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Thread Statistics | Show CCP posts - 0 post(s) |
Abby Invo
muse.and.fury
6
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Posted - 2013.07.16 21:33:00 -
[1] - Quote
Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution? |
Abby Invo
muse.and.fury
7
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Posted - 2013.07.16 21:38:00 -
[2] - Quote
richiesutie 2 wrote:Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claiming Dust maps are small in comparison to other shooters with vehicles? Because that's completely wrong. As for vehicle amount, Halo can have 4 warthogs and 4 ghosts simultaneously in most 16v16 game types and BF3 has a similar amount of roadkill capable vehicles. |
Abby Invo
muse.and.fury
7
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Posted - 2013.07.16 21:42:00 -
[3] - Quote
Cygnus Gogela wrote:Also because the physics are better in other games. Just touching a LAV in motion does more damage than getting hit in the face with 4 forge gun shots simultaneously. In other games you can jump on the hood, or roll off to the side for reduced damage. DUST LAVs will destroy the toughest heavy with the lightest touch. OK, so you'd be happy with CCP putting in a whole spectrum of impact damage instead of the current binary system of fine or dead? I can agree that that would be helpful. |
Abby Invo
muse.and.fury
7
|
Posted - 2013.07.16 21:46:00 -
[4] - Quote
hamual jackson wrote:Abby Invo wrote:richiesutie 2 wrote:Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claiming Dust maps are small in comparison to other shooters with vehicles? Because that's completely wrong. As for vehicle amount, Halo can have 4 warthogs and 4 ghosts simultaneously in most 16v16 game types and BF3 has a similar amount of roadkill capable vehicles. i never had a issue where majority of the enemy wants to just drive you over instead of using the gun in a fps. Thats game breaking, might as well being playing mario kart. But why is it an issue here and not elsewhere? What about the mechanics make it problematic? People in other games adapt just fine to it, why not us? |
Abby Invo
muse.and.fury
8
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Posted - 2013.07.16 21:51:00 -
[5] - Quote
Cygnus Gogela wrote:Abby Invo wrote:Cygnus Gogela wrote:Also because the physics are better in other games. Just touching a LAV in motion does more damage than getting hit in the face with 4 forge gun shots simultaneously. In other games you can jump on the hood, or roll off to the side for reduced damage. DUST LAVs will destroy the toughest heavy with the lightest touch. OK, so you'd be happy with CCP putting in a whole spectrum of impact damage instead of the current binary system of fine or dead? I can agree that that would be helpful. Exactly. Then I'm happy with that, I just don't want to see LAVs get utterly destroyed by any changes to the murder taxi situation. There is a lot of spite on these forums and I feel that a lot of people do want to see them made useless. |
Abby Invo
muse.and.fury
8
|
Posted - 2013.07.16 21:53:00 -
[6] - Quote
Mike Poole wrote:How do other games handle friendly road kills? I can't imagine any reputable game would allow people to one hit kill an enemy and just push a friendly off to the side. So many time's I've been in an actual firefight as you would expect from an fps when a LAV peels around the corner knocking their buddies aside and steamrolling everyone else.
Add in the fact that thanks to free LAVs you have a game that is supposed to be centered around investments of isk and SP reduced to a bunch of idiots losing absolutely nothing for spawning and crashing free LAVs over and over and over while the people they one hit kill are actually losing something. They're treated the same way in Battlefield games, except you can also drive straight at a team mate, then bail out and let the vehicle coast into them to kill them. |
Abby Invo
muse.and.fury
8
|
Posted - 2013.07.16 21:55:00 -
[7] - Quote
Denak Kalamari wrote:The main problem is that LLAVs are crazy strong in shields and needs several hits from forge guns to actually take one down, not to mention that you are completely vulnerable for the driver to just run you over while you're charging it up in a suit that is already crap at moving anyway. I agree with this completely, LLAVs need a good hard look. |
Abby Invo
muse.and.fury
8
|
Posted - 2013.07.16 21:58:00 -
[8] - Quote
R F Gyro wrote:And why does a dropsuit let me survive a 1000m fall, but can't protect me when a jeep hits me? Inertial dampeners, and even if CCP let you use them against vehicles it won't do you any good if you're not even quick enough to sidestep an LAV. |
Abby Invo
muse.and.fury
8
|
Posted - 2013.07.16 22:01:00 -
[9] - Quote
Cenex Langly wrote:Abby Invo wrote:Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution? Because in every other FPS, death has no meaning and you can just respawn. In DUST it cost the player many thousands of monies and game time to earn those monies. Simple. How is losing isk to an LAV driver you didn't see any different from getting headshot from a sniper across the map? |
Abby Invo
muse.and.fury
8
|
Posted - 2013.07.16 22:06:00 -
[10] - Quote
Anarchide wrote:I would like to mount blades and flaylock pistols on my LAV. Anyone knows a good custom shop? Throw in some contact grenades and you'd need a propeller to traverse the ocean of tears. |
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Abby Invo
muse.and.fury
10
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Posted - 2013.07.16 22:28:00 -
[11] - Quote
Cody Sietz wrote:To be fair, you could blow up a warthog with 1 or 2 plasma grenades iirc.
