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stlcarlos989
SVER True Blood Public Disorder.
222
|
Posted - 2013.07.03 23:14:00 -
[121] - Quote
Aeon Amadi wrote:There's nothing confusing about it. Shields are designed to be faster than armor and removing the strafe speed restrictions further enhances that disparity. Its just that simple and somehow you're ignoring it.
Try a dropsuit with ferroscale plates that have no movement penalty and damage mods and tell me you can't compete against a shield tanker who has to decide between shield extenders or damage mods. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4382
|
Posted - 2013.07.03 23:14:00 -
[122] - Quote
Ive just never once had an issue taking out proto with advanced or lower gear unless I was clearly outmatched. Im not sure how jumping side to side is supposed to change this, particularly when prototype fits take the most advantage of this through higher hp and hp regen. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1769
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Posted - 2013.07.03 23:16:00 -
[123] - Quote
stlcarlos989 wrote:High strafe speeds increase the importance of player skill as opposed to player SP.
High strafe speeds means a new player with low level gear can beat a high SP player if the new player has actual ability to aim and strafe at the SAME time, yes you can do both with DS3 just takes practice. It's why so many MAG players were in closed last summer and dominated the EVE players before they got KBM.
Slow strafe speeds means greater importance on SP because player with more HP/ DPS is likely to win. This hurts new player retention when they realize the brutal SP climb they have to make to compete.
With these strafe speeds I can put on militia gear and beat a player of lesser skill in proto gear. People complaining about pubstomping protobears should be happy.
I do agree about splash weapons they reduce the need for skill because you only have to aim near the enemy.
I don't believe this at all and want to see the data that slower strafe speeds hurt player retention.
Further more, IF -IF- DS3 beat KB/M players it was only because KB/M is terrible and always has been. I prefer KH/M and I still use the DS3 because I don't like throwing my mouse across the table just to turn. And that has -nothing- to do with strafe speeds. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1769
|
Posted - 2013.07.03 23:19:00 -
[124] - Quote
stlcarlos989 wrote:Aeon Amadi wrote:There's nothing confusing about it. Shields are designed to be faster than armor and removing the strafe speed restrictions further enhances that disparity. Its just that simple and somehow you're ignoring it.
Try a dropsuit with ferroscale plates that have no movement penalty and damage mods and tell me you can't compete against a shield tanker who has to decide between shield extenders or damage mods.
You apparently don't know how hard it is to fit Ferroscale and Damage Mods and have ignored all of the complaints about the new plates to begin with. Further more, my dropsuit doesn't give me a bonus to Armor Plate efficiency, unlike your Caldari Logi and ANY assault suit which provide amazing shield bonuses.
Must be nice having 500+ HP and regenerate that fast. |
ReGnYuM
TeamPlayers EoN.
343
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Posted - 2013.07.03 23:29:00 -
[125] - Quote
CCP touches strafe speed I will quit
Lets fix aiming first before everyone goes rawr
Dustfiend= Dropship QQ master
Aeon Amadi= Evetard/ Fanboi complaining about dust still trying to sort that one out lol ^ Please discard their posts |
ReGnYuM
TeamPlayers EoN.
343
|
Posted - 2013.07.03 23:35:00 -
[126] - Quote
Double Post FTW!
For those who would like to learn to strafe and not just QQ on forums about it.
Heres a DUST 514 Strafing tutorial by yours truly
http://www.youtube.com/watch?v=PYXffQMXXxM
Just remember when you dazzle your enemy with a figure 8
... think yummy regnyum |
DUST Fiend
OSG Planetary Operations Covert Intervention
4383
|
Posted - 2013.07.03 23:37:00 -
[127] - Quote
ReGnYuM wrote:CCP touches strafe speed I quit Best argument yet for fixing strafe speed |
stlcarlos989
SVER True Blood Public Disorder.
222
|
Posted - 2013.07.03 23:42:00 -
[128] - Quote
Aeon Amadi wrote:stlcarlos989 wrote:Aeon Amadi wrote:There's nothing confusing about it. Shields are designed to be faster than armor and removing the strafe speed restrictions further enhances that disparity. Its just that simple and somehow you're ignoring it.
Try a dropsuit with ferroscale plates that have no movement penalty and damage mods and tell me you can't compete against a shield tanker who has to decide between shield extenders or damage mods. You apparently don't know how hard it is to fit Ferroscale and Damage Mods and have ignored all of the complaints about the new plates to begin with. Further more, my dropsuit doesn't give me a bonus to Armor Plate efficiency, unlike your Caldari Logi and ANY assault suit which provide amazing shield bonuses. Must be nice having 500+ HP and regenerate that fast.
