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Kane Fyea
DUST University Ivy League
465
|
Posted - 2013.06.28 03:58:00 -
[31] - Quote
Sloth9230 wrote:Schalac 17 wrote:Kane Fyea wrote:Schalac 17 wrote:This is an arcade shooter. Twitch based gameplay, run and gun kill the enemy before they kill you.
ARMA, Ghost Recon, Rainbow Six, Americas Army, Operation Flashpoint.... Those are tactical shooters. Really. Your calling a this a twitch shooter lol. This game is what you call a tracking shooter since you have to actually keep your target on someone for more then 2 seconds. Yes, it is a twitch shooter, and more than 2 seconds....What kind of gun are you using that it takes you so long to kill someone? My guess? not an AR. Scrambler rifle and AV |
Schalac 17
Dedicated Individuals Committed to Killing
273
|
Posted - 2013.06.28 04:02:00 -
[32] - Quote
Novawolf McDustingham The514th wrote:Asher Night wrote:Rogatien Merc wrote:https://en.wikipedia.org/wiki/Tactical_shooter "" A tactical shooter is a subgenre of first-person shooters, where realistic ("real-world") settings are simulated by the gaming engine (to the best of its ability) and players use authentic military tactics to accomplish goals in the game, thus making tactics and caution more important than quick reflexes in other action games. Tactical shooters involving military combat are sometimes known as "soldier sims".""" ........ authentic military tactics... check accomplishing goals in the game... check. tactics and caution more important than twitch... check unless you haven't played in one of Dingo's squads (heh but yeh, i get what you're saying) Being in the military, I promise you: Throwing grenades the very second you see hostile forces 5 feet away from you and running over people as your main method of attack are not military tactics. Aw, come on! Don't you remember those squat thrust reload drills? And who could forget the running around in tiny circles gun range. My favorite range was dodging the drill instructors that were driving around in HMMWVs. I always did really good on that one. |
THEDRiZZLE Aqua teen
Internal Error. Negative-Feedback
44
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Posted - 2013.06.28 04:20:00 -
[33] - Quote
Delta 749 wrote:Feeling bored and want to annoy some fanboys so lets talk about this
Now I see the whole "I like this cause its tactical and you need to think" idea tossed around fairly often but it just does not match up with the game Bunny hopping, spraying fire wildly, massive health bars, and the whole LAV thing are all anathema to a true tactical experience This is not the thinking mans shooter some fanboys like to tout it as but a throwback to the arena shooters of old only less polished
Now lets take the Rainbow Six games pre Vegas Slow paced, needing to look, listen, check every corner, stick to cover for even in heavy armor a few shots is more than enough to put you down, something that truly was tactical since one mistake would cost you dearly
Now to you guys in the playerbase that do support this as a tactical game I want to know a reason why that isnt related to fittings since thats a fairly weak argument, and to everyone else what were some truly tactical games you enjoyed and wish CCP would take some examples from on how to improve this game
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DS 10
G I A N T EoN.
472
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Posted - 2013.06.28 04:25:00 -
[34] - Quote
Tactical? Not so much. There are tactics that should be used, but that's just like any other shooter. Organization and strategy with a decent amount of skill win matches, no matter the game.
When I think Tactical Multiplayer games, I think sneaking, stealthy gameplay. |
Avinash Decker
BetaMax. CRONOS.
49
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Posted - 2013.06.28 04:25:00 -
[35] - Quote
Only time when you need cover is when your shields are down , I seen plenty of people play this game like COD( with prototype gear usually) and get lots of kills. Doesn't acquire much thought ; get a good fit , pray that your team doesn't suck, cap points and kill any that tries to recap it , or just kill people.
Game plays like any other shooter the only things that makes it different from the rest is that the shooting sucks and you have to buy stuff so you don't run out. |
Kane Fyea
DUST University Ivy League
467
|
Posted - 2013.06.28 04:29:00 -
[36] - Quote
Avinash Decker wrote:Only time when you need cover is when your shields are down , I seen plenty of people play this game like COD( with prototype gear usually) and get lots of kills. Doesn't acquire much thought ; get a good fit , pray that your team doesn't suck, cap points and kill any that tries to recap it , or just kill people.
