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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1748
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Posted - 2013.07.03 18:25:00 -
[1] - Quote
Why were the strafe speed restrictions removed, exactly..? |
DUST Fiend
OSG Planetary Operations Covert Intervention
4316
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Posted - 2013.07.03 18:27:00 -
[2] - Quote
I'm curious too. I love how CCP patch notes never actually cover all the things that go into the patch
This is a direct buff to shield tankers and splash weapons like the flaylock. |
Declan Dayne
Abandoned Privilege General Tso's Alliance
28
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Posted - 2013.07.03 18:27:00 -
[3] - Quote
We're super soldiers. My best guess ;-) |
Protocake JR
Internal Error. Negative-Feedback
126
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Posted - 2013.07.03 18:28:00 -
[4] - Quote
This game is more fun with higher strafe speed.
Now they just need to make jumping while shooting viable. |
Aisha Ctarl
The Generals EoN.
389
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Posted - 2013.07.03 18:29:00 -
[5] - Quote
Yep nearly vomited last night from the headache that the insane motion from speed racer strafers were moving last night. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4317
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Posted - 2013.07.03 18:30:00 -
[6] - Quote
Protocake JR wrote:This game is more fun with higher strafe speed.
Now they just need to make jumping while shooting viable. This game is obnoxious with higher strafe speeds and caters to twitch players as opposed to tactical ones. It doesn't say anything for personal skill, it just says that you predict better than others and can twitch your joystick left and right faster than others. It also buffs KBM / Shield users / and splash damage weapons.
It offers nothing of value to the game, and only serves to boost the ego of the few players who thrive in this type of environment.
We did away with DDR 514 a long time ago for a reason. |
calisk galern
BurgezzE.T.F
404
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Posted - 2013.07.03 18:32:00 -
[7] - Quote
you should try being a tactical twitch players.
I have my pie and eat the cake too. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4317
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Posted - 2013.07.03 18:37:00 -
[8] - Quote
calisk galern wrote:you should try being a tactical twitch players.
Why would you encourage twitch gaming in a tanky environment like DUST?
All it does is draw out battles and makes the game look like a kids game :/ |
calisk galern
BurgezzE.T.F
404
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Posted - 2013.07.03 18:40:00 -
[9] - Quote
DUST Fiend wrote:calisk galern wrote:you should try being a tactical twitch players.
Why would you encourage twitch gaming in a tanky environment like DUST? All it does is draw out battles and makes the game look like a kids game :/
because it is a kids game....this isn't a 1 shot environment, we takes 20-30 bullets, we can jump out of mcc's and walk it off if we don't use our dampeners.
we take 2-3 sniper shots, people solo tanks with pistols.....
what kind of serious game do you think this is?
it's a glorified arena shooter, that requires tactics and team play to do well. embrace it for what it is, it's not COD.
some of the best fights I remember are 1 on 1 duels with other players, in COD one of us would of been dead in the first shot, instead you got a pretty interesting battle of wills, and ducking behind cover to regen shields and armor. |
MlDDLE MANGEMENT
lMPurity
31
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Posted - 2013.07.03 18:45:00 -
[10] - Quote
Looks like we found the bad players QQ thread.
Strafe speeds are perfect, learn to aim a gun and all will be okay. Oh wait aim is still messed up.
#Fixaiming
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BARDAS
Amarr Templars Amarr Empire
31
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Posted - 2013.07.03 18:46:00 -
[11] - Quote
Crab people!
http://www.youtube.com/watch?v=tV5wmDhzgY8 |
DUST Fiend
OSG Planetary Operations Covert Intervention
4320
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Posted - 2013.07.03 18:46:00 -
[12] - Quote
calisk galern wrote:what kind of serious game do you think this is?
it's a glorified arena shooter, that requires tactics and team play to do well. embrace it for what it is, it's not COD.
So if it's not COD, why are we encouraging people to twitch around like caffeine addicts?
I'm almost convinced this is actually a bug and wasn't meant to go through as it did, because this change was completely out of the blue and completely alters balance yet again because it changes how weapons work for anyone who doesn't have the hands of a Starcraft APM specialist.
CCP sees that armor is having issues in relation to shields: Buffs strafe speed to punish armor tankers and reward shield tankers
DUST 514: Working as Intended.