Have you ever tried the triage nanohives that repair armor at a ridiculous rate or playing with a legit logi that has a repair tool that does 105hp/s, hell I have 112 armor but I use compact nanohives that repair armor and resupply and there are higher level versions that last longer. Quit complaining about shields base rep speed when you have access to equipment that repairs way faster but you neglect to use. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1769
|
Posted - 2013.07.03 23:43:00 -
[129] - Quote
ReGnYuM wrote:CCP touches strafe speed I will quit Lets fix aiming first before everyone goes rawr Dustfiend= Dropship QQ master Aeon Amadi= Evetard/ Fanboi complaining about dust still trying to sort that one out lol ^ Please discard their posts
Hopefully you'll actually quit this time instead of QQing as always.
And the fact you have no idea who I am amuses me immensely. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1769
|
Posted - 2013.07.03 23:45:00 -
[130] - Quote
stlcarlos989 wrote:Aeon Amadi wrote:stlcarlos989 wrote:Aeon Amadi wrote:There's nothing confusing about it. Shields are designed to be faster than armor and removing the strafe speed restrictions further enhances that disparity. Its just that simple and somehow you're ignoring it.
Try a dropsuit with ferroscale plates that have no movement penalty and damage mods and tell me you can't compete against a shield tanker who has to decide between shield extenders or damage mods. You apparently don't know how hard it is to fit Ferroscale and Damage Mods and have ignored all of the complaints about the new plates to begin with. Further more, my dropsuit doesn't give me a bonus to Armor Plate efficiency, unlike your Caldari Logi and ANY assault suit which provide amazing shield bonuses. Must be nice having 500+ HP and regenerate that fast. Have you ever tried the triage nanohives that repair armor at a ridiculous rate or playing with a legit logi that has a repair tool that does 105hp/s hell I have 112 armor but I use compact nanohives that repair armor and resupply and there are higher level versions that last longer. Quit complaining about shields base rep speed when you have access to equipment that repairs way faster but you neglect to use.
I will when there is a high enough HP pool to utilize another player repairing effectively. And ill accept that argument when shields need another player to be effective. Your argument is vastly flawed and everyone that plays Dust knows it. |
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ReGnYuM
TeamPlayers EoN.
343
|
Posted - 2013.07.03 23:45:00 -
[131] - Quote
Aeon Amadi wrote:ReGnYuM wrote:CCP touches strafe speed I will quit Lets fix aiming first before everyone goes rawr Dustfiend= Dropship QQ master Aeon Amadi= Evetard/ Fanboi complaining about dust still trying to sort that one out lol ^ Please discard their posts Hopefully you'll actually quit this time instead of QQing as always. And the fact you have no idea who I am amuses me immensely.
Hmmm if you were good I would know you... or funny
Anyways, you seem to know me |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1769
|
Posted - 2013.07.03 23:51:00 -
[132] - Quote
ReGnYuM wrote:Aeon Amadi wrote:ReGnYuM wrote:CCP touches strafe speed I will quit Lets fix aiming first before everyone goes rawr Dustfiend= Dropship QQ master Aeon Amadi= Evetard/ Fanboi complaining about dust still trying to sort that one out lol ^ Please discard their posts Hopefully you'll actually quit this time instead of QQing as always. And the fact you have no idea who I am amuses me immensely. Hmmm if you were good I would know you... or funny Anyways, you seem to know me
Patience. Not that you're good at that. |
stlcarlos989
SVER True Blood Public Disorder.
222
|
Posted - 2013.07.03 23:53:00 -
[133] - Quote
Aeon Amadi wrote:stlcarlos989 wrote:Aeon Amadi wrote:stlcarlos989 wrote:Aeon Amadi wrote:There's nothing confusing about it. Shields are designed to be faster than armor and removing the strafe speed restrictions further enhances that disparity. Its just that simple and somehow you're ignoring it.
Try a dropsuit with ferroscale plates that have no movement penalty and damage mods and tell me you can't compete against a shield tanker who has to decide between shield extenders or damage mods. You apparently don't know how hard it is to fit Ferroscale and Damage Mods and have ignored all of the complaints about the new plates to begin with. Further more, my dropsuit doesn't give me a bonus to Armor Plate efficiency, unlike your Caldari Logi and ANY assault suit which provide amazing shield bonuses. Must be nice having 500+ HP and regenerate that fast. Have you ever tried the triage nanohives that repair armor at a ridiculous rate or playing with a legit logi that has a repair tool that does 105hp/s hell I have 112 armor but I use compact nanohives that repair armor and resupply and there are higher level versions that last longer. Quit complaining about shields base rep speed when you have access to equipment that repairs way faster but you neglect to use. I will when there is a high enough HP pool to utilize another player repairing effectively. And ill accept that argument when shields need another player to be effective. Your argument is vastly flawed and everyone that plays Dust knows it.
