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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1748
|
Posted - 2013.07.03 18:25:00 -
[1] - Quote
Why were the strafe speed restrictions removed, exactly..? |
DUST Fiend
OSG Planetary Operations Covert Intervention
4316
|
Posted - 2013.07.03 18:27:00 -
[2] - Quote
I'm curious too. I love how CCP patch notes never actually cover all the things that go into the patch
This is a direct buff to shield tankers and splash weapons like the flaylock. |
Declan Dayne
Abandoned Privilege General Tso's Alliance
28
|
Posted - 2013.07.03 18:27:00 -
[3] - Quote
We're super soldiers. My best guess ;-) |
Protocake JR
Internal Error. Negative-Feedback
126
|
Posted - 2013.07.03 18:28:00 -
[4] - Quote
This game is more fun with higher strafe speed.
Now they just need to make jumping while shooting viable. |
Aisha Ctarl
The Generals EoN.
389
|
Posted - 2013.07.03 18:29:00 -
[5] - Quote
Yep nearly vomited last night from the headache that the insane motion from speed racer strafers were moving last night. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4317
|
Posted - 2013.07.03 18:30:00 -
[6] - Quote
Protocake JR wrote:This game is more fun with higher strafe speed.
Now they just need to make jumping while shooting viable. This game is obnoxious with higher strafe speeds and caters to twitch players as opposed to tactical ones. It doesn't say anything for personal skill, it just says that you predict better than others and can twitch your joystick left and right faster than others. It also buffs KBM / Shield users / and splash damage weapons.
It offers nothing of value to the game, and only serves to boost the ego of the few players who thrive in this type of environment.
We did away with DDR 514 a long time ago for a reason. |
calisk galern
BurgezzE.T.F
404
|
Posted - 2013.07.03 18:32:00 -
[7] - Quote
you should try being a tactical twitch players.
I have my pie and eat the cake too. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4317
|
Posted - 2013.07.03 18:37:00 -
[8] - Quote
calisk galern wrote:you should try being a tactical twitch players.
Why would you encourage twitch gaming in a tanky environment like DUST?
All it does is draw out battles and makes the game look like a kids game :/ |
calisk galern
BurgezzE.T.F
404
|
Posted - 2013.07.03 18:40:00 -
[9] - Quote
DUST Fiend wrote:calisk galern wrote:you should try being a tactical twitch players.
Why would you encourage twitch gaming in a tanky environment like DUST? All it does is draw out battles and makes the game look like a kids game :/
because it is a kids game....this isn't a 1 shot environment, we takes 20-30 bullets, we can jump out of mcc's and walk it off if we don't use our dampeners.
we take 2-3 sniper shots, people solo tanks with pistols.....
what kind of serious game do you think this is?
it's a glorified arena shooter, that requires tactics and team play to do well. embrace it for what it is, it's not COD.
some of the best fights I remember are 1 on 1 duels with other players, in COD one of us would of been dead in the first shot, instead you got a pretty interesting battle of wills, and ducking behind cover to regen shields and armor. |
MlDDLE MANGEMENT
lMPurity
31
|
Posted - 2013.07.03 18:45:00 -
[10] - Quote
Looks like we found the bad players QQ thread.
Strafe speeds are perfect, learn to aim a gun and all will be okay. Oh wait aim is still messed up.
#Fixaiming
|
|
BARDAS
Amarr Templars Amarr Empire
31
|
Posted - 2013.07.03 18:46:00 -
[11] - Quote
Crab people!
http://www.youtube.com/watch?v=tV5wmDhzgY8 |
DUST Fiend
OSG Planetary Operations Covert Intervention
4320
|
Posted - 2013.07.03 18:46:00 -
[12] - Quote
calisk galern wrote:what kind of serious game do you think this is?
it's a glorified arena shooter, that requires tactics and team play to do well. embrace it for what it is, it's not COD.
So if it's not COD, why are we encouraging people to twitch around like caffeine addicts?
I'm almost convinced this is actually a bug and wasn't meant to go through as it did, because this change was completely out of the blue and completely alters balance yet again because it changes how weapons work for anyone who doesn't have the hands of a Starcraft APM specialist.
CCP sees that armor is having issues in relation to shields: Buffs strafe speed to punish armor tankers and reward shield tankers
DUST 514: Working as Intended.
It also makes Godlocks even more laughably Godly since they aren't required to play duck hunt like the rest of us |
VEXation Gunn
Imperfects Negative-Feedback
292
|
Posted - 2013.07.03 18:46:00 -
[13] - Quote
only people that can't aim see the faster strafe speed as a bad thing. CCP is finally un-nerfing all the crap they did last fall to cater to noobs and players bad at fps.
#longlivethestrafe |
Aisha Ctarl
The Generals EoN.
392
|
Posted - 2013.07.03 18:48:00 -
[14] - Quote
VEXation Gunn wrote:only people that can't aim see the faster strafe speed as a bad thing. CCP is finally un-nerfing all the crap they did last fall to cater to noobs and players bad at fps.
#longlivethestrafe
*Grabs torch and ptichfork*
#deathtothestafe |
DUST Fiend
OSG Planetary Operations Covert Intervention
4323
|
Posted - 2013.07.03 18:48:00 -
[15] - Quote
VEXation Gunn wrote:only people that can't aim see the faster strafe speed as a bad thing. CCP is finally un-nerfing all the crap they did last fall to cater to noobs and players bad at fps.
#longlivethestrafe Only people who need to rely on left and right to look good think increased strafe speed is good. If you're actually good at FPS, you don't need to rely on teleporting left and right to do well. You aren't aiming good, you're predicting good. People with actual FPS skill don't need to rely on strafing to appear better than they are, because they're good to begin with.
Strafe just punishes newer players, players without young people hands, and only serves to inflate the ego's of those who need this style of play to cushion their own shortcomings when it comes to advancing ground tactically and only engaging when you're in a favorable position. |
VEXation Gunn
Imperfects Negative-Feedback
292
|
Posted - 2013.07.03 18:52:00 -
[16] - Quote
DUST Fiend wrote:VEXation Gunn wrote:only people that can't aim see the faster strafe speed as a bad thing. CCP is finally un-nerfing all the crap they did last fall to cater to noobs and players bad at fps.
#longlivethestrafe Only people who need to rely on left and right to look good think increased strafe speed is good.
you mean movement isn't a valid tactic in a fps game? sometimes I wonder what type of game people think they are playing |
Protocake JR
Internal Error. Negative-Feedback
128
|
Posted - 2013.07.03 18:53:00 -
[17] - Quote
DUST Fiend wrote:Protocake JR wrote:This game is more fun with higher strafe speed.
Now they just need to make jumping while shooting viable. This game is obnoxious with higher strafe speeds and caters to twitch players as opposed to tactical ones. It doesn't say anything for personal skill, it just says that you predict better than others and can twitch your joystick left and right faster than others. It also buffs KBM / Shield users / and splash damage weapons. It offers nothing of value to the game, and only serves to boost the ego of the few players who thrive in this type of environment. We did away with DDR 514 a long time ago for a reason.
And why should this game cater towards "tactical ones"?
Currently, this game is a strafing shooter. NOT a twitch shooter. Twitch shooters reward memorizing maps, spawn locations, and being able to shoot the other guy first in a firefight above all else. Twitch shooter=low health, high damage, low time-to-kill.
Strafing shooters (like Dust 514), reward players for tracking and staying on target above all else. The strafing aspect of this game adds an additional dimension of skill required to be proficient at this game. Strafe shooter= high health, low damage, high time-to-kill.
But that is not to say tactics do not play a part in this game. They do. But tactics are not the bread and butter of this game. Tactics serves to separate men from the boys; to decide who wins a battle between two equally skilled enemies. This isn't SOCOM, Ghost Recon, or The Last of Us. This game seems to be going for Battlefield style tactical gameplay. Tactics matter, but not as much as gun play.
Also, you sound mad |
Aisha Ctarl
The Generals EoN.
392
|
Posted - 2013.07.03 18:53:00 -
[18] - Quote
VEXation Gunn wrote:DUST Fiend wrote:VEXation Gunn wrote:only people that can't aim see the faster strafe speed as a bad thing. CCP is finally un-nerfing all the crap they did last fall to cater to noobs and players bad at fps.
#longlivethestrafe Only people who need to rely on left and right to look good think increased strafe speed is good. you mean movement isn't a valid tactic in a fps game? sometimes I wonder what type of game people think they are playing
Yeah BF3 levels of movement are fine...hell even HALO levels of movement are fine - but these current DUST strafe speeds have set a new record. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4323
|
Posted - 2013.07.03 18:53:00 -
[19] - Quote
VEXation Gunn wrote: you mean movement isn't a valid tactic in a fps game? sometimes I wonder what type of game people think they are playing
Movement and tactical approach are definitely valid.
Teleporting left and right with the disco shuffle is not. It makes no sense, looks absurd, and caters to a very niche group of players who are already usually pretty high on their ego's to begin with. |
calisk galern
BurgezzE.T.F
404
|
Posted - 2013.07.03 18:54:00 -
[20] - Quote
I'm not sure what the aiming problem everyone keeps talking about is, with the lag gone I had the easiest time in the world quick scoping people with my charged rifle yesterday.
I use the DS3 though so maybe it's a kbm thing but most people bitching are talking about the DS3 being the problem.
you know when I started playing their was something called engagement ranges, you don't go near a shotgunner in close range, you don't fight a laser at long range, they would just simply win. are would be decent at all ranges, and sniper was good at extreme ranges.
flaylock is a weapon that is great at close range and is all right at mid range, but if you engaged it at long range it would be ******.
I wonder where that game went =/ |
|
Icy TIG3R
Red Star. EoN.
402
|
Posted - 2013.07.03 18:54:00 -
[21] - Quote
DUST Fiend wrote:Protocake JR wrote:This game is more fun with higher strafe speed.
Now they just need to make jumping while shooting viable. This game is obnoxious with higher strafe speeds and caters to twitch players as opposed to tactical ones. It doesn't say anything for personal skill, it just says that you predict better than others and can twitch your joystick left and right faster than others. It also buffs KBM / Shield users / and splash damage weapons. It offers nothing of value to the game, and only serves to boost the ego of the few players who thrive in this type of environment. We did away with DDR 514 a long time ago for a reason.
Tactical players..... aka scrubs with no gun game carried by SP.
Yeah...no. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4323
|
Posted - 2013.07.03 18:57:00 -
[22] - Quote
Icy TIG3R wrote:Tactical players..... aka scrubs with no gun game carried by SP.
Yeah...no. Aka players that don't need to hop back and forth out in the open like idiots to try and prove that they're somehow good.
The ego's of FPS players will literally never cease to amaze |
Aisha Ctarl
The Generals EoN.
392
|
Posted - 2013.07.03 18:57:00 -
[23] - Quote
calisk galern wrote:I'm not sure what the aiming problem everyone keeps talking about is, with the lag gone I had the easiest time in the world quick scoping people with my charged rifle yesterday.
I use the DS3 though so maybe it's a kbm thing but most people bitching are talking about the DS3 being the problem.
you know when I started playing their was something called engagement ranges, you don't go near a shotgunner in close range, you don't fight a laser at long range, they would just simply win. are would be decent at all ranges, and sniper was good at extreme ranges.
flaylock is a weapon that is great at close range and is all right at mid range, but if you engaged it at long range it would be ******.
I wonder where that game went =/
When you start hearing things like "quickscoping" you know the game is on the way down.
SMH - DUST was fun *walks away while Hulk theme plays* |
Telcontar Dunedain
Internal Error. Negative-Feedback
491
|
Posted - 2013.07.03 18:57:00 -
[24] - Quote
calisk galern wrote:you should try being a tactical twitch players.
I have my pie and eat the cake too.
Essentially this.
This game is much more fun with the higher strafe speeds as it was last summer when we first started.
Tactical doesn't mean muddy and slow.
Tactical doesn't mean "stand still and ads faster then the other guy".
It makes it more difficult for some players but that's ok to have a skill curve. We like skill based games right?
