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Delta 749
Kestrel Reconnaissance
616
|
Posted - 2013.06.27 23:53:00 -
[1] - Quote
Feeling bored and want to annoy some fanboys so lets talk about this
Now I see the whole "I like this cause its tactical and you need to think" idea tossed around fairly often but it just does not match up with the game Bunny hopping, spraying fire wildly, massive health bars, and the whole LAV thing are all anathema to a true tactical experience This is not the thinking mans shooter some fanboys like to tout it as but a throwback to the arena shooters of old only less polished
Now lets take the Rainbow Six games pre Vegas Slow paced, needing to look, listen, check every corner, stick to cover for even in heavy armor a few shots is more than enough to put you down, something that truly was tactical since one mistake would cost you dearly
Now to you guys in the playerbase that do support this as a tactical game I want to know a reason why that isnt related to fittings since thats a fairly weak argument, and to everyone else what were some truly tactical games you enjoyed and wish CCP would take some examples from on how to improve this game |
BOOOGERTRON BORTZORG
Expert Intervention Caldari State
310
|
Posted - 2013.06.27 23:58:00 -
[2] - Quote
I didnt knpw people were that delusional to call it that. I would call it something like "one of the most poorly conceived and implemented attempts at a shooter in this gen". |
Scheneighnay McBob
Bojo's School of the Trades
1798
|
Posted - 2013.06.28 00:00:00 -
[3] - Quote
It's tactical- just the majority of the players (such as yourself, obviously) are too stupid to take advantage of that. Zerging into a deathtrap gets you nowhere. |
Delta 749
Kestrel Reconnaissance
617
|
Posted - 2013.06.28 00:01:00 -
[4] - Quote
Scheneighnay McBob wrote:It's tactical- just the majority of the players (such as yourself, obviously) are too stupid to take advantage of that. Zerging into a deathtrap gets you nowhere.
Explain how it is, dont go durr hurr you iz bad |
BOOOGERTRON BORTZORG
Expert Intervention Caldari State
310
|
Posted - 2013.06.28 00:02:00 -
[5] - Quote
Delta 749 wrote:Scheneighnay McBob wrote:It's tactical- just the majority of the players (such as yourself, obviously) are too stupid to take advantage of that. Zerging into a deathtrap gets you nowhere. Explain how it is, dont go durr hurr you iz bad
Easy. Pretend I have 8 mill SP You have 1 mill SP The tactic is I stand in the open absorbing bullets while you tactically reload before I kill you. |
KOBLAKA1
Opus Arcana Covert Intervention
100
|
Posted - 2013.06.28 00:04:00 -
[6] - Quote
I guess it is tactical if you play tactically, if your roll with your bros and cover each other etc... those that don't do something similar will break against you easily hence such one sided matches. However when like minded people face your group those matches are the exciting strategic close matches.
edit speak moar better engrish |
Terra Thesis
HDYLTA Defiant Legacy
274
|
Posted - 2013.06.28 00:04:00 -
[7] - Quote
Delta 749 wrote:This is not the thinking mans shooter some fanboys like to tout it as but a throwback to the arena shooters of old only less polished
Apparently it's not even a punctuation-using man's shooter. |
FATPrincess - XOXO
Shining Flame Amarr Empire
19
|
Posted - 2013.06.28 00:05:00 -
[8] - Quote
BOOOGERTRON BORTZORG wrote:Delta 749 wrote:Scheneighnay McBob wrote:It's tactical- just the majority of the players (such as yourself, obviously) are too stupid to take advantage of that. Zerging into a deathtrap gets you nowhere. Explain how it is, dont go durr hurr you iz bad Easy. Pretend I have 8 mill SP You have 1 mill SP The tactic is I stand in the open absorbing bullets while you tactically reload before I kill you.
Wow this one is nice
-XOXO
|
Delta 749
Kestrel Reconnaissance
617
|
Posted - 2013.06.28 00:05:00 -
[9] - Quote
Terra Thesis wrote:Delta 749 wrote:This is not the thinking mans shooter some fanboys like to tout it as but a throwback to the arena shooters of old only less polished Apparently it's not even a punctuation-using man's shooter.
ee cummings style Now do you have something to contribute to the topic? |
FATPrincess - XOXO
Shining Flame Amarr Empire
19
|
Posted - 2013.06.28 00:06:00 -
[10] - Quote
Last of us is a good example of tactical shooter.
-XOXO |
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Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
0
|
Posted - 2013.06.28 00:22:00 -
[11] - Quote
While it's true that Dust isn't what's defined as a tactical shooter, that doesn't preclude the use of tactics. Checking corners is one tactic, bunny-hopping is another. Different circumstances require different tactics.
It should also be noted that Dust has the potential to be a much more strategic shooter, if PC/EVE is ever fully realized or integrated. |
Rogatien Merc
Ill Omens EoN.
162
|
Posted - 2013.06.28 03:05:00 -
[12] - Quote
https://en.wikipedia.org/wiki/Tactical_shooter
"" A tactical shooter is a subgenre of first-person shooters, where realistic ("real-world") settings are simulated by the gaming engine (to the best of its ability) and players use authentic military tactics to accomplish goals in the game, thus making tactics and caution more important than quick reflexes in other action games. Tactical shooters involving military combat are sometimes known as "soldier sims"."""
........
authentic military tactics... check accomplishing goals in the game... check. tactics and caution more important than twitch... check
unless you haven't played in one of Dingo's squads |
Cass Barr
Red Star. EoN.
385
|
Posted - 2013.06.28 03:09:00 -
[13] - Quote
Wait, we're not supposed to be bunny hopping in circles in the middle of the road?
Damn, I've been doin it all wrong. |
Schalac 17
Dedicated Individuals Committed to Killing
273
|
Posted - 2013.06.28 03:14:00 -
[14] - Quote
This is an arcade shooter. Twitch based gameplay, run and gun kill the enemy before they kill you.
ARMA, Ghost Recon, Rainbow Six, Americas Army, Operation Flashpoint.... Those are tactical shooters. |
Onesimus Tarsus
Kameira Lodge Amarr Empire
536
|
Posted - 2013.06.28 03:15:00 -
[15] - Quote
Vulcanus Lightbringer wrote:While it's true that Dust isn't what's defined as a tactical shooter, that doesn't preclude the use of tactics. Checking corners is one tactic, bunny-hopping is another. Different circumstances require different tactics.
It should also be noted that Dust has the potential to be a much more strategic shooter, if PC/EVE is ever fully realized or integrated.
You do know that the word "potential" is starting to anger the villagers. And the "if" didn't help. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
308
|
Posted - 2013.06.28 03:19:00 -
[16] - Quote
Rogatien Merc wrote:https://en.wikipedia.org/wiki/Tactical_shooter "" A tactical shooter is a subgenre of first-person shooters, where realistic ("real-world") settings are simulated by the gaming engine (to the best of its ability) and players use authentic military tactics to accomplish goals in the game, thus making tactics and caution more important than quick reflexes in other action games. Tactical shooters involving military combat are sometimes known as "soldier sims".""" ........ authentic military tactics... check accomplishing goals in the game... check. tactics and caution more important than twitch... check unless you haven't played in one of Dingo's squads
Just because there's a strategy to the gameplay doesn't mean it's tactical.
It's objective based run and gun FPS. If I run into 10 players all shooting at me and can get out alive with a couple of kills then it's not a tactical shooter.
SOCOM, Ghost recon, Rainbow Six - Tactical shooters.
Killzone, MAG, Halo - Run and gun
There's no need to stop or take cover and no prone - not a tactical shooter.
Also... Authentic Military Tactics in Dust? Are you... Yeah, I guess you're right. I remeber in nam when we used to run into a room full of n00bs add fire our grenade launching pistols at their feet while hopping up and down in between reloads. |
Kane Fyea
DUST University Ivy League
462
|
Posted - 2013.06.28 03:22:00 -
[17] - Quote
FATPrincess - XOXO wrote:Last of us is a good example of tactical shooter.
-XOXO No that's a good example of a survival game like resident evil. |
Kane Fyea
DUST University Ivy League
462
|
Posted - 2013.06.28 03:23:00 -
[18] - Quote
Novawolf McDustingham The514th wrote:Rogatien Merc wrote:https://en.wikipedia.org/wiki/Tactical_shooter "" A tactical shooter is a subgenre of first-person shooters, where realistic ("real-world") settings are simulated by the gaming engine (to the best of its ability) and players use authentic military tactics to accomplish goals in the game, thus making tactics and caution more important than quick reflexes in other action games. Tactical shooters involving military combat are sometimes known as "soldier sims".""" ........ authentic military tactics... check accomplishing goals in the game... check. tactics and caution more important than twitch... check unless you haven't played in one of Dingo's squads Just because there's a strategy to the gameplay doesn't mean it's tactical. It's objective based run and gun FPS. If I run into 10 players all shooting at me and can get out alive with a couple of kills then it's not a tactical shooter. SOCOM, Ghost recon, Rainbow Six - Tactical shooters. Killzone, MAG, Halo - Run and gun There's no need to stop or take cover and no prone - not a tactical shooter. I use cover all the time. I love it when people don't because they're so easy to kill. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
308
|
Posted - 2013.06.28 03:25:00 -
[19] - Quote
Kane Fyea wrote:Novawolf McDustingham The514th wrote:Rogatien Merc wrote:https://en.wikipedia.org/wiki/Tactical_shooter "" A tactical shooter is a subgenre of first-person shooters, where realistic ("real-world") settings are simulated by the gaming engine (to the best of its ability) and players use authentic military tactics to accomplish goals in the game, thus making tactics and caution more important than quick reflexes in other action games. Tactical shooters involving military combat are sometimes known as "soldier sims".""" ........ authentic military tactics... check accomplishing goals in the game... check. tactics and caution more important than twitch... check unless you haven't played in one of Dingo's squads Just because there's a strategy to the gameplay doesn't mean it's tactical. It's objective based run and gun FPS. If I run into 10 players all shooting at me and can get out alive with a couple of kills then it's not a tactical shooter. SOCOM, Ghost recon, Rainbow Six - Tactical shooters. Killzone, MAG, Halo - Run and gun There's no need to stop or take cover and no prone - not a tactical shooter. I use cover all the time. I love it when people don't because they're so easy to kill.
You use cover or you get behind stuff while you're running around - there's a difference.
|
Kane Fyea
DUST University Ivy League
462
|
Posted - 2013.06.28 03:25:00 -
[20] - Quote
Schalac 17 wrote:This is an arcade shooter. Twitch based gameplay, run and gun kill the enemy before they kill you.
ARMA, Ghost Recon, Rainbow Six, Americas Army, Operation Flashpoint.... Those are tactical shooters. Really. Your calling a this a twitch shooter lol. This game is what you call a tracking shooter since you have to actually keep your target on someone for more then 2 seconds. |
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Kane Fyea
DUST University Ivy League
463
|
Posted - 2013.06.28 03:26:00 -
[21] - Quote
Novawolf McDustingham The514th wrote:Kane Fyea wrote:Novawolf McDustingham The514th wrote:Rogatien Merc wrote:https://en.wikipedia.org/wiki/Tactical_shooter "" A tactical shooter is a subgenre of first-person shooters, where realistic ("real-world") settings are simulated by the gaming engine (to the best of its ability) and players use authentic military tactics to accomplish goals in the game, thus making tactics and caution more important than quick reflexes in other action games. Tactical shooters involving military combat are sometimes known as "soldier sims".""" ........ authentic military tactics... check accomplishing goals in the game... check. tactics and caution more important than twitch... check unless you haven't played in one of Dingo's squads Just because there's a strategy to the gameplay doesn't mean it's tactical. It's objective based run and gun FPS. If I run into 10 players all shooting at me and can get out alive with a couple of kills then it's not a tactical shooter. SOCOM, Ghost recon, Rainbow Six - Tactical shooters. Killzone, MAG, Halo - Run and gun There's no need to stop or take cover and no prone - not a tactical shooter. I use cover all the time. I love it when people don't because they're so easy to kill. You use cover or you get behind stuff while you're running around - there's a difference. I use cover. You know how people hide behind things so they don't get shot. That's what I do. |
Kinkku-Ananas Kepappi
Rautaleijona
54
|
Posted - 2013.06.28 03:32:00 -
[22] - Quote
Operation Flashpoint + EVE = ???