How is my agreement flawed I played with a LLAV user in my squad who was using the shield repper and followed my to objectives and I was GOD MODE a good heavy with a good logi behind him can do the same its why I always kill a logi who is repairing his teammate first. Also if you are in a heavy suit you made the sacrifice to not have the equipment slot because you chose High HP as opposed to less HP and more versatility. My buddy uses a gallente logi with proto triage nanohives and his repair rate is absurdly awesome and he has the ability to use both armor plates and damage mods and he loves it, its sax rage if you want to ask him. |
Kalante Schiffer
Hellstorm Inc League of Infamy
324
|
Posted - 2013.07.03 23:57:00 -
[134] - Quote
DUST Fiend wrote:Protocake JR wrote:This game is more fun with higher strafe speed.
Now they just need to make jumping while shooting viable. This game is obnoxious with higher strafe speeds and caters to twitch players as opposed to tactical ones. It doesn't say anything for personal skill, it just says that you predict better than others and can twitch your joystick left and right faster than others. It also buffs KBM / Shield users / and splash damage weapons. It offers nothing of value to the game, and only serves to boost the ego of the few players who thrive in this type of environment. We did away with DDR 514 a long time ago for a reason. lol wow so much QQ here. prediction does not work very well against good players nor strafing works if both players are at the same skill level. get better noob. |
Michael Arck
sephiroth clones General Tso's Alliance
66
|
Posted - 2013.07.03 23:59:00 -
[135] - Quote
LOL @ CCP moving the GD below Feedback and Technical Bugs. |
Colonel Killar
DUST CORE DARKSTAR ARMY
98
|
Posted - 2013.07.04 01:38:00 -
[136] - Quote
DUST Fiend wrote:I'm curious too. I love how CCP patch notes never actually cover all the things that go into the patch This is a direct buff to shield tankers and splash weapons like the flaylock. fix armor to make it able to be huge HP low regen and slower speed and it will be fine. double all plates HP and reduce speed to a constant number allowing the increases in health to be attributed to better plates.
Ideal Modes of Tanking
Armor Tanking = able to do good in one large engagement but suffers at multiple engagements, Brawler High HP, Low Regen, Slow
Shield Tanker = able to do well in small engagements and can recover quickly Low HP, High Regen, Easy to detect with Scanning
Speed Tanker = able to avoid engagements/bullets and takes little damage from engagements but can't be involved in large engagements best paired with shield/repper tanking Must be paired with another type of tanking preferably shield but if Ferro plates are fixed then Armor too lowers Health but lowers amounts of bullets that actuallty hit the target
Damage Mod Tanking = able to end engagements quicker but can't take as much damage Must be paired with another type of tanking preferably Armor but shields can be fitted easily.
Brick/Dual tanker = allows to stay in combat longer but takes longer to return to combat Sub-type of Armor/Shields more raw HP less Regen
Regen Tanker = allows quicker re-entry into combat but reduces time in combat Sub-type of Armor/Shields less raw HP more Regen |
Shion Typhon
Intara Direct Action Caldari State
93
|
Posted - 2013.07.04 01:41:00 -
[137] - Quote
Aaaaaaaaand CCP Wolfman has already said they didn't change movement settings so its all just about your perceptions of the reduction in lag/framerate issues. |
Alldin Kan
Imperfects Negative-Feedback
329
|
Posted - 2013.07.04 04:03:00 -
[138] - Quote
stlcarlos989 wrote:Aeon Amadi wrote:[quote=stlcarlos989]
You apparently don't know how hard it is to fit Ferroscale and Damage Mods and have ignored all of the complaints about the new plates to begin with. Further more, my dropsuit doesn't give me a bonus to Armor Plate efficiency, unlike your Caldari Logi and ANY assault suit which provide amazing shield bonuses.
Must be nice having 500+ HP and regenerate that fast. Have you ever tried the triage nanohives that repair armor at a ridiculous rate or playing with a legit logi that has a repair tool that does 105hp/s, hell I have 112 armor but I use compact nanohives that repair armor and resupply and there are higher level versions that last longer. Quit complaining about shields base rep speed when you have access to equipment that repairs way faster but you neglect to use.
Than you for reminding me about something very important, now if you'll excuse me, I think I might just spend 600k SP. |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1494
|
Posted - 2013.07.04 11:04:00 -
[139] - Quote
DUST Fiend wrote:Telcontar Dunedain wrote: We like skill based games right?
I certainly do, I just was unaware that teleporting was an FPS skill. My bad. The mark of a skilled player should be how well he assesses his surroundings, sticks to cover, and approaches with the support of his squad, not how well he can do the square dance across the street
Funny how aiming isn't even mentioned in the "mark of a skilled player". All of those other traits can and are still being used in this game. What separates the men from the boys now will be how well you can aim. |
Sha Kharn Clone
Seraphim Initiative. CRONOS.
1368
|
Posted - 2013.07.04 11:15:00 -
[140] - Quote
CCP great work strafe speeds almost right. Just give the scout suits base/sprint speed some love and you done good.
I honestly love that CCP are making this fun again. This is one step in the right direction.
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