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
497
|
Posted - 2013.07.03 18:58:00 -
[25] - Quote
VEXation Gunn wrote:DUST Fiend wrote:VEXation Gunn wrote:only people that can't aim see the faster strafe speed as a bad thing. CCP is finally un-nerfing all the crap they did last fall to cater to noobs and players bad at fps.
#longlivethestrafe Only people who need to rely on left and right to look good think increased strafe speed is good. you mean movement isn't a valid tactic in a fps game? sometimes I wonder what type of game people think they are playing
Dust514-- a SciFi War Sim.
#getsillystrafingoutofmywarsim |
calisk galern
BurgezzE.T.F
404
|
Posted - 2013.07.03 18:58:00 -
[26] - Quote
Aisha Ctarl wrote:calisk galern wrote:I'm not sure what the aiming problem everyone keeps talking about is, with the lag gone I had the easiest time in the world quick scoping people with my charged rifle yesterday.
I use the DS3 though so maybe it's a kbm thing but most people bitching are talking about the DS3 being the problem.
you know when I started playing their was something called engagement ranges, you don't go near a shotgunner in close range, you don't fight a laser at long range, they would just simply win. are would be decent at all ranges, and sniper was good at extreme ranges.
flaylock is a weapon that is great at close range and is all right at mid range, but if you engaged it at long range it would be ******.
I wonder where that game went =/ When you start hearing things like "quickscoping" you know the game is on the way down. SMH - DUST was fun *walks away while Hulk theme plays*
eh you get rushed by AR users 40 time a game while sniping, you get used to it.
ground sniping, pretty much requires it. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4323
|
Posted - 2013.07.03 19:00:00 -
[27] - Quote
Telcontar Dunedain wrote: We like skill based games right?
I certainly do, I just was unaware that teleporting was an FPS skill. My bad.
The mark of a skilled player should be how well he assesses his surroundings, sticks to cover, and approaches with the support of his squad, not how well he can do the square dance across the street
|
Protocake JR
Internal Error. Negative-Feedback
128
|
Posted - 2013.07.03 19:01:00 -
[28] - Quote
DUST Fiend wrote:Icy TIG3R wrote:Tactical players..... aka scrubs with no gun game carried by SP.
Yeah...no. Aka players that don't need to hop back and forth out in the open like idiots to try and prove that they're somehow good. The ego's of FPS players will literally never cease to amaze
Sorry, but I would rather play the game as a fast and frantic clusterfuck of genetically modified super soldiers than the lame gentlemen's war full of Buzz Killingtons who are pretending they are "uzing tactikz" to try and prove that they're somehow good.
The ego's of FPS players will literally never cease to amaze |
Fox Gaden
DUST University Ivy League
583
|
Posted - 2013.07.03 19:04:00 -
[29] - Quote
calisk galern wrote:DUST Fiend wrote:calisk galern wrote:you should try being a tactical twitch players.
Why would you encourage twitch gaming in a tanky environment like DUST? All it does is draw out battles and makes the game look like a kids game :/ because it is a kids game....this isn't a 1 shot environment, we takes 20-30 bullets, we can jump out of mcc's and walk it off if we don't use our dampeners. we take 2-3 sniper shots, people solo tanks with pistols..... what kind of serious game do you think this is? it's a glorified arena shooter, that requires tactics and team play to do well. embrace it for what it is, it's not COD. some of the best fights I remember are 1 on 1 duels with other players, in COD one of us would of been dead in the first shot, instead you got a pretty interesting battle of wills, and ducking behind cover to regen shields and armor. It seems fairly realistic to me.
Here is a link to a re-enactment of a real bank robbery where the Bank Robbers wore body armour. 400 Cops vs Two heavily-armed and armoured bank robbers. It took a lot of shots to take them down.
http://www.youtube.com/watch?v=tsOWSDtxERU&noredirect=1
Now imagine if their suits were powered exoskeletons so that they could carry more armour. Then add to that the fact that in DUST you are using purpose built clones designed for battle, so they are a bit more resilient than a normal body. Then add shields on top of that.
I think it makes perfect sense that DUST mercenaries take a lot of shots to take down. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4323
|
Posted - 2013.07.03 19:05:00 -
[30] - Quote
Protocake JR wrote:Sorry, but I would rather play the game as a fast and frantic clusterfuck of genetically modified super soldiers than the lame gentlemen's war full of Buzz Killingtons who are pretending they are "uzing tactikz" to try and prove that they're somehow good. Why would you introduce a mechanic that encourages using the already strongest form of tanking, while punishing the weak form of tanking, and rewarding players who use low skill weapons like flaylocks?
If you want high speed high action, then the game has to be balanced around that. We've been balancing around a more gritty, hardcore style of play, and now we suddenly went back to this crap, and the game isn't balanced around it.
I kill noobs either way, with you few top % players still stomping me no matter what I do.
I'm more concerned with the direction we're suddenly going in again. Have you ever just sat and watched two people strafe fight? How can you look at that and think anything other than "lol"? |
|
Telcontar Dunedain
Internal Error. Negative-Feedback
492
|
Posted - 2013.07.03 19:05:00 -
[31] - Quote
DUST Fiend wrote:Telcontar Dunedain wrote: We like skill based games right?
I certainly do, I just was unaware that teleporting was an FPS skill. My bad. The mark of a skilled player should be how well he assesses his surroundings, sticks to cover, and approaches with the support of his squad, not how well he can do the square dance across the street
Teleporting? What game are you playing?
Those are some of the skills needed in a good player, maybe you need some work on the others.
Like aiming and movement.
|
mikegunnz
Zumari Force Projection Caldari State
624
|
Posted - 2013.07.03 19:06:00 -
[32] - Quote
If I'm hearing this right, some people are complaining that they can't hit a moving target?
PS. This isn't a "HALO" style bunny-hop shooter. As is evidenced by the fact that (get ready for the logic-bomb) you can only jump a couple times before your STAMINA is gone. |
Skipper Jones
Red Star. EoN.
222
|
Posted - 2013.07.03 19:06:00 -
[33] - Quote
lol I just made a thread about this too. It doesn't make sense to change it. . I don't know what CCP is doing |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
497
|
Posted - 2013.07.03 19:06:00 -
[34] - Quote
Protocake JR wrote:DUST Fiend wrote:Icy TIG3R wrote:Tactical players..... aka scrubs with no gun game carried by SP.
Yeah...no. Aka players that don't need to hop back and forth out in the open like idiots to try and prove that they're somehow good. The ego's of FPS players will literally never cease to amaze Sorry, but I would rather play the game as a fast and frantic clusterfuck of genetically modified super soldiers than the lame gentlemen's war full of Buzz Killingtons who are pretending they are "uzing tactikz" to try and prove that they're somehow good. The ego's of FPS players will literally never cease fo amaze
Who said anything about a gentlemen's war? This isn't the 18th Century.
Though, where in any war has there been dancing in the warzone.
Aside from this |
xjumpman23
Royal Uhlans Amarr Empire
376
|
Posted - 2013.07.03 19:08:00 -
[35] - Quote
DUST Fiend wrote:Protocake JR wrote:Sorry, but I would rather play the game as a fast and frantic clusterfuck of genetically modified super soldiers than the lame gentlemen's war full of Buzz Killingtons who are pretending they are "uzing tactikz" to try and prove that they're somehow good. Why would you introduce a mechanic that encourages using the already strongest form of tanking, while punishing the weak form of tanking, and rewarding players who use low skill weapons like flaylocks? If you want high speed high action, then the game has to be balanced around that. We've been balancing around a more gritty, hardcore style of play, and now we suddenly went back to this crap, and the game isn't balanced around it. I kill noobs either way, with you few top % players still stomping me no matter what I do. I'm more concerned with the direction we're suddenly going in again. Have you ever just sat and watched two people strafe fight? How can you look at that and think anything other than "lol"?
two people strafing in a gunfight have a buddy flank your opponents back problem solved #tactics |
Kiro Justice
Tritan's Onslaught RISE of LEGION
175
|
Posted - 2013.07.03 19:08:00 -
[36] - Quote
I fail to see exactly why this is a problem. They fixed aiming, so you *SHOULD* be able to hit them, if you can't...Well...Get good. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4325
|
Posted - 2013.07.03 19:08:00 -
[37] - Quote
Telcontar Dunedain wrote:Teleporting? What game are you playing?
Those are some of the skills needed in a good player, maybe you need some work on the others.
Like aiming and movement.
Watch someone strafe back and forth quickly.
It makes no sense, physically, and gives off the impression that they're teleporting left and and right. There is no shove off to gain momentum to strafe. You simply instantly accelerate to either side without any need to slow down and push off again. Your aim isn't effected in the least, as it would be by quickly shunting side to side.
It looks obnoxious.
Nevermind how foolish this makes CQC combat again. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2156
|
Posted - 2013.07.03 19:12:00 -
[38] - Quote
Are you guys complaining about strafing being viable... in a track shooter? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1748
|
Posted - 2013.07.03 19:12:00 -
[39] - Quote
Shield tankers are invincible now xD Get good has nothing to do with it if their shields recharge after 2.9 seconds |
DUST Fiend
OSG Planetary Operations Covert Intervention
4325
|
Posted - 2013.07.03 19:12:00 -
[40] - Quote
xjumpman23 wrote:two people strafing in a gunfight have a buddy flank your opponents back problem solved #tactics Hey, that's a totally valid tactic, go go gadget teamwork.
While the 1v1 ballet obviously bothers me, it's when you start seeing groups of enemies just dancing back and forth and shooting back and forth at each other that just feels foolish.
It's silly.
I just find it funny when talented players feel like they need game mechanics to help them appear even better. Anything to feel superior, I suppose
|
|
Protocake JR
Internal Error. Negative-Feedback
130
|
Posted - 2013.07.03 19:14:00 -
[41] - Quote
DUST Fiend wrote:Protocake JR wrote:Sorry, but I would rather play the game as a fast and frantic clusterfuck of genetically modified super soldiers than the lame gentlemen's war full of Buzz Killingtons who are pretending they are "uzing tactikz" to try and prove that they're somehow good. Why would you introduce a mechanic that encourages using the already strongest form of tanking, while punishing the weak form of tanking, and rewarding players who use low skill weapons like flaylocks? If you want high speed high action, then the game has to be balanced around that. We've been balancing around a more gritty, hardcore style of play, and now we suddenly went back to this crap, and the game isn't balanced around it. I kill noobs either way, with you few top % players still stomping me no matter what I do. I'm more concerned with the direction we're suddenly going in again. Have you ever just sat and watched two people strafe fight? How can you look at that and think anything other than "lol"?
Dust was always meant to be this way. From the very beginning, from how they market this game, from how they designed the mechanics.
The only reason they killed strafe speed way back when was because of hit detection/performance issues. That was only a temporary measure so that the game would be semi-playable. But now, since they are working on increasing performance, Dust can begin heading back towards what it used to be.
So far, your arguments against strafe speed tend to be things that are the Developers responsibility; like how characters "teleport" while strafing=performance issue; like how high strafe speed makes shields more viable=balancing issue. All of these things can be fixed and tweaked by the developer. (Just please remember that it's CCP, so don't get your hopes up) |
RoTTeN-1
Kang Lo Directorate Gallente Federation
14
|
Posted - 2013.07.03 19:14:00 -
[42] - Quote
Strafe speed should be faster but this is a good start. Game plays much better now, It rewards players that can move there body while keeping crosshairs on target. We just need aiming tuned up and the game might be fun again. BTW FU to the people that want it slowed down again. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2156
|
Posted - 2013.07.03 19:15:00 -
[43] - Quote
RoTTeN-1 wrote:Strafe speed should be faster but this is a good start. Game plays much better now, It rewards players that can move there body while keeping crosshairs on target. We just need aiming tuned up and the game might be fun again. BTW FU to the people that want it slowed down again. QFT |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
497
|
Posted - 2013.07.03 19:15:00 -
[44] - Quote
Kiro Justice wrote:I fail to see exactly why this is a problem. They fixed aiming, so you *SHOULD* be able to hit them, if you can't...Well...Get good.
