers in Chromosome and we all got nerfed? It will happen to you if you don't stop killing the ARs We know our forge guns are going to get nerfed. It's not us killing ARs that is the problem, its FOTM chasers, that will spec into it simply to tower snipe, that are the problem. People like me who actually use it for what it is intended to do are going to lose big time because of these scrubs. How actually are you supposed to use it?
Exactly. The forge gun is a very effective AV / AoE weapon. I don't think it deserves a nerf due to the fact that it takes such a large amount of SP to skill into a decent forge fit. Not to mention only heavies can use it, and their slow-as-molasses tracking speed, not to mention the iron sights themselves, are somewhat comical. Everyone that's complaining about their infantry fit getting killed by a forge gun sniper needs to learn to evade, use cover, and out-smart the enemy. Communicate with your squad and take the forge down. Nobody is complaining about the proto charge sniper rifle 2 shotting them. Now i don't run a forge gun fit, so i'm not a forge gun fan boy. And i'm not against nerfs. The flaylock deserves it...it is a sidearm after all. I just think it's hilarious how people will complain about how a weapon should get nerfed when simply put, you got out played. Someone had a better strategy than you did and you are mad and decided to whine in the forums. Every weapon in the game is not gonna get nerfed to the same level as your AR (god i hope not!!). That's the beauty of the game. The variety of weapons and their different play styles is what makes Dust 514 shine. There is a counter for everything in the game. Sure the balance might not quite be there yet, but the forge gun nerf debate is, simply put, a gang of whining players who got sniped by a forge gun. Ridiculous. |
Rusty Shallows
Black Jackals
190
|
Posted - 2013.07.30 21:12:00 -
[40] - Quote
Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. With my Ishukone, one Enhanced Damage Mod, Prof at 4, there are black suits that can survive more than two. Some people seem to think over paying for Basic Heavy frames just to get more complex damage mods is somehow a genius move. It just isn't profitable or practical. |
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Duran Lex
Silver Talon Corporation
125
|
Posted - 2013.07.30 21:16:00 -
[41] - Quote
Zatara Rought wrote:Charlotte, just stop. The first QQ thread was ok, the second through eighth were a little annoying but funny, now it's just dumb. I'm not reading any more threads until you learn to post responsibly. That is all.
If no one listens to her complain about tanks, she has to change up her game. |
Rigor Mordis
Imperial Populicide Legion Alpha Wolf Pack
62
|
Posted - 2013.07.30 22:08:00 -
[42] - Quote
Range is my only issue with forges. They have more range than an actual railgun. WTF is the logic behind that? It's stupid.
Say what one will about strategy and all that BS. If there is a forge on a ladderless tower, the team basically has 2 options. They can take a dropship up there...while the guy is waiting with his forge or they can drop everything and try to coordinate sniper fire on a heavy suit.
Either way it is more than likely a lost cause. If an individuals strategy is to don a heavy suit and hide on a tower, then that individual is a gutless turd in my opinion. Duck Hunt offers the exact same experience. If CCP intended a heavy suit to be used as any kind of sniper, then the same goes for them.....and the game is FUBU. |
Charlotte O'Dell
0uter.Heaven EoN.
806
|
Posted - 2013.07.30 22:10:00 -
[43] - Quote
Duran Lex wrote:Zatara Rought wrote:Charlotte, just stop. The first QQ thread was ok, the second through eighth were a little annoying but funny, now it's just dumb. I'm not reading any more threads until you learn to post responsibly. That is all. If no one listens to her complain about tanks, she has to change up her game.
So you hate forge guns, too?
I am a defender of all non-ARs, now. NIGGSWORM is the new Duke of UP Tank threads. |
Lance 2ballzStrong
SyNergy Gaming EoN.
3202
|
Posted - 2013.07.30 22:12:00 -
[44] - Quote
Rigor Mordis wrote:Range is my only issue with forges. They have more range than an actual railgun. WTF is the logic behind that? It's stupid.
Say what one will about strategy and all that BS. If there is a forge on a ladderless tower, the team basically has 2 options. They can take a dropship up there...while the guy is waiting with his forge or they can drop everything and try to coordinate sniper fire on a heavy suit.
Either way it is more than likely a lost cause. If an individuals strategy is to don a heavy suit and hide on a tower, then that individual is a gutless turd in my opinion. Duck Hunt offers the exact same experience. If CCP intended a heavy suit to be used as any kind of sniper, then the same goes for them.....and the game is FUBU.