Game plays like any other shooter the only things that makes it different from the rest is that the shooting sucks and you have to buy stuff so you don't run out. Also the fitting and skill system |
fenrir storm
Tronhadar Free Guard Minmatar Republic
366
|
Posted - 2013.06.28 04:35:00 -
[37] - Quote
Iron Wolf Saber wrote:Twitch Shooter you have a half second to live most of the time it takes about 3 seconds to down most folks in this game.
Yes and 2 of those 3 seconds are trying to keep your aim on target with the sloppy controls.
Dust is not strategic it's just ,slow and cumbersome with a bit of frustration thrown in just to drag it down further. |
DeadlyAztec11
Max-Pain-inc
579
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Posted - 2013.06.28 04:43:00 -
[38] - Quote
Considering that this game is not marketed as a tactical shooter, this iss a non issue. |
Kane Fyea
DUST University Ivy League
467
|
Posted - 2013.06.28 04:45:00 -
[39] - Quote
fenrir storm wrote:Iron Wolf Saber wrote:Twitch Shooter you have a half second to live most of the time it takes about 3 seconds to down most folks in this game. Yes and 2 of those 3 seconds are trying to keep your aim on target with the sloppy controls. Dust is not strategic it's just ,slow and cumbersome with a bit of frustration thrown in just to drag it down further. Dust is strategic just not tactical. |
James-5955
Internal Error. Negative-Feedback
208
|
Posted - 2013.06.28 04:53:00 -
[40] - Quote
I agree, Dust really isn't all that tactical.
You get that huge EHP to work with, you can make a mistake, engage in a fight that you shouldn't of, get outnumbered, whatever, in most cases you can turn around and run away and you have plenty of time to react thanks to the TTK (time to kill) in this game; especially now that weapons have been nerfed so many times. Sure you can use tactics, but that goes for ANY shooter game.
I don't see a whole lot tactical about the gameplay that I usually see in Dust, nor do I see it really necessary in average matches. In LOU, unless playing against complete scrubs I still feel it's necessary to crouch walk a lot, check corners, proceed carefully, and pick my fights wisely. I hardly had that feeling in Dust, only in very few pubs that were high competition and corp battles against top corps.
I was always able to run and gun and play stupidly and consistently do well in Dust... That is rarely the case in a tactical shooter unless the enemy is literally brand new to shooters.
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Novawolf McDustingham The514th
The Official Mintchip Fanclub
310
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Posted - 2013.06.28 04:57:00 -
[41] - Quote
James-5955 wrote:I agree, Dust really isn't all that tactical.
You get that huge EHP to work with, you can make a mistake, engage in a fight that you shouldn't of, get outnumbered, whatever, in most cases you can turn around and run away and you have plenty of time to react thanks to the TTK (time to kill) in this game; especially now that weapons have been nerfed so many times. Sure you can use tactics, but that goes for ANY shooter game.
I don't see a whole lot tactical about the gameplay that I usually see in Dust, nor do I see it really necessary in average matches. In LOU, unless playing against complete scrubs I still feel it's necessary to crouch walk a lot, check corners, proceed carefully, and pick my fights wisely. I hardly had that feeling in Dust, only in very few pubs that were high competition and corp battles against top corps.
I was always able to run and gun and play stupidly and consistently do well in Dust... That is rarely the case in a tactical shooter unless the enemy is literally brand new to shooters.
Also, how often to you ADS in Dust?
In a tactical shooter, you are not going to do very well unless you ADS. |
Avinash Decker
BetaMax. CRONOS.
51
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Posted - 2013.06.28 05:04:00 -
[42] - Quote
Novawolf McDustingham The514th wrote:James-5955 wrote:I agree, Dust really isn't all that tactical.
You get that huge EHP to work with, you can make a mistake, engage in a fight that you shouldn't of, get outnumbered, whatever, in most cases you can turn around and run away and you have plenty of time to react thanks to the TTK (time to kill) in this game; especially now that weapons have been nerfed so many times. Sure you can use tactics, but that goes for ANY shooter game.
I don't see a whole lot tactical about the gameplay that I usually see in Dust, nor do I see it really necessary in average matches. In LOU, unless playing against complete scrubs I still feel it's necessary to crouch walk a lot, check corners, proceed carefully, and pick my fights wisely. I hardly had that feeling in Dust, only in very few pubs that were high competition and corp battles against top corps.