It isn't that I can't hit them, it is that it looks stupid as ****. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4325
|
Posted - 2013.07.03 19:16:00 -
[45] - Quote
Protocake JR wrote:So far, your arguments against strafe speed tend to be things that are the Developers responsibility; like how characters "teleport" while strafing=performance issue; like how high strafe speed makes shields more viable=balancing issue. All of these things can be fixed and tweaked by the developer. (Just please remember that it's CCP, so don't get your hopes up) I've learned the hard way not to hope in CCP
I'm just stating that I feel it's obnoxious looking and unnecessary. Also, now that I think of it, this is an even bigger slap to the face of the Commandon't since they're still too fat and slow to enjoy the benefits of strafing in combat to avoid fire, since their hitbox is so absurd and they don't have the slot layout to shield tank, along with their reduced turn speed.
I'm also annoyed that shield tankers get buffed by this, armor tankers get nerfed, and splash weapon users get to play the same without adjusting their skill set because the ground doesn't strafe
Oh, and this turns CQC into a game of chance, not skill. |
Jimbeezy
Internal Error. Negative-Feedback
266
|
Posted - 2013.07.03 19:17:00 -
[46] - Quote
Get good scrubs |
Telcontar Dunedain
Internal Error. Negative-Feedback
492
|
Posted - 2013.07.03 19:18:00 -
[47] - Quote
DUST Fiend wrote:Telcontar Dunedain wrote:Teleporting? What game are you playing?
Those are some of the skills needed in a good player, maybe you need some work on the others.
Like aiming and movement.
Watch someone strafe back and forth quickly. It makes no sense, physically, and gives off the impression that they're teleporting left and and right. There is no shove off to gain momentum to strafe. You simply instantly accelerate to either side without any need to slow down and push off again. Your aim isn't effected in the least, as it would be by quickly shunting side to side. It looks obnoxious. Nevermind how foolish this makes CQC combat again.
It doesn't look bad or like teleporting at all if your eyes are tracking well.
It's just adding more fps skills to the game.
If anything I'd like even more movement like parkour and jumpjets.
Despite some peoples claims this game does still have hit detection issues so yeah sometimes the strafe war goes on a bit.
CCP will sort that out over time.
The strafe is much more fun for the fps players. In general you will not find high end fps players that want slower strafe in this game.
I genuinely think this will help player retention despite some of the ragey posts after someone has a long strafe fight they lose. The movement was slow and bad in the builds after last october'ish and it's really made people mad at the game. |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1489
|
Posted - 2013.07.03 19:19:00 -
[48] - Quote
You know, I'm starting to like it when the I mps ran the forums...these new player posts are just insane.
Forget strafing...the new movements in this patch are awesome. They are less clunky and I don't have to break my stick to move. Fact that it is faster will add some fun to the 1v1s. And once they fix the aiming and hit detection, this game will be in the right direction, |
VEXation Gunn
Imperfects Negative-Feedback
295
|
Posted - 2013.07.03 19:19:00 -
[49] - Quote
Alaika Arbosa wrote:VEXation Gunn wrote:DUST Fiend wrote:VEXation Gunn wrote:only people that can't aim see the faster strafe speed as a bad thing. CCP is finally un-nerfing all the crap they did last fall to cater to noobs and players bad at fps.
#longlivethestrafe Only people who need to rely on left and right to look good think increased strafe speed is good. you mean movement isn't a valid tactic in a fps game? sometimes I wonder what type of game people think they are playing Dust514-- a SciFi War Sim. #getsillystrafingoutofmywarsim
please tell me where ccp sells this game as a scifi war sim (ccp doesn't even know what dust is). maybe you should be honest in the fact you are just projecting what you want it to be as what it should be. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4329
|
Posted - 2013.07.03 19:21:00 -
[50] - Quote
Telcontar Dunedain wrote:If anything I'd like even more movement like parkour and jumpjets. I whole heartedly agree with this, since it promotes tactical positioning.
I don't promote unlimited and instant side to side strafe because it looks foolish and has no tactical benefit other than surviving longer out in the open because you've joined the side of LAVs and said ***** fiziks. (omg it censored my mispelled swear....its evolving.....) |
|
MlDDLE MANGEMENT
lMPurity
33
|
Posted - 2013.07.03 19:22:00 -
[51] - Quote
DUST Fiend wrote:Protocake JR wrote:Sorry, but I would rather play the game as a fast and frantic clusterfuck of genetically modified super soldiers than the lame gentlemen's war full of Buzz Killingtons who are pretending they are "uzing tactikz" to try and prove that they're somehow good. Why would you introduce a mechanic that encourages using the already strongest form of tanking, while punishing the weak form of tanking, and rewarding players who use low skill weapons like flaylocks? If you want high speed high action, then the game has to be balanced around that. We've been balancing around a more gritty, hardcore style of play, and now we suddenly went back to this crap, and the game isn't balanced around it. I kill noobs either way, with you few top % players still stomping me no matter what I do. I'm more concerned with the direction we're suddenly going in again. Have you ever just sat and watched two people strafe fight? How can you look at that and think anything other than "lol"?
Hey here's a tactic for you nub. Have your Teammates Teamfire or is this concept lost on you?
For all your talks about tactics and squad momvements you sure do seem to focus in on the 1v1 gun fights as your examples of how the strafe speed is bad.
If a person can solo an entire team with this current strafe speed then they are a FPS GAWD and you should bow before them but few if anyone can do that, especially if you know have team tactics. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
497
|
Posted - 2013.07.03 19:23:00 -
[52] - Quote
VEXation Gunn wrote:Alaika Arbosa wrote:VEXation Gunn wrote:DUST Fiend wrote:VEXation Gunn wrote:only people that can't aim see the faster strafe speed as a bad thing. CCP is finally un-nerfing all the crap they did last fall to cater to noobs and players bad at fps.
#longlivethestrafe Only people who need to rely on left and right to look good think increased strafe speed is good. you mean movement isn't a valid tactic in a fps game? sometimes I wonder what type of game people think they are playing Dust514-- a SciFi War Sim. #getsillystrafingoutofmywarsim please tell me where ccp sells this game as a scifi war sim (ccp doesn't even know what dust is). maybe you should be honest in the fact you are just projecting what you want it to be as what it should be.
You asked what kind of game I thought I was playing.
I answered.
I'd also like a definitive link to a CCP employee specifically stating that this is supposed to be a "strafing shooter" (aka DDR da FPS)
#dontaskaquestionyoudontwanttheanswerto |
DUST Fiend
OSG Planetary Operations Covert Intervention
4329
|
Posted - 2013.07.03 19:24:00 -
[53] - Quote
MlDDLE MANGEMENT wrote:Hey here's a tactic for you nub. Have your Teammates Teamfire or is this concept lost on you?
So instead of two idiots dancing back and forth shooting at each other, we can have whole squads doing it?
Seems legit. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2157
|
Posted - 2013.07.03 19:25:00 -
[54] - Quote
ITT: People complaining about strafing secretly want Dust 514 to be turn-based. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4329
|
Posted - 2013.07.03 19:26:00 -
[55] - Quote
Cosgar wrote:ITT: People complaining about strafing secretly want Dust 514 to be turn-based. People who enjoy strafing secretly want to use shields and splash weapons
|
Protocake JR
Internal Error. Negative-Feedback
131
|
Posted - 2013.07.03 19:28:00 -
[56] - Quote
Alaika Arbosa wrote:
I'd also like a definitive link to a CCP employee specifically stating that this is supposed to be a "strafing shooter" (aka DDR da FPS)
#dontaskaquestionyoudontwanttheanswerto
"combat in new eden is fast, frantic and brutal" - way of the mercenary trailer
|
MlDDLE MANGEMENT
lMPurity
33
|
Posted - 2013.07.03 19:29:00 -
[57] - Quote
DUST Fiend wrote:MlDDLE MANGEMENT wrote:Hey here's a tactic for you nub. Have your Teammates Teamfire or is this concept lost on you?
So instead of two idiots dancing back and forth shooting at each other, we can have whole squads doing it? Seems legit.
No im saying get into a squad and use flanking and cross fire. No amount of dancing will save you if you are in the middle of a killbox.
Strafing doesn't mean that tactics all of a sudden mean you throw tactics out the window they only work on those who have crap tactics and think that they somehow are playing tactically.
#BuyZitrosBook. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4330
|
Posted - 2013.07.03 19:29:00 -
[58] - Quote
Protocake JR wrote:"combat in new eden is fast, frantic and brutal" - way of the mercenary trailer
Here I was thinking they were talking about LAVs
|
xjumpman23
Royal Uhlans Amarr Empire
378
|
Posted - 2013.07.03 19:29:00 -
[59] - Quote
the game is still bad either way tbh. |
MlDDLE MANGEMENT
lMPurity
33
|
Posted - 2013.07.03 19:31:00 -
[60] - Quote
DUST Fiend wrote:Cosgar wrote:ITT: People complaining about strafing secretly want Dust 514 to be turn-based. People who enjoy strafing secretly want to use shields and splash weapons
Using Armor and i strafe shield noobs all the time. Funny how scramlbers and flux can do that. But yea against a shield tanker of equal skill i will generally get owned and my movement speed is only 3% reduced since i only use 1 basic plate and an assortment of ferroscales, but thats a general imbalance of armor vs shield, dropping strafe speed to bring that balance closer together is both lazy and unimaginative. |
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
497
|
Posted - 2013.07.03 19:31:00 -
[61] - Quote
Protocake JR wrote:Alaika Arbosa wrote:
I'd also like a definitive link to a CCP employee specifically stating that this is supposed to be a "strafing shooter" (aka DDR da FPS)
#dontaskaquestionyoudontwanttheanswerto
"combat in new eden is fast, frantic and brutal" - way of the mercenary trailer
Where does that specifically state that Dust514 is a "strafing shooter"?
You can read whatever you want into "fast, frantic and brutal", that doesn't make it true.
#lolgraspingatstraws |
DUST Fiend
OSG Planetary Operations Covert Intervention
4330
|
Posted - 2013.07.03 19:31:00 -
[62] - Quote
MlDDLE MANGEMENT wrote:No im saying get into a squad and use flanking and cross fire. No amount of dancing will save you if you are in the middle of a killbox.
Strafing doesn't mean that tactics all of a sudden mean you throw tactics out the window they only work on those who have crap tactics and think that they somehow are playing tactically. . So you accuse me of saying I only think about 1v1 gunfights, then you give me an example of squad vs 1, while ignoring squad vs squad?
That's what I'm saying. Two squad sized groups of players all just jumping left and right, shooting back and forth at each other, because strafing is how to tank damage instead of properly fitting your suit and being mindful of your cover. Nevermind that you can fit your suit to further enhance this advantage by using shield modules.
You all can argue, CCP just does their own thing anyways. I'll be killing most of you anyways, the rest of you will enjoy hopping back and forth and killing my fatty. They should give me rollerskates. |
Kiro Justice
Tritan's Onslaught RISE of LEGION
175
|
Posted - 2013.07.03 19:33:00 -
[63] - Quote
DUST Fiend wrote:MlDDLE MANGEMENT wrote:Hey here's a tactic for you nub. Have your Teammates Teamfire or is this concept lost on you?
So instead of two idiots dancing back and forth shooting at each other, we can have whole squads doing it? Seems legit.
I don't know, if aesthetics is the only problem you have with it, I think it's fine. Besides it increases scouts very limited survivability in the field |
Telcontar Dunedain
Internal Error. Negative-Feedback
492
|
Posted - 2013.07.03 19:33:00 -
[64] - Quote
DUST Fiend wrote:MlDDLE MANGEMENT wrote:Hey here's a tactic for you nub. Have your Teammates Teamfire or is this concept lost on you?
So instead of two idiots dancing back and forth shooting at each other, we can have whole squads doing it? Seems legit.
It's very legit actually, it's an fps player preference for higher skill fights.
