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Iron Wolf Saber
Den of Swords
5460
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Posted - 2013.06.28 19:00:00 -
[91] - Quote
Well in a real tactical shooter, it only takes 1 shot to down most people or 'mission' kill them. |
Fox Gaden
DUST University Ivy League
561
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Posted - 2013.06.28 19:17:00 -
[92] - Quote
Delta 749 wrote:Feeling bored and want to annoy some fanboys so lets talk about this
Now I see the whole "I like this cause its tactical and you need to think" idea tossed around fairly often but it just does not match up with the game Bunny hopping, spraying fire wildly, massive health bars, and the whole LAV thing are all anathema to a true tactical experience This is not the thinking mans shooter some fanboys like to tout it as but a throwback to the arena shooters of old only less polished
Now lets take the Rainbow Six games pre Vegas Slow paced, needing to look, listen, check every corner, stick to cover for even in heavy armor a few shots is more than enough to put you down, something that truly was tactical since one mistake would cost you dearly
Now to you guys in the playerbase that do support this as a tactical game I want to know a reason why that isnt related to fittings since thats a fairly weak argument, and to everyone else what were some truly tactical games you enjoyed and wish CCP would take some examples from on how to improve this game I think we use different definitions for GÇ£TacticalGÇ¥.
When I think of Tactical I think of what is needed for my team to win the match, not how to keep myself alive. I suppose that self preservation is tactical too, but I always tend to look at the game from the perspective of a squad or field commander.
Tactical: - How many objectives do we need to hold, and for how long, to win this? - If we only hold 2 objectives to their 3, are we far enough ahead to win anyway? - If they are this far ahead of us, how many objectives do we have to hold to get ahead of them before the timber runs out? - Should we play recklessly in order to win by Objectives, or should we play conservatively to avoid losing on clones? - If there is a full squad at this Objective, and more at that objective, then which Objective is likely to be weakest. - Which set of objectives would be easier to defend? - Is that Supply Depot an asset to us, or a risk to our tanks? - Should we hit this Objective in force, or split up and try to take two Objectives at once.
It goes on and on, but hopefully you get the point. |
mikegunnz
187. League of Infamy
622
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Posted - 2013.06.28 19:33:00 -
[93] - Quote
Vulcanus Lightbringer wrote:While it's true that Dust isn't what's defined as a tactical shooter, that doesn't preclude the use of tactics. Checking corners is one tactic, bunny-hopping is another. Different circumstances require different tactics.
It should also be noted that Dust has the potential to be a much more strategic shooter, if PC/EVE is ever fully realized or integrated.
Well said. This game is NOT a "tactical shooter", however, that doesn't mean you can't use tactics. |
Jay Westen
Atlantis Prime Mercenary Group
64
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Posted - 2013.06.28 19:41:00 -
[94] - Quote
Delta 749 wrote:Now I see the whole "I like this cause its tactical and you need to think" idea tossed around fairly often but it just does not match up with the game. Bunny hopping, spraying fire wildly, massive health bars, and the whole LAV thing are all anathema to a true tactical experience This is not the thinking mans shooter some fanboys like to tout it as but a throwback to the arena shooters of old only less polished
First off, if thats all the tactics you know in this game I'm sorry... Here's some more for you. https://forums.dust514.com/default.aspx?g=posts&m=975478#post975478
Delta 749 wrote:Now lets take the Rainbow Six games pre Vegas Slow paced, needing to look, listen, check every corner, stick to cover for even in heavy armor a few shots is more than enough to put you down, something that truly was tactical since one mistake would cost you dearly
Okay, here we go slow paced. Dust is not. I will give you that. It's fast paced. Needing to look GTFO of here. Really?! REALLY?! So you ever ran into a point guns blazing regardless of whats in there and relied on pure mechanics to win? If there's more than 2 people in there you're screwed, you may or may not come out on top but THINKING about it does help. Choosing your battles does help. Check every corner? I do this, ever come around a corner without looking and meet a heavy face to face. Good luck, or even a shotgun scout? Stick to cover? Yeah that helps too. Snipers LOOOOOOVE dummies who run across open fields. And now that I mentioned snipers you realize if you actually do LISTEN you can hear a snipers shot? So pretty much everything that you said you do in Rainbow Six to be 'better' than your opposition is stuff you can apply in this game too? As for one mistake costing you dearly. I guess you don't play in proto anything where one fitting may cost you 80k? Die twice in a pub and thats all the money your going to make.
