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Abby Invo
muse.and.fury
6
|
Posted - 2013.07.16 21:33:00 -
[1] - Quote
Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution? |
richiesutie 2
Seraphim Auxiliaries CRONOS.
147
|
Posted - 2013.07.16 21:36:00 -
[2] - Quote
Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium, |
Abby Invo
muse.and.fury
7
|
Posted - 2013.07.16 21:38:00 -
[3] - Quote
richiesutie 2 wrote:Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claiming Dust maps are small in comparison to other shooters with vehicles? Because that's completely wrong. As for vehicle amount, Halo can have 4 warthogs and 4 ghosts simultaneously in most 16v16 game types and BF3 has a similar amount of roadkill capable vehicles. |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
83
|
Posted - 2013.07.16 21:39:00 -
[4] - Quote
Also because the physics are better in other games. Just touching a LAV in motion does more damage than getting hit in the face with 4 forge gun shots simultaneously. In other games you can jump on the hood, or roll off to the side for reduced damage. DUST LAVs will destroy the toughest heavy with the lightest touch. |
Abby Invo
muse.and.fury
7
|
Posted - 2013.07.16 21:42:00 -
[5] - Quote
Cygnus Gogela wrote:Also because the physics are better in other games. Just touching a LAV in motion does more damage than getting hit in the face with 4 forge gun shots simultaneously. In other games you can jump on the hood, or roll off to the side for reduced damage. DUST LAVs will destroy the toughest heavy with the lightest touch. OK, so you'd be happy with CCP putting in a whole spectrum of impact damage instead of the current binary system of fine or dead? I can agree that that would be helpful. |
hamual jackson
OSG Planetary Operations Covert Intervention
26
|
Posted - 2013.07.16 21:44:00 -
[6] - Quote
Abby Invo wrote:richiesutie 2 wrote:Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claiming Dust maps are small in comparison to other shooters with vehicles? Because that's completely wrong. As for vehicle amount, Halo can have 4 warthogs and 4 ghosts simultaneously in most 16v16 game types and BF3 has a similar amount of roadkill capable vehicles. i never had a issue where majority of the enemy wants to just drive you over instead of using the gun in a fps. Thats game breaking, might as well being playing mario kart. |
Abby Invo
muse.and.fury
7
|
Posted - 2013.07.16 21:46:00 -
[7] - Quote
hamual jackson wrote:Abby Invo wrote:richiesutie 2 wrote:Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claiming Dust maps are small in comparison to other shooters with vehicles? Because that's completely wrong. As for vehicle amount, Halo can have 4 warthogs and 4 ghosts simultaneously in most 16v16 game types and BF3 has a similar amount of roadkill capable vehicles. i never had a issue where majority of the enemy wants to just drive you over instead of using the gun in a fps. Thats game breaking, might as well being playing mario kart. But why is it an issue here and not elsewhere? What about the mechanics make it problematic? People in other games adapt just fine to it, why not us? |
Ansiiis The Trustworthy
WE ARE LEGENDS
118
|
Posted - 2013.07.16 21:46:00 -
[8] - Quote
In other FPS games the car just dents your pride, in Dust it completely destroys my wallet. And sometimes those cars drive like they had electric engines - I'm shooting people feeling like a badass and a bumble bee just pins me on a rock |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
84
|
Posted - 2013.07.16 21:50:00 -
[9] - Quote
Abby Invo wrote:Cygnus Gogela wrote:Also because the physics are better in other games. Just touching a LAV in motion does more damage than getting hit in the face with 4 forge gun shots simultaneously. In other games you can jump on the hood, or roll off to the side for reduced damage. DUST LAVs will destroy the toughest heavy with the lightest touch. OK, so you'd be happy with CCP putting in a whole spectrum of impact damage instead of the current binary system of fine or dead? I can agree that that would be helpful. Exactly. |
Mike Poole
Kirkinen Risk Control Caldari State
316
|
Posted - 2013.07.16 21:51:00 -
[10] - Quote
How do other games handle friendly road kills? I can't imagine any reputable game would allow people to one hit kill an enemy and just push a friendly off to the side. So many time's I've been in an actual firefight as you would expect from an fps when a LAV peels around the corner knocking their buddies aside and steamrolling everyone else.
Add in the fact that thanks to free LAVs you have a game that is supposed to be centered around investments of isk and SP reduced to a bunch of idiots losing absolutely nothing for spawning and crashing free LAVs over and over and over while the people they one hit kill are actually losing something. |
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hamual jackson
OSG Planetary Operations Covert Intervention
26
|
Posted - 2013.07.16 21:51:00 -
[11] - Quote
Abby Invo wrote:hamual jackson wrote:Abby Invo wrote:richiesutie 2 wrote:Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claiming Dust maps are small in comparison to other shooters with vehicles? Because that's completely wrong. As for vehicle amount, Halo can have 4 warthogs and 4 ghosts simultaneously in most 16v16 game types and BF3 has a similar amount of roadkill capable vehicles. i never had a issue where majority of the enemy wants to just drive you over instead of using the gun in a fps. Thats game breaking, might as well being playing mario kart. But why is it an issue here and not elsewhere? What about the mechanics make it problematic? People in other games adapt just fine to it, why not us? Game balancing is a leading issue weapons being nerfed to useless, broken mechanics, etc. |
Abby Invo
muse.and.fury
8
|
Posted - 2013.07.16 21:51:00 -
[12] - Quote
Cygnus Gogela wrote:Abby Invo wrote:Cygnus Gogela wrote:Also because the physics are better in other games. Just touching a LAV in motion does more damage than getting hit in the face with 4 forge gun shots simultaneously. In other games you can jump on the hood, or roll off to the side for reduced damage. DUST LAVs will destroy the toughest heavy with the lightest touch. OK, so you'd be happy with CCP putting in a whole spectrum of impact damage instead of the current binary system of fine or dead? I can agree that that would be helpful. Exactly. Then I'm happy with that, I just don't want to see LAVs get utterly destroyed by any changes to the murder taxi situation. There is a lot of spite on these forums and I feel that a lot of people do want to see them made useless. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
399
|
Posted - 2013.07.16 21:51:00 -
[13] - Quote
Abby Invo wrote:richiesutie 2 wrote:Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claiming Dust maps are small in comparison to other shooters with vehicles? Because that's completely wrong. As for vehicle amount, Halo can have 4 warthogs and 4 ghosts simultaneously in most 16v16 game types and BF3 has a similar amount of roadkill capable vehicles.
And how easy do jeeps or any vehicle for that matter go down in BF3 ? 1 shoulder fired RPG = dead. 1 javelin = dead, 1 land mine = dead. You might survive a tank shot jist long enough to bail, and you may survive one hit from other AV but even so the vehicle is done for. **** a M203 Would disable the open top Jeeps in one hit!
Spending a whole match attempting to run people down in BF3 will only result in a terrible score, many death and 11 pissed off teammates because you weren't PTFO'ing.
Honestly IMO you're a fool for even comparing the two, Balance is handled entirely different on BF3. |
Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
253
|
Posted - 2013.07.16 21:53:00 -
[14] - Quote
The main problem is that LLAVs are crazy strong in shields and needs several hits from forge guns to actually take one down, not to mention that you are completely vulnerable for the driver to just run you over while you're charging it up in a suit that is already crap at moving anyway. |
R F Gyro
L.O.T.I.S. rise of legion
424
|
Posted - 2013.07.16 21:53:00 -
[15] - Quote
And why does a dropsuit let me survive a 1000m fall, but can't protect me when a jeep hits me? |
Abby Invo
muse.and.fury
8
|
Posted - 2013.07.16 21:53:00 -
[16] - Quote
Mike Poole wrote:How do other games handle friendly road kills? I can't imagine any reputable game would allow people to one hit kill an enemy and just push a friendly off to the side. So many time's I've been in an actual firefight as you would expect from an fps when a LAV peels around the corner knocking their buddies aside and steamrolling everyone else.
Add in the fact that thanks to free LAVs you have a game that is supposed to be centered around investments of isk and SP reduced to a bunch of idiots losing absolutely nothing for spawning and crashing free LAVs over and over and over while the people they one hit kill are actually losing something. They're treated the same way in Battlefield games, except you can also drive straight at a team mate, then bail out and let the vehicle coast into them to kill them. |
Abby Invo
muse.and.fury
8
|
Posted - 2013.07.16 21:55:00 -
[17] - Quote
Denak Kalamari wrote:The main problem is that LLAVs are crazy strong in shields and needs several hits from forge guns to actually take one down, not to mention that you are completely vulnerable for the driver to just run you over while you're charging it up in a suit that is already crap at moving anyway. I agree with this completely, LLAVs need a good hard look. |
Nocturnal Soul
Immortal Retribution
211
|
Posted - 2013.07.16 21:55:00 -
[18] - Quote
in halo they have jetpacks but i've never played battlefield so my knowledge ends there |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
84
|
Posted - 2013.07.16 21:57:00 -
[19] - Quote
Abby Invo wrote:Cygnus Gogela wrote:Abby Invo wrote:Cygnus Gogela wrote:Also because the physics are better in other games. Just touching a LAV in motion does more damage than getting hit in the face with 4 forge gun shots simultaneously. In other games you can jump on the hood, or roll off to the side for reduced damage. DUST LAVs will destroy the toughest heavy with the lightest touch. OK, so you'd be happy with CCP putting in a whole spectrum of impact damage instead of the current binary system of fine or dead? I can agree that that would be helpful. Exactly. Then I'm happy with that, I just don't want to see LAVs get utterly destroyed by any changes to the murder taxi situation. There is a lot of spite on these forums and I feel that a lot of people do want to see them made useless. Oh I hate the driving physics so much it's like acid in my mouth and I don't even drive now, but I totally agree with you. If you could NOT kill someone by running them over it would be dumb in the other direction. If you get hit dead-on by 1 ton LAV (guessing) doing 80 Mph you should be DEAD. Dead dead. Maybe if you have x amount of armor the LAV blows up too... but if you jump off the hood or just get knicked you should loose a little shield but not die a quad forge gun mega death. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1299
|
Posted - 2013.07.16 21:57:00 -
[20] - Quote
Because is most FPS games you don't have to buy your equipment with ISK... or even worst ; AUR |
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Abby Invo
muse.and.fury
8
|
Posted - 2013.07.16 21:58:00 -
[21] - Quote
R F Gyro wrote:And why does a dropsuit let me survive a 1000m fall, but can't protect me when a jeep hits me? Inertial dampeners, and even if CCP let you use them against vehicles it won't do you any good if you're not even quick enough to sidestep an LAV. |
ZDub 303
TeamPlayers EoN.
