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Shion Typhon
Intara Direct Action Caldari State
84
|
Posted - 2013.06.28 06:47:00 -
[61] - Quote
Novawolf McDustingham The514th wrote:Rogatien Merc wrote:https://en.wikipedia.org/wiki/Tactical_shooter "" A tactical shooter is a subgenre of first-person shooters, where realistic ("real-world") settings are simulated by the gaming engine (to the best of its ability) and players use authentic military tactics to accomplish goals in the game, thus making tactics and caution more important than quick reflexes in other action games. Tactical shooters involving military combat are sometimes known as "soldier sims".""" ........ authentic military tactics... check accomplishing goals in the game... check. tactics and caution more important than twitch... check unless you haven't played in one of Dingo's squads Just because there's a strategy to the gameplay doesn't mean it's tactical. It's objective based run and gun FPS. If I run into 10 players all shooting at me and can get out alive with a couple of kills then it's not a tactical shooter. SOCOM, Ghost recon, Rainbow Six - Tactical shooters. Killzone, MAG, Halo - Run and gun There's no need to stop or take cover and no prone - not a tactical shooter.Also... Authentic Military Tactics in Dust? Are you... Yeah, I guess you're right. I remeber in nam when we used to run into a room full of n00bs add fire our grenade launching pistols at their feet while hopping up and down in between reloads.
^^^^
What this guy said.
The FPS genre as a whole has been mostly gravitating to tactical style shooters over the past 10 years. Dust is in the same category as the older arcade shooters like Unreal, Quake and even Halo. The higher the TTK of a game, the less tactical it becomes.
Cover, stealth and positioning are massively important in a real tactical shooter, Dust has none of that.
I'm not dissing arcade run-n-gun shooters, Unreal is one of my all time favourite games, but they are quite different.
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SoTa PoP
Internal Error. Negative-Feedback
2822
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Posted - 2013.06.28 06:53:00 -
[62] - Quote
LOL you guys don't see reason to take cover? No wonder Imps walk all over everyone. |
Zyrus Amalomyn
Militaires-Sans-Frontieres
209
|
Posted - 2013.06.28 07:07:00 -
[63] - Quote
This is more arcadey than Rainbow Six type stuff, but this is still a tactical shooter.
Faster paced doesn't ruin the tactical use of squads.
I'm sorry you don't realize this. |
Dust Project 514
Dust Evo 514
48
|
Posted - 2013.06.28 07:09:00 -
[64] - Quote
The game is not advertised as a tactical shooter. It even states when you start a new character that the combat is fast and frantic.
Fast and frantic have little place for tactical shooters.
And yes tactics are used and effective in the game. It's just hard to pull off when you're up against someone with better gear than you. |
hooc roht
Deep Space Republic
131
|
Posted - 2013.06.28 07:33:00 -
[65] - Quote
Dust Project 514 wrote:The game is not advertised as a tactical shooter. It even states when you start a new character that the combat is fast and frantic.
Fast and frantic have little place for tactical shooters.
And yes tactics are used and effective in the game. It's just hard to pull off when you're up against someone with better gear than you.
Many people have defended it as a tactical shooter here on the forums.
I think the OP was addressing them and their weird claims. |
hooc roht
Deep Space Republic
131
|
Posted - 2013.06.28 07:44:00 -
[66] - Quote
Zyrus Amalomyn wrote:This is more arcadey than Rainbow Six type stuff, but this is still a tactical shooter.
Faster paced doesn't ruin the tactical use of squads.
I'm sorry you don't realize this.
I would agree squads are one tactical element with dust. If fact i think they implemented it pretty well.
Still that does not change the game play which compared to even BF3 (which also has squads) is not very tactical.
Faster pace does ruin tactical use of squads. There is almost no point in flanking, moving in cover, or setting up crossfire as the fight is over before it has begun. Better to just send in a mob (squad) of people into one point and overwhelm them with people standing up and shooting down the same hallway. |
SoTa PoP
Internal Error. Negative-Feedback
2823
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Posted - 2013.06.28 08:04:00 -
[67] - Quote
hooc roht wrote:Zyrus Amalomyn wrote:This is more arcadey than Rainbow Six type stuff, but this is still a tactical shooter.
Faster paced doesn't ruin the tactical use of squads.