Delta 749 wrote:Now to you guys in the playerbase that do support this as a tactical game I want to know a reason why that isnt related to fittings since thats a fairly weak argument, and to everyone else what were some truly tactical games you enjoyed and wish CCP would take some examples from on how to improve this game
See my previous post. Tactics Techinques and Procedures work to make you more successful. Until then don't speak about stuff you know nothing about. Just because this isn't your favored twitch shooters, doesn't mean tactics aren't involved. Good day to you, sir.
Jay Westen A Fanboy. |
SoTa PoP
Internal Error. Negative-Feedback
2838
|
Posted - 2013.06.28 19:44:00 -
[95] - Quote
lol @ tactical shooter. Just say what you really mean, "Realistic army simulator."
This thread explains why I destroy so hard in game now - thanks for clearing that up. |
Cat Merc
Oculus Felis
1235
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Posted - 2013.06.28 19:49:00 -
[96] - Quote
KOBLAKA1 wrote:I guess it is tactical if you play tactically, if your roll with your bros and cover each other etc... those that don't do something similar will break against you easily hence such one sided matches. However when like minded people face your group those matches are the exciting strategic close matches.
edit speak moar better engrish So how is Dust any special? You can do that in any game, including the GAME THAT STARTS WITH C AND SHALL NOT BE MENTIONED FURTHER! |
Maximus Stryker
Villore Sec Ops Gallente Federation
511
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Posted - 2013.06.28 19:50:00 -
[97] - Quote
Delta 749 wrote:Feeling bored and want to annoy some fanboys so lets talk about this
Now I see the whole "I like this cause its tactical and you need to think" idea tossed around fairly often but it just does not match up with the game Bunny hopping, spraying fire wildly, massive health bars, and the whole LAV thing are all anathema to a true tactical experience This is not the thinking mans shooter some fanboys like to tout it as but a throwback to the arena shooters of old only less polished
Now lets take the Rainbow Six games pre Vegas Slow paced, needing to look, listen, check every corner, stick to cover for even in heavy armor a few shots is more than enough to put you down, something that truly was tactical since one mistake would cost you dearly
Now to you guys in the playerbase that do support this as a tactical game I want to know a reason why that isnt related to fittings since thats a fairly weak argument, and to everyone else what were some truly tactical games you enjoyed and wish CCP would take some examples from on how to improve this game yawn yawn, didn't read. What evs |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
400
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Posted - 2013.06.28 20:02:00 -
[98] - Quote
I feel like the only guy here, after reading this thread, who doesn't care what this FPS is "labeled" as... It's a sci-fi FPS to me and that's good enough for me. |
Avinash Decker
BetaMax. CRONOS.
51
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Posted - 2013.06.28 20:13:00 -
[99] - Quote
Fox Gaden wrote:Delta 749 wrote:Feeling bored and want to annoy some fanboys so lets talk about this
Now I see the whole "I like this cause its tactical and you need to think" idea tossed around fairly often but it just does not match up with the game Bunny hopping, spraying fire wildly, massive health bars, and the whole LAV thing are all anathema to a true tactical experience This is not the thinking mans shooter some fanboys like to tout it as but a throwback to the arena shooters of old only less polished
Now lets take the Rainbow Six games pre Vegas Slow paced, needing to look, listen, check every corner, stick to cover for even in heavy armor a few shots is more than enough to put you down, something that truly was tactical since one mistake would cost you dearly
Now to you guys in the playerbase that do support this as a tactical game I want to know a reason why that isnt related to fittings since thats a fairly weak argument, and to everyone else what were some truly tactical games you enjoyed and wish CCP would take some examples from on how to improve this game I think we use different definitions for GÇ£TacticalGÇ¥. When I think of Tactical I think of what is needed for my team to win the match, not how to keep myself alive. I suppose that self preservation is tactical too, but I always tend to look at the game from the perspective of a squad or field commander. Tactical: - How many objectives do we need to hold, and for how long, to win this? - If we only hold 2 objectives to their 3, are we far enough ahead to win anyway? - If they are this far ahead of us, how many objectives do we have to hold to get ahead of them before the timber runs out? - Should we play recklessly in order to win by Objectives, or should we play conservatively to avoid losing on clones? - If there is a full squad at this Objective, and more at that objective, then which Objective is likely to be weakest. - Which set of objectives would be easier to defend? - Is that Supply Depot an asset to us, or a risk to our tanks? - Should we hit this Objective in force, or split up and try to take two Objectives at once. It goes on and on, but hopefully you get the point. Edit: Oops, after starting to read through the thread I realized that I wandered into a First Person Shooter thread. Words definitely have different meanings in here.