I was always able to run and gun and play stupidly and consistently do well in Dust... That is rarely the case in a tactical shooter unless the enemy is literally brand new to shooters.
Also, how often to you ADS in Dust? In a tactical shooter, you are not going to do very well unless you ADS.
....... Almost every shooter out there besides halo , counter strike , unreal , half life , and some others where you aim down the sights . That is not unique to tactical shooters , unless you mean something else. |
XeroTheBigBoss
TeamPlayers EoN.
572
|
Posted - 2013.06.28 05:04:00 -
[43] - Quote
Definitely not. |
Ten-Sidhe
Osmon Surveillance Caldari State
509
|
Posted - 2013.06.28 05:06:00 -
[44] - Quote
Realistic tactics in a scifi or fantasy setting would not match real tactics.
Infantry tactics in the greek times, 15th century, Napoleonic period, civil war, WWI, WWII, and modern times would all not work if put in a different time period.
Modern or wwII tactics require the technology developed after wwi to use, using the tactics with the weapons and kit available to earlier times would fail.
A greek phanlanx would not work in modern day the same way a Napoleonic formation will not work with greek hoplite armour and spears.
Expecting tactics used by clones in power armour to resemble modern tactics is like a Napoleonic general insisting modern armies should fight in lines with bright uniforms. In his day it was needed to overcome the inaccuracy of the muskets and aid command and control of large formations.
The power armour would make the stray fragments from a grenade that can kill at great distance now harmless, only the large over pressure right at the detonation is harmful. This confines with knowing you are immortal would allow tactics that would be suicidal in modern times to be common.
The DARPA has a project for an exoskeleton that moves in a hopping gait, so in a hundred years bunny hops may be a vaild tactic. I hope not, even if it works it will still look stupid and undignified to bounce around. Then again many of those brightly colored uniform wearing officers may have said the same about camouflage over a century ago.
Dust has to much health and too slow of movement to be a twitch shooter. It also has no cover system and two much run and gun to be a tactical shooter by normal definition.
Amarr assault with plates seems to work best played more like ghost recon then killzone.
Dust seems to be a mix of genres. I would like to se it embrace this and add both a cover system and faster strafe, then it would allow builds meant for twitch or "tactical moment" on the same battlefield.
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James-5955
Internal Error. Negative-Feedback
208
|
Posted - 2013.06.28 05:07:00 -
[45] - Quote
Novawolf McDustingham The514th wrote:James-5955 wrote:I agree, Dust really isn't all that tactical.
You get that huge EHP to work with, you can make a mistake, engage in a fight that you shouldn't of, get outnumbered, whatever, in most cases you can turn around and run away and you have plenty of time to react thanks to the TTK (time to kill) in this game; especially now that weapons have been nerfed so many times. Sure you can use tactics, but that goes for ANY shooter game.
I don't see a whole lot tactical about the gameplay that I usually see in Dust, nor do I see it really necessary in average matches. In LOU, unless playing against complete scrubs I still feel it's necessary to crouch walk a lot, check corners, proceed carefully, and pick my fights wisely. I hardly had that feeling in Dust, only in very few pubs that were high competition and corp battles against top corps.
I was always able to run and gun and play stupidly and consistently do well in Dust... That is rarely the case in a tactical shooter unless the enemy is literally brand new to shooters.
Also, how often to you ADS in Dust? In a tactical shooter, you are not going to do very well unless you ADS.
I ADSed a lot in Dust actually, but I know it wasn't really necessary a lot of the time. It annoyed me greatly because I knew that hipfiring was usually more effective than ADS unless at a decent range. There would be moments where I'd go and hipfire and be surprised at how good it was, and it would annoy me at the same time. I found the same true for MAG as well at times. |
XeroTheBigBoss
TeamPlayers EoN.
573
|
Posted - 2013.06.28 05:08:00 -
[46] - Quote
James-5955 wrote:Novawolf McDustingham The514th wrote:James-5955 wrote:I agree, Dust really isn't all that tactical.
You get that huge EHP to work with, you can make a mistake, engage in a fight that you shouldn't of, get outnumbered, whatever, in most cases you can turn around and run away and you have plenty of time to react thanks to the TTK (time to kill) in this game; especially now that weapons have been nerfed so many times. Sure you can use tactics, but that goes for ANY shooter game.