I'm sorry you don't realize this. I would agree squads are one tactical element with dust. If fact i think they implemented it pretty well. Still that does not change the game play which compared to even BF3 (which also has squads) is not very tactical. Faster pace does ruin tactical use of squads. There is almost no point in flanking, moving in cover, or setting up crossfire as the fight is over before it has begun. Better to just send in a mob (squad) of people into one point and overwhelm them with people standing up and shooting down the same hallway. You're hilarious ******** - and so is the OP. "I can't prone this game isn't tactical!" "I can't put my back against the wall and blind fire this game isn't tactical!"
Tactics are so much more then that - it's elements within the game that give you pause to consider where you'd be better used/needed. But no point of tellin' you anything - you just enjoy being ******** and bringing everyone else down with you.
"I can kill 10 mill SP guys with my 1 mill suit." "MATCH MAKING IS UNFAIR!" Lmao.
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Delta 749
Kestrel Reconnaissance
631
|
Posted - 2013.06.28 08:47:00 -
[68] - Quote
So Ive been reading the replies and those of you that say this game is tactical have put forth some fairly weak arguments so far They seem to boil down to "You just dont get it" "There are some tactical elements" or like Sota above this post using vague terms of what tactics are but not defining them or giving example of which of them are present in the game
Now the second type of response is actually fairly useful but to that I have to say tiny chunks dont make up a whole It would be like saying a beef stew is a steak since it has meat in it |
Johnny Guilt
Algintal Core Gallente Federation
118
|
Posted - 2013.06.28 08:59:00 -
[69] - Quote
Delta 749 wrote:Feeling bored and want to annoy some fanboys so lets talk about this
Now lets take the Rainbow Six games pre Vegas Slow paced, needing to look, listen, check every corner, stick to cover for even in heavy armor a few shots is more than enough to put you down, something that truly was tactical since one mistake would cost you dearly
Play in militia gear if you want tactical... |
Janos Bornemissza
Algintal Core Gallente Federation
0
|
Posted - 2013.06.28 10:02:00 -
[70] - Quote
Like any other shooter, unorganized PUG's will always be a mess. Organized corps and squads, OTOH, have some serious tactical ability.
That said, it obviously isn't a tactical shooter in the traditional sense; it can't be a tactical shooter in a an EVE setting. |
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Jaqen Morghalis
Abandoned Privilege General Tso's Alliance
64
|
Posted - 2013.06.28 10:20:00 -
[71] - Quote
Technically, "tactics" are just the methods which a player uses to achieve their goal. As long as you are trying to accomplish something (anything), then everything you do can be considered "tactics" by the definition of the word.
Therefor, praying-and-praying, zerg-rushing, hip-firing, bunny-hopping, murder-taxiing, etc. are ALL tactics.
But some people either don't agree with them, or just don't like them, so they choose not to recognize them as such. |
SoTa PoP
Internal Error. Negative-Feedback
2825
|
Posted - 2013.06.28 10:22:00 -
[72] - Quote
Delta 749 wrote:Feeling bored and want to annoy some fanboys so lets talk about this
Now I see the whole "I like this cause its tactical and you need to think" idea tossed around fairly often but it just does not match up with the game Bunny hopping, spraying fire wildly, massive health bars, and the whole LAV thing are all anathema to a true tactical experience This is not the thinking mans shooter some fanboys like to tout it as but a throwback to the arena shooters of old only less polished
Now lets take the Rainbow Six games pre Vegas Slow paced, needing to look, listen, check every corner, stick to cover for even in heavy armor a few shots is more than enough to put you down, something that truly was tactical since one mistake would cost you dearly
Now to you guys in the playerbase that do support this as a tactical game I want to know a reason why that isnt related to fittings since thats a fairly weak argument, and to everyone else what were some truly tactical games you enjoyed and wish CCP would take some examples from on how to improve this game Fine - you asked for it.
Tactics: An action or strategy carefully planned to achieve a specific end. The art of disposing armed forces in order of battle and of organizing operations, esp. during contact with an enemy.
Your weak assertion of your point doesn't even touch upon the true meaning of tactics - yet we need to give you a full analysis on our end on how you're just blowing smoke? How about share with us instead how your point makes any valid sense? What other game on it's competitive level requires as much coordination to be successful as dust? Twitch shooters are a joke for this very reason.
Las Vegas is another good example of not being tactical - it's hiding behind corners and waiting for someone else to be stupid. There no aim or goal other then killing your enemy and moving on.