944
|
Posted - 2013.07.16 21:59:00 -
[22] - Quote
In other games (like BF3) you could actually shoot the driver out of the car, as the TTK is quite low in those games.
That would be impossible in dust... you are pretty much invincible if you are in a LLAV. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
74
|
Posted - 2013.07.16 21:59:00 -
[23] - Quote
Abby Invo wrote:Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution?
Because in every other FPS, death has no meaning and you can just respawn. In DUST it cost the player many thousands of monies and game time to earn those monies. Simple. |
Abby Invo
muse.and.fury
8
|
Posted - 2013.07.16 22:01:00 -
[24] - Quote
Cenex Langly wrote:Abby Invo wrote:Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution? Because in every other FPS, death has no meaning and you can just respawn. In DUST it cost the player many thousands of monies and game time to earn those monies. Simple. How is losing isk to an LAV driver you didn't see any different from getting headshot from a sniper across the map? |
Cy Clone1
Internal Error. League of Infamy
125
|
Posted - 2013.07.16 22:04:00 -
[25] - Quote
Abby Invo wrote:Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution?
halo you could probably jump over a wart, battlefield has lots of cover, also much easier to destroy jeeps in battlefield. Dust has extremely powerful lavs( high resistance) Honestly I don't find it to be that much of a problem now that ccp made it so drivers can be shot out more easily. |
Anarchide
Greedy Bastards
317
|
Posted - 2013.07.16 22:04:00 -
[26] - Quote
I would like to mount blades and flaylock pistols on my LAV. Anyone knows a good custom shop? |
Abby Invo
muse.and.fury
8
|
Posted - 2013.07.16 22:06:00 -
[27] - Quote
Anarchide wrote:I would like to mount blades and flaylock pistols on my LAV. Anyone knows a good custom shop? Throw in some contact grenades and you'd need a propeller to traverse the ocean of tears. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
399
|
Posted - 2013.07.16 22:07:00 -
[28] - Quote
Another Heavy SOB wrote:Abby Invo wrote:richiesutie 2 wrote:Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claiming Dust maps are small in comparison to other shooters with vehicles? Because that's completely wrong. As for vehicle amount, Halo can have 4 warthogs and 4 ghosts simultaneously in most 16v16 game types and BF3 has a similar amount of roadkill capable vehicles. And how easy do jeeps or any vehicle for that matter go down in BF3 ? 1 shoulder fired RPG = dead. 1 javelin = dead, 1 land mine = dead. You might survive a tank shot jist long enough to bail, and you may survive one hit from other AV but even so the vehicle is done for. **** a M203 Would disable the open top Jeeps in one hit! Spending a whole match attempting to run people down in BF3 will only result in a terrible score, many death and 11 pissed off teammates because you weren't PTFO'ing. Honestly IMO you're a fool for even comparing the two, Balance is handled entirely different on BF3.
Just to make sure you saw that.... |
Scheneighnay McBob
Tribal Band Dust Mercenaries Immortals of War
2380
|
Posted - 2013.07.16 22:10:00 -
[29] - Quote
You're right, but the solution is wrong- if you're looking for LAVs, you can easily see them, despite the profile.
Instead, the sound should be changed. Right now, they're either silent, or so loud you can't tell where they are. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
581
|
Posted - 2013.07.16 22:12:00 -
[30] - Quote
Banning Hammer wrote:Because in most FPS games you don't have to buy your equipment with ISK... or even worst ; AUR
No one asks you to run isk or aur suits . If its brought to the field you risk loosing it. I find ot funny that this community finds different ways of death acceptable I.e. AR killed me its ok , oh a scrambler rifle killed me thats fine too as well as scrambler pistols but if someone gets sniped ran over shot by a tank mass driver then its unacceptible and needs nerfed. F@#k why is it more acceptible to be shot in the back or the face than it is to be run over ???? I guess my point is HTFU and carry av nades.
|
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Cody Sietz
Tritan's Onslaught rise of legion
560
|
Posted - 2013.07.16 22:23:00 -
[31] - Quote
To be fair, you could blow up a warthog with 1 or 2 plasma grenades iirc.
Also you could disable them with a pistol. |
Abby Invo
muse.and.fury
10
|
Posted - 2013.07.16 22:28:00 -
[32] - Quote
Cody Sietz wrote:To be fair, you could blow up a warthog with 1 or 2 plasma grenades iirc.
Also you could disable them with a pistol. And I've lost Methanas and Sagas to a single advanced AV grenade. |
Rogatien Merc
Red Star. EoN.
417
|
Posted - 2013.07.16 22:30:00 -
[33] - Quote
pegasis prime wrote:Banning Hammer wrote:Because in most FPS games you don't have to buy your equipment with ISK... or even worst ; AUR No one asks you to run isk or aur suits . If its brought to the field you risk loosing it. I find ot funny that this community finds different ways of death acceptable I.e. AR killed me its ok , oh a scrambler rifle killed me thats fine too as well as scrambler pistols but if someone gets sniped ran over shot by a tank mass driver then its unacceptible and needs nerfed. F@#k why is it more acceptible to be shot in the back or the face than it is to be run over ???? I guess my point is HTFU and carry av nades.
Some of the arguments...
LLAV > AV Nades.
Proto AV Nade investment > LLAV SP Investment.
LLAV survives all forms of AV better than a tank for a fraction of the SP investment.
Free LAV spam is a OHKO at the militia level but requires advanced to proto modules / weapons to be OHKO'd themselves.
... it's not that one form of death is better than another, it's that one form feels cheaper and requires less skill. It's just about balance and peoples' perception of said balance . |
Mike Poole
Kirkinen Risk Control Caldari State
316
|
Posted - 2013.07.16 22:31:00 -
[34] - Quote
In other games are you able to ram vehicles into walls at full speed to squish someone while taking minor damage and moving on to your next target?
How about vehicle hit boxes obscuring drivers? Is it actually possible in other games to shoot a driver without having to be at a height advantage to actually hit them over the vehicles oddly shaped hit box? |
Noc Tempre
Internal Error. League of Infamy
2165
|
Posted - 2013.07.16 22:32:00 -
[35] - Quote
Abby Invo wrote:richiesutie 2 wrote:Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claiming Dust maps are small in comparison to other shooters with vehicles? Because that's completely wrong. As for vehicle amount, Halo can have 4 warthogs and 4 ghosts simultaneously in most 16v16 game types and BF3 has a similar amount of roadkill capable vehicles.
You are so wrong it's funny. Dust maps are barely medium sized. |
Abby Invo
muse.and.fury
10
|
Posted - 2013.07.16 22:35:00 -
[36] - Quote
Noc Tempre wrote:Abby Invo wrote:richiesutie 2 wrote:Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claiming Dust maps are small in comparison to other shooters with vehicles? Because that's completely wrong. As for vehicle amount, Halo can have 4 warthogs and 4 ghosts simultaneously in most 16v16 game types and BF3 has a similar amount of roadkill capable vehicles. You are so wrong it's funny. Dust maps are barely medium sized. See: any rush map on BF3 and any map from any Halo |
Ansiiis The Trustworthy
WE ARE LEGENDS
123
|
Posted - 2013.07.16 22:35:00 -
[37] - Quote
A guy got his LAV stuck on a little hill but it was still moving very slowly, jumped on the hood shot him in the face and just stood there trying to feel badass and... nothing |
Ivan Avogadro
Subdreddit Test Alliance Please Ignore
390
|
Posted - 2013.07.16 22:37:00 -
[38] - Quote
Vehicle impacts are the only infinite amount of damage in the game. Falling from various heights gives damage scaled to distance. All guns and explosives have max damage even if it maybe tops your EHP. Even orbital strikes, with overwhelming damage, have a max. If anything were to be instant inescapable death, it should be orbitals, but everyone has gone through one where you survive inexplicably by the skin of your teeth.
