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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1757
|
Posted - 2013.07.03 20:57:00 -
[91] - Quote
MlDDLE MANGEMENT wrote:Aeon Amadi wrote:
The movement speeds were fine but I dont expect an IMP to listen to reason, let alone anyone that doesnt pad their ego. The issue between shields and armor is in the Dropsuit bonuses. Completely unrelated to this strafe speed BS that has absolutely broken Knives/Shotguns. Theyre useless now because even the hit detection doesntknow where the **** anyone really is and no amount of game development is going to fix hit box lag in an MMOFPS
So you agree with PDIGGY, CCP nerfed strafing speed because of crap hit detection. Meh IMPS listen to non-IMPs plenty. We just don't listen to carebear scrubs of which there are many on the fourms.
Youre strawmanning the argument, sign of a bad debater.
CCP applied restrictions to strafe speed because people like you complained about not being able to hit scouts, which was their main line of defense and unique totheir role. Its what made the CQC scout viable. It was NOT intended to make players who are already powerful (shield tankers) nigh impossible to hit.
Even then you completely avoided my statement in that hit detection will always rely on latency/ping, so it cant be a legitimate argument infavor of or against strafe speeds. This game wasnt meant for highstrafe speeds, if it were HP values would be low ala Call of Duty. Higher strafe speeds doesnt givenew players anymore of a chance because vets can still hidebehind gear and SP, your main argument, in that shield tanking canbe used to recover from damage quickly while you outmaneuver your opponent - something that can be extremely abused with something like the Caldari Logi with less than 4 second recharge delay. |
DJINN leukoplast
Hellstorm Inc League of Infamy
549
|
Posted - 2013.07.03 21:15:00 -
[92] - Quote
Still trying to update, on my 4th try now (2 times it just failed, 3rd time I accidentally turned of my PS3). So I haven't had a chance to witness how the strafing affects the game.
Off hand I would say it is a good thing, although it will amplify the KB/M advantages by leaps and bounds. Even in Chromosome the strafe speed made KB/M scout players nearly untouchable, I can't imagine how unbalanced it will be now being faster than that.
Also people may not realize this, but this is in one way a calogi nerf, as we have reduced movement speed and could already get out strafed by an assault. Now that difference will be amplified even more, thus giving the assaults a much bigger advantage over logis running as hybrid assault players.
But I think it's going to be nice now that I can actually use strafe to dodge my opponents, which really couldn't be done very effectively in Uprising 1.1. Mostly it was just a HP sink party, whoever had more HP to endure, won. Now that strafing is useful again, HP will be less important than being able to strafe intelligently. So running lower tier suits may be more viable against proto suits. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1763
|
Posted - 2013.07.03 21:20:00 -
[93] - Quote
DJINN leukoplast wrote:Still trying to update, on my 4th try now (2 times it just failed, 3rd time I accidentally turned of my PS3). So I haven't had a chance to witness how the strafing affects the game.
Off hand I would say it is a good thing, although it will amplify the KB/M advantages by leaps and bounds. Even in Chromosome the strafe speed made KB/M scout players nearly untouchable, I can't imagine how unbalanced it will be now being faster than that.
Also people may not realize this, but this is in one way a calogi nerf, as we have reduced movement speed and could already get out strafed by an assault. Now that difference will be amplified even more, thus giving the assaults a much bigger advantage over logis running as hybrid assault players.
But I think it's going to be nice now that I can actually use strafe to dodge my opponents, which really couldn't be done very effectively in Uprising 1.1. Mostly it was just a HP sink party, whoever had more HP to endure, won. Now that strafing is useful again, HP will be less important than being able to strafe intelligently. So running lower tier suits may be more viable against proto suits.
Unfortunately the Caldari Logi is still better because of how fast it can recharge from damage and its short delay. Some people say Flux grenades but now they can just strafe out of their range, so theres been a major balance hit. |
Telcontar Dunedain
Internal Error. Negative-Feedback
494
|
Posted - 2013.07.03 21:30:00 -
[94] - Quote
DJINN leukoplast wrote:Still trying to update, on my 4th try now (2 times it just failed, 3rd time I accidentally turned of my PS3). So I haven't had a chance to witness how the strafing affects the game.
Off hand I would say it is a good thing, although it will amplify the KB/M advantages by leaps and bounds. Even in Chromosome the strafe speed made KB/M scout players nearly untouchable, I can't imagine how unbalanced it will be now being faster than that.
