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Abby Invo
muse.and.fury
6
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Posted - 2013.07.16 21:33:00 -
[1] - Quote
Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution? |
richiesutie 2
Seraphim Auxiliaries CRONOS.
147
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Posted - 2013.07.16 21:36:00 -
[2] - Quote
Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium, |
Abby Invo
muse.and.fury
7
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Posted - 2013.07.16 21:38:00 -
[3] - Quote
richiesutie 2 wrote:Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claiming Dust maps are small in comparison to other shooters with vehicles? Because that's completely wrong. As for vehicle amount, Halo can have 4 warthogs and 4 ghosts simultaneously in most 16v16 game types and BF3 has a similar amount of roadkill capable vehicles. |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
83
|
Posted - 2013.07.16 21:39:00 -
[4] - Quote
Also because the physics are better in other games. Just touching a LAV in motion does more damage than getting hit in the face with 4 forge gun shots simultaneously. In other games you can jump on the hood, or roll off to the side for reduced damage. DUST LAVs will destroy the toughest heavy with the lightest touch. |
Abby Invo
muse.and.fury
7
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Posted - 2013.07.16 21:42:00 -
[5] - Quote
Cygnus Gogela wrote:Also because the physics are better in other games. Just touching a LAV in motion does more damage than getting hit in the face with 4 forge gun shots simultaneously. In other games you can jump on the hood, or roll off to the side for reduced damage. DUST LAVs will destroy the toughest heavy with the lightest touch. OK, so you'd be happy with CCP putting in a whole spectrum of impact damage instead of the current binary system of fine or dead? I can agree that that would be helpful. |
hamual jackson
OSG Planetary Operations Covert Intervention
26
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Posted - 2013.07.16 21:44:00 -
[6] - Quote
Abby Invo wrote:richiesutie 2 wrote:Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claiming Dust maps are small in comparison to other shooters with vehicles? Because that's completely wrong. As for vehicle amount, Halo can have 4 warthogs and 4 ghosts simultaneously in most 16v16 game types and BF3 has a similar amount of roadkill capable vehicles. i never had a issue where majority of the enemy wants to just drive you over instead of using the gun in a fps. Thats game breaking, might as well being playing mario kart. |
Abby Invo
muse.and.fury
7
|
Posted - 2013.07.16 21:46:00 -
[7] - Quote
hamual jackson wrote:Abby Invo wrote:richiesutie 2 wrote:Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claiming Dust maps are small in comparison to other shooters with vehicles? Because that's completely wrong. As for vehicle amount, Halo can have 4 warthogs and 4 ghosts simultaneously in most 16v16 game types and BF3 has a similar amount of roadkill capable vehicles. i never had a issue where majority of the enemy wants to just drive you over instead of using the gun in a fps. Thats game breaking, might as well being playing mario kart. But why is it an issue here and not elsewhere? What about the mechanics make it problematic? People in other games adapt just fine to it, why not us? |
Ansiiis The Trustworthy
WE ARE LEGENDS
118
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Posted - 2013.07.16 21:46:00 -
[8] - Quote
In other FPS games the car just dents your pride, in Dust it completely destroys my wallet. And sometimes those cars drive like they had electric engines - I'm shooting people feeling like a badass and a bumble bee just pins me on a rock |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
84
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Posted - 2013.07.16 21:50:00 -
[9] - Quote
Abby Invo wrote:Cygnus Gogela wrote:Also because the physics are better in other games. Just touching a LAV in motion does more damage than getting hit in the face with 4 forge gun shots simultaneously. In other games you can jump on the hood, or roll off to the side for reduced damage. DUST LAVs will destroy the toughest heavy with the lightest touch. OK, so you'd be happy with CCP putting in a whole spectrum of impact damage instead of the current binary system of fine or dead? I can agree that that would be helpful. Exactly. |
Mike Poole
Kirkinen Risk Control Caldari State
316
|
Posted - 2013.07.16 21:51:00 -
[10] - Quote
How do other games handle friendly road kills? I can't imagine any reputable game would allow people to one hit kill an enemy and just push a friendly off to the side. So many time's I've been in an actual firefight as you would expect from an fps when a LAV peels around the corner knocking their buddies aside and steamrolling everyone else.