I don't see a whole lot tactical about the gameplay that I usually see in Dust, nor do I see it really necessary in average matches. In LOU, unless playing against complete scrubs I still feel it's necessary to crouch walk a lot, check corners, proceed carefully, and pick my fights wisely. I hardly had that feeling in Dust, only in very few pubs that were high competition and corp battles against top corps.
I was always able to run and gun and play stupidly and consistently do well in Dust... That is rarely the case in a tactical shooter unless the enemy is literally brand new to shooters.
Also, how often to you ADS in Dust? In a tactical shooter, you are not going to do very well unless you ADS. I ADSed a lot in Dust actually, but I know it wasn't really necessary a lot of the time. It annoyed me greatly because I knew that hipfiring was usually more effective than ADS unless at a decent range. There would be moments where I'd go and hipfire and be surprised at how good it was, and it would annoy me at the same time. I found the same true for MAG as well at times. I can understand hipfire being better than ADS when they're within shotgun range, but further and it's just stupid IMHO.
Hope all is well with you James. |
James-5955
Internal Error. Negative-Feedback
210
|
Posted - 2013.06.28 05:12:00 -
[47] - Quote
XeroTheBigBoss wrote:James-5955 wrote:Novawolf McDustingham The514th wrote:James-5955 wrote:I agree, Dust really isn't all that tactical.
You get that huge EHP to work with, you can make a mistake, engage in a fight that you shouldn't of, get outnumbered, whatever, in most cases you can turn around and run away and you have plenty of time to react thanks to the TTK (time to kill) in this game; especially now that weapons have been nerfed so many times. Sure you can use tactics, but that goes for ANY shooter game.
I don't see a whole lot tactical about the gameplay that I usually see in Dust, nor do I see it really necessary in average matches. In LOU, unless playing against complete scrubs I still feel it's necessary to crouch walk a lot, check corners, proceed carefully, and pick my fights wisely. I hardly had that feeling in Dust, only in very few pubs that were high competition and corp battles against top corps.
I was always able to run and gun and play stupidly and consistently do well in Dust... That is rarely the case in a tactical shooter unless the enemy is literally brand new to shooters.
Also, how often to you ADS in Dust? In a tactical shooter, you are not going to do very well unless you ADS. I ADSed a lot in Dust actually, but I know it wasn't really necessary a lot of the time. It annoyed me greatly because I knew that hipfiring was usually more effective than ADS unless at a decent range. There would be moments where I'd go and hipfire and be surprised at how good it was, and it would annoy me at the same time. I found the same true for MAG as well at times. I can understand hipfire being better than ADS when they're within shotgun range, but further and it's just stupid IMHO. Hope all is well with you James.
Oh yeah all is good, aside from work soaking up too much time and wanting to game more than I do xD. Hope teamplayers is working out well for you, good to see you getting in some good matches. GJ vs IMPs. |
XeroTheBigBoss
TeamPlayers EoN.
573
|
Posted - 2013.06.28 05:14:00 -
[48] - Quote
James-5955 wrote:XeroTheBigBoss wrote:James-5955 wrote:Novawolf McDustingham The514th wrote:James-5955 wrote:I agree, Dust really isn't all that tactical.
You get that huge EHP to work with, you can make a mistake, engage in a fight that you shouldn't of, get outnumbered, whatever, in most cases you can turn around and run away and you have plenty of time to react thanks to the TTK (time to kill) in this game; especially now that weapons have been nerfed so many times. Sure you can use tactics, but that goes for ANY shooter game.
I don't see a whole lot tactical about the gameplay that I usually see in Dust, nor do I see it really necessary in average matches. In LOU, unless playing against complete scrubs I still feel it's necessary to crouch walk a lot, check corners, proceed carefully, and pick my fights wisely. I hardly had that feeling in Dust, only in very few pubs that were high competition and corp battles against top corps.
I was always able to run and gun and play stupidly and consistently do well in Dust... That is rarely the case in a tactical shooter unless the enemy is literally brand new to shooters.
