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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
497
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Posted - 2013.07.03 19:31:00 -
[61] - Quote
Protocake JR wrote:Alaika Arbosa wrote:
I'd also like a definitive link to a CCP employee specifically stating that this is supposed to be a "strafing shooter" (aka DDR da FPS)
#dontaskaquestionyoudontwanttheanswerto
"combat in new eden is fast, frantic and brutal" - way of the mercenary trailer
Where does that specifically state that Dust514 is a "strafing shooter"?
You can read whatever you want into "fast, frantic and brutal", that doesn't make it true.
#lolgraspingatstraws |
DUST Fiend
OSG Planetary Operations Covert Intervention
4330
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Posted - 2013.07.03 19:31:00 -
[62] - Quote
MlDDLE MANGEMENT wrote:No im saying get into a squad and use flanking and cross fire. No amount of dancing will save you if you are in the middle of a killbox.
Strafing doesn't mean that tactics all of a sudden mean you throw tactics out the window they only work on those who have crap tactics and think that they somehow are playing tactically. . So you accuse me of saying I only think about 1v1 gunfights, then you give me an example of squad vs 1, while ignoring squad vs squad?
That's what I'm saying. Two squad sized groups of players all just jumping left and right, shooting back and forth at each other, because strafing is how to tank damage instead of properly fitting your suit and being mindful of your cover. Nevermind that you can fit your suit to further enhance this advantage by using shield modules.
You all can argue, CCP just does their own thing anyways. I'll be killing most of you anyways, the rest of you will enjoy hopping back and forth and killing my fatty. They should give me rollerskates. |
Kiro Justice
Tritan's Onslaught RISE of LEGION
175
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Posted - 2013.07.03 19:33:00 -
[63] - Quote
DUST Fiend wrote:MlDDLE MANGEMENT wrote:Hey here's a tactic for you nub. Have your Teammates Teamfire or is this concept lost on you?
So instead of two idiots dancing back and forth shooting at each other, we can have whole squads doing it? Seems legit.
I don't know, if aesthetics is the only problem you have with it, I think it's fine. Besides it increases scouts very limited survivability in the field |
Telcontar Dunedain
Internal Error. Negative-Feedback
492
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Posted - 2013.07.03 19:33:00 -
[64] - Quote
DUST Fiend wrote:MlDDLE MANGEMENT wrote:Hey here's a tactic for you nub. Have your Teammates Teamfire or is this concept lost on you?
So instead of two idiots dancing back and forth shooting at each other, we can have whole squads doing it? Seems legit.
It's very legit actually, it's an fps player preference for higher skill fights.
What's not legit is the many low skill players at this game and their wanting to level everyone to that low skill.
Players like that have done tremendous harm to this game while trying to help themselves.
Without high strafe how does a new to dust but skilled fps player compete with proto gear?
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semperfi1999
Internal Error. Negative-Feedback
559
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Posted - 2013.07.03 19:34:00 -
[65] - Quote
I love how you can now tell the difference between people who play FPS games and those who people who came from Eve and claim to "play FPS games". Tracking shooters are supposed to have faster strafe speeds. CCP actually did a good thing here. People who think this is dumb.....dont play FPS games. This is what an FPS game is. This is not suppoed to be a space war sim and play like arma where you get shot once and your dead.
BTW if you want proof that this is what the game is supposed to be........check out the mechanics of the gameplay. CCP seriously has their head up their butts if they did not intend for this game to be a straffing shooter as all of their mechanics lean towards this aspect of FPS.
LOL at Cosgar I think he hit the nail on the head.......turn based FPS.......Dust could be a first!! |
DUST Fiend
OSG Planetary Operations Covert Intervention
4330
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Posted - 2013.07.03 19:35:00 -
[66] - Quote
Kiro Justice wrote:I don't know, if aesthetics is the only problem you have with it, I think it's fine. Besides it increases scouts very limited survivability in the field I think if they want to move in this direction they have to seriously look at things that negate this playstyle or are hindered by it, such as splash weaponry and the now increased gap between shield and armor tankers.
