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Buster Friently
Rosen Association
1177
|
Posted - 2013.07.17 19:30:00 -
[1] - Quote
I'm curious what people think on this subject. Specifically, does a diversity of usable weapons/fits/roles etc matter to you, or are you happy with a game where there's really just one mode of play?
Let me get to the point. As most of you know, I think CCP has a balancing issue going on, and I think it's hurting diversity. Specifically, I'm speaking of the AR and it's use.
A while back I made this thread:
https://forums.dust514.com/default.aspx?g=posts&t=92678
The only reason I point it out is because this thread contains the data I'm about to speak of.
So, here's my question. If we consider just light/medium frames for a moment. These data break down to 40% kills from ARs. The next closest is Sniper Rifles at about 17%. This means that all other weapons combined account for just over 40% of kills from weapons on light/medium frames.
Now, your opinions will probably vary, but what I get from this:
a) 40% of all light/medium frame characters use the AR as their primary weapon, and the gun is as good as other weapons on average.
b) Less than 40% of users use the AR, but probably still more than the next highest, and the weapon is better/easier than other weapons.
c) More than 40% of light/medium players use the AR and it's less powerful than other weapons of it's class.
To my mind, none of these options are good when it comes to diversity. We have a lot of weapons that are barely represented, and we have one weapon absolutely dominating the entire game. I see this as an issue.
Do the rest of you see this as an issue, or are you good playing a game where the AR is, by far, the most used weapon in the game, and fully 10 of 12 of the available weapons account for less than half of all weapon kills?
Also, if anyone is curious, the numbers get worse not better if we include heavy frames with regard to AR dominance. I'm trying to be fair. |
Lance 2ballzStrong
SyNergy Gaming EoN.
2831
|
Posted - 2013.07.17 19:38:00 -
[2] - Quote
lolno
just skill into cal logi and AR's... you're good to go.... although these days, Flaylock pistol is the flavor of the month, so you might wanna get in on that. |
Dr Stabwounds
Molon Labe. League of Infamy
57
|
Posted - 2013.07.17 19:40:00 -
[3] - Quote
I don't think it does really.
I'd be curious to know AR v Others in different games. Pretty sure the AR is the most used in other games and also IRL. It's the most versatile, so it's the most used. |
Admonishment
The Enclave Syndicate Dark Taboo
0
|
Posted - 2013.07.17 19:54:00 -
[4] - Quote
I think it matters, the game will become boring if all you see is the same type of dropsuit and weapon builds all the time. There is a reason for all of this, some dropsuits can do the same as others but with increased armor and shielding but have close if not the same movement of a scout because of the amount of module slots available to them. This can make other fittings inferior. Defeating the purpose of using other fittings entirely. |
hooc order
Deep Space Republic Top Men.
700
|
Posted - 2013.07.17 19:57:00 -
[5] - Quote
Quote:Does Diversity Matter?
It can.
People seem to love the hell out of Team Fortress 2.
Dust is the counter argument. It has classes and no one likes it. |
Stefan Stahl
Seituoda Taskforce Command Caldari State
157
|
Posted - 2013.07.17 20:04:00 -
[6] - Quote
By the way, I think ARs offer a lot of variety within themselves. Nobody compares the Scrambler Rifle and the Assault Scrambler Rifle, but for some reason the AR and the TAR are the same thing in people's mind. And then there's the Burst and the Breach AR too.
Right now the stock AR is a tiny bit too good, but otherwise I'm quite happy with the diversity in the game. You just never know what kind of loadout is going to pop around the corner. |
Ruthless Lee
The Eliminators
4
|
Posted - 2013.07.17 20:22:00 -
[7] - Quote
There are a lot of cool-LOOKING weapons in the game. I really like to play around with all the different stuff, and would do so even more than I have, if SP weren't an issue. Unfortunately, none of them seem to be as versatile or easy to use as the AR. Which bums me out, since I find the AR kind of boring. I've been running it on an alt the past few days, though, and it makes everything so much ... easier. It's a shame, really, since the diversity of weapons, suits, etc., is what drew me to this. Now, though, I'm thinking I may just go ahead and skill my main into an AR after all, so that when the inevitable (re)nerf comes to my mass driver, I still have something that is usable... |
Beren Hurin
K-A-O-S theory
701
|
Posted - 2013.07.17 20:25:00 -
[8] - Quote
This impacts salvage also. When u get loot from others uniformity helps profit. Diversiy hurts it. Especially since we can't trade. |
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
173
|
Posted - 2013.07.17 20:28:00 -
[9] - Quote
The thing is, unless you drive the AR a mile into the ground, it's always going to be the most used weapon, and maybe it should be. But wait, there's more. An AR is a simple to use weapon, and many will be familiar with it. It's you standard "do all" weapon that doesn't excel in any area. Now, I'm not saying it's perfect as is, but chances are, unless the nerfhammer hits it harder than an LAV hits a heavy, it's probably going to stick as the most used weapon for a while to come, because of it's familiarity and versatility. |
PAs Capone
Bullet Cluster
119
|
Posted - 2013.07.17 20:29:00 -
[10] - Quote
Speaking from a real world situation, there is always a "standard issue" weapon/class of soldiers. If you think of the AR users as the enlisted and alternate classes as the specialists and situational soldiers.
Unfortunately the matchmaking for pub games is a little off right now so even if you have a team that is formed with synergy and has a few bases covered, you can still be placed into a battle where it doesn't matter how well synergized your squad is because there are more organized squads on one side than the other.
This leads to a largely dysfunctional style of gameplay available. For there to be diversity, there needs to be synergy, for there to be synergy there needs to be reason. The reason can be provided with additional game types. Like a battle that only lets you into the battle based on your squad size, I.E. a battle where only 16 man teams can join (think old corp battles), 6 man teams only (this would lead to having "balanced" teams in an instant battle where each side has an equal amount of organized squads), and what we have now (instant battles, FW, etc...)
In short, Diversity leads to depth of gameplay. The questions are: How do you want to play? And, What "tools" will CCP provide to us to be able to allow us to play our way?
EDIT: Yes Diversity in this game is important, and it does matter in this game to me. |
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Buster Friently
Rosen Association
1178
|
Posted - 2013.07.17 20:31:00 -
[11] - Quote
Spademan wrote:The thing is, unless you drive the AR a mile into the ground, it's always going to be the most used weapon, and maybe it should be. But wait, there's more. An AR is a simple to use weapon, and many will be familiar with it. It's you standard "do all" weapon that doesn't excel in any area. Now, I'm not saying it's perfect as is, but chances are, unless the nerfhammer hits it harder than an LAV hits a heavy, it's probably going to stick as the most used weapon for a while to come, because of it's familiarity and versatility.
I get that it will likely always be the most popular. My question is more about is it too popular, or is it not even important how popular it is/isn't because diversity doesn't matter?
Obviously, I think it's current popularity is too high, and that this is hurting the game by hurting diversity, but I don't ever expect the AR to not be popular.
We have 10 of 12 weapons though, that combined, are only used (to kill) just a little bit more than the single weapon system that is the AR.
Is that a problem to you?
|
Spademan
The Unholy Legion Of DarkStar DARKSTAR ARMY
173
|
Posted - 2013.07.17 20:46:00 -
[12] - Quote
Buster Friently wrote:Spademan wrote:The thing is, unless you drive the AR a mile into the ground, it's always going to be the most used weapon, and maybe it should be. But wait, there's more. An AR is a simple to use weapon, and many will be familiar with it. It's you standard "do all" weapon that doesn't excel in any area. Now, I'm not saying it's perfect as is, but chances are, unless the nerfhammer hits it harder than an LAV hits a heavy, it's probably going to stick as the most used weapon for a while to come, because of it's familiarity and versatility. I get that it will likely always be the most popular. My question is more about is it too popular, or is it not even important how popular it is/isn't because diversity doesn't matter? Obviously, I think it's current popularity is too high, and that this is hurting the game by hurting diversity, but I don't ever expect the AR to not be popular. We have 10 of 12 weapons though, that combined, are only used (to kill) just a little bit more than the single weapon system that is the AR. Is that a problem to you?
Fair enough, yeah, I'd say the AR is a tad over the expected usage of it, although, I must say, I fear that if the flaylock is brought into line, then many will return to the AR, spiking it's numbers once again.