Add in the fact that thanks to free LAVs you have a game that is supposed to be centered around investments of isk and SP reduced to a bunch of idiots losing absolutely nothing for spawning and crashing free LAVs over and over and over while the people they one hit kill are actually losing something. |
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hamual jackson
OSG Planetary Operations Covert Intervention
26
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Posted - 2013.07.16 21:51:00 -
[11] - Quote
Abby Invo wrote:hamual jackson wrote:Abby Invo wrote:richiesutie 2 wrote:Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claiming Dust maps are small in comparison to other shooters with vehicles? Because that's completely wrong. As for vehicle amount, Halo can have 4 warthogs and 4 ghosts simultaneously in most 16v16 game types and BF3 has a similar amount of roadkill capable vehicles. i never had a issue where majority of the enemy wants to just drive you over instead of using the gun in a fps. Thats game breaking, might as well being playing mario kart. But why is it an issue here and not elsewhere? What about the mechanics make it problematic? People in other games adapt just fine to it, why not us? Game balancing is a leading issue weapons being nerfed to useless, broken mechanics, etc. |
Abby Invo
muse.and.fury
8
|
Posted - 2013.07.16 21:51:00 -
[12] - Quote
Cygnus Gogela wrote:Abby Invo wrote:Cygnus Gogela wrote:Also because the physics are better in other games. Just touching a LAV in motion does more damage than getting hit in the face with 4 forge gun shots simultaneously. In other games you can jump on the hood, or roll off to the side for reduced damage. DUST LAVs will destroy the toughest heavy with the lightest touch. OK, so you'd be happy with CCP putting in a whole spectrum of impact damage instead of the current binary system of fine or dead? I can agree that that would be helpful. Exactly. Then I'm happy with that, I just don't want to see LAVs get utterly destroyed by any changes to the murder taxi situation. There is a lot of spite on these forums and I feel that a lot of people do want to see them made useless. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
399
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Posted - 2013.07.16 21:51:00 -
[13] - Quote
Abby Invo wrote:richiesutie 2 wrote:Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claiming Dust maps are small in comparison to other shooters with vehicles? Because that's completely wrong. As for vehicle amount, Halo can have 4 warthogs and 4 ghosts simultaneously in most 16v16 game types and BF3 has a similar amount of roadkill capable vehicles.
And how easy do jeeps or any vehicle for that matter go down in BF3 ? 1 shoulder fired RPG = dead. 1 javelin = dead, 1 land mine = dead. You might survive a tank shot jist long enough to bail, and you may survive one hit from other AV but even so the vehicle is done for. **** a M203 Would disable the open top Jeeps in one hit!
Spending a whole match attempting to run people down in BF3 will only result in a terrible score, many death and 11 pissed off teammates because you weren't PTFO'ing.
Honestly IMO you're a fool for even comparing the two, Balance is handled entirely different on BF3. |
Denak Kalamari
Intaki Liberation Front Intaki Prosperity Initiative
253
|
Posted - 2013.07.16 21:53:00 -
[14] - Quote
The main problem is that LLAVs are crazy strong in shields and needs several hits from forge guns to actually take one down, not to mention that you are completely vulnerable for the driver to just run you over while you're charging it up in a suit that is already crap at moving anyway. |
R F Gyro
L.O.T.I.S. rise of legion
424
|
Posted - 2013.07.16 21:53:00 -
[15] - Quote
And why does a dropsuit let me survive a 1000m fall, but can't protect me when a jeep hits me? |
Abby Invo
muse.and.fury
8
|
Posted - 2013.07.16 21:53:00 -
[16] - Quote
Mike Poole wrote:How do other games handle friendly road kills? I can't imagine any reputable game would allow people to one hit kill an enemy and just push a friendly off to the side. So many time's I've been in an actual firefight as you would expect from an fps when a LAV peels around the corner knocking their buddies aside and steamrolling everyone else.