Also people may not realize this, but this is in one way a calogi nerf, as we have reduced movement speed and could already get out strafed by an assault. Now that difference will be amplified even more, thus giving the assaults a much bigger advantage over logis running as hybrid assault players.
But I think it's going to be nice now that I can actually use strafe to dodge my opponents, which really couldn't be done very effectively in Uprising 1.1. Mostly it was just a HP sink party, whoever had more HP to endure, won. Now that strafing is useful again, HP will be less important than being able to strafe intelligently. So running lower tier suits may be more viable against proto suits.
Actually the m/k issue has never been an issue even in the old days when we had this strafe speed last summer. The better Imperfects were all DS3.
Also yes, the people bitching about the strafe speed increase are generally low skill players with lots of SP that enjoy stomping new but good fps players with their superior gear.
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Telcontar Dunedain
Internal Error. Negative-Feedback
494
|
Posted - 2013.07.03 21:35:00 -
[95] - Quote
Aeon Amadi wrote:MlDDLE MANGEMENT wrote:Aeon Amadi wrote:
The movement speeds were fine but I dont expect an IMP to listen to reason, let alone anyone that doesnt pad their ego. The issue between shields and armor is in the Dropsuit bonuses. Completely unrelated to this strafe speed BS that has absolutely broken Knives/Shotguns. Theyre useless now because even the hit detection doesntknow where the **** anyone really is and no amount of game development is going to fix hit box lag in an MMOFPS
So you agree with PDIGGY, CCP nerfed strafing speed because of crap hit detection. Meh IMPS listen to non-IMPs plenty. We just don't listen to carebear scrubs of which there are many on the fourms. Youre strawmanning the argument, sign of a bad debater. CCP applied restrictions to strafe speed because people like you complained about not being able to hit scouts, which was their main line of defense and unique totheir role. Its what made the CQC scout viable. It was NOT intended to make players who are already powerful (shield tankers) nigh impossible to hit. Even then you completely avoided my statement in that hit detection will always rely on latency/ping, so it cant be a legitimate argument infavor of or against strafe speeds. This game wasnt meant for highstrafe speeds, if it were HP values would be low ala Call of Duty. Higher strafe speeds doesnt givenew players anymore of a chance because vets can still hidebehind gear and SP, your main argument, in that shield tanking canbe used to recover from damage quickly while you outmaneuver your opponent - something that can be extremely abused with something like the Caldari Logi with less than 4 second recharge delay.
Your argument is ridiculous.
You bring in lots of other issues to try to confuse the debate because you are losing it.
New players with FPS skills will be able to win against high SP proto gear players that can't aim and strafe. This is not the case with a slow strafing Dust514.
Vet players with actual FPS skills will still be tough for them of course. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2166
|
Posted - 2013.07.03 21:38:00 -
[96] - Quote
Telcontar Dunedain wrote: Also yes, the people bitching about the strafe speed increase are generally low skill players with lots of SP that enjoy stomping new but good fps players with their superior gear.
Hit the nail on the head. I had to respec into proto just to keep up with people before 1.2 but now I've downgraded to STD/ADV and can compete with protobears. |
Alldin Kan
Imperfects Negative-Feedback
323
|
Posted - 2013.07.03 21:40:00 -
[97] - Quote
Aeon Amadi wrote:Why were the strafe speed restrictions removed, exactly..?
[no likes...]
New update to movement removed jump height penalty on adding more plates and MS being equal all around means that now it's ok to add stronger armor plates. That is all. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4363
|
Posted - 2013.07.03 21:42:00 -
[98] - Quote
Cosgar wrote:Telcontar Dunedain wrote: Also yes, the people bitching about the strafe speed increase are generally low skill players with lots of SP that enjoy stomping new but good fps players with their superior gear.
Hit the nail on the head. I had to respec into proto just to keep up with people before 1.2 but now I've downgraded to STD/ADV and can compete with protobears. I've almost always used militia or advanced gear vs proto squads, and I've never had much of an issue. (aside from those obvious matches where it's just a full squad or two of single corp proto's, those tend to be a bit messy)
You still won't see anything less than proto in PC |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2166
|
Posted - 2013.07.03 21:45:00 -
[99] - Quote
DUST Fiend wrote:Cosgar wrote:Telcontar Dunedain wrote: Also yes, the people bitching about the strafe speed increase are generally low skill players with lots of SP that enjoy stomping new but good fps players with their superior gear.