Also you could disable them with a pistol. And I've lost Methanas and Sagas to a single advanced AV grenade. |
Abby Invo
muse.and.fury
10
|
Posted - 2013.07.16 22:35:00 -
[12] - Quote
Noc Tempre wrote:Abby Invo wrote:richiesutie 2 wrote:Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claiming Dust maps are small in comparison to other shooters with vehicles? Because that's completely wrong. As for vehicle amount, Halo can have 4 warthogs and 4 ghosts simultaneously in most 16v16 game types and BF3 has a similar amount of roadkill capable vehicles. You are so wrong it's funny. Dust maps are barely medium sized. See: any rush map on BF3 and any map from any Halo |
Abby Invo
muse.and.fury
11
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Posted - 2013.07.16 22:44:00 -
[13] - Quote
Noc Tempre wrote:Abby Invo wrote:Noc Tempre wrote:Abby Invo wrote:richiesutie 2 wrote:Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claiming Dust maps are small in comparison to other shooters with vehicles? Because that's completely wrong. As for vehicle amount, Halo can have 4 warthogs and 4 ghosts simultaneously in most 16v16 game types and BF3 has a similar amount of roadkill capable vehicles. You are so wrong it's funny. Dust maps are barely medium sized. See: any rush map on BF3 and any map from any Halo Sidewinder was bigger than most DUST maps. What's your point? Unless you are counting the redlines, that's just stupid. It really isn't. |
Abby Invo
muse.and.fury
11
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Posted - 2013.07.16 23:12:00 -
[14] - Quote
Noc Tempre wrote:One day I hope to play the game your playing, because when I play DUST 514 the maps are average sized for mixed arms games. Dust maps are large by console FPS standards. |
Abby Invo
muse.and.fury
12
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Posted - 2013.07.16 23:29:00 -
[15] - Quote
Jake Diesel wrote:Abby Invo wrote:Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution? Your little minimap does not solve the problem. In BF3, almost any weapon can kill the driver from his jeep. The soldiers are armored like in dust and are easily killed by anything. He's also very exposed. Unlike in LAV's, you'd be lucky to snipe them off their seat. And AV grenades are the only effective "grenade" types to use against them. The standard frag grenade in BF3 can blow up jeeps and at the same time that frag grenade can be used to kill enemies. Halo soldiers have the ability to throw up a barrier that literally turns them into an indestructible wall. At least in Halo Reach it did.The counter would destroy warthogs gunning for them. None of these things exists in Dust. And if you take the Logo LAV's, a single AV grenade won't take it out. More and more players are using them to spam since there heavily armored. Why wouldn't the mini map change solve it? Is it that you can't predict when you're about to be run over or that you don't want the possibility of being run over? If you want a counter, grab a swarm launcher or AV grenades. Hard LAV counters exist. |
Abby Invo
muse.and.fury
17
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Posted - 2013.07.17 15:12:00 -
[16] - Quote
Noc Tempre wrote:Abby Invo wrote:Noc Tempre wrote:One day I hope to play the game your playing, because when I play DUST 514 the maps are average sized for mixed arms games. Dust maps are large by console FPS standards. Comparing it to games without vehicles is pointless. Console has nothing to do with it. Do you play a lot of FPS games? Yes, I do, and I'm comparing Dust to its competitors. |
Abby Invo
muse.and.fury
18
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Posted - 2013.07.17 19:30:00 -
[17] - Quote
Pombe Geek wrote:Murder Taxi wasn't a huge issue before they buffed the LAV health by 70%. Pre-buff the mechanics were similar to other shooters that it wasn't an issue - 1-2 standard AV nades took out a standard or militia LAV. Higher tier LAV's took more hits or higher tier AV. Now, I can barely scratch a militia LAV with AV nades and that moron driving a FREE LAV just racks up kills like nobodies business.
Solution - remove the health buff from free LAV's, lower it for the other tiers. Limit the number of Free LAV's per team and add collision damage for all (even friendly). That is a gross exaggeration on the current state of militia LAVs. |
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