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Thread Statistics | Show CCP posts - 0 post(s) |
Nemo Bluntz
TeamPlayers EoN.
158
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Posted - 2013.07.17 05:46:00 -
[1] - Quote
Abby Invo wrote:Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution?
It's pretty simple. The map 'design' is largely made up of wide open terrain. |
Nemo Bluntz
TeamPlayers EoN.
159
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Posted - 2013.07.17 08:06:00 -
[2] - Quote
THE TRAINSPOTTER wrote:it would make no sense to hit you full speed and you to get away or kill me afterwards
Talking physics and logic in the sci fi space shooter about immortal clones who jump out of big space ships and land on planets unscathed.
Drawing the line at killer car bumpers though, regardless of game balance. |
Nemo Bluntz
TeamPlayers EoN.
159
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Posted - 2013.07.17 08:12:00 -
[3] - Quote
Abby Invo wrote:Mike Poole wrote:How do other games handle friendly road kills? I can't imagine any reputable game would allow people to one hit kill an enemy and just push a friendly off to the side. So many time's I've been in an actual firefight as you would expect from an fps when a LAV peels around the corner knocking their buddies aside and steamrolling everyone else.
Add in the fact that thanks to free LAVs you have a game that is supposed to be centered around investments of isk and SP reduced to a bunch of idiots losing absolutely nothing for spawning and crashing free LAVs over and over and over while the people they one hit kill are actually losing something. They're treated the same way in Battlefield games, except you can also drive straight at a team mate, then bail out and let the vehicle coast into them to kill them. Hey, I was waiting for the attack chopper first.
That ***** better know what happens to teammates who try to under cut the better pilots. |
Nemo Bluntz
TeamPlayers EoN.
161
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Posted - 2013.07.17 18:34:00 -
[4] - Quote
THE TRAINSPOTTER wrote:ok , then lets remove physics and logics , your bullets wont be able to kill anyone
btw u need to press X when you jump from MCC , if you dont you take damage or die
i dont understand why do you keep continue your charade but feel free to try again
I don't understand why you continue to argue the game world as a reality. It's a video game, you can change the damage amounts of different aspects of it to ensure fun.
The same AR bullet could be programmed to do 1dmg per hit or 100 dmg per hit. Same can be done for the damage of an LAV impact. It's currently at about 10,000 dmg per hit. It could be scaled back to about 1dph or 0dph by the programmers for fun's sake. |
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