You can say that to any game that has a objective base game type . ( I thought you meant some else . My point still stands though) |
Schalac 17
Dedicated Individuals Committed to Killing
278
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Posted - 2013.06.28 21:55:00 -
[100] - Quote
SoTa calls someone noob with the phrase, "You probably don't even know the difference between tactics and strategy." Then goes on to define "tactics" with examples of strategy..... Good times, good times. |
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SoTa PoP
Internal Error. Negative-Feedback
2842
|
Posted - 2013.06.28 22:13:00 -
[101] - Quote
Schalac 17 wrote:SoTa calls someone noob with the phrase, "You probably don't even know the difference between tactics and strategy." Then goes on to define "tactics" with examples of strategy..... Good times, good times. Want to quote where I did this? Lol - Me thinks your as bad as OP.
Strategy - your gameplan on how you want to achieve your goals
Tactics - how you go about achieving it.
Example: The strategy was to hold city and harass outer objectives - but the original pushed failed - sticking to the strategy the group changed tactics on how to approach the situation. |
Baal Roo
Subdreddit Test Alliance Please Ignore
1740
|
Posted - 2013.06.28 22:26:00 -
[102] - Quote
Fox Gaden wrote:Delta 749 wrote:Feeling bored and want to annoy some fanboys so lets talk about this
Now I see the whole "I like this cause its tactical and you need to think" idea tossed around fairly often but it just does not match up with the game Bunny hopping, spraying fire wildly, massive health bars, and the whole LAV thing are all anathema to a true tactical experience This is not the thinking mans shooter some fanboys like to tout it as but a throwback to the arena shooters of old only less polished
Now lets take the Rainbow Six games pre Vegas Slow paced, needing to look, listen, check every corner, stick to cover for even in heavy armor a few shots is more than enough to put you down, something that truly was tactical since one mistake would cost you dearly
Now to you guys in the playerbase that do support this as a tactical game I want to know a reason why that isnt related to fittings since thats a fairly weak argument, and to everyone else what were some truly tactical games you enjoyed and wish CCP would take some examples from on how to improve this game I think we use different definitions for GÇ£TacticalGÇ¥. When I think of Tactical I think of what is needed for my team to win the match, not how to keep myself alive. I suppose that self preservation is tactical too, but I always tend to look at the game from the perspective of a squad or field commander. Tactical: - How many objectives do we need to hold, and for how long, to win this? - If we only hold 2 objectives to their 3, are we far enough ahead to win anyway? - If they are this far ahead of us, how many objectives do we have to hold to get ahead of them before the timber runs out? - Should we play recklessly in order to win by Objectives, or should we play conservatively to avoid losing on clones? - If there is a full squad at this Objective, and more at that objective, then which Objective is likely to be weakest. - Which set of objectives would be easier to defend? - Is that Supply Depot an asset to us, or a risk to our tanks? - Should we hit this Objective in force, or split up and try to take two Objectives at once. It goes on and on, but hopefully you get the point. Edit: Oops, after starting to read through the thread I realized that I wandered into a First Person Shooter thread. Words definitely have different meanings in here.
These are not tough tactical questions.
There is very rarely more than one right answer to any of these questions, and that correct answer almost always involves a simple brute force solution. When's the last time you were playing with a squadmate who has had more than a few hours of Dust 514 gameplay under their belt and you actually disagreed on the proper response to any of these questions? In my experience, it's very rare.