What's not legit is the many low skill players at this game and their wanting to level everyone to that low skill.
Players like that have done tremendous harm to this game while trying to help themselves.
Without high strafe how does a new to dust but skilled fps player compete with proto gear?
|
semperfi1999
Internal Error. Negative-Feedback
559
|
Posted - 2013.07.03 19:34:00 -
[65] - Quote
I love how you can now tell the difference between people who play FPS games and those who people who came from Eve and claim to "play FPS games". Tracking shooters are supposed to have faster strafe speeds. CCP actually did a good thing here. People who think this is dumb.....dont play FPS games. This is what an FPS game is. This is not suppoed to be a space war sim and play like arma where you get shot once and your dead.
BTW if you want proof that this is what the game is supposed to be........check out the mechanics of the gameplay. CCP seriously has their head up their butts if they did not intend for this game to be a straffing shooter as all of their mechanics lean towards this aspect of FPS.
LOL at Cosgar I think he hit the nail on the head.......turn based FPS.......Dust could be a first!! |
DUST Fiend
OSG Planetary Operations Covert Intervention
4330
|
Posted - 2013.07.03 19:35:00 -
[66] - Quote
Kiro Justice wrote:I don't know, if aesthetics is the only problem you have with it, I think it's fine. Besides it increases scouts very limited survivability in the field I think if they want to move in this direction they have to seriously look at things that negate this playstyle or are hindered by it, such as splash weaponry and the now increased gap between shield and armor tankers.
I adapt to the game because it's easy, I'm just expressing my concerns on the issue. |
Kiro Justice
Tritan's Onslaught RISE of LEGION
175
|
Posted - 2013.07.03 19:35:00 -
[67] - Quote
DUST Fiend wrote:Cosgar wrote:ITT: People complaining about strafing secretly want Dust 514 to be turn-based. People who enjoy strafing secretly want to use shields and splash weapons
I use armor and an AR. I like strafing. |
semperfi1999
Internal Error. Negative-Feedback
559
|
Posted - 2013.07.03 19:36:00 -
[68] - Quote
Telcontar Dunedain wrote:DUST Fiend wrote:MlDDLE MANGEMENT wrote:Hey here's a tactic for you nub. Have your Teammates Teamfire or is this concept lost on you?
So instead of two idiots dancing back and forth shooting at each other, we can have whole squads doing it? Seems legit. It's very legit actually, it's an fps player preference for higher skill fights. What's not legit is the many low skill players at this game and their wanting to level everyone to that low skill. Players like that have done tremendous harm to this game while trying to help themselves. Without high strafe how does a new to dust but skilled fps player compete with proto gear?
They arent supposed to DUH!!!
These noobs want the SP difference to mean that they can stomp any new player no matter their actual skill difference! Give it up these people are not going to be convinced. They want strafing speed nerfed so that they dont look so pathetic being unable to hit and kill the ppl they are shooting at. |
Skipper Jones
Red Star. EoN.
222
|
Posted - 2013.07.03 19:37:00 -
[69] - Quote
Jimbeezy wrote:Get good scrubs
#ProtectStrafing
It's not a matter of being good. There was no reason to increase it in the first place. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2160
|
Posted - 2013.07.03 19:40:00 -
[70] - Quote
semperfi1999 wrote:I love how you can now tell the difference between people who play FPS games and those who people who came from Eve and claim to "play FPS games". Tracking shooters are supposed to have faster strafe speeds. CCP actually did a good thing here. People who think this is dumb.....dont play FPS games. This is what an FPS game is. This is not suppoed to be a space war sim and play like arma where you get shot once and your dead.
BTW if you want proof that this is what the game is supposed to be........check out the mechanics of the gameplay. CCP seriously has their head up their butts if they did not intend for this game to be a straffing shooter as all of their mechanics lean towards this aspect of FPS.
LOL at Cosgar I think he hit the nail on the head.......turn based FPS.......Dust could be a first!! I played EVE and still support the strafe speeds. I think it's more of a modern vs old school FPS issue. Anyone arguing that this makes Dust 514 into a twitch shooter obviously never played Quake or Unreal Tournament. |
|
Telcontar Dunedain
Internal Error. Negative-Feedback
492
|
Posted - 2013.07.03 19:41:00 -
[71] - Quote
Skipper Jones wrote:Jimbeezy wrote:Get good scrubs
#ProtectStrafing It's not a matter of being good. There was no reason to increase it in the first place.
It's directly a matter of being good.
Moving and aiming at moving targets, it's fps basics.
This is actually removing a nerf from October. Many many early beta players hated that nerf. |
MlDDLE MANGEMENT
lMPurity
33
|
Posted - 2013.07.03 19:41:00 -
[72] - Quote
DUST Fiend wrote:MlDDLE MANGEMENT wrote:No im saying get into a squad and use flanking and cross fire. No amount of dancing will save you if you are in the middle of a killbox.
Strafing doesn't mean that tactics all of a sudden mean you throw tactics out the window they only work on those who have crap tactics and think that they somehow are playing tactically. . So you accuse me of saying I only think about 1v1 gunfights, then you give me an example of squad vs 1, while ignoring squad vs squad? That's what I'm saying. Two squad sized groups of players all just jumping left and right, shooting back and forth at each other, because strafing is how to tank damage instead of properly fitting your suit and being mindful of your cover. Nevermind that you can fit your suit to further enhance this advantage by using shield modules. You all can argue, CCP just does their own thing anyways. I'll be killing most of you anyways, the rest of you will enjoy hopping back and forth and hitting my fatty. They should give me rollerskates.
Okay squad A is in the open jumping around dancing like a bunch of buffoons.
Squad B meanwhile has a Heavy and a Mass Driver in a High Position, Dropping massive DPS from an elevated perch
Meanwhile a SCR and an AR(tactical or automatic) are teamfiring in a coordinated fashion in order of greatest threat (Mass Driver, HMG or Shotgunner depending on Engagement distance)
The other 2 squad members depending on Loadout are either Ranged DPS (Lazer, Sniper, 2nd Mass Driver) and a CQC specialist (Flaylock, Mass Driver, Shotgun, Nova Knives, SMG).
This is an example squad and not by an mean even an Ideal squad as there is a serious lack of AR/SCR slayers in my squad example.
You could have a tank in place of the heavy or the mass driver, you could sub an extra rifle. Doesnt matter. A team can dance all they want against that the team that has the better positioning and the better teamfiring tactics WILL win (Assuming they can aim a gun of course).
But that is an example of combined AOE and Precision DPS that if properly positioned and coordinated (TACTICS) would win in a squad vs squad engagement.
Rifles vs Rifles is poor tactics and poor sqaud compisition so yes in that example it looks asinine but its stupid because you have a bunch of AR heroes fight another bunch of AR heroes and if I saw that in a match id crush them all with my Murder Taxi. |
VEXation Gunn
Imperfects Negative-Feedback
295
|
Posted - 2013.07.03 19:42:00 -
[73] - Quote
Skipper Jones wrote:Jimbeezy wrote:Get good scrubs
#ProtectStrafing It's not a matter of being good. There was no reason to increase it in the first place.
It made the game better
|
DUST Fiend
OSG Planetary Operations Covert Intervention
4336
|
Posted - 2013.07.03 19:43:00 -
[74] - Quote
semperfi1999 wrote:They arent supposed to DUH!!!
These noobs want the SP difference to mean that they can stomp any new player no matter their actual skill difference! Give it up these people are not going to be convinced. They want strafing speed nerfed so that they dont look so pathetic being unable to hit and kill the ppl they are shooting at. Actually some of us want strafe to be reasonable and not be the go to option for a firefight. I'm sorry if some of us feel that positional awareness is more important than left right skills. And as I've expressed this multiple times in this thread, the game has been balanced for almost a year around the more realistic movement speeds. Now we suddenly gained our disco shoes back, and the game isn't currently balanced around that.
This game is very low skill based anyways, I guess if you guys think this actually is some indication of skill then, good for you. Put your heads together and help balance the game around this new approach, since it currently is not.
Some major issues to look at if moving in this direction
- Splash damage weapons - Shields vs Armor, yet again - Actual strafe physics - Improved aiming - Increased turn speed on heavies - making CQC anything other than a guessing game
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1748
|
Posted - 2013.07.03 19:44:00 -
[75] - Quote
Telcontar Dunedain wrote:Skipper Jones wrote:Jimbeezy wrote:Get good scrubs
#ProtectStrafing It's not a matter of being good. There was no reason to increase it in the first place. It's directly a matter of being good. Moving and aiming at moving targets, it's fps basics. This is actually removing a nerf from October. Many many early beta players hated that nerf.
Correction - Scouts hated that nerf. No reason strafe speeds should be this high considering the amount of HP we have, it just further increases the disparity of Shields/Armor tanking and worse yet makes the roles harder to balance |
Zedra Faiolin
Ill Omens EoN.
3
|
Posted - 2013.07.03 19:45:00 -
[76] - Quote
Personally I don't think I've ever seen a momentum stop in a FPS. A TPS, sure it works, games like GTA and Uncharted have them and they work fine because your mode of perception makes it feasible to have that. In a FPS what would that momentum stop feel like / play like? Probably like garbage since I've never seen one that had it. I think Mirror's Edge might have had it but I just don't think it would translate well, when the main purpose is shooting, and not running.
I'd be more willing to listen to an arguement that strafing should modify bullet physics in nature similiar to movement's affect on grenade throwing, but the whole argument about a new component of the game effecting people's egos is such a BAD, BAD, TERRIBLE, POOR, and FOOLISH argument. If you really want to effect changes, learn how to make a compelling argument, or statement. The other guy's ego has absolutely no effect on physics of the gameplay. |
MlDDLE MANGEMENT
lMPurity
33
|
Posted - 2013.07.03 19:47:00 -
[77] - Quote
Aeon Amadi wrote:Telcontar Dunedain wrote:Skipper Jones wrote:Jimbeezy wrote:Get good scrubs
#ProtectStrafing It's not a matter of being good. There was no reason to increase it in the first place. It's directly a matter of being good. Moving and aiming at moving targets, it's fps basics. This is actually removing a nerf from October. Many many early beta players hated that nerf. Correction - Scouts hated that nerf. No reason strafe speeds should be this high considering the amount of HP we have, it just further increases the disparity of Shields/Armor tanking and worse yet makes the roles harder to balance
So your approach to balancing armor vs shields is to gank the movement speed for EVERYONE. Brilliant. How about we actually balance the modules themselves. |
Azura Sakura
Militaires-Sans-Frontieres
181
|
Posted - 2013.07.03 19:48:00 -
[78] - Quote
Fast pace games should stick to PC. Seeing how kb/m is supported by CCP, faster movement speed will make this game horrible and only cater to the kb/m. I like to use my controller for console gaming so I can relax. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4337
|
Posted - 2013.07.03 19:49:00 -
[79] - Quote
Zedra Faiolin wrote:I'd be more willing to listen to an arguement that strafing should modify bullet physics in nature similiar to movement's affect on grenade throwing, but the whole argument about a new component of the game effecting people's egos is such a BAD, BAD, TERRIBLE, POOR, and FOOLISH argument. If you really want to effect changes, learn how to make a compelling argument, or statement. The other guy's ego has absolutely no effect on physics of the gameplay. Since this is obviously directed at me.
I was merely pointing out that most players that want this already do great for themselves, and tend to strut around showing off their E-Peen, hence my comment about Ego. If you actually go beyond seeing one comment of mine and assuming all of my comments are the same, then you would see that I actually do attempt to make arguments and statements for my point of view. I just happen to be getting jumped here, and I don't really even care what happens either way because this game is pretty easy for an FPS
I'm just expressing my concerns for the direction of the game since it hasn't been balanced around this style of gameplay over the past year, and suddenly we're back here right as CCP says they want to stop messing around with balance. |
MlDDLE MANGEMENT
lMPurity
34
|
Posted - 2013.07.03 19:50:00 -
[80] - Quote
Azura Sakura wrote:Fast pace games should stick to PC. Seeing how kb/m is supported by CCP, faster movement speed will make this game horrible and only cater to the kb/m. I like to use my controller for console gaming so I can relax.
