|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1748
|
Posted - 2013.07.03 18:25:00 -
[1] - Quote
Why were the strafe speed restrictions removed, exactly..? |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1748
|
Posted - 2013.07.03 19:12:00 -
[2] - Quote
Shield tankers are invincible now xD Get good has nothing to do with it if their shields recharge after 2.9 seconds |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1748
|
Posted - 2013.07.03 19:44:00 -
[3] - Quote
Telcontar Dunedain wrote:Skipper Jones wrote:Jimbeezy wrote:Get good scrubs
#ProtectStrafing It's not a matter of being good. There was no reason to increase it in the first place. It's directly a matter of being good. Moving and aiming at moving targets, it's fps basics. This is actually removing a nerf from October. Many many early beta players hated that nerf.
Correction - Scouts hated that nerf. No reason strafe speeds should be this high considering the amount of HP we have, it just further increases the disparity of Shields/Armor tanking and worse yet makes the roles harder to balance |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1748
|
Posted - 2013.07.03 20:17:00 -
[4] - Quote
MlDDLE MANGEMENT wrote:Aeon Amadi wrote:Telcontar Dunedain wrote:Skipper Jones wrote:Jimbeezy wrote:Get good scrubs
#ProtectStrafing It's not a matter of being good. There was no reason to increase it in the first place. It's directly a matter of being good. Moving and aiming at moving targets, it's fps basics. This is actually removing a nerf from October. Many many early beta players hated that nerf. Correction - Scouts hated that nerf. No reason strafe speeds should be this high considering the amount of HP we have, it just further increases the disparity of Shields/Armor tanking and worse yet makes the roles harder to balance So your approach to balancing armor vs shields is to gank the movement speed for EVERYONE. Brilliant. How about we actually balance the modules themselves. Here a good balancing point. Remove the movement speed from armor but place a -% on base shiled or total shield and vice versa. Hmm maybe that gives the buff of one while at the expense of the other tank. And tanking both ends up having a break even point. Not the best idea i admit but definitely better than reducing the movement speed of everyone just to balance around the slower movement speeds resultant of armor tanking.
The movement speeds were fine but I dont expect an IMP to listen to reason, let alone anyone that doesnt pad their ego. The issue between shields and armor is in the Dropsuit bonuses. Completely unrelated to this strafe speed BS that has absolutely broken Knives/Shotguns. Theyre useless now because even the hit detection doesntknow where the **** anyone really is and no amount of game development is going to fix hit box lag in an MMOFPS |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1757
|
Posted - 2013.07.03 20:57:00 -
[5] - Quote
MlDDLE MANGEMENT wrote:Aeon Amadi wrote:
The movement speeds were fine but I dont expect an IMP to listen to reason, let alone anyone that doesnt pad their ego. The issue between shields and armor is in the Dropsuit bonuses. Completely unrelated to this strafe speed BS that has absolutely broken Knives/Shotguns. Theyre useless now because even the hit detection doesntknow where the **** anyone really is and no amount of game development is going to fix hit box lag in an MMOFPS
So you agree with PDIGGY, CCP nerfed strafing speed because of crap hit detection. Meh IMPS listen to non-IMPs plenty. We just don't listen to carebear scrubs of which there are many on the fourms.
Youre strawmanning the argument, sign of a bad debater.
CCP applied restrictions to strafe speed because people like you complained about not being able to hit scouts, which was their main line of defense and unique totheir role. Its what made the CQC scout viable. It was NOT intended to make players who are already powerful (shield tankers) nigh impossible to hit.
