|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Protocake JR
Internal Error. Negative-Feedback
126
|
Posted - 2013.07.03 18:28:00 -
[1] - Quote
This game is more fun with higher strafe speed.
Now they just need to make jumping while shooting viable. |
Protocake JR
Internal Error. Negative-Feedback
128
|
Posted - 2013.07.03 18:53:00 -
[2] - Quote
DUST Fiend wrote:Protocake JR wrote:This game is more fun with higher strafe speed.
Now they just need to make jumping while shooting viable. This game is obnoxious with higher strafe speeds and caters to twitch players as opposed to tactical ones. It doesn't say anything for personal skill, it just says that you predict better than others and can twitch your joystick left and right faster than others. It also buffs KBM / Shield users / and splash damage weapons. It offers nothing of value to the game, and only serves to boost the ego of the few players who thrive in this type of environment. We did away with DDR 514 a long time ago for a reason.
And why should this game cater towards "tactical ones"?
Currently, this game is a strafing shooter. NOT a twitch shooter. Twitch shooters reward memorizing maps, spawn locations, and being able to shoot the other guy first in a firefight above all else. Twitch shooter=low health, high damage, low time-to-kill.
Strafing shooters (like Dust 514), reward players for tracking and staying on target above all else. The strafing aspect of this game adds an additional dimension of skill required to be proficient at this game. Strafe shooter= high health, low damage, high time-to-kill.
But that is not to say tactics do not play a part in this game. They do. But tactics are not the bread and butter of this game. Tactics serves to separate men from the boys; to decide who wins a battle between two equally skilled enemies. This isn't SOCOM, Ghost Recon, or The Last of Us. This game seems to be going for Battlefield style tactical gameplay. Tactics matter, but not as much as gun play.
Also, you sound mad |
Protocake JR
Internal Error. Negative-Feedback
128
|
Posted - 2013.07.03 19:01:00 -
[3] - Quote
DUST Fiend wrote:Icy TIG3R wrote:Tactical players..... aka scrubs with no gun game carried by SP.
Yeah...no. Aka players that don't need to hop back and forth out in the open like idiots to try and prove that they're somehow good. The ego's of FPS players will literally never cease to amaze
Sorry, but I would rather play the game as a fast and frantic clusterfuck of genetically modified super soldiers than the lame gentlemen's war full of Buzz Killingtons who are pretending they are "uzing tactikz" to try and prove that they're somehow good.
The ego's of FPS players will literally never cease to amaze |
Protocake JR
Internal Error. Negative-Feedback
130
|
Posted - 2013.07.03 19:14:00 -
[4] - Quote
DUST Fiend wrote:Protocake JR wrote:Sorry, but I would rather play the game as a fast and frantic clusterfuck of genetically modified super soldiers than the lame gentlemen's war full of Buzz Killingtons who are pretending they are "uzing tactikz" to try and prove that they're somehow good. Why would you introduce a mechanic that encourages using the already strongest form of tanking, while punishing the weak form of tanking, and rewarding players who use low skill weapons like flaylocks? If you want high speed high action, then the game has to be balanced around that. We've been balancing around a more gritty, hardcore style of play, and now we suddenly went back to this crap, and the game isn't balanced around it. I kill noobs either way, with you few top % players still stomping me no matter what I do. I'm more concerned with the direction we're suddenly going in again. Have you ever just sat and watched two people strafe fight? How can you look at that and think anything other than "lol"?
Dust was always meant to be this way. From the very beginning, from how they market this game, from how they designed the mechanics.
The only reason they killed strafe speed way back when was because of hit detection/performance issues. That was only a temporary measure so that the game would be semi-playable. But now, since they are working on increasing performance, Dust can begin heading back towards what it used to be.
So far, your arguments against strafe speed tend to be things that are the Developers responsibility; like how characters "teleport" while strafing=performance issue; like how high strafe speed makes shields more viable=balancing issue. All of these things can be fixed and tweaked by the developer. (Just please remember that it's CCP, so don't get your hopes up) |
Protocake JR
Internal Error. Negative-Feedback
131
|
Posted - 2013.07.03 19:28:00 -
[5] - Quote
Alaika Arbosa wrote:
I'd also like a definitive link to a CCP employee specifically stating that this is supposed to be a "strafing shooter" (aka DDR da FPS)
#dontaskaquestionyoudontwanttheanswerto
"combat in new eden is fast, frantic and brutal" - way of the mercenary trailer
|
|
|
|