Now maybe LAVs do have max impact damage, but there is no rhyme or reason to it. As far as anyone can tell, getting touched by a forward moving car is instant annihilation for the pedestrian, and no damage to the jeep, regardless of it if was a scout or a sentinel. Damage dealt should be scaled by speed of the vehicle and Armor of the victim. |
Ansiiis The Trustworthy
WE ARE LEGENDS
123
|
Posted - 2013.07.16 22:37:00 -
[39] - Quote
And anyone using the AV card is kind or right and wrong in the same time. You see, it would be better if a proto nade could 1 shot a LAV. And even better if the burning LAV couldn't still kill you. |
Noc Tempre
Internal Error. League of Infamy
2165
|
Posted - 2013.07.16 22:38:00 -
[40] - Quote
Abby Invo wrote:Noc Tempre wrote:Abby Invo wrote:richiesutie 2 wrote:Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claiming Dust maps are small in comparison to other shooters with vehicles? Because that's completely wrong. As for vehicle amount, Halo can have 4 warthogs and 4 ghosts simultaneously in most 16v16 game types and BF3 has a similar amount of roadkill capable vehicles. You are so wrong it's funny. Dust maps are barely medium sized. See: any rush map on BF3 and any map from any Halo
Sidewinder was bigger than most DUST maps. What's your point? Unless you are counting the redlines, that's just stupid. |
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Banning Hammer
Tal-Romon Legion Amarr Empire
1300
|
Posted - 2013.07.16 22:39:00 -
[41] - Quote
pegasis prime wrote:Banning Hammer wrote:Because in most FPS games you don't have to buy your equipment with ISK... or even worst ; AUR No one asks you to run isk or aur suits . If its brought to the field you risk loosing it. I find ot funny that this community finds different ways of death acceptable I.e. AR killed me its ok , oh a scrambler rifle killed me thats fine too as well as scrambler pistols but if someone gets sniped ran over shot by a tank mass driver then its unacceptible and needs nerfed. F@#k why is it more acceptible to be shot in the back or the face than it is to be run over ???? I guess my point is HTFU and carry av nades.
FREE LAV kills a 100,000 isk Proto heavy "INSTANTLY" ... and you think people isn't going to be **** off with that ? What ******* planet you guys live on ? |
richiesutie 2
Seraphim Auxiliaries CRONOS.
154
|
Posted - 2013.07.16 22:42:00 -
[42] - Quote
Noc Tempre wrote:Abby Invo wrote:richiesutie 2 wrote:Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claiming Dust maps are small in comparison to other shooters with vehicles? Because that's completely wrong. As for vehicle amount, Halo can have 4 warthogs and 4 ghosts simultaneously in most 16v16 game types and BF3 has a similar amount of roadkill capable vehicles. You are so wrong it's funny. Dust maps are barely medium sized. Wait whose wrong?
|
TEBOW BAGGINS
Greatness Achieved Through Training EoN.
752
|
Posted - 2013.07.16 22:42:00 -
[43] - Quote
for 1 our turn speed is not what it is in those games, which makes looking both ways here take like 3-5 seconds
battlefield vehicle spawns are limited, we can call a sht ton of vehicles out in dust.
it's not getting run over by 1 vehicle that sux, it's getting instantly crushed between 4 the second i decide to leave mine
in battlefield every map has buildings you can enter. in dust we have a whopping 1 map that has enterable buildings.
i say this all from the driver seat of my LLAV which just hit 3596 shields and -51%..... |
Abby Invo
muse.and.fury
11
|
Posted - 2013.07.16 22:44:00 -
[44] - Quote
Noc Tempre wrote:Abby Invo wrote:Noc Tempre wrote:Abby Invo wrote:richiesutie 2 wrote:Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claiming Dust maps are small in comparison to other shooters with vehicles? Because that's completely wrong. As for vehicle amount, Halo can have 4 warthogs and 4 ghosts simultaneously in most 16v16 game types and BF3 has a similar amount of roadkill capable vehicles. You are so wrong it's funny. Dust maps are barely medium sized. See: any rush map on BF3 and any map from any Halo Sidewinder was bigger than most DUST maps. What's your point? Unless you are counting the redlines, that's just stupid. It really isn't. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
14
|
Posted - 2013.07.16 22:46:00 -
[45] - Quote
because most dust players come from CoD |
TEBOW BAGGINS
Greatness Achieved Through Training EoN.
752
|
Posted - 2013.07.16 22:51:00 -
[46] - Quote
i dont want to see lavs nerfed i want to see the maps fixed to restrict their access to every inch of the maps |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
14
|
Posted - 2013.07.16 22:53:00 -
[47] - Quote
just remove LAV , problem fixed , then u have a perfect CoD clone |
Noc Tempre
Internal Error. League of Infamy
2165
|
Posted - 2013.07.16 22:54:00 -
[48] - Quote
One day I hope to play the game your playing, because when I play DUST 514 the maps are average sized for mixed arms games. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1300
|
Posted - 2013.07.16 23:03:00 -
[49] - Quote
THE TRAINSPOTTER wrote:just remove LAV , problem fixed , then u have a perfect CoD clone
Actually, no, keep the LAV's then we have an imperfect BF3 clone ...or change the LAV's for big robots with legs, then we have the perfect Battlefront clone...or put chickens in the maps, and then we have the perfect Counter Strike clone..
Yeah keep the Road Kills as they are, and we have the perfect Grand Theft Auto clone...BUT we need lap dancers for that.
And definitely keep the P2W stuff , so we have the perfect PlanetSide 2 clone ..
|
TEBOW BAGGINS
Greatness Achieved Through Training EoN.
752
|
Posted - 2013.07.16 23:04:00 -
[50] - Quote
THE TRAINSPOTTER wrote:just remove LAV , problem fixed , then u have a perfect CoD clone
so we can have actually more than 3000 players on a night? stop being a cloned dustfanboy
like i said i have over 4 million sp into vehicles so whatever.. |
|
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
582
|
Posted - 2013.07.16 23:07:00 -
[51] - Quote
Banning Hammer wrote:pegasis prime wrote:Banning Hammer wrote:Because in most FPS games you don't have to buy your equipment with ISK... or even worst ; AUR No one asks you to run isk or aur suits . If its brought to the field you risk loosing it. I find ot funny that this community finds different ways of death acceptable I.e. AR killed me its ok , oh a scrambler rifle killed me thats fine too as well as scrambler pistols but if someone gets sniped ran over shot by a tank mass driver then its unacceptible and needs nerfed. F@#k why is it more acceptible to be shot in the back or the face than it is to be run over ???? I guess my point is HTFU and carry av nades. FREE LAV kills a 100,000 isk Proto heavy "INSTANTLY" ... and you think people isn't going to be **** off with that ? What ******* planet you guys live on ?
Yet again nobody asked mr 100,000 isk heavy to cross the road before the green man. Any way reall cabbies use llavs or even scout lavs for good cqc ramming (they get to impact speed allot faster. |
Bones McGavins
TacoCat Industries
379
|
Posted - 2013.07.16 23:10:00 -
[52] - Quote
Implement vehicle hijacking like halo for lav. Problem solved |
TEBOW BAGGINS
Greatness Achieved Through Training EoN.
752
|
Posted - 2013.07.16 23:11:00 -
[53] - Quote
pegasis prime wrote:Banning Hammer wrote:pegasis prime wrote:Banning Hammer wrote:Because in most FPS games you don't have to buy your equipment with ISK... or even worst ; AUR No one asks you to run isk or aur suits . If its brought to the field you risk loosing it. I find ot funny that this community finds different ways of death acceptable I.e. AR killed me its ok , oh a scrambler rifle killed me thats fine too as well as scrambler pistols but if someone gets sniped ran over shot by a tank mass driver then its unacceptible and needs nerfed. F@#k why is it more acceptible to be shot in the back or the face than it is to be run over ???? I guess my point is HTFU and carry av nades. FREE LAV kills a 100,000 isk Proto heavy "INSTANTLY" ... and you think people isn't going to be **** off with that ? What ******* planet you guys live on ? Yet again nobody asked mr 100,000 isk heavy to cross the road before the green man. Any way reall cabbies use llavs or even scout lavs for good cqc ramming (they get to impact speed allot faster.
i have said in the past i will take care of the LAV problem both red and blue, head on collison with a 3500+ shield LLAV make short work of any MLT and STD |
Banning Hammer
Tal-Romon Legion Amarr Empire
1300
|
Posted - 2013.07.16 23:12:00 -
[54] - Quote
pegasis prime wrote:Banning Hammer wrote:pegasis prime wrote:Banning Hammer wrote:Because in most FPS games you don't have to buy your equipment with ISK... or even worst ; AUR No one asks you to run isk or aur suits . If its brought to the field you risk loosing it. I find ot funny that this community finds different ways of death acceptable I.e. AR killed me its ok , oh a scrambler rifle killed me thats fine too as well as scrambler pistols but if someone gets sniped ran over shot by a tank mass driver then its unacceptible and needs nerfed. F@#k why is it more acceptible to be shot in the back or the face than it is to be run over ???? I guess my point is HTFU and carry av nades. FREE LAV kills a 100,000 isk Proto heavy "INSTANTLY" ... and you think people isn't going to be **** off with that ? What ******* planet you guys live on ? Yet again nobody asked mr 100,000 isk heavy to cross the road before the green man. Any way reall cabbies use llavs or even scout lavs for good cqc ramming (they get to impact speed allot faster.
Is traffic lights in Dust 514.. ? I don't think i have that expansion pack yet .. |
Abby Invo
muse.and.fury
11
|
Posted - 2013.07.16 23:12:00 -
[55] - Quote
Noc Tempre wrote:One day I hope to play the game your playing, because when I play DUST 514 the maps are average sized for mixed arms games. Dust maps are large by console FPS standards. |
Heimdallr69
Imperfects Negative-Feedback
270
|
Posted - 2013.07.16 23:14:00 -
[56] - Quote
Abby Invo wrote:Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution? Dropsuits cost isk other games you don't buy your gear there you go..oh and free lav's one hit 300-600k isk suits is kinda sad just saying if everything was free there wouldn't be a problem but then that would ruin the point of this game |
JieXi Bao
muse.and.fury
6
|
Posted - 2013.07.16 23:17:00 -
[57] - Quote
Cygnus Gogela wrote:Also because the physics are better in other games. Just touching a LAV in motion does more damage than getting hit in the face with 4 forge gun shots simultaneously. In other games you can jump on the hood, or roll off to the side for reduced damage. DUST LAVs will destroy the toughest heavy with the lightest touch.