IMO the first project for an out-of-eve eve game should have been an RTS, that would link to planetary conquest, fw and nullsec wars in a much more organic way, but that would have to be on the PC and CCP is trying to get an entirely new subset of people into the eve experience. |
Schalac 17
Dedicated Individuals Committed to Killing
273
|
Posted - 2013.06.28 03:33:00 -
[23] - Quote
Kane Fyea wrote:Schalac 17 wrote:This is an arcade shooter. Twitch based gameplay, run and gun kill the enemy before they kill you.
ARMA, Ghost Recon, Rainbow Six, Americas Army, Operation Flashpoint.... Those are tactical shooters. Really. Your calling a this a twitch shooter lol. This game is what you call a tracking shooter since you have to actually keep your target on someone for more then 2 seconds. Yes, it is a twitch shooter, and more than 2 seconds....What kind of gun are you using that it takes you so long to kill someone? |
Kane Fyea
DUST University Ivy League
463
|
Posted - 2013.06.28 03:36:00 -
[24] - Quote
Schalac 17 wrote:Kane Fyea wrote:Schalac 17 wrote:This is an arcade shooter. Twitch based gameplay, run and gun kill the enemy before they kill you.
ARMA, Ghost Recon, Rainbow Six, Americas Army, Operation Flashpoint.... Those are tactical shooters. Really. Your calling a this a twitch shooter lol. This game is what you call a tracking shooter since you have to actually keep your target on someone for more then 2 seconds. Yes, it is a twitch shooter, and more than 2 seconds....What kind of gun are you using that it takes you so long to kill someone? Ok fine it take more then 5 bullets to kill someone. Happy now? |
Schalac 17
Dedicated Individuals Committed to Killing
273
|
Posted - 2013.06.28 03:37:00 -
[25] - Quote
Kane Fyea wrote:Schalac 17 wrote:Kane Fyea wrote:Schalac 17 wrote:This is an arcade shooter. Twitch based gameplay, run and gun kill the enemy before they kill you.
ARMA, Ghost Recon, Rainbow Six, Americas Army, Operation Flashpoint.... Those are tactical shooters. Really. Your calling a this a twitch shooter lol. This game is what you call a tracking shooter since you have to actually keep your target on someone for more then 2 seconds. Yes, it is a twitch shooter, and more than 2 seconds....What kind of gun are you using that it takes you so long to kill someone? Ok fine it take more then 5 bullets to kill someone. Happy now? Funny I head shot people with my GLU and drop them in 3-4 bullets. 2 with my scrambler pistol. |
Kane Fyea
DUST University Ivy League
463
|
Posted - 2013.06.28 03:40:00 -
[26] - Quote
Schalac 17 wrote:Kane Fyea wrote:Schalac 17 wrote:Kane Fyea wrote:Schalac 17 wrote:This is an arcade shooter. Twitch based gameplay, run and gun kill the enemy before they kill you.
ARMA, Ghost Recon, Rainbow Six, Americas Army, Operation Flashpoint.... Those are tactical shooters. Really. Your calling a this a twitch shooter lol. This game is what you call a tracking shooter since you have to actually keep your target on someone for more then 2 seconds. Yes, it is a twitch shooter, and more than 2 seconds....What kind of gun are you using that it takes you so long to kill someone? Ok fine it take more then 5 bullets to kill someone. Happy now? Funny I head shot people with my GLU and drop them in 3-4 bullets. 2 with my scrambler pistol. Yes of course with high damage weapons you'll drop someone with less shots then a fully automatic one with lower damage.
Go troll somewhere else. |
Iron Wolf Saber
Den of Swords
5457
|
Posted - 2013.06.28 03:42:00 -
[27] - Quote
Twitch Shooter you have a half second to live most of the time it takes about 3 seconds to down most folks in this game. |
Asher Night
187. League of Infamy
184
|
Posted - 2013.06.28 03:49:00 -
[28] - Quote
Rogatien Merc wrote:https://en.wikipedia.org/wiki/Tactical_shooter "" A tactical shooter is a subgenre of first-person shooters, where realistic ("real-world") settings are simulated by the gaming engine (to the best of its ability) and players use authentic military tactics to accomplish goals in the game, thus making tactics and caution more important than quick reflexes in other action games. Tactical shooters involving military combat are sometimes known as "soldier sims".""" ........ authentic military tactics... check accomplishing goals in the game... check. tactics and caution more important than twitch... check unless you haven't played in one of Dingo's squads (heh but yeh, i get what you're saying)
Being in the military, I promise you: Throwing grenades the very second you see hostile forces 5 feet away from you and running over people as your main method of attack are not military tactics. |
Sloth9230
Reaper Galactic
2042
|
Posted - 2013.06.28 03:51:00 -
[29] - Quote
Schalac 17 wrote:Kane Fyea wrote:Schalac 17 wrote:This is an arcade shooter. Twitch based gameplay, run and gun kill the enemy before they kill you.
ARMA, Ghost Recon, Rainbow Six, Americas Army, Operation Flashpoint.... Those are tactical shooters. Really. Your calling a this a twitch shooter lol. This game is what you call a tracking shooter since you have to actually keep your target on someone for more then 2 seconds. Yes, it is a twitch shooter, and more than 2 seconds....What kind of gun are you using that it takes you so long to kill someone? My guess? not an AR. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
308
|
Posted - 2013.06.28 03:53:00 -
[30] - Quote
Asher Night wrote:Rogatien Merc wrote:https://en.wikipedia.org/wiki/Tactical_shooter "" A tactical shooter is a subgenre of first-person shooters, where realistic ("real-world") settings are simulated by the gaming engine (to the best of its ability) and players use authentic military tactics to accomplish goals in the game, thus making tactics and caution more important than quick reflexes in other action games. Tactical shooters involving military combat are sometimes known as "soldier sims".""" ........ authentic military tactics... check accomplishing goals in the game... check. tactics and caution more important than twitch... check unless you haven't played in one of Dingo's squads (heh but yeh, i get what you're saying) Being in the military, I promise you: Throwing grenades the very second you see hostile forces 5 feet away from you and running over people as your main method of attack are not military tactics.
Aw, come on! Don't you remember those squat thrust reload drills? And who could forget the running around in tiny circles gun range.
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Kane Fyea
DUST University Ivy League
465
|
Posted - 2013.06.28 03:58:00 -
[31] - Quote
Sloth9230 wrote:Schalac 17 wrote:Kane Fyea wrote:Schalac 17 wrote:This is an arcade shooter. Twitch based gameplay, run and gun kill the enemy before they kill you.
ARMA, Ghost Recon, Rainbow Six, Americas Army, Operation Flashpoint.... Those are tactical shooters. Really. Your calling a this a twitch shooter lol. This game is what you call a tracking shooter since you have to actually keep your target on someone for more then 2 seconds. Yes, it is a twitch shooter, and more than 2 seconds....What kind of gun are you using that it takes you so long to kill someone? My guess? not an AR. Scrambler rifle and AV |
Schalac 17
Dedicated Individuals Committed to Killing
273
|
Posted - 2013.06.28 04:02:00 -
[32] - Quote
Novawolf McDustingham The514th wrote:Asher Night wrote:Rogatien Merc wrote:https://en.wikipedia.org/wiki/Tactical_shooter "" A tactical shooter is a subgenre of first-person shooters, where realistic ("real-world") settings are simulated by the gaming engine (to the best of its ability) and players use authentic military tactics to accomplish goals in the game, thus making tactics and caution more important than quick reflexes in other action games. Tactical shooters involving military combat are sometimes known as "soldier sims".""" ........ authentic military tactics... check accomplishing goals in the game... check. tactics and caution more important than twitch... check unless you haven't played in one of Dingo's squads (heh but yeh, i get what you're saying) Being in the military, I promise you: Throwing grenades the very second you see hostile forces 5 feet away from you and running over people as your main method of attack are not military tactics. Aw, come on! Don't you remember those squat thrust reload drills? And who could forget the running around in tiny circles gun range. My favorite range was dodging the drill instructors that were driving around in HMMWVs. I always did really good on that one. |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
44
|
Posted - 2013.06.28 04:20:00 -
[33] - Quote
Delta 749 wrote:Feeling bored and want to annoy some fanboys so lets talk about this
Now I see the whole "I like this cause its tactical and you need to think" idea tossed around fairly often but it just does not match up with the game Bunny hopping, spraying fire wildly, massive health bars, and the whole LAV thing are all anathema to a true tactical experience This is not the thinking mans shooter some fanboys like to tout it as but a throwback to the arena shooters of old only less polished
Now lets take the Rainbow Six games pre Vegas Slow paced, needing to look, listen, check every corner, stick to cover for even in heavy armor a few shots is more than enough to put you down, something that truly was tactical since one mistake would cost you dearly
Now to you guys in the playerbase that do support this as a tactical game I want to know a reason why that isnt related to fittings since thats a fairly weak argument, and to everyone else what were some truly tactical games you enjoyed and wish CCP would take some examples from on how to improve this game
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DS 10
G I A N T EoN.
472
|
Posted - 2013.06.28 04:25:00 -
[34] - Quote
Tactical? Not so much. There are tactics that should be used, but that's just like any other shooter. Organization and strategy with a decent amount of skill win matches, no matter the game.
When I think Tactical Multiplayer games, I think sneaking, stealthy gameplay. |
Avinash Decker
BetaMax. CRONOS.
49
|
Posted - 2013.06.28 04:25:00 -
[35] - Quote
Only time when you need cover is when your shields are down , I seen plenty of people play this game like COD( with prototype gear usually) and get lots of kills. Doesn't acquire much thought ; get a good fit , pray that your team doesn't suck, cap points and kill any that tries to recap it , or just kill people.
Game plays like any other shooter the only things that makes it different from the rest is that the shooting sucks and you have to buy stuff so you don't run out. |
Kane Fyea
DUST University Ivy League
467
|
Posted - 2013.06.28 04:29:00 -
[36] - Quote
Avinash Decker wrote:Only time when you need cover is when your shields are down , I seen plenty of people play this game like COD( with prototype gear usually) and get lots of kills. Doesn't acquire much thought ; get a good fit , pray that your team doesn't suck, cap points and kill any that tries to recap it , or just kill people.
Game plays like any other shooter the only things that makes it different from the rest is that the shooting sucks and you have to buy stuff so you don't run out. Also the fitting and skill system |
fenrir storm
Tronhadar Free Guard Minmatar Republic
366
|
Posted - 2013.06.28 04:35:00 -
[37] - Quote
Iron Wolf Saber wrote:Twitch Shooter you have a half second to live most of the time it takes about 3 seconds to down most folks in this game.
Yes and 2 of those 3 seconds are trying to keep your aim on target with the sloppy controls.