Tactics doesn't = gun game. And your first few lines support this - but then you bring up Vegas like it solidifies your point - it doesn't. Dust 514 requires you to have an open comms with your teams and flexibility to adapt to several situations. If you played in PC you would know this. It's for this very reason tactics flourish here. Giving call outs and orders happens every 30 seconds as plans change.
CCP can go F themselves for ruining this game - but please try to keep some sense before "Attempting" to **** off a group of people who hasn't yet been able to think for themselves - cause some of us happen to know and understand the concept of tactics and strategy and think you foolish atm.
Play RTS for a bit and uses these points at why dust isn't tactical to explain why WC3 is trash next to Rome Total War - you'd be a laughing stock. |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
148
|
Posted - 2013.06.28 10:30:00 -
[73] - Quote
ITS NOT EVEN A TACTI-COOL SHOOTER!!!!
NO LAZERS, NO FOREGRIPS, AND NO M320's!
WUT THEH FACK |
Delta 749
Kestrel Reconnaissance
633
|
Posted - 2013.06.28 10:37:00 -
[74] - Quote
SoTa PoP wrote:Delta 749 wrote:Feeling bored and want to annoy some fanboys so lets talk about this
Now I see the whole "I like this cause its tactical and you need to think" idea tossed around fairly often but it just does not match up with the game Bunny hopping, spraying fire wildly, massive health bars, and the whole LAV thing are all anathema to a true tactical experience This is not the thinking mans shooter some fanboys like to tout it as but a throwback to the arena shooters of old only less polished
Now lets take the Rainbow Six games pre Vegas Slow paced, needing to look, listen, check every corner, stick to cover for even in heavy armor a few shots is more than enough to put you down, something that truly was tactical since one mistake would cost you dearly
Now to you guys in the playerbase that do support this as a tactical game I want to know a reason why that isnt related to fittings since thats a fairly weak argument, and to everyone else what were some truly tactical games you enjoyed and wish CCP would take some examples from on how to improve this game Fine - you asked for it. Tactics: An action or strategy carefully planned to achieve a specific end. The art of disposing armed forces in order of battle and of organizing operations, esp. during contact with an enemy. Your weak assertion of your point doesn't even touch upon the true meaning of tactics - yet we need to give you a full analysis on our end on how you're just blowing smoke? How about share with us instead how your point makes any valid sense? What other game on it's competitive level requires as much coordination to be successful as dust? Twitch shooters are a joke for this very reason. Las Vegas is another good example of not being tactical - it's hiding behind corners and waiting for someone else to be stupid. There no aim or goal other then killing your enemy and moving on. Tactics doesn't = gun game. And your first few lines support this - but then you bring up Vegas like it solidifies your point - it doesn't. Dust 514 requires you to have an open comms with your teams and flexibility to adapt to several situations. If you played in PC you would know this. It's for this very reason tactics flourish here. Giving call outs and orders happens every 30 seconds as plans change. CCP can go F themselves for ruining this game - but please try to keep some sense before "Attempting" to **** off a group of people who hasn't yet been able to think for themselves - cause some of us happen to know and understand the concept of tactics and strategy and think you foolish atm. Play RTS for a bit and uses these points at why dust isn't tactical to explain why WC3 is trash next to Rome Total War - you'd be a laughing stock.
Your reading comprehension lacks friend "Tactics" in and of itself is a wide umbrella term but also avoids the point of is this game a "Tactical Shooter" which someone was kind enough to post the specific definition of earlier
Youll also see that when I mentioned the Rainbow Six series I made a specific point to say PRE VEGAS and not LAS VEGAS, world of difference there
Talk about weak assertions of ones point, why not proofread your own posts and their content or lack thereof or is your nerf rage and sperging making that overly difficult for you?