It may have been a glitch, but I actually got away from a LAV in a scout suit and only sustained a little bit of shield damage. Wasn't jumping off of a cliff, or taking any other damage, just a glancing blow that managed not to kill me. |
ER-Bullitt
Molon Labe. League of Infamy
90
|
Posted - 2013.07.16 23:17:00 -
[58] - Quote
IN battlefield.. jeeps are avaialble at your spawn point, and sometimes scattered around the map one here, one there. when someone takes one.. it doesnt come back until that one gets destroyed.. and then there is a 30-60 second spawn timer before the replacment jeep comes down. Same thing with tanks, only a 60-90second timer.. and attack helicopters, jets, etc. So you cant call them in anywhere, you actually have to travel to the spawn point to collect the vehicle.. that can take alot of time.
IN battlefield.. when you die it costs you nothing but pride (as mentioned before)... the physics are slightly different, and quite frankly people prefer to get kills with good gun game as opposed to driving people over in Jeeps. It happens, but rarely and usually only by those puprosely looking to grief. Heck, more people throw C4 on the front of their jeep and jihadjeep it into a tank for a kill and some good laughs. Jeeps are very easy to kill in BF3 with an RPG or Tank, or mines... unlike the LLAV's in dust which are in some cases harder to take out than a tank.
Thats probably all the explanation you will need to understand why the LAV/Murdertaxi epidemic in dust is rampant. |
Heimdallr69
Imperfects Negative-Feedback
270
|
Posted - 2013.07.16 23:21:00 -
[59] - Quote
ER-Bullitt wrote:IN battlefield.. jeeps are avaialble at your spawn point, and sometimes scattered around the map one here, one there. when someone takes one.. it doesnt come back until that one gets destroyed.. and then there is a 30-60 second spawn timer before the replacment jeep comes down. Same thing with tanks, only a 60-90second timer.. and attack helicopters, jets, etc. So you cant call them in anywhere, you actually have to travel to the spawn point to collect the vehicle.. that can take alot of time.
IN battlefield.. when you die it costs you nothing but pride (as mentioned before)... the physics are slightly different, and quite frankly people prefer to get kills with good gun game as opposed to driving people over in Jeeps. It happens, but rarely and usually only by those puprosely looking to grief. Heck, more people throw C4 on the front of their jeep and jihadjeep it into a tank for a kill and some good laughs. Jeeps are very easy to kill in BF3 with an RPG or Tank, or mines... unlike the LLAV's in dust which are in some cases harder to take out than a tank.
Thats probably all the explanation you will need to understand why the LAV/Murdertaxi epidemic in dust is rampant. I love bf can't fly the helicopters though so I stick to jets and I like wake island I hope dust gets as good as bf because then dust will be the best game out there |
ER-Bullitt
Molon Labe. League of Infamy
90
|
Posted - 2013.07.16 23:25:00 -
[60] - Quote
Heimdallr69 wrote:
I love bf can't fly the helicopters though so I stick to jets and I like wake island I hope dust gets as good as bf because then dust will be the best game out there
Agree 100%. I think I got up to 63 service stars in the Attack Helicopters :) Definetely my favorite vehicle, followed by tanks (I shot down a record 16 little birds on Noshair Canals one game) and then Jets.
Really sad I got tired of the game and hooked on dust right as Air Superiority game modes came out... total blast playing 16v16 jets only and no eject option lol. |
|
Jake Diesel
The Shadow Cavalry Mercenaries DARKSTAR ARMY
3
|
Posted - 2013.07.16 23:27:00 -
[61] - Quote
Abby Invo wrote:Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution?
Your little minimap does not solve the problem. In BF3, almost any weapon can kill the driver from his jeep. The soldiers are armored like in dust and are easily killed by anything. He's also very exposed. Unlike in LAV's, you'd be lucky to snipe them off their seat. And AV grenades are the only effective "grenade" types to use against them. The standard frag grenade in BF3 can blow up jeeps and at the same time that frag grenade can be used to kill enemies.
Halo soldiers have the ability to throw up a barrier that literally turns them into an indestructible wall. At least in Halo Reach it did.The counter would destroy warthogs gunning for them. None of these things exists in Dust. And if you take the Logo LAV's, a single AV grenade won't take it out. More and more players are using them to spam since there heavily armored. |
Bob Teller
Red Star. EoN.
34
|
Posted - 2013.07.16 23:29:00 -
[62] - Quote
Abby Invo wrote:Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution? Because in Battlefield jeeps die in one shot from most av wepons,never played halo multi.Logi lavs have way to much shield and armor,free lavs are easy kills,2 advance AVnades. |
Abby Invo
muse.and.fury
12
|
Posted - 2013.07.16 23:29:00 -
[63] - Quote
Jake Diesel wrote:Abby Invo wrote:Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution? Your little minimap does not solve the problem. In BF3, almost any weapon can kill the driver from his jeep. The soldiers are armored like in dust and are easily killed by anything. He's also very exposed. Unlike in LAV's, you'd be lucky to snipe them off their seat. And AV grenades are the only effective "grenade" types to use against them. The standard frag grenade in BF3 can blow up jeeps and at the same time that frag grenade can be used to kill enemies. Halo soldiers have the ability to throw up a barrier that literally turns them into an indestructible wall. At least in Halo Reach it did.The counter would destroy warthogs gunning for them. None of these things exists in Dust. And if you take the Logo LAV's, a single AV grenade won't take it out. More and more players are using them to spam since there heavily armored. Why wouldn't the mini map change solve it? Is it that you can't predict when you're about to be run over or that you don't want the possibility of being run over? If you want a counter, grab a swarm launcher or AV grenades. Hard LAV counters exist. |
Michael Arck
sephiroth clones
291
|
Posted - 2013.07.16 23:33:00 -
[64] - Quote
Yea this is one of things they should work on. It's crazy to think that we are immortal mercs in these dropsuits that are able to sustain critical damage but a LAV that just started accelerating, just ran over a heavy.
Plus nothing is more irritating than watching those two red bars rapidly deplete as you drill bullets into the foe and then all of a sudden, the color washes out and your camera jerks upward.
That's when I go bat crazy and spawn in with my Hoagies4Tanks fit... |
ER-Bullitt
Molon Labe. League of Infamy
91
|
Posted - 2013.07.16 23:37:00 -
[65] - Quote
You all can rest assured, if you read more than a dozen nerf/complaint posts about a specific subject on these frums that eventually, or soonTM it will be addressed and fixed. |
Heimdallr69
Imperfects Negative-Feedback
270
|
Posted - 2013.07.16 23:38:00 -
[66] - Quote
ER-Bullitt wrote:Heimdallr69 wrote:
I love bf can't fly the helicopters though so I stick to jets and I like wake island I hope dust gets as good as bf because then dust will be the best game out there
Agree 100%. I think I got up to 63 service stars in the Attack Helicopters :) Definetely my favorite vehicle, followed by tanks (I shot down a record 16 little birds on Noshair Canals one game) and then Jets. Really sad I got tired of the game and hooked on dust right as Air Superiority game modes came out... total blast playing 16v16 jets only and no eject option lol. I stoped playing when dust came out way back in the day when only protoman and the zitros could give me a good game and now we're burnt out we tried our best to help this game over a year and when no one listens it sucks then the same problem dont get resolved oh well I still have faith in ccp, but yeah now I play bf again and its amazing ill stick with it till dust is available on ps4 then ill give it another shot |
Lightning Bolt2
DUST University Ivy League
54
|
Posted - 2013.07.16 23:48:00 -
[67] - Quote
Havent read past this post.
Mike Poole wrote:How do other games handle friendly road kills? I can't imagine any reputable game would allow people to one hit kill an enemy and just push a friendly off to the side. So many time's I've been in an actual firefight as you would expect from an fps when a LAV peels around the corner knocking their buddies aside and steamrolling everyone else.
Add in the fact that thanks to free LAVs you have a game that is supposed to be centered around investments of isk and SP reduced to a bunch of idiots losing absolutely nothing for spawning and crashing free LAVs over and over and over while the people they one hit kill are actually losing something.
than you're saying that blueprints and starter fits needs removed because with a MLT starter fit I took out an AUR tank the other day, 0 ISK destroyed AUR. so should they just be removed? if they don't it makes you're point invalid. |
Galvan Nized
Deep Space Republic Top Men.
152
|
Posted - 2013.07.16 23:54:00 -
[68] - Quote
Another thing in Dust is map design that greatly gives LAVs the advantage. In BF3 there were lots of buildings to duck into and routes that avoided roads with barriers and terrain that was difficult to drive and ram people.
In Dust nearly the entire map is a giant road with huge wide open areas. LAVs are very difficult to take down and even realize where they are, seriously there is no good directional sounds on LAVs you can hear it but cannot pinpoint from where. |
RedRebelCork
Ahrendee Mercenaries EoN.
140
|
Posted - 2013.07.16 23:57:00 -
[69] - Quote
I think a significant part of the LAV problem originated with the skill gap experienced by new players.
Their skills are zero, their gear is garbage and they're going up against proto suits that can eat every bullet they land without being phased. LAVs were/are an easy option. One-hit kills against anything and they're free. |
Nix Vulken
Hellstorm Inc League of Infamy
50
|
Posted - 2013.07.17 00:01:00 -
[70] - Quote
i.e Battlefield 3, when you hit someone in Battlefield 3 they are pushed but not insta killed. Anyone who can argue that DUST 514 is more balanced than Battlefield 3? No. Of course not because that's an outright lie. DUST needs to take some tips from well established franchises and utilize them in a less mainstream way to create a well balance and perfected shooter experience without losing its core demographic. The FPS/MMO is a one of a kind experience but it has so many errors right now that the hard addicted players are really wishing they'd never started playing at all. |
|
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
302
|
Posted - 2013.07.17 00:05:00 -
[71] - Quote
I'd imagine most game's vehicles are tankier than actual tanks. Could just be me.