It also makes Godlocks even more laughably Godly since they aren't required to play duck hunt like the rest of us |
VEXation Gunn
Imperfects Negative-Feedback
292
|
Posted - 2013.07.03 18:46:00 -
[13] - Quote
only people that can't aim see the faster strafe speed as a bad thing. CCP is finally un-nerfing all the crap they did last fall to cater to noobs and players bad at fps.
#longlivethestrafe |
Aisha Ctarl
The Generals EoN.
392
|
Posted - 2013.07.03 18:48:00 -
[14] - Quote
VEXation Gunn wrote:only people that can't aim see the faster strafe speed as a bad thing. CCP is finally un-nerfing all the crap they did last fall to cater to noobs and players bad at fps.
#longlivethestrafe
*Grabs torch and ptichfork*
#deathtothestafe |
DUST Fiend
OSG Planetary Operations Covert Intervention
4323
|
Posted - 2013.07.03 18:48:00 -
[15] - Quote
VEXation Gunn wrote:only people that can't aim see the faster strafe speed as a bad thing. CCP is finally un-nerfing all the crap they did last fall to cater to noobs and players bad at fps.
#longlivethestrafe Only people who need to rely on left and right to look good think increased strafe speed is good. If you're actually good at FPS, you don't need to rely on teleporting left and right to do well. You aren't aiming good, you're predicting good. People with actual FPS skill don't need to rely on strafing to appear better than they are, because they're good to begin with.
Strafe just punishes newer players, players without young people hands, and only serves to inflate the ego's of those who need this style of play to cushion their own shortcomings when it comes to advancing ground tactically and only engaging when you're in a favorable position. |
VEXation Gunn
Imperfects Negative-Feedback
292
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Posted - 2013.07.03 18:52:00 -
[16] - Quote
DUST Fiend wrote:VEXation Gunn wrote:only people that can't aim see the faster strafe speed as a bad thing. CCP is finally un-nerfing all the crap they did last fall to cater to noobs and players bad at fps.
#longlivethestrafe Only people who need to rely on left and right to look good think increased strafe speed is good.
you mean movement isn't a valid tactic in a fps game? sometimes I wonder what type of game people think they are playing |
Protocake JR
Internal Error. Negative-Feedback
128
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Posted - 2013.07.03 18:53:00 -
[17] - Quote
DUST Fiend wrote:Protocake JR wrote:This game is more fun with higher strafe speed.
Now they just need to make jumping while shooting viable. This game is obnoxious with higher strafe speeds and caters to twitch players as opposed to tactical ones. It doesn't say anything for personal skill, it just says that you predict better than others and can twitch your joystick left and right faster than others. It also buffs KBM / Shield users / and splash damage weapons. It offers nothing of value to the game, and only serves to boost the ego of the few players who thrive in this type of environment. We did away with DDR 514 a long time ago for a reason.
And why should this game cater towards "tactical ones"?
Currently, this game is a strafing shooter. NOT a twitch shooter. Twitch shooters reward memorizing maps, spawn locations, and being able to shoot the other guy first in a firefight above all else. Twitch shooter=low health, high damage, low time-to-kill.
Strafing shooters (like Dust 514), reward players for tracking and staying on target above all else. The strafing aspect of this game adds an additional dimension of skill required to be proficient at this game. Strafe shooter= high health, low damage, high time-to-kill.
But that is not to say tactics do not play a part in this game. They do. But tactics are not the bread and butter of this game. Tactics serves to separate men from the boys; to decide who wins a battle between two equally skilled enemies. This isn't SOCOM, Ghost Recon, or The Last of Us. This game seems to be going for Battlefield style tactical gameplay. Tactics matter, but not as much as gun play.
Also, you sound mad |
Aisha Ctarl
The Generals EoN.
392
|
Posted - 2013.07.03 18:53:00 -
[18] - Quote
VEXation Gunn wrote:DUST Fiend wrote:VEXation Gunn wrote:only people that can't aim see the faster strafe speed as a bad thing. CCP is finally un-nerfing all the crap they did last fall to cater to noobs and players bad at fps.
#longlivethestrafe Only people who need to rely on left and right to look good think increased strafe speed is good. you mean movement isn't a valid tactic in a fps game? sometimes I wonder what type of game people think they are playing
Yeah BF3 levels of movement are fine...hell even HALO levels of movement are fine - but these current DUST strafe speeds have set a new record. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4323
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Posted - 2013.07.03 18:53:00 -
[19] - Quote
VEXation Gunn wrote: you mean movement isn't a valid tactic in a fps game? sometimes I wonder what type of game people think they are playing
Movement and tactical approach are definitely valid.