I adapt to the game because it's easy, I'm just expressing my concerns on the issue. |
Kiro Justice
Tritan's Onslaught RISE of LEGION
175
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Posted - 2013.07.03 19:35:00 -
[67] - Quote
DUST Fiend wrote:Cosgar wrote:ITT: People complaining about strafing secretly want Dust 514 to be turn-based. People who enjoy strafing secretly want to use shields and splash weapons
I use armor and an AR. I like strafing. |
semperfi1999
Internal Error. Negative-Feedback
559
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Posted - 2013.07.03 19:36:00 -
[68] - Quote
Telcontar Dunedain wrote:DUST Fiend wrote:MlDDLE MANGEMENT wrote:Hey here's a tactic for you nub. Have your Teammates Teamfire or is this concept lost on you?
So instead of two idiots dancing back and forth shooting at each other, we can have whole squads doing it? Seems legit. It's very legit actually, it's an fps player preference for higher skill fights. What's not legit is the many low skill players at this game and their wanting to level everyone to that low skill. Players like that have done tremendous harm to this game while trying to help themselves. Without high strafe how does a new to dust but skilled fps player compete with proto gear?
They arent supposed to DUH!!!
These noobs want the SP difference to mean that they can stomp any new player no matter their actual skill difference! Give it up these people are not going to be convinced. They want strafing speed nerfed so that they dont look so pathetic being unable to hit and kill the ppl they are shooting at. |
Skipper Jones
Red Star. EoN.
222
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Posted - 2013.07.03 19:37:00 -
[69] - Quote
Jimbeezy wrote:Get good scrubs
#ProtectStrafing
It's not a matter of being good. There was no reason to increase it in the first place. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2160
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Posted - 2013.07.03 19:40:00 -
[70] - Quote
semperfi1999 wrote:I love how you can now tell the difference between people who play FPS games and those who people who came from Eve and claim to "play FPS games". Tracking shooters are supposed to have faster strafe speeds. CCP actually did a good thing here. People who think this is dumb.....dont play FPS games. This is what an FPS game is. This is not suppoed to be a space war sim and play like arma where you get shot once and your dead.
BTW if you want proof that this is what the game is supposed to be........check out the mechanics of the gameplay. CCP seriously has their head up their butts if they did not intend for this game to be a straffing shooter as all of their mechanics lean towards this aspect of FPS.
LOL at Cosgar I think he hit the nail on the head.......turn based FPS.......Dust could be a first!! I played EVE and still support the strafe speeds. I think it's more of a modern vs old school FPS issue. Anyone arguing that this makes Dust 514 into a twitch shooter obviously never played Quake or Unreal Tournament. |
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Telcontar Dunedain
Internal Error. Negative-Feedback
492
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Posted - 2013.07.03 19:41:00 -
[71] - Quote
Skipper Jones wrote:Jimbeezy wrote:Get good scrubs
#ProtectStrafing It's not a matter of being good. There was no reason to increase it in the first place.
It's directly a matter of being good.
Moving and aiming at moving targets, it's fps basics.
This is actually removing a nerf from October. Many many early beta players hated that nerf. |
MlDDLE MANGEMENT
lMPurity
33
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Posted - 2013.07.03 19:41:00 -
[72] - Quote
DUST Fiend wrote:MlDDLE MANGEMENT wrote:No im saying get into a squad and use flanking and cross fire. No amount of dancing will save you if you are in the middle of a killbox.