Dust is not strategic it's just ,slow and cumbersome with a bit of frustration thrown in just to drag it down further. |
DeadlyAztec11
Max-Pain-inc
579
|
Posted - 2013.06.28 04:43:00 -
[38] - Quote
Considering that this game is not marketed as a tactical shooter, this iss a non issue. |
Kane Fyea
DUST University Ivy League
467
|
Posted - 2013.06.28 04:45:00 -
[39] - Quote
fenrir storm wrote:Iron Wolf Saber wrote:Twitch Shooter you have a half second to live most of the time it takes about 3 seconds to down most folks in this game. Yes and 2 of those 3 seconds are trying to keep your aim on target with the sloppy controls. Dust is not strategic it's just ,slow and cumbersome with a bit of frustration thrown in just to drag it down further. Dust is strategic just not tactical. |
James-5955
Internal Error. Negative-Feedback
208
|
Posted - 2013.06.28 04:53:00 -
[40] - Quote
I agree, Dust really isn't all that tactical.
You get that huge EHP to work with, you can make a mistake, engage in a fight that you shouldn't of, get outnumbered, whatever, in most cases you can turn around and run away and you have plenty of time to react thanks to the TTK (time to kill) in this game; especially now that weapons have been nerfed so many times. Sure you can use tactics, but that goes for ANY shooter game.
I don't see a whole lot tactical about the gameplay that I usually see in Dust, nor do I see it really necessary in average matches. In LOU, unless playing against complete scrubs I still feel it's necessary to crouch walk a lot, check corners, proceed carefully, and pick my fights wisely. I hardly had that feeling in Dust, only in very few pubs that were high competition and corp battles against top corps.
I was always able to run and gun and play stupidly and consistently do well in Dust... That is rarely the case in a tactical shooter unless the enemy is literally brand new to shooters.
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Novawolf McDustingham The514th
The Official Mintchip Fanclub
310
|
Posted - 2013.06.28 04:57:00 -
[41] - Quote
James-5955 wrote:I agree, Dust really isn't all that tactical.
You get that huge EHP to work with, you can make a mistake, engage in a fight that you shouldn't of, get outnumbered, whatever, in most cases you can turn around and run away and you have plenty of time to react thanks to the TTK (time to kill) in this game; especially now that weapons have been nerfed so many times. Sure you can use tactics, but that goes for ANY shooter game.
I don't see a whole lot tactical about the gameplay that I usually see in Dust, nor do I see it really necessary in average matches. In LOU, unless playing against complete scrubs I still feel it's necessary to crouch walk a lot, check corners, proceed carefully, and pick my fights wisely. I hardly had that feeling in Dust, only in very few pubs that were high competition and corp battles against top corps.
I was always able to run and gun and play stupidly and consistently do well in Dust... That is rarely the case in a tactical shooter unless the enemy is literally brand new to shooters.
Also, how often to you ADS in Dust?
In a tactical shooter, you are not going to do very well unless you ADS. |
Avinash Decker
BetaMax. CRONOS.
51
|
Posted - 2013.06.28 05:04:00 -
[42] - Quote
Novawolf McDustingham The514th wrote:James-5955 wrote:I agree, Dust really isn't all that tactical.
You get that huge EHP to work with, you can make a mistake, engage in a fight that you shouldn't of, get outnumbered, whatever, in most cases you can turn around and run away and you have plenty of time to react thanks to the TTK (time to kill) in this game; especially now that weapons have been nerfed so many times. Sure you can use tactics, but that goes for ANY shooter game.
I don't see a whole lot tactical about the gameplay that I usually see in Dust, nor do I see it really necessary in average matches. In LOU, unless playing against complete scrubs I still feel it's necessary to crouch walk a lot, check corners, proceed carefully, and pick my fights wisely. I hardly had that feeling in Dust, only in very few pubs that were high competition and corp battles against top corps.
I was always able to run and gun and play stupidly and consistently do well in Dust... That is rarely the case in a tactical shooter unless the enemy is literally brand new to shooters.
Also, how often to you ADS in Dust? In a tactical shooter, you are not going to do very well unless you ADS.
....... Almost every shooter out there besides halo , counter strike , unreal , half life , and some others where you aim down the sights . That is not unique to tactical shooters , unless you mean something else. |
XeroTheBigBoss
TeamPlayers EoN.
572
|
Posted - 2013.06.28 05:04:00 -
[43] - Quote
Definitely not. |
Ten-Sidhe
Osmon Surveillance Caldari State
509
|
Posted - 2013.06.28 05:06:00 -
[44] - Quote
Realistic tactics in a scifi or fantasy setting would not match real tactics.
Infantry tactics in the greek times, 15th century, Napoleonic period, civil war, WWI, WWII, and modern times would all not work if put in a different time period.
Modern or wwII tactics require the technology developed after wwi to use, using the tactics with the weapons and kit available to earlier times would fail.
A greek phanlanx would not work in modern day the same way a Napoleonic formation will not work with greek hoplite armour and spears.
Expecting tactics used by clones in power armour to resemble modern tactics is like a Napoleonic general insisting modern armies should fight in lines with bright uniforms. In his day it was needed to overcome the inaccuracy of the muskets and aid command and control of large formations.
The power armour would make the stray fragments from a grenade that can kill at great distance now harmless, only the large over pressure right at the detonation is harmful. This confines with knowing you are immortal would allow tactics that would be suicidal in modern times to be common.
The DARPA has a project for an exoskeleton that moves in a hopping gait, so in a hundred years bunny hops may be a vaild tactic. I hope not, even if it works it will still look stupid and undignified to bounce around. Then again many of those brightly colored uniform wearing officers may have said the same about camouflage over a century ago.
Dust has to much health and too slow of movement to be a twitch shooter. It also has no cover system and two much run and gun to be a tactical shooter by normal definition.
Amarr assault with plates seems to work best played more like ghost recon then killzone.
Dust seems to be a mix of genres. I would like to se it embrace this and add both a cover system and faster strafe, then it would allow builds meant for twitch or "tactical moment" on the same battlefield.
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James-5955
Internal Error. Negative-Feedback
208
|
Posted - 2013.06.28 05:07:00 -
[45] - Quote
Novawolf McDustingham The514th wrote:James-5955 wrote:I agree, Dust really isn't all that tactical.
You get that huge EHP to work with, you can make a mistake, engage in a fight that you shouldn't of, get outnumbered, whatever, in most cases you can turn around and run away and you have plenty of time to react thanks to the TTK (time to kill) in this game; especially now that weapons have been nerfed so many times. Sure you can use tactics, but that goes for ANY shooter game.
I don't see a whole lot tactical about the gameplay that I usually see in Dust, nor do I see it really necessary in average matches. In LOU, unless playing against complete scrubs I still feel it's necessary to crouch walk a lot, check corners, proceed carefully, and pick my fights wisely. I hardly had that feeling in Dust, only in very few pubs that were high competition and corp battles against top corps.
I was always able to run and gun and play stupidly and consistently do well in Dust... That is rarely the case in a tactical shooter unless the enemy is literally brand new to shooters.
Also, how often to you ADS in Dust? In a tactical shooter, you are not going to do very well unless you ADS.
I ADSed a lot in Dust actually, but I know it wasn't really necessary a lot of the time. It annoyed me greatly because I knew that hipfiring was usually more effective than ADS unless at a decent range. There would be moments where I'd go and hipfire and be surprised at how good it was, and it would annoy me at the same time. I found the same true for MAG as well at times. |
XeroTheBigBoss
TeamPlayers EoN.
573
|
Posted - 2013.06.28 05:08:00 -
[46] - Quote
James-5955 wrote:Novawolf McDustingham The514th wrote:James-5955 wrote:I agree, Dust really isn't all that tactical.
You get that huge EHP to work with, you can make a mistake, engage in a fight that you shouldn't of, get outnumbered, whatever, in most cases you can turn around and run away and you have plenty of time to react thanks to the TTK (time to kill) in this game; especially now that weapons have been nerfed so many times. Sure you can use tactics, but that goes for ANY shooter game.
I don't see a whole lot tactical about the gameplay that I usually see in Dust, nor do I see it really necessary in average matches. In LOU, unless playing against complete scrubs I still feel it's necessary to crouch walk a lot, check corners, proceed carefully, and pick my fights wisely. I hardly had that feeling in Dust, only in very few pubs that were high competition and corp battles against top corps.
I was always able to run and gun and play stupidly and consistently do well in Dust... That is rarely the case in a tactical shooter unless the enemy is literally brand new to shooters.
Also, how often to you ADS in Dust? In a tactical shooter, you are not going to do very well unless you ADS. I ADSed a lot in Dust actually, but I know it wasn't really necessary a lot of the time. It annoyed me greatly because I knew that hipfiring was usually more effective than ADS unless at a decent range. There would be moments where I'd go and hipfire and be surprised at how good it was, and it would annoy me at the same time. I found the same true for MAG as well at times. I can understand hipfire being better than ADS when they're within shotgun range, but further and it's just stupid IMHO.
Hope all is well with you James. |
James-5955
Internal Error. Negative-Feedback
210
|
Posted - 2013.06.28 05:12:00 -
[47] - Quote
XeroTheBigBoss wrote:James-5955 wrote:Novawolf McDustingham The514th wrote:James-5955 wrote:I agree, Dust really isn't all that tactical.
You get that huge EHP to work with, you can make a mistake, engage in a fight that you shouldn't of, get outnumbered, whatever, in most cases you can turn around and run away and you have plenty of time to react thanks to the TTK (time to kill) in this game; especially now that weapons have been nerfed so many times. Sure you can use tactics, but that goes for ANY shooter game.
I don't see a whole lot tactical about the gameplay that I usually see in Dust, nor do I see it really necessary in average matches. In LOU, unless playing against complete scrubs I still feel it's necessary to crouch walk a lot, check corners, proceed carefully, and pick my fights wisely. I hardly had that feeling in Dust, only in very few pubs that were high competition and corp battles against top corps.
I was always able to run and gun and play stupidly and consistently do well in Dust... That is rarely the case in a tactical shooter unless the enemy is literally brand new to shooters.
Also, how often to you ADS in Dust? In a tactical shooter, you are not going to do very well unless you ADS. I ADSed a lot in Dust actually, but I know it wasn't really necessary a lot of the time. It annoyed me greatly because I knew that hipfiring was usually more effective than ADS unless at a decent range. There would be moments where I'd go and hipfire and be surprised at how good it was, and it would annoy me at the same time. I found the same true for MAG as well at times. I can understand hipfire being better than ADS when they're within shotgun range, but further and it's just stupid IMHO. Hope all is well with you James.
Oh yeah all is good, aside from work soaking up too much time and wanting to game more than I do xD. Hope teamplayers is working out well for you, good to see you getting in some good matches. GJ vs IMPs. |
XeroTheBigBoss
TeamPlayers EoN.
573
|
Posted - 2013.06.28 05:14:00 -
[48] - Quote
James-5955 wrote:XeroTheBigBoss wrote:James-5955 wrote:Novawolf McDustingham The514th wrote:James-5955 wrote:I agree, Dust really isn't all that tactical.
You get that huge EHP to work with, you can make a mistake, engage in a fight that you shouldn't of, get outnumbered, whatever, in most cases you can turn around and run away and you have plenty of time to react thanks to the TTK (time to kill) in this game; especially now that weapons have been nerfed so many times. Sure you can use tactics, but that goes for ANY shooter game.
I don't see a whole lot tactical about the gameplay that I usually see in Dust, nor do I see it really necessary in average matches. In LOU, unless playing against complete scrubs I still feel it's necessary to crouch walk a lot, check corners, proceed carefully, and pick my fights wisely. I hardly had that feeling in Dust, only in very few pubs that were high competition and corp battles against top corps.
I was always able to run and gun and play stupidly and consistently do well in Dust... That is rarely the case in a tactical shooter unless the enemy is literally brand new to shooters.