Straight answer: Diversity is key to a game like this, more needs to be done to encourage experimentation, not punish it. |
Severance Pay
Krullefor Organization Minmatar Republic
738
|
Posted - 2013.07.17 20:47:00 -
[13] - Quote
If you try to be diverse, people will call whatever you are using OP. Disregard if you use caldari assault and AR |
Ruthless Lee
The Eliminators
5
|
Posted - 2013.07.17 20:48:00 -
[14] - Quote
Spademan wrote:Buster Friently wrote:Spademan wrote:The thing is, unless you drive the AR a mile into the ground, it's always going to be the most used weapon, and maybe it should be. But wait, there's more. An AR is a simple to use weapon, and many will be familiar with it. It's you standard "do all" weapon that doesn't excel in any area. Now, I'm not saying it's perfect as is, but chances are, unless the nerfhammer hits it harder than an LAV hits a heavy, it's probably going to stick as the most used weapon for a while to come, because of it's familiarity and versatility. I get that it will likely always be the most popular. My question is more about is it too popular, or is it not even important how popular it is/isn't because diversity doesn't matter? Obviously, I think it's current popularity is too high, and that this is hurting the game by hurting diversity, but I don't ever expect the AR to not be popular. We have 10 of 12 weapons though, that combined, are only used (to kill) just a little bit more than the single weapon system that is the AR. Is that a problem to you? Fair enough, yeah, I'd say the AR is a tad over the expected usage of it, although, I must say, I fear that if the flaylock is brought into line, then many will return to the AR, spiking it's numbers once again. Straight answer: Diversity is key to a game like this, more needs to be done to encourage experimentation, not punish it.
This game sort of discourages experimentation, though ... the SP cap, the SP trees/sinks, and the fact that everyone wrecks you with GEKs and Duvolles the second you step out of academy ... sort of leads you right to the AR tree, I think.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
5257
|
Posted - 2013.07.17 20:51:00 -
[15] - Quote
Compiles 4 skirmish games worth of "data"
Implies that CCP don't know **** 'bout their own data, through suggesting that 4 games worth of data counters well over a years worth of gameplay data
Cla.....
Oh, and to be clear, I still think the AR needs some love in the 'needs difficulty to excel' category, but it's honestly not that far off. Very minute changes have quite resounding effects, and when you have a player base this small, and many of them enjoy / prefer the Assault Rifle for various reasons....when you just one day say hey, your weapon sucks (and this has happened across the board to many things in the game over just the past year or so that I've been here)...when you do that....and your game is already suffering in terms of general public opinion (or lack there of)...you're going to take a serious dip in player base activity and sales, and you may not recover from that hit for quite a while)
As an Anti AR Crusader in the before time, I can safely say that the AR is pretty damn close to where it needs to be. Maybe a little more sway while moving (****, I don't even know if it DOES sway when you move, I just shoot ****), plus some kind of overheat / jam mechanic if you decide to go full auto too often.
Your "data" is both preposterous and presumptuous, and I bid thee good day |
Buster Friently
Rosen Association
1178
|
Posted - 2013.07.17 20:53:00 -
[16] - Quote
DUST Fiend wrote:Compiles 4 skirmish games worth of "data"
Implies that CCP don't know **** 'bout their own data, through suggesting that 4 games worth of data counters well over a years worth of gameplay data
Cla..... Others also collected data. The combined kills for pub matches is 850. I agree that CCP has the real data, but they don't seem to want to present it, so I, and others, collected what we could.
I think these data are a decent cross section of pub matches.
You are free to collect your own set and compare. If you do, please post the results. |
AKCP Scion Lex
ALASKA CORP.
37
|
Posted - 2013.07.17 20:58:00 -
[17] - Quote
What I see here are a lot of people looking at the 50m target and not seeing the 300m.
First let me say that the idea that dust doesnt favor diversity is off base. I maintain about 20ish fits, for whatever situation I might run into/can think of. The game is intended to be situational. In that sense having all theses options by simply running to the resupply and resuiting is a core mechanic......if you use it. No I dont switch suits every game. Yes, I favor the AR because the AR is a standard weapon.
The idea that the SP system locks you into a role only reflects the fact that the game is still new. Ya if feels like that now, it wont feel like that in a year when you have 20-30m sp or whatever. If you are still locked into a role at that point it is because you chose to do so. Naturally, if you can do a few roles well, you proabably arent as good at any of them as someone who stayed specialized. Yet, you have more options.
This is a core CCP philosophy and isn't going anywhere. Welcome to New Eden. HTFU. |
Buster Friently
Rosen Association
1178
|
Posted - 2013.07.17 21:05:00 -
[18] - Quote
AKCP Scion Lex wrote:What I see here are a lot of people looking at the 50m target and not seeing the 300m.
First let me say that the idea that dust doesnt favor diversity is off base. I maintain about 20ish fits, for whatever situation I might run into/can think of. The game is intended to be situational. In that sense having all theses options by simply running to the resupply and resuiting is a core mechanic......if you use it. No I dont switch suits every game. Yes, I favor the AR because the AR is a standard weapon.
The idea that the SP system locks you into a role only reflects the fact that the game is still new. Ya if feels like that now, it wont feel like that in a year when you have 20-30m sp or whatever. If you are still locked into a role at that point it is because you chose to do so. Naturally, if you can do a few roles well, you proabably arent as good at any of them as someone who stayed specialized. Yet, you have more options.
This is a core CCP philosophy and isn't going anywhere. Welcome to New Eden. HTFU.
So, I assume you're good then with the AR usage being just a little bit more than the least used 10 out of 12 weapons combined? |
AKCP Scion Lex
ALASKA CORP.
37
|
Posted - 2013.07.17 21:07:00 -
[19] - Quote
Yes I am fine with it. This game isn't done. There is a long way to go and as the player base develop so will the tactics and weapon choices they make. I think this is nothing more than the growing pains of a new game. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
212
|
Posted - 2013.07.17 21:15:00 -
[20] - Quote
AKCP Scion Lex wrote: This is a core CCP philosophy and isn't going anywhere. Welcome to New Eden. HTFU.
No its QQ like a b!tch until CCP grants your wish then run back to thinking you run things
Lets use weapons at range and not rush in, lets use re's to bait the flaylock and contact grenade rushers, lets play more careful - Adapt or Die
No - lets QQ til CCP nerfs another weapon. Good
Its back to run and gun, others dont like it "go back to insert fps insult"
Mad skills baby |
|
J-Lewis
Edimmu Warfighters Gallente Federation
211
|
Posted - 2013.07.17 21:19:00 -
[21] - Quote
There aren't really that many alternatives that perform similarly to the AR yet. But even when there are, there's a very important reason why the Gallente AR is going to remain the most used:
Remember how 2/4 of starter suits -- the 2 most used at that -- of EVERY SINGLE race use the Gallente AR?
Well, the weapon you start the game with is going to be the one you're the most familiar with, so it stands to reason that many decide to stick with it.
Once starter fits become 100% racial, we will see much lower use of the Gallente AR as old players leave and new players enter, freshly armed with racial rifles, pistols, and grenades.
That's all I can really deduce about it. |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
212
|
Posted - 2013.07.17 21:22:00 -
[22] - Quote
AKCP Scion Lex wrote:Yes I am fine with it. This game isn't done. There is a long way to go and as the player base develop so will the tactics and weapon choices they make. I think this is nothing more than the growing pains of a new game.
But let me add that the AR will probably always be dominate. Just like the standard combat rifles in real life. Assualt rifles are the first and most commonly use weapon for all the obvious reasons. As you develop your skill, perferences and a team your weapon choice will tend to change. Expecting the AR to NOT do most of the killing...especially this early in the game, isnt reasonable.
Lets also remember the game is official and the player base is dwindling. We have to hope it will climb and the game will progress.
Also nothing is truly wrong with the AR, its just people who choose not to use them want their weapons to be "kings" in their niches as well. Buster however has gone a bit overboard due to CCP's stance to continue to cater for that one demographic.
The AR does need a little bit of work though. Real recoil and drop sharp shooter - I use a no skill Exile AR and have no issue aiming down sights and not missing. With SS and better accuracy its obvious the guns are just bullet hoses but many want people to think its a skill weapon. |
AKCP Scion Lex
ALASKA CORP.
37
|
Posted - 2013.07.17 21:23:00 -
[23] - Quote
Daxxis KANNAH wrote:AKCP Scion Lex wrote: This is a core CCP philosophy and isn't going anywhere. Welcome to New Eden. HTFU.
No its QQ like a b!tch until CCP grants your wish then run back to thinking you run things Lets use weapons at range and not rush in, lets use re's to bait the flaylock and contact grenade rushers, lets play more careful - Adapt or Die No - lets QQ til CCP nerfs another weapon. Good Its back to run and gun, others dont like it "go back to insert fps insult" Mad skills baby
.....So why quote me then? lol |
Daxxis KANNAH
Tronhadar Free Guard Minmatar Republic
212
|
Posted - 2013.07.17 21:26:00 -
[24] - Quote
AKCP Scion Lex wrote:Daxxis KANNAH wrote:AKCP Scion Lex wrote: This is a core CCP philosophy and isn't going anywhere. Welcome to New Eden. HTFU.