Strafing doesn't mean that tactics all of a sudden mean you throw tactics out the window they only work on those who have crap tactics and think that they somehow are playing tactically. . So you accuse me of saying I only think about 1v1 gunfights, then you give me an example of squad vs 1, while ignoring squad vs squad? That's what I'm saying. Two squad sized groups of players all just jumping left and right, shooting back and forth at each other, because strafing is how to tank damage instead of properly fitting your suit and being mindful of your cover. Nevermind that you can fit your suit to further enhance this advantage by using shield modules. You all can argue, CCP just does their own thing anyways. I'll be killing most of you anyways, the rest of you will enjoy hopping back and forth and hitting my fatty. They should give me rollerskates.
Okay squad A is in the open jumping around dancing like a bunch of buffoons.
Squad B meanwhile has a Heavy and a Mass Driver in a High Position, Dropping massive DPS from an elevated perch
Meanwhile a SCR and an AR(tactical or automatic) are teamfiring in a coordinated fashion in order of greatest threat (Mass Driver, HMG or Shotgunner depending on Engagement distance)
The other 2 squad members depending on Loadout are either Ranged DPS (Lazer, Sniper, 2nd Mass Driver) and a CQC specialist (Flaylock, Mass Driver, Shotgun, Nova Knives, SMG).
This is an example squad and not by an mean even an Ideal squad as there is a serious lack of AR/SCR slayers in my squad example.
You could have a tank in place of the heavy or the mass driver, you could sub an extra rifle. Doesnt matter. A team can dance all they want against that the team that has the better positioning and the better teamfiring tactics WILL win (Assuming they can aim a gun of course).
But that is an example of combined AOE and Precision DPS that if properly positioned and coordinated (TACTICS) would win in a squad vs squad engagement.
Rifles vs Rifles is poor tactics and poor sqaud compisition so yes in that example it looks asinine but its stupid because you have a bunch of AR heroes fight another bunch of AR heroes and if I saw that in a match id crush them all with my Murder Taxi. |
VEXation Gunn
Imperfects Negative-Feedback
295
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Posted - 2013.07.03 19:42:00 -
[73] - Quote
Skipper Jones wrote:Jimbeezy wrote:Get good scrubs
#ProtectStrafing It's not a matter of being good. There was no reason to increase it in the first place.
It made the game better
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DUST Fiend
OSG Planetary Operations Covert Intervention
4336
|
Posted - 2013.07.03 19:43:00 -
[74] - Quote
semperfi1999 wrote:They arent supposed to DUH!!!
These noobs want the SP difference to mean that they can stomp any new player no matter their actual skill difference! Give it up these people are not going to be convinced. They want strafing speed nerfed so that they dont look so pathetic being unable to hit and kill the ppl they are shooting at. Actually some of us want strafe to be reasonable and not be the go to option for a firefight. I'm sorry if some of us feel that positional awareness is more important than left right skills. And as I've expressed this multiple times in this thread, the game has been balanced for almost a year around the more realistic movement speeds. Now we suddenly gained our disco shoes back, and the game isn't currently balanced around that.
This game is very low skill based anyways, I guess if you guys think this actually is some indication of skill then, good for you. Put your heads together and help balance the game around this new approach, since it currently is not.
Some major issues to look at if moving in this direction
- Splash damage weapons - Shields vs Armor, yet again - Actual strafe physics - Improved aiming - Increased turn speed on heavies - making CQC anything other than a guessing game
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Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1748
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Posted - 2013.07.03 19:44:00 -
[75] - Quote
Telcontar Dunedain wrote:Skipper Jones wrote:Jimbeezy wrote:Get good scrubs
#ProtectStrafing It's not a matter of being good. There was no reason to increase it in the first place. It's directly a matter of being good. Moving and aiming at moving targets, it's fps basics. This is actually removing a nerf from October. Many many early beta players hated that nerf.
Correction - Scouts hated that nerf. No reason strafe speeds should be this high considering the amount of HP we have, it just further increases the disparity of Shields/Armor tanking and worse yet makes the roles harder to balance |
Zedra Faiolin
Ill Omens EoN.