This type of stuff is Videogames 101. Any game with objectives will have these "tactics," simply having objectives does not make a game tactical. |
Acezero 44
Ikomari-Onu Enforcement Caldari State
34
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Posted - 2013.06.28 22:36:00 -
[103] - Quote
Dust is a Arcade shooter,
COD ,. yep Arcade shooter.
Arma 3 is a simulator. and many other good titles like World of tanks,..
If dust was a simulator the forums would be crying a 1000 times harder.
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Baal Roo
Subdreddit Test Alliance Please Ignore
1743
|
Posted - 2013.06.28 22:40:00 -
[104] - Quote
Acezero 44 wrote:Dust is a Arcade shooter,
COD ,. yep Arcade shooter.
Arma 3 is a simulator. and many other good titles like World of tanks,..
If dust was a simulator the forums would be crying a 1000 times harder.
I don't think it's such a heavy dichotomy.
Dust 514 is definitely an arcade shooter, and CLEARLY has much more in common with CoD than with ARMA (or really ANY game that most players would consider "tactical"). But that doesn't mean a game has to be a "combat sim" to be more tactical.
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Delta 749
Kestrel Reconnaissance
641
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Posted - 2013.06.28 22:43:00 -
[105] - Quote
Back after doing stuff and checking the new responses I see its still a mix of people with well thought out opinions and guys using the wide wide umbrella of tactics to justify their points and then claim I have only played this style or that style
Oh and guy that said bunny hopping is a cod thing that game actually discourages it, your aim gets ****** to hell and unless you dolphin dive it just increases your chances of getting shot, a lot of games have been moving away from bunny hopping for years |
SoTa PoP
Internal Error. Negative-Feedback
2843
|
Posted - 2013.06.28 22:54:00 -
[106] - Quote
Delta 749 wrote:Back after doing stuff and checking the new responses I see its still a mix of people with well thought out opinions and guys using the wide wide umbrella of tactics to justify their points and then claim I have only played this style or that style
Oh and guy that said bunny hopping is a cod thing that game actually discourages it, your aim gets ****** to hell and unless you dolphin dive it just increases your chances of getting shot, a lot of games have been moving away from bunny hopping for years Bunny hoping is people taking advantage of poor hit detection in the first place - it's sorta pathetic. I can't wait for it to vanish and be replaced a mechanic to allow better use of terrain cover to give a more 'tactical' feel like you speak of. |
Delta 749
Kestrel Reconnaissance
642
|
Posted - 2013.06.28 22:57:00 -
[107] - Quote
SoTa PoP wrote:Delta 749 wrote:Back after doing stuff and checking the new responses I see its still a mix of people with well thought out opinions and guys using the wide wide umbrella of tactics to justify their points and then claim I have only played this style or that style
Oh and guy that said bunny hopping is a cod thing that game actually discourages it, your aim gets ****** to hell and unless you dolphin dive it just increases your chances of getting shot, a lot of games have been moving away from bunny hopping for years Bunny hoping is people taking advantage of poor hit detection in the first place - it's sorta pathetic. I can't wait for it to vanish and be replaced a mechanic to allow better use of terrain cover to give a more 'tactical' feel like you speak of.
Indeed, I just strafe to the left or right to dodge their spray and aim where they will land The only ones it doesnt work 100% on are speed stack scouts who are hauling ass away since they just keep bouncing |
hooc roht
Deep Space Republic
134
|
Posted - 2013.06.28 23:33:00 -
[108] - Quote
Delta 749 wrote: The idea you seem to have trouble grasping is that Dust is not a tactical shooter but a throwback to arena run and gun shooters from days gone by and should be called as such not mislabeled as a tactical shooter
One thing that is odd is that you have arena game play but it is thrown into big maps and has squads.
it is almost as if CCP has two different teams moving to two different ends.
One team puts all the trappings of what a tactical shooter should have (big maps, vehicles, open areas that need to be crossed or covered and areas of cover to defend points, squad based communication and organization) and then another team just took the shooter mechanics from Quake pasted on an RPG leveling system and threw it into the mix.
From a game design standpoint Dust is schizophrenic and has no idea what it wants to be. |
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