No its QQ like a b!tch until CCP grants your wish then run back to thinking you run things Lets use weapons at range and not rush in, lets use re's to bait the flaylock and contact grenade rushers, lets play more careful - Adapt or Die No - lets QQ til CCP nerfs another weapon. Good Its back to run and gun, others dont like it "go back to insert fps insult" Mad skills baby .....So why quote me then? lol
Because obviously your fake mantra given to you by this oh so great developer doesnt hold any water or are you happy being deluded. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
146
|
Posted - 2013.07.17 21:28:00 -
[25] - Quote
Buster Friently wrote:DUST Fiend wrote:Compiles 4 skirmish games worth of "data"
Implies that CCP don't know **** 'bout their own data, through suggesting that 4 games worth of data counters well over a years worth of gameplay data
Cla..... Others also collected data. The combined kills for pub matches is 850. I agree that CCP has the real data, but they don't seem to want to present it, so I, and others, collected what we could. I think these data are a decent cross section of pub matches. You are free to collect your own set and compare. If you do, please post the results.
There's no need for CCP to present the real data. I'm sure they're just as capable (if not moreso) of mathing the numbers together as well as any of us are, and probably more accurately, and (I would hope) with less bias.
Besides, most of the other weapons are "niche" weapons, that excell in very specific circumstances or for a specific purpose, while the AR is more of a "general-use" weapon. It only stands to reason that you'd see proportionately more of them on the battlefield.
It's generally always been this way for most fps games. |
AKCP Scion Lex
ALASKA CORP.
38
|
Posted - 2013.07.17 21:30:00 -
[26] - Quote
Daxxis KANNAH wrote:AKCP Scion Lex wrote:Daxxis KANNAH wrote:AKCP Scion Lex wrote: This is a core CCP philosophy and isn't going anywhere. Welcome to New Eden. HTFU.
No its QQ like a b!tch until CCP grants your wish then run back to thinking you run things Lets use weapons at range and not rush in, lets use re's to bait the flaylock and contact grenade rushers, lets play more careful - Adapt or Die No - lets QQ til CCP nerfs another weapon. Good Its back to run and gun, others dont like it "go back to insert fps insult" Mad skills baby .....So why quote me then? lol Because obviously your fake mantra given to you by this oh so great developer doesnt hold any water or are you happy being deluded.
What? That doesn't even make sense. You clearly need to work on your trolling skills rofl.
|
Promethius Franklin
DUST University Ivy League
54
|
Posted - 2013.07.17 21:30:00 -
[27] - Quote
Buster Friently wrote:So, I assume you're good then with the AR usage being just a little bit more than the least used 10 out of 12 weapons combined? Why not? For a subset of players a full auto, AR like weapon will be a go to. As far as comparisons to the assault SR, I'd like to see your data probed deeper.
How many of those were militia, thus possibly indicating a starter fit? Also how many are BPO rifles (toxin, dren, exile, etc)? How many were less that the nearest direct comparison, the assault scrambler rifle in isk cost?
Unless the factors like starting weapons, BPO's and the lack of alternatives are addressed we won't see a change likely. These keep the AR strong in usage despite claims of performance inequalities. |
Killar-12
Greatness Achieved Through Training EoN.
197
|
Posted - 2013.07.17 21:34:00 -
[28] - Quote
Rename the AR once other variants come out make it the Blaster Rifle so there is nothing called the AR which will make the majority of new players think before going "Uhhhh.... me be scrub, me need assault rifle!" they won't see an assault rifle then they'll be more likely to choose a more interesting variant. |
J-Lewis
Edimmu Warfighters Gallente Federation
211
|
Posted - 2013.07.17 21:42:00 -
[29] - Quote
Killar-12 wrote:Rename the AR once other variants come out make it the Blaster Rifle so there is nothing called the AR which will make the majority of new players think before going "Uhhhh.... me be scrub, me need assault rifle!" they won't see an assault rifle then they'll be more likely to choose a more interesting variant. I think the community voted for "Electron Rifle" or something along those lines once upon a time... |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
147
|
Posted - 2013.07.17 21:42:00 -
[30] - Quote
Also remember that two of the four basic starter fits come stocked with an unlimited supply of free ARs, while the other two are the Sniper and AV fits
The fact that anyone running a free suit to save ISK is probably using an AR is bound to significantly skew your data in it's favor. |
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Killar-12
Greatness Achieved Through Training EoN.
197
|
Posted - 2013.07.17 21:46:00 -
[31] - Quote
Jaqen Morghalis wrote:Also remember that two of the four basic starter fits come stocked with an unlimited supply of free ARs, while the other two are the Sniper and AV fits
The fact that anyone running a free suit to save ISK is probably using an AR is bound to significantly skew your data in it's favor. Shoud the Amarr Starter fit come with ScRs? |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
89
|
Posted - 2013.07.17 21:54:00 -
[32] - Quote
Ruthless Lee wrote:There are a lot of cool-LOOKING weapons in the game. I really like to play around with all the different stuff, and would do so even more than I have, if SP weren't an issue. Unfortunately, none of them seem to be as versatile or easy to use as the AR. Which bums me out, since I find the AR kind of boring. I've been running it on an alt the past few days, though, and it makes everything so much ... easier. It's a shame, really, since the diversity of weapons, suits, etc., is what drew me to this. Now, though, I'm thinking I may just go ahead and skill my main into an AR after all, so that when the inevitable (re)nerf comes to my mass driver, I still have something that is usable...
I've made this argument so many times, so I'll shorten it for you. The Mass Driver will not get "nerfed". It's functioning perfectly as intended. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
92
|
Posted - 2013.07.17 22:04:00 -
[33] - Quote
Jaqen Morghalis wrote:Also remember that two of the four basic starter fits come stocked with an unlimited supply of free ARs, while the other two are the Sniper and AV fits
The fact that anyone running a free suit to save ISK is probably using an AR is bound to significantly skew your data in it's favor.
This is a very interesting point and definitely can skew your statistics. Maybe you can get new data and eliminate the AR's that come from the Militia suits and only get data that comes from advanced/prototype suits. (You can see this in the kill-screen). |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
150
|
Posted - 2013.07.17 22:07:00 -
[34] - Quote
Also, many of the other weapons need to be specifically and intentionally bought and/or specced into. A player needs to go looking for them in the Marketplace, ensure they meet any SP requirements, and apply them to a custom Dropsuit, in order to use them.
The AR is handed to ALL new players, the moment they set foot into Battle Academy.
It's no surprise (to me) that the majority (at least of newer) players in pub matches would be more familiar and comfortable with, and therefor more likely to use, an AR over any of the other weapons. |
Lenex Langly
Interstellar Survey Division
0
|
Posted - 2013.07.17 22:09:00 -
[35] - Quote
Jaqen Morghalis wrote:Also, many of the other weapons need to be specifically and intentionally bought and/or specced into. A player needs to go looking for them in the Marketplace, ensure they meet any SP requirements, and apply them to a custom Dropsuit, in order to use them.
The AR is handed to ALL new players, the moment they set foot into Battle Academy.
It's no surprise (to me) that the majority (at least of newer) players in pub matches would be more familiar and comfortable with, and therefor more likely to use, an AR over any of the other weapons.
Exactly. There is a bit of a bias in the results but, nonetheless, it is an interesting statistic. |
Cosgar
ParagonX
2721
|
Posted - 2013.07.17 22:09:00 -
[36] - Quote
Every game mechanic should have its own strengths, weaknesses, and respective niche on the battlefield that they excel at to counter eachother. If one thing overpowers everything else, what's to point of having variety outside of novelty? |
Killar-12
Greatness Achieved Through Training EoN.
198
|
Posted - 2013.07.17 22:10:00 -
[37] - Quote
Lenex Langly wrote:Jaqen Morghalis wrote:Also, many of the other weapons need to be specifically and intentionally bought and/or specced into. A player needs to go looking for them in the Marketplace, ensure they meet any SP requirements, and apply them to a custom Dropsuit, in order to use them.
The AR is handed to ALL new players, the moment they set foot into Battle Academy.
It's no surprise (to me) that the majority (at least of newer) players in pub matches would be more familiar and comfortable with, and therefor more likely to use, an AR over any of the other weapons. Exactly. There is a bit of a bias in the results but, nonetheless, it is an interesting statistic. Shouldn't the Amarr Suit get a Militia Scambler Rifle? |
Ruthless Lee
The Eliminators
7
|
Posted - 2013.07.17 22:15:00 -
[38] - Quote
Cenex Langly wrote:Ruthless Lee wrote:There are a lot of cool-LOOKING weapons in the game. I really like to play around with all the different stuff, and would do so even more than I have, if SP weren't an issue. Unfortunately, none of them seem to be as versatile or easy to use as the AR. Which bums me out, since I find the AR kind of boring. I've been running it on an alt the past few days, though, and it makes everything so much ... easier. It's a shame, really, since the diversity of weapons, suits, etc., is what drew me to this. Now, though, I'm thinking I may just go ahead and skill my main into an AR after all, so that when the inevitable (re)nerf comes to my mass driver, I still have something that is usable... I've made this argument so many times, so I'll shorten it for you. The Mass Driver will not get "nerfed". It's functioning perfectly as intended.