Teleporting left and right with the disco shuffle is not. It makes no sense, looks absurd, and caters to a very niche group of players who are already usually pretty high on their ego's to begin with. |
calisk galern
BurgezzE.T.F
404
|
Posted - 2013.07.03 18:54:00 -
[20] - Quote
I'm not sure what the aiming problem everyone keeps talking about is, with the lag gone I had the easiest time in the world quick scoping people with my charged rifle yesterday.
I use the DS3 though so maybe it's a kbm thing but most people bitching are talking about the DS3 being the problem.
you know when I started playing their was something called engagement ranges, you don't go near a shotgunner in close range, you don't fight a laser at long range, they would just simply win. are would be decent at all ranges, and sniper was good at extreme ranges.
flaylock is a weapon that is great at close range and is all right at mid range, but if you engaged it at long range it would be ******.
I wonder where that game went =/ |
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Icy TIG3R
Red Star. EoN.
402
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Posted - 2013.07.03 18:54:00 -
[21] - Quote
DUST Fiend wrote:Protocake JR wrote:This game is more fun with higher strafe speed.
Now they just need to make jumping while shooting viable. This game is obnoxious with higher strafe speeds and caters to twitch players as opposed to tactical ones. It doesn't say anything for personal skill, it just says that you predict better than others and can twitch your joystick left and right faster than others. It also buffs KBM / Shield users / and splash damage weapons. It offers nothing of value to the game, and only serves to boost the ego of the few players who thrive in this type of environment. We did away with DDR 514 a long time ago for a reason.
Tactical players..... aka scrubs with no gun game carried by SP.
Yeah...no. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4323
|
Posted - 2013.07.03 18:57:00 -
[22] - Quote
Icy TIG3R wrote:Tactical players..... aka scrubs with no gun game carried by SP.
Yeah...no. Aka players that don't need to hop back and forth out in the open like idiots to try and prove that they're somehow good.
The ego's of FPS players will literally never cease to amaze |
Aisha Ctarl
The Generals EoN.
392
|
Posted - 2013.07.03 18:57:00 -
[23] - Quote
calisk galern wrote:I'm not sure what the aiming problem everyone keeps talking about is, with the lag gone I had the easiest time in the world quick scoping people with my charged rifle yesterday.
I use the DS3 though so maybe it's a kbm thing but most people bitching are talking about the DS3 being the problem.
you know when I started playing their was something called engagement ranges, you don't go near a shotgunner in close range, you don't fight a laser at long range, they would just simply win. are would be decent at all ranges, and sniper was good at extreme ranges.
flaylock is a weapon that is great at close range and is all right at mid range, but if you engaged it at long range it would be ******.
I wonder where that game went =/
When you start hearing things like "quickscoping" you know the game is on the way down.
SMH - DUST was fun *walks away while Hulk theme plays* |
Telcontar Dunedain
Internal Error. Negative-Feedback
491
|
Posted - 2013.07.03 18:57:00 -
[24] - Quote
calisk galern wrote:you should try being a tactical twitch players.
I have my pie and eat the cake too.
Essentially this.
This game is much more fun with the higher strafe speeds as it was last summer when we first started.
Tactical doesn't mean muddy and slow.
Tactical doesn't mean "stand still and ads faster then the other guy".
It makes it more difficult for some players but that's ok to have a skill curve. We like skill based games right?
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
497
|
Posted - 2013.07.03 18:58:00 -
[25] - Quote
VEXation Gunn wrote:DUST Fiend wrote:VEXation Gunn wrote:only people that can't aim see the faster strafe speed as a bad thing. CCP is finally un-nerfing all the crap they did last fall to cater to noobs and players bad at fps.
#longlivethestrafe Only people who need to rely on left and right to look good think increased strafe speed is good. you mean movement isn't a valid tactic in a fps game? sometimes I wonder what type of game people think they are playing
Dust514-- a SciFi War Sim.