LOL, Plenty of pace and speed console FPS's and FPSers for that matter. If tracking with the right analog is an issue for you while strafing then thats a issue for you not the game.
|
|
Deluxe Edition
TeamPlayers EoN.
437
|
Posted - 2013.07.03 19:56:00 -
[81] - Quote
DUST Fiend wrote:
I just find it funny when talented players feel like they need game mechanics to help them appear even better. Anything to feel superior, I suppose
lol yea no one should ever use game mechanics. Next time someone asks me to hack a pooitn i'm gonna tell them they a scrub and that I don't need game mechanics to help me play.
I'm also going to stand perfectly still while I aim (scratch that aiming is part of game mechanics and I don't need that cause i'm 1337)
On a side not I have noticed many scouts strafing action to look more like tele-porting on my screen. However that was in PC matches and probly just the servers stuggling to keep up with all the flaylocks and fused nades going off while dealing with increased strafe speeds. |
semperfi1999
Internal Error. Negative-Feedback
561
|
Posted - 2013.07.03 19:59:00 -
[82] - Quote
Good to see that there are alot of defenders of good decisions that CCP makes. I am first to criticize alot of CCPs choices but this was a good change. |
Skipper Jones
Red Star. EoN.
223
|
Posted - 2013.07.03 20:00:00 -
[83] - Quote
Telcontar Dunedain wrote:Skipper Jones wrote:Jimbeezy wrote:Get good scrubs
#ProtectStrafing It's not a matter of being good. There was no reason to increase it in the first place. It's directly a matter of being good. Moving and aiming at moving targets, it's fps basics. This is actually removing a nerf from October. Many many early beta players hated that nerf.
There wasn't a reason to change it in the first place! Moving and jumping around like it's a club doesn't have any effect of skill. The previous strafing speed still allowed players to move and aim. Now it's just crazy movements that can't be judged. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4338
|
Posted - 2013.07.03 20:03:00 -
[84] - Quote
Deluxe Edition wrote:DUST Fiend wrote:
I just find it funny when talented players feel like they need game mechanics to help them appear even better. Anything to feel superior, I suppose
lol yea no one should ever use game mechanics. Next time someone asks me to hack a pooitn i'm gonna tell them they a scrub and that I don't need game mechanics to help me play. I'm also going to stand perfectly still while I aim (scratch that aiming is part of game mechanics and I don't need that cause i'm 1337) You're too cool for school bro
Here I was thinking speed tanking was for scouts or those fit for speed tanking
|
Zedra Faiolin
Ill Omens EoN.
3
|
Posted - 2013.07.03 20:04:00 -
[85] - Quote
DUST Fiend wrote:Zedra Faiolin wrote:I'd be more willing to listen to an arguement that strafing should modify bullet physics in nature similiar to movement's affect on grenade throwing, but the whole argument about a new component of the game effecting people's egos is such a BAD, BAD, TERRIBLE, POOR, and FOOLISH argument. If you really want to effect changes, learn how to make a compelling argument, or statement. The other guy's ego has absolutely no effect on physics of the gameplay. Since this is obviously directed at me. I was merely pointing out that most players that want this already do great for themselves, and tend to strut around showing off their E-Peen, hence my comment about Ego. If you actually go beyond seeing one comment of mine and assuming all of my comments are the same, then you would see that I actually do attempt to make arguments and statements for my point of view. I just happen to be getting jumped here, and I don't really even care what happens either way because this game is pretty easy for an FPS I'm just expressing my concerns for the direction of the game since it hasn't been balanced around this style of gameplay over the past year, and suddenly we're back here right as CCP says they want to stop messing around with balance.
I saw quite a few posts talking about people's Ego, if all them were you, sure its aimed at you. What I'm saying is that a person's ego has no real affect in this issue. The issue is that strafing is EFFECTIVE. A person's ego may but forth the sentiment "I'm to good to strafe" or "This scrub's in a militia scout I'm going to melee him to death". If something is to good, it should be able to stand on the merit of its own argument without bring in a host of players you've never met, and a few player's you've seen on the forums toting their e-peen's as you put it.
|
DUST Fiend
OSG Planetary Operations Covert Intervention
4338
|
Posted - 2013.07.03 20:06:00 -
[86] - Quote
Zedra Faiolin wrote:. The issue is that strafing is EFFECTIVE. I almost agree, but I'd have to make a slight change
The issue is that strafing is TOO EFFECTIVE
Also, it looks silly and makes very little sense. At least give it some physics or a little bit of stamina drain whenever you change directions.
Why people scream about bunny hopping then turn around and praise excessive strafing definitely confuse me. |
Azura Sakura
Militaires-Sans-Frontieres
182
|
Posted - 2013.07.03 20:15:00 -
[87] - Quote
MlDDLE MANGEMENT wrote:Azura Sakura wrote:Fast pace games should stick to PC. Seeing how kb/m is supported by CCP, faster movement speed will make this game horrible and only cater to the kb/m. I like to use my controller for console gaming so I can relax. LOL, Plenty of pace and speed console FPS's and FPSers for that matter. If tracking with the right analog is an issue for you while strafing then thats a issue for you not the game. Sorry sir. But if you think a DS3 user will beat kb/m user in a face pace game.Then you never seen that xbox game Shadowrun orsomething. No CoD doesn't count, thats twitch base. A game like unreal tournament, which is on the ps3, is fast pace. Also my aiming is fine,i worry about other players then myself because I'm a gamer and i can adapt to most shooters.... i play umm korean base shooters as well which is way harder than dust but i only use the DS3 for my console. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1748
|
Posted - 2013.07.03 20:17:00 -
[88] - Quote
MlDDLE MANGEMENT wrote:Aeon Amadi wrote:Telcontar Dunedain wrote:Skipper Jones wrote:Jimbeezy wrote:Get good scrubs
#ProtectStrafing It's not a matter of being good. There was no reason to increase it in the first place. It's directly a matter of being good. Moving and aiming at moving targets, it's fps basics. This is actually removing a nerf from October. Many many early beta players hated that nerf. Correction - Scouts hated that nerf. No reason strafe speeds should be this high considering the amount of HP we have, it just further increases the disparity of Shields/Armor tanking and worse yet makes the roles harder to balance So your approach to balancing armor vs shields is to gank the movement speed for EVERYONE. Brilliant. How about we actually balance the modules themselves. Here a good balancing point. Remove the movement speed from armor but place a -% on base shiled or total shield and vice versa. Hmm maybe that gives the buff of one while at the expense of the other tank. And tanking both ends up having a break even point. Not the best idea i admit but definitely better than reducing the movement speed of everyone just to balance around the slower movement speeds resultant of armor tanking.
The movement speeds were fine but I dont expect an IMP to listen to reason, let alone anyone that doesnt pad their ego. The issue between shields and armor is in the Dropsuit bonuses. Completely unrelated to this strafe speed BS that has absolutely broken Knives/Shotguns. Theyre useless now because even the hit detection doesntknow where the **** anyone really is and no amount of game development is going to fix hit box lag in an MMOFPS |
MlDDLE MANGEMENT
lMPurity
37
|
Posted - 2013.07.03 20:29:00 -
[89] - Quote
Aeon Amadi wrote:
The movement speeds were fine but I dont expect an IMP to listen to reason, let alone anyone that doesnt pad their ego. The issue between shields and armor is in the Dropsuit bonuses. Completely unrelated to this strafe speed BS that has absolutely broken Knives/Shotguns. Theyre useless now because even the hit detection doesntknow where the **** anyone really is and no amount of game development is going to fix hit box lag in an MMOFPS
So you agree with PDIGGY, CCP nerfed strafing speed because of crap hit detection.
Meh IMPS listen to non-IMPs plenty. We just don't listen to carebear scrubs of which there are many on the fourms. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2162
|
Posted - 2013.07.03 20:45:00 -
[90] - Quote
Azura Sakura wrote:Fast pace games should stick to PC. Seeing how kb/m is supported by CCP, faster movement speed will make this game horrible and only cater to the kb/m. I like to use my controller for console gaming so I can relax. Turn speed is limited to dropsuit frame size. CCP is doing a good job of leveling the playing field for kb/m and DS3. It's never going to be 100% perfect, but DS3 has a slight advantage in CQC. |
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1757
|
Posted - 2013.07.03 20:57:00 -
[91] - Quote
MlDDLE MANGEMENT wrote:Aeon Amadi wrote:
The movement speeds were fine but I dont expect an IMP to listen to reason, let alone anyone that doesnt pad their ego. The issue between shields and armor is in the Dropsuit bonuses. Completely unrelated to this strafe speed BS that has absolutely broken Knives/Shotguns. Theyre useless now because even the hit detection doesntknow where the **** anyone really is and no amount of game development is going to fix hit box lag in an MMOFPS
So you agree with PDIGGY, CCP nerfed strafing speed because of crap hit detection. Meh IMPS listen to non-IMPs plenty. We just don't listen to carebear scrubs of which there are many on the fourms.
Youre strawmanning the argument, sign of a bad debater.
CCP applied restrictions to strafe speed because people like you complained about not being able to hit scouts, which was their main line of defense and unique totheir role. Its what made the CQC scout viable. It was NOT intended to make players who are already powerful (shield tankers) nigh impossible to hit.
Even then you completely avoided my statement in that hit detection will always rely on latency/ping, so it cant be a legitimate argument infavor of or against strafe speeds. This game wasnt meant for highstrafe speeds, if it were HP values would be low ala Call of Duty. Higher strafe speeds doesnt givenew players anymore of a chance because vets can still hidebehind gear and SP, your main argument, in that shield tanking canbe used to recover from damage quickly while you outmaneuver your opponent - something that can be extremely abused with something like the Caldari Logi with less than 4 second recharge delay. |
DJINN leukoplast
Hellstorm Inc League of Infamy
549
|
Posted - 2013.07.03 21:15:00 -
[92] - Quote
Still trying to update, on my 4th try now (2 times it just failed, 3rd time I accidentally turned of my PS3). So I haven't had a chance to witness how the strafing affects the game.
Off hand I would say it is a good thing, although it will amplify the KB/M advantages by leaps and bounds. Even in Chromosome the strafe speed made KB/M scout players nearly untouchable, I can't imagine how unbalanced it will be now being faster than that.
Also people may not realize this, but this is in one way a calogi nerf, as we have reduced movement speed and could already get out strafed by an assault. Now that difference will be amplified even more, thus giving the assaults a much bigger advantage over logis running as hybrid assault players.
But I think it's going to be nice now that I can actually use strafe to dodge my opponents, which really couldn't be done very effectively in Uprising 1.1. Mostly it was just a HP sink party, whoever had more HP to endure, won. Now that strafing is useful again, HP will be less important than being able to strafe intelligently. So running lower tier suits may be more viable against proto suits. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1763
|
Posted - 2013.07.03 21:20:00 -
[93] - Quote
DJINN leukoplast wrote:Still trying to update, on my 4th try now (2 times it just failed, 3rd time I accidentally turned of my PS3). So I haven't had a chance to witness how the strafing affects the game.
Off hand I would say it is a good thing, although it will amplify the KB/M advantages by leaps and bounds. Even in Chromosome the strafe speed made KB/M scout players nearly untouchable, I can't imagine how unbalanced it will be now being faster than that.
Also people may not realize this, but this is in one way a calogi nerf, as we have reduced movement speed and could already get out strafed by an assault. Now that difference will be amplified even more, thus giving the assaults a much bigger advantage over logis running as hybrid assault players.
But I think it's going to be nice now that I can actually use strafe to dodge my opponents, which really couldn't be done very effectively in Uprising 1.1. Mostly it was just a HP sink party, whoever had more HP to endure, won. Now that strafing is useful again, HP will be less important than being able to strafe intelligently. So running lower tier suits may be more viable against proto suits.
