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Killar-12
Greatness Achieved Through Training EoN.
197
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Posted - 2013.07.17 21:46:00 -
[31] - Quote
Jaqen Morghalis wrote:Also remember that two of the four basic starter fits come stocked with an unlimited supply of free ARs, while the other two are the Sniper and AV fits
The fact that anyone running a free suit to save ISK is probably using an AR is bound to significantly skew your data in it's favor. Shoud the Amarr Starter fit come with ScRs? |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
89
|
Posted - 2013.07.17 21:54:00 -
[32] - Quote
Ruthless Lee wrote:There are a lot of cool-LOOKING weapons in the game. I really like to play around with all the different stuff, and would do so even more than I have, if SP weren't an issue. Unfortunately, none of them seem to be as versatile or easy to use as the AR. Which bums me out, since I find the AR kind of boring. I've been running it on an alt the past few days, though, and it makes everything so much ... easier. It's a shame, really, since the diversity of weapons, suits, etc., is what drew me to this. Now, though, I'm thinking I may just go ahead and skill my main into an AR after all, so that when the inevitable (re)nerf comes to my mass driver, I still have something that is usable...
I've made this argument so many times, so I'll shorten it for you. The Mass Driver will not get "nerfed". It's functioning perfectly as intended. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
92
|
Posted - 2013.07.17 22:04:00 -
[33] - Quote
Jaqen Morghalis wrote:Also remember that two of the four basic starter fits come stocked with an unlimited supply of free ARs, while the other two are the Sniper and AV fits
The fact that anyone running a free suit to save ISK is probably using an AR is bound to significantly skew your data in it's favor.
This is a very interesting point and definitely can skew your statistics. Maybe you can get new data and eliminate the AR's that come from the Militia suits and only get data that comes from advanced/prototype suits. (You can see this in the kill-screen). |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
150
|
Posted - 2013.07.17 22:07:00 -
[34] - Quote
Also, many of the other weapons need to be specifically and intentionally bought and/or specced into. A player needs to go looking for them in the Marketplace, ensure they meet any SP requirements, and apply them to a custom Dropsuit, in order to use them.
The AR is handed to ALL new players, the moment they set foot into Battle Academy.
It's no surprise (to me) that the majority (at least of newer) players in pub matches would be more familiar and comfortable with, and therefor more likely to use, an AR over any of the other weapons. |
Lenex Langly
Interstellar Survey Division
0
|
Posted - 2013.07.17 22:09:00 -
[35] - Quote
Jaqen Morghalis wrote:Also, many of the other weapons need to be specifically and intentionally bought and/or specced into. A player needs to go looking for them in the Marketplace, ensure they meet any SP requirements, and apply them to a custom Dropsuit, in order to use them.
The AR is handed to ALL new players, the moment they set foot into Battle Academy.
It's no surprise (to me) that the majority (at least of newer) players in pub matches would be more familiar and comfortable with, and therefor more likely to use, an AR over any of the other weapons.
Exactly. There is a bit of a bias in the results but, nonetheless, it is an interesting statistic. |
Cosgar
ParagonX
2721
|
Posted - 2013.07.17 22:09:00 -
[36] - Quote
Every game mechanic should have its own strengths, weaknesses, and respective niche on the battlefield that they excel at to counter eachother. If one thing overpowers everything else, what's to point of having variety outside of novelty? |
Killar-12
Greatness Achieved Through Training EoN.
198
|
Posted - 2013.07.17 22:10:00 -
[37] - Quote
Lenex Langly wrote:Jaqen Morghalis wrote:Also, many of the other weapons need to be specifically and intentionally bought and/or specced into. A player needs to go looking for them in the Marketplace, ensure they meet any SP requirements, and apply them to a custom Dropsuit, in order to use them.
The AR is handed to ALL new players, the moment they set foot into Battle Academy.
