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Telcontar Dunedain
Internal Error. Negative-Feedback
492
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Posted - 2013.07.03 19:05:00 -
[31] - Quote
DUST Fiend wrote:Telcontar Dunedain wrote: We like skill based games right?
I certainly do, I just was unaware that teleporting was an FPS skill. My bad. The mark of a skilled player should be how well he assesses his surroundings, sticks to cover, and approaches with the support of his squad, not how well he can do the square dance across the street
Teleporting? What game are you playing?
Those are some of the skills needed in a good player, maybe you need some work on the others.
Like aiming and movement.
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mikegunnz
Zumari Force Projection Caldari State
624
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Posted - 2013.07.03 19:06:00 -
[32] - Quote
If I'm hearing this right, some people are complaining that they can't hit a moving target?
PS. This isn't a "HALO" style bunny-hop shooter. As is evidenced by the fact that (get ready for the logic-bomb) you can only jump a couple times before your STAMINA is gone. |
Skipper Jones
Red Star. EoN.
222
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Posted - 2013.07.03 19:06:00 -
[33] - Quote
lol I just made a thread about this too. It doesn't make sense to change it. . I don't know what CCP is doing |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
497
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Posted - 2013.07.03 19:06:00 -
[34] - Quote
Protocake JR wrote:DUST Fiend wrote:Icy TIG3R wrote:Tactical players..... aka scrubs with no gun game carried by SP.
Yeah...no. Aka players that don't need to hop back and forth out in the open like idiots to try and prove that they're somehow good. The ego's of FPS players will literally never cease to amaze Sorry, but I would rather play the game as a fast and frantic clusterfuck of genetically modified super soldiers than the lame gentlemen's war full of Buzz Killingtons who are pretending they are "uzing tactikz" to try and prove that they're somehow good. The ego's of FPS players will literally never cease fo amaze
Who said anything about a gentlemen's war? This isn't the 18th Century.
Though, where in any war has there been dancing in the warzone.
Aside from this |
xjumpman23
Royal Uhlans Amarr Empire
376
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Posted - 2013.07.03 19:08:00 -
[35] - Quote
DUST Fiend wrote:Protocake JR wrote:Sorry, but I would rather play the game as a fast and frantic clusterfuck of genetically modified super soldiers than the lame gentlemen's war full of Buzz Killingtons who are pretending they are "uzing tactikz" to try and prove that they're somehow good. Why would you introduce a mechanic that encourages using the already strongest form of tanking, while punishing the weak form of tanking, and rewarding players who use low skill weapons like flaylocks? If you want high speed high action, then the game has to be balanced around that. We've been balancing around a more gritty, hardcore style of play, and now we suddenly went back to this crap, and the game isn't balanced around it. I kill noobs either way, with you few top % players still stomping me no matter what I do. I'm more concerned with the direction we're suddenly going in again. Have you ever just sat and watched two people strafe fight? How can you look at that and think anything other than "lol"?
two people strafing in a gunfight have a buddy flank your opponents back problem solved #tactics |
Kiro Justice
Tritan's Onslaught RISE of LEGION
175
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Posted - 2013.07.03 19:08:00 -
[36] - Quote
I fail to see exactly why this is a problem. They fixed aiming, so you *SHOULD* be able to hit them, if you can't...Well...Get good. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4325
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Posted - 2013.07.03 19:08:00 -
[37] - Quote
Telcontar Dunedain wrote:Teleporting? What game are you playing?
Those are some of the skills needed in a good player, maybe you need some work on the others.
Like aiming and movement.
Watch someone strafe back and forth quickly.
It makes no sense, physically, and gives off the impression that they're teleporting left and and right. There is no shove off to gain momentum to strafe. You simply instantly accelerate to either side without any need to slow down and push off again. Your aim isn't effected in the least, as it would be by quickly shunting side to side.
It looks obnoxious.
Nevermind how foolish this makes CQC combat again. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2156
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Posted - 2013.07.03 19:12:00 -
[38] - Quote
Are you guys complaining about strafing being viable... in a track shooter? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1748
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Posted - 2013.07.03 19:12:00 -
[39] - Quote
Shield tankers are invincible now xD Get good has nothing to do with it if their shields recharge after 2.9 seconds |
DUST Fiend
OSG Planetary Operations Covert Intervention
4325
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Posted - 2013.07.03 19:12:00 -
[40] - Quote
xjumpman23 wrote:two people strafing in a gunfight have a buddy flank your opponents back problem solved #tactics Hey, that's a totally valid tactic, go go gadget teamwork.