Hit the nail on the head. I had to respec into proto just to keep up with people before 1.2 but now I've downgraded to STD/ADV and can compete with protobears. I've almost always used militia or advanced gear vs proto squads, and I've never had much of an issue. (aside from those obvious matches where it's just a full squad or two of single corp proto's, those tend to be a bit messy) You still won't see anything less than proto in PC PC is where proto should primarily belong. Wait until people are finished burning through their excess ISK and see how many proto suits you see in pubs. |
IRuby Heart
DIOS EX. Top Men.
800
|
Posted - 2013.07.03 21:46:00 -
[100] - Quote
DUST Fiend wrote:VEXation Gunn wrote:only people that can't aim see the faster strafe speed as a bad thing. CCP is finally un-nerfing all the crap they did last fall to cater to noobs and players bad at fps.
#longlivethestrafe Only people who need to rely on left and right to look good think increased strafe speed is good. If you're actually good at FPS, you don't need to rely on teleporting left and right to do well. You aren't aiming good, you're predicting good. People with actual FPS skill don't need to rely on strafing to appear better than they are, because they're good to begin with. Strafe just punishes newer players, players without young people hands, and only serves to inflate the ego's of those who need this style of play to cushion their own shortcomings when it comes to advancing ground tactically and only engaging when you're in a favorable position.
Oh my god, I laughed soooo hard at this. This was a joke right? Please someone tell me this was a joke.... |
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DUST Fiend
OSG Planetary Operations Covert Intervention
4367
|
Posted - 2013.07.03 21:54:00 -
[101] - Quote
IRuby Heart wrote:Oh my god, I laughed soooo hard at this. This was a joke right? Please someone tell me this was a joke.... By strafe I'm specifically talking about the rapid left to right teleport dance that completely defies any sense of physics and highly encourages shield tanking and splash weaponry, as well as borking CQC by turning into a guessing game of whack a mole.
Troll on, oh trolls of New Eden |
Bubba Brown
Militaires Sans Jeux
177
|
Posted - 2013.07.03 21:55:00 -
[102] - Quote
Cosgar wrote: PC is where proto should primarily belong. Wait until people are finished burning through their excess ISK and see how many proto suits you see in pubs.
one of the greatest truths of DUST. proto is good, but horribly expensive, it should be limited by very high profile matches by nature. that extra edge at a huge cost, which doesn't matter because you stand to gain a lot from the match. high risk high reward, all that good stuff
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Telcontar Dunedain
Internal Error. Negative-Feedback
494
|
Posted - 2013.07.03 22:03:00 -
[103] - Quote
DUST Fiend wrote:IRuby Heart wrote:Oh my god, I laughed soooo hard at this. This was a joke right? Please someone tell me this was a joke.... By strafe I'm specifically talking about the rapid left to right teleport dance that completely defies any sense of physics and highly encourages shield tanking and splash weaponry, as well as borking CQC by turning into a guessing game of whack a mole. Troll on, oh trolls of New Eden
So again bring in a whole bunch of other issues and nonsense ("teleport" "shield tanking" "splash weaponry") with your fail argument but everyone else is "Troll". |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2167
|
Posted - 2013.07.03 22:06:00 -
[104] - Quote
Boot Booter wrote:Com'on people... The real issue isn't the strafe speeds it's the twitchy unnatural movement. I tried shooting an amarr yesterday that was dodging around looking like Barry Sanders 2.0. Lighter suits should be able to strafe at high speeds and change directions more quickly. Heavier suits should be a little slower and change directions more sluggishly. It's simple physics and would make the game feel so much more natural. I'm guessing they could use the movement speed as some sort of tuning for movement "responsiveness". I hope a dev reads this... Link |
low genius
The Sound Of Freedom Renegade Alliance
141
|
Posted - 2013.07.03 22:07:00 -
[105] - Quote
DUST Fiend wrote:I'm curious too. I love how CCP patch notes never actually cover all the things that go into the patch This is a direct buff to shield tankers and splash weapons like the flaylock.