Add in the fact that thanks to free LAVs you have a game that is supposed to be centered around investments of isk and SP reduced to a bunch of idiots losing absolutely nothing for spawning and crashing free LAVs over and over and over while the people they one hit kill are actually losing something. They're treated the same way in Battlefield games, except you can also drive straight at a team mate, then bail out and let the vehicle coast into them to kill them. |
Abby Invo
muse.and.fury
8
|
Posted - 2013.07.16 21:55:00 -
[17] - Quote
Denak Kalamari wrote:The main problem is that LLAVs are crazy strong in shields and needs several hits from forge guns to actually take one down, not to mention that you are completely vulnerable for the driver to just run you over while you're charging it up in a suit that is already crap at moving anyway. I agree with this completely, LLAVs need a good hard look. |
Nocturnal Soul
Immortal Retribution
211
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Posted - 2013.07.16 21:55:00 -
[18] - Quote
in halo they have jetpacks but i've never played battlefield so my knowledge ends there |
Cygnus Gogela
Freeport Exploration Loosely Affiliated Pirates Alliance
84
|
Posted - 2013.07.16 21:57:00 -
[19] - Quote
Abby Invo wrote:Cygnus Gogela wrote:Abby Invo wrote:Cygnus Gogela wrote:Also because the physics are better in other games. Just touching a LAV in motion does more damage than getting hit in the face with 4 forge gun shots simultaneously. In other games you can jump on the hood, or roll off to the side for reduced damage. DUST LAVs will destroy the toughest heavy with the lightest touch. OK, so you'd be happy with CCP putting in a whole spectrum of impact damage instead of the current binary system of fine or dead? I can agree that that would be helpful. Exactly. Then I'm happy with that, I just don't want to see LAVs get utterly destroyed by any changes to the murder taxi situation. There is a lot of spite on these forums and I feel that a lot of people do want to see them made useless. Oh I hate the driving physics so much it's like acid in my mouth and I don't even drive now, but I totally agree with you. If you could NOT kill someone by running them over it would be dumb in the other direction. If you get hit dead-on by 1 ton LAV (guessing) doing 80 Mph you should be DEAD. Dead dead. Maybe if you have x amount of armor the LAV blows up too... but if you jump off the hood or just get knicked you should loose a little shield but not die a quad forge gun mega death. |
Banning Hammer
Tal-Romon Legion Amarr Empire
1299
|
Posted - 2013.07.16 21:57:00 -
[20] - Quote
Because is most FPS games you don't have to buy your equipment with ISK... or even worst ; AUR |
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Abby Invo
muse.and.fury
8
|
Posted - 2013.07.16 21:58:00 -
[21] - Quote
R F Gyro wrote:And why does a dropsuit let me survive a 1000m fall, but can't protect me when a jeep hits me? Inertial dampeners, and even if CCP let you use them against vehicles it won't do you any good if you're not even quick enough to sidestep an LAV. |
ZDub 303
TeamPlayers EoN.
944
|
Posted - 2013.07.16 21:59:00 -
[22] - Quote
In other games (like BF3) you could actually shoot the driver out of the car, as the TTK is quite low in those games.
That would be impossible in dust... you are pretty much invincible if you are in a LLAV. |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
74
|
Posted - 2013.07.16 21:59:00 -
[23] - Quote
Abby Invo wrote:Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution?