#getsillystrafingoutofmywarsim |
calisk galern
BurgezzE.T.F
404
|
Posted - 2013.07.03 18:58:00 -
[26] - Quote
Aisha Ctarl wrote:calisk galern wrote:I'm not sure what the aiming problem everyone keeps talking about is, with the lag gone I had the easiest time in the world quick scoping people with my charged rifle yesterday.
I use the DS3 though so maybe it's a kbm thing but most people bitching are talking about the DS3 being the problem.
you know when I started playing their was something called engagement ranges, you don't go near a shotgunner in close range, you don't fight a laser at long range, they would just simply win. are would be decent at all ranges, and sniper was good at extreme ranges.
flaylock is a weapon that is great at close range and is all right at mid range, but if you engaged it at long range it would be ******.
I wonder where that game went =/ When you start hearing things like "quickscoping" you know the game is on the way down. SMH - DUST was fun *walks away while Hulk theme plays*
eh you get rushed by AR users 40 time a game while sniping, you get used to it.
ground sniping, pretty much requires it. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4323
|
Posted - 2013.07.03 19:00:00 -
[27] - Quote
Telcontar Dunedain wrote: We like skill based games right?
I certainly do, I just was unaware that teleporting was an FPS skill. My bad.
The mark of a skilled player should be how well he assesses his surroundings, sticks to cover, and approaches with the support of his squad, not how well he can do the square dance across the street
|
Protocake JR
Internal Error. Negative-Feedback
128
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Posted - 2013.07.03 19:01:00 -
[28] - Quote
DUST Fiend wrote:Icy TIG3R wrote:Tactical players..... aka scrubs with no gun game carried by SP.
Yeah...no. Aka players that don't need to hop back and forth out in the open like idiots to try and prove that they're somehow good. The ego's of FPS players will literally never cease to amaze
Sorry, but I would rather play the game as a fast and frantic clusterfuck of genetically modified super soldiers than the lame gentlemen's war full of Buzz Killingtons who are pretending they are "uzing tactikz" to try and prove that they're somehow good.
The ego's of FPS players will literally never cease to amaze |
Fox Gaden
DUST University Ivy League
583
|
Posted - 2013.07.03 19:04:00 -
[29] - Quote
calisk galern wrote:DUST Fiend wrote:calisk galern wrote:you should try being a tactical twitch players.
Why would you encourage twitch gaming in a tanky environment like DUST? All it does is draw out battles and makes the game look like a kids game :/ because it is a kids game....this isn't a 1 shot environment, we takes 20-30 bullets, we can jump out of mcc's and walk it off if we don't use our dampeners. we take 2-3 sniper shots, people solo tanks with pistols..... what kind of serious game do you think this is? it's a glorified arena shooter, that requires tactics and team play to do well. embrace it for what it is, it's not COD. some of the best fights I remember are 1 on 1 duels with other players, in COD one of us would of been dead in the first shot, instead you got a pretty interesting battle of wills, and ducking behind cover to regen shields and armor. It seems fairly realistic to me.
Here is a link to a re-enactment of a real bank robbery where the Bank Robbers wore body armour. 400 Cops vs Two heavily-armed and armoured bank robbers. It took a lot of shots to take them down.
http://www.youtube.com/watch?v=tsOWSDtxERU&noredirect=1
Now imagine if their suits were powered exoskeletons so that they could carry more armour. Then add to that the fact that in DUST you are using purpose built clones designed for battle, so they are a bit more resilient than a normal body. Then add shields on top of that.
I think it makes perfect sense that DUST mercenaries take a lot of shots to take down. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4323
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Posted - 2013.07.03 19:05:00 -
[30] - Quote
Protocake JR wrote:Sorry, but I would rather play the game as a fast and frantic clusterfuck of genetically modified super soldiers than the lame gentlemen's war full of Buzz Killingtons who are pretending they are "uzing tactikz" to try and prove that they're somehow good. Why would you introduce a mechanic that encourages using the already strongest form of tanking, while punishing the weak form of tanking, and rewarding players who use low skill weapons like flaylocks?
If you want high speed high action, then the game has to be balanced around that. We've been balancing around a more gritty, hardcore style of play, and now we suddenly went back to this crap, and the game isn't balanced around it.
I kill noobs either way, with you few top % players still stomping me no matter what I do.
I'm more concerned with the direction we're suddenly going in again. Have you ever just sat and watched two people strafe fight? How can you look at that and think anything other than "lol"? |
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