|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
DUST Fiend
OSG Planetary Operations Covert Intervention
4316
|
Posted - 2013.07.03 18:27:00 -
[1] - Quote
I'm curious too. I love how CCP patch notes never actually cover all the things that go into the patch
This is a direct buff to shield tankers and splash weapons like the flaylock. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4317
|
Posted - 2013.07.03 18:30:00 -
[2] - Quote
Protocake JR wrote:This game is more fun with higher strafe speed.
Now they just need to make jumping while shooting viable. This game is obnoxious with higher strafe speeds and caters to twitch players as opposed to tactical ones. It doesn't say anything for personal skill, it just says that you predict better than others and can twitch your joystick left and right faster than others. It also buffs KBM / Shield users / and splash damage weapons.
It offers nothing of value to the game, and only serves to boost the ego of the few players who thrive in this type of environment.
We did away with DDR 514 a long time ago for a reason. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4317
|
Posted - 2013.07.03 18:37:00 -
[3] - Quote
calisk galern wrote:you should try being a tactical twitch players.
Why would you encourage twitch gaming in a tanky environment like DUST?
All it does is draw out battles and makes the game look like a kids game :/ |
DUST Fiend
OSG Planetary Operations Covert Intervention
4320
|
Posted - 2013.07.03 18:46:00 -
[4] - Quote
calisk galern wrote:what kind of serious game do you think this is?
it's a glorified arena shooter, that requires tactics and team play to do well. embrace it for what it is, it's not COD.
So if it's not COD, why are we encouraging people to twitch around like caffeine addicts?
I'm almost convinced this is actually a bug and wasn't meant to go through as it did, because this change was completely out of the blue and completely alters balance yet again because it changes how weapons work for anyone who doesn't have the hands of a Starcraft APM specialist.
CCP sees that armor is having issues in relation to shields: Buffs strafe speed to punish armor tankers and reward shield tankers
DUST 514: Working as Intended.
It also makes Godlocks even more laughably Godly since they aren't required to play duck hunt like the rest of us |
DUST Fiend
OSG Planetary Operations Covert Intervention
4323
|
Posted - 2013.07.03 18:48:00 -
[5] - Quote
VEXation Gunn wrote:only people that can't aim see the faster strafe speed as a bad thing. CCP is finally un-nerfing all the crap they did last fall to cater to noobs and players bad at fps.
#longlivethestrafe Only people who need to rely on left and right to look good think increased strafe speed is good. If you're actually good at FPS, you don't need to rely on teleporting left and right to do well. You aren't aiming good, you're predicting good. People with actual FPS skill don't need to rely on strafing to appear better than they are, because they're good to begin with.
Strafe just punishes newer players, players without young people hands, and only serves to inflate the ego's of those who need this style of play to cushion their own shortcomings when it comes to advancing ground tactically and only engaging when you're in a favorable position. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4323
|
Posted - 2013.07.03 18:53:00 -
[6] - Quote
VEXation Gunn wrote: you mean movement isn't a valid tactic in a fps game? sometimes I wonder what type of game people think they are playing
Movement and tactical approach are definitely valid.
Teleporting left and right with the disco shuffle is not. It makes no sense, looks absurd, and caters to a very niche group of players who are already usually pretty high on their ego's to begin with. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4323
|
Posted - 2013.07.03 18:57:00 -
[7] - Quote
Icy TIG3R wrote:Tactical players..... aka scrubs with no gun game carried by SP.
Yeah...no. Aka players that don't need to hop back and forth out in the open like idiots to try and prove that they're somehow good.
The ego's of FPS players will literally never cease to amaze |
DUST Fiend
OSG Planetary Operations Covert Intervention
4323
|
Posted - 2013.07.03 19:00:00 -
[8] - Quote
Telcontar Dunedain wrote: We like skill based games right?
I certainly do, I just was unaware that teleporting was an FPS skill. My bad.
The mark of a skilled player should be how well he assesses his surroundings, sticks to cover, and approaches with the support of his squad, not how well he can do the square dance across the street
|
DUST Fiend
OSG Planetary Operations Covert Intervention
4323
|
Posted - 2013.07.03 19:05:00 -
[9] - Quote
Protocake JR wrote:Sorry, but I would rather play the game as a fast and frantic clusterfuck of genetically modified super soldiers than the lame gentlemen's war full of Buzz Killingtons who are pretending they are "uzing tactikz" to try and prove that they're somehow good. Why would you introduce a mechanic that encourages using the already strongest form of tanking, while punishing the weak form of tanking, and rewarding players who use low skill weapons like flaylocks?