Also, how often to you ADS in Dust? In a tactical shooter, you are not going to do very well unless you ADS. I ADSed a lot in Dust actually, but I know it wasn't really necessary a lot of the time. It annoyed me greatly because I knew that hipfiring was usually more effective than ADS unless at a decent range. There would be moments where I'd go and hipfire and be surprised at how good it was, and it would annoy me at the same time. I found the same true for MAG as well at times. I can understand hipfire being better than ADS when they're within shotgun range, but further and it's just stupid IMHO. Hope all is well with you James. Oh yeah all is good, aside from work soaking up too much time and wanting to game more than I do xD. Hope teamplayers is working out well for you, good to see you getting in some good matches. GJ vs IMPs.
Thanks man. |
copy left
SyNergy Gaming EoN.
239
|
Posted - 2013.06.28 05:46:00 -
[49] - Quote
KOBLAKA1 wrote:I guess it is tactical if you play tactically, if your roll with your bros and cover each other etc... those that don't do something similar will break against you easily hence such one sided matches. However when like minded people face your group those matches are the exciting strategic close matches.
edit speak moar better engrish
If that was the case, call of duty is a tactical shooter."I can go from cover to cover with ma bros dude, we are tactical dude!"
Socom is a tactical shooter |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
310
|
Posted - 2013.06.28 05:50:00 -
[50] - Quote
More like, Craptical Shooter AMIRITE GUYS? |
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Kane Fyea
DUST University Ivy League
468
|
Posted - 2013.06.28 05:53:00 -
[51] - Quote
copy left wrote:KOBLAKA1 wrote:I guess it is tactical if you play tactically, if your roll with your bros and cover each other etc... those that don't do something similar will break against you easily hence such one sided matches. However when like minded people face your group those matches are the exciting strategic close matches.
edit speak moar better engrish If that was the case, call of duty is a tactical shooter."I can go from cover to cover with ma bros dude, we are tactical dude!" Socom is a tactical shooter In Socom I saw more people running around and shooting then cod. |
hooc roht
Deep Space Republic
129
|
Posted - 2013.06.28 06:06:00 -
[52] - Quote
Delta 749 wrote:Feeling bored and want to annoy some fanboys so lets talk about this
Now I see the whole "I like this cause its tactical and you need to think" idea tossed around fairly often but it just does not match up with the game Bunny hopping, spraying fire wildly, massive health bars, and the whole LAV thing are all anathema to a true tactical experience This is not the thinking mans shooter some fanboys like to tout it as but a throwback to the arena shooters of old only less polished
Now lets take the Rainbow Six games pre Vegas Slow paced, needing to look, listen, check every corner, stick to cover for even in heavy armor a few shots is more than enough to put you down, something that truly was tactical since one mistake would cost you dearly
Now to you guys in the playerbase that do support this as a tactical game I want to know a reason why that isnt related to fittings since thats a fairly weak argument, and to everyone else what were some truly tactical games you enjoyed and wish CCP would take some examples from on how to improve this game
Fan boys think filling out a skill tree in an RPG leveling system is being tactical.
fan boys are not very smart. |
hooc roht
Deep Space Republic
130
|
Posted - 2013.06.28 06:15:00 -
[53] - Quote
To clear the air yes tactics are used in DUST...but there are less tactics in Dust then in CoD or halo which are the prominent twitch based FPSes out there.
Hell when was the last time you have seen someone crouch behind cover with an AR?
I see it maybe once every 3 or 4 games...and it is very situational when used.
The reason why is because if you do crouch behind cover you are a dead clone by design of the game.
The game rewards hopping out of cover and doing the bunny dance and punishes those who stand in cover for too long. |
SoTa PoP
Internal Error. Negative-Feedback
2818
|
Posted - 2013.06.28 06:19:00 -
[54] - Quote
hooc roht wrote: there are less tactics in Dust then in CoD or halo which are the prominent twitch based FPSes out there.
Lost all credibility. |
hooc roht
Deep Space Republic
130
|
Posted - 2013.06.28 06:27:00 -
[55] - Quote
SoTa PoP wrote:hooc roht wrote: there are less tactics in Dust then in CoD or halo which are the prominent twitch based FPSes out there.
Lost all credibility.
Says the guy in the corp that thinks bunny hopping in a mob until they spent themselves on Sver in PC....
