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Ruthless Lee
The Eliminators
4
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Posted - 2013.07.17 20:22:00 -
[1] - Quote
There are a lot of cool-LOOKING weapons in the game. I really like to play around with all the different stuff, and would do so even more than I have, if SP weren't an issue. Unfortunately, none of them seem to be as versatile or easy to use as the AR. Which bums me out, since I find the AR kind of boring. I've been running it on an alt the past few days, though, and it makes everything so much ... easier. It's a shame, really, since the diversity of weapons, suits, etc., is what drew me to this. Now, though, I'm thinking I may just go ahead and skill my main into an AR after all, so that when the inevitable (re)nerf comes to my mass driver, I still have something that is usable... |
Ruthless Lee
The Eliminators
5
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Posted - 2013.07.17 20:48:00 -
[2] - Quote
Spademan wrote:Buster Friently wrote:Spademan wrote:The thing is, unless you drive the AR a mile into the ground, it's always going to be the most used weapon, and maybe it should be. But wait, there's more. An AR is a simple to use weapon, and many will be familiar with it. It's you standard "do all" weapon that doesn't excel in any area. Now, I'm not saying it's perfect as is, but chances are, unless the nerfhammer hits it harder than an LAV hits a heavy, it's probably going to stick as the most used weapon for a while to come, because of it's familiarity and versatility. I get that it will likely always be the most popular. My question is more about is it too popular, or is it not even important how popular it is/isn't because diversity doesn't matter? Obviously, I think it's current popularity is too high, and that this is hurting the game by hurting diversity, but I don't ever expect the AR to not be popular. We have 10 of 12 weapons though, that combined, are only used (to kill) just a little bit more than the single weapon system that is the AR. Is that a problem to you? Fair enough, yeah, I'd say the AR is a tad over the expected usage of it, although, I must say, I fear that if the flaylock is brought into line, then many will return to the AR, spiking it's numbers once again. Straight answer: Diversity is key to a game like this, more needs to be done to encourage experimentation, not punish it.
This game sort of discourages experimentation, though ... the SP cap, the SP trees/sinks, and the fact that everyone wrecks you with GEKs and Duvolles the second you step out of academy ... sort of leads you right to the AR tree, I think.
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Ruthless Lee
The Eliminators
7
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Posted - 2013.07.17 22:15:00 -
[3] - Quote
Cenex Langly wrote:Ruthless Lee wrote:There are a lot of cool-LOOKING weapons in the game. I really like to play around with all the different stuff, and would do so even more than I have, if SP weren't an issue. Unfortunately, none of them seem to be as versatile or easy to use as the AR. Which bums me out, since I find the AR kind of boring. I've been running it on an alt the past few days, though, and it makes everything so much ... easier. It's a shame, really, since the diversity of weapons, suits, etc., is what drew me to this. Now, though, I'm thinking I may just go ahead and skill my main into an AR after all, so that when the inevitable (re)nerf comes to my mass driver, I still have something that is usable... I've made this argument so many times, so I'll shorten it for you. The Mass Driver will not get "nerfed". It's functioning perfectly as intended.
Haha, I KNOW it is ... yet people are still complaining about it all over the boards. |
Ruthless Lee
The Eliminators
8
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Posted - 2013.07.17 23:15:00 -
[4] - Quote
Sloth9230 wrote:Cosgar wrote:Promethius Franklin wrote:Cosgar wrote:What weaknesses does the AR have compared to other weapons? Which weapon? Surprise me *busts out CCP's nerf hammer* *nerfs MDs again* Surprise!
Not cool!!! |
Ruthless Lee
The Eliminators
8
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Posted - 2013.07.17 23:28:00 -
[5] - Quote
hakeru tekidoki wrote:the AR is the obvious first choice to get down to battle. the problem i see affecting diversity is to have to go to the marketplace to check selection and then have to spend SP on a weapon that won't suit my style just to try it out plot thickens ..
I'd love it if there were more militia weapons available... |
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