If you want high speed high action, then the game has to be balanced around that. We've been balancing around a more gritty, hardcore style of play, and now we suddenly went back to this crap, and the game isn't balanced around it.
I kill noobs either way, with you few top % players still stomping me no matter what I do.
I'm more concerned with the direction we're suddenly going in again. Have you ever just sat and watched two people strafe fight? How can you look at that and think anything other than "lol"? |
DUST Fiend
OSG Planetary Operations Covert Intervention
4325
|
Posted - 2013.07.03 19:08:00 -
[10] - Quote
Telcontar Dunedain wrote:Teleporting? What game are you playing?
Those are some of the skills needed in a good player, maybe you need some work on the others.
Like aiming and movement.
Watch someone strafe back and forth quickly.
It makes no sense, physically, and gives off the impression that they're teleporting left and and right. There is no shove off to gain momentum to strafe. You simply instantly accelerate to either side without any need to slow down and push off again. Your aim isn't effected in the least, as it would be by quickly shunting side to side.
It looks obnoxious.
Nevermind how foolish this makes CQC combat again. |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
4325
|
Posted - 2013.07.03 19:12:00 -
[11] - Quote
xjumpman23 wrote:two people strafing in a gunfight have a buddy flank your opponents back problem solved #tactics Hey, that's a totally valid tactic, go go gadget teamwork.
While the 1v1 ballet obviously bothers me, it's when you start seeing groups of enemies just dancing back and forth and shooting back and forth at each other that just feels foolish.
It's silly.
I just find it funny when talented players feel like they need game mechanics to help them appear even better. Anything to feel superior, I suppose
|
DUST Fiend
OSG Planetary Operations Covert Intervention
4325
|
Posted - 2013.07.03 19:16:00 -
[12] - Quote
Protocake JR wrote:So far, your arguments against strafe speed tend to be things that are the Developers responsibility; like how characters "teleport" while strafing=performance issue; like how high strafe speed makes shields more viable=balancing issue. All of these things can be fixed and tweaked by the developer. (Just please remember that it's CCP, so don't get your hopes up) I've learned the hard way not to hope in CCP
I'm just stating that I feel it's obnoxious looking and unnecessary. Also, now that I think of it, this is an even bigger slap to the face of the Commandon't since they're still too fat and slow to enjoy the benefits of strafing in combat to avoid fire, since their hitbox is so absurd and they don't have the slot layout to shield tank, along with their reduced turn speed.
I'm also annoyed that shield tankers get buffed by this, armor tankers get nerfed, and splash weapon users get to play the same without adjusting their skill set because the ground doesn't strafe
Oh, and this turns CQC into a game of chance, not skill. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4329
|
Posted - 2013.07.03 19:21:00 -
[13] - Quote
Telcontar Dunedain wrote:If anything I'd like even more movement like parkour and jumpjets. I whole heartedly agree with this, since it promotes tactical positioning.
I don't promote unlimited and instant side to side strafe because it looks foolish and has no tactical benefit other than surviving longer out in the open because you've joined the side of LAVs and said ***** fiziks. (omg it censored my mispelled swear....its evolving.....) |
DUST Fiend
OSG Planetary Operations Covert Intervention
4329
|
Posted - 2013.07.03 19:24:00 -
[14] - Quote
MlDDLE MANGEMENT wrote:Hey here's a tactic for you nub. Have your Teammates Teamfire or is this concept lost on you?
So instead of two idiots dancing back and forth shooting at each other, we can have whole squads doing it?
Seems legit. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4329
|
Posted - 2013.07.03 19:26:00 -
[15] - Quote
Cosgar wrote:ITT: People complaining about strafing secretly want Dust 514 to be turn-based. People who enjoy strafing secretly want to use shields and splash weapons
|
DUST Fiend
OSG Planetary Operations Covert Intervention
4330
|
Posted - 2013.07.03 19:29:00 -
[16] - Quote
Protocake JR wrote:"combat in new eden is fast, frantic and brutal" - way of the mercenary trailer
Here I was thinking they were talking about LAVs
|
DUST Fiend
OSG Planetary Operations Covert Intervention
4330
|
Posted - 2013.07.03 19:31:00 -
[17] - Quote
MlDDLE MANGEMENT wrote:No im saying get into a squad and use flanking and cross fire. No amount of dancing will save you if you are in the middle of a killbox.