HTFU?
Heavy suits can snipe if they want...what's the problem? They have no equipment slots for a reason. |
Delta 749
Kestrel Reconnaissance
1508
|
Posted - 2013.07.30 22:17:00 -
[45] - Quote
Implying AR players are the ones crying for nerfs Hell, Im sure your posts crying about AV outnumber all the AR users posts combined |
cedz636
Brutor Vanguard Minmatar Republic
28
|
Posted - 2013.07.30 22:32:00 -
[46] - Quote
Rigor Mordis wrote:Range is my only issue with forges. They have more range than an actual railgun. WTF is the logic behind that? It's stupid.
Say what one will about strategy and all that BS. If there is a forge on a ladderless tower, the team basically has 2 options. They can take a dropship up there...while the guy is waiting with his forge or they can drop everything and try to coordinate sniper fire on a heavy suit.
Either way it is more than likely a lost cause. If an individuals strategy is to don a heavy suit and hide on a tower, then that individual is a gutless turd in my opinion. Duck Hunt offers the exact same experience. If CCP intended a heavy suit to be used as any kind of sniper, then the same goes for them.....and the game is FUBU.
2 things. First, if this is such a big issue for you and your forge hating buddies, invest some SP into AV and try and prevent the dropship from even reaching that vantage point. If the pilot is dropping his forge baddie on the tallest tower (as you put it, the ladderless towers are generally the tallest), that means the pilot is exposing himself to EVERYONE on the map. If forge snipers are such a concern, then take em out before they dig in.
Second, coordinating an attack on a forge sniper isn't an impossible task. A talented dropship pilot with a well-fit craft and a decent gunner could drop infantry on said tower quickly. sure he might eat a round, maybe two. but that's all the time a talented pilot needs to drop infantry and forget-about-it. And why would it be a problem coordinating sniper fire on the heavy? 2 well fit snipers could take down a well-fit heavy in a couple shots a piece. Heavy armor reppers aren't effective against sustained sniper fire.
So what's the difference between getting wacked by a sniper rifle and getting wacked by a forge gun? How you handle it. Work on your squad comms before you scream nerf. |
cedz636
Brutor Vanguard Minmatar Republic
28
|
Posted - 2013.07.30 22:33:00 -
[47] - Quote
cedz636 wrote:Rigor Mordis wrote:Range is my only issue with forges. They have more range than an actual railgun. WTF is the logic behind that? It's stupid.
Say what one will about strategy and all that BS. If there is a forge on a ladderless tower, the team basically has 2 options. They can take a dropship up there...while the guy is waiting with his forge or they can drop everything and try to coordinate sniper fire on a heavy suit.
Either way it is more than likely a lost cause. If an individuals strategy is to don a heavy suit and hide on a tower, then that individual is a gutless turd in my opinion. Duck Hunt offers the exact same experience. If CCP intended a heavy suit to be used as any kind of sniper, then the same goes for them.....and the game is FUBU. 2 things. First, if this is such a big issue for you and your forge sniper hating buddies, invest some SP into AV and try and prevent the dropship from even reaching that vantage point. If the pilot is dropping his forge baddie on the tallest tower (as you put it, the ladderless towers are generally the tallest), that means the pilot is exposing himself to EVERYONE on the map. If forge snipers are such a concern, then take em out before they dig in. Second, coordinating an attack on a forge sniper isn't an impossible task. A talented dropship pilot with a well-fit craft and a decent gunner could drop infantry on said tower quickly. sure he might eat a round, maybe two. but that's all the time a talented pilot needs to drop infantry and forget-about-it. And why would it be a problem coordinating sniper fire on the heavy? 2 well fit snipers could take down a well-fit heavy in a couple shots a piece. Heavy armor reppers aren't effective against sustained sniper fire. So what's the difference between getting wacked by a sniper rifle and getting wacked by a forge gun? How you handle it. Work on your squad comms before you scream nerf.