It's no surprise (to me) that the majority (at least of newer) players in pub matches would be more familiar and comfortable with, and therefor more likely to use, an AR over any of the other weapons. Exactly. There is a bit of a bias in the results but, nonetheless, it is an interesting statistic. Shouldn't the Amarr Suit get a Militia Scambler Rifle? |
Ruthless Lee
The Eliminators
7
|
Posted - 2013.07.17 22:15:00 -
[38] - Quote
Cenex Langly wrote:Ruthless Lee wrote:There are a lot of cool-LOOKING weapons in the game. I really like to play around with all the different stuff, and would do so even more than I have, if SP weren't an issue. Unfortunately, none of them seem to be as versatile or easy to use as the AR. Which bums me out, since I find the AR kind of boring. I've been running it on an alt the past few days, though, and it makes everything so much ... easier. It's a shame, really, since the diversity of weapons, suits, etc., is what drew me to this. Now, though, I'm thinking I may just go ahead and skill my main into an AR after all, so that when the inevitable (re)nerf comes to my mass driver, I still have something that is usable... I've made this argument so many times, so I'll shorten it for you. The Mass Driver will not get "nerfed". It's functioning perfectly as intended.
Haha, I KNOW it is ... yet people are still complaining about it all over the boards. |
Buster Friently
Rosen Association
1180
|
Posted - 2013.07.17 22:21:00 -
[39] - Quote
Cenex Langly wrote:Ruthless Lee wrote:There are a lot of cool-LOOKING weapons in the game. I really like to play around with all the different stuff, and would do so even more than I have, if SP weren't an issue. Unfortunately, none of them seem to be as versatile or easy to use as the AR. Which bums me out, since I find the AR kind of boring. I've been running it on an alt the past few days, though, and it makes everything so much ... easier. It's a shame, really, since the diversity of weapons, suits, etc., is what drew me to this. Now, though, I'm thinking I may just go ahead and skill my main into an AR after all, so that when the inevitable (re)nerf comes to my mass driver, I still have something that is usable... I've made this argument so many times, so I'll shorten it for you. The Mass Driver will not get "nerfed". It's functioning perfectly as intended.
Personally, with respect, I think this is wildly optimistic.
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Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
151
|
Posted - 2013.07.17 22:29:00 -
[40] - Quote
Cosgar wrote:Every game mechanic should have its own strengths, weaknesses, and respective niche on the battlefield that they excel at to counter eachother. If one thing overpowers everything else, what's to point of having variety outside of novelty?
Diversity.
Imagine a hypothetical battle between two equally-skilled squads, both employing teamwork to optimize the strengths of their respective weapons (snipers providing cover fire, etc.).
Now imagine that one squad is using nothing but ARs, and the other using a mix of weapons. Which squad do you think would come out on top?
ARs DON'T overpower everything on the field. A sniper rifle is still a better alternative for long-distance support, for example.
However, that's not to say that Diversity means all weapons are used equally, either. It just means that all weapons have a place and a purpose, and, right now, most of them do. |
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Cosgar
ParagonX
2722
|
Posted - 2013.07.17 22:32:00 -
[41] - Quote
Buster Friently wrote:Cenex Langly wrote:Ruthless Lee wrote:There are a lot of cool-LOOKING weapons in the game. I really like to play around with all the different stuff, and would do so even more than I have, if SP weren't an issue. Unfortunately, none of them seem to be as versatile or easy to use as the AR. Which bums me out, since I find the AR kind of boring. I've been running it on an alt the past few days, though, and it makes everything so much ... easier. It's a shame, really, since the diversity of weapons, suits, etc., is what drew me to this. Now, though, I'm thinking I may just go ahead and skill my main into an AR after all, so that when the inevitable (re)nerf comes to my mass driver, I still have something that is usable... I've made this argument so many times, so I'll shorten it for you. The Mass Driver will not get "nerfed". It's functioning perfectly as intended. Personally, with respect, I think this is wildly optimistic. It'll take another LAN party for the MD to be nerfed again. But on that day, an army of Massholes will flood the forums once more. |
Buster Friently
Rosen Association
1180
|
Posted - 2013.07.17 22:33:00 -
[42] - Quote
Jaqen Morghalis wrote:Cosgar wrote:Every game mechanic should have its own strengths, weaknesses, and respective niche on the battlefield that they excel at to counter eachother. If one thing overpowers everything else, what's to point of having variety outside of novelty? Diversity. Imagine a hypothetical battle between two equally-skilled squads, both employing teamwork to optimize the strengths of their respective weapons (snipers providing cover fire, etc.). Now imagine that one squad is using nothing but ARs, and the other using a mix of weapons. Which squad do you think would come out on top? ARs DON'T overpower everything on the field. A sniper rifle is still a better alternative for long-distance support, for example. However, that's not to say that Diversity means all weapons are used equally, either. It just means that all weapons have a place and a purpose, and, right now, most of them do.