Also, how often to you ADS in Dust? In a tactical shooter, you are not going to do very well unless you ADS. I ADSed a lot in Dust actually, but I know it wasn't really necessary a lot of the time. It annoyed me greatly because I knew that hipfiring was usually more effective than ADS unless at a decent range. There would be moments where I'd go and hipfire and be surprised at how good it was, and it would annoy me at the same time. I found the same true for MAG as well at times. I can understand hipfire being better than ADS when they're within shotgun range, but further and it's just stupid IMHO. Hope all is well with you James. Oh yeah all is good, aside from work soaking up too much time and wanting to game more than I do xD. Hope teamplayers is working out well for you, good to see you getting in some good matches. GJ vs IMPs.
Thanks man. |
copy left
SyNergy Gaming EoN.
239
|
Posted - 2013.06.28 05:46:00 -
[49] - Quote
KOBLAKA1 wrote:I guess it is tactical if you play tactically, if your roll with your bros and cover each other etc... those that don't do something similar will break against you easily hence such one sided matches. However when like minded people face your group those matches are the exciting strategic close matches.
edit speak moar better engrish
If that was the case, call of duty is a tactical shooter."I can go from cover to cover with ma bros dude, we are tactical dude!"
Socom is a tactical shooter |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
310
|
Posted - 2013.06.28 05:50:00 -
[50] - Quote
More like, Craptical Shooter AMIRITE GUYS? |
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Kane Fyea
DUST University Ivy League
468
|
Posted - 2013.06.28 05:53:00 -
[51] - Quote
copy left wrote:KOBLAKA1 wrote:I guess it is tactical if you play tactically, if your roll with your bros and cover each other etc... those that don't do something similar will break against you easily hence such one sided matches. However when like minded people face your group those matches are the exciting strategic close matches.
edit speak moar better engrish If that was the case, call of duty is a tactical shooter."I can go from cover to cover with ma bros dude, we are tactical dude!" Socom is a tactical shooter In Socom I saw more people running around and shooting then cod. |
hooc roht
Deep Space Republic
129
|
Posted - 2013.06.28 06:06:00 -
[52] - Quote
Delta 749 wrote:Feeling bored and want to annoy some fanboys so lets talk about this
Now I see the whole "I like this cause its tactical and you need to think" idea tossed around fairly often but it just does not match up with the game Bunny hopping, spraying fire wildly, massive health bars, and the whole LAV thing are all anathema to a true tactical experience This is not the thinking mans shooter some fanboys like to tout it as but a throwback to the arena shooters of old only less polished
Now lets take the Rainbow Six games pre Vegas Slow paced, needing to look, listen, check every corner, stick to cover for even in heavy armor a few shots is more than enough to put you down, something that truly was tactical since one mistake would cost you dearly
Now to you guys in the playerbase that do support this as a tactical game I want to know a reason why that isnt related to fittings since thats a fairly weak argument, and to everyone else what were some truly tactical games you enjoyed and wish CCP would take some examples from on how to improve this game
Fan boys think filling out a skill tree in an RPG leveling system is being tactical.
fan boys are not very smart. |
hooc roht
Deep Space Republic
130
|
Posted - 2013.06.28 06:15:00 -
[53] - Quote
To clear the air yes tactics are used in DUST...but there are less tactics in Dust then in CoD or halo which are the prominent twitch based FPSes out there.
Hell when was the last time you have seen someone crouch behind cover with an AR?
I see it maybe once every 3 or 4 games...and it is very situational when used.
The reason why is because if you do crouch behind cover you are a dead clone by design of the game.
The game rewards hopping out of cover and doing the bunny dance and punishes those who stand in cover for too long. |
SoTa PoP
Internal Error. Negative-Feedback
2818
|
Posted - 2013.06.28 06:19:00 -
[54] - Quote
hooc roht wrote: there are less tactics in Dust then in CoD or halo which are the prominent twitch based FPSes out there.
Lost all credibility. |
hooc roht
Deep Space Republic
130
|
Posted - 2013.06.28 06:27:00 -
[55] - Quote
SoTa PoP wrote:hooc roht wrote: there are less tactics in Dust then in CoD or halo which are the prominent twitch based FPSes out there.
Lost all credibility.
Says the guy in the corp that thinks bunny hopping in a mob until they spent themselves on Sver in PC....
Maybe IMPs think that is a tactic?
Who knows..... |
SoTa PoP
Internal Error. Negative-Feedback
2821
|
Posted - 2013.06.28 06:29:00 -
[56] - Quote
hooc roht wrote:SoTa PoP wrote:hooc roht wrote: there are less tactics in Dust then in CoD or halo which are the prominent twitch based FPSes out there.
Lost all credibility. Says the guy in the corp bunny hopping in a mob until they spent themselves on Sver in PC.... Maybe IMPs think that is a tactic? Who knows..... That's not even a come back - if you're not bunny hoping at one point in a tough gun fight as an assault you just plain suck. Shows how good you are really.
You already lost all credibility in several threads - why do you even post? You're just a fool around here. |
KOBLAKA1
Opus Arcana Covert Intervention
112
|
Posted - 2013.06.28 06:32:00 -
[57] - Quote
copy left wrote:KOBLAKA1 wrote:I guess it is tactical if you play tactically, if your roll with your bros and cover each other etc... those that don't do something similar will break against you easily hence such one sided matches. However when like minded people face your group those matches are the exciting strategic close matches.
edit speak moar better engrish If that was the case, call of duty is a tactical shooter."I can go from cover to cover with ma bros dude, we are tactical dude!" Socom is a tactical shooter
You didn't debunk my argument lol if you think there are no tactics in Dust well why don't you try more than mob warfare in ambush |
DUST Fiend
OSG Planetary Operations Covert Intervention
4162
|
Posted - 2013.06.28 06:33:00 -
[58] - Quote
How is this not a tactical shooter?
You act as if gokarts can run over futuristic power armor as if they were made of water vapor. Lmao, not a tactical shooter, you kidder... |
hooc roht
Deep Space Republic
131
|
Posted - 2013.06.28 06:41:00 -
[59] - Quote
SoTa PoP wrote:hooc roht wrote:SoTa PoP wrote:hooc roht wrote: there are less tactics in Dust then in CoD or halo which are the prominent twitch based FPSes out there.
Lost all credibility. Says the guy in the corp bunny hopping in a mob until they spent themselves on Sver in PC.... Maybe IMPs think that is a tactic? Who knows..... That's not even a come back - if you're not bunny hoping at one point in a tough gun fight as an assault you just plain suck. Shows how good you are really. You already lost all credibility in several threads - why do you even post? You're just a fool around here.
So you agree with me that Dust, where you have to bunny hop to win, is not tactical, and it is designed that way. Or what you think bunny hopping is not a twitch mechanic?
I think you are just pissed because i have dissed on your favorite corp. Get over it. It is not as if IMPS have not been asking for it for at least the two months i have been here.
The piles of smack coming from then literally take up 30% of the friggin forums. And it isn't even good trash talk...just endless banal drivel. |
SoTa PoP
Internal Error. Negative-Feedback
2821
|
Posted - 2013.06.28 06:47:00 -
[60] - Quote
hooc roht wrote:SoTa PoP wrote:hooc roht wrote:SoTa PoP wrote:hooc roht wrote: there are less tactics in Dust then in CoD or halo which are the prominent twitch based FPSes out there.
Lost all credibility. Says the guy in the corp bunny hopping in a mob until they spent themselves on Sver in PC.... Maybe IMPs think that is a tactic? Who knows..... That's not even a come back - if you're not bunny hoping at one point in a tough gun fight as an assault you just plain suck. Shows how good you are really. You already lost all credibility in several threads - why do you even post? You're just a fool around here. So you agree with me that Dust, where you have to bunny hop to win, is not tactical, and it is designed that way. Or what you think bunny hopping is not a twitch mechanic? I think you are just pissed because i have dissed on your favorite corp. Get over it. It is not as if IMPS have not been asking for it for at least the two months i have been here. The piles of smack coming from then literally take up 30% of the friggin forums. And it isn't even good trash talk...just endless banal drivel. I think you're confused - I defend imps the same way any member would defend there corp - you're the one butt hurt that I can do it better then you can attack. Entertain me more ;)
And how can you compare bunny hoping to tactics? Is that all it is to you - gun game? You have no idea what tactics are and your sad posts prove your arrogance.
You probably don't even know the difference between tactics and strategy lol
|
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Shion Typhon
Intara Direct Action Caldari State
84
|
Posted - 2013.06.28 06:47:00 -
[61] - Quote
Novawolf McDustingham The514th wrote:Rogatien Merc wrote:https://en.wikipedia.org/wiki/Tactical_shooter "" A tactical shooter is a subgenre of first-person shooters, where realistic ("real-world") settings are simulated by the gaming engine (to the best of its ability) and players use authentic military tactics to accomplish goals in the game, thus making tactics and caution more important than quick reflexes in other action games. Tactical shooters involving military combat are sometimes known as "soldier sims".""" ........ authentic military tactics... check accomplishing goals in the game... check. tactics and caution more important than twitch... check unless you haven't played in one of Dingo's squads Just because there's a strategy to the gameplay doesn't mean it's tactical. It's objective based run and gun FPS. If I run into 10 players all shooting at me and can get out alive with a couple of kills then it's not a tactical shooter. SOCOM, Ghost recon, Rainbow Six - Tactical shooters. Killzone, MAG, Halo - Run and gun There's no need to stop or take cover and no prone - not a tactical shooter.Also... Authentic Military Tactics in Dust? Are you... Yeah, I guess you're right. I remeber in nam when we used to run into a room full of n00bs add fire our grenade launching pistols at their feet while hopping up and down in between reloads.
^^^^
What this guy said.
The FPS genre as a whole has been mostly gravitating to tactical style shooters over the past 10 years. Dust is in the same category as the older arcade shooters like Unreal, Quake and even Halo. The higher the TTK of a game, the less tactical it becomes.
Cover, stealth and positioning are massively important in a real tactical shooter, Dust has none of that.
I'm not dissing arcade run-n-gun shooters, Unreal is one of my all time favourite games, but they are quite different.
|
SoTa PoP
Internal Error. Negative-Feedback
2822
|
Posted - 2013.06.28 06:53:00 -
[62] - Quote
LOL you guys don't see reason to take cover? No wonder Imps walk all over everyone. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
209
|
Posted - 2013.06.28 07:07:00 -
[63] - Quote
This is more arcadey than Rainbow Six type stuff, but this is still a tactical shooter.
Faster paced doesn't ruin the tactical use of squads.
I'm sorry you don't realize this. |
Dust Project 514
Dust Evo 514
48
|
Posted - 2013.06.28 07:09:00 -
[64] - Quote
The game is not advertised as a tactical shooter. It even states when you start a new character that the combat is fast and frantic.
Fast and frantic have little place for tactical shooters.
And yes tactics are used and effective in the game. It's just hard to pull off when you're up against someone with better gear than you. |
hooc roht
Deep Space Republic
131
|
Posted - 2013.06.28 07:33:00 -
[65] - Quote
Dust Project 514 wrote:The game is not advertised as a tactical shooter. It even states when you start a new character that the combat is fast and frantic.
Fast and frantic have little place for tactical shooters.
And yes tactics are used and effective in the game. It's just hard to pull off when you're up against someone with better gear than you.
Many people have defended it as a tactical shooter here on the forums.
I think the OP was addressing them and their weird claims. |
hooc roht
Deep Space Republic
131
|
Posted - 2013.06.28 07:44:00 -
[66] - Quote
Zyrus Amalomyn wrote:This is more arcadey than Rainbow Six type stuff, but this is still a tactical shooter.
Faster paced doesn't ruin the tactical use of squads.
I'm sorry you don't realize this.