While the 1v1 ballet obviously bothers me, it's when you start seeing groups of enemies just dancing back and forth and shooting back and forth at each other that just feels foolish.
It's silly.
I just find it funny when talented players feel like they need game mechanics to help them appear even better. Anything to feel superior, I suppose
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Protocake JR
Internal Error. Negative-Feedback
130
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Posted - 2013.07.03 19:14:00 -
[41] - Quote
DUST Fiend wrote:Protocake JR wrote:Sorry, but I would rather play the game as a fast and frantic clusterfuck of genetically modified super soldiers than the lame gentlemen's war full of Buzz Killingtons who are pretending they are "uzing tactikz" to try and prove that they're somehow good. Why would you introduce a mechanic that encourages using the already strongest form of tanking, while punishing the weak form of tanking, and rewarding players who use low skill weapons like flaylocks? If you want high speed high action, then the game has to be balanced around that. We've been balancing around a more gritty, hardcore style of play, and now we suddenly went back to this crap, and the game isn't balanced around it. I kill noobs either way, with you few top % players still stomping me no matter what I do. I'm more concerned with the direction we're suddenly going in again. Have you ever just sat and watched two people strafe fight? How can you look at that and think anything other than "lol"?
Dust was always meant to be this way. From the very beginning, from how they market this game, from how they designed the mechanics.
The only reason they killed strafe speed way back when was because of hit detection/performance issues. That was only a temporary measure so that the game would be semi-playable. But now, since they are working on increasing performance, Dust can begin heading back towards what it used to be.
So far, your arguments against strafe speed tend to be things that are the Developers responsibility; like how characters "teleport" while strafing=performance issue; like how high strafe speed makes shields more viable=balancing issue. All of these things can be fixed and tweaked by the developer. (Just please remember that it's CCP, so don't get your hopes up) |
RoTTeN-1
Kang Lo Directorate Gallente Federation
14
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Posted - 2013.07.03 19:14:00 -
[42] - Quote
Strafe speed should be faster but this is a good start. Game plays much better now, It rewards players that can move there body while keeping crosshairs on target. We just need aiming tuned up and the game might be fun again. BTW FU to the people that want it slowed down again. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2156
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Posted - 2013.07.03 19:15:00 -
[43] - Quote
RoTTeN-1 wrote:Strafe speed should be faster but this is a good start. Game plays much better now, It rewards players that can move there body while keeping crosshairs on target. We just need aiming tuned up and the game might be fun again. BTW FU to the people that want it slowed down again. QFT |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
497
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Posted - 2013.07.03 19:15:00 -
[44] - Quote
Kiro Justice wrote:I fail to see exactly why this is a problem. They fixed aiming, so you *SHOULD* be able to hit them, if you can't...Well...Get good.
It isn't that I can't hit them, it is that it looks stupid as ****. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4325
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Posted - 2013.07.03 19:16:00 -
[45] - Quote
Protocake JR wrote:So far, your arguments against strafe speed tend to be things that are the Developers responsibility; like how characters "teleport" while strafing=performance issue; like how high strafe speed makes shields more viable=balancing issue. All of these things can be fixed and tweaked by the developer. (Just please remember that it's CCP, so don't get your hopes up) I've learned the hard way not to hope in CCP
I'm just stating that I feel it's obnoxious looking and unnecessary. Also, now that I think of it, this is an even bigger slap to the face of the Commandon't since they're still too fat and slow to enjoy the benefits of strafing in combat to avoid fire, since their hitbox is so absurd and they don't have the slot layout to shield tank, along with their reduced turn speed.
I'm also annoyed that shield tankers get buffed by this, armor tankers get nerfed, and splash weapon users get to play the same without adjusting their skill set because the ground doesn't strafe
Oh, and this turns CQC into a game of chance, not skill. |
Jimbeezy
Internal Error. Negative-Feedback
266
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Posted - 2013.07.03 19:17:00 -
[46] - Quote
Get good scrubs |
Telcontar Dunedain
Internal Error. Negative-Feedback
492
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Posted - 2013.07.03 19:18:00 -
[47] - Quote
DUST Fiend wrote:Telcontar Dunedain wrote:Teleporting? What game are you playing?