I never got that thing about people jumping out of the way. It's really easy to hit somebody even when they try to jump away like a frog and you only have to tap them. If you somehow miss, turning around is quick and easy enough. Again, you barely have to speed up so your guaranteed a kill. |
Heimdallr69
Imperfects Negative-Feedback
270
|
Posted - 2013.07.17 00:07:00 -
[72] - Quote
Nix Vulken wrote:i.e Battlefield 3, when you hit someone in Battlefield 3 they are pushed but not insta killed. Anyone who can argue that DUST 514 is more balanced than Battlefield 3? No. Of course not because that's an outright lie. DUST needs to take some tips from well established franchises and utilize them in a less mainstream way to create a well balance and perfected shooter experience without losing its core demographic. The FPS/MMO is a one of a kind experience but it has so many errors right now that the hard addicted players are really wishing they'd never started playing at all. The simple errors the bad mechanics was to much for a lot of the hardcore players idk if they will come back but I will someday but not in its current state |
Dale Templar
Ghost Wolf Industries Alpha Wolf Pack
253
|
Posted - 2013.07.17 00:19:00 -
[73] - Quote
Because it's gotten to the point where people spawn LAV's where they aren't even meant to be, upsptairs, on platforms etc, it's ******* ********. They literally JUST see LAV driving as a reasonable way to rack up kills and not shooting. I lose my AUR gear and ISK gear, this doesn't bother me, what bothers me is it's completely beyond a joke now, there are 3 or 4 people doing it every single match. |
Dynnen Vvardenfell
187. League of Infamy
18
|
Posted - 2013.07.17 00:50:00 -
[74] - Quote
1) 'Anti-Armor' personnel also have short-medium range carbines and other battlefield roles, so anti-armor is more available. 2) Jeeps don't take more than a rocket before they are useless 3) Jeeps don't move as fast in other shooters. 4) In BF3 specifically the driver is more exposed, and the jeeps can be disabled making them very vulnerable. |
Marston VC
SVER True Blood Public Disorder.
592
|
Posted - 2013.07.17 01:06:00 -
[75] - Quote
Abby Invo wrote:Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution?
BECAUSE! In most games a "road kill" means nothing more then one extra numerical value added to your death count. In most games you can pull out a rocket launcher and disable/kill a vehicle before it gets anywhere near you. In most games your gear isn't stuff you bought using money you earned to buy the latest and greatest gear. The fact that I have to explain this to you makes me think you haven't put a lot of thought into the concept of "why its stupid we have LAV's with better Tanking skills then tanks" |
Heimdallr69
Imperfects Negative-Feedback
271
|
Posted - 2013.07.17 01:07:00 -
[76] - Quote
Jake Diesel wrote:Abby Invo wrote:Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution? Your little minimap does not solve the problem. In BF3, almost any weapon can kill the driver from his jeep. The soldiers are armored like in dust and are easily killed by anything. He's also very exposed. Unlike in LAV's, you'd be lucky to snipe them off their seat. And AV grenades are the only effective "grenade" types to use against them. The standard frag grenade in BF3 can blow up jeeps and at the same time that frag grenade can be used to kill enemies. Halo soldiers have the ability to throw up a barrier that literally turns them into an indestructible wall. At least in Halo Reach it did.The counter would destroy warthogs gunning for them. None of these things exists in Dust. And if you take the Logo LAV's, a single AV grenade won't take it out. More and more players are using them to spam since there heavily armored. Honestly I played a lot of halo then quit after reach and I've never seen anyone get ran over by a warthog the driver tries his best to not get close and avoid danger while getting a driver kill assist when the gunner kills people..its pretty effective in halo-3 |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
90
|
Posted - 2013.07.17 03:42:00 -
[77] - Quote
Nocturnal Soul wrote:in halo they have jetpacks but i've never played battlefield so my knowledge ends there I think we need jetpacks. |
Avinash Decker
BetaMax. CRONOS.
60
|
Posted - 2013.07.17 04:33:00 -
[78] - Quote
Well in halo players can easily jump over a warthog or a ghost , they can hijack a vehicle , all players come equipped with grenades that can easliy flip over a vehicle , and jet packs .
In battlefield the maps usually have a lot of cover from buildings and terrain and not open like dust maps . Plus they only spawn in bases and are very fragile . |
Jake Diesel
The Shadow Cavalry Mercenaries DARKSTAR ARMY
3
|
Posted - 2013.07.17 04:46:00 -
[79] - Quote
Abby Invo wrote:Jake Diesel wrote:Abby Invo wrote:Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution? Your little minimap does not solve the problem. In BF3, almost any weapon can kill the driver from his jeep. The soldiers are not armored like in Dust and are easily killed by anything. They're also very exposed. Unlike in LAV's, you'd be lucky to snipe them off their seat. And AV grenades are the only effective "grenade" types to use against them. The standard frag grenade in BF3 can blow up jeeps and at the same time that frag grenade can be used to kill enemies. Halo soldiers have the ability to throw up a barrier that literally turns them into an indestructible wall. At least in Halo Reach it did. The barrier would destroy warthogs gunning for them. None of these things exists in Dust. And if you take the Logo LAV's, a single AV grenade won't take it out. More and more players are using them to spam since there heavily armored. Why wouldn't the mini map change solve it? Is it that you can't predict when you're about to be run over or that you don't want the possibility of being run over? If you want a counter, grab a swarm launcher or AV grenades. Hard LAV counters exist.
|
HYENAKILLER X
Condotta Rouvenor Gallente Federation
62
|
Posted - 2013.07.17 04:54:00 -
[80] - Quote
How is it people want to fight guys who have rifles with tanks ang lavs? Where is it respectable to drive around all game? |
|
Exardor
Namtar Elite Gallente Federation
23
|
Posted - 2013.07.17 05:01:00 -
[81] - Quote
I lost a dropsuit once, because i jumped on a diagonal parking LAV.
That proves to me, that the 'hit' mechanic is severely flawed... |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
334
|
Posted - 2013.07.17 05:17:00 -
[82] - Quote
richiesutie 2 wrote:Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium.
Halo, Battle field -the counter to tanks and jeeps in these games are dumb fire rockets (plasman cannons) planet side 2 (this game is suppose to be better than dust) - counter to these are also dumb fire rockets
we have lock on swam launchers OHKO forge guns
Automatically seeking antivehical nad Land minds specifically for vehicles
Ammo wherever we want it with nano hives buffing av
|
Noc Tempre
Internal Error. League of Infamy
2167
|
Posted - 2013.07.17 05:19:00 -
[83] - Quote
Abby Invo wrote:Noc Tempre wrote:One day I hope to play the game your playing, because when I play DUST 514 the maps are average sized for mixed arms games. Dust maps are large by console FPS standards.
Comparing it to games without vehicles is pointless. Console has nothing to do with it. Do you play a lot of FPS games? |
A B Ablabab
The Unholy Legion Of DarkStar DARKSTAR ARMY
136
|
Posted - 2013.07.17 05:21:00 -
[84] - Quote
IMO it's the terrain snagging, the broken radar mechanic and sound glitches. Being impossible to kill is a big part of it too.
I'd have a lot less of a problem with LAVs if I could know they were coming. And I had no problem with LAVS at all when I could throw an AV nade at the floor then just walk off the other way in a 'cool guys don't look at explosions' sort of way. |
CoD isAIDS
Tronhadar Free Guard Minmatar Republic
0
|
Posted - 2013.07.17 05:35:00 -
[85] - Quote
Ansiiis The Trustworthy wrote:In other FPS games the car just dents your pride, in Dust it completely destroys my wallet. And sometimes those cars drive like they had electric engines - I'm shooting people feeling like a badass and a bumble bee just pins me on a rock And there we have it. LAVs are OP because they cost you ISK. Finally someone admitted it. Somebody send this guy 50mil ISK for finally putting to text what everybody else is thinking but not typing. |
Nemo Bluntz
TeamPlayers EoN.
158
|
Posted - 2013.07.17 05:46:00 -
[86] - Quote
Abby Invo wrote:Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution?
It's pretty simple. The map 'design' is largely made up of wide open terrain. |
Rei Shepard
Spectre II
412
|
Posted - 2013.07.17 06:25:00 -
[87] - Quote
Abby Invo wrote:Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution?