Unfortunately the Caldari Logi is still better because of how fast it can recharge from damage and its short delay. Some people say Flux grenades but now they can just strafe out of their range, so theres been a major balance hit. |
Telcontar Dunedain
Internal Error. Negative-Feedback
494
|
Posted - 2013.07.03 21:30:00 -
[94] - Quote
DJINN leukoplast wrote:Still trying to update, on my 4th try now (2 times it just failed, 3rd time I accidentally turned of my PS3). So I haven't had a chance to witness how the strafing affects the game.
Off hand I would say it is a good thing, although it will amplify the KB/M advantages by leaps and bounds. Even in Chromosome the strafe speed made KB/M scout players nearly untouchable, I can't imagine how unbalanced it will be now being faster than that.
Also people may not realize this, but this is in one way a calogi nerf, as we have reduced movement speed and could already get out strafed by an assault. Now that difference will be amplified even more, thus giving the assaults a much bigger advantage over logis running as hybrid assault players.
But I think it's going to be nice now that I can actually use strafe to dodge my opponents, which really couldn't be done very effectively in Uprising 1.1. Mostly it was just a HP sink party, whoever had more HP to endure, won. Now that strafing is useful again, HP will be less important than being able to strafe intelligently. So running lower tier suits may be more viable against proto suits.
Actually the m/k issue has never been an issue even in the old days when we had this strafe speed last summer. The better Imperfects were all DS3.
Also yes, the people bitching about the strafe speed increase are generally low skill players with lots of SP that enjoy stomping new but good fps players with their superior gear.
|
Telcontar Dunedain
Internal Error. Negative-Feedback
494
|
Posted - 2013.07.03 21:35:00 -
[95] - Quote
Aeon Amadi wrote:MlDDLE MANGEMENT wrote:Aeon Amadi wrote:
The movement speeds were fine but I dont expect an IMP to listen to reason, let alone anyone that doesnt pad their ego. The issue between shields and armor is in the Dropsuit bonuses. Completely unrelated to this strafe speed BS that has absolutely broken Knives/Shotguns. Theyre useless now because even the hit detection doesntknow where the **** anyone really is and no amount of game development is going to fix hit box lag in an MMOFPS
So you agree with PDIGGY, CCP nerfed strafing speed because of crap hit detection. Meh IMPS listen to non-IMPs plenty. We just don't listen to carebear scrubs of which there are many on the fourms. Youre strawmanning the argument, sign of a bad debater. CCP applied restrictions to strafe speed because people like you complained about not being able to hit scouts, which was their main line of defense and unique totheir role. Its what made the CQC scout viable. It was NOT intended to make players who are already powerful (shield tankers) nigh impossible to hit. Even then you completely avoided my statement in that hit detection will always rely on latency/ping, so it cant be a legitimate argument infavor of or against strafe speeds. This game wasnt meant for highstrafe speeds, if it were HP values would be low ala Call of Duty. Higher strafe speeds doesnt givenew players anymore of a chance because vets can still hidebehind gear and SP, your main argument, in that shield tanking canbe used to recover from damage quickly while you outmaneuver your opponent - something that can be extremely abused with something like the Caldari Logi with less than 4 second recharge delay.
Your argument is ridiculous.
You bring in lots of other issues to try to confuse the debate because you are losing it.
New players with FPS skills will be able to win against high SP proto gear players that can't aim and strafe. This is not the case with a slow strafing Dust514.
Vet players with actual FPS skills will still be tough for them of course. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2166
|
Posted - 2013.07.03 21:38:00 -
[96] - Quote
Telcontar Dunedain wrote: Also yes, the people bitching about the strafe speed increase are generally low skill players with lots of SP that enjoy stomping new but good fps players with their superior gear.
Hit the nail on the head. I had to respec into proto just to keep up with people before 1.2 but now I've downgraded to STD/ADV and can compete with protobears. |
Alldin Kan
Imperfects Negative-Feedback
323
|
Posted - 2013.07.03 21:40:00 -
[97] - Quote
Aeon Amadi wrote:Why were the strafe speed restrictions removed, exactly..?
[no likes...]
New update to movement removed jump height penalty on adding more plates and MS being equal all around means that now it's ok to add stronger armor plates. That is all. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4363
|
Posted - 2013.07.03 21:42:00 -
[98] - Quote
Cosgar wrote:Telcontar Dunedain wrote: Also yes, the people bitching about the strafe speed increase are generally low skill players with lots of SP that enjoy stomping new but good fps players with their superior gear.
Hit the nail on the head. I had to respec into proto just to keep up with people before 1.2 but now I've downgraded to STD/ADV and can compete with protobears. I've almost always used militia or advanced gear vs proto squads, and I've never had much of an issue. (aside from those obvious matches where it's just a full squad or two of single corp proto's, those tend to be a bit messy)
You still won't see anything less than proto in PC |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2166
|
Posted - 2013.07.03 21:45:00 -
[99] - Quote
DUST Fiend wrote:Cosgar wrote:Telcontar Dunedain wrote: Also yes, the people bitching about the strafe speed increase are generally low skill players with lots of SP that enjoy stomping new but good fps players with their superior gear.
Hit the nail on the head. I had to respec into proto just to keep up with people before 1.2 but now I've downgraded to STD/ADV and can compete with protobears. I've almost always used militia or advanced gear vs proto squads, and I've never had much of an issue. (aside from those obvious matches where it's just a full squad or two of single corp proto's, those tend to be a bit messy) You still won't see anything less than proto in PC PC is where proto should primarily belong. Wait until people are finished burning through their excess ISK and see how many proto suits you see in pubs. |
IRuby Heart
DIOS EX. Top Men.
800
|
Posted - 2013.07.03 21:46:00 -
[100] - Quote
DUST Fiend wrote:VEXation Gunn wrote:only people that can't aim see the faster strafe speed as a bad thing. CCP is finally un-nerfing all the crap they did last fall to cater to noobs and players bad at fps.
#longlivethestrafe Only people who need to rely on left and right to look good think increased strafe speed is good. If you're actually good at FPS, you don't need to rely on teleporting left and right to do well. You aren't aiming good, you're predicting good. People with actual FPS skill don't need to rely on strafing to appear better than they are, because they're good to begin with. Strafe just punishes newer players, players without young people hands, and only serves to inflate the ego's of those who need this style of play to cushion their own shortcomings when it comes to advancing ground tactically and only engaging when you're in a favorable position.
Oh my god, I laughed soooo hard at this. This was a joke right? Please someone tell me this was a joke.... |
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DUST Fiend
OSG Planetary Operations Covert Intervention
4367
|
Posted - 2013.07.03 21:54:00 -
[101] - Quote
IRuby Heart wrote:Oh my god, I laughed soooo hard at this. This was a joke right? Please someone tell me this was a joke.... By strafe I'm specifically talking about the rapid left to right teleport dance that completely defies any sense of physics and highly encourages shield tanking and splash weaponry, as well as borking CQC by turning into a guessing game of whack a mole.
Troll on, oh trolls of New Eden |
Bubba Brown
Militaires Sans Jeux
177
|
Posted - 2013.07.03 21:55:00 -
[102] - Quote
Cosgar wrote: PC is where proto should primarily belong. Wait until people are finished burning through their excess ISK and see how many proto suits you see in pubs.
one of the greatest truths of DUST. proto is good, but horribly expensive, it should be limited by very high profile matches by nature. that extra edge at a huge cost, which doesn't matter because you stand to gain a lot from the match. high risk high reward, all that good stuff
|
Telcontar Dunedain
Internal Error. Negative-Feedback
494
|
Posted - 2013.07.03 22:03:00 -
[103] - Quote
DUST Fiend wrote:IRuby Heart wrote:Oh my god, I laughed soooo hard at this. This was a joke right? Please someone tell me this was a joke.... By strafe I'm specifically talking about the rapid left to right teleport dance that completely defies any sense of physics and highly encourages shield tanking and splash weaponry, as well as borking CQC by turning into a guessing game of whack a mole. Troll on, oh trolls of New Eden
So again bring in a whole bunch of other issues and nonsense ("teleport" "shield tanking" "splash weaponry") with your fail argument but everyone else is "Troll". |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2167
|
Posted - 2013.07.03 22:06:00 -
[104] - Quote
Boot Booter wrote:Com'on people... The real issue isn't the strafe speeds it's the twitchy unnatural movement. I tried shooting an amarr yesterday that was dodging around looking like Barry Sanders 2.0. Lighter suits should be able to strafe at high speeds and change directions more quickly. Heavier suits should be a little slower and change directions more sluggishly. It's simple physics and would make the game feel so much more natural. I'm guessing they could use the movement speed as some sort of tuning for movement "responsiveness". I hope a dev reads this... Link |
low genius
The Sound Of Freedom Renegade Alliance
141
|
Posted - 2013.07.03 22:07:00 -
[105] - Quote
DUST Fiend wrote:I'm curious too. I love how CCP patch notes never actually cover all the things that go into the patch This is a direct buff to shield tankers and splash weapons like the flaylock.
that's a bit of a stretch. |
MlDDLE MANGEMENT
lMPurity
37
|
Posted - 2013.07.03 22:08:00 -
[106] - Quote
Aeon Amadi wrote:MlDDLE MANGEMENT wrote:Aeon Amadi wrote:
The movement speeds were fine but I dont expect an IMP to listen to reason, let alone anyone that doesnt pad their ego. The issue between shields and armor is in the Dropsuit bonuses. Completely unrelated to this strafe speed BS that has absolutely broken Knives/Shotguns. Theyre useless now because even the hit detection doesntknow where the **** anyone really is and no amount of game development is going to fix hit box lag in an MMOFPS
So you agree with PDIGGY, CCP nerfed strafing speed because of crap hit detection. Meh IMPS listen to non-IMPs plenty. We just don't listen to carebear scrubs of which there are many on the fourms. Youre strawmanning the argument, sign of a bad debater. CCP applied restrictions to strafe speed because people like you complained about not being able to hit scouts, which was their main line of defense and unique totheir role. Its what made the CQC scout viable. It was NOT intended to make players who are already powerful (shield tankers) nigh impossible to hit. Even then you completely avoided my statement in that hit detection will always rely on latency/ping, so it cant be a legitimate argument infavor of or against strafe speeds. This game wasnt meant for highstrafe speeds, if it were HP values would be low ala Call of Duty. Higher strafe speeds doesnt givenew players anymore of a chance because vets can still hidebehind gear and SP, your main argument, in that shield tanking canbe used to recover from damage quickly while you outmaneuver your opponent - something that can be extremely abused with something like the Caldari Logi with less than 4 second recharge delay.
Haha, use a scrambler and quit your QQ. There are enough shooters with high health and movement speed. Your inability to function as a slayer is not my problem. Do what i did and play Logi.
Know your role on the battlefield not everyone has what it takes to be a AR Hero |
DUST Fiend
OSG Planetary Operations Covert Intervention
4374
|
Posted - 2013.07.03 22:10:00 -
[107] - Quote
low genius wrote:DUST Fiend wrote:I'm curious too. I love how CCP patch notes never actually cover all the things that go into the patch This is a direct buff to shield tankers and splash weapons like the flaylock. that's a bit of a stretch. How so?
Shield tankers benefit because of fast shield recharge and tiny recharge delay. Armor tankers would have more of an advantage if their speed weren't reduced, which makes them easier to hit if they try to outstrafe a shield player who is also strafing.
Splash weapons were buffed in the fact that you don't have to put in the extra effort to get a kill, since all you have to do is hit the ground anyways. |
Skipper Jones
Red Star. EoN.
229
|
Posted - 2013.07.03 22:10:00 -
[108] - Quote
MlDDLE MANGEMENT wrote:
Haha, use a scrambler and quit your QQ. There are enough shooters with high health and movement speed. Your inability to function as a slayer is not my problem. Do what i did and play Logi.