Those are some of the skills needed in a good player, maybe you need some work on the others.
Like aiming and movement.
Watch someone strafe back and forth quickly. It makes no sense, physically, and gives off the impression that they're teleporting left and and right. There is no shove off to gain momentum to strafe. You simply instantly accelerate to either side without any need to slow down and push off again. Your aim isn't effected in the least, as it would be by quickly shunting side to side. It looks obnoxious. Nevermind how foolish this makes CQC combat again.
It doesn't look bad or like teleporting at all if your eyes are tracking well.
It's just adding more fps skills to the game.
If anything I'd like even more movement like parkour and jumpjets.
Despite some peoples claims this game does still have hit detection issues so yeah sometimes the strafe war goes on a bit.
CCP will sort that out over time.
The strafe is much more fun for the fps players. In general you will not find high end fps players that want slower strafe in this game.
I genuinely think this will help player retention despite some of the ragey posts after someone has a long strafe fight they lose. The movement was slow and bad in the builds after last october'ish and it's really made people mad at the game. |
Ydubbs81 RND
Ahrendee Mercenaries Omega Commission
1489
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Posted - 2013.07.03 19:19:00 -
[48] - Quote
You know, I'm starting to like it when the I mps ran the forums...these new player posts are just insane.
Forget strafing...the new movements in this patch are awesome. They are less clunky and I don't have to break my stick to move. Fact that it is faster will add some fun to the 1v1s. And once they fix the aiming and hit detection, this game will be in the right direction, |
VEXation Gunn
Imperfects Negative-Feedback
295
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Posted - 2013.07.03 19:19:00 -
[49] - Quote
Alaika Arbosa wrote:VEXation Gunn wrote:DUST Fiend wrote:VEXation Gunn wrote:only people that can't aim see the faster strafe speed as a bad thing. CCP is finally un-nerfing all the crap they did last fall to cater to noobs and players bad at fps.
#longlivethestrafe Only people who need to rely on left and right to look good think increased strafe speed is good. you mean movement isn't a valid tactic in a fps game? sometimes I wonder what type of game people think they are playing Dust514-- a SciFi War Sim. #getsillystrafingoutofmywarsim
please tell me where ccp sells this game as a scifi war sim (ccp doesn't even know what dust is). maybe you should be honest in the fact you are just projecting what you want it to be as what it should be. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4329
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Posted - 2013.07.03 19:21:00 -
[50] - Quote
Telcontar Dunedain wrote:If anything I'd like even more movement like parkour and jumpjets. I whole heartedly agree with this, since it promotes tactical positioning.
I don't promote unlimited and instant side to side strafe because it looks foolish and has no tactical benefit other than surviving longer out in the open because you've joined the side of LAVs and said ***** fiziks. (omg it censored my mispelled swear....its evolving.....) |
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MlDDLE MANGEMENT
lMPurity
33
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Posted - 2013.07.03 19:22:00 -
[51] - Quote
DUST Fiend wrote:Protocake JR wrote:Sorry, but I would rather play the game as a fast and frantic clusterfuck of genetically modified super soldiers than the lame gentlemen's war full of Buzz Killingtons who are pretending they are "uzing tactikz" to try and prove that they're somehow good. Why would you introduce a mechanic that encourages using the already strongest form of tanking, while punishing the weak form of tanking, and rewarding players who use low skill weapons like flaylocks? If you want high speed high action, then the game has to be balanced around that. We've been balancing around a more gritty, hardcore style of play, and now we suddenly went back to this crap, and the game isn't balanced around it. I kill noobs either way, with you few top % players still stomping me no matter what I do. I'm more concerned with the direction we're suddenly going in again. Have you ever just sat and watched two people strafe fight? How can you look at that and think anything other than "lol"?
Hey here's a tactic for you nub. Have your Teammates Teamfire or is this concept lost on you?
For all your talks about tactics and squad momvements you sure do seem to focus in on the 1v1 gun fights as your examples of how the strafe speed is bad.