This is all good, hypothetically. The reality doesn't support this, at least in pub matches. Even in PC data, the AR is only outused by the HMG, interestingly. |
Cosgar
ParagonX
2724
|
Posted - 2013.07.17 22:42:00 -
[43] - Quote
Jaqen Morghalis wrote:Cosgar wrote:Every game mechanic should have its own strengths, weaknesses, and respective niche on the battlefield that they excel at to counter eachother. If one thing overpowers everything else, what's to point of having variety outside of novelty? Diversity. Imagine a hypothetical battle between two equally-skilled squads, both employing teamwork to optimize the strengths of their respective weapons (snipers providing cover fire, etc.). Now imagine that one squad is using nothing but ARs, and the other using a mix of weapons. Which squad do you think would come out on top? ARs DON'T overpower everything on the field. A sniper rifle is still a better alternative for long-distance support, for example. However, that's not to say that Diversity means all weapons are used equally, either. It just means that all weapons have a place and a purpose, and, right now, most of them do. Most doesn't cut it when 1 or 2 weapons are more effective that the 10 others by comparison. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
152
|
Posted - 2013.07.17 22:52:00 -
[44] - Quote
Buster Friently wrote:Jaqen Morghalis wrote:Cosgar wrote:Every game mechanic should have its own strengths, weaknesses, and respective niche on the battlefield that they excel at to counter eachother. If one thing overpowers everything else, what's to point of having variety outside of novelty? Diversity. Imagine a hypothetical battle between two equally-skilled squads, both employing teamwork to optimize the strengths of their respective weapons (snipers providing cover fire, etc.). Now imagine that one squad is using nothing but ARs, and the other using a mix of weapons. Which squad do you think would come out on top? ARs DON'T overpower everything on the field. A sniper rifle is still a better alternative for long-distance support, for example. However, that's not to say that Diversity means all weapons are used equally, either. It just means that all weapons have a place and a purpose, and, right now, most of them do. This is all good, hypothetically. The reality doesn't support this, at least in pub matches. Even in PC data, the AR is only outused by the HMG, interestingly.
I think you missed the part about diversity not meaning all weapons are used equally. Just because it is used more, doesn't make any of the other weapons useless.
Despite the fact that the AR might be predominantly used, that doesn't necessarily mean there can be no diversity. Even a squad comprised of two ARs, a Mass Driver, an HMG, a Shotgun, and a Sniper displays depth and diversity, even though there are more ARs than any other weapon. |
Promethius Franklin
DUST University Ivy League
55
|
Posted - 2013.07.17 22:54:00 -
[45] - Quote
Buster Friently wrote: This is all good, hypothetically. The reality doesn't support this, at least in pub matches. Even in PC data, the AR is only outused by the HMG, interestingly.
But I'm only asking if this matters, not why it's the case that AR usage is so out of the norm.
I'd say no, it doesn't. Remembering that other weapons excel situationally yet tend to suffer greatly outside of specialty and considering how frequently a frontliner may find themselves outside of that specialty, it's fair for a general purpose weapon to find a home in the hands of a large portion of the player base. |
Buster Friently
Rosen Association
1180
|
Posted - 2013.07.17 22:55:00 -
[46] - Quote
Jaqen Morghalis wrote:
Despite the fact that the AR might be predominantly used, that doesn't necessarily mean there can be no diversity. Even a squad comprised of two ARs, a Mass Driver, an HMG, a Shotgun, and a Sniper displays depth and diversity, even though there are more ARs than any other weapon.