Know your role on the battlefield not everyone has what it takes to be a AR Hero
Scramblers have.... changed.
|
Telcontar Dunedain
Internal Error. Negative-Feedback
494
|
Posted - 2013.07.03 22:16:00 -
[109] - Quote
DUST Fiend wrote:low genius wrote:DUST Fiend wrote:I'm curious too. I love how CCP patch notes never actually cover all the things that go into the patch This is a direct buff to shield tankers and splash weapons like the flaylock. that's a bit of a stretch. How so? Shield tankers benefit because of fast shield recharge and tiny recharge delay. Armor tankers would have more of an advantage if their speed weren't reduced, which makes them easier to hit if they try to outstrafe a shield player who is also strafing. Splash weapons were buffed in the fact that you don't have to put in the extra effort to get a kill, since all you have to do is hit the ground anyways.
As far as I know only the eve lore nerds think the movement penalty on armor is a good thing, I've hated it from the beginning.
Splash weapons can at least be avoided with better strafing and movement, you make no points for or again by bringing it up.
You bring up hot topic forum things to avoid the real issue.
You want a lower skill game.
|
Himiko Kuronaga
SyNergy Gaming EoN.
723
|
Posted - 2013.07.03 22:18:00 -
[110] - Quote
Let's be honest here guys, whether you like high speed strafe or not it's pretty damn irrelevant because the hit detection in this ****** game can't keep up with it either way. |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
4377
|
Posted - 2013.07.03 22:20:00 -
[111] - Quote
Telcontar Dunedain wrote:As far as I know only the eve lore nerds think the movement penalty on armor is a good thing, I've hated it from the beginning.
Splash weapons can at least be avoided with better strafing and movement, you make no points for or again by bringing it up.
You bring up hot topic forum things to avoid the real issue.
You want a lower skill game.
You fall into the same problem that most people do.
You assume that if someone raises an argument or a point that it is strictly for their benefit. You assume everyone makes suggestions or provides feedback simply for their own benefit.
I have stated time and time again that I feel this just looks foolish, that it doesn't do anything to help out newer players, and I also mention reasons why strafe currently works against what is in game, and instead of addressing those issues you decide to say I'm using them to "avoid the real issue". It's PART of the real issue, my apologies for discussing in General Discussion.
This IS a lower skill game. Strafe won't change that. And, again, I've specifically stated that it's the rapid left right left right teleport shuffle (especially in CQC) that is the main issue. |
MlDDLE MANGEMENT
lMPurity
38
|
Posted - 2013.07.03 22:29:00 -
[112] - Quote
DUST Fiend wrote:Telcontar Dunedain wrote:As far as I know only the eve lore nerds think the movement penalty on armor is a good thing, I've hated it from the beginning.
Splash weapons can at least be avoided with better strafing and movement, you make no points for or again by bringing it up.
You bring up hot topic forum things to avoid the real issue.
You want a lower skill game.
You fall into the same problem that most people do. You assume that if someone raises an argument or a point that it is strictly for their benefit. You assume everyone makes suggestions or provides feedback simply for their own benefit. I have stated time and time again that I feel this just looks foolish, that it doesn't do anything to help out newer players, and I also mention reasons why strafe currently works against what is in game, and instead of addressing those issues you decide to say I'm using them to "avoid the real issue". It's PART of the real issue, my apologies for discussing in General Discussion. This IS a lower skill game. Strafe won't change that. And, again, I've specifically stated that it's the rapid left right left right teleport shuffle (especially in CQC) that is the main issue.
Gameplay> then you hangups over aesthetics.
Silence scrub the DUST LORDS have spoken |
DUST Fiend
OSG Planetary Operations Covert Intervention
4378
|
Posted - 2013.07.03 22:31:00 -
[113] - Quote
MlDDLE MANGEMENT wrote:Gameplay> then you hangups over aesthetics. Silence scrub the DUST LORDS have spoken ::facepalm::
See what I mean?
Ego.
People use games as a form of validating themselves, primarily through feeling that they're somehow superior. Ahh, the human condition.
::cooks two grenades close to his chest::
Later
|
The Infected One
SyNergy Gaming EoN.
268
|
Posted - 2013.07.03 22:37:00 -
[114] - Quote
As an assault player, the strafe speed CAN be infuriating, but ONLY because they buggered up the aiming and hit detection again, its better than it was in the past builds, but not as good as it has been either. I've had many 1v1s where both of us run out if ammo and end up running away (incase the other magically has 20 rounds left in one of their weapons) or one of us gets tagged from another position. That's a hit detection issue all of its own.
As a scout, I love the strafe speed being back to "normal" because I can actually use the 5 Ds of dodgeball against a player and get in close for some knife action or jump over a heavies head and blast him in the back with my SMG.
Long and the short of it is that the strafe speed being brought back to what it once was over all feels alright, but the aiming can stil be fine tuned, and the hit detection still needs more work.
Just my opinion though. |
Matakage
WildCard Ninja Clan
288
|
Posted - 2013.07.03 22:38:00 -
[115] - Quote
I check back here every once in a while to see if I'd be interested in playing again.
So they increased the strafe speed? Yeah... that's a terrible idea. A game that calls itself a tactical shooter that already has hitbox problems does not need to be catering to twitch gamers. If anything, the strafe speed needed to be slowed. Or better yet, increase strafe speed on certain dropsuits, like the scout suit, to better differentiate them for the varying playstyles.
Been playing a lot of Warframe lately. Let's just say the difference between the progress of these two games is like night and day. I'll keep checking back though and start playing again during the next big update. Doesn't hurt that there's passive XP in this game, either. If Dust 514 wants to reward me for not playing, then I'll keep not playing. Thanks for that! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2169
|
Posted - 2013.07.03 22:44:00 -
[116] - Quote
Himiko Kuronaga wrote:Let's be honest here guys, whether you like high speed strafe or not it's pretty damn irrelevant because the hit detection in this ****** game can't keep up with it either way.
You can thank server side hit detection for that. Until that mechanic is changed, high speed strafe will always be a flawed concept. Pretty much |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
147
|
Posted - 2013.07.03 22:50:00 -
[117] - Quote
If acceleration were to be added it would solve the dance,
As it currently is when you push the stick left or hit A you are moving at full speed that direction when youthen move the stick right orr press D you are moving in that direction at full speed i believe this full speed part is the main issue most people have it is impossible for the human body to do this, there should be acceleration added to this so that when you switch directions the character actually slows down stops pushes off and then continues in the direction he wants to move.
The other possible issue would be that moving in general not just strafing has little effect on how accurately you shoot, when someone moves the weapon will be in a less stable position than if the troop was in a combat stance therefore the weapon would have a larger cone of fire, in dust currently this is very minimal.
The act of strafing its self is most effective at CQC usually used when you've been caught somewhere that was disadvantages which means some one out played you already by all intents and purposes the person now strafing should be dead but as it turns out they can dance and hope to out dance the person who already has beaten them their only hope is to beat them at a different set of skills that is more to do with twitch play style, with the strafe increase twitch skill cap has increased but positioning and situational awareness skill caps have been lowered.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2170
|
Posted - 2013.07.03 22:51:00 -
[118] - Quote
People need to realize this is a huge buff to armor tanking as well since the movement penalty isn't as drastic. Shield is still better, but the field got leveled a bit more. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1769
|
Posted - 2013.07.03 22:53:00 -
[119] - Quote
Telcontar Dunedain wrote:Aeon Amadi wrote:MlDDLE MANGEMENT wrote:Aeon Amadi wrote:
The movement speeds were fine but I dont expect an IMP to listen to reason, let alone anyone that doesnt pad their ego. The issue between shields and armor is in the Dropsuit bonuses. Completely unrelated to this strafe speed BS that has absolutely broken Knives/Shotguns. Theyre useless now because even the hit detection doesntknow where the **** anyone really is and no amount of game development is going to fix hit box lag in an MMOFPS
So you agree with PDIGGY, CCP nerfed strafing speed because of crap hit detection. Meh IMPS listen to non-IMPs plenty. We just don't listen to carebear scrubs of which there are many on the fourms. Youre strawmanning the argument, sign of a bad debater. CCP applied restrictions to strafe speed because people like you complained about not being able to hit scouts, which was their main line of defense and unique totheir role. Its what made the CQC scout viable. It was NOT intended to make players who are already powerful (shield tankers) nigh impossible to hit. Even then you completely avoided my statement in that hit detection will always rely on latency/ping, so it cant be a legitimate argument infavor of or against strafe speeds. This game wasnt meant for highstrafe speeds, if it were HP values would be low ala Call of Duty. Higher strafe speeds doesnt givenew players anymore of a chance because vets can still hidebehind gear and SP, your main argument, in that shield tanking canbe used to recover from damage quickly while you outmaneuver your opponent - something that can be extremely abused with something like the Caldari Logi with less than 4 second recharge delay. Your argument is ridiculous. You bring in lots of other issues to try to confuse the debate because you are losing it. New players with FPS skills will be able to win against high SP proto gear players that can't aim and strafe. This is not the case with a slow strafing Dust514. Vet players with actual FPS skills will still be tough for them of course.
There's nothing confusing about it. Shields are designed to be faster than armor and removing the strafe speed restrictions further enhances that disparity. Its just that simple and somehow you're ignoring it.
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stlcarlos989
SVER True Blood Public Disorder.
222
|
Posted - 2013.07.03 23:10:00 -
[120] - Quote
High strafe speeds increase the importance of player skill as opposed to player SP.
High strafe speeds means a new player with low level gear can beat a high SP player if the new player has actual ability to aim and strafe at the SAME time, yes you can do both with DS3 just takes practice. It's why so many MAG players were in closed last summer and dominated the EVE players before they got KBM.
Slow strafe speeds means greater importance on SP because player with more HP/ DPS is likely to win. This hurts new player retention when they realize the brutal SP climb they have to make to compete.
With these strafe speeds I can put on militia gear and beat a player of lesser skill in proto gear. People complaining about pubstomping protobears should be happy.
I do agree about splash weapons they reduce the need for skill because you only have to aim near the enemy. |
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stlcarlos989
SVER True Blood Public Disorder.
222
|
Posted - 2013.07.03 23:14:00 -
[121] - Quote
Aeon Amadi wrote:There's nothing confusing about it. Shields are designed to be faster than armor and removing the strafe speed restrictions further enhances that disparity. Its just that simple and somehow you're ignoring it.
Try a dropsuit with ferroscale plates that have no movement penalty and damage mods and tell me you can't compete against a shield tanker who has to decide between shield extenders or damage mods. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4382
|
Posted - 2013.07.03 23:14:00 -
[122] - Quote
Ive just never once had an issue taking out proto with advanced or lower gear unless I was clearly outmatched. Im not sure how jumping side to side is supposed to change this, particularly when prototype fits take the most advantage of this through higher hp and hp regen. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1769
|
Posted - 2013.07.03 23:16:00 -
[123] - Quote
stlcarlos989 wrote:High strafe speeds increase the importance of player skill as opposed to player SP.
High strafe speeds means a new player with low level gear can beat a high SP player if the new player has actual ability to aim and strafe at the SAME time, yes you can do both with DS3 just takes practice. It's why so many MAG players were in closed last summer and dominated the EVE players before they got KBM.
Slow strafe speeds means greater importance on SP because player with more HP/ DPS is likely to win. This hurts new player retention when they realize the brutal SP climb they have to make to compete.
With these strafe speeds I can put on militia gear and beat a player of lesser skill in proto gear. People complaining about pubstomping protobears should be happy.
I do agree about splash weapons they reduce the need for skill because you only have to aim near the enemy.
I don't believe this at all and want to see the data that slower strafe speeds hurt player retention.
Further more, IF -IF- DS3 beat KB/M players it was only because KB/M is terrible and always has been. I prefer KH/M and I still use the DS3 because I don't like throwing my mouse across the table just to turn. And that has -nothing- to do with strafe speeds. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1769
|
Posted - 2013.07.03 23:19:00 -
[124] - Quote
stlcarlos989 wrote:Aeon Amadi wrote:There's nothing confusing about it. Shields are designed to be faster than armor and removing the strafe speed restrictions further enhances that disparity. Its just that simple and somehow you're ignoring it.
