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MlDDLE MANGEMENT
lMPurity
31
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Posted - 2013.07.03 18:45:00 -
[1] - Quote
Looks like we found the bad players QQ thread.
Strafe speeds are perfect, learn to aim a gun and all will be okay. Oh wait aim is still messed up.
#Fixaiming
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MlDDLE MANGEMENT
lMPurity
33
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Posted - 2013.07.03 19:22:00 -
[2] - Quote
DUST Fiend wrote:Protocake JR wrote:Sorry, but I would rather play the game as a fast and frantic clusterfuck of genetically modified super soldiers than the lame gentlemen's war full of Buzz Killingtons who are pretending they are "uzing tactikz" to try and prove that they're somehow good. Why would you introduce a mechanic that encourages using the already strongest form of tanking, while punishing the weak form of tanking, and rewarding players who use low skill weapons like flaylocks? If you want high speed high action, then the game has to be balanced around that. We've been balancing around a more gritty, hardcore style of play, and now we suddenly went back to this crap, and the game isn't balanced around it. I kill noobs either way, with you few top % players still stomping me no matter what I do. I'm more concerned with the direction we're suddenly going in again. Have you ever just sat and watched two people strafe fight? How can you look at that and think anything other than "lol"?
Hey here's a tactic for you nub. Have your Teammates Teamfire or is this concept lost on you?
For all your talks about tactics and squad momvements you sure do seem to focus in on the 1v1 gun fights as your examples of how the strafe speed is bad.
If a person can solo an entire team with this current strafe speed then they are a FPS GAWD and you should bow before them but few if anyone can do that, especially if you know have team tactics. |
MlDDLE MANGEMENT
lMPurity
33
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Posted - 2013.07.03 19:29:00 -
[3] - Quote
DUST Fiend wrote:MlDDLE MANGEMENT wrote:Hey here's a tactic for you nub. Have your Teammates Teamfire or is this concept lost on you?
So instead of two idiots dancing back and forth shooting at each other, we can have whole squads doing it? Seems legit.
No im saying get into a squad and use flanking and cross fire. No amount of dancing will save you if you are in the middle of a killbox.
Strafing doesn't mean that tactics all of a sudden mean you throw tactics out the window they only work on those who have crap tactics and think that they somehow are playing tactically.
#BuyZitrosBook. |
MlDDLE MANGEMENT
lMPurity
33
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Posted - 2013.07.03 19:31:00 -
[4] - Quote
DUST Fiend wrote:Cosgar wrote:ITT: People complaining about strafing secretly want Dust 514 to be turn-based. People who enjoy strafing secretly want to use shields and splash weapons
Using Armor and i strafe shield noobs all the time. Funny how scramlbers and flux can do that. But yea against a shield tanker of equal skill i will generally get owned and my movement speed is only 3% reduced since i only use 1 basic plate and an assortment of ferroscales, but thats a general imbalance of armor vs shield, dropping strafe speed to bring that balance closer together is both lazy and unimaginative. |
MlDDLE MANGEMENT
lMPurity
33
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Posted - 2013.07.03 19:41:00 -
[5] - Quote
DUST Fiend wrote:MlDDLE MANGEMENT wrote:No im saying get into a squad and use flanking and cross fire. No amount of dancing will save you if you are in the middle of a killbox.
Strafing doesn't mean that tactics all of a sudden mean you throw tactics out the window they only work on those who have crap tactics and think that they somehow are playing tactically. . So you accuse me of saying I only think about 1v1 gunfights, then you give me an example of squad vs 1, while ignoring squad vs squad? That's what I'm saying. Two squad sized groups of players all just jumping left and right, shooting back and forth at each other, because strafing is how to tank damage instead of properly fitting your suit and being mindful of your cover. Nevermind that you can fit your suit to further enhance this advantage by using shield modules. You all can argue, CCP just does their own thing anyways. I'll be killing most of you anyways, the rest of you will enjoy hopping back and forth and hitting my fatty. They should give me rollerskates.
Okay squad A is in the open jumping around dancing like a bunch of buffoons.
Squad B meanwhile has a Heavy and a Mass Driver in a High Position, Dropping massive DPS from an elevated perch
Meanwhile a SCR and an AR(tactical or automatic) are teamfiring in a coordinated fashion in order of greatest threat (Mass Driver, HMG or Shotgunner depending on Engagement distance)
The other 2 squad members depending on Loadout are either Ranged DPS (Lazer, Sniper, 2nd Mass Driver) and a CQC specialist (Flaylock, Mass Driver, Shotgun, Nova Knives, SMG).
This is an example squad and not by an mean even an Ideal squad as there is a serious lack of AR/SCR slayers in my squad example.
You could have a tank in place of the heavy or the mass driver, you could sub an extra rifle. Doesnt matter. A team can dance all they want against that the team that has the better positioning and the better teamfiring tactics WILL win (Assuming they can aim a gun of course).
But that is an example of combined AOE and Precision DPS that if properly positioned and coordinated (TACTICS) would win in a squad vs squad engagement.