What I'm saying is that while there can be diversity, there currently isn't. That's what I mean by reality vs a hypothetical.
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Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
152
|
Posted - 2013.07.17 22:55:00 -
[47] - Quote
Cosgar wrote:Jaqen Morghalis wrote:Cosgar wrote:Every game mechanic should have its own strengths, weaknesses, and respective niche on the battlefield that they excel at to counter eachother. If one thing overpowers everything else, what's to point of having variety outside of novelty? Diversity. Imagine a hypothetical battle between two equally-skilled squads, both employing teamwork to optimize the strengths of their respective weapons (snipers providing cover fire, etc.). Now imagine that one squad is using nothing but ARs, and the other using a mix of weapons. Which squad do you think would come out on top? ARs DON'T overpower everything on the field. A sniper rifle is still a better alternative for long-distance support, for example. However, that's not to say that Diversity means all weapons are used equally, either. It just means that all weapons have a place and a purpose, and, right now, most of them do. Most doesn't cut it when 1 or 2 weapons are more effective that the 10 others by comparison.
More effective at what, sniping? CQC? AV? |
Cosgar
ParagonX
2726
|
Posted - 2013.07.17 22:59:00 -
[48] - Quote
Jaqen Morghalis wrote:Cosgar wrote:Jaqen Morghalis wrote:Cosgar wrote:Every game mechanic should have its own strengths, weaknesses, and respective niche on the battlefield that they excel at to counter eachother. If one thing overpowers everything else, what's to point of having variety outside of novelty? Diversity. Imagine a hypothetical battle between two equally-skilled squads, both employing teamwork to optimize the strengths of their respective weapons (snipers providing cover fire, etc.). Now imagine that one squad is using nothing but ARs, and the other using a mix of weapons. Which squad do you think would come out on top? ARs DON'T overpower everything on the field. A sniper rifle is still a better alternative for long-distance support, for example. However, that's not to say that Diversity means all weapons are used equally, either. It just means that all weapons have a place and a purpose, and, right now, most of them do. Most doesn't cut it when 1 or 2 weapons are more effective that the 10 others by comparison. More effective at what, sniping? CQC? AV? What weaknesses does the AR have compared to other weapons? |
Sloth9230
Deepspace Digital
2453
|
Posted - 2013.07.17 23:00:00 -
[49] - Quote
Stefan Stahl wrote:By the way, I think ARs offer a lot of variety within themselves. Nobody compares the Scrambler Rifle and the Assault Scrambler Rifle, but for some reason the AR and the TAR are the same thing in people's mind. And then there's the Burst and the Breach AR too.
Right now the stock AR is a tiny bit too good, but otherwise I'm quite happy with the diversity in the game. You just never know what kind of loadout is going to pop around the corner. all versions except regular suck, they aren't worth discussing. |
Promethius Franklin
DUST University Ivy League
55
|
Posted - 2013.07.17 23:02:00 -
[50] - Quote
Cosgar wrote:What weaknesses does the AR have compared to other weapons? Which weapon? |
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Cosgar
ParagonX
2726
|
Posted - 2013.07.17 23:04:00 -
[51] - Quote
Promethius Franklin wrote:Cosgar wrote:What weaknesses does the AR have compared to other weapons? Which weapon? Surprise me |
Rogatien Merc
Red Star. EoN.
434
|
Posted - 2013.07.17 23:04:00 -
[52] - Quote
have said before...
think in terms of RL military (shut up, i know it's a game)
... it's built around everyone being able to use a standard weapon (AK-47, M16, w/e). this is your baseline.