that's a bit of a stretch. |
MlDDLE MANGEMENT
lMPurity
37
|
Posted - 2013.07.03 22:08:00 -
[106] - Quote
Aeon Amadi wrote:MlDDLE MANGEMENT wrote:Aeon Amadi wrote:
The movement speeds were fine but I dont expect an IMP to listen to reason, let alone anyone that doesnt pad their ego. The issue between shields and armor is in the Dropsuit bonuses. Completely unrelated to this strafe speed BS that has absolutely broken Knives/Shotguns. Theyre useless now because even the hit detection doesntknow where the **** anyone really is and no amount of game development is going to fix hit box lag in an MMOFPS
So you agree with PDIGGY, CCP nerfed strafing speed because of crap hit detection. Meh IMPS listen to non-IMPs plenty. We just don't listen to carebear scrubs of which there are many on the fourms. Youre strawmanning the argument, sign of a bad debater. CCP applied restrictions to strafe speed because people like you complained about not being able to hit scouts, which was their main line of defense and unique totheir role. Its what made the CQC scout viable. It was NOT intended to make players who are already powerful (shield tankers) nigh impossible to hit. Even then you completely avoided my statement in that hit detection will always rely on latency/ping, so it cant be a legitimate argument infavor of or against strafe speeds. This game wasnt meant for highstrafe speeds, if it were HP values would be low ala Call of Duty. Higher strafe speeds doesnt givenew players anymore of a chance because vets can still hidebehind gear and SP, your main argument, in that shield tanking canbe used to recover from damage quickly while you outmaneuver your opponent - something that can be extremely abused with something like the Caldari Logi with less than 4 second recharge delay.
Haha, use a scrambler and quit your QQ. There are enough shooters with high health and movement speed. Your inability to function as a slayer is not my problem. Do what i did and play Logi.
Know your role on the battlefield not everyone has what it takes to be a AR Hero |
DUST Fiend
OSG Planetary Operations Covert Intervention
4374
|
Posted - 2013.07.03 22:10:00 -
[107] - Quote
low genius wrote:DUST Fiend wrote:I'm curious too. I love how CCP patch notes never actually cover all the things that go into the patch This is a direct buff to shield tankers and splash weapons like the flaylock. that's a bit of a stretch. How so?
Shield tankers benefit because of fast shield recharge and tiny recharge delay. Armor tankers would have more of an advantage if their speed weren't reduced, which makes them easier to hit if they try to outstrafe a shield player who is also strafing.
Splash weapons were buffed in the fact that you don't have to put in the extra effort to get a kill, since all you have to do is hit the ground anyways. |
Skipper Jones
Red Star. EoN.
229
|
Posted - 2013.07.03 22:10:00 -
[108] - Quote
MlDDLE MANGEMENT wrote:
Haha, use a scrambler and quit your QQ. There are enough shooters with high health and movement speed. Your inability to function as a slayer is not my problem. Do what i did and play Logi.
Know your role on the battlefield not everyone has what it takes to be a AR Hero
Scramblers have.... changed.
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Telcontar Dunedain
Internal Error. Negative-Feedback
494
|
Posted - 2013.07.03 22:16:00 -
[109] - Quote
DUST Fiend wrote:low genius wrote:DUST Fiend wrote:I'm curious too. I love how CCP patch notes never actually cover all the things that go into the patch This is a direct buff to shield tankers and splash weapons like the flaylock. that's a bit of a stretch. How so? Shield tankers benefit because of fast shield recharge and tiny recharge delay. Armor tankers would have more of an advantage if their speed weren't reduced, which makes them easier to hit if they try to outstrafe a shield player who is also strafing. Splash weapons were buffed in the fact that you don't have to put in the extra effort to get a kill, since all you have to do is hit the ground anyways.
As far as I know only the eve lore nerds think the movement penalty on armor is a good thing, I've hated it from the beginning.
Splash weapons can at least be avoided with better strafing and movement, you make no points for or again by bringing it up.
You bring up hot topic forum things to avoid the real issue.
You want a lower skill game.
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Himiko Kuronaga
SyNergy Gaming EoN.
723
|
Posted - 2013.07.03 22:18:00 -
[110] - Quote
Let's be honest here guys, whether you like high speed strafe or not it's pretty damn irrelevant because the hit detection in this ****** game can't keep up with it either way. |
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DUST Fiend
OSG Planetary Operations Covert Intervention
4377
|
Posted - 2013.07.03 22:20:00 -
[111] - Quote
Telcontar Dunedain wrote:As far as I know only the eve lore nerds think the movement penalty on armor is a good thing, I've hated it from the beginning.