Haha, I KNOW it is ... yet people are still complaining about it all over the boards. |
Buster Friently
Rosen Association
1180
|
Posted - 2013.07.17 22:21:00 -
[39] - Quote
Cenex Langly wrote:Ruthless Lee wrote:There are a lot of cool-LOOKING weapons in the game. I really like to play around with all the different stuff, and would do so even more than I have, if SP weren't an issue. Unfortunately, none of them seem to be as versatile or easy to use as the AR. Which bums me out, since I find the AR kind of boring. I've been running it on an alt the past few days, though, and it makes everything so much ... easier. It's a shame, really, since the diversity of weapons, suits, etc., is what drew me to this. Now, though, I'm thinking I may just go ahead and skill my main into an AR after all, so that when the inevitable (re)nerf comes to my mass driver, I still have something that is usable... I've made this argument so many times, so I'll shorten it for you. The Mass Driver will not get "nerfed". It's functioning perfectly as intended.
Personally, with respect, I think this is wildly optimistic.
|
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
151
|
Posted - 2013.07.17 22:29:00 -
[40] - Quote
Cosgar wrote:Every game mechanic should have its own strengths, weaknesses, and respective niche on the battlefield that they excel at to counter eachother. If one thing overpowers everything else, what's to point of having variety outside of novelty?
Diversity.
Imagine a hypothetical battle between two equally-skilled squads, both employing teamwork to optimize the strengths of their respective weapons (snipers providing cover fire, etc.).
Now imagine that one squad is using nothing but ARs, and the other using a mix of weapons. Which squad do you think would come out on top?
ARs DON'T overpower everything on the field. A sniper rifle is still a better alternative for long-distance support, for example.
However, that's not to say that Diversity means all weapons are used equally, either. It just means that all weapons have a place and a purpose, and, right now, most of them do. |
|
Cosgar
ParagonX
2722
|
Posted - 2013.07.17 22:32:00 -
[41] - Quote
Buster Friently wrote:Cenex Langly wrote:Ruthless Lee wrote:There are a lot of cool-LOOKING weapons in the game. I really like to play around with all the different stuff, and would do so even more than I have, if SP weren't an issue. Unfortunately, none of them seem to be as versatile or easy to use as the AR. Which bums me out, since I find the AR kind of boring. I've been running it on an alt the past few days, though, and it makes everything so much ... easier. It's a shame, really, since the diversity of weapons, suits, etc., is what drew me to this. Now, though, I'm thinking I may just go ahead and skill my main into an AR after all, so that when the inevitable (re)nerf comes to my mass driver, I still have something that is usable... I've made this argument so many times, so I'll shorten it for you. The Mass Driver will not get "nerfed". It's functioning perfectly as intended. Personally, with respect, I think this is wildly optimistic. It'll take another LAN party for the MD to be nerfed again. But on that day, an army of Massholes will flood the forums once more. |
Buster Friently
Rosen Association
1180
|
Posted - 2013.07.17 22:33:00 -
[42] - Quote
Jaqen Morghalis wrote:Cosgar wrote:Every game mechanic should have its own strengths, weaknesses, and respective niche on the battlefield that they excel at to counter eachother. If one thing overpowers everything else, what's to point of having variety outside of novelty? Diversity. Imagine a hypothetical battle between two equally-skilled squads, both employing teamwork to optimize the strengths of their respective weapons (snipers providing cover fire, etc.). Now imagine that one squad is using nothing but ARs, and the other using a mix of weapons. Which squad do you think would come out on top? ARs DON'T overpower everything on the field. A sniper rifle is still a better alternative for long-distance support, for example. However, that's not to say that Diversity means all weapons are used equally, either. It just means that all weapons have a place and a purpose, and, right now, most of them do.
This is all good, hypothetically. The reality doesn't support this, at least in pub matches. Even in PC data, the AR is only outused by the HMG, interestingly. |
Cosgar
ParagonX
2724
|
Posted - 2013.07.17 22:42:00 -
[43] - Quote
Jaqen Morghalis wrote:Cosgar wrote:Every game mechanic should have its own strengths, weaknesses, and respective niche on the battlefield that they excel at to counter eachother. If one thing overpowers everything else, what's to point of having variety outside of novelty? Diversity. Imagine a hypothetical battle between two equally-skilled squads, both employing teamwork to optimize the strengths of their respective weapons (snipers providing cover fire, etc.). Now imagine that one squad is using nothing but ARs, and the other using a mix of weapons. Which squad do you think would come out on top? ARs DON'T overpower everything on the field. A sniper rifle is still a better alternative for long-distance support, for example. However, that's not to say that Diversity means all weapons are used equally, either. It just means that all weapons have a place and a purpose, and, right now, most of them do. Most doesn't cut it when 1 or 2 weapons are more effective that the 10 others by comparison. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
152
|
Posted - 2013.07.17 22:52:00 -
[44] - Quote
Buster Friently wrote:Jaqen Morghalis wrote:Cosgar wrote:Every game mechanic should have its own strengths, weaknesses, and respective niche on the battlefield that they excel at to counter eachother. If one thing overpowers everything else, what's to point of having variety outside of novelty? Diversity. Imagine a hypothetical battle between two equally-skilled squads, both employing teamwork to optimize the strengths of their respective weapons (snipers providing cover fire, etc.). Now imagine that one squad is using nothing but ARs, and the other using a mix of weapons. Which squad do you think would come out on top? ARs DON'T overpower everything on the field. A sniper rifle is still a better alternative for long-distance support, for example. However, that's not to say that Diversity means all weapons are used equally, either. It just means that all weapons have a place and a purpose, and, right now, most of them do. This is all good, hypothetically. The reality doesn't support this, at least in pub matches. Even in PC data, the AR is only outused by the HMG, interestingly.
I think you missed the part about diversity not meaning all weapons are used equally. Just because it is used more, doesn't make any of the other weapons useless.
Despite the fact that the AR might be predominantly used, that doesn't necessarily mean there can be no diversity. Even a squad comprised of two ARs, a Mass Driver, an HMG, a Shotgun, and a Sniper displays depth and diversity, even though there are more ARs than any other weapon. |
Promethius Franklin
DUST University Ivy League
55
|
Posted - 2013.07.17 22:54:00 -
[45] - Quote
Buster Friently wrote: This is all good, hypothetically. The reality doesn't support this, at least in pub matches. Even in PC data, the AR is only outused by the HMG, interestingly.
But I'm only asking if this matters, not why it's the case that AR usage is so out of the norm.
I'd say no, it doesn't. Remembering that other weapons excel situationally yet tend to suffer greatly outside of specialty and considering how frequently a frontliner may find themselves outside of that specialty, it's fair for a general purpose weapon to find a home in the hands of a large portion of the player base. |
Buster Friently
Rosen Association
1180
|
Posted - 2013.07.17 22:55:00 -
[46] - Quote
Jaqen Morghalis wrote:
Despite the fact that the AR might be predominantly used, that doesn't necessarily mean there can be no diversity. Even a squad comprised of two ARs, a Mass Driver, an HMG, a Shotgun, and a Sniper displays depth and diversity, even though there are more ARs than any other weapon.
What I'm saying is that while there can be diversity, there currently isn't. That's what I mean by reality vs a hypothetical.
|
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
152
|
Posted - 2013.07.17 22:55:00 -
[47] - Quote
Cosgar wrote:Jaqen Morghalis wrote:Cosgar wrote:Every game mechanic should have its own strengths, weaknesses, and respective niche on the battlefield that they excel at to counter eachother. If one thing overpowers everything else, what's to point of having variety outside of novelty? Diversity. Imagine a hypothetical battle between two equally-skilled squads, both employing teamwork to optimize the strengths of their respective weapons (snipers providing cover fire, etc.). Now imagine that one squad is using nothing but ARs, and the other using a mix of weapons. Which squad do you think would come out on top? ARs DON'T overpower everything on the field. A sniper rifle is still a better alternative for long-distance support, for example. However, that's not to say that Diversity means all weapons are used equally, either. It just means that all weapons have a place and a purpose, and, right now, most of them do. Most doesn't cut it when 1 or 2 weapons are more effective that the 10 others by comparison.