Everyone else not spazzing out and coming at this from a more neutral and gameplay focused stance and not those that just want to play semantics I appreciate your input |
SoTa PoP
Internal Error. Negative-Feedback
2827
|
Posted - 2013.06.28 10:41:00 -
[75] - Quote
Delta 749 wrote:SoTa PoP wrote:Delta 749 wrote:Feeling bored and want to annoy some fanboys so lets talk about this
Now I see the whole "I like this cause its tactical and you need to think" idea tossed around fairly often but it just does not match up with the game Bunny hopping, spraying fire wildly, massive health bars, and the whole LAV thing are all anathema to a true tactical experience This is not the thinking mans shooter some fanboys like to tout it as but a throwback to the arena shooters of old only less polished
Now lets take the Rainbow Six games pre Vegas Slow paced, needing to look, listen, check every corner, stick to cover for even in heavy armor a few shots is more than enough to put you down, something that truly was tactical since one mistake would cost you dearly
Now to you guys in the playerbase that do support this as a tactical game I want to know a reason why that isnt related to fittings since thats a fairly weak argument, and to everyone else what were some truly tactical games you enjoyed and wish CCP would take some examples from on how to improve this game Fine - you asked for it. Tactics: An action or strategy carefully planned to achieve a specific end. The art of disposing armed forces in order of battle and of organizing operations, esp. during contact with an enemy. Your weak assertion of your point doesn't even touch upon the true meaning of tactics - yet we need to give you a full analysis on our end on how you're just blowing smoke? How about share with us instead how your point makes any valid sense? What other game on it's competitive level requires as much coordination to be successful as dust? Twitch shooters are a joke for this very reason. Las Vegas is another good example of not being tactical - it's hiding behind corners and waiting for someone else to be stupid. There no aim or goal other then killing your enemy and moving on. Tactics doesn't = gun game. And your first few lines support this - but then you bring up Vegas like it solidifies your point - it doesn't. Dust 514 requires you to have an open comms with your teams and flexibility to adapt to several situations. If you played in PC you would know this. It's for this very reason tactics flourish here. Giving call outs and orders happens every 30 seconds as plans change. CCP can go F themselves for ruining this game - but please try to keep some sense before "Attempting" to **** off a group of people who hasn't yet been able to think for themselves - cause some of us happen to know and understand the concept of tactics and strategy and think you foolish atm. Play RTS for a bit and uses these points at why dust isn't tactical to explain why WC3 is trash next to Rome Total War - you'd be a laughing stock. Your reading comprehension lacks friend "Tactics" in and of itself is a wide umbrella term but also avoids the point of is this game a "Tactical Shooter" which someone was kind enough to post the specific definition of earlier Youll also see that when I mentioned the Rainbow Six series I made a specific point to say PRE VEGAS and not LAS VEGAS, world of difference there Talk about weak assertions of ones point, why not proofread your own posts and their content or lack thereof or is your nerf rage and sperging making that overly difficult for you? Everyone else not spazzing out and coming at this from a more neutral and gameplay focused stance and not those that just want to play semantics I appreciate your input You're the OP - how bout explain your own weak assertions first? I've explained mine fine - seems the weak comprehensive reading here is you.
Tactics is more then your damn gun game - how many times do I need to state that? I even spelt that out for you.
All your doing is shooting smoke and acting like it makes relevant sense to degrade dust. This game sucks in a lot of ways - tactics is not one of them.
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Delta 749
Kestrel Reconnaissance
633
|
Posted - 2013.06.28 10:52:00 -
[76] - Quote
I like how you stubbornly ignore the points of others and harp on with the delusion that my stance hasnt been explained by myself or others in this thread, real classy but Ill humor you
Now we have already established that tactics is how you do something and we have established what generally constitutes a tactical shooter namely a slower paced more dangerous game where caution and area awareness are key And the entire purpose of this thread was just to tell those in the playerbase that hold this as a thinking mans tactical shooter that they are wrong and its no different from other games in the genre that lambast as somehow beneath Dust for lacking its so called depth
Pretty simple stuff that I felt I got across in the OP but I guess it was beyond your ability to grasp so I spelled it out for you, I take it youll understand now
Now on a side note since you liked to bring up how my argument was smoke and mirrors how is it any different than you using hyperbolic statements in most of your posts or screaming "No U!" when you are called on your bullshit throwing a tantrum like a toddler? |
SoTa PoP
Internal Error. Negative-Feedback
2828
|
Posted - 2013.06.28 10:58:00 -
[77] - Quote
Delta 749 wrote:I like how you stubbornly ignore the points of others and harp on with the delusion that my stance hasnt been explained by myself or others in this thread, real classy but Ill humor you
Now we have already established that tactics is how you do something and we have established what generally constitutes a tactical shooter namely a slower paced more dangerous game where caution and area awareness are key And the entire purpose of this thread was just to tell those in the playerbase that hold this as a thinking mans tactical shooter that they are wrong and its no different from other games in the genre that lambast as somehow beneath Dust for lacking its so called depth
Pretty simple stuff that I felt I got across in the OP but I guess it was beyond your ability to grasp so I spelled it out for you, I take it youll understand now
Now on a side note since you liked to bring up how my argument was smoke and mirrors how is it any different than you using hyperbolic statements in most of your posts or screaming "No U!" when you are called on your bullshit throwing a tantrum like a toddler? "It's not tactical because other games do this too."