Even then you completely avoided my statement in that hit detection will always rely on latency/ping, so it cant be a legitimate argument infavor of or against strafe speeds. This game wasnt meant for highstrafe speeds, if it were HP values would be low ala Call of Duty. Higher strafe speeds doesnt givenew players anymore of a chance because vets can still hidebehind gear and SP, your main argument, in that shield tanking canbe used to recover from damage quickly while you outmaneuver your opponent - something that can be extremely abused with something like the Caldari Logi with less than 4 second recharge delay. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1763
|
Posted - 2013.07.03 21:20:00 -
[6] - Quote
DJINN leukoplast wrote:Still trying to update, on my 4th try now (2 times it just failed, 3rd time I accidentally turned of my PS3). So I haven't had a chance to witness how the strafing affects the game.
Off hand I would say it is a good thing, although it will amplify the KB/M advantages by leaps and bounds. Even in Chromosome the strafe speed made KB/M scout players nearly untouchable, I can't imagine how unbalanced it will be now being faster than that.
Also people may not realize this, but this is in one way a calogi nerf, as we have reduced movement speed and could already get out strafed by an assault. Now that difference will be amplified even more, thus giving the assaults a much bigger advantage over logis running as hybrid assault players.
But I think it's going to be nice now that I can actually use strafe to dodge my opponents, which really couldn't be done very effectively in Uprising 1.1. Mostly it was just a HP sink party, whoever had more HP to endure, won. Now that strafing is useful again, HP will be less important than being able to strafe intelligently. So running lower tier suits may be more viable against proto suits.
Unfortunately the Caldari Logi is still better because of how fast it can recharge from damage and its short delay. Some people say Flux grenades but now they can just strafe out of their range, so theres been a major balance hit. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1769
|
Posted - 2013.07.03 22:53:00 -
[7] - Quote
Telcontar Dunedain wrote:Aeon Amadi wrote:MlDDLE MANGEMENT wrote:Aeon Amadi wrote:
The movement speeds were fine but I dont expect an IMP to listen to reason, let alone anyone that doesnt pad their ego. The issue between shields and armor is in the Dropsuit bonuses. Completely unrelated to this strafe speed BS that has absolutely broken Knives/Shotguns. Theyre useless now because even the hit detection doesntknow where the **** anyone really is and no amount of game development is going to fix hit box lag in an MMOFPS
So you agree with PDIGGY, CCP nerfed strafing speed because of crap hit detection. Meh IMPS listen to non-IMPs plenty. We just don't listen to carebear scrubs of which there are many on the fourms. Youre strawmanning the argument, sign of a bad debater. CCP applied restrictions to strafe speed because people like you complained about not being able to hit scouts, which was their main line of defense and unique totheir role. Its what made the CQC scout viable. It was NOT intended to make players who are already powerful (shield tankers) nigh impossible to hit. Even then you completely avoided my statement in that hit detection will always rely on latency/ping, so it cant be a legitimate argument infavor of or against strafe speeds. This game wasnt meant for highstrafe speeds, if it were HP values would be low ala Call of Duty. Higher strafe speeds doesnt givenew players anymore of a chance because vets can still hidebehind gear and SP, your main argument, in that shield tanking canbe used to recover from damage quickly while you outmaneuver your opponent - something that can be extremely abused with something like the Caldari Logi with less than 4 second recharge delay. Your argument is ridiculous. You bring in lots of other issues to try to confuse the debate because you are losing it. New players with FPS skills will be able to win against high SP proto gear players that can't aim and strafe. This is not the case with a slow strafing Dust514. Vet players with actual FPS skills will still be tough for them of course.
There's nothing confusing about it. Shields are designed to be faster than armor and removing the strafe speed restrictions further enhances that disparity. Its just that simple and somehow you're ignoring it.
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1769
|
Posted - 2013.07.03 23:16:00 -
[8] - Quote
stlcarlos989 wrote:High strafe speeds increase the importance of player skill as opposed to player SP.
High strafe speeds means a new player with low level gear can beat a high SP player if the new player has actual ability to aim and strafe at the SAME time, yes you can do both with DS3 just takes practice. It's why so many MAG players were in closed last summer and dominated the EVE players before they got KBM.