More effective at what, sniping? CQC? AV? |
Cosgar
ParagonX
2726
|
Posted - 2013.07.17 22:59:00 -
[48] - Quote
Jaqen Morghalis wrote:Cosgar wrote:Jaqen Morghalis wrote:Cosgar wrote:Every game mechanic should have its own strengths, weaknesses, and respective niche on the battlefield that they excel at to counter eachother. If one thing overpowers everything else, what's to point of having variety outside of novelty? Diversity. Imagine a hypothetical battle between two equally-skilled squads, both employing teamwork to optimize the strengths of their respective weapons (snipers providing cover fire, etc.). Now imagine that one squad is using nothing but ARs, and the other using a mix of weapons. Which squad do you think would come out on top? ARs DON'T overpower everything on the field. A sniper rifle is still a better alternative for long-distance support, for example. However, that's not to say that Diversity means all weapons are used equally, either. It just means that all weapons have a place and a purpose, and, right now, most of them do. Most doesn't cut it when 1 or 2 weapons are more effective that the 10 others by comparison. More effective at what, sniping? CQC? AV? What weaknesses does the AR have compared to other weapons? |
Sloth9230
Deepspace Digital
2453
|
Posted - 2013.07.17 23:00:00 -
[49] - Quote
Stefan Stahl wrote:By the way, I think ARs offer a lot of variety within themselves. Nobody compares the Scrambler Rifle and the Assault Scrambler Rifle, but for some reason the AR and the TAR are the same thing in people's mind. And then there's the Burst and the Breach AR too.
Right now the stock AR is a tiny bit too good, but otherwise I'm quite happy with the diversity in the game. You just never know what kind of loadout is going to pop around the corner. all versions except regular suck, they aren't worth discussing. |
Promethius Franklin
DUST University Ivy League
55
|
Posted - 2013.07.17 23:02:00 -
[50] - Quote
Cosgar wrote:What weaknesses does the AR have compared to other weapons? Which weapon? |
|
Cosgar
ParagonX
2726
|
Posted - 2013.07.17 23:04:00 -
[51] - Quote
Promethius Franklin wrote:Cosgar wrote:What weaknesses does the AR have compared to other weapons? Which weapon? Surprise me |
Rogatien Merc
Red Star. EoN.
434
|
Posted - 2013.07.17 23:04:00 -
[52] - Quote
have said before...
think in terms of RL military (shut up, i know it's a game)
... it's built around everyone being able to use a standard weapon (AK-47, M16, w/e). this is your baseline.
... everything else in the military's inventory is specialized and brings certain advantages/disadvantages compared to that baseline. so in a sense, the predominance of ARs makes some sort of sense - everyone is playing average joe infantry guy because it's what they are able to play best.
having said baseline doesn't necessarily hurt anything in this game.
diversity? is not a goal in itself. the goal is to make sure that specializing has proper advantages as well as disadvantages and then everyone can play within their playstyle. long range, close range, or mid range ... using a specialized weapon to leverage its advantages and compensate for disadvantages requires additional time commitment, tactical awareness, ... whatever. not even sure what my point was now.
in conclusion: AR's fine, other weapons are ok. except for CFLP. nerf that ****. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
152
|
Posted - 2013.07.17 23:05:00 -
[53] - Quote
Promethius Franklin wrote:Buster Friently wrote: This is all good, hypothetically. The reality doesn't support this, at least in pub matches. Even in PC data, the AR is only outused by the HMG, interestingly.
But I'm only asking if this matters, not why it's the case that AR usage is so out of the norm.
I'd say no, it doesn't. Remembering that other weapons excel situationally yet tend to suffer greatly outside of specialty and considering how frequently a frontliner may find themselves outside of that specialty, it's fair for a general purpose weapon to find a home in the hands of a large portion of the player base.
I believe it DOES matter, in that (in spite of what you see in pub matches, or which weapon is most used) a more diverse team, working together and playing to their strengths, will have an advantage over one that is not diverse, if only because they would be better equipped to deal with a wider variety if situations (sniping in open terrain, CQ weapons in CQC, for example), and respond more effectively against a wider variety of enemy tactics.
The "general purpose" AR squad can still be effective, and might win some battles, but the more diverse team is more likely to win the war, IMO. |
Revelations 514
Red Star. EoN.
84
|
Posted - 2013.07.17 23:05:00 -
[54] - Quote
Jaqen Morghalis wrote:Cosgar wrote:Every game mechanic should have its own strengths, weaknesses, and respective niche on the battlefield that they excel at to counter eachother. If one thing overpowers everything else, what's to point of having variety outside of novelty? Diversity. Imagine a hypothetical battle between two equally-skilled squads, both employing teamwork to optimize the strengths of their respective weapons (snipers providing cover fire, etc.). Now imagine that one squad is using nothing but ARs, and the other using a mix of weapons. Which squad do you think would come out on top? ARs DON'T overpower everything on the field. A sniper rifle is still a better alternative for long-distance support, for example. However, that's not to say that Diversity means all weapons are used equally, either. It just means that all weapons have a place and a purpose, and, right now, most of them do.
Hands down AR team wins. Seen it plenty of times to know it to be true. In a game about killing, that which kills best is king. Sure, AV is better at killing vehicles, does that mean vehicles should be as plentiful as people? I mean, its not like you have a "talk it out button".
Auto AR's don't need a massive nerf, but they should not be as accurate as they are now, especially at the ranges they hold their accuracy at. I just love that what most of the counter arguments come down to is that the AR should be better at killing people. Why? It doesn't make it very fun. Say what you want about COD, but it at least has a variety of weapons being used that suit a playstyle, and has "situational" applications, and yet not one weapon just completely dominates every situation. It actually has weapon balance, (cant say it balances other things well, but weapons, yes it does).
Could better crafted levels and what not help with this, well sure. But since ideally we want levels to "auto-generate" and be fresh each play, this cannot be achieved. So regardless if the AR "should" be the best anti-personal gun or not, making it so is not a recipe for fun and diverse matches. IMO, AR's should have the dispersion and recoil as that of an SMG, but with a greater range and dmg obviously. |
Rogatien Merc
Red Star. EoN.
434
|
Posted - 2013.07.17 23:08:00 -
[55] - Quote
Promethius Franklin wrote:Cosgar wrote:What weaknesses does the AR have compared to other weapons? Which weapon?
- shotgun can OHKO with a wider reticle at close range.
- sniper rifle, forge gun, laser rifle have obvious range advantage.
- CFLP and mass drivers do increased damage to armor
- nova knives can OHKO without giving opponent chance to react.
- scrambler rifle offers ability to charge for high alpha headshots.
- mass drivers are better at assist farming / lolareadenial |
Sloth9230
Deepspace Digital
2453
|
Posted - 2013.07.17 23:08:00 -
[56] - Quote
Cosgar wrote:Promethius Franklin wrote:Cosgar wrote:What weaknesses does the AR have compared to other weapons? Which weapon? Surprise me *busts out CCP's nerf hammer* *nerfs MDs again*
Surprise! |
Promethius Franklin
DUST University Ivy League
56
|
Posted - 2013.07.17 23:10:00 -
[57] - Quote
Cosgar wrote:Promethius Franklin wrote:Cosgar wrote:What weaknesses does the AR have compared to other weapons? Which weapon? Surprise me Just limiting to other light weapons:
Can't outrage an sniper rifle, also doesn't have the per bullet damage potential for 1-2 hit kills Don't have the ability to OHK or near OHK like a shotgun MD has greater crowd control ability and slightly less line of sight reliance ScR does better against shields which helps in the current Cal Logi proliferation, personally I seem to get better mid range accuracy with the SR as well. |
Sloth9230
Deepspace Digital
2455
|
Posted - 2013.07.17 23:11:00 -
[58] - Quote
Rogatien Merc wrote:Promethius Franklin wrote:Cosgar wrote:What weaknesses does the AR have compared to other weapons? Which weapon? - shotgun can OHKO with a wider reticle at close range. - sniper rifle, forge gun, laser rifle have obvious range advantage. - CFLP and mass drivers do increased damage to armor - nova knives can OHKO without giving opponent chance to react. - scrambler rifle offers ability to charge for high alpha headshots. - mass drivers are better at assist farming / lolareadenial All those weapons suck, even in their own niches, the AR might not be the best at anything, but it certainly is second best at everything, and definitely not a true "jack of all trades, master of none" weapon, it simply isn't average enough for that.