I would agree squads are one tactical element with dust. If fact i think they implemented it pretty well.
Still that does not change the game play which compared to even BF3 (which also has squads) is not very tactical.
Faster pace does ruin tactical use of squads. There is almost no point in flanking, moving in cover, or setting up crossfire as the fight is over before it has begun. Better to just send in a mob (squad) of people into one point and overwhelm them with people standing up and shooting down the same hallway. |
SoTa PoP
Internal Error. Negative-Feedback
2823
|
Posted - 2013.06.28 08:04:00 -
[67] - Quote
hooc roht wrote:Zyrus Amalomyn wrote:This is more arcadey than Rainbow Six type stuff, but this is still a tactical shooter.
Faster paced doesn't ruin the tactical use of squads.
I'm sorry you don't realize this. I would agree squads are one tactical element with dust. If fact i think they implemented it pretty well. Still that does not change the game play which compared to even BF3 (which also has squads) is not very tactical. Faster pace does ruin tactical use of squads. There is almost no point in flanking, moving in cover, or setting up crossfire as the fight is over before it has begun. Better to just send in a mob (squad) of people into one point and overwhelm them with people standing up and shooting down the same hallway. You're hilarious ******** - and so is the OP. "I can't prone this game isn't tactical!" "I can't put my back against the wall and blind fire this game isn't tactical!"
Tactics are so much more then that - it's elements within the game that give you pause to consider where you'd be better used/needed. But no point of tellin' you anything - you just enjoy being ******** and bringing everyone else down with you.
"I can kill 10 mill SP guys with my 1 mill suit." "MATCH MAKING IS UNFAIR!" Lmao.
|
Delta 749
Kestrel Reconnaissance
631
|
Posted - 2013.06.28 08:47:00 -
[68] - Quote
So Ive been reading the replies and those of you that say this game is tactical have put forth some fairly weak arguments so far They seem to boil down to "You just dont get it" "There are some tactical elements" or like Sota above this post using vague terms of what tactics are but not defining them or giving example of which of them are present in the game
Now the second type of response is actually fairly useful but to that I have to say tiny chunks dont make up a whole It would be like saying a beef stew is a steak since it has meat in it |
Johnny Guilt
Algintal Core Gallente Federation
118
|
Posted - 2013.06.28 08:59:00 -
[69] - Quote
Delta 749 wrote:Feeling bored and want to annoy some fanboys so lets talk about this
Now lets take the Rainbow Six games pre Vegas Slow paced, needing to look, listen, check every corner, stick to cover for even in heavy armor a few shots is more than enough to put you down, something that truly was tactical since one mistake would cost you dearly
Play in militia gear if you want tactical... |
Janos Bornemissza
Algintal Core Gallente Federation
0
|
Posted - 2013.06.28 10:02:00 -
[70] - Quote
Like any other shooter, unorganized PUG's will always be a mess. Organized corps and squads, OTOH, have some serious tactical ability.
That said, it obviously isn't a tactical shooter in the traditional sense; it can't be a tactical shooter in a an EVE setting. |
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Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
64
|
Posted - 2013.06.28 10:20:00 -
[71] - Quote
Technically, "tactics" are just the methods which a player uses to achieve their goal. As long as you are trying to accomplish something (anything), then everything you do can be considered "tactics" by the definition of the word.
Therefor, praying-and-praying, zerg-rushing, hip-firing, bunny-hopping, murder-taxiing, etc. are ALL tactics.
But some people either don't agree with them, or just don't like them, so they choose not to recognize them as such. |
SoTa PoP
Internal Error. Negative-Feedback
2825
|
Posted - 2013.06.28 10:22:00 -
[72] - Quote
Delta 749 wrote:Feeling bored and want to annoy some fanboys so lets talk about this
Now I see the whole "I like this cause its tactical and you need to think" idea tossed around fairly often but it just does not match up with the game Bunny hopping, spraying fire wildly, massive health bars, and the whole LAV thing are all anathema to a true tactical experience This is not the thinking mans shooter some fanboys like to tout it as but a throwback to the arena shooters of old only less polished
Now lets take the Rainbow Six games pre Vegas Slow paced, needing to look, listen, check every corner, stick to cover for even in heavy armor a few shots is more than enough to put you down, something that truly was tactical since one mistake would cost you dearly
Now to you guys in the playerbase that do support this as a tactical game I want to know a reason why that isnt related to fittings since thats a fairly weak argument, and to everyone else what were some truly tactical games you enjoyed and wish CCP would take some examples from on how to improve this game Fine - you asked for it.
Tactics: An action or strategy carefully planned to achieve a specific end. The art of disposing armed forces in order of battle and of organizing operations, esp. during contact with an enemy.
Your weak assertion of your point doesn't even touch upon the true meaning of tactics - yet we need to give you a full analysis on our end on how you're just blowing smoke? How about share with us instead how your point makes any valid sense? What other game on it's competitive level requires as much coordination to be successful as dust? Twitch shooters are a joke for this very reason.
Las Vegas is another good example of not being tactical - it's hiding behind corners and waiting for someone else to be stupid. There no aim or goal other then killing your enemy and moving on.
Tactics doesn't = gun game. And your first few lines support this - but then you bring up Vegas like it solidifies your point - it doesn't. Dust 514 requires you to have an open comms with your teams and flexibility to adapt to several situations. If you played in PC you would know this. It's for this very reason tactics flourish here. Giving call outs and orders happens every 30 seconds as plans change.
CCP can go F themselves for ruining this game - but please try to keep some sense before "Attempting" to **** off a group of people who hasn't yet been able to think for themselves - cause some of us happen to know and understand the concept of tactics and strategy and think you foolish atm.
Play RTS for a bit and uses these points at why dust isn't tactical to explain why WC3 is trash next to Rome Total War - you'd be a laughing stock. |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
148
|
Posted - 2013.06.28 10:30:00 -
[73] - Quote
ITS NOT EVEN A TACTI-COOL SHOOTER!!!!
NO LAZERS, NO FOREGRIPS, AND NO M320's!
WUT THEH FACK |
Delta 749
Kestrel Reconnaissance
633
|
Posted - 2013.06.28 10:37:00 -
[74] - Quote
SoTa PoP wrote:Delta 749 wrote:Feeling bored and want to annoy some fanboys so lets talk about this
Now I see the whole "I like this cause its tactical and you need to think" idea tossed around fairly often but it just does not match up with the game Bunny hopping, spraying fire wildly, massive health bars, and the whole LAV thing are all anathema to a true tactical experience This is not the thinking mans shooter some fanboys like to tout it as but a throwback to the arena shooters of old only less polished
Now lets take the Rainbow Six games pre Vegas Slow paced, needing to look, listen, check every corner, stick to cover for even in heavy armor a few shots is more than enough to put you down, something that truly was tactical since one mistake would cost you dearly
Now to you guys in the playerbase that do support this as a tactical game I want to know a reason why that isnt related to fittings since thats a fairly weak argument, and to everyone else what were some truly tactical games you enjoyed and wish CCP would take some examples from on how to improve this game Fine - you asked for it. Tactics: An action or strategy carefully planned to achieve a specific end. The art of disposing armed forces in order of battle and of organizing operations, esp. during contact with an enemy. Your weak assertion of your point doesn't even touch upon the true meaning of tactics - yet we need to give you a full analysis on our end on how you're just blowing smoke? How about share with us instead how your point makes any valid sense? What other game on it's competitive level requires as much coordination to be successful as dust? Twitch shooters are a joke for this very reason. Las Vegas is another good example of not being tactical - it's hiding behind corners and waiting for someone else to be stupid. There no aim or goal other then killing your enemy and moving on. Tactics doesn't = gun game. And your first few lines support this - but then you bring up Vegas like it solidifies your point - it doesn't. Dust 514 requires you to have an open comms with your teams and flexibility to adapt to several situations. If you played in PC you would know this. It's for this very reason tactics flourish here. Giving call outs and orders happens every 30 seconds as plans change. CCP can go F themselves for ruining this game - but please try to keep some sense before "Attempting" to **** off a group of people who hasn't yet been able to think for themselves - cause some of us happen to know and understand the concept of tactics and strategy and think you foolish atm. Play RTS for a bit and uses these points at why dust isn't tactical to explain why WC3 is trash next to Rome Total War - you'd be a laughing stock.
Your reading comprehension lacks friend "Tactics" in and of itself is a wide umbrella term but also avoids the point of is this game a "Tactical Shooter" which someone was kind enough to post the specific definition of earlier
Youll also see that when I mentioned the Rainbow Six series I made a specific point to say PRE VEGAS and not LAS VEGAS, world of difference there
Talk about weak assertions of ones point, why not proofread your own posts and their content or lack thereof or is your nerf rage and sperging making that overly difficult for you?
Everyone else not spazzing out and coming at this from a more neutral and gameplay focused stance and not those that just want to play semantics I appreciate your input |
SoTa PoP
Internal Error. Negative-Feedback
2827
|
Posted - 2013.06.28 10:41:00 -
[75] - Quote
Delta 749 wrote:SoTa PoP wrote:Delta 749 wrote:Feeling bored and want to annoy some fanboys so lets talk about this
Now I see the whole "I like this cause its tactical and you need to think" idea tossed around fairly often but it just does not match up with the game Bunny hopping, spraying fire wildly, massive health bars, and the whole LAV thing are all anathema to a true tactical experience This is not the thinking mans shooter some fanboys like to tout it as but a throwback to the arena shooters of old only less polished
Now lets take the Rainbow Six games pre Vegas Slow paced, needing to look, listen, check every corner, stick to cover for even in heavy armor a few shots is more than enough to put you down, something that truly was tactical since one mistake would cost you dearly
Now to you guys in the playerbase that do support this as a tactical game I want to know a reason why that isnt related to fittings since thats a fairly weak argument, and to everyone else what were some truly tactical games you enjoyed and wish CCP would take some examples from on how to improve this game Fine - you asked for it. Tactics: An action or strategy carefully planned to achieve a specific end. The art of disposing armed forces in order of battle and of organizing operations, esp. during contact with an enemy. Your weak assertion of your point doesn't even touch upon the true meaning of tactics - yet we need to give you a full analysis on our end on how you're just blowing smoke? How about share with us instead how your point makes any valid sense? What other game on it's competitive level requires as much coordination to be successful as dust? Twitch shooters are a joke for this very reason. Las Vegas is another good example of not being tactical - it's hiding behind corners and waiting for someone else to be stupid. There no aim or goal other then killing your enemy and moving on. Tactics doesn't = gun game. And your first few lines support this - but then you bring up Vegas like it solidifies your point - it doesn't. Dust 514 requires you to have an open comms with your teams and flexibility to adapt to several situations. If you played in PC you would know this. It's for this very reason tactics flourish here. Giving call outs and orders happens every 30 seconds as plans change. CCP can go F themselves for ruining this game - but please try to keep some sense before "Attempting" to **** off a group of people who hasn't yet been able to think for themselves - cause some of us happen to know and understand the concept of tactics and strategy and think you foolish atm. Play RTS for a bit and uses these points at why dust isn't tactical to explain why WC3 is trash next to Rome Total War - you'd be a laughing stock. Your reading comprehension lacks friend "Tactics" in and of itself is a wide umbrella term but also avoids the point of is this game a "Tactical Shooter" which someone was kind enough to post the specific definition of earlier Youll also see that when I mentioned the Rainbow Six series I made a specific point to say PRE VEGAS and not LAS VEGAS, world of difference there Talk about weak assertions of ones point, why not proofread your own posts and their content or lack thereof or is your nerf rage and sperging making that overly difficult for you? Everyone else not spazzing out and coming at this from a more neutral and gameplay focused stance and not those that just want to play semantics I appreciate your input You're the OP - how bout explain your own weak assertions first? I've explained mine fine - seems the weak comprehensive reading here is you.