-In most other games i can kill the driver with 1 clean shot to the head -In most other games i can kill the vehicle before it reaches me -In most other games i can kill the owner and then get into the car without it ever slowling down -In most other games driving over someone is a last resort kind of action -In most other games i can outmove / Outturn the vehicle on foot -In most other games the vehicle needs to be doing near full-speed to get a kill -In most other games if i stub my pinkey toenail to the side of the car, it wont hit me for 10.000 damage -In most other games the front bumper of the vehicle isnt its main weapon system -In most other games there are not 6 of them trying to mow you over on a 25 feet piece of land
I can find some more if i put in some more effort then 60 seconds but i guess this will have to do |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
14
|
Posted - 2013.07.17 07:28:00 -
[88] - Quote
Banning Hammer wrote:pegasis prime wrote:Banning Hammer wrote:Because in most FPS games you don't have to buy your equipment with ISK... or even worst ; AUR No one asks you to run isk or aur suits . If its brought to the field you risk loosing it. I find ot funny that this community finds different ways of death acceptable I.e. AR killed me its ok , oh a scrambler rifle killed me thats fine too as well as scrambler pistols but if someone gets sniped ran over shot by a tank mass driver then its unacceptible and needs nerfed. F@#k why is it more acceptible to be shot in the back or the face than it is to be run over ???? I guess my point is HTFU and carry av nades. FREE LAV kills a 100,000 isk Proto heavy "INSTANTLY" ... and you think people isn't going to be **** off with that ? What ******* planet you guys live on ? on a planet where if we use AUR we are invincible and aware of our surroundings and all that
|
Ronan Elsword
Dead Six Initiative Lokun Listamenn
60
|
Posted - 2013.07.17 07:35:00 -
[89] - Quote
A few things... Larger scanning radius on Militia LAV's would make sense. The damage scale would be great but could take a long time to implement. When Speeders come out switch them to the default vehicle. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
14
|
Posted - 2013.07.17 07:38:00 -
[90] - Quote
Ronan Elsword wrote:A few things... Larger scanning radius on Militia LAV's would make sense. The damage scale would be great but could take a long time to implement. When Speeders come out switch them to the default vehicle.
it would make no sense to hit you full speed and you to get away or kill me afterwards
|
|
Ronan Elsword
Dead Six Initiative Lokun Listamenn
60
|
Posted - 2013.07.17 07:40:00 -
[91] - Quote
THE TRAINSPOTTER wrote:Ronan Elsword wrote:A few things... Larger scanning radius on Militia LAV's would make sense. The damage scale would be great but could take a long time to implement. When Speeders come out switch them to the default vehicle. it would make no sense to hit you full speed and you to get away or kill me afterwards
I don't understand how this refers to my post... |
Blake Kingston
Sinq Laison Gendarmes Gallente Federation
18
|
Posted - 2013.07.17 07:46:00 -
[92] - Quote
To me alot of people seem to be able to dodge my LAV. Though some LAV drivers seem to be able to 90 degree handbreak turn so the LAV that should have been no threat suddenly changes direction like a TRON bike and hits you. |
ER-Bullitt
Molon Labe. League of Infamy
97
|
Posted - 2013.07.17 07:57:00 -
[93] - Quote
One other thought..
BF3 is mostly a game of skill. Anyone besides a COD fanboy would agree. For the most part all players are on equal footing regarding weapons minus a few small upgrades like scopes, extended mags, etc. Everyone has the same HP, movements speed, etc.
Dust is a game of skill points and ISK. People who are not so good at killing the traditional way will resort to any means necessary to obtain as many SP as they can. Some drive tanks, others logibro, and the really Terribad scum of the earth literally drive around the entire match in a nearly indestructible OHK machine of death.
Now I know we have all run someone over with an LAV from time to time heading to where we need to be. The simple and easiest short term solution would be to eliminate SP earned for running someone over. |
Nemo Bluntz
TeamPlayers EoN.
159
|
Posted - 2013.07.17 08:06:00 -
[94] - Quote
THE TRAINSPOTTER wrote:it would make no sense to hit you full speed and you to get away or kill me afterwards
Talking physics and logic in the sci fi space shooter about immortal clones who jump out of big space ships and land on planets unscathed.
Drawing the line at killer car bumpers though, regardless of game balance. |
Nemo Bluntz
TeamPlayers EoN.
159
|
Posted - 2013.07.17 08:12:00 -
[95] - Quote
Abby Invo wrote:Mike Poole wrote:How do other games handle friendly road kills? I can't imagine any reputable game would allow people to one hit kill an enemy and just push a friendly off to the side. So many time's I've been in an actual firefight as you would expect from an fps when a LAV peels around the corner knocking their buddies aside and steamrolling everyone else.
Add in the fact that thanks to free LAVs you have a game that is supposed to be centered around investments of isk and SP reduced to a bunch of idiots losing absolutely nothing for spawning and crashing free LAVs over and over and over while the people they one hit kill are actually losing something. They're treated the same way in Battlefield games, except you can also drive straight at a team mate, then bail out and let the vehicle coast into them to kill them. Hey, I was waiting for the attack chopper first.
That ***** better know what happens to teammates who try to under cut the better pilots. |
Shion Typhon
Intara Direct Action Caldari State
181
|
Posted - 2013.07.17 09:23:00 -
[96] - Quote
Rei Shepard wrote:
-In most other games i can kill the driver with 1 clean shot to the head -In most other games i can kill the vehicle before it reaches me -In most other games i can kill the owner and then get into the car without it ever slowling down -In most other games driving over someone is a last resort kind of action -In most other games i can outmove / Outturn the vehicle on foot -In most other games the vehicle needs to be doing near full-speed to get a kill -In most other games if i stub my pinkey toenail to the side of the car, it wont hit me for 10.000 damage -In most other games the front bumper of the vehicle isnt its main weapon system -In most other games there are not 6 of them trying to mow you over on a 25 feet piece of land
I can find some more if i put in some more effort then 60 seconds but i guess this will have to do
What this guy said, its a giant mashed potato of issues that come together in one horrible whole. I'll add two more:
-In most other games vehicles show up on radar well before they are anywhere near you -In most other games high speed, high maneuverability vehicles are easily damaged4 by small arms fire thereby creating equal levels of risk for the driver, rocket launchers are reserved for tanks. |
Panther Alpha
DarkWingsss
585
|
Posted - 2013.07.17 09:32:00 -
[97] - Quote
Simple answer is ;
In most FPS games people actually enjoys shooting at people, and road kills are an accident or a coincidence. In Dust 514 Road Kills are more fun than using a gun, because shooting bullets is not enjoyable at all. |
THE TRAINSPOTTER
ROMANIA Renegades C0VEN
15
|
Posted - 2013.07.17 10:50:00 -
[98] - Quote
Nemo Bluntz wrote:THE TRAINSPOTTER wrote:it would make no sense to hit you full speed and you to get away or kill me afterwards
Talking physics and logic in the sci fi space shooter about immortal clones who jump out of big space ships and land on planets unscathed. Drawing the line at killer car bumpers though, regardless of game balance.
ok , then lets remove physics and logics , your bullets wont be able to kill anyone
btw u use DAMPENER press X when you jump from MCC , if you dont you take damage
you cant use and DAMPENER while running around shooting people
i dont understand why do you keep continue your charade but feel free to try again |
RINON114
B.S.A.A. General Tso's Alliance
286
|
Posted - 2013.07.17 14:05:00 -
[99] - Quote
Shion Typhon wrote:Rei Shepard wrote:
-In most other games i can kill the driver with 1 clean shot to the head -In most other games i can kill the vehicle before it reaches me -In most other games i can kill the owner and then get into the car without it ever slowling down -In most other games driving over someone is a last resort kind of action -In most other games i can outmove / Outturn the vehicle on foot -In most other games the vehicle needs to be doing near full-speed to get a kill -In most other games if i stub my pinkey toenail to the side of the car, it wont hit me for 10.000 damage -In most other games the front bumper of the vehicle isnt its main weapon system -In most other games there are not 6 of them trying to mow you over on a 25 feet piece of land
I can find some more if i put in some more effort then 60 seconds but i guess this will have to do
What this guy said, its a giant mashed potato of issues that come together in one horrible whole. I'll add two more: -In most other games vehicles show up on radar well before they are anywhere near you -In most other games high speed, high maneuverability vehicles are easily damaged4 by small arms fire thereby creating equal levels of risk for the driver, rocket launchers are reserved for tanks. Exactly this. It's not about the ISK as anyone with sense can run the right suit and die 50 times in a match and still make a profit. The problems are those stated above. In Dust this is compounded by all the dodgy mechanics like AV nade seeking just not working or doing nothing. The speed of lav's helps them avoid swarms and all but the best of the forge gunners. The logistics LAV however is the biggest problem, giving that it's all of the above and has the HP of an actual tank.
This really boils down to the fact that roadkill should not be the primary cause of death in an FPS. In Dust, it almost always is. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5236
|
Posted - 2013.07.17 14:09:00 -
[100] - Quote
Basically the only people defending the LAVs as is are people who lack the ability to compete using shooter skills, but are enjoying having a KRD higher than 0.02
|
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THE TRAINSPOTTER
ROMANIA Renegades C0VEN
17
|
Posted - 2013.07.17 14:42:00 -
[101] - Quote
DUST Fiend wrote:Basically the only people defending the LAVs "as is" are people who lack the ability to compete using shooter skills, but are enjoying having a KRD higher than 0.02
the only people "attacking" LAV's are the greedy ones that care only to shoot and nothing else , go CoD
and only nerds care about KDR |
Abby Invo
muse.and.fury
17
|
Posted - 2013.07.17 15:12:00 -
[102] - Quote
Noc Tempre wrote:Abby Invo wrote:Noc Tempre wrote:One day I hope to play the game your playing, because when I play DUST 514 the maps are average sized for mixed arms games. Dust maps are large by console FPS standards. Comparing it to games without vehicles is pointless. Console has nothing to do with it. Do you play a lot of FPS games? Yes, I do, and I'm comparing Dust to its competitors. |
DUST Fiend
OSG Planetary Operations Covert Intervention
5238
|
Posted - 2013.07.17 15:19:00 -
[103] - Quote
THE TRAINSPOTTER wrote:the only people "attacking" LAV's are the greedy ones that care only to shoot and nothing else , go CoD Oops, sorry I scraped your paint by nicking your elbow Mr Heavy, here's 30,000 damage for your trouble
|
GTA-V FTW
Mannar Focused Warfare Gallente Federation
3
|
Posted - 2013.07.17 15:54:00 -
[104] - Quote
Yeah but this is MMO. |
Dirks Macker
Subdreddit Test Alliance Please Ignore
30
|
Posted - 2013.07.17 15:56:00 -
[105] - Quote
Rei Shepard wrote:[quote=Abby Invo] -In most other games the vehicle needs to be doing near full-speed to get a kill
This is the only issue I have with roadkill. You can kill someone going what looks like under 5 mph.