Oh, but this fine because they don't have the range of snipers and can't OHKO |
Promethius Franklin
DUST University Ivy League
56
|
Posted - 2013.07.17 23:13:00 -
[59] - Quote
Sloth9230 wrote:Rogatien Merc wrote:Promethius Franklin wrote:Cosgar wrote:What weaknesses does the AR have compared to other weapons? Which weapon? - shotgun can OHKO with a wider reticle at close range. - sniper rifle, forge gun, laser rifle have obvious range advantage. - CFLP and mass drivers do increased damage to armor - nova knives can OHKO without giving opponent chance to react. - scrambler rifle offers ability to charge for high alpha headshots. - mass drivers are better at assist farming / lolareadenial All those weapons suck, even in their own niches, the AR might not be the best at anything, but it certainly is second best, and definitely not a true "jack of all trades, master of none" weapon, it simply isn't average enough for that. Oh, but this fine because they don't have the range of snipers I suppose when you are determined to let your preconceived bias override your reading comprehension that is the conclusion you would come to. |
Buster Friently
Rosen Association
1181
|
Posted - 2013.07.17 23:15:00 -
[60] - Quote
Rogatien Merc wrote:have said before...
think in terms of RL military (shut up, i know it's a game)
... it's built around everyone being able to use a standard weapon (AK-47, M16, w/e). this is your baseline.
... everything else in the military's inventory is specialized and brings certain advantages/disadvantages compared to that baseline. so in a sense, the predominance of ARs makes some sort of sense - everyone is playing average joe infantry guy because it's what they are able to play best.
having said baseline doesn't necessarily hurt anything in this game.
diversity? is not a goal in itself. the goal is to make sure that specializing has proper advantages as well as disadvantages and then everyone can play within their playstyle. long range, close range, or mid range ... using a specialized weapon to leverage its advantages and compensate for disadvantages requires additional time commitment, tactical awareness, ... whatever. not even sure what my point was now.
in conclusion: AR's fine, other weapons are ok. except for CFLP. nerf that ****.
This argument, IMHO doesn't really hold water though. Unlike the real military forces of the world, CCP designs each and every weapon to be a part of the game. it takes time to design them. They wouldn't spend this time if they weren't meant to be useful.
|
|
Ruthless Lee
The Eliminators
8
|
Posted - 2013.07.17 23:15:00 -
[61] - Quote
Sloth9230 wrote:Cosgar wrote:Promethius Franklin wrote:Cosgar wrote:What weaknesses does the AR have compared to other weapons? Which weapon? Surprise me *busts out CCP's nerf hammer* *nerfs MDs again* Surprise!
Not cool!!! |
Promethius Franklin
DUST University Ivy League
56
|
Posted - 2013.07.17 23:18:00 -
[62] - Quote
Jaqen Morghalis wrote:Promethius Franklin wrote:Buster Friently wrote: This is all good, hypothetically. The reality doesn't support this, at least in pub matches. Even in PC data, the AR is only outused by the HMG, interestingly.
But I'm only asking if this matters, not why it's the case that AR usage is so out of the norm.
I'd say no, it doesn't. Remembering that other weapons excel situationally yet tend to suffer greatly outside of specialty and considering how frequently a frontliner may find themselves outside of that specialty, it's fair for a general purpose weapon to find a home in the hands of a large portion of the player base. I believe it DOES matter, in that (tactically-speaking and in spite of what you see in pub matches, or which weapon is most used) a more diverse team, working together and playing to their strengths, will have an advantage over one that is not diverse, if only because they would be better equipped to deal with a wider variety if situations (sniping in open terrain, CQ weapons in CQC, for example), and respond more effectively against a wider variety of enemy tactics. The "general purpose" AR squad can still be effective, and might win some battles, but the more diverse team is more likely to win the war, IMO. Keeping in mind that I haven't seen or perhaps overlooked whether the source data was compiled from instant battles, or other sources, I stand by my statement overall. There isn't in my opinion a strong enough draw for things outside of instant battles with alot more soloing and uncoordinated squads, thus more "do it all myself" types which screams for the general versatility of the AR. |
Rogatien Merc
Red Star. EoN.
436
|
Posted - 2013.07.17 23:20:00 -
[63] - Quote
Sloth9230 wrote:Rogatien Merc wrote:Promethius Franklin wrote:Cosgar wrote:What weaknesses does the AR have compared to other weapons? Which weapon? - shotgun can OHKO with a wider reticle at close range. - sniper rifle, forge gun, laser rifle have obvious range advantage. - CFLP and mass drivers do increased damage to armor - nova knives can OHKO without giving opponent chance to react. - scrambler rifle offers ability to charge for high alpha headshots. - mass drivers are better at assist farming / lolareadenial All those weapons suck, even in their own niches, the AR might not be the best at anything, but it certainly is second best at everything, and definitely not a true "jack of all trades, master of none" weapon, it simply isn't average enough for that. Oh, but this fine because they don't have the range of snipers and can't OHKO sniper rifles, forge guns, shotguns and... CFLP suck? |
Rogatien Merc
Red Star. EoN.
436
|
Posted - 2013.07.17 23:22:00 -
[64] - Quote
Buster Friently wrote:Rogatien Merc wrote:have said before...
think in terms of RL military (shut up, i know it's a game)
... it's built around everyone being able to use a standard weapon (AK-47, M16, w/e). this is your baseline.
... everything else in the military's inventory is specialized and brings certain advantages/disadvantages compared to that baseline. so in a sense, the predominance of ARs makes some sort of sense - everyone is playing average joe infantry guy because it's what they are able to play best.
having said baseline doesn't necessarily hurt anything in this game.
diversity? is not a goal in itself. the goal is to make sure that specializing has proper advantages as well as disadvantages and then everyone can play within their playstyle. long range, close range, or mid range ... using a specialized weapon to leverage its advantages and compensate for disadvantages requires additional time commitment, tactical awareness, ... whatever. not even sure what my point was now.
in conclusion: AR's fine, other weapons are ok. except for CFLP. nerf that ****. This argument, IMHO doesn't really hold water though. Unlike the real military forces of the world, CCP designs each and every weapon to be a part of the game. It takes time to design them. They wouldn't spend this time if they weren't meant to be useful. It's sort of my point. Useful does not have to mean abundant. Niche does not mean useless. Popular does not mean OP. And rarely seen can sometimes only mean people haven't explored all of the options yet. Forge guns and drop uplinks (modules being relevant to tangential discussion as well) have shown their true worth with the advent of PC, for example. |
Sloth9230
Deepspace Digital
2456
|
Posted - 2013.07.17 23:23:00 -
[65] - Quote
Rogatien Merc wrote:Sloth9230 wrote:Rogatien Merc wrote:Promethius Franklin wrote:Cosgar wrote:What weaknesses does the AR have compared to other weapons? Which weapon? - shotgun can OHKO with a wider reticle at close range. - sniper rifle, forge gun, laser rifle have obvious range advantage. - CFLP and mass drivers do increased damage to armor - nova knives can OHKO without giving opponent chance to react. - scrambler rifle offers ability to charge for high alpha headshots. - mass drivers are better at assist farming / lolareadenial All those weapons suck, even in their own niches, the AR might not be the best at anything, but it certainly is second best at everything, and definitely not a true "jack of all trades, master of none" weapon, it simply isn't average enough for that. Oh, but this fine because they don't have the range of snipers and can't OHKO sniper rifles, forge guns, shotguns and... CFLP suck? Okay, okay, snipers and FGS are fine, Shotguns, had their range shortened too much, but are still "usable", CFLP have a confirmed nerf hammer coming in.
And like the shotgun, ARs would still be usable IF they had a few nerfs, but they won't get nerfed. If we brought the dmg from 34 down to 30, do you really think it would be unusable? |
hakeru tekidoki
Condotta Rouvenor Gallente Federation
1
|
Posted - 2013.07.17 23:24:00 -
[66] - Quote
the AR is the obvious first choice to get down to battle. the problem i see affecting diversity is to have to go to the marketplace to check selection and then have to spend SP on a weapon that won't suit my style just to try it out plot thickens ..
|
Buster Friently
Rosen Association
1182
|
Posted - 2013.07.17 23:28:00 -
[67] - Quote
Rogatien Merc wrote:Buster Friently wrote:Rogatien Merc wrote:have said before...
think in terms of RL military (shut up, i know it's a game)
... it's built around everyone being able to use a standard weapon (AK-47, M16, w/e). this is your baseline.
... everything else in the military's inventory is specialized and brings certain advantages/disadvantages compared to that baseline. so in a sense, the predominance of ARs makes some sort of sense - everyone is playing average joe infantry guy because it's what they are able to play best.
having said baseline doesn't necessarily hurt anything in this game.
diversity? is not a goal in itself. the goal is to make sure that specializing has proper advantages as well as disadvantages and then everyone can play within their playstyle. long range, close range, or mid range ... using a specialized weapon to leverage its advantages and compensate for disadvantages requires additional time commitment, tactical awareness, ... whatever. not even sure what my point was now.
in conclusion: AR's fine, other weapons are ok. except for CFLP. nerf that ****. This argument, IMHO doesn't really hold water though. Unlike the real military forces of the world, CCP designs each and every weapon to be a part of the game. It takes time to design them. They wouldn't spend this time if they weren't meant to be useful. It's sort of my point. Useful does not have to mean abundant. Niche does not mean useless. Popular does not mean OP. And rarely seen can sometimes only mean people haven't explored all of the options yet. Forge guns and drop uplinks (modules being relevant to tangential discussion as well) have shown their true worth with the advent of PC, for example.