Strafing doesn't mean that tactics all of a sudden mean you throw tactics out the window they only work on those who have crap tactics and think that they somehow are playing tactically. . So you accuse me of saying I only think about 1v1 gunfights, then you give me an example of squad vs 1, while ignoring squad vs squad?
That's what I'm saying. Two squad sized groups of players all just jumping left and right, shooting back and forth at each other, because strafing is how to tank damage instead of properly fitting your suit and being mindful of your cover. Nevermind that you can fit your suit to further enhance this advantage by using shield modules.
You all can argue, CCP just does their own thing anyways. I'll be killing most of you anyways, the rest of you will enjoy hopping back and forth and killing my fatty. They should give me rollerskates. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4330
|
Posted - 2013.07.03 19:35:00 -
[18] - Quote
Kiro Justice wrote:I don't know, if aesthetics is the only problem you have with it, I think it's fine. Besides it increases scouts very limited survivability in the field I think if they want to move in this direction they have to seriously look at things that negate this playstyle or are hindered by it, such as splash weaponry and the now increased gap between shield and armor tankers.
I adapt to the game because it's easy, I'm just expressing my concerns on the issue. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4336
|
Posted - 2013.07.03 19:43:00 -
[19] - Quote
semperfi1999 wrote:They arent supposed to DUH!!!
These noobs want the SP difference to mean that they can stomp any new player no matter their actual skill difference! Give it up these people are not going to be convinced. They want strafing speed nerfed so that they dont look so pathetic being unable to hit and kill the ppl they are shooting at. Actually some of us want strafe to be reasonable and not be the go to option for a firefight. I'm sorry if some of us feel that positional awareness is more important than left right skills. And as I've expressed this multiple times in this thread, the game has been balanced for almost a year around the more realistic movement speeds. Now we suddenly gained our disco shoes back, and the game isn't currently balanced around that.
This game is very low skill based anyways, I guess if you guys think this actually is some indication of skill then, good for you. Put your heads together and help balance the game around this new approach, since it currently is not.
Some major issues to look at if moving in this direction
- Splash damage weapons - Shields vs Armor, yet again - Actual strafe physics - Improved aiming - Increased turn speed on heavies - making CQC anything other than a guessing game
|
DUST Fiend
OSG Planetary Operations Covert Intervention
4337
|
Posted - 2013.07.03 19:49:00 -
[20] - Quote
Zedra Faiolin wrote:I'd be more willing to listen to an arguement that strafing should modify bullet physics in nature similiar to movement's affect on grenade throwing, but the whole argument about a new component of the game effecting people's egos is such a BAD, BAD, TERRIBLE, POOR, and FOOLISH argument. If you really want to effect changes, learn how to make a compelling argument, or statement. The other guy's ego has absolutely no effect on physics of the gameplay. Since this is obviously directed at me.
I was merely pointing out that most players that want this already do great for themselves, and tend to strut around showing off their E-Peen, hence my comment about Ego. If you actually go beyond seeing one comment of mine and assuming all of my comments are the same, then you would see that I actually do attempt to make arguments and statements for my point of view. I just happen to be getting jumped here, and I don't really even care what happens either way because this game is pretty easy for an FPS
I'm just expressing my concerns for the direction of the game since it hasn't been balanced around this style of gameplay over the past year, and suddenly we're back here right as CCP says they want to stop messing around with balance. |
|
DUST Fiend
OSG Planetary Operations Covert Intervention
4338
|
Posted - 2013.07.03 20:03:00 -
[21] - Quote
Deluxe Edition wrote:DUST Fiend wrote:
I just find it funny when talented players feel like they need game mechanics to help them appear even better. Anything to feel superior, I suppose
lol yea no one should ever use game mechanics. Next time someone asks me to hack a pooitn i'm gonna tell them they a scrub and that I don't need game mechanics to help me play. I'm also going to stand perfectly still while I aim (scratch that aiming is part of game mechanics and I don't need that cause i'm 1337) You're too cool for school bro
Here I was thinking speed tanking was for scouts or those fit for speed tanking
|
DUST Fiend
OSG Planetary Operations Covert Intervention
4338
|
Posted - 2013.07.03 20:06:00 -
[22] - Quote
Zedra Faiolin wrote:. The issue is that strafing is EFFECTIVE. I almost agree, but I'd have to make a slight change
The issue is that strafing is TOO EFFECTIVE
Also, it looks silly and makes very little sense. At least give it some physics or a little bit of stamina drain whenever you change directions.