Rifles vs Rifles is poor tactics and poor sqaud compisition so yes in that example it looks asinine but its stupid because you have a bunch of AR heroes fight another bunch of AR heroes and if I saw that in a match id crush them all with my Murder Taxi. |
MlDDLE MANGEMENT
lMPurity
33
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Posted - 2013.07.03 19:47:00 -
[6] - Quote
Aeon Amadi wrote:Telcontar Dunedain wrote:Skipper Jones wrote:Jimbeezy wrote:Get good scrubs
#ProtectStrafing It's not a matter of being good. There was no reason to increase it in the first place. It's directly a matter of being good. Moving and aiming at moving targets, it's fps basics. This is actually removing a nerf from October. Many many early beta players hated that nerf. Correction - Scouts hated that nerf. No reason strafe speeds should be this high considering the amount of HP we have, it just further increases the disparity of Shields/Armor tanking and worse yet makes the roles harder to balance
So your approach to balancing armor vs shields is to gank the movement speed for EVERYONE. Brilliant. How about we actually balance the modules themselves. |
MlDDLE MANGEMENT
lMPurity
34
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Posted - 2013.07.03 19:50:00 -
[7] - Quote
Azura Sakura wrote:Fast pace games should stick to PC. Seeing how kb/m is supported by CCP, faster movement speed will make this game horrible and only cater to the kb/m. I like to use my controller for console gaming so I can relax.
LOL, Plenty of pace and speed console FPS's and FPSers for that matter. If tracking with the right analog is an issue for you while strafing then thats a issue for you not the game.
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MlDDLE MANGEMENT
lMPurity
37
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Posted - 2013.07.03 20:29:00 -
[8] - Quote
Aeon Amadi wrote:
The movement speeds were fine but I dont expect an IMP to listen to reason, let alone anyone that doesnt pad their ego. The issue between shields and armor is in the Dropsuit bonuses. Completely unrelated to this strafe speed BS that has absolutely broken Knives/Shotguns. Theyre useless now because even the hit detection doesntknow where the **** anyone really is and no amount of game development is going to fix hit box lag in an MMOFPS
So you agree with PDIGGY, CCP nerfed strafing speed because of crap hit detection.
Meh IMPS listen to non-IMPs plenty. We just don't listen to carebear scrubs of which there are many on the fourms. |
MlDDLE MANGEMENT
lMPurity
37
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Posted - 2013.07.03 22:08:00 -
[9] - Quote
Aeon Amadi wrote:MlDDLE MANGEMENT wrote:Aeon Amadi wrote:
The movement speeds were fine but I dont expect an IMP to listen to reason, let alone anyone that doesnt pad their ego. The issue between shields and armor is in the Dropsuit bonuses. Completely unrelated to this strafe speed BS that has absolutely broken Knives/Shotguns. Theyre useless now because even the hit detection doesntknow where the **** anyone really is and no amount of game development is going to fix hit box lag in an MMOFPS
So you agree with PDIGGY, CCP nerfed strafing speed because of crap hit detection. Meh IMPS listen to non-IMPs plenty. We just don't listen to carebear scrubs of which there are many on the fourms. Youre strawmanning the argument, sign of a bad debater. CCP applied restrictions to strafe speed because people like you complained about not being able to hit scouts, which was their main line of defense and unique totheir role. Its what made the CQC scout viable. It was NOT intended to make players who are already powerful (shield tankers) nigh impossible to hit. Even then you completely avoided my statement in that hit detection will always rely on latency/ping, so it cant be a legitimate argument infavor of or against strafe speeds. This game wasnt meant for highstrafe speeds, if it were HP values would be low ala Call of Duty. Higher strafe speeds doesnt givenew players anymore of a chance because vets can still hidebehind gear and SP, your main argument, in that shield tanking canbe used to recover from damage quickly while you outmaneuver your opponent - something that can be extremely abused with something like the Caldari Logi with less than 4 second recharge delay.
Haha, use a scrambler and quit your QQ. There are enough shooters with high health and movement speed. Your inability to function as a slayer is not my problem. Do what i did and play Logi.
Know your role on the battlefield not everyone has what it takes to be a AR Hero |
MlDDLE MANGEMENT
lMPurity
38
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Posted - 2013.07.03 22:29:00 -
[10] - Quote
DUST Fiend wrote:Telcontar Dunedain wrote:As far as I know only the eve lore nerds think the movement penalty on armor is a good thing, I've hated it from the beginning.
Splash weapons can at least be avoided with better strafing and movement, you make no points for or again by bringing it up.
You bring up hot topic forum things to avoid the real issue.
You want a lower skill game.
You fall into the same problem that most people do. You assume that if someone raises an argument or a point that it is strictly for their benefit. You assume everyone makes suggestions or provides feedback simply for their own benefit. I have stated time and time again that I feel this just looks foolish, that it doesn't do anything to help out newer players, and I also mention reasons why strafe currently works against what is in game, and instead of addressing those issues you decide to say I'm using them to "avoid the real issue". It's PART of the real issue, my apologies for discussing in General Discussion. This IS a lower skill game. Strafe won't change that. And, again, I've specifically stated that it's the rapid left right left right teleport shuffle (especially in CQC) that is the main issue.
Gameplay> then you hangups over aesthetics.
Silence scrub the DUST LORDS have spoken |
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