nerf the AR |
J4yne C0bb
DUST University Ivy League
54
|
Posted - 2013.07.30 22:35:00 -
[48] - Quote
cedz636 wrote:Vethosis wrote:CuuCH Crusher wrote:Charlotte O'Dell wrote:Keep killing the ARs and you will get nerfed. Look at every other weapon ever. You might want to start petitioning that your weapon is fine....remember how there were only a few good tankers in Chromosome and we all got nerfed? It will happen to you if you don't stop killing the ARs We know our forge guns are going to get nerfed. It's not us killing ARs that is the problem, its FOTM chasers, that will spec into it simply to tower snipe, that are the problem. People like me who actually use it for what it is intended to do are going to lose big time because of these scrubs. How actually are you supposed to use it? Exactly. The forge gun is a very effective AV / AoE weapon. I don't think it deserves a nerf due to the fact that it takes such a large amount of SP to skill into a decent forge fit. Not to mention only heavies can use it, and their slow-as-molasses tracking speed, not to mention the iron sights themselves, are somewhat comical. Everyone that's complaining about their infantry fit getting killed by a forge gun sniper needs to learn to evade, use cover, and out-smart the enemy. Communicate with your squad and take the forge down. Nobody is complaining about the proto charge sniper rifle 2 shotting them. Now i don't run a forge gun fit, so i'm not a forge gun fan boy. And i'm not against nerfs. The flaylock deserves it...it is a sidearm after all. I just think it's hilarious how people will complain about how a weapon should get nerfed when simply put, you got out played. Someone had a better strategy than you did and you are mad and decided to whine in the forums. Every weapon in the game is not gonna get nerfed to the same level as your AR (god i hope not!!). That's the beauty of the game. The variety of weapons and their different play styles is what makes Dust 514 shine. There is a counter for everything in the game. Sure the balance might not quite be there yet, but the forge gun nerf debate is, simply put, a gang of whining players who got sniped by a forge gun. Ridiculous.
This. +1000. If your squad can't counter me, on top of a building with no cover to speak of, big, slow and fat and out in the open, you deserved to die. This is just twitchy AR users whining about something that killed them a couple times in a match that wasn't another AR.
And BTW, I rarely get splash kills with the forge. Like I said in a thread last week: if I killed you, and you were moving, it was because I was leading you, predicting where you were going be, 200m away, with no ADS. That's a skillshot. And if I killed you when you were standing still, then you are playing wrong and you got bigger problems than my forge gun. |
The dark cloud
Intara Direct Action Caldari State
1790
|
Posted - 2013.07.30 22:40:00 -
[49] - Quote
Good that you guys dont complain about my new flavour off the month. Keep it up and look in a different direction. |
HyperionsThunder
Onslaught Initiative
23
|
Posted - 2013.07.31 01:01:00 -
[50] - Quote
Rigor Mordis wrote:Range is my only issue with forges. They have more range than an actual railgun. WTF is the logic behind that? It's stupid.
Say what one will about strategy and all that BS. If there is a forge on a ladderless tower, the team basically has 2 options. They can take a dropship up there...while the guy is waiting with his forge or they can drop everything and try to coordinate sniper fire on a heavy suit.
Either way it is more than likely a lost cause. If an individuals strategy is to don a heavy suit and hide on a tower, then that individual is a gutless turd in my opinion. Duck Hunt offers the exact same experience. If CCP intended a heavy suit to be used as any kind of sniper, then the same goes for them.....and the game is FUBU.
I was just playing a little ambush this morning, and the entire enemy team was on top of one of the inaccessible buildings raining down FG and MD rounds. I ran to the supply depot nearby, switched to my FG fit, and sniped them back. It was very easy to kill the FG sniper from the ground, because he was HUGE.
|
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J4yne C0bb
DUST University Ivy League
57
|
Posted - 2013.07.31 01:09:00 -
[51] - Quote
HyperionsThunder wrote:Rigor Mordis wrote:Range is my only issue with forges. They have more range than an actual railgun. WTF is the logic behind that? It's stupid.
Say what one will about strategy and all that BS. If there is a forge on a ladderless tower, the team basically has 2 options. They can take a dropship up there...while the guy is waiting with his forge or they can drop everything and try to coordinate sniper fire on a heavy suit.
Either way it is more than likely a lost cause. If an individuals strategy is to don a heavy suit and hide on a tower, then that individual is a gutless turd in my opinion. Duck Hunt offers the exact same experience. If CCP intended a heavy suit to be used as any kind of sniper, then the same goes for them.....and the game is FUBU. I was just playing a little ambush this morning, and the entire enemy team was on top of one of the inaccessible buildings raining down FG and MD rounds. I ran to the supply depot nearby, switched to my FG fit, and sniped them back. It was very easy to kill the FG sniper from the ground, because he was HUGE.
Maybe the solution to all the forge gun complaining lately is simply to make the roof of all buildings accessible. I'm not opposed to this -- would make for a more challenging game. A big ladder, all the way to the tippy-top of all skyscrapers in the maps. Would that stop the bitching and moaning? |
Jeremy House
Ahrendee Mercenaries EoN.