Maybe IMPs think that is a tactic?
Who knows..... |
SoTa PoP
Internal Error. Negative-Feedback
2821
|
Posted - 2013.06.28 06:29:00 -
[56] - Quote
hooc roht wrote:SoTa PoP wrote:hooc roht wrote: there are less tactics in Dust then in CoD or halo which are the prominent twitch based FPSes out there.
Lost all credibility. Says the guy in the corp bunny hopping in a mob until they spent themselves on Sver in PC.... Maybe IMPs think that is a tactic? Who knows..... That's not even a come back - if you're not bunny hoping at one point in a tough gun fight as an assault you just plain suck. Shows how good you are really.
You already lost all credibility in several threads - why do you even post? You're just a fool around here. |
KOBLAKA1
Opus Arcana Covert Intervention
112
|
Posted - 2013.06.28 06:32:00 -
[57] - Quote
copy left wrote:KOBLAKA1 wrote:I guess it is tactical if you play tactically, if your roll with your bros and cover each other etc... those that don't do something similar will break against you easily hence such one sided matches. However when like minded people face your group those matches are the exciting strategic close matches.
edit speak moar better engrish If that was the case, call of duty is a tactical shooter."I can go from cover to cover with ma bros dude, we are tactical dude!" Socom is a tactical shooter
You didn't debunk my argument lol if you think there are no tactics in Dust well why don't you try more than mob warfare in ambush |
DUST Fiend
OSG Planetary Operations Covert Intervention
4162
|
Posted - 2013.06.28 06:33:00 -
[58] - Quote
How is this not a tactical shooter?
You act as if gokarts can run over futuristic power armor as if they were made of water vapor. Lmao, not a tactical shooter, you kidder... |
hooc roht
Deep Space Republic
131
|
Posted - 2013.06.28 06:41:00 -
[59] - Quote
SoTa PoP wrote:hooc roht wrote:SoTa PoP wrote:hooc roht wrote: there are less tactics in Dust then in CoD or halo which are the prominent twitch based FPSes out there.
Lost all credibility. Says the guy in the corp bunny hopping in a mob until they spent themselves on Sver in PC.... Maybe IMPs think that is a tactic? Who knows..... That's not even a come back - if you're not bunny hoping at one point in a tough gun fight as an assault you just plain suck. Shows how good you are really. You already lost all credibility in several threads - why do you even post? You're just a fool around here.
So you agree with me that Dust, where you have to bunny hop to win, is not tactical, and it is designed that way. Or what you think bunny hopping is not a twitch mechanic?
I think you are just pissed because i have dissed on your favorite corp. Get over it. It is not as if IMPS have not been asking for it for at least the two months i have been here.
The piles of smack coming from then literally take up 30% of the friggin forums. And it isn't even good trash talk...just endless banal drivel. |
SoTa PoP
Internal Error. Negative-Feedback
2821
|
Posted - 2013.06.28 06:47:00 -
[60] - Quote
hooc roht wrote:SoTa PoP wrote:hooc roht wrote:SoTa PoP wrote:hooc roht wrote: there are less tactics in Dust then in CoD or halo which are the prominent twitch based FPSes out there.
Lost all credibility. Says the guy in the corp bunny hopping in a mob until they spent themselves on Sver in PC.... Maybe IMPs think that is a tactic? Who knows..... That's not even a come back - if you're not bunny hoping at one point in a tough gun fight as an assault you just plain suck. Shows how good you are really. You already lost all credibility in several threads - why do you even post? You're just a fool around here. So you agree with me that Dust, where you have to bunny hop to win, is not tactical, and it is designed that way. Or what you think bunny hopping is not a twitch mechanic? I think you are just pissed because i have dissed on your favorite corp. Get over it. It is not as if IMPS have not been asking for it for at least the two months i have been here. The piles of smack coming from then literally take up 30% of the friggin forums. And it isn't even good trash talk...just endless banal drivel. I think you're confused - I defend imps the same way any member would defend there corp - you're the one butt hurt that I can do it better then you can attack. Entertain me more ;)
And how can you compare bunny hoping to tactics? Is that all it is to you - gun game? You have no idea what tactics are and your sad posts prove your arrogance.
You probably don't even know the difference between tactics and strategy lol
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