... everything else in the military's inventory is specialized and brings certain advantages/disadvantages compared to that baseline. so in a sense, the predominance of ARs makes some sort of sense - everyone is playing average joe infantry guy because it's what they are able to play best.
having said baseline doesn't necessarily hurt anything in this game.
diversity? is not a goal in itself. the goal is to make sure that specializing has proper advantages as well as disadvantages and then everyone can play within their playstyle. long range, close range, or mid range ... using a specialized weapon to leverage its advantages and compensate for disadvantages requires additional time commitment, tactical awareness, ... whatever. not even sure what my point was now.
in conclusion: AR's fine, other weapons are ok. except for CFLP. nerf that ****. |
Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
152
|
Posted - 2013.07.17 23:05:00 -
[53] - Quote
Promethius Franklin wrote:Buster Friently wrote: This is all good, hypothetically. The reality doesn't support this, at least in pub matches. Even in PC data, the AR is only outused by the HMG, interestingly.
But I'm only asking if this matters, not why it's the case that AR usage is so out of the norm.
I'd say no, it doesn't. Remembering that other weapons excel situationally yet tend to suffer greatly outside of specialty and considering how frequently a frontliner may find themselves outside of that specialty, it's fair for a general purpose weapon to find a home in the hands of a large portion of the player base.
I believe it DOES matter, in that (in spite of what you see in pub matches, or which weapon is most used) a more diverse team, working together and playing to their strengths, will have an advantage over one that is not diverse, if only because they would be better equipped to deal with a wider variety if situations (sniping in open terrain, CQ weapons in CQC, for example), and respond more effectively against a wider variety of enemy tactics.
The "general purpose" AR squad can still be effective, and might win some battles, but the more diverse team is more likely to win the war, IMO. |
Revelations 514
Red Star. EoN.
84
|
Posted - 2013.07.17 23:05:00 -
[54] - Quote
Jaqen Morghalis wrote:Cosgar wrote:Every game mechanic should have its own strengths, weaknesses, and respective niche on the battlefield that they excel at to counter eachother. If one thing overpowers everything else, what's to point of having variety outside of novelty? Diversity. Imagine a hypothetical battle between two equally-skilled squads, both employing teamwork to optimize the strengths of their respective weapons (snipers providing cover fire, etc.). Now imagine that one squad is using nothing but ARs, and the other using a mix of weapons. Which squad do you think would come out on top? ARs DON'T overpower everything on the field. A sniper rifle is still a better alternative for long-distance support, for example. However, that's not to say that Diversity means all weapons are used equally, either. It just means that all weapons have a place and a purpose, and, right now, most of them do.
Hands down AR team wins. Seen it plenty of times to know it to be true. In a game about killing, that which kills best is king. Sure, AV is better at killing vehicles, does that mean vehicles should be as plentiful as people? I mean, its not like you have a "talk it out button".
Auto AR's don't need a massive nerf, but they should not be as accurate as they are now, especially at the ranges they hold their accuracy at. I just love that what most of the counter arguments come down to is that the AR should be better at killing people. Why? It doesn't make it very fun. Say what you want about COD, but it at least has a variety of weapons being used that suit a playstyle, and has "situational" applications, and yet not one weapon just completely dominates every situation. It actually has weapon balance, (cant say it balances other things well, but weapons, yes it does).
Could better crafted levels and what not help with this, well sure. But since ideally we want levels to "auto-generate" and be fresh each play, this cannot be achieved. So regardless if the AR "should" be the best anti-personal gun or not, making it so is not a recipe for fun and diverse matches. IMO, AR's should have the dispersion and recoil as that of an SMG, but with a greater range and dmg obviously. |
Rogatien Merc
Red Star. EoN.
434
|
Posted - 2013.07.17 23:08:00 -
[55] - Quote
Promethius Franklin wrote:Cosgar wrote:What weaknesses does the AR have compared to other weapons? Which weapon?
- shotgun can OHKO with a wider reticle at close range.
- sniper rifle, forge gun, laser rifle have obvious range advantage.
- CFLP and mass drivers do increased damage to armor
- nova knives can OHKO without giving opponent chance to react.
- scrambler rifle offers ability to charge for high alpha headshots.