If a person can solo an entire team with this current strafe speed then they are a FPS GAWD and you should bow before them but few if anyone can do that, especially if you know have team tactics. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
497
|
Posted - 2013.07.03 19:23:00 -
[52] - Quote
VEXation Gunn wrote:Alaika Arbosa wrote:VEXation Gunn wrote:DUST Fiend wrote:VEXation Gunn wrote:only people that can't aim see the faster strafe speed as a bad thing. CCP is finally un-nerfing all the crap they did last fall to cater to noobs and players bad at fps.
#longlivethestrafe Only people who need to rely on left and right to look good think increased strafe speed is good. you mean movement isn't a valid tactic in a fps game? sometimes I wonder what type of game people think they are playing Dust514-- a SciFi War Sim. #getsillystrafingoutofmywarsim please tell me where ccp sells this game as a scifi war sim (ccp doesn't even know what dust is). maybe you should be honest in the fact you are just projecting what you want it to be as what it should be.
You asked what kind of game I thought I was playing.
I answered.
I'd also like a definitive link to a CCP employee specifically stating that this is supposed to be a "strafing shooter" (aka DDR da FPS)
#dontaskaquestionyoudontwanttheanswerto |
DUST Fiend
OSG Planetary Operations Covert Intervention
4329
|
Posted - 2013.07.03 19:24:00 -
[53] - Quote
MlDDLE MANGEMENT wrote:Hey here's a tactic for you nub. Have your Teammates Teamfire or is this concept lost on you?
So instead of two idiots dancing back and forth shooting at each other, we can have whole squads doing it?
Seems legit. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2157
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Posted - 2013.07.03 19:25:00 -
[54] - Quote
ITT: People complaining about strafing secretly want Dust 514 to be turn-based. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4329
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Posted - 2013.07.03 19:26:00 -
[55] - Quote
Cosgar wrote:ITT: People complaining about strafing secretly want Dust 514 to be turn-based. People who enjoy strafing secretly want to use shields and splash weapons
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Protocake JR
Internal Error. Negative-Feedback
131
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Posted - 2013.07.03 19:28:00 -
[56] - Quote
Alaika Arbosa wrote:
I'd also like a definitive link to a CCP employee specifically stating that this is supposed to be a "strafing shooter" (aka DDR da FPS)
#dontaskaquestionyoudontwanttheanswerto
"combat in new eden is fast, frantic and brutal" - way of the mercenary trailer
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MlDDLE MANGEMENT
lMPurity
33
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Posted - 2013.07.03 19:29:00 -
[57] - Quote
DUST Fiend wrote:MlDDLE MANGEMENT wrote:Hey here's a tactic for you nub. Have your Teammates Teamfire or is this concept lost on you?
So instead of two idiots dancing back and forth shooting at each other, we can have whole squads doing it? Seems legit.
No im saying get into a squad and use flanking and cross fire. No amount of dancing will save you if you are in the middle of a killbox.
Strafing doesn't mean that tactics all of a sudden mean you throw tactics out the window they only work on those who have crap tactics and think that they somehow are playing tactically.
#BuyZitrosBook. |
DUST Fiend
OSG Planetary Operations Covert Intervention
4330
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Posted - 2013.07.03 19:29:00 -
[58] - Quote
Protocake JR wrote:"combat in new eden is fast, frantic and brutal" - way of the mercenary trailer
Here I was thinking they were talking about LAVs
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xjumpman23
Royal Uhlans Amarr Empire
378
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Posted - 2013.07.03 19:29:00 -
[59] - Quote
the game is still bad either way tbh. |
MlDDLE MANGEMENT
lMPurity
33
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Posted - 2013.07.03 19:31:00 -
[60] - Quote
DUST Fiend wrote:Cosgar wrote:ITT: People complaining about strafing secretly want Dust 514 to be turn-based. People who enjoy strafing secretly want to use shields and splash weapons
Using Armor and i strafe shield noobs all the time. Funny how scramlbers and flux can do that. But yea against a shield tanker of equal skill i will generally get owned and my movement speed is only 3% reduced since i only use 1 basic plate and an assortment of ferroscales, but thats a general imbalance of armor vs shield, dropping strafe speed to bring that balance closer together is both lazy and unimaginative. |
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