Lol?
Weak points are weak. The depth CCP spoke of are there RPG elements to begin with. Regardless - with map size and customization of suits and using variety in your teams - it is more tactical then most. You're blindly ignoring this.
Maybe I should push that point a bit harder in the other posts - but you'd think saying, "You require a lot more then running around to win." Would of been enough.
And just to remind you, Look at your thread topic and what it says. You've already denounced it yourself.
And to cause some more burns: Definition: In Video Games, the term tactical generally applies to military, or shooter type games where the missions require some level of planning in order to succeed.
^ how does this not define dust? |
SoTa PoP
Internal Error. Negative-Feedback
2830
|
Posted - 2013.06.28 11:07:00 -
[78] - Quote
See - this is how you troll to rile people up. ;)
Tactical Shooters are not simply games simulating real-world experiences - that's only an aspect of it. Just get over how dumb this thread is.
;) |
Delta 749
Kestrel Reconnaissance
633
|
Posted - 2013.06.28 11:12:00 -
[79] - Quote
SoTa PoP wrote:Delta 749 wrote:I like how you stubbornly ignore the points of others and harp on with the delusion that my stance hasnt been explained by myself or others in this thread, real classy but Ill humor you
Now we have already established that tactics is how you do something and we have established what generally constitutes a tactical shooter namely a slower paced more dangerous game where caution and area awareness are key And the entire purpose of this thread was just to tell those in the playerbase that hold this as a thinking mans tactical shooter that they are wrong and its no different from other games in the genre that lambast as somehow beneath Dust for lacking its so called depth
Pretty simple stuff that I felt I got across in the OP but I guess it was beyond your ability to grasp so I spelled it out for you, I take it youll understand now
Now on a side note since you liked to bring up how my argument was smoke and mirrors how is it any different than you using hyperbolic statements in most of your posts or screaming "No U!" when you are called on your bullshit throwing a tantrum like a toddler? "It's not tactical because other games do this too." Lol? Weak points are weak. The depth CCP spoke of are there RPG elements to begin with. Regardless - with map size and customization of suits and using variety in your teams - it is more tactical then most. You're blindly ignoring this. Maybe I should push that point a bit harder in the other posts - but you'd think saying, "You require a lot more then running around to win." Would of been enough. And just to remind you, Look at your thread topic and what it says. You've already denounced it yourself. And to cause some more burns: Definition: In Video Games, the term tactical generally applies to military, or shooter type games where the missions require some level of planning in order to succeed. ^ how does this not define dust?