Well, I would say that this is partially true. Having said that though, ARs and SRs together amount to more kills than all 10 other weapons combined. Of those two, ARs and Sniper Rifles, ARs are twice more popular than Sniper Rifles.
To me, this is not good diversity. It makes the game AR 514. It means there's no point in using the other weapons at all really because the times they're useful are so far and between the overwhelmingly useful AR that they have become irrelevant.
Diversity isn't being represented. I find it a problem. Do you?
|
Ruthless Lee
The Eliminators
8
|
Posted - 2013.07.17 23:28:00 -
[68] - Quote
hakeru tekidoki wrote:the AR is the obvious first choice to get down to battle. the problem i see affecting diversity is to have to go to the marketplace to check selection and then have to spend SP on a weapon that won't suit my style just to try it out plot thickens ..
I'd love it if there were more militia weapons available... |
Rogatien Merc
Red Star. EoN.
436
|
Posted - 2013.07.17 23:30:00 -
[69] - Quote
Sloth9230 wrote: Okay, okay, snipers and FGS are fine, Shotguns, had their range shortened too much, but are still "usable", CFLP have a confirmed nerf hammer coming in.
And like the shotgun, ARs would still be usable IF they had a few nerfs, but they won't get nerfed.
TAC AR was nerfed, appropriately, and is still quite fun to use.
Oh and I forgot ... in CQC or against armor an SMG is boss compared to the AR; the ADS on an SMG has similar lack of kick/dispersion as well. It's just that few have skilled into this weapon to a high enough level or been cognizant of shield/armor resistances to the point that they will actively switch to the SMG for its bonuses.
AR is the default on the starter suits, it's arguably the most noob friendly because it is intuitive, and it's going to be the 'weapon of the masses' "For-Ev-Er" ... but my point is that this fact isn't necessarily detrimental since the other weapons are more effective than the AR in various niches or specialized roles. |
Rogatien Merc
Red Star. EoN.
436
|
Posted - 2013.07.17 23:32:00 -
[70] - Quote
Buster Friently wrote:Rogatien Merc wrote:Buster Friently wrote:Rogatien Merc wrote:have said before...
think in terms of RL military (shut up, i know it's a game)
... it's built around everyone being able to use a standard weapon (AK-47, M16, w/e). this is your baseline.
... everything else in the military's inventory is specialized and brings certain advantages/disadvantages compared to that baseline. so in a sense, the predominance of ARs makes some sort of sense - everyone is playing average joe infantry guy because it's what they are able to play best.
having said baseline doesn't necessarily hurt anything in this game.
diversity? is not a goal in itself. the goal is to make sure that specializing has proper advantages as well as disadvantages and then everyone can play within their playstyle. long range, close range, or mid range ... using a specialized weapon to leverage its advantages and compensate for disadvantages requires additional time commitment, tactical awareness, ... whatever. not even sure what my point was now.
in conclusion: AR's fine, other weapons are ok. except for CFLP. nerf that ****. This argument, IMHO doesn't really hold water though. Unlike the real military forces of the world, CCP designs each and every weapon to be a part of the game. It takes time to design them. They wouldn't spend this time if they weren't meant to be useful. It's sort of my point. Useful does not have to mean abundant. Niche does not mean useless. Popular does not mean OP. And rarely seen can sometimes only mean people haven't explored all of the options yet. Forge guns and drop uplinks (modules being relevant to tangential discussion as well) have shown their true worth with the advent of PC, for example. Well, I would say that this is partially true. Having said that though, ARs and SRs together amount to more kills than all 10 other weapons combined. Of those two, ARs and Sniper Rifles, ARs are twice more popular than Sniper Rifles. To me, this is not good diversity. It makes the game AR 514. It means there's no point in using the other weapons at all really because the times they're useful are so far and between the overwhelmingly useful AR that they have become irrelevant. Diversity isn't being represented. I find it a problem. Do you?
Definitions of diversity aside (acceptable levels being subjective/opinion-based so w/e), I do not find a problem with a majority of people using ARs, no, and there's not much else for either side to add to this argument at this point lol.
[EDIT TO AVOID SPAMMING: Your point "It means there's no point in using the other weapons at all really because the times they're useful are so far and between the overwhelmingly useful AR that they have become irrelevant" is somewhat mistaken; the data only indicates that ARs are predominant on the battlefield not that using a non-AR weapon will rarely be useful. (i.e. 100 people using ARs get 10 kills each for 1000 kills. 2 guys using shotgun effectively get 20 kills each...) |
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Scheneighnay McBob
Tribal Band Dust Mercenaries Immortals of War
2388
|
Posted - 2013.07.17 23:33:00 -
[71] - Quote
I want diversity, but not the kind of diversity that games like CoD and Battlefield have where there are just a ton of similar weapons with just slightly different stats. |
Buster Friently
Rosen Association
1183
|
Posted - 2013.07.17 23:34:00 -
[72] - Quote
Rogatien Merc wrote:Buster Friently wrote:Rogatien Merc wrote:Buster Friently wrote:Rogatien Merc wrote:have said before...
think in terms of RL military (shut up, i know it's a game)
... it's built around everyone being able to use a standard weapon (AK-47, M16, w/e). this is your baseline.
... everything else in the military's inventory is specialized and brings certain advantages/disadvantages compared to that baseline. so in a sense, the predominance of ARs makes some sort of sense - everyone is playing average joe infantry guy because it's what they are able to play best.
having said baseline doesn't necessarily hurt anything in this game.
diversity? is not a goal in itself. the goal is to make sure that specializing has proper advantages as well as disadvantages and then everyone can play within their playstyle. long range, close range, or mid range ... using a specialized weapon to leverage its advantages and compensate for disadvantages requires additional time commitment, tactical awareness, ... whatever. not even sure what my point was now.
in conclusion: AR's fine, other weapons are ok. except for CFLP. nerf that ****. This argument, IMHO doesn't really hold water though. Unlike the real military forces of the world, CCP designs each and every weapon to be a part of the game. It takes time to design them. They wouldn't spend this time if they weren't meant to be useful. It's sort of my point. Useful does not have to mean abundant. Niche does not mean useless. Popular does not mean OP. And rarely seen can sometimes only mean people haven't explored all of the options yet. Forge guns and drop uplinks (modules being relevant to tangential discussion as well) have shown their true worth with the advent of PC, for example. Well, I would say that this is partially true. Having said that though, ARs and SRs together amount to more kills than all 10 other weapons combined. Of those two, ARs and Sniper Rifles, ARs are twice more popular than Sniper Rifles. To me, this is not good diversity. It makes the game AR 514. It means there's no point in using the other weapons at all really because the times they're useful are so far and between the overwhelmingly useful AR that they have become irrelevant. Diversity isn't being represented. I find it a problem. Do you? Definitions of diversity aside (acceptable levels being subjective/opinion-based so w/e), I do not find a problem with a majority of people using ARs, no, and there's not much else for either side to add to this argument at this point lol.
Thanks. I'm not trying to argue. I'm trying to ask a question, which you finally answered.
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Rogatien Merc
Red Star. EoN.
436
|
Posted - 2013.07.17 23:37:00 -
[73] - Quote
Sorry. Thought I had answered it. Also snuck a stealth edit in for you |
Sloth9230
Deepspace Digital
2456
|
Posted - 2013.07.17 23:41:00 -
[74] - Quote
Rogatien Merc wrote:
Oh and I forgot ... in CQC or against armor an SMG is boss compared to the AR
While the SMG does beat AR when it comes to armor, the AR has an even bigger advantage when up against shields.
These aren't real numbers, it's just an example.
An AR does 200 dmg to armor, a SMG does 250
That's a 50 point difference in favor of SMGs
Now shields, an AR does 300 to shields, a SMG does 200
That's a 100 point differnce in favor of ARs
I'd use real numbers but don't feel like logging in Of course, there are those would claim it's a side-arm and should be inferior, so we'll just have to wait for the combat rifle. |
Rogatien Merc
Red Star. EoN.