Splash weapons can at least be avoided with better strafing and movement, you make no points for or again by bringing it up.
You bring up hot topic forum things to avoid the real issue.
You want a lower skill game.
You fall into the same problem that most people do.
You assume that if someone raises an argument or a point that it is strictly for their benefit. You assume everyone makes suggestions or provides feedback simply for their own benefit.
I have stated time and time again that I feel this just looks foolish, that it doesn't do anything to help out newer players, and I also mention reasons why strafe currently works against what is in game, and instead of addressing those issues you decide to say I'm using them to "avoid the real issue". It's PART of the real issue, my apologies for discussing in General Discussion.
This IS a lower skill game. Strafe won't change that. And, again, I've specifically stated that it's the rapid left right left right teleport shuffle (especially in CQC) that is the main issue. |
MlDDLE MANGEMENT
lMPurity
38
|
Posted - 2013.07.03 22:29:00 -
[112] - Quote
DUST Fiend wrote:Telcontar Dunedain wrote:As far as I know only the eve lore nerds think the movement penalty on armor is a good thing, I've hated it from the beginning.
Splash weapons can at least be avoided with better strafing and movement, you make no points for or again by bringing it up.
You bring up hot topic forum things to avoid the real issue.
You want a lower skill game.
You fall into the same problem that most people do. You assume that if someone raises an argument or a point that it is strictly for their benefit. You assume everyone makes suggestions or provides feedback simply for their own benefit. I have stated time and time again that I feel this just looks foolish, that it doesn't do anything to help out newer players, and I also mention reasons why strafe currently works against what is in game, and instead of addressing those issues you decide to say I'm using them to "avoid the real issue". It's PART of the real issue, my apologies for discussing in General Discussion. This IS a lower skill game. Strafe won't change that. And, again, I've specifically stated that it's the rapid left right left right teleport shuffle (especially in CQC) that is the main issue.
Gameplay> then you hangups over aesthetics.
Silence scrub the DUST LORDS have spoken |
DUST Fiend
OSG Planetary Operations Covert Intervention
4378
|
Posted - 2013.07.03 22:31:00 -
[113] - Quote
MlDDLE MANGEMENT wrote:Gameplay> then you hangups over aesthetics. Silence scrub the DUST LORDS have spoken ::facepalm::
See what I mean?
Ego.
People use games as a form of validating themselves, primarily through feeling that they're somehow superior. Ahh, the human condition.
::cooks two grenades close to his chest::
Later
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The Infected One
SyNergy Gaming EoN.
268
|
Posted - 2013.07.03 22:37:00 -
[114] - Quote
As an assault player, the strafe speed CAN be infuriating, but ONLY because they buggered up the aiming and hit detection again, its better than it was in the past builds, but not as good as it has been either. I've had many 1v1s where both of us run out if ammo and end up running away (incase the other magically has 20 rounds left in one of their weapons) or one of us gets tagged from another position. That's a hit detection issue all of its own.
As a scout, I love the strafe speed being back to "normal" because I can actually use the 5 Ds of dodgeball against a player and get in close for some knife action or jump over a heavies head and blast him in the back with my SMG.
Long and the short of it is that the strafe speed being brought back to what it once was over all feels alright, but the aiming can stil be fine tuned, and the hit detection still needs more work.
Just my opinion though. |
Matakage
WildCard Ninja Clan
288
|
Posted - 2013.07.03 22:38:00 -
[115] - Quote
I check back here every once in a while to see if I'd be interested in playing again.
So they increased the strafe speed? Yeah... that's a terrible idea. A game that calls itself a tactical shooter that already has hitbox problems does not need to be catering to twitch gamers. If anything, the strafe speed needed to be slowed. Or better yet, increase strafe speed on certain dropsuits, like the scout suit, to better differentiate them for the varying playstyles.
Been playing a lot of Warframe lately. Let's just say the difference between the progress of these two games is like night and day. I'll keep checking back though and start playing again during the next big update. Doesn't hurt that there's passive XP in this game, either. If Dust 514 wants to reward me for not playing, then I'll keep not playing. Thanks for that! |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2169
|
Posted - 2013.07.03 22:44:00 -
[116] - Quote
Himiko Kuronaga wrote:Let's be honest here guys, whether you like high speed strafe or not it's pretty damn irrelevant because the hit detection in this ****** game can't keep up with it either way.