There go those hyperbolic statements again, starting to sound like a broken record Sota
But since you want to throw around quotes here is one from Wikipedias Tactical Shooter page
"Overall, the style of play is typically slower than other action games.[12] Jumping techniques are sometimes de-emphasized in order to promote realism,[13] with some games going so far as to omit a jump button.[14] In contrast to games that emphasize running and shooting, tactical shooters require more caution and patience (making use of cover and avoiding being caught in the open).[15]"
Now how close to Dust does that sound? Ive said it before but you are using the umbrella term of tactics as a defense which at its core is a flawed argument , everything from Super Mario to putting my socks on in the morning could technically be caught under the umbrella of tactics The idea you seem to have trouble grasping is that Dust is not a tactical shooter but a throwback to arena run and gun shooters from days gone by and should be called as such not mislabeled as a tactical shooter |
SoTa PoP
Internal Error. Negative-Feedback
2830
|
Posted - 2013.06.28 11:18:00 -
[80] - Quote
Delta 749 wrote:SoTa PoP wrote:Delta 749 wrote:I like how you stubbornly ignore the points of others and harp on with the delusion that my stance hasnt been explained by myself or others in this thread, real classy but Ill humor you
Now we have already established that tactics is how you do something and we have established what generally constitutes a tactical shooter namely a slower paced more dangerous game where caution and area awareness are key And the entire purpose of this thread was just to tell those in the playerbase that hold this as a thinking mans tactical shooter that they are wrong and its no different from other games in the genre that lambast as somehow beneath Dust for lacking its so called depth
Pretty simple stuff that I felt I got across in the OP but I guess it was beyond your ability to grasp so I spelled it out for you, I take it youll understand now
Now on a side note since you liked to bring up how my argument was smoke and mirrors how is it any different than you using hyperbolic statements in most of your posts or screaming "No U!" when you are called on your bullshit throwing a tantrum like a toddler? "It's not tactical because other games do this too." Lol? Weak points are weak. The depth CCP spoke of are there RPG elements to begin with. Regardless - with map size and customization of suits and using variety in your teams - it is more tactical then most. You're blindly ignoring this. Maybe I should push that point a bit harder in the other posts - but you'd think saying, "You require a lot more then running around to win." Would of been enough. And just to remind you, Look at your thread topic and what it says. You've already denounced it yourself. And to cause some more burns: Definition: In Video Games, the term tactical generally applies to military, or shooter type games where the missions require some level of planning in order to succeed. ^ how does this not define dust? There go those hyperbolic statements again, starting to sound like a broken record Sota But since you want to throw around quotes here is one from Wikipedias Tactical Shooter page .[14] In contrast to games that emphasize running and shooting, tactical shooters require more caution and patience (making use of cover and avoiding being caught in the open).[15]" Now how close to Dust does that sound? I This part.
Also proof of why so many people are bad at this game. "Omg you can bunny hop - not tactical!"
Learn to use cover in game or get squashed. If you ever watched an Imp training video is empahsizes on these points - and jumping can be argued to say no game has done it right - would you enjoy not being able to hop over a railing and need to walk around it? The jumping is simply something people do to advantage of crappy hit detection.
Your argument so far is pretty weak still. Though admittedly mines not much better since it's RTS biased. |
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Delta 749
Kestrel Reconnaissance
634
|
Posted - 2013.06.28 11:20:00 -
[81] - Quote
SoTa PoP wrote:Delta 749 wrote:SoTa PoP wrote:Delta 749 wrote:I like how you stubbornly ignore the points of others and harp on with the delusion that my stance hasnt been explained by myself or others in this thread, real classy but Ill humor you
Now we have already established that tactics is how you do something and we have established what generally constitutes a tactical shooter namely a slower paced more dangerous game where caution and area awareness are key And the entire purpose of this thread was just to tell those in the playerbase that hold this as a thinking mans tactical shooter that they are wrong and its no different from other games in the genre that lambast as somehow beneath Dust for lacking its so called depth
Pretty simple stuff that I felt I got across in the OP but I guess it was beyond your ability to grasp so I spelled it out for you, I take it youll understand now
Now on a side note since you liked to bring up how my argument was smoke and mirrors how is it any different than you using hyperbolic statements in most of your posts or screaming "No U!" when you are called on your bullshit throwing a tantrum like a toddler? "It's not tactical because other games do this too." Lol? Weak points are weak. The depth CCP spoke of are there RPG elements to begin with. Regardless - with map size and customization of suits and using variety in your teams - it is more tactical then most. You're blindly ignoring this. Maybe I should push that point a bit harder in the other posts - but you'd think saying, "You require a lot more then running around to win." Would of been enough. And just to remind you, Look at your thread topic and what it says. You've already denounced it yourself. And to cause some more burns: Definition: In Video Games, the term tactical generally applies to military, or shooter type games where the missions require some level of planning in order to succeed. ^ how does this not define dust? There go those hyperbolic statements again, starting to sound like a broken record Sota But since you want to throw around quotes here is one from Wikipedias Tactical Shooter page .[14] In contrast to games that emphasize running and shooting, tactical shooters require more caution and patience (making use of cover and avoiding being caught in the open).[15]" Now how close to Dust does that sound? I This part. Also proof of why so many people are bad at this game. Use cover pubbies -.- Learn to use cover in game or get squashed. If you ever watched an Imp training video is empahsizes on these points - and jumping can be argued to say no game has done it right - would you enjoy not being able to hop over a railing and need to walk around it? The jumping is simply something people do to advantage of crappy hit detection. Your argument so far is pretty weak still. Though admittedly mines not much better since it's RTS biased.
