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stlcarlos989
SVER True Blood Public Disorder.
222
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Posted - 2013.07.03 23:10:00 -
[1] - Quote
High strafe speeds increase the importance of player skill as opposed to player SP.
High strafe speeds means a new player with low level gear can beat a high SP player if the new player has actual ability to aim and strafe at the SAME time, yes you can do both with DS3 just takes practice. It's why so many MAG players were in closed last summer and dominated the EVE players before they got KBM.
Slow strafe speeds means greater importance on SP because player with more HP/ DPS is likely to win. This hurts new player retention when they realize the brutal SP climb they have to make to compete.
With these strafe speeds I can put on militia gear and beat a player of lesser skill in proto gear. People complaining about pubstomping protobears should be happy.
I do agree about splash weapons they reduce the need for skill because you only have to aim near the enemy. |

stlcarlos989
SVER True Blood Public Disorder.
222
 |
Posted - 2013.07.03 23:14:00 -
[2] - Quote
Aeon Amadi wrote:There's nothing confusing about it. Shields are designed to be faster than armor and removing the strafe speed restrictions further enhances that disparity. Its just that simple and somehow you're ignoring it.
Try a dropsuit with ferroscale plates that have no movement penalty and damage mods and tell me you can't compete against a shield tanker who has to decide between shield extenders or damage mods. |

stlcarlos989
SVER True Blood Public Disorder.
222
 |
Posted - 2013.07.03 23:42:00 -
[3] - Quote
Aeon Amadi wrote:stlcarlos989 wrote:Aeon Amadi wrote:There's nothing confusing about it. Shields are designed to be faster than armor and removing the strafe speed restrictions further enhances that disparity. Its just that simple and somehow you're ignoring it.
Try a dropsuit with ferroscale plates that have no movement penalty and damage mods and tell me you can't compete against a shield tanker who has to decide between shield extenders or damage mods. You apparently don't know how hard it is to fit Ferroscale and Damage Mods and have ignored all of the complaints about the new plates to begin with. Further more, my dropsuit doesn't give me a bonus to Armor Plate efficiency, unlike your Caldari Logi and ANY assault suit which provide amazing shield bonuses. Must be nice having 500+ HP and regenerate that fast.
Have you ever tried the triage nanohives that repair armor at a ridiculous rate or playing with a legit logi that has a repair tool that does 105hp/s, hell I have 112 armor but I use compact nanohives that repair armor and resupply and there are higher level versions that last longer. Quit complaining about shields base rep speed when you have access to equipment that repairs way faster but you neglect to use. |

stlcarlos989
SVER True Blood Public Disorder.
222
 |
Posted - 2013.07.03 23:53:00 -
[4] - Quote
Aeon Amadi wrote:stlcarlos989 wrote:Aeon Amadi wrote:stlcarlos989 wrote:Aeon Amadi wrote:There's nothing confusing about it. Shields are designed to be faster than armor and removing the strafe speed restrictions further enhances that disparity. Its just that simple and somehow you're ignoring it.
Try a dropsuit with ferroscale plates that have no movement penalty and damage mods and tell me you can't compete against a shield tanker who has to decide between shield extenders or damage mods. You apparently don't know how hard it is to fit Ferroscale and Damage Mods and have ignored all of the complaints about the new plates to begin with. Further more, my dropsuit doesn't give me a bonus to Armor Plate efficiency, unlike your Caldari Logi and ANY assault suit which provide amazing shield bonuses. Must be nice having 500+ HP and regenerate that fast. Have you ever tried the triage nanohives that repair armor at a ridiculous rate or playing with a legit logi that has a repair tool that does 105hp/s hell I have 112 armor but I use compact nanohives that repair armor and resupply and there are higher level versions that last longer. Quit complaining about shields base rep speed when you have access to equipment that repairs way faster but you neglect to use. I will when there is a high enough HP pool to utilize another player repairing effectively. And ill accept that argument when shields need another player to be effective. Your argument is vastly flawed and everyone that plays Dust knows it.
How is my agreement flawed I played with a LLAV user in my squad who was using the shield repper and followed my to objectives and I was GOD MODE a good heavy with a good logi behind him can do the same its why I always kill a logi who is repairing his teammate first. Also if you are in a heavy suit you made the sacrifice to not have the equipment slot because you chose High HP as opposed to less HP and more versatility. My buddy uses a gallente logi with proto triage nanohives and his repair rate is absurdly awesome and he has the ability to use both armor plates and damage mods and he loves it, its sax rage if you want to ask him. |
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