You can thank server side hit detection for that. Until that mechanic is changed, high speed strafe will always be a flawed concept. Pretty much |
Ranger SnakeBlood
OSG Planetary Operations Covert Intervention
147
|
Posted - 2013.07.03 22:50:00 -
[117] - Quote
If acceleration were to be added it would solve the dance,
As it currently is when you push the stick left or hit A you are moving at full speed that direction when youthen move the stick right orr press D you are moving in that direction at full speed i believe this full speed part is the main issue most people have it is impossible for the human body to do this, there should be acceleration added to this so that when you switch directions the character actually slows down stops pushes off and then continues in the direction he wants to move.
The other possible issue would be that moving in general not just strafing has little effect on how accurately you shoot, when someone moves the weapon will be in a less stable position than if the troop was in a combat stance therefore the weapon would have a larger cone of fire, in dust currently this is very minimal.
The act of strafing its self is most effective at CQC usually used when you've been caught somewhere that was disadvantages which means some one out played you already by all intents and purposes the person now strafing should be dead but as it turns out they can dance and hope to out dance the person who already has beaten them their only hope is to beat them at a different set of skills that is more to do with twitch play style, with the strafe increase twitch skill cap has increased but positioning and situational awareness skill caps have been lowered.
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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2170
|
Posted - 2013.07.03 22:51:00 -
[118] - Quote
People need to realize this is a huge buff to armor tanking as well since the movement penalty isn't as drastic. Shield is still better, but the field got leveled a bit more. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1769
|
Posted - 2013.07.03 22:53:00 -
[119] - Quote
Telcontar Dunedain wrote:Aeon Amadi wrote:MlDDLE MANGEMENT wrote:Aeon Amadi wrote:
The movement speeds were fine but I dont expect an IMP to listen to reason, let alone anyone that doesnt pad their ego. The issue between shields and armor is in the Dropsuit bonuses. Completely unrelated to this strafe speed BS that has absolutely broken Knives/Shotguns. Theyre useless now because even the hit detection doesntknow where the **** anyone really is and no amount of game development is going to fix hit box lag in an MMOFPS
So you agree with PDIGGY, CCP nerfed strafing speed because of crap hit detection. Meh IMPS listen to non-IMPs plenty. We just don't listen to carebear scrubs of which there are many on the fourms. Youre strawmanning the argument, sign of a bad debater. CCP applied restrictions to strafe speed because people like you complained about not being able to hit scouts, which was their main line of defense and unique totheir role. Its what made the CQC scout viable. It was NOT intended to make players who are already powerful (shield tankers) nigh impossible to hit. Even then you completely avoided my statement in that hit detection will always rely on latency/ping, so it cant be a legitimate argument infavor of or against strafe speeds. This game wasnt meant for highstrafe speeds, if it were HP values would be low ala Call of Duty. Higher strafe speeds doesnt givenew players anymore of a chance because vets can still hidebehind gear and SP, your main argument, in that shield tanking canbe used to recover from damage quickly while you outmaneuver your opponent - something that can be extremely abused with something like the Caldari Logi with less than 4 second recharge delay. Your argument is ridiculous. You bring in lots of other issues to try to confuse the debate because you are losing it. New players with FPS skills will be able to win against high SP proto gear players that can't aim and strafe. This is not the case with a slow strafing Dust514. Vet players with actual FPS skills will still be tough for them of course.
There's nothing confusing about it. Shields are designed to be faster than armor and removing the strafe speed restrictions further enhances that disparity. Its just that simple and somehow you're ignoring it.
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stlcarlos989
SVER True Blood Public Disorder.
222
|
Posted - 2013.07.03 23:10:00 -
[120] - Quote
High strafe speeds increase the importance of player skill as opposed to player SP.
High strafe speeds means a new player with low level gear can beat a high SP player if the new player has actual ability to aim and strafe at the SAME time, yes you can do both with DS3 just takes practice. It's why so many MAG players were in closed last summer and dominated the EVE players before they got KBM.
Slow strafe speeds means greater importance on SP because player with more HP/ DPS is likely to win. This hurts new player retention when they realize the brutal SP climb they have to make to compete.
With these strafe speeds I can put on militia gear and beat a player of lesser skill in proto gear. People complaining about pubstomping protobears should be happy.
I do agree about splash weapons they reduce the need for skill because you only have to aim near the enemy. |
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