Tactics is more then your damn gun game - how many times do I need to state that? I even spelt that out for you.
All your doing is shooting smoke and acting like it makes relevant sense to degrade dust. This game sucks in a lot of ways - tactics is not one of them.
|
Delta 749
Kestrel Reconnaissance
633
|
Posted - 2013.06.28 10:52:00 -
[76] - Quote
I like how you stubbornly ignore the points of others and harp on with the delusion that my stance hasnt been explained by myself or others in this thread, real classy but Ill humor you
Now we have already established that tactics is how you do something and we have established what generally constitutes a tactical shooter namely a slower paced more dangerous game where caution and area awareness are key And the entire purpose of this thread was just to tell those in the playerbase that hold this as a thinking mans tactical shooter that they are wrong and its no different from other games in the genre that lambast as somehow beneath Dust for lacking its so called depth
Pretty simple stuff that I felt I got across in the OP but I guess it was beyond your ability to grasp so I spelled it out for you, I take it youll understand now
Now on a side note since you liked to bring up how my argument was smoke and mirrors how is it any different than you using hyperbolic statements in most of your posts or screaming "No U!" when you are called on your bullshit throwing a tantrum like a toddler? |
SoTa PoP
Internal Error. Negative-Feedback
2828
|
Posted - 2013.06.28 10:58:00 -
[77] - Quote
Delta 749 wrote:I like how you stubbornly ignore the points of others and harp on with the delusion that my stance hasnt been explained by myself or others in this thread, real classy but Ill humor you
Now we have already established that tactics is how you do something and we have established what generally constitutes a tactical shooter namely a slower paced more dangerous game where caution and area awareness are key And the entire purpose of this thread was just to tell those in the playerbase that hold this as a thinking mans tactical shooter that they are wrong and its no different from other games in the genre that lambast as somehow beneath Dust for lacking its so called depth
Pretty simple stuff that I felt I got across in the OP but I guess it was beyond your ability to grasp so I spelled it out for you, I take it youll understand now
Now on a side note since you liked to bring up how my argument was smoke and mirrors how is it any different than you using hyperbolic statements in most of your posts or screaming "No U!" when you are called on your bullshit throwing a tantrum like a toddler? "It's not tactical because other games do this too."
Lol?
Weak points are weak. The depth CCP spoke of are there RPG elements to begin with. Regardless - with map size and customization of suits and using variety in your teams - it is more tactical then most. You're blindly ignoring this.
Maybe I should push that point a bit harder in the other posts - but you'd think saying, "You require a lot more then running around to win." Would of been enough.
And just to remind you, Look at your thread topic and what it says. You've already denounced it yourself.
And to cause some more burns: Definition: In Video Games, the term tactical generally applies to military, or shooter type games where the missions require some level of planning in order to succeed.
^ how does this not define dust? |
SoTa PoP
Internal Error. Negative-Feedback
2830
|
Posted - 2013.06.28 11:07:00 -
[78] - Quote
See - this is how you troll to rile people up. ;)
Tactical Shooters are not simply games simulating real-world experiences - that's only an aspect of it. Just get over how dumb this thread is.
;) |
Delta 749
Kestrel Reconnaissance
633
|
Posted - 2013.06.28 11:12:00 -
[79] - Quote
SoTa PoP wrote:Delta 749 wrote:I like how you stubbornly ignore the points of others and harp on with the delusion that my stance hasnt been explained by myself or others in this thread, real classy but Ill humor you
Now we have already established that tactics is how you do something and we have established what generally constitutes a tactical shooter namely a slower paced more dangerous game where caution and area awareness are key And the entire purpose of this thread was just to tell those in the playerbase that hold this as a thinking mans tactical shooter that they are wrong and its no different from other games in the genre that lambast as somehow beneath Dust for lacking its so called depth
Pretty simple stuff that I felt I got across in the OP but I guess it was beyond your ability to grasp so I spelled it out for you, I take it youll understand now
Now on a side note since you liked to bring up how my argument was smoke and mirrors how is it any different than you using hyperbolic statements in most of your posts or screaming "No U!" when you are called on your bullshit throwing a tantrum like a toddler? "It's not tactical because other games do this too." Lol? Weak points are weak. The depth CCP spoke of are there RPG elements to begin with. Regardless - with map size and customization of suits and using variety in your teams - it is more tactical then most. You're blindly ignoring this. Maybe I should push that point a bit harder in the other posts - but you'd think saying, "You require a lot more then running around to win." Would of been enough. And just to remind you, Look at your thread topic and what it says. You've already denounced it yourself. And to cause some more burns: Definition: In Video Games, the term tactical generally applies to military, or shooter type games where the missions require some level of planning in order to succeed. ^ how does this not define dust?
There go those hyperbolic statements again, starting to sound like a broken record Sota
But since you want to throw around quotes here is one from Wikipedias Tactical Shooter page
"Overall, the style of play is typically slower than other action games.[12] Jumping techniques are sometimes de-emphasized in order to promote realism,[13] with some games going so far as to omit a jump button.[14] In contrast to games that emphasize running and shooting, tactical shooters require more caution and patience (making use of cover and avoiding being caught in the open).[15]"
Now how close to Dust does that sound? Ive said it before but you are using the umbrella term of tactics as a defense which at its core is a flawed argument , everything from Super Mario to putting my socks on in the morning could technically be caught under the umbrella of tactics The idea you seem to have trouble grasping is that Dust is not a tactical shooter but a throwback to arena run and gun shooters from days gone by and should be called as such not mislabeled as a tactical shooter |
SoTa PoP
Internal Error. Negative-Feedback
2830
|
Posted - 2013.06.28 11:18:00 -
[80] - Quote
Delta 749 wrote:SoTa PoP wrote:Delta 749 wrote:I like how you stubbornly ignore the points of others and harp on with the delusion that my stance hasnt been explained by myself or others in this thread, real classy but Ill humor you
Now we have already established that tactics is how you do something and we have established what generally constitutes a tactical shooter namely a slower paced more dangerous game where caution and area awareness are key And the entire purpose of this thread was just to tell those in the playerbase that hold this as a thinking mans tactical shooter that they are wrong and its no different from other games in the genre that lambast as somehow beneath Dust for lacking its so called depth
Pretty simple stuff that I felt I got across in the OP but I guess it was beyond your ability to grasp so I spelled it out for you, I take it youll understand now
Now on a side note since you liked to bring up how my argument was smoke and mirrors how is it any different than you using hyperbolic statements in most of your posts or screaming "No U!" when you are called on your bullshit throwing a tantrum like a toddler? "It's not tactical because other games do this too." Lol? Weak points are weak. The depth CCP spoke of are there RPG elements to begin with. Regardless - with map size and customization of suits and using variety in your teams - it is more tactical then most. You're blindly ignoring this. Maybe I should push that point a bit harder in the other posts - but you'd think saying, "You require a lot more then running around to win." Would of been enough. And just to remind you, Look at your thread topic and what it says. You've already denounced it yourself. And to cause some more burns: Definition: In Video Games, the term tactical generally applies to military, or shooter type games where the missions require some level of planning in order to succeed. ^ how does this not define dust? There go those hyperbolic statements again, starting to sound like a broken record Sota But since you want to throw around quotes here is one from Wikipedias Tactical Shooter page .[14] In contrast to games that emphasize running and shooting, tactical shooters require more caution and patience (making use of cover and avoiding being caught in the open).[15]" Now how close to Dust does that sound? I This part.
Also proof of why so many people are bad at this game. "Omg you can bunny hop - not tactical!"
Learn to use cover in game or get squashed. If you ever watched an Imp training video is empahsizes on these points - and jumping can be argued to say no game has done it right - would you enjoy not being able to hop over a railing and need to walk around it? The jumping is simply something people do to advantage of crappy hit detection.
Your argument so far is pretty weak still. Though admittedly mines not much better since it's RTS biased. |
|
Delta 749
Kestrel Reconnaissance
634
|
Posted - 2013.06.28 11:20:00 -
[81] - Quote
SoTa PoP wrote:Delta 749 wrote:SoTa PoP wrote:Delta 749 wrote:I like how you stubbornly ignore the points of others and harp on with the delusion that my stance hasnt been explained by myself or others in this thread, real classy but Ill humor you
Now we have already established that tactics is how you do something and we have established what generally constitutes a tactical shooter namely a slower paced more dangerous game where caution and area awareness are key And the entire purpose of this thread was just to tell those in the playerbase that hold this as a thinking mans tactical shooter that they are wrong and its no different from other games in the genre that lambast as somehow beneath Dust for lacking its so called depth
Pretty simple stuff that I felt I got across in the OP but I guess it was beyond your ability to grasp so I spelled it out for you, I take it youll understand now
Now on a side note since you liked to bring up how my argument was smoke and mirrors how is it any different than you using hyperbolic statements in most of your posts or screaming "No U!" when you are called on your bullshit throwing a tantrum like a toddler? "It's not tactical because other games do this too." Lol? Weak points are weak. The depth CCP spoke of are there RPG elements to begin with. Regardless - with map size and customization of suits and using variety in your teams - it is more tactical then most. You're blindly ignoring this. Maybe I should push that point a bit harder in the other posts - but you'd think saying, "You require a lot more then running around to win." Would of been enough. And just to remind you, Look at your thread topic and what it says. You've already denounced it yourself. And to cause some more burns: Definition: In Video Games, the term tactical generally applies to military, or shooter type games where the missions require some level of planning in order to succeed. ^ how does this not define dust? There go those hyperbolic statements again, starting to sound like a broken record Sota But since you want to throw around quotes here is one from Wikipedias Tactical Shooter page .[14] In contrast to games that emphasize running and shooting, tactical shooters require more caution and patience (making use of cover and avoiding being caught in the open).[15]" Now how close to Dust does that sound? I This part. Also proof of why so many people are bad at this game. Use cover pubbies -.- Learn to use cover in game or get squashed. If you ever watched an Imp training video is empahsizes on these points - and jumping can be argued to say no game has done it right - would you enjoy not being able to hop over a railing and need to walk around it? The jumping is simply something people do to advantage of crappy hit detection. Your argument so far is pretty weak still. Though admittedly mines not much better since it's RTS biased.
So you base your argument on an entirely different genre with entirely different playstyles but then tell others in the thread that their opinions are null and void? The irony of it all actually hurts since it made me laugh so hard |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
241
|
Posted - 2013.06.28 11:31:00 -
[82] - Quote
Cass Barr wrote:Wait, we're not supposed to be bunny hopping in circles in the middle of the road? Damn, I've been doin it all wrong.