3
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Posted - 2013.07.03 19:45:00 -
[76] - Quote
Personally I don't think I've ever seen a momentum stop in a FPS. A TPS, sure it works, games like GTA and Uncharted have them and they work fine because your mode of perception makes it feasible to have that. In a FPS what would that momentum stop feel like / play like? Probably like garbage since I've never seen one that had it. I think Mirror's Edge might have had it but I just don't think it would translate well, when the main purpose is shooting, and not running.
I'd be more willing to listen to an arguement that strafing should modify bullet physics in nature similiar to movement's affect on grenade throwing, but the whole argument about a new component of the game effecting people's egos is such a BAD, BAD, TERRIBLE, POOR, and FOOLISH argument. If you really want to effect changes, learn how to make a compelling argument, or statement. The other guy's ego has absolutely no effect on physics of the gameplay. |
MlDDLE MANGEMENT
lMPurity
33
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Posted - 2013.07.03 19:47:00 -
[77] - Quote
Aeon Amadi wrote:Telcontar Dunedain wrote:Skipper Jones wrote:Jimbeezy wrote:Get good scrubs
#ProtectStrafing It's not a matter of being good. There was no reason to increase it in the first place. It's directly a matter of being good. Moving and aiming at moving targets, it's fps basics. This is actually removing a nerf from October. Many many early beta players hated that nerf. Correction - Scouts hated that nerf. No reason strafe speeds should be this high considering the amount of HP we have, it just further increases the disparity of Shields/Armor tanking and worse yet makes the roles harder to balance
So your approach to balancing armor vs shields is to gank the movement speed for EVERYONE. Brilliant. How about we actually balance the modules themselves. |
Azura Sakura
Militaires-Sans-Frontieres
181
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Posted - 2013.07.03 19:48:00 -
[78] - Quote
Fast pace games should stick to PC. Seeing how kb/m is supported by CCP, faster movement speed will make this game horrible and only cater to the kb/m. I like to use my controller for console gaming so I can relax. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4337
|
Posted - 2013.07.03 19:49:00 -
[79] - Quote
Zedra Faiolin wrote:I'd be more willing to listen to an arguement that strafing should modify bullet physics in nature similiar to movement's affect on grenade throwing, but the whole argument about a new component of the game effecting people's egos is such a BAD, BAD, TERRIBLE, POOR, and FOOLISH argument. If you really want to effect changes, learn how to make a compelling argument, or statement. The other guy's ego has absolutely no effect on physics of the gameplay. Since this is obviously directed at me.
I was merely pointing out that most players that want this already do great for themselves, and tend to strut around showing off their E-Peen, hence my comment about Ego. If you actually go beyond seeing one comment of mine and assuming all of my comments are the same, then you would see that I actually do attempt to make arguments and statements for my point of view. I just happen to be getting jumped here, and I don't really even care what happens either way because this game is pretty easy for an FPS
I'm just expressing my concerns for the direction of the game since it hasn't been balanced around this style of gameplay over the past year, and suddenly we're back here right as CCP says they want to stop messing around with balance. |
MlDDLE MANGEMENT
lMPurity
34
|
Posted - 2013.07.03 19:50:00 -
[80] - Quote
Azura Sakura wrote:Fast pace games should stick to PC. Seeing how kb/m is supported by CCP, faster movement speed will make this game horrible and only cater to the kb/m. I like to use my controller for console gaming so I can relax.
LOL, Plenty of pace and speed console FPS's and FPSers for that matter. If tracking with the right analog is an issue for you while strafing then thats a issue for you not the game.
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Deluxe Edition
TeamPlayers EoN.
437
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Posted - 2013.07.03 19:56:00 -
[81] - Quote
DUST Fiend wrote:
I just find it funny when talented players feel like they need game mechanics to help them appear even better. Anything to feel superior, I suppose
lol yea no one should ever use game mechanics. Next time someone asks me to hack a pooitn i'm gonna tell them they a scrub and that I don't need game mechanics to help me play.