Try a dropsuit with ferroscale plates that have no movement penalty and damage mods and tell me you can't compete against a shield tanker who has to decide between shield extenders or damage mods.
You apparently don't know how hard it is to fit Ferroscale and Damage Mods and have ignored all of the complaints about the new plates to begin with. Further more, my dropsuit doesn't give me a bonus to Armor Plate efficiency, unlike your Caldari Logi and ANY assault suit which provide amazing shield bonuses.
Must be nice having 500+ HP and regenerate that fast. |
ReGnYuM
TeamPlayers EoN.
343
|
Posted - 2013.07.03 23:29:00 -
[125] - Quote
CCP touches strafe speed I will quit
Lets fix aiming first before everyone goes rawr
Dustfiend= Dropship QQ master
Aeon Amadi= Evetard/ Fanboi complaining about dust still trying to sort that one out lol ^ Please discard their posts |
ReGnYuM
TeamPlayers EoN.
343
|
Posted - 2013.07.03 23:35:00 -
[126] - Quote
Double Post FTW!
For those who would like to learn to strafe and not just QQ on forums about it.
Heres a DUST 514 Strafing tutorial by yours truly
http://www.youtube.com/watch?v=PYXffQMXXxM
Just remember when you dazzle your enemy with a figure 8
... think yummy regnyum |
DUST Fiend
OSG Planetary Operations Covert Intervention
4383
|
Posted - 2013.07.03 23:37:00 -
[127] - Quote
ReGnYuM wrote:CCP touches strafe speed I quit Best argument yet for fixing strafe speed |
stlcarlos989
SVER True Blood Public Disorder.
222
|
Posted - 2013.07.03 23:42:00 -
[128] - Quote
Aeon Amadi wrote:stlcarlos989 wrote:Aeon Amadi wrote:There's nothing confusing about it. Shields are designed to be faster than armor and removing the strafe speed restrictions further enhances that disparity. Its just that simple and somehow you're ignoring it.
Try a dropsuit with ferroscale plates that have no movement penalty and damage mods and tell me you can't compete against a shield tanker who has to decide between shield extenders or damage mods. You apparently don't know how hard it is to fit Ferroscale and Damage Mods and have ignored all of the complaints about the new plates to begin with. Further more, my dropsuit doesn't give me a bonus to Armor Plate efficiency, unlike your Caldari Logi and ANY assault suit which provide amazing shield bonuses. Must be nice having 500+ HP and regenerate that fast.
Have you ever tried the triage nanohives that repair armor at a ridiculous rate or playing with a legit logi that has a repair tool that does 105hp/s, hell I have 112 armor but I use compact nanohives that repair armor and resupply and there are higher level versions that last longer. Quit complaining about shields base rep speed when you have access to equipment that repairs way faster but you neglect to use. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1769
|
Posted - 2013.07.03 23:43:00 -
[129] - Quote
ReGnYuM wrote:CCP touches strafe speed I will quit Lets fix aiming first before everyone goes rawr Dustfiend= Dropship QQ master Aeon Amadi= Evetard/ Fanboi complaining about dust still trying to sort that one out lol ^ Please discard their posts
Hopefully you'll actually quit this time instead of QQing as always.
And the fact you have no idea who I am amuses me immensely. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1769
|
Posted - 2013.07.03 23:45:00 -
[130] - Quote
stlcarlos989 wrote:Aeon Amadi wrote:stlcarlos989 wrote:Aeon Amadi wrote:There's nothing confusing about it. Shields are designed to be faster than armor and removing the strafe speed restrictions further enhances that disparity. Its just that simple and somehow you're ignoring it.
Try a dropsuit with ferroscale plates that have no movement penalty and damage mods and tell me you can't compete against a shield tanker who has to decide between shield extenders or damage mods. You apparently don't know how hard it is to fit Ferroscale and Damage Mods and have ignored all of the complaints about the new plates to begin with. Further more, my dropsuit doesn't give me a bonus to Armor Plate efficiency, unlike your Caldari Logi and ANY assault suit which provide amazing shield bonuses. Must be nice having 500+ HP and regenerate that fast. Have you ever tried the triage nanohives that repair armor at a ridiculous rate or playing with a legit logi that has a repair tool that does 105hp/s hell I have 112 armor but I use compact nanohives that repair armor and resupply and there are higher level versions that last longer. Quit complaining about shields base rep speed when you have access to equipment that repairs way faster but you neglect to use.
I will when there is a high enough HP pool to utilize another player repairing effectively. And ill accept that argument when shields need another player to be effective. Your argument is vastly flawed and everyone that plays Dust knows it. |
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ReGnYuM
TeamPlayers EoN.
343
|
Posted - 2013.07.03 23:45:00 -
[131] - Quote
Aeon Amadi wrote:ReGnYuM wrote:CCP touches strafe speed I will quit Lets fix aiming first before everyone goes rawr Dustfiend= Dropship QQ master Aeon Amadi= Evetard/ Fanboi complaining about dust still trying to sort that one out lol ^ Please discard their posts Hopefully you'll actually quit this time instead of QQing as always. And the fact you have no idea who I am amuses me immensely.
Hmmm if you were good I would know you... or funny
Anyways, you seem to know me |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1769
|
Posted - 2013.07.03 23:51:00 -
[132] - Quote
ReGnYuM wrote:Aeon Amadi wrote:ReGnYuM wrote:CCP touches strafe speed I will quit Lets fix aiming first before everyone goes rawr Dustfiend= Dropship QQ master Aeon Amadi= Evetard/ Fanboi complaining about dust still trying to sort that one out lol ^ Please discard their posts Hopefully you'll actually quit this time instead of QQing as always. And the fact you have no idea who I am amuses me immensely. Hmmm if you were good I would know you... or funny Anyways, you seem to know me
Patience. Not that you're good at that. |
stlcarlos989
SVER True Blood Public Disorder.
222
|
Posted - 2013.07.03 23:53:00 -
[133] - Quote
Aeon Amadi wrote:stlcarlos989 wrote:Aeon Amadi wrote:stlcarlos989 wrote:Aeon Amadi wrote:There's nothing confusing about it. Shields are designed to be faster than armor and removing the strafe speed restrictions further enhances that disparity. Its just that simple and somehow you're ignoring it.
Try a dropsuit with ferroscale plates that have no movement penalty and damage mods and tell me you can't compete against a shield tanker who has to decide between shield extenders or damage mods. You apparently don't know how hard it is to fit Ferroscale and Damage Mods and have ignored all of the complaints about the new plates to begin with. Further more, my dropsuit doesn't give me a bonus to Armor Plate efficiency, unlike your Caldari Logi and ANY assault suit which provide amazing shield bonuses. Must be nice having 500+ HP and regenerate that fast. Have you ever tried the triage nanohives that repair armor at a ridiculous rate or playing with a legit logi that has a repair tool that does 105hp/s hell I have 112 armor but I use compact nanohives that repair armor and resupply and there are higher level versions that last longer. Quit complaining about shields base rep speed when you have access to equipment that repairs way faster but you neglect to use. I will when there is a high enough HP pool to utilize another player repairing effectively. And ill accept that argument when shields need another player to be effective. Your argument is vastly flawed and everyone that plays Dust knows it.
How is my agreement flawed I played with a LLAV user in my squad who was using the shield repper and followed my to objectives and I was GOD MODE a good heavy with a good logi behind him can do the same its why I always kill a logi who is repairing his teammate first. Also if you are in a heavy suit you made the sacrifice to not have the equipment slot because you chose High HP as opposed to less HP and more versatility. My buddy uses a gallente logi with proto triage nanohives and his repair rate is absurdly awesome and he has the ability to use both armor plates and damage mods and he loves it, its sax rage if you want to ask him. |
Kalante Schiffer
Hellstorm Inc League of Infamy
324
|
Posted - 2013.07.03 23:57:00 -
[134] - Quote
DUST Fiend wrote:Protocake JR wrote:This game is more fun with higher strafe speed.
Now they just need to make jumping while shooting viable. This game is obnoxious with higher strafe speeds and caters to twitch players as opposed to tactical ones. It doesn't say anything for personal skill, it just says that you predict better than others and can twitch your joystick left and right faster than others. It also buffs KBM / Shield users / and splash damage weapons. It offers nothing of value to the game, and only serves to boost the ego of the few players who thrive in this type of environment. We did away with DDR 514 a long time ago for a reason. lol wow so much QQ here. prediction does not work very well against good players nor strafing works if both players are at the same skill level. get better noob. |
Michael Arck
sephiroth clones General Tso's Alliance
66
|
Posted - 2013.07.03 23:59:00 -
[135] - Quote
LOL @ CCP moving the GD below Feedback and Technical Bugs. |
Colonel Killar
DUST CORE DARKSTAR ARMY
98
|
Posted - 2013.07.04 01:38:00 -
[136] - Quote
DUST Fiend wrote:I'm curious too. I love how CCP patch notes never actually cover all the things that go into the patch This is a direct buff to shield tankers and splash weapons like the flaylock. fix armor to make it able to be huge HP low regen and slower speed and it will be fine. double all plates HP and reduce speed to a constant number allowing the increases in health to be attributed to better plates.
Ideal Modes of Tanking
Armor Tanking = able to do good in one large engagement but suffers at multiple engagements, Brawler High HP, Low Regen, Slow
Shield Tanker = able to do well in small engagements and can recover quickly Low HP, High Regen, Easy to detect with Scanning
Speed Tanker = able to avoid engagements/bullets and takes little damage from engagements but can't be involved in large engagements best paired with shield/repper tanking Must be paired with another type of tanking preferably shield but if Ferro plates are fixed then Armor too lowers Health but lowers amounts of bullets that actuallty hit the target
Damage Mod Tanking = able to end engagements quicker but can't take as much damage Must be paired with another type of tanking preferably Armor but shields can be fitted easily.
Brick/Dual tanker = allows to stay in combat longer but takes longer to return to combat Sub-type of Armor/Shields more raw HP less Regen
Regen Tanker = allows quicker re-entry into combat but reduces time in combat Sub-type of Armor/Shields less raw HP more Regen |
Shion Typhon
Intara Direct Action Caldari State
93
|
Posted - 2013.07.04 01:41:00 -
[137] - Quote
Aaaaaaaaand CCP Wolfman has already said they didn't change movement settings so its all just about your perceptions of the reduction in lag/framerate issues. |
Alldin Kan
Imperfects Negative-Feedback
329
|
Posted - 2013.07.04 04:03:00 -
[138] - Quote
stlcarlos989 wrote:Aeon Amadi wrote:[quote=stlcarlos989]
You apparently don't know how hard it is to fit Ferroscale and Damage Mods and have ignored all of the complaints about the new plates to begin with. Further more, my dropsuit doesn't give me a bonus to Armor Plate efficiency, unlike your Caldari Logi and ANY assault suit which provide amazing shield bonuses.
Must be nice having 500+ HP and regenerate that fast. Have you ever tried the triage nanohives that repair armor at a ridiculous rate or playing with a legit logi that has a repair tool that does 105hp/s, hell I have 112 armor but I use compact nanohives that repair armor and resupply and there are higher level versions that last longer. Quit complaining about shields base rep speed when you have access to equipment that repairs way faster but you neglect to use.
Than you for reminding me about something very important, now if you'll excuse me, I think I might just spend 600k SP. |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1494
|
Posted - 2013.07.04 11:04:00 -
[139] - Quote
DUST Fiend wrote:Telcontar Dunedain wrote: We like skill based games right?
I certainly do, I just was unaware that teleporting was an FPS skill. My bad. The mark of a skilled player should be how well he assesses his surroundings, sticks to cover, and approaches with the support of his squad, not how well he can do the square dance across the street
Funny how aiming isn't even mentioned in the "mark of a skilled player". All of those other traits can and are still being used in this game. What separates the men from the boys now will be how well you can aim. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1368
|
Posted - 2013.07.04 11:15:00 -
[140] - Quote
CCP great work strafe speeds almost right. Just give the scout suits base/sprint speed some love and you done good.
I honestly love that CCP are making this fun again. This is one step in the right direction.
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