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Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2156
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Posted - 2013.07.03 19:12:00 -
[1] - Quote
Are you guys complaining about strafing being viable... in a track shooter? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2156
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Posted - 2013.07.03 19:15:00 -
[2] - Quote
RoTTeN-1 wrote:Strafe speed should be faster but this is a good start. Game plays much better now, It rewards players that can move there body while keeping crosshairs on target. We just need aiming tuned up and the game might be fun again. BTW FU to the people that want it slowed down again. QFT |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2157
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Posted - 2013.07.03 19:25:00 -
[3] - Quote
ITT: People complaining about strafing secretly want Dust 514 to be turn-based. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2160
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Posted - 2013.07.03 19:40:00 -
[4] - Quote
semperfi1999 wrote:I love how you can now tell the difference between people who play FPS games and those who people who came from Eve and claim to "play FPS games". Tracking shooters are supposed to have faster strafe speeds. CCP actually did a good thing here. People who think this is dumb.....dont play FPS games. This is what an FPS game is. This is not suppoed to be a space war sim and play like arma where you get shot once and your dead.
BTW if you want proof that this is what the game is supposed to be........check out the mechanics of the gameplay. CCP seriously has their head up their butts if they did not intend for this game to be a straffing shooter as all of their mechanics lean towards this aspect of FPS.
LOL at Cosgar I think he hit the nail on the head.......turn based FPS.......Dust could be a first!! I played EVE and still support the strafe speeds. I think it's more of a modern vs old school FPS issue. Anyone arguing that this makes Dust 514 into a twitch shooter obviously never played Quake or Unreal Tournament. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2162
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Posted - 2013.07.03 20:45:00 -
[5] - Quote
Azura Sakura wrote:Fast pace games should stick to PC. Seeing how kb/m is supported by CCP, faster movement speed will make this game horrible and only cater to the kb/m. I like to use my controller for console gaming so I can relax. Turn speed is limited to dropsuit frame size. CCP is doing a good job of leveling the playing field for kb/m and DS3. It's never going to be 100% perfect, but DS3 has a slight advantage in CQC. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2166
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Posted - 2013.07.03 21:38:00 -
[6] - Quote
Telcontar Dunedain wrote: Also yes, the people bitching about the strafe speed increase are generally low skill players with lots of SP that enjoy stomping new but good fps players with their superior gear.
Hit the nail on the head. I had to respec into proto just to keep up with people before 1.2 but now I've downgraded to STD/ADV and can compete with protobears. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2166
|
Posted - 2013.07.03 21:45:00 -
[7] - Quote
DUST Fiend wrote:Cosgar wrote:Telcontar Dunedain wrote: Also yes, the people bitching about the strafe speed increase are generally low skill players with lots of SP that enjoy stomping new but good fps players with their superior gear.
Hit the nail on the head. I had to respec into proto just to keep up with people before 1.2 but now I've downgraded to STD/ADV and can compete with protobears. I've almost always used militia or advanced gear vs proto squads, and I've never had much of an issue. (aside from those obvious matches where it's just a full squad or two of single corp proto's, those tend to be a bit messy) You still won't see anything less than proto in PC PC is where proto should primarily belong. Wait until people are finished burning through their excess ISK and see how many proto suits you see in pubs. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2167
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Posted - 2013.07.03 22:06:00 -
[8] - Quote
Boot Booter wrote:Com'on people... The real issue isn't the strafe speeds it's the twitchy unnatural movement. I tried shooting an amarr yesterday that was dodging around looking like Barry Sanders 2.0. Lighter suits should be able to strafe at high speeds and change directions more quickly. Heavier suits should be a little slower and change directions more sluggishly. It's simple physics and would make the game feel so much more natural. I'm guessing they could use the movement speed as some sort of tuning for movement "responsiveness". I hope a dev reads this... Link |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2169
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Posted - 2013.07.03 22:44:00 -
[9] - Quote
Himiko Kuronaga wrote:Let's be honest here guys, whether you like high speed strafe or not it's pretty damn irrelevant because the hit detection in this ****** game can't keep up with it either way.
You can thank server side hit detection for that. Until that mechanic is changed, high speed strafe will always be a flawed concept. Pretty much |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2170
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Posted - 2013.07.03 22:51:00 -
[10] - Quote
People need to realize this is a huge buff to armor tanking as well since the movement penalty isn't as drastic. Shield is still better, but the field got leveled a bit more. |
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