Why people scream about bunny hopping then turn around and praise excessive strafing definitely confuse me. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4363
|
Posted - 2013.07.03 21:42:00 -
[23] - Quote
Cosgar wrote:Telcontar Dunedain wrote: Also yes, the people bitching about the strafe speed increase are generally low skill players with lots of SP that enjoy stomping new but good fps players with their superior gear.
Hit the nail on the head. I had to respec into proto just to keep up with people before 1.2 but now I've downgraded to STD/ADV and can compete with protobears. I've almost always used militia or advanced gear vs proto squads, and I've never had much of an issue. (aside from those obvious matches where it's just a full squad or two of single corp proto's, those tend to be a bit messy)
You still won't see anything less than proto in PC |
DUST Fiend
OSG Planetary Operations Covert Intervention
4367
|
Posted - 2013.07.03 21:54:00 -
[24] - Quote
IRuby Heart wrote:Oh my god, I laughed soooo hard at this. This was a joke right? Please someone tell me this was a joke.... By strafe I'm specifically talking about the rapid left to right teleport dance that completely defies any sense of physics and highly encourages shield tanking and splash weaponry, as well as borking CQC by turning into a guessing game of whack a mole.
Troll on, oh trolls of New Eden |
DUST Fiend
OSG Planetary Operations Covert Intervention
4374
|
Posted - 2013.07.03 22:10:00 -
[25] - Quote
low genius wrote:DUST Fiend wrote:I'm curious too. I love how CCP patch notes never actually cover all the things that go into the patch This is a direct buff to shield tankers and splash weapons like the flaylock. that's a bit of a stretch. How so?
Shield tankers benefit because of fast shield recharge and tiny recharge delay. Armor tankers would have more of an advantage if their speed weren't reduced, which makes them easier to hit if they try to outstrafe a shield player who is also strafing.
Splash weapons were buffed in the fact that you don't have to put in the extra effort to get a kill, since all you have to do is hit the ground anyways. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4377
|
Posted - 2013.07.03 22:20:00 -
[26] - Quote
Telcontar Dunedain wrote:As far as I know only the eve lore nerds think the movement penalty on armor is a good thing, I've hated it from the beginning.
Splash weapons can at least be avoided with better strafing and movement, you make no points for or again by bringing it up.
You bring up hot topic forum things to avoid the real issue.
You want a lower skill game.
You fall into the same problem that most people do.
You assume that if someone raises an argument or a point that it is strictly for their benefit. You assume everyone makes suggestions or provides feedback simply for their own benefit.
I have stated time and time again that I feel this just looks foolish, that it doesn't do anything to help out newer players, and I also mention reasons why strafe currently works against what is in game, and instead of addressing those issues you decide to say I'm using them to "avoid the real issue". It's PART of the real issue, my apologies for discussing in General Discussion.
This IS a lower skill game. Strafe won't change that. And, again, I've specifically stated that it's the rapid left right left right teleport shuffle (especially in CQC) that is the main issue. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4378
|
Posted - 2013.07.03 22:31:00 -
[27] - Quote
MlDDLE MANGEMENT wrote:Gameplay> then you hangups over aesthetics. Silence scrub the DUST LORDS have spoken ::facepalm::
See what I mean?
Ego.
People use games as a form of validating themselves, primarily through feeling that they're somehow superior. Ahh, the human condition.
::cooks two grenades close to his chest::
Later
|
DUST Fiend
OSG Planetary Operations Covert Intervention
4382
|
Posted - 2013.07.03 23:14:00 -
[28] - Quote
Ive just never once had an issue taking out proto with advanced or lower gear unless I was clearly outmatched. Im not sure how jumping side to side is supposed to change this, particularly when prototype fits take the most advantage of this through higher hp and hp regen. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4383
|
Posted - 2013.07.03 23:37:00 -
[29] - Quote
ReGnYuM wrote:CCP touches strafe speed I quit Best argument yet for fixing strafe speed |
|
|
|