I'm also going to stand perfectly still while I aim (scratch that aiming is part of game mechanics and I don't need that cause i'm 1337)
On a side not I have noticed many scouts strafing action to look more like tele-porting on my screen. However that was in PC matches and probly just the servers stuggling to keep up with all the flaylocks and fused nades going off while dealing with increased strafe speeds. |
semperfi1999
Internal Error. Negative-Feedback
561
|
Posted - 2013.07.03 19:59:00 -
[82] - Quote
Good to see that there are alot of defenders of good decisions that CCP makes. I am first to criticize alot of CCPs choices but this was a good change. |
Skipper Jones
Red Star. EoN.
223
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Posted - 2013.07.03 20:00:00 -
[83] - Quote
Telcontar Dunedain wrote:Skipper Jones wrote:Jimbeezy wrote:Get good scrubs
#ProtectStrafing It's not a matter of being good. There was no reason to increase it in the first place. It's directly a matter of being good. Moving and aiming at moving targets, it's fps basics. This is actually removing a nerf from October. Many many early beta players hated that nerf.
There wasn't a reason to change it in the first place! Moving and jumping around like it's a club doesn't have any effect of skill. The previous strafing speed still allowed players to move and aim. Now it's just crazy movements that can't be judged. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4338
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Posted - 2013.07.03 20:03:00 -
[84] - Quote
Deluxe Edition wrote:DUST Fiend wrote:
I just find it funny when talented players feel like they need game mechanics to help them appear even better. Anything to feel superior, I suppose
lol yea no one should ever use game mechanics. Next time someone asks me to hack a pooitn i'm gonna tell them they a scrub and that I don't need game mechanics to help me play. I'm also going to stand perfectly still while I aim (scratch that aiming is part of game mechanics and I don't need that cause i'm 1337) You're too cool for school bro
Here I was thinking speed tanking was for scouts or those fit for speed tanking
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Zedra Faiolin
Ill Omens EoN.
3
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Posted - 2013.07.03 20:04:00 -
[85] - Quote
DUST Fiend wrote:Zedra Faiolin wrote:I'd be more willing to listen to an arguement that strafing should modify bullet physics in nature similiar to movement's affect on grenade throwing, but the whole argument about a new component of the game effecting people's egos is such a BAD, BAD, TERRIBLE, POOR, and FOOLISH argument. If you really want to effect changes, learn how to make a compelling argument, or statement. The other guy's ego has absolutely no effect on physics of the gameplay. Since this is obviously directed at me. I was merely pointing out that most players that want this already do great for themselves, and tend to strut around showing off their E-Peen, hence my comment about Ego. If you actually go beyond seeing one comment of mine and assuming all of my comments are the same, then you would see that I actually do attempt to make arguments and statements for my point of view. I just happen to be getting jumped here, and I don't really even care what happens either way because this game is pretty easy for an FPS I'm just expressing my concerns for the direction of the game since it hasn't been balanced around this style of gameplay over the past year, and suddenly we're back here right as CCP says they want to stop messing around with balance.
I saw quite a few posts talking about people's Ego, if all them were you, sure its aimed at you. What I'm saying is that a person's ego has no real affect in this issue. The issue is that strafing is EFFECTIVE. A person's ego may but forth the sentiment "I'm to good to strafe" or "This scrub's in a militia scout I'm going to melee him to death". If something is to good, it should be able to stand on the merit of its own argument without bring in a host of players you've never met, and a few player's you've seen on the forums toting their e-peen's as you put it.
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DUST Fiend
OSG Planetary Operations Covert Intervention
4338
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Posted - 2013.07.03 20:06:00 -
[86] - Quote
Zedra Faiolin wrote:. The issue is that strafing is EFFECTIVE. I almost agree, but I'd have to make a slight change
The issue is that strafing is TOO EFFECTIVE
Also, it looks silly and makes very little sense. At least give it some physics or a little bit of stamina drain whenever you change directions.