No you should be doing that next to a big hole so that the LAV that comes to run you over gets stuck. |
SoTa PoP
Internal Error. Negative-Feedback
2830
|
Posted - 2013.06.28 11:32:00 -
[83] - Quote
Delta 749 wrote:SoTa PoP wrote:Delta 749 wrote:SoTa PoP wrote:Delta 749 wrote:I like how you stubbornly ignore the points of others and harp on with the delusion that my stance hasnt been explained by myself or others in this thread, real classy but Ill humor you
Now we have already established that tactics is how you do something and we have established what generally constitutes a tactical shooter namely a slower paced more dangerous game where caution and area awareness are key And the entire purpose of this thread was just to tell those in the playerbase that hold this as a thinking mans tactical shooter that they are wrong and its no different from other games in the genre that lambast as somehow beneath Dust for lacking its so called depth
Pretty simple stuff that I felt I got across in the OP but I guess it was beyond your ability to grasp so I spelled it out for you, I take it youll understand now
Now on a side note since you liked to bring up how my argument was smoke and mirrors how is it any different than you using hyperbolic statements in most of your posts or screaming "No U!" when you are called on your bullshit throwing a tantrum like a toddler? "It's not tactical because other games do this too." Lol? Weak points are weak. The depth CCP spoke of are there RPG elements to begin with. Regardless - with map size and customization of suits and using variety in your teams - it is more tactical then most. You're blindly ignoring this. Maybe I should push that point a bit harder in the other posts - but you'd think saying, "You require a lot more then running around to win." Would of been enough. And just to remind you, Look at your thread topic and what it says. You've already denounced it yourself. And to cause some more burns: Definition: In Video Games, the term tactical generally applies to military, or shooter type games where the missions require some level of planning in order to succeed. ^ how does this not define dust? There go those hyperbolic statements again, starting to sound like a broken record Sota But since you want to throw around quotes here is one from Wikipedias Tactical Shooter page .[14] In contrast to games that emphasize running and shooting, tactical shooters require more caution and patience (making use of cover and avoiding being caught in the open).[15]" Now how close to Dust does that sound? I This part. Also proof of why so many people are bad at this game. Use cover pubbies -.- Learn to use cover in game or get squashed. If you ever watched an Imp training video is empahsizes on these points - and jumping can be argued to say no game has done it right - would you enjoy not being able to hop over a railing and need to walk around it? The jumping is simply something people do to advantage of crappy hit detection. Your argument so far is pretty weak still. Though admittedly mines not much better since it's RTS biased. So you base your argument on an entirely different genre with entirely different playstyles but then tell others in the thread that their opinions are null and void? The irony of it all actually hurts since it made me laugh so hard Fun for you to ignore my comments - RTS happens to smack your silly genre around in every aspect. If you talk about skill, coordination, speed, or mouse/controller control - RTS has FPS beat in every category. FPS is a pathetic genre in the end for scrubs with little talent else where.
Your thread title is still trash and so is this thread. :) Tactical Shooter that ignores tactics being used is the biggest joke of all |
Crash Monster
Snipers Anonymous
861
|
Posted - 2013.06.28 12:53:00 -
[84] - Quote
Asher Night wrote:Being in the military, I promise you: Throwing grenades the very second you see hostile forces 5 feet away from you and running over people as your main method of attack are not military tactics.
it's a game. Using the same tactics as the military is not the issue.
The military would use these tactics if they were the ones that worked in their battles... end of story. |
J Lav
Opus Arcana Covert Intervention
104
|
Posted - 2013.06.28 13:10:00 -
[85] - Quote
Defining tactics as any plan of action to accomplish a goal is to suggest that my use of a bathroom is a tactical approach. In a more specific example, referring to bunnyhopping as a valid tactic is ascribing the term tactic to a behaviour that is effective in dust. This doesn't do it for me. (even if it is a legitimate use of the word tactic)
When I think of tactical, I am considering the coordinated application of teamwork using manipulation of situational control. ie. Crossfire, Bunker busting and combined arms. These are all approaches that change the conditions of the battlefield and the situation your opponent is found in. Sneaking up on someone and shooting them in the back can be done through the use of tactics like diversion or covering fire and other means.
In this Sense I think that Dust has a largely hidden layer of tactical play. However, I think that this level of play is not experienced by the average user, but the higher stakes battles between experienced corps will see it happen when there is less disparity between the players and equipment they use.
Probably my biggest objection in this game is that I don't think tactics alone can overcome the disparity that exists between players, and this concept of "tracking shooter" exasperates that problem. ie. in this thread you've heard people argue about how long it takes to kill. Well that depends on who you're shooting at. The standard suits have about 400 health, that's death in under 1 second. The proto stompers are running around in suits with 800+ health, and that's death in about 2-3 seconds. In reality this effects the tactical play when it takes 3 people's concentrated fire to take one person down - hence mobs of blueberries attempting to overwhelm an objective. |
Knight SoIaire
Rent-A-Murder Taxi
945
|
Posted - 2013.06.28 13:16:00 -
[86] - Quote
Vehicular Warfare is pretty tactical in this game (Well not in LAVs) but in HAVs in particular.
Each time I hear an RDV coming in I have to go out and see whats being called in (The new draw distance makes this incredibly hard), I have to check my map anytime I get a chance when I know there is another HAV on the map, and if it weren't for those dumb gunners shooting at rocks I could probably actually try and flank them.
You've obviously only played infantry so far, some of my funnest matches were had rolling around in a 3.5k eHP Sica and having to think tactically because if I was caught in a bad position I was as good as dead. |
calisk galern
BurgezzE.T.F
341
|
Posted - 2013.06.28 14:13:00 -
[87] - Quote
don't really care, if you were lured here by someone telling you it's a tactical realistic shooter, you should of laughed at them as soon as you saw shields, armor, and customizability.
their is decent strategy to the game, even the most solid of armor and shields can be dropped easily enough, and organized squad play is the most powerful thing on the battle field.
I liked classic arena shooters so this is fine by me. |
Recognizer XIII
Kinsho Swords Caldari State
0
|
Posted - 2013.06.28 14:19:00 -
[88] - Quote
Who knows.....[/quote] That's not even a come back - if you're not bunny hoping at one point in a tough gun fight as an assault you just plain suck. Shows how good you are really.
You already lost all credibility in several threads - why do you even post? You're just a fool around here.[/quote]
Anyone who knows how to aim will kill you easily whether you jump around or not .. jumping only helps if your opponent is aiming at your feet otherwise its pointless plus you have to land and jumping around makes it just as hard for you to hit your target as it does to the person not jumping, yes you have to move around but referring to jumping as a tactic is nonsense .. the amount of times i've killed ppl jumping around thinking they cant be hit is atronomical and if you think jumping around when your being shot makes you good then your clearly deluded .. if your not moving around then you suck but jumping and moving is no different to moving apart from the fact jumping uses up a chunk of stamina that would be better used sprinting to cover .. being in cover popping out shooting popping back to cover is what you should be doing in a tough gun fight .. bunny hopping is what idiots do because they think they are playing COD .. PS you may just be used to facing newer players who you massively outgear but proto v proto bunny hopping will get you massacred if your opponent is using cover .. running in with an AR to an enemy waiting for you when your in the open and they have cover is suicide and no amoutn of jumping will help you .. i will concede jumping may help with CQC but not with an AR you'd need a shotgun/flaylock so you can 1 hit .. with an AR you need consistent shots to hit them before they die
Well anyway if they ever fix the matchmaking system and put ppl of similair gear v each other you'll soon realise my point but as it is keep relying on your sp proto gear to survive rather than your skill because skill will always prevail in the end |
Niuvo
The Phoenix Federation
48
|
Posted - 2013.06.28 15:44:00 -
[89] - Quote
Now how can the game be more tactical? That is the gold question. Perhaps a solid game mode can help it. |
Sgt Buttscratch
G I A N T EoN.
256
|
Posted - 2013.06.28 15:51:00 -
[90] - Quote
It's a mixture.
Get a well formed squad, comms, correct roles you can indeed play a very tactical game.
Get a buncha guys who aren't up for that side of thing(can be the same guys..) you get a spray and pray shooter. |
|
Iron Wolf Saber
Den of Swords
5460
|
Posted - 2013.06.28 19:00:00 -
[91] - Quote
Well in a real tactical shooter, it only takes 1 shot to down most people or 'mission' kill them. |
Fox Gaden
DUST University Ivy League
561
|
Posted - 2013.06.28 19:17:00 -
[92] - Quote
Delta 749 wrote:Feeling bored and want to annoy some fanboys so lets talk about this
Now I see the whole "I like this cause its tactical and you need to think" idea tossed around fairly often but it just does not match up with the game Bunny hopping, spraying fire wildly, massive health bars, and the whole LAV thing are all anathema to a true tactical experience This is not the thinking mans shooter some fanboys like to tout it as but a throwback to the arena shooters of old only less polished
Now lets take the Rainbow Six games pre Vegas Slow paced, needing to look, listen, check every corner, stick to cover for even in heavy armor a few shots is more than enough to put you down, something that truly was tactical since one mistake would cost you dearly
Now to you guys in the playerbase that do support this as a tactical game I want to know a reason why that isnt related to fittings since thats a fairly weak argument, and to everyone else what were some truly tactical games you enjoyed and wish CCP would take some examples from on how to improve this game I think we use different definitions for GÇ£TacticalGÇ¥.
When I think of Tactical I think of what is needed for my team to win the match, not how to keep myself alive. I suppose that self preservation is tactical too, but I always tend to look at the game from the perspective of a squad or field commander.
Tactical: - How many objectives do we need to hold, and for how long, to win this? - If we only hold 2 objectives to their 3, are we far enough ahead to win anyway? - If they are this far ahead of us, how many objectives do we have to hold to get ahead of them before the timber runs out? - Should we play recklessly in order to win by Objectives, or should we play conservatively to avoid losing on clones? - If there is a full squad at this Objective, and more at that objective, then which Objective is likely to be weakest. - Which set of objectives would be easier to defend? - Is that Supply Depot an asset to us, or a risk to our tanks? - Should we hit this Objective in force, or split up and try to take two Objectives at once.
It goes on and on, but hopefully you get the point. |
mikegunnz
187. League of Infamy
622
|
Posted - 2013.06.28 19:33:00 -
[93] - Quote
Vulcanus Lightbringer wrote:While it's true that Dust isn't what's defined as a tactical shooter, that doesn't preclude the use of tactics. Checking corners is one tactic, bunny-hopping is another. Different circumstances require different tactics.
It should also be noted that Dust has the potential to be a much more strategic shooter, if PC/EVE is ever fully realized or integrated.
Well said. This game is NOT a "tactical shooter", however, that doesn't mean you can't use tactics. |
Jay Westen
Atlantis Prime Mercenary Group
64
|
Posted - 2013.06.28 19:41:00 -
[94] - Quote
Delta 749 wrote:Now I see the whole "I like this cause its tactical and you need to think" idea tossed around fairly often but it just does not match up with the game. Bunny hopping, spraying fire wildly, massive health bars, and the whole LAV thing are all anathema to a true tactical experience This is not the thinking mans shooter some fanboys like to tout it as but a throwback to the arena shooters of old only less polished
First off, if thats all the tactics you know in this game I'm sorry... Here's some more for you. https://forums.dust514.com/default.aspx?g=posts&m=975478#post975478
Delta 749 wrote:Now lets take the Rainbow Six games pre Vegas Slow paced, needing to look, listen, check every corner, stick to cover for even in heavy armor a few shots is more than enough to put you down, something that truly was tactical since one mistake would cost you dearly
Okay, here we go slow paced. Dust is not. I will give you that. It's fast paced. Needing to look GTFO of here. Really?! REALLY?! So you ever ran into a point guns blazing regardless of whats in there and relied on pure mechanics to win? If there's more than 2 people in there you're screwed, you may or may not come out on top but THINKING about it does help. Choosing your battles does help. Check every corner? I do this, ever come around a corner without looking and meet a heavy face to face. Good luck, or even a shotgun scout? Stick to cover? Yeah that helps too. Snipers LOOOOOOVE dummies who run across open fields. And now that I mentioned snipers you realize if you actually do LISTEN you can hear a snipers shot? So pretty much everything that you said you do in Rainbow Six to be 'better' than your opposition is stuff you can apply in this game too? As for one mistake costing you dearly. I guess you don't play in proto anything where one fitting may cost you 80k? Die twice in a pub and thats all the money your going to make.