So you base your argument on an entirely different genre with entirely different playstyles but then tell others in the thread that their opinions are null and void? The irony of it all actually hurts since it made me laugh so hard |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
241
|
Posted - 2013.06.28 11:31:00 -
[82] - Quote
Cass Barr wrote:Wait, we're not supposed to be bunny hopping in circles in the middle of the road? Damn, I've been doin it all wrong.
No you should be doing that next to a big hole so that the LAV that comes to run you over gets stuck. |
SoTa PoP
Internal Error. Negative-Feedback
2830
|
Posted - 2013.06.28 11:32:00 -
[83] - Quote
Delta 749 wrote:SoTa PoP wrote:Delta 749 wrote:SoTa PoP wrote:Delta 749 wrote:I like how you stubbornly ignore the points of others and harp on with the delusion that my stance hasnt been explained by myself or others in this thread, real classy but Ill humor you
Now we have already established that tactics is how you do something and we have established what generally constitutes a tactical shooter namely a slower paced more dangerous game where caution and area awareness are key And the entire purpose of this thread was just to tell those in the playerbase that hold this as a thinking mans tactical shooter that they are wrong and its no different from other games in the genre that lambast as somehow beneath Dust for lacking its so called depth
Pretty simple stuff that I felt I got across in the OP but I guess it was beyond your ability to grasp so I spelled it out for you, I take it youll understand now
Now on a side note since you liked to bring up how my argument was smoke and mirrors how is it any different than you using hyperbolic statements in most of your posts or screaming "No U!" when you are called on your bullshit throwing a tantrum like a toddler? "It's not tactical because other games do this too." Lol? Weak points are weak. The depth CCP spoke of are there RPG elements to begin with. Regardless - with map size and customization of suits and using variety in your teams - it is more tactical then most. You're blindly ignoring this. Maybe I should push that point a bit harder in the other posts - but you'd think saying, "You require a lot more then running around to win." Would of been enough. And just to remind you, Look at your thread topic and what it says. You've already denounced it yourself. And to cause some more burns: Definition: In Video Games, the term tactical generally applies to military, or shooter type games where the missions require some level of planning in order to succeed. ^ how does this not define dust? There go those hyperbolic statements again, starting to sound like a broken record Sota But since you want to throw around quotes here is one from Wikipedias Tactical Shooter page .[14] In contrast to games that emphasize running and shooting, tactical shooters require more caution and patience (making use of cover and avoiding being caught in the open).[15]" Now how close to Dust does that sound? I This part. Also proof of why so many people are bad at this game. Use cover pubbies -.- Learn to use cover in game or get squashed. If you ever watched an Imp training video is empahsizes on these points - and jumping can be argued to say no game has done it right - would you enjoy not being able to hop over a railing and need to walk around it? The jumping is simply something people do to advantage of crappy hit detection. Your argument so far is pretty weak still. Though admittedly mines not much better since it's RTS biased. So you base your argument on an entirely different genre with entirely different playstyles but then tell others in the thread that their opinions are null and void? The irony of it all actually hurts since it made me laugh so hard Fun for you to ignore my comments - RTS happens to smack your silly genre around in every aspect. If you talk about skill, coordination, speed, or mouse/controller control - RTS has FPS beat in every category. FPS is a pathetic genre in the end for scrubs with little talent else where.
Your thread title is still trash and so is this thread. :) Tactical Shooter that ignores tactics being used is the biggest joke of all |
Crash Monster
Snipers Anonymous
861
|
Posted - 2013.06.28 12:53:00 -
[84] - Quote
Asher Night wrote:Being in the military, I promise you: Throwing grenades the very second you see hostile forces 5 feet away from you and running over people as your main method of attack are not military tactics.
it's a game. Using the same tactics as the military is not the issue.
The military would use these tactics if they were the ones that worked in their battles... end of story. |
J Lav
Opus Arcana Covert Intervention
104
|
Posted - 2013.06.28 13:10:00 -
[85] - Quote
Defining tactics as any plan of action to accomplish a goal is to suggest that my use of a bathroom is a tactical approach. In a more specific example, referring to bunnyhopping as a valid tactic is ascribing the term tactic to a behaviour that is effective in dust. This doesn't do it for me. (even if it is a legitimate use of the word tactic)
When I think of tactical, I am considering the coordinated application of teamwork using manipulation of situational control. ie. Crossfire, Bunker busting and combined arms. These are all approaches that change the conditions of the battlefield and the situation your opponent is found in. Sneaking up on someone and shooting them in the back can be done through the use of tactics like diversion or covering fire and other means.