Because in every other FPS, death has no meaning and you can just respawn. In DUST it cost the player many thousands of monies and game time to earn those monies. Simple. |
Abby Invo
muse.and.fury
8
|
Posted - 2013.07.16 22:01:00 -
[24] - Quote
Cenex Langly wrote:Abby Invo wrote:Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution? Because in every other FPS, death has no meaning and you can just respawn. In DUST it cost the player many thousands of monies and game time to earn those monies. Simple. How is losing isk to an LAV driver you didn't see any different from getting headshot from a sniper across the map? |
Cy Clone1
Internal Error. League of Infamy
125
|
Posted - 2013.07.16 22:04:00 -
[25] - Quote
Abby Invo wrote:Most games seem to get along just fine with jeeps and warthogs running people over, what is it about Dust's mechanics that make this an unacceptable phenomenon? When you run someone over in Halo or Battlefield the community doesn't cry out in anguish and demand nerfs, they deal with it and pay more attention.
I propose a simple solution to all of the complaints, a large increase on the scan profile of ALL LAVs so as to make them always show up on the mini-map. I think that with that much warning, if you cannot get out of the way then you deserve to die.
Thoughts on the issue and on my solution?
halo you could probably jump over a wart, battlefield has lots of cover, also much easier to destroy jeeps in battlefield. Dust has extremely powerful lavs( high resistance) Honestly I don't find it to be that much of a problem now that ccp made it so drivers can be shot out more easily. |
Anarchide
Greedy Bastards
317
|
Posted - 2013.07.16 22:04:00 -
[26] - Quote
I would like to mount blades and flaylock pistols on my LAV. Anyone knows a good custom shop? |
Abby Invo
muse.and.fury
8
|
Posted - 2013.07.16 22:06:00 -
[27] - Quote
Anarchide wrote:I would like to mount blades and flaylock pistols on my LAV. Anyone knows a good custom shop? Throw in some contact grenades and you'd need a propeller to traverse the ocean of tears. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
399
|
Posted - 2013.07.16 22:07:00 -
[28] - Quote
Another Heavy SOB wrote:Abby Invo wrote:richiesutie 2 wrote:Because in most games they don't give you the ability to have 12 jeeps running round on a map the size of a football stadium. Are you claiming Dust maps are small in comparison to other shooters with vehicles? Because that's completely wrong. As for vehicle amount, Halo can have 4 warthogs and 4 ghosts simultaneously in most 16v16 game types and BF3 has a similar amount of roadkill capable vehicles. And how easy do jeeps or any vehicle for that matter go down in BF3 ? 1 shoulder fired RPG = dead. 1 javelin = dead, 1 land mine = dead. You might survive a tank shot jist long enough to bail, and you may survive one hit from other AV but even so the vehicle is done for. **** a M203 Would disable the open top Jeeps in one hit! Spending a whole match attempting to run people down in BF3 will only result in a terrible score, many death and 11 pissed off teammates because you weren't PTFO'ing. Honestly IMO you're a fool for even comparing the two, Balance is handled entirely different on BF3.
Just to make sure you saw that.... |
Scheneighnay McBob
Tribal Band Dust Mercenaries Immortals of War
2380
|
Posted - 2013.07.16 22:10:00 -
[29] - Quote
You're right, but the solution is wrong- if you're looking for LAVs, you can easily see them, despite the profile.
Instead, the sound should be changed. Right now, they're either silent, or so loud you can't tell where they are. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
581
|
Posted - 2013.07.16 22:12:00 -
[30] - Quote
Banning Hammer wrote:Because in most FPS games you don't have to buy your equipment with ISK... or even worst ; AUR
No one asks you to run isk or aur suits . If its brought to the field you risk loosing it. I find ot funny that this community finds different ways of death acceptable I.e. AR killed me its ok , oh a scrambler rifle killed me thats fine too as well as scrambler pistols but if someone gets sniped ran over shot by a tank mass driver then its unacceptible and needs nerfed. F@#k why is it more acceptible to be shot in the back or the face than it is to be run over ???? I guess my point is HTFU and carry av nades.
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