Delta 749 wrote:Now to you guys in the playerbase that do support this as a tactical game I want to know a reason why that isnt related to fittings since thats a fairly weak argument, and to everyone else what were some truly tactical games you enjoyed and wish CCP would take some examples from on how to improve this game
See my previous post. Tactics Techinques and Procedures work to make you more successful. Until then don't speak about stuff you know nothing about. Just because this isn't your favored twitch shooters, doesn't mean tactics aren't involved. Good day to you, sir.
Jay Westen A Fanboy. |
SoTa PoP
Internal Error. Negative-Feedback
2838
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Posted - 2013.06.28 19:44:00 -
[95] - Quote
lol @ tactical shooter. Just say what you really mean, "Realistic army simulator."
This thread explains why I destroy so hard in game now - thanks for clearing that up. |
Cat Merc
Oculus Felis
1235
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Posted - 2013.06.28 19:49:00 -
[96] - Quote
KOBLAKA1 wrote:I guess it is tactical if you play tactically, if your roll with your bros and cover each other etc... those that don't do something similar will break against you easily hence such one sided matches. However when like minded people face your group those matches are the exciting strategic close matches.
edit speak moar better engrish So how is Dust any special? You can do that in any game, including the GAME THAT STARTS WITH C AND SHALL NOT BE MENTIONED FURTHER! |
Maximus Stryker
Villore Sec Ops Gallente Federation
511
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Posted - 2013.06.28 19:50:00 -
[97] - Quote
Delta 749 wrote:Feeling bored and want to annoy some fanboys so lets talk about this
Now I see the whole "I like this cause its tactical and you need to think" idea tossed around fairly often but it just does not match up with the game Bunny hopping, spraying fire wildly, massive health bars, and the whole LAV thing are all anathema to a true tactical experience This is not the thinking mans shooter some fanboys like to tout it as but a throwback to the arena shooters of old only less polished
Now lets take the Rainbow Six games pre Vegas Slow paced, needing to look, listen, check every corner, stick to cover for even in heavy armor a few shots is more than enough to put you down, something that truly was tactical since one mistake would cost you dearly
Now to you guys in the playerbase that do support this as a tactical game I want to know a reason why that isnt related to fittings since thats a fairly weak argument, and to everyone else what were some truly tactical games you enjoyed and wish CCP would take some examples from on how to improve this game yawn yawn, didn't read. What evs |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
400
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Posted - 2013.06.28 20:02:00 -
[98] - Quote
I feel like the only guy here, after reading this thread, who doesn't care what this FPS is "labeled" as... It's a sci-fi FPS to me and that's good enough for me. |
Avinash Decker
BetaMax. CRONOS.
51
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Posted - 2013.06.28 20:13:00 -
[99] - Quote
Fox Gaden wrote:Delta 749 wrote:Feeling bored and want to annoy some fanboys so lets talk about this
Now I see the whole "I like this cause its tactical and you need to think" idea tossed around fairly often but it just does not match up with the game Bunny hopping, spraying fire wildly, massive health bars, and the whole LAV thing are all anathema to a true tactical experience This is not the thinking mans shooter some fanboys like to tout it as but a throwback to the arena shooters of old only less polished
Now lets take the Rainbow Six games pre Vegas Slow paced, needing to look, listen, check every corner, stick to cover for even in heavy armor a few shots is more than enough to put you down, something that truly was tactical since one mistake would cost you dearly
Now to you guys in the playerbase that do support this as a tactical game I want to know a reason why that isnt related to fittings since thats a fairly weak argument, and to everyone else what were some truly tactical games you enjoyed and wish CCP would take some examples from on how to improve this game I think we use different definitions for GÇ£TacticalGÇ¥. When I think of Tactical I think of what is needed for my team to win the match, not how to keep myself alive. I suppose that self preservation is tactical too, but I always tend to look at the game from the perspective of a squad or field commander. Tactical: - How many objectives do we need to hold, and for how long, to win this? - If we only hold 2 objectives to their 3, are we far enough ahead to win anyway? - If they are this far ahead of us, how many objectives do we have to hold to get ahead of them before the timber runs out? - Should we play recklessly in order to win by Objectives, or should we play conservatively to avoid losing on clones? - If there is a full squad at this Objective, and more at that objective, then which Objective is likely to be weakest. - Which set of objectives would be easier to defend? - Is that Supply Depot an asset to us, or a risk to our tanks? - Should we hit this Objective in force, or split up and try to take two Objectives at once. It goes on and on, but hopefully you get the point. Edit: Oops, after starting to read through the thread I realized that I wandered into a First Person Shooter thread. Words definitely have different meanings in here.
You can say that to any game that has a objective base game type . ( I thought you meant some else . My point still stands though) |
Schalac 17
Dedicated Individuals Committed to Killing
278
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Posted - 2013.06.28 21:55:00 -
[100] - Quote
SoTa calls someone noob with the phrase, "You probably don't even know the difference between tactics and strategy." Then goes on to define "tactics" with examples of strategy..... Good times, good times. |
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SoTa PoP
Internal Error. Negative-Feedback
2842
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Posted - 2013.06.28 22:13:00 -
[101] - Quote
Schalac 17 wrote:SoTa calls someone noob with the phrase, "You probably don't even know the difference between tactics and strategy." Then goes on to define "tactics" with examples of strategy..... Good times, good times. Want to quote where I did this? Lol - Me thinks your as bad as OP.
Strategy - your gameplan on how you want to achieve your goals
Tactics - how you go about achieving it.
Example: The strategy was to hold city and harass outer objectives - but the original pushed failed - sticking to the strategy the group changed tactics on how to approach the situation. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1740
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Posted - 2013.06.28 22:26:00 -
[102] - Quote
Fox Gaden wrote:Delta 749 wrote:Feeling bored and want to annoy some fanboys so lets talk about this
Now I see the whole "I like this cause its tactical and you need to think" idea tossed around fairly often but it just does not match up with the game Bunny hopping, spraying fire wildly, massive health bars, and the whole LAV thing are all anathema to a true tactical experience This is not the thinking mans shooter some fanboys like to tout it as but a throwback to the arena shooters of old only less polished
Now lets take the Rainbow Six games pre Vegas Slow paced, needing to look, listen, check every corner, stick to cover for even in heavy armor a few shots is more than enough to put you down, something that truly was tactical since one mistake would cost you dearly
Now to you guys in the playerbase that do support this as a tactical game I want to know a reason why that isnt related to fittings since thats a fairly weak argument, and to everyone else what were some truly tactical games you enjoyed and wish CCP would take some examples from on how to improve this game I think we use different definitions for GÇ£TacticalGÇ¥. When I think of Tactical I think of what is needed for my team to win the match, not how to keep myself alive. I suppose that self preservation is tactical too, but I always tend to look at the game from the perspective of a squad or field commander. Tactical: - How many objectives do we need to hold, and for how long, to win this? - If we only hold 2 objectives to their 3, are we far enough ahead to win anyway? - If they are this far ahead of us, how many objectives do we have to hold to get ahead of them before the timber runs out? - Should we play recklessly in order to win by Objectives, or should we play conservatively to avoid losing on clones? - If there is a full squad at this Objective, and more at that objective, then which Objective is likely to be weakest. - Which set of objectives would be easier to defend? - Is that Supply Depot an asset to us, or a risk to our tanks? - Should we hit this Objective in force, or split up and try to take two Objectives at once. It goes on and on, but hopefully you get the point. Edit: Oops, after starting to read through the thread I realized that I wandered into a First Person Shooter thread. Words definitely have different meanings in here.
These are not tough tactical questions.
There is very rarely more than one right answer to any of these questions, and that correct answer almost always involves a simple brute force solution. When's the last time you were playing with a squadmate who has had more than a few hours of Dust 514 gameplay under their belt and you actually disagreed on the proper response to any of these questions? In my experience, it's very rare.
This type of stuff is Videogames 101. Any game with objectives will have these "tactics," simply having objectives does not make a game tactical. |
Acezero 44
Ikomari-Onu Enforcement Caldari State
34
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Posted - 2013.06.28 22:36:00 -
[103] - Quote
Dust is a Arcade shooter,
COD ,. yep Arcade shooter.
Arma 3 is a simulator. and many other good titles like World of tanks,..
If dust was a simulator the forums would be crying a 1000 times harder.
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Baal Roo
Subdreddit Test Alliance Please Ignore
1743
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Posted - 2013.06.28 22:40:00 -
[104] - Quote
Acezero 44 wrote:Dust is a Arcade shooter,
COD ,. yep Arcade shooter.
Arma 3 is a simulator. and many other good titles like World of tanks,..
If dust was a simulator the forums would be crying a 1000 times harder.
I don't think it's such a heavy dichotomy.
Dust 514 is definitely an arcade shooter, and CLEARLY has much more in common with CoD than with ARMA (or really ANY game that most players would consider "tactical"). But that doesn't mean a game has to be a "combat sim" to be more tactical.
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Delta 749
Kestrel Reconnaissance
641
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Posted - 2013.06.28 22:43:00 -
[105] - Quote
Back after doing stuff and checking the new responses I see its still a mix of people with well thought out opinions and guys using the wide wide umbrella of tactics to justify their points and then claim I have only played this style or that style
Oh and guy that said bunny hopping is a cod thing that game actually discourages it, your aim gets ****** to hell and unless you dolphin dive it just increases your chances of getting shot, a lot of games have been moving away from bunny hopping for years |
SoTa PoP
Internal Error. Negative-Feedback
2843
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Posted - 2013.06.28 22:54:00 -
[106] - Quote
Delta 749 wrote:Back after doing stuff and checking the new responses I see its still a mix of people with well thought out opinions and guys using the wide wide umbrella of tactics to justify their points and then claim I have only played this style or that style
Oh and guy that said bunny hopping is a cod thing that game actually discourages it, your aim gets ****** to hell and unless you dolphin dive it just increases your chances of getting shot, a lot of games have been moving away from bunny hopping for years Bunny hoping is people taking advantage of poor hit detection in the first place - it's sorta pathetic. I can't wait for it to vanish and be replaced a mechanic to allow better use of terrain cover to give a more 'tactical' feel like you speak of. |
Delta 749
Kestrel Reconnaissance
642
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Posted - 2013.06.28 22:57:00 -
[107] - Quote
SoTa PoP wrote:Delta 749 wrote:Back after doing stuff and checking the new responses I see its still a mix of people with well thought out opinions and guys using the wide wide umbrella of tactics to justify their points and then claim I have only played this style or that style
Oh and guy that said bunny hopping is a cod thing that game actually discourages it, your aim gets ****** to hell and unless you dolphin dive it just increases your chances of getting shot, a lot of games have been moving away from bunny hopping for years Bunny hoping is people taking advantage of poor hit detection in the first place - it's sorta pathetic. I can't wait for it to vanish and be replaced a mechanic to allow better use of terrain cover to give a more 'tactical' feel like you speak of.
Indeed, I just strafe to the left or right to dodge their spray and aim where they will land The only ones it doesnt work 100% on are speed stack scouts who are hauling ass away since they just keep bouncing |
hooc roht
Deep Space Republic
134
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Posted - 2013.06.28 23:33:00 -
[108] - Quote
Delta 749 wrote: The idea you seem to have trouble grasping is that Dust is not a tactical shooter but a throwback to arena run and gun shooters from days gone by and should be called as such not mislabeled as a tactical shooter
One thing that is odd is that you have arena game play but it is thrown into big maps and has squads.
it is almost as if CCP has two different teams moving to two different ends.
One team puts all the trappings of what a tactical shooter should have (big maps, vehicles, open areas that need to be crossed or covered and areas of cover to defend points, squad based communication and organization) and then another team just took the shooter mechanics from Quake pasted on an RPG leveling system and threw it into the mix.
From a game design standpoint Dust is schizophrenic and has no idea what it wants to be. |
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