2
|
Posted - 2013.07.31 02:19:00 -
[52] - Quote
J4yne C0bb wrote:HyperionsThunder wrote:Rigor Mordis wrote:Range is my only issue with forges. They have more range than an actual railgun. WTF is the logic behind that? It's stupid.
Say what one will about strategy and all that BS. If there is a forge on a ladderless tower, the team basically has 2 options. They can take a dropship up there...while the guy is waiting with his forge or they can drop everything and try to coordinate sniper fire on a heavy suit.
Either way it is more than likely a lost cause. If an individuals strategy is to don a heavy suit and hide on a tower, then that individual is a gutless turd in my opinion. Duck Hunt offers the exact same experience. If CCP intended a heavy suit to be used as any kind of sniper, then the same goes for them.....and the game is FUBU. I was just playing a little ambush this morning, and the entire enemy team was on top of one of the inaccessible buildings raining down FG and MD rounds. I ran to the supply depot nearby, switched to my FG fit, and sniped them back. It was very easy to kill the FG sniper from the ground, because he was HUGE. Maybe the solution to all the forge gun complaining lately is simply to make the roof of all buildings accessible. I'm not opposed to this -- would make for a more challenging game. A big ladder, all the way to the tippy-top of all skyscrapers in the maps. Would that stop the bitching and moaning? But they are accessible by dropships. You don't even need to skill into them to use them if you go with militia ones. Just gotta learn how to fly... |
Smooth Assassin
Condotta Rouvenor Gallente Federation
10
|
Posted - 2013.07.31 02:27:00 -
[53] - Quote
Charlotte O'Dell wrote:Keep killing the ARs and you will get nerfed. Look at every other weapon ever. You might want to start petitioning that your weapon is fine....remember how there were only a few good tankers in Chromosome and we all got nerfed? It will happen to you if you don't stop killing the ARs Just because few things got nerfed don't mean everything is especially AR |
LT SHANKS
Amarr Templars Amarr Empire
322
|
Posted - 2013.07.31 02:48:00 -
[54] - Quote
If my FG gets nerfed, I will spam these forums with QQ threads...
MY BREACH FG IS FINE. It:
-has the lowest splash radius of all FGs -has the longest charge time -makes user immobile
|
Gallente Mercenary 08551380
Algintal Core Gallente Federation
2
|
Posted - 2013.07.31 03:59:00 -
[55] - Quote
I am a dedicated forge gunner, always been that way, never been fotm. Killing people with the forge gun takes significant skill, you really need to learn how to lead your target. I sucked so bad when I first started out, but once I played it for a few months I got pretty good. Not to mention, my 200k isk forge suit is killed by a sniper at least once a match, if the enemy team has a lot of snipers it might as well be over for me. And, may I add, the forge gun only has 16 shots, and while that might sound like a lot, "oh geez thats 16 kills". It almost always takes 2 shots to kill someone, and I almost always miss half my shots. So take half my ammo, thats 8, now half of that, thats 4. I get 4 kills for all my ammo, now I'm stuck at the top of a tower with no ammo, and have to make my way all the way back to the supply depot, and usually end up getting killed in the process.
Forges have ever barely been touched, its just now that we got good with them, people QQ.
So what I go 10/2 a match like I average. I still get out killed by people with ARs almost every match.
And if you're pissed that I'm killing you from afar, be smart and get a dam sniper on me and I guarantee I wont be able to do ****. Its called counter play, adapt or die. |
Sloth9230
Deepspace Digital
2583
|
Posted - 2013.07.31 04:05:00 -
[56] - Quote
Poplo Furuya wrote:CuuCH Crusher wrote:Cat Merc wrote:To be fair forge guns are a bit on the strong side. Proto suit with 800 eHP killed in two splash shots from a forge gun. And before you say anything about charge time, it was an assault forge gun, the second shot comes very quickly. Splash Damage doesn't go past 400 on most fits. Meaning it takes three shots to kill someone with an 800 eHP suit. If you stand there and get shot three times by a forge gun, you deserved to die. You're discounting how it typically interacts with the battle, it tends to get used as a long range bombarder in support of the infantry in the melee. Being able to reliably shave 400 health off of that 800 eHP suit just as it engages in battle with a friendly is huge. Killing a target yourself is not everything. ...Yes, that's it, people skill into weapons so they can get assist points
Jeeze, just ditch the fat suit and spec into logi and run needles if all you care about is W/P |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
933
|
Posted - 2013.07.31 04:11:00 -
[57] - Quote
Well I''throw my 2 cents down as well
HTFU
Forges are fine
Tanks need a buff and more variety
Dropships need a buff and more WP gains
Armour needs a buff.