Why people scream about bunny hopping then turn around and praise excessive strafing definitely confuse me. |
Azura Sakura
Militaires-Sans-Frontieres
182
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Posted - 2013.07.03 20:15:00 -
[87] - Quote
MlDDLE MANGEMENT wrote:Azura Sakura wrote:Fast pace games should stick to PC. Seeing how kb/m is supported by CCP, faster movement speed will make this game horrible and only cater to the kb/m. I like to use my controller for console gaming so I can relax. LOL, Plenty of pace and speed console FPS's and FPSers for that matter. If tracking with the right analog is an issue for you while strafing then thats a issue for you not the game. Sorry sir. But if you think a DS3 user will beat kb/m user in a face pace game.Then you never seen that xbox game Shadowrun orsomething. No CoD doesn't count, thats twitch base. A game like unreal tournament, which is on the ps3, is fast pace. Also my aiming is fine,i worry about other players then myself because I'm a gamer and i can adapt to most shooters.... i play umm korean base shooters as well which is way harder than dust but i only use the DS3 for my console. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1748
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Posted - 2013.07.03 20:17:00 -
[88] - Quote
MlDDLE MANGEMENT wrote:Aeon Amadi wrote:Telcontar Dunedain wrote:Skipper Jones wrote:Jimbeezy wrote:Get good scrubs
#ProtectStrafing It's not a matter of being good. There was no reason to increase it in the first place. It's directly a matter of being good. Moving and aiming at moving targets, it's fps basics. This is actually removing a nerf from October. Many many early beta players hated that nerf. Correction - Scouts hated that nerf. No reason strafe speeds should be this high considering the amount of HP we have, it just further increases the disparity of Shields/Armor tanking and worse yet makes the roles harder to balance So your approach to balancing armor vs shields is to gank the movement speed for EVERYONE. Brilliant. How about we actually balance the modules themselves. Here a good balancing point. Remove the movement speed from armor but place a -% on base shiled or total shield and vice versa. Hmm maybe that gives the buff of one while at the expense of the other tank. And tanking both ends up having a break even point. Not the best idea i admit but definitely better than reducing the movement speed of everyone just to balance around the slower movement speeds resultant of armor tanking.
The movement speeds were fine but I dont expect an IMP to listen to reason, let alone anyone that doesnt pad their ego. The issue between shields and armor is in the Dropsuit bonuses. Completely unrelated to this strafe speed BS that has absolutely broken Knives/Shotguns. Theyre useless now because even the hit detection doesntknow where the **** anyone really is and no amount of game development is going to fix hit box lag in an MMOFPS |
MlDDLE MANGEMENT
lMPurity
37
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Posted - 2013.07.03 20:29:00 -
[89] - Quote
Aeon Amadi wrote:
The movement speeds were fine but I dont expect an IMP to listen to reason, let alone anyone that doesnt pad their ego. The issue between shields and armor is in the Dropsuit bonuses. Completely unrelated to this strafe speed BS that has absolutely broken Knives/Shotguns. Theyre useless now because even the hit detection doesntknow where the **** anyone really is and no amount of game development is going to fix hit box lag in an MMOFPS
So you agree with PDIGGY, CCP nerfed strafing speed because of crap hit detection.
Meh IMPS listen to non-IMPs plenty. We just don't listen to carebear scrubs of which there are many on the fourms. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2162
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Posted - 2013.07.03 20:45:00 -
[90] - Quote
Azura Sakura wrote:Fast pace games should stick to PC. Seeing how kb/m is supported by CCP, faster movement speed will make this game horrible and only cater to the kb/m. I like to use my controller for console gaming so I can relax. Turn speed is limited to dropsuit frame size. CCP is doing a good job of leveling the playing field for kb/m and DS3. It's never going to be 100% perfect, but DS3 has a slight advantage in CQC. |
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