In this Sense I think that Dust has a largely hidden layer of tactical play. However, I think that this level of play is not experienced by the average user, but the higher stakes battles between experienced corps will see it happen when there is less disparity between the players and equipment they use.
Probably my biggest objection in this game is that I don't think tactics alone can overcome the disparity that exists between players, and this concept of "tracking shooter" exasperates that problem. ie. in this thread you've heard people argue about how long it takes to kill. Well that depends on who you're shooting at. The standard suits have about 400 health, that's death in under 1 second. The proto stompers are running around in suits with 800+ health, and that's death in about 2-3 seconds. In reality this effects the tactical play when it takes 3 people's concentrated fire to take one person down - hence mobs of blueberries attempting to overwhelm an objective. |
Knight SoIaire
Rent-A-Murder Taxi
945
|
Posted - 2013.06.28 13:16:00 -
[86] - Quote
Vehicular Warfare is pretty tactical in this game (Well not in LAVs) but in HAVs in particular.
Each time I hear an RDV coming in I have to go out and see whats being called in (The new draw distance makes this incredibly hard), I have to check my map anytime I get a chance when I know there is another HAV on the map, and if it weren't for those dumb gunners shooting at rocks I could probably actually try and flank them.
You've obviously only played infantry so far, some of my funnest matches were had rolling around in a 3.5k eHP Sica and having to think tactically because if I was caught in a bad position I was as good as dead. |
calisk galern
BurgezzE.T.F
341
|
Posted - 2013.06.28 14:13:00 -
[87] - Quote
don't really care, if you were lured here by someone telling you it's a tactical realistic shooter, you should of laughed at them as soon as you saw shields, armor, and customizability.
their is decent strategy to the game, even the most solid of armor and shields can be dropped easily enough, and organized squad play is the most powerful thing on the battle field.
I liked classic arena shooters so this is fine by me. |
Recognizer XIII
Kinsho Swords Caldari State
0
|
Posted - 2013.06.28 14:19:00 -
[88] - Quote
Who knows.....[/quote] That's not even a come back - if you're not bunny hoping at one point in a tough gun fight as an assault you just plain suck. Shows how good you are really.
You already lost all credibility in several threads - why do you even post? You're just a fool around here.[/quote]
Anyone who knows how to aim will kill you easily whether you jump around or not .. jumping only helps if your opponent is aiming at your feet otherwise its pointless plus you have to land and jumping around makes it just as hard for you to hit your target as it does to the person not jumping, yes you have to move around but referring to jumping as a tactic is nonsense .. the amount of times i've killed ppl jumping around thinking they cant be hit is atronomical and if you think jumping around when your being shot makes you good then your clearly deluded .. if your not moving around then you suck but jumping and moving is no different to moving apart from the fact jumping uses up a chunk of stamina that would be better used sprinting to cover .. being in cover popping out shooting popping back to cover is what you should be doing in a tough gun fight .. bunny hopping is what idiots do because they think they are playing COD .. PS you may just be used to facing newer players who you massively outgear but proto v proto bunny hopping will get you massacred if your opponent is using cover .. running in with an AR to an enemy waiting for you when your in the open and they have cover is suicide and no amoutn of jumping will help you .. i will concede jumping may help with CQC but not with an AR you'd need a shotgun/flaylock so you can 1 hit .. with an AR you need consistent shots to hit them before they die
Well anyway if they ever fix the matchmaking system and put ppl of similair gear v each other you'll soon realise my point but as it is keep relying on your sp proto gear to survive rather than your skill because skill will always prevail in the end |
Niuvo
The Phoenix Federation
48
|
Posted - 2013.06.28 15:44:00 -
[89] - Quote
Now how can the game be more tactical? That is the gold question. Perhaps a solid game mode can help it. |
Sgt Buttscratch
G I A N T EoN.
256
|
Posted - 2013.06.28 15:51:00 -
[90] - Quote
It's a mixture.
Get a well formed squad, comms, correct roles you can indeed play a very tactical game.
Get a buncha guys who aren't up for that side of thing(can be the same guys..) you get a spray and pray shooter. |
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