ARMOUR NEEDS A BUFF
ARMOUR NEEDS A BUFF
Whiners need a nerf.
Whiners should shut up
Players should Play
Fanbois should Fan
Devs should develop.
That is all I have to say. Thank you all for your time.
Also DONT GIVE UP THE TANK BUFF CRUSADE O'DELL IM COUNTING ON YOU! |
J4yne C0bb
DUST University Ivy League
60
|
Posted - 2013.07.31 07:08:00 -
[58] - Quote
Jeremy House wrote:But they are accessible by dropships. You don't even need to skill into them to use them if you go with militia ones. Just gotta learn how to fly...
That too, but then the forge-nerffers will say that they can't even get up to us, cause we'll shoot them down. And honestly, they are right. A decent DS pilot could, if he was super quick and sneaky about it. In my experience, the team that first takes a tower generally gets to keep it for that match.
I think a lot of the anti-forge talk of late are Assault dudes who are basically pissed because they don't have an easy way to actually get up to us and personally shoot us in the face after we one-shotted them. I think it comes from the same irritation everybody felt about Manus Peak snipers, back when it actually was a peak... everybody hated them, but it was labor intensive to haul your butt up the mountain to kill that one dude at the very top who was bugging your team. They are right, to a very limited extent. I think a ladder would be a good compromise. |
Jeremy House
Ahrendee Mercenaries EoN.
2
|
Posted - 2013.07.31 07:32:00 -
[59] - Quote
J4yne C0bb wrote:Jeremy House wrote:But they are accessible by dropships. You don't even need to skill into them to use them if you go with militia ones. Just gotta learn how to fly... That too, but then the forge-nerffers will say that they can't even get up to us, cause we'll shoot them down. And honestly, they are right. A decent DS pilot could, if he was super quick and sneaky about it. In my experience, the team that first takes a tower generally gets to keep it for that match. I think a lot of the anti-forge talk of late are Assault dudes who are basically pissed because they don't have an easy way to actually get up to us and personally shoot us in the face after we one-shotted them. I think it comes from the same irritation everybody felt about Manus Peak snipers, back when it actually was a peak... everybody hated them, but it was labor intensive to haul your butt up the mountain to kill that one dude at the very top who was bugging your team. They are right, to a very limited extent. I think a ladder would be a good compromise. In public matches I use militia dropships. I can easily take back a tower by myself. It is all about learning how to fly, and using the right dropship fitting.
In PC matches I use heavier dropships to retake towers as I can absorb more hits.
I don't want to sound full of myself here but I know for a fact I am an excellent shot. There have been dropship pilots who flew in such an unpredictable path and with such quickness that it was extremely hard for me to shoot them. I have used 5-8 shots before taking out a militia dropship. Many times people just fly as if they were walking in a park. Those are the guys I shoot down in 1-2 shots.
While I would all be for a dropship buff because I know how bad it is... I've tried being a true pilot a few times as I have the sp into them. I still think players need to learn how to fly and attempt to reach the roofs before crying. I've had plenty of people drop OBs on my tower. If there is anything out there that will get my off of my perch, it is a good sniper. A good enough sniper will make me change to HMG for the rest of the game.
So the ways to take a forge gunner is to 1. Dropship crew lands/drops 2. Orbital strikes 3. (good) Snipers
The only time I ever feel unstoppable is when I have proto nanohives up there with me. Other than that I will run out of ammo very fast, and will spend most of my time doing ammo runs. That would be where AV would come into play. Use your tanks, swarms, or forges to keep me from forging. It really isn't rocket science to keep forge gunners off of your back. Not really directing all of this at you c0bb, it is all for the qq'ers out there who can't figure out how to kill a forge gunner. My final suggestion is that if you can't fly a militia dropship fast enough to a tower, then invest 400,000 sp or so into a Logi/Assault dropship. Militia dropships are the 2nd fastest in the game. It can be flown flawlessly and can be very evasive. I've seen it with my own two eyes. |
Shattered Mirage
The Enclave Syndicate Dark Taboo
24
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Posted - 2013.07.31 07:35:00 -
[60] - Quote
FG already got ninja nerfed....
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