Slow strafe speeds means greater importance on SP because player with more HP/ DPS is likely to win. This hurts new player retention when they realize the brutal SP climb they have to make to compete.
With these strafe speeds I can put on militia gear and beat a player of lesser skill in proto gear. People complaining about pubstomping protobears should be happy.
I do agree about splash weapons they reduce the need for skill because you only have to aim near the enemy.
I don't believe this at all and want to see the data that slower strafe speeds hurt player retention.
Further more, IF -IF- DS3 beat KB/M players it was only because KB/M is terrible and always has been. I prefer KH/M and I still use the DS3 because I don't like throwing my mouse across the table just to turn. And that has -nothing- to do with strafe speeds. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1769
|
Posted - 2013.07.03 23:19:00 -
[9] - Quote
stlcarlos989 wrote:Aeon Amadi wrote:There's nothing confusing about it. Shields are designed to be faster than armor and removing the strafe speed restrictions further enhances that disparity. Its just that simple and somehow you're ignoring it.
Try a dropsuit with ferroscale plates that have no movement penalty and damage mods and tell me you can't compete against a shield tanker who has to decide between shield extenders or damage mods.
You apparently don't know how hard it is to fit Ferroscale and Damage Mods and have ignored all of the complaints about the new plates to begin with. Further more, my dropsuit doesn't give me a bonus to Armor Plate efficiency, unlike your Caldari Logi and ANY assault suit which provide amazing shield bonuses.
Must be nice having 500+ HP and regenerate that fast. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1769
|
Posted - 2013.07.03 23:43:00 -
[10] - Quote
ReGnYuM wrote:CCP touches strafe speed I will quit Lets fix aiming first before everyone goes rawr Dustfiend= Dropship QQ master Aeon Amadi= Evetard/ Fanboi complaining about dust still trying to sort that one out lol ^ Please discard their posts
Hopefully you'll actually quit this time instead of QQing as always.
And the fact you have no idea who I am amuses me immensely. |
|
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1769
|
Posted - 2013.07.03 23:45:00 -
[11] - Quote
stlcarlos989 wrote:Aeon Amadi wrote:stlcarlos989 wrote:Aeon Amadi wrote:There's nothing confusing about it. Shields are designed to be faster than armor and removing the strafe speed restrictions further enhances that disparity. Its just that simple and somehow you're ignoring it.
Try a dropsuit with ferroscale plates that have no movement penalty and damage mods and tell me you can't compete against a shield tanker who has to decide between shield extenders or damage mods. You apparently don't know how hard it is to fit Ferroscale and Damage Mods and have ignored all of the complaints about the new plates to begin with. Further more, my dropsuit doesn't give me a bonus to Armor Plate efficiency, unlike your Caldari Logi and ANY assault suit which provide amazing shield bonuses. Must be nice having 500+ HP and regenerate that fast. Have you ever tried the triage nanohives that repair armor at a ridiculous rate or playing with a legit logi that has a repair tool that does 105hp/s hell I have 112 armor but I use compact nanohives that repair armor and resupply and there are higher level versions that last longer. Quit complaining about shields base rep speed when you have access to equipment that repairs way faster but you neglect to use.
I will when there is a high enough HP pool to utilize another player repairing effectively. And ill accept that argument when shields need another player to be effective. Your argument is vastly flawed and everyone that plays Dust knows it. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S.
1769
|
Posted - 2013.07.03 23:51:00 -
[12] - Quote
ReGnYuM wrote:Aeon Amadi wrote:ReGnYuM wrote:CCP touches strafe speed I will quit Lets fix aiming first before everyone goes rawr Dustfiend= Dropship QQ master Aeon Amadi= Evetard/ Fanboi complaining about dust still trying to sort that one out lol ^ Please discard their posts Hopefully you'll actually quit this time instead of QQing as always. And the fact you have no idea who I am amuses me immensely. Hmmm if you were good I would know you... or funny Anyways, you seem to know me
Patience. Not that you're good at that. |
|
|
|