|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
25
|
Posted - 2013.07.25 09:18:00 -
[1] - Quote
Jack McReady wrote:Son-Of A-Gun wrote:Jack McReady wrote:oh look another tank driver L2Pissue club, this is new and refreshing Son-Of A-Gun wrote:ZeHealingHurts HurtingHeals wrote:I mean, if that is the way we're going to go about things, how much? I'm interested in the specifics. I've been thinking about this for a while and kept forgetting to ask, but reading that forge nerf thread made me remember and i'll just forget if I don't do it now.
Any super tankers around to give me an estimate? Before the vehicle balance patch rolls in and makes it irrelevant? Proto tank = three people with proto AV to take down. It very well coordinated two people, but it should be very difficult. that would be ok if you would need 3 people to actually drive a tank and as long this is not the ture a single AV weapon should be enough to scare the tank away with continous fire which is the case with the current HAVs actually. Yah, I'll agree with that when it costs 2 mil ISK to fit a suit with AV weapons, or proto tanks cost 150k ISK when fully outfitted. Now, quite being so ridiculous. isk never was the primary balance factor for raw strength. a tank offers the team something that nothing else is able to do thus the cost is well justified. if 2m isk is a problem for you then dont drive a tank (rule #1 of eve, dont use what you cant afford to lose). requiring a 3 people to take down a tank would mean instant win for the team with more tanks and would change the game into tanks 514 sooner or later. your arguments will matter as soon as you understand this. The number of tanks doesn't mean ****. In best case scenarios I have taken down 7 enemy tanks down in one match with my one tank. Sometimes taking on as many as 3 enemy tanks at a time. It is not the number of tanks that means anything. It is the skill of the tank drivers and the fittings. But as it is now, one below average AV guy with Proto Swarm can take down any tank, no matter shield or armor. Tanks should always be the best way to taking down tanks, not those no-skill cheap*** Proto Swarms... |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
26
|
Posted - 2013.07.25 20:33:00 -
[2] - Quote
Jack McReady wrote:MarasdF Loron wrote:But as it is now, one below average AV guy with Proto Swarm can take down any tank, no matter shield or armor. Tanks should always be the best way to taking down tanks, not those no-skill cheap*** Proto Swarms... Purona wrote:The thing about AV vs Tanks. Is that the best fitted tanks with all mods on are pushed back by a single person with anything above standard AV and are out right destroyed when proto Av shows up.
With all modules on it should be hard for prototype AV players to kill the best fitted tanks in game which is currently not the case.
one shot from proto swarms forces any armor tanker to turn on all modules if they aren't already turned on after that we are barely kept alive as our armor repper tries to repair to no avail as the swarms continue to hit after 15 seconds when the armor repair times out we are either dead or have no way of keeping healed
and if you made it to cover pray to god that there is no one else close by with any kind of AV until your repper comes back good thing that CCP collects data by themself and does not listen to biased QQ from uninformed people in the forums otherwise this game would be already dead. those 2 quotes are the best examples what happens when people not knowing how to drive a tank or what a tank is a capable of start to "argue" about it. first of all, the majority of damage on the first swarm hit will be absorbed by the shield on an armor tanked hav, plenty of time to active the modules before the next volley hits. I didn't even bother to read any further because you clearly know nothing about tanks. Now, when I was talking about AV, I was talking about it from my own point of view. I don't consider myself in any way a good AV player and I have yet to come across any tank that wouldn't either get destroyed by my alt's Proto Swarms or go into hiding and eventually possibly even recall. Now, you are also assuming that everyone uses controller because active tanks are broken on KB&M so I'm just gonna say that the best fitted passive Armor tank loses all shields and 1/4 of armor when the first volley of Proto AV with damage mods hits. Guess what happens when the next volley hits? Which happens to be before repper has activated (YES IT TAKES 3 SECONDS TO ACTIVATE). The answer is we are on fire. A lot of good that repper does at that point.... Oh and yes of course I am assuming that I am getting hit from behind because only an idiot would engage tank from the front unless you are out of tank's draw distance or the tank is already at low health. Oh sorry, I forgot that even if you engage tank from the front you can still destroy the tank in 3-4 shots of Proto Swarms. I rest my case.
Purona wrote:biggest map currently in rotatoin where A is on a bridge and C and B are in a compound while everything else is in the open
you might be able to get to cover in a tank but its never true cover unless you are at base or underneath a structure out of range and surrounded by allies I just want to add that on that said map you are not protected even behind the redline, especially if your team is on the northside of the map. There could e swarms on the high towers in the compound which can reach all the way to your initial spawn (I have lost a tank that way before it ever landed). And the redline is so short anyway that even enemy tank can drive up there and take you down and live (I know because I have done this). Or you could climb up the cliff with AV and take down enemy tank there. It all works. |
MarasdF Loron
Ghost Wolf Industries Alpha Wolf Pack
26
|
Posted - 2013.07.25 21:07:00 -
[3] - Quote
Shijima Kuraimaru wrote:Proto SWARMs destroy well fit tanks with good drivers easier than I can with my Ishukone Assault Forge? Maybe I speced into the wrong AV... No. I love my forge. Forges are perfectly fine, I don't think they need any balancing done. They take skill to use: they need to be charged and aimed and you are slow when you are charging it, heck, you are slow even when not charging it because you gotta run heavy suit. If Swarms were skillshot weapons like Forges I would have no problem with them at all. The only problem I have with Forges is the render distance. They can see me from 4x the distance that I can see them. Even being high up in a tower or table top doesn't bother me, they have to actually get up there and then it becomes even more skillshot due to the distance. |
|
|
|