I also think there should be collision grenades, maybe only available on heavy suits. It would give roadkilling a bit more strategy.
|
Angamar Blackrock
HavoK Core RISE of LEGION
2
|
Posted - 2013.07.17 16:00:00 -
[106] - Quote
Just get rid of free lavs. Then militia lavs become transport options as they are easy to kill so people will use them to get from point a to point b and recall. With the ease to kill, they become much less attractive with an isk penalty for dieing. Leave the other jeeps alone as the sp/isk investment is there. Just put in some sort of mechanism to detect them. Getting run over by a powerful jeep that you can't hear until after death does suck. |
RydogV
Shadow Company HQ
202
|
Posted - 2013.07.17 18:29:00 -
[107] - Quote
The reason for what many feel is an excessive use of "murder taxis" as primary weapons in Dust 514 versus other games has less to do with map size or game physics than it does with simple economics. The game incorporates an economic system that encourages budget minded players to find and use the least expensive option possible in combat operations where profit is more important than the battle's outcome.
Right now the free Militia LAV is the cheapest "one-hit kill" weapon in the game. Sure you can outfit an expensive dropsuit that is capable of competing with other players on the battlefield but why would you bother when a free LAV can take out the most expensive loadouts with zero overhead and virtually no skill (actual or game based). Sure other games have vehicles and you can be killed by them. But because there is no economic incentive to use them other then generally intended, you see a lot fewer vehicle deaths. I played my fair share of BF3 and getting ran over by a Hummer or Buggy was extremely rare. That is because players would PREFER to spawn in and shoot people in the face.
So the solution to "balancing" LAV usage in-game will require a combination of things. First, remove the free Militia LAV as an option. It is honestly insulting that they are even in the game post-beta. None of the maps are so large that trucking to an objective on foot is some great chore. And the use of vehicles is a tactical consideration in war planning and there should always be a cost associated with it. I think just as sad as being run over all the time is the tendency for players or teams to use free vehicles to rush objectives and then abandon them without a care because, "hey, they are free". Vehicles that cost will force players to consider whether to recall the vehicle and will change tactics and capability in battle. So no free vehicles...even the proposed "speeder bikes" should not ever be free if/when they are introduced.
In conjunction with assigning cost, the developer needs to enhance the physics model. Assigning more detailed damage outputs to various levels of impact is a no-brainer. A player can jump out of an MCC and drop hundreds of feet...has shields and armor protecting them from bullets, blasters and bombs...but cannot survive a fender tap from an LAV? C'mon CCP, you can do better than that.
Finally, stop offering LAV BPO's in the various Merc Packs. There are better items that players would care more about and it will limit their use as free death machines. Sure there are plenty already out there and now when player trading is introduced they will be a valuable commodity.
|
Nemo Bluntz
TeamPlayers EoN.
161
|
Posted - 2013.07.17 18:34:00 -
[108] - Quote
THE TRAINSPOTTER wrote:ok , then lets remove physics and logics , your bullets wont be able to kill anyone
btw u need to press X when you jump from MCC , if you dont you take damage or die
i dont understand why do you keep continue your charade but feel free to try again
I don't understand why you continue to argue the game world as a reality. It's a video game, you can change the damage amounts of different aspects of it to ensure fun.
The same AR bullet could be programmed to do 1dmg per hit or 100 dmg per hit. Same can be done for the damage of an LAV impact. It's currently at about 10,000 dmg per hit. It could be scaled back to about 1dph or 0dph by the programmers for fun's sake. |
Beren Hurin
K-A-O-S theory
699
|
Posted - 2013.07.17 18:50:00 -
[109] - Quote
Yeah I don't get it. I wait to spawn in sometimes while looking at the overview map. I see blue dots seemingly directly looking at a tank or an LAV, but they aren't showing on the map. |
Pombe Geek
Red Star. EoN.
78
|
Posted - 2013.07.17 18:54:00 -
[110] - Quote
Another Heavy SOB wrote:Abby Invo wrote:richiesutie 2 wrote:Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claiming Dust maps are small in comparison to other shooters with vehicles? Because that's completely wrong. As for vehicle amount, Halo can have 4 warthogs and 4 ghosts simultaneously in most 16v16 game types and BF3 has a similar amount of roadkill capable vehicles. And how easy do jeeps or any vehicle for that matter go down in BF3 ? 1 shoulder fired RPG = dead. 1 javelin = dead, 1 land mine = dead. You might survive a tank shot jist long enough to bail, and you may survive one hit from other AV but even so the vehicle is done for. **** a M203 Would disable the open top Jeeps in one hit! Spending a whole match attempting to run people down in BF3 will only result in a terrible score, many death and 11 pissed off teammates because you weren't PTFO'ing. Honestly IMO you're a fool for even comparing the two, Balance is handled entirely different on BF3.
Murder Taxi wasn't a huge issue before they buffed the LAV health by 70%. Pre-buff the mechanics were similar to other shooters that it wasn't an issue - 1-2 standard AV nades took out a standard or militia LAV. Higher tier LAV's took more hits or higher tier AV. Now, I can barely scratch a militia LAV with AV nades and that moron driving a FREE LAV just racks up kills like nobodies business.
Solution - remove the health buff from free LAV's, lower it for the other tiers. Limit the number of Free LAV's per team and add collision damage for all (even friendly). |
|
Alaizia darcstar
Blackwater Voodoo N.O.M.A.D.S
0
|
Posted - 2013.07.17 18:55:00 -
[111] - Quote
Abby Invo wrote:Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution? The need to cry for nerd is ingrained into the essence of all dust and eve players.... Personally I don't touch vehicles because I can't drive. |
Abby Invo
muse.and.fury
18
|
Posted - 2013.07.17 19:30:00 -
[112] - Quote
Pombe Geek wrote:Murder Taxi wasn't a huge issue before they buffed the LAV health by 70%. Pre-buff the mechanics were similar to other shooters that it wasn't an issue - 1-2 standard AV nades took out a standard or militia LAV. Higher tier LAV's took more hits or higher tier AV. Now, I can barely scratch a militia LAV with AV nades and that moron driving a FREE LAV just racks up kills like nobodies business.
Solution - remove the health buff from free LAV's, lower it for the other tiers. Limit the number of Free LAV's per team and add collision damage for all (even friendly). That is a gross exaggeration on the current state of militia LAVs. |
semperfi1999
Internal Error. League of Infamy
670
|
Posted - 2013.07.17 19:33:00 -
[113] - Quote
The reason why its so game breaking is because in Dust it is the MOST effective way to kill the enemy. Most games you can run over ppl but its not the most effective way to kill an enemy....usually firing a weapon is more effective. |
Zahle Undt
Bullet Cluster
240
|
Posted - 2013.07.17 21:18:00 -
[114] - Quote
Ansiiis The Trustworthy wrote:In other FPS games the car just dents your pride, in Dust it completely destroys my wallet. And sometimes those cars drive like they had electric engines - I'm shooting people feeling like a badass and a bumble bee just pins me on a rock
This! In those other games you don't have to grind an entire match to earn enough to field 1 or maybe 2 of your good logi suits, only to have your 150K suit lost to some jerkoff in a free LAV and Militia suit that ran you over while you were trying to rep and revive teammates, capture objective, and maybe kill an enemy or 2.
Solutions: A) make LAVs more noticable, B) (as already noted) make some gradation between dead and missed by LAV, and C) (I think this may fix alot in Dust) make winning matter. If winners of a match got like twice the ISK and maybe 1.25 to 1.5 times as much as losers maybe we wouldn't see such rampant asshattery in pub matches, maybe we still would, but it couldn't hurt to try right? |
TERMINALANCE
Zumari Force Projection Caldari State
135
|
Posted - 2013.07.17 21:37:00 -
[115] - Quote
In other games light vechs are far less resistant to dmg and a few shots kill the driver, in dust the driver has a large pool of health and in other fps a few hits will kill you, also in games like Halo you can jump onto the veh and knock the driver out or plant a sticky grenade on it that will 1 hit it
other FPS have it far more balanced. |
ADAM-OF-EVE
Svartur Bjorn
116
|
Posted - 2013.07.17 21:50:00 -
[116] - Quote
firstly in other games you can 1 shot light vehicles with grenades or rockets or even shoot them to death with small arms fairly quickly. you cant do any of that in dust. also in other games vehicles are either 1 use or have long spawn timers. in dust you die and within 10 secs you have respawned and jumping into a new vehicle. |
Sotapopthegrey gay
Storm Wind Strikeforce Caldari State
99
|
Posted - 2013.07.17 21:52:00 -
[117] - Quote
It's bad level design because the maps are 70% free and 30% building. |
ShinyJay
Destruction Reapers The Superpowers
3
|
Posted - 2013.07.17 21:53:00 -
[118] - Quote
my issue with the LAVs are the damages it does at 1-5 or 10 MPH. i had this happen to me twice in a basic heavy suit. the lav was motionless in front of me, just starting up, and i die with my near 1k hp, while it hit me at 1 MPH. another game where it stopped, turned and hit me at 4 MPH. the damage isn't scaled to anything, and does infinite damage at any speed. that damage needs to be scaled properly |
Upper Deckin
Fraternity of St. Venefice Amarr Empire
1
|
Posted - 2013.07.17 23:08:00 -
[119] - Quote
ER-Bullitt wrote:One other thought..