- mass drivers are better at assist farming / lolareadenial |
Sloth9230
Deepspace Digital
2453
|
Posted - 2013.07.17 23:08:00 -
[56] - Quote
Cosgar wrote:Promethius Franklin wrote:Cosgar wrote:What weaknesses does the AR have compared to other weapons? Which weapon? Surprise me *busts out CCP's nerf hammer* *nerfs MDs again*
Surprise! |
Promethius Franklin
DUST University Ivy League
56
|
Posted - 2013.07.17 23:10:00 -
[57] - Quote
Cosgar wrote:Promethius Franklin wrote:Cosgar wrote:What weaknesses does the AR have compared to other weapons? Which weapon? Surprise me Just limiting to other light weapons:
Can't outrage an sniper rifle, also doesn't have the per bullet damage potential for 1-2 hit kills Don't have the ability to OHK or near OHK like a shotgun MD has greater crowd control ability and slightly less line of sight reliance ScR does better against shields which helps in the current Cal Logi proliferation, personally I seem to get better mid range accuracy with the SR as well. |
Sloth9230
Deepspace Digital
2455
|
Posted - 2013.07.17 23:11:00 -
[58] - Quote
Rogatien Merc wrote:Promethius Franklin wrote:Cosgar wrote:What weaknesses does the AR have compared to other weapons? Which weapon? - shotgun can OHKO with a wider reticle at close range. - sniper rifle, forge gun, laser rifle have obvious range advantage. - CFLP and mass drivers do increased damage to armor - nova knives can OHKO without giving opponent chance to react. - scrambler rifle offers ability to charge for high alpha headshots. - mass drivers are better at assist farming / lolareadenial All those weapons suck, even in their own niches, the AR might not be the best at anything, but it certainly is second best at everything, and definitely not a true "jack of all trades, master of none" weapon, it simply isn't average enough for that.
Oh, but this fine because they don't have the range of snipers and can't OHKO |
Promethius Franklin
DUST University Ivy League
56
|
Posted - 2013.07.17 23:13:00 -
[59] - Quote
Sloth9230 wrote:Rogatien Merc wrote:Promethius Franklin wrote:Cosgar wrote:What weaknesses does the AR have compared to other weapons? Which weapon? - shotgun can OHKO with a wider reticle at close range. - sniper rifle, forge gun, laser rifle have obvious range advantage. - CFLP and mass drivers do increased damage to armor - nova knives can OHKO without giving opponent chance to react. - scrambler rifle offers ability to charge for high alpha headshots. - mass drivers are better at assist farming / lolareadenial All those weapons suck, even in their own niches, the AR might not be the best at anything, but it certainly is second best, and definitely not a true "jack of all trades, master of none" weapon, it simply isn't average enough for that. Oh, but this fine because they don't have the range of snipers I suppose when you are determined to let your preconceived bias override your reading comprehension that is the conclusion you would come to. |
Buster Friently
Rosen Association
1181
|
Posted - 2013.07.17 23:15:00 -
[60] - Quote
Rogatien Merc wrote:have said before...
think in terms of RL military (shut up, i know it's a game)
... it's built around everyone being able to use a standard weapon (AK-47, M16, w/e). this is your baseline.
... everything else in the military's inventory is specialized and brings certain advantages/disadvantages compared to that baseline. so in a sense, the predominance of ARs makes some sort of sense - everyone is playing average joe infantry guy because it's what they are able to play best.
having said baseline doesn't necessarily hurt anything in this game.
diversity? is not a goal in itself. the goal is to make sure that specializing has proper advantages as well as disadvantages and then everyone can play within their playstyle. long range, close range, or mid range ... using a specialized weapon to leverage its advantages and compensate for disadvantages requires additional time commitment, tactical awareness, ... whatever. not even sure what my point was now.
in conclusion: AR's fine, other weapons are ok. except for CFLP. nerf that ****.
This argument, IMHO doesn't really hold water though. Unlike the real military forces of the world, CCP designs each and every weapon to be a part of the game. it takes time to design them. They wouldn't spend this time if they weren't meant to be useful.
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