437
|
Posted - 2013.07.17 23:46:00 -
[75] - Quote
Sloth9230 wrote:Rogatien Merc wrote:
Oh and I forgot ... in CQC or against armor an SMG is boss compared to the AR
While the SMG does beat AR when it comes to armor, the AR has an even bigger advantage when up against shields. These aren't real numbers, it's just an example. An AR does 200 dmg to armor, a SMG does 250 That's a 50 point difference in favor of SMGs Now shields, an AR does 300 to shields, a SMG does 200 That's a 100 point differnce in favor of ARs I'd use real numbers but don't feel like logging in Of course, there are those would claim it's a side-arm and should be inferior, so we'll just have to wait for the combat rifle. Real numbers:
AR +10% shields -10% armor
SMG +10% armor... -5% shields |
Sloth9230
Deepspace Digital
2457
|
Posted - 2013.07.17 23:49:00 -
[76] - Quote
Rogatien Merc wrote:Sloth9230 wrote:Rogatien Merc wrote:
Oh and I forgot ... in CQC or against armor an SMG is boss compared to the AR
While the SMG does beat AR when it comes to armor, the AR has an even bigger advantage when up against shields. These aren't real numbers, it's just an example. An AR does 200 dmg to armor, a SMG does 250 That's a 50 point difference in favor of SMGs Now shields, an AR does 300 to shields, a SMG does 200 That's a 100 point differnce in favor of ARs I'd use real numbers but don't feel like logging in Of course, there are those would claim it's a side-arm and should be inferior, so we'll just have to wait for the combat rifle. Real numbers: AR +10% shields -10% armor SMG +10% armor... -5% shields Including their RoF and dmg per shot |
InvaderOf UrAnus
Commando Perkone Caldari State
0
|
Posted - 2013.07.17 23:58:00 -
[77] - Quote
Rogatien Merc wrote:Sloth9230 wrote:Rogatien Merc wrote:
Oh and I forgot ... in CQC or against armor an SMG is boss compared to the AR
While the SMG does beat AR when it comes to armor, the AR has an even bigger advantage when up against shields. These aren't real numbers, it's just an example. An AR does 200 dmg to armor, a SMG does 250 That's a 50 point difference in favor of SMGs Now shields, an AR does 300 to shields, a SMG does 200 That's a 100 point differnce in favor of ARs I'd use real numbers but don't feel like logging in Of course, there are those would claim it's a side-arm and should be inferior, so we'll just have to wait for the combat rifle. Real numbers: AR +10% shields -10% armor SMG +10% armor... -5% shields That's why you use your AR to do some damage. Then your SMG to finish them off. Also maxing your shields and shield regulation is a good thing. I'm not too sure how you can counter the AR. The only way to do it is by jumping around and maybe if you're going against a new player, or an unskilled one you will win. Believe it or not. I don't like how there's no recoil. It's actually kinda difficult to aim at medium range because you could move the gun a centimeter away and it would still miss.
Anyway, Dust isn't cod. The maps are huge and most areas are unused to you can grab a sniper rifle or just jump on the roof of a building and 2shot people. Just remember, bring a nanohive so that you can sit up there and spam away.
Possible suggestion: Increase reload time. AR's reload pretty fast, you jump up and by the time you land it's already reloaded. |
Rogatien Merc
Red Star. EoN.
439
|
Posted - 2013.07.18 02:20:00 -
[78] - Quote
Sloth9230 wrote:Rogatien Merc wrote:Sloth9230 wrote:Rogatien Merc wrote:
Oh and I forgot ... in CQC or against armor an SMG is boss compared to the AR
While the SMG does beat AR when it comes to armor, the AR has an even bigger advantage when up against shields. These aren't real numbers, it's just an example. An AR does 200 dmg to armor, a SMG does 250 That's a 50 point difference in favor of SMGs Now shields, an AR does 300 to shields, a SMG does 200 That's a 100 point differnce in favor of ARs I'd use real numbers but don't feel like logging in Of course, there are those would claim it's a side-arm and should be inferior, so we'll just have to wait for the combat rifle. Real numbers: AR +10% shields -10% armor SMG +10% armor... -5% shields Including their RoF and dmg per shot
Ok.
Duv AR: 37.4 dmg/rnd, 750 rnds/min, 60shots in a mag // 467.5 dps (420.75 armor / 514.25 shield)
SixKin SMG: 25.3 dmg/rnd, 1000 rnds/min, 80shots in a mag // 421.7 dps (463.87 armor / 379.53 shield)
... Duvolle enjoys a 10.9% advantage in the base dps department (35.5% advantage on shields) over the SMG as well as advantage in range. The SMG has a 10.2% advantage against armor, as well as the advantage in fitting requirements, reload speed, and dual wield potential. With maxed Min Assault bonus, it will also have significantly more damage per clip with no comparable advantage to AR; however the AR's significant advantage at range and shield makes it preferable for non CQC applications...
... but it's decent, as well as the more deadly option paired with flux grenades.
My point just being that other weapons are certainly viable if you take the effort to create the situations in which they excel. |
Revelations 514
Red Star. EoN.
88
|
Posted - 2013.07.18 16:31:00 -
[79] - Quote
I have specced into SMG, and while it is useful it still has more kick and dispersion with lvl 4 prof in both abilities that affect recoil and dispersion; than an AR. I have 0 SP in AR skills and the militia frontline suit's militia AR is the most accurate thing I have shot aside from a sniper, (and quite a bit faster/easier to aim than one). So IMO the SMG's dispersion and recoil are much greater than that of any AR. TAC AR's are supposed to be accurate, auto AR's I would think should not. |
Buster Friently
Rosen Association
1190
|
Posted - 2013.07.18 18:27:00 -
[80] - Quote
Rogatien Merc wrote:Sloth9230 wrote:Rogatien Merc wrote:Sloth9230 wrote:Rogatien Merc wrote:
Oh and I forgot ... in CQC or against armor an SMG is boss compared to the AR
While the SMG does beat AR when it comes to armor, the AR has an even bigger advantage when up against shields. These aren't real numbers, it's just an example. An AR does 200 dmg to armor, a SMG does 250 That's a 50 point difference in favor of SMGs Now shields, an AR does 300 to shields, a SMG does 200 That's a 100 point differnce in favor of ARs I'd use real numbers but don't feel like logging in Of course, there are those would claim it's a side-arm and should be inferior, so we'll just have to wait for the combat rifle. Real numbers: AR +10% shields -10% armor SMG +10% armor... -5% shields Including their RoF and dmg per shot Ok. Duv AR: 37.4 dmg/rnd, 750 rnds/min, 60shots in a mag // 467.5 dps (420.75 armor / 514.25 shield) SixKin SMG: 25.3 dmg/rnd, 1000 rnds/min, 80shots in a mag // 421.7 dps (463.87 armor / 379.53 shield) ... Duvolle enjoys a 10.9% advantage in the base dps department (35.5% advantage on shields) over the SMG as well as advantage in range. The SMG has a 10.2% advantage against armor, as well as the advantage in fitting requirements, reload speed, and dual wield potential. With maxed Min Assault bonus, it will also have significantly more damage per clip with no comparable advantage to AR; however the AR's significant advantage at range and shield makes it preferable for non CQC applications... ... but it's decent, as well as the more deadly option paired with flux grenades. My point just being that other weapons are certainly viable if you take the effort to create the situations in which they excel.
Actually, you've pretty much just proved why the AR is the only weapon that really matters.
The SMG, just barely exceeds the AR in the CQC role to which it should excel.
This is the problem. The AR should be a generalist weapon, not barely beaten by other weapons that are clearly niche weapons like the SMG. Granted, we are talking about light vs sidearm, but honestly, the situation is actually worse if you compare the AR to anything but the SMG. Even still the AR is so marginally close to the performance of the SMG to make using the SMG instead of the AR pointless.
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Killar-12
Intrepidus XI EoN.
333
|
Posted - 2013.07.18 22:28:00 -
[81] - Quote
Rogatien Merc wrote:Sloth9230 wrote:Rogatien Merc wrote:Promethius Franklin wrote:Cosgar wrote:What weaknesses does the AR have compared to other weapons? Which weapon? - shotgun can OHKO with a wider reticle at close range. - sniper rifle, forge gun, laser rifle have obvious range advantage. - CFLP and mass drivers do increased damage to armor - nova knives can OHKO without giving opponent chance to react. - scrambler rifle offers ability to charge for high alpha headshots. - mass drivers are better at assist farming / lolareadenial All those weapons suck, even in their own niches, the AR might not be the best at anything, but it certainly is second best at everything, and definitely not a true "jack of all trades, master of none" weapon, it simply isn't average enough for that. Oh, but this fine because they don't have the range of snipers and can't OHKO sniper rifles, forge guns, shotguns and... CFLP suck? Weapons that are OP CFLP (RoF nerf needed) ,Shield LLAVs front bumpers (add anti-shield AV) Weapons that are balenced ScR,MD,AR,Sniper,Shotty,FG,HMG,Knives,Swarms,SMG,ScPistol,most turrets Weapons that are UP Laser Rifles(range buff can't compete with Tac AR),Plasma Cannon (reduce Arc, increase projectile speed, increase Direct damage),Small Railgun turrets(increase direct Damage or make like hybrid equivelents to missles) |
Buster Friently
Rosen Association
1286
|
Posted - 2013.07.25 21:45:00 -
[82] - Quote
Dust, bringing lack of diversity since 2013. |
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