BF3 is mostly a game of skill. Anyone besides a COD fanboy would agree. For the most part all players are on equal footing regarding weapons minus a few small upgrades like scopes, extended mags, etc. Everyone has the same HP, movements speed, etc.
Dust is a game of skill points and ISK. People who are not so good at killing the traditional way will resort to any means necessary to obtain as many SP as they can. Some drive tanks, others logibro, and the really Terribad scum of the earth literally drive around the entire match in a nearly indestructible OHK machine of death.
Now I know we have all run someone over with an LAV from time to time heading to where we need to be. The simple and easiest short term solution would be to eliminate SP earned for running someone over.
wow you must be horrible if you actually think that .
To the op ....Most gamers will get killed by a vehicle in any game and think ....Wow I should maybe get something to defend myself against that "__________"
This crowd Its easier to come on the forums and ask for a nerf .
"ummm Devs WTF !?!?!?! I was playing rock paper scissors and this guy kept beating my scissors ....Can you nerf the rock please it keeps killing me ?"
You can't even compare this game to bf3 . Dust maps are 95% open with little to no structures . Dust maps have no foliage and very little hills .
If the most dangerous vehicle in bf3 was a jeep then we could compare but as of now dusts best choice for traversing the map is a lav .
If the gunner was a viable option then people would use the gun . Your just a target with 0% cover on the gun so why bother , just run em down . |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
2076
|
Posted - 2013.07.17 23:27:00 -
[120] - Quote
Reading the analogies in these posts is game breakingly hilarious.
I especially likethe bit on taking 4 forge guns to the face xD |
|
Sotapopthegrey gay
Storm Wind Strikeforce Caldari State
99
|
Posted - 2013.07.17 23:34:00 -
[121] - Quote
GTA-V FTW wrote:Yeah but this is MMO.
people love that word, put you missing the point with it. |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
105
|
Posted - 2013.07.18 02:18:00 -
[122] - Quote
We nee counters, too. In Halo a warthogs greatest enemy is the sticky grenades. We don't even have sticky grenades. I think we need sticky grenades.
Sticky.
Grenades.
|
RINON114
B.S.A.A. General Tso's Alliance
287
|
Posted - 2013.07.18 04:27:00 -
[123] - Quote
Angamar Blackrock wrote:Just get rid of free lavs. Then militia lavs become transport options as they are easy to kill so people will use them to get from point a to point b and recall. With the ease to kill, they become much less attractive with an isk penalty for dieing. Leave the other jeeps alone as the sp/isk investment is there. Just put in some sort of mechanism to detect them. Getting run over by a powerful jeep that you can't hear until after death does suck. I couldn't disagree with you more if I tried. Militia LAV's need their hp reduced back to what they were so advanced AV can take then out in one hit. Logi LAV's need a small reduction to hp but also a massive speed nerf. They should be about 10% faster than an HAV if they're gonna have the same amount of hp. |
Altina McAlterson
Not Guilty EoN.
649
|
Posted - 2013.07.18 04:39:00 -
[124] - Quote
Is it gamebreaking? I lose money to them occasionally but I kill tons of them so the WP from that mean more ISK which more than equals out. Doesn't break anything unless you lack the AV to counter them. Honestly I get almost as many kills from trucks as I do from 1 v 1 infantry. Granted I get less kills in total because AV is thankless work I've personally enjoying the truck spam since I get some use out of all that SP I dumped in to AV. |
2Bee Smith
The Unholy Legion Of DarkStar DARKSTAR ARMY
12
|
Posted - 2013.07.18 05:24:00 -
[125] - Quote
Because in Dust, unlike Battlefield and Halo, when you die. You actually lose some of the time and progress you put into the game, your ISK. And in Battlefield if I shoot a humvee with an RPG as its running at me, it gets disabled and theres a limit to the amount of Humvees, ATVs, and Dirt Bikes |
Zephyr Redbane
Crux Special Tasks Group Gallente Federation
0
|
Posted - 2013.07.18 05:50:00 -
[126] - Quote
I hate getting run over as much as the next guy...
My beef is that if a LAV rolls over, or ends up on it side, it should STAY there not right itself automatically. Maybe I've missed it but it's just amazing how LAV seems to have auto-righting, gyroscopic capability.
Also if a LAV does flip and or skid, it shouldn't take just one hit on the damage, it should take continuous damage for as long as it is not on it's wheels or right side up.
And I've seen a couple cases lately of dudes riding a LAV off the top of a building, presumably as a flying bomb. I'm not certain if they bail out before or on the way down, but that's bull. They should rig it so that you can't land a land based vehicle on the roof of a building over a certain height. Sure the game isn't real life, but if it were, would you do that in a battle? No way! |
Shion Typhon
Intara Direct Action Caldari State
183
|
Posted - 2013.07.18 05:53:00 -
[127] - Quote
RydogV wrote:Finally, stop offering LAV BPO's in the various Merc Packs. There are better items that players would care more about and it will limit their use as free death machines. Sure there are plenty already out there and now when player trading is introduced they will be a valuable commodity.
I would voluntarily give up my unlimited Blood Saga LAV BPO I got in the Covenant merc pack in return for removing free LAVs from the game. |
Shion Typhon
Intara Direct Action Caldari State
183
|
Posted - 2013.07.18 05:57:00 -
[128] - Quote
A B Ablabab wrote:And I had no problem with LAVS at all when I could throw an AV nade at the floor then just walk off the other way in a 'cool guys don't look at explosions' sort of way.
Best optional quest in any game evah ... |
ER-Bullitt
Molon Labe. League of Infamy
102
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Posted - 2013.07.18 07:30:00 -
[129] - Quote
Upper Deckin wrote:ER-Bullitt wrote:One other thought..
BF3 is mostly a game of skill. Anyone besides a COD fanboy would agree. For the most part all players are on equal footing regarding weapons minus a few small upgrades like scopes, extended mags, etc. Everyone has the same HP, movements speed, etc.
Dust is a game of skill points and ISK. People who are not so good at killing the traditional way will resort to any means necessary to obtain as many SP as they can. Some drive tanks, others logibro, and the really Terribad scum of the earth literally drive around the entire match in a nearly indestructible OHK machine of death.
Now I know we have all run someone over with an LAV from time to time heading to where we need to be. The simple and easiest short term solution would be to eliminate SP earned for running someone over. wow you must be horrible if you actually think that . To the op ....Most gamers will get killed by a vehicle in any game and think ....Wow I should maybe get something to defend myself against that "__________" This crowd Its easier to come on the forums and ask for a nerf . "ummm Devs WTF !?!?!?! I was playing rock paper scissors and this guy kept beating my scissors ....Can you nerf the rock please it keeps killing me ?" You can't even compare this game to bf3 . Dust maps are 95% open with little to no structures . Dust maps have no foliage and very little hills . If the most dangerous vehicle in bf3 was a jeep then we could compare but as of now dusts best choice for traversing the map is a lav . If the gunner was a viable option then people would use the gun . Your just a target with 0% cover on the gun so why bother , just run em down .
Horrible at what? proto forging llav's until I am blue in the face every single game? I do well enough thanks. Just tired of those days I want to run HMG and people decide tto run and hide in their LAV and circle jerk me until they finally turn the wheel in the lucky direction.
And btw, did you just publicly support the current state of LAVs? Somebody pass me my spectacles I need to write this guys name down. |
negative49er
The Unholy Legion Of DarkStar DARKSTAR ARMY
82
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Posted - 2013.07.18 14:56:00 -
[130] - Quote
What was the most tense battle you ever experience and what name would you give it?
my was the (Battle for C)
It always seem that C is one the most intense objective to get |
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Jack McReady
DUST University Ivy League
323
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Posted - 2013.07.18 15:24:00 -
[131] - Quote
e.g. BF the light vehicles are one shot kill for tanks and antitank weaponry. you can deal alot of damage with HMG to them too. in Dust you can take a LLAV, tank it up and survive full magazine from a proto swarm.
Cygnus Gogela wrote:We nee counters, too. In Halo a warthogs greatest enemy is the sticky grenades. We don't even have sticky grenades. I think we need sticky grenades. Sticky. Grenades. sticky grenades and remote explosives :)
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THE TRAINSPOTTER
ROMANIA Renegades C0VEN
20
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Posted - 2013.07.18 16:08:00 -
[132] - Quote
Nemo Bluntz wrote:THE TRAINSPOTTER wrote:ok , then lets remove physics and logics , your bullets wont be able to kill anyone
btw u need to press X when you jump from MCC , if you dont you take damage or die
i dont understand why do you keep continue your charade but feel free to try again I don't understand why you continue to argue the game world as a reality. It's a video game, you can change the damage amounts of different aspects of it to ensure fun. The same AR bullet could be programmed to do 1dmg per hit or 100 dmg per hit. Same can be done for the damage of an LAV impact. It's currently at about 10,000 dmg per hit. It could be scaled back to about 1dph or 0dph by the programmers for fun's sake.
and what is fun?
just another FPS ?
you want LAV to become paper like , CCP might aswell remove them
those are CARS much more heavy weight than a merc in a dropsuit...
whats so hard to understand?
1+1=2 not 3
"hey lets ignore everything but the bullets"
i get it , you dont like cars in this game because you cant run and you cant hide as you want
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BuTtHuRtPEepZ
Raging Pack of Homosapiens
52
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Posted - 2013.07.18 16:27:00 -
[133] - Quote
bc in other games, the only loss is KDR. In dust, players are losing adv and proto suits they spent time investing skill points AND isk in and it is completely unfair to lose those suits to a person who is using an LAV that neither costed as much time, sp or isk. |
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