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SoTa PoP
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2818
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Posted - 2013.06.28 06:19:00 -
[1] - Quote
hooc roht wrote: there are less tactics in Dust then in CoD or halo which are the prominent twitch based FPSes out there.
Lost all credibility. |
SoTa PoP
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Posted - 2013.06.28 06:29:00 -
[2] - Quote
hooc roht wrote:SoTa PoP wrote:hooc roht wrote: there are less tactics in Dust then in CoD or halo which are the prominent twitch based FPSes out there.
Lost all credibility. Says the guy in the corp bunny hopping in a mob until they spent themselves on Sver in PC.... Maybe IMPs think that is a tactic? Who knows..... That's not even a come back - if you're not bunny hoping at one point in a tough gun fight as an assault you just plain suck. Shows how good you are really.
You already lost all credibility in several threads - why do you even post? You're just a fool around here. |
SoTa PoP
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Posted - 2013.06.28 06:47:00 -
[3] - Quote
hooc roht wrote:SoTa PoP wrote:hooc roht wrote:SoTa PoP wrote:hooc roht wrote: there are less tactics in Dust then in CoD or halo which are the prominent twitch based FPSes out there.
Lost all credibility. Says the guy in the corp bunny hopping in a mob until they spent themselves on Sver in PC.... Maybe IMPs think that is a tactic? Who knows..... That's not even a come back - if you're not bunny hoping at one point in a tough gun fight as an assault you just plain suck. Shows how good you are really. You already lost all credibility in several threads - why do you even post? You're just a fool around here. So you agree with me that Dust, where you have to bunny hop to win, is not tactical, and it is designed that way. Or what you think bunny hopping is not a twitch mechanic? I think you are just pissed because i have dissed on your favorite corp. Get over it. It is not as if IMPS have not been asking for it for at least the two months i have been here. The piles of smack coming from then literally take up 30% of the friggin forums. And it isn't even good trash talk...just endless banal drivel. I think you're confused - I defend imps the same way any member would defend there corp - you're the one butt hurt that I can do it better then you can attack. Entertain me more ;)
And how can you compare bunny hoping to tactics? Is that all it is to you - gun game? You have no idea what tactics are and your sad posts prove your arrogance.
You probably don't even know the difference between tactics and strategy lol
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SoTa PoP
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2822
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Posted - 2013.06.28 06:53:00 -
[4] - Quote
LOL you guys don't see reason to take cover? No wonder Imps walk all over everyone. |
SoTa PoP
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2823
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Posted - 2013.06.28 08:04:00 -
[5] - Quote
hooc roht wrote:Zyrus Amalomyn wrote:This is more arcadey than Rainbow Six type stuff, but this is still a tactical shooter.
Faster paced doesn't ruin the tactical use of squads.
I'm sorry you don't realize this. I would agree squads are one tactical element with dust. If fact i think they implemented it pretty well. Still that does not change the game play which compared to even BF3 (which also has squads) is not very tactical. Faster pace does ruin tactical use of squads. There is almost no point in flanking, moving in cover, or setting up crossfire as the fight is over before it has begun. Better to just send in a mob (squad) of people into one point and overwhelm them with people standing up and shooting down the same hallway. You're hilarious ******** - and so is the OP. "I can't prone this game isn't tactical!" "I can't put my back against the wall and blind fire this game isn't tactical!"
Tactics are so much more then that - it's elements within the game that give you pause to consider where you'd be better used/needed. But no point of tellin' you anything - you just enjoy being ******** and bringing everyone else down with you.
"I can kill 10 mill SP guys with my 1 mill suit." "MATCH MAKING IS UNFAIR!" Lmao.
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SoTa PoP
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2825
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Posted - 2013.06.28 10:22:00 -
[6] - Quote
Delta 749 wrote:Feeling bored and want to annoy some fanboys so lets talk about this
Now I see the whole "I like this cause its tactical and you need to think" idea tossed around fairly often but it just does not match up with the game Bunny hopping, spraying fire wildly, massive health bars, and the whole LAV thing are all anathema to a true tactical experience This is not the thinking mans shooter some fanboys like to tout it as but a throwback to the arena shooters of old only less polished
Now lets take the Rainbow Six games pre Vegas Slow paced, needing to look, listen, check every corner, stick to cover for even in heavy armor a few shots is more than enough to put you down, something that truly was tactical since one mistake would cost you dearly
Now to you guys in the playerbase that do support this as a tactical game I want to know a reason why that isnt related to fittings since thats a fairly weak argument, and to everyone else what were some truly tactical games you enjoyed and wish CCP would take some examples from on how to improve this game Fine - you asked for it.
Tactics: An action or strategy carefully planned to achieve a specific end. The art of disposing armed forces in order of battle and of organizing operations, esp. during contact with an enemy.
Your weak assertion of your point doesn't even touch upon the true meaning of tactics - yet we need to give you a full analysis on our end on how you're just blowing smoke? How about share with us instead how your point makes any valid sense? What other game on it's competitive level requires as much coordination to be successful as dust? Twitch shooters are a joke for this very reason.
Las Vegas is another good example of not being tactical - it's hiding behind corners and waiting for someone else to be stupid. There no aim or goal other then killing your enemy and moving on.
Tactics doesn't = gun game. And your first few lines support this - but then you bring up Vegas like it solidifies your point - it doesn't. Dust 514 requires you to have an open comms with your teams and flexibility to adapt to several situations. If you played in PC you would know this. It's for this very reason tactics flourish here. Giving call outs and orders happens every 30 seconds as plans change.
CCP can go F themselves for ruining this game - but please try to keep some sense before "Attempting" to **** off a group of people who hasn't yet been able to think for themselves - cause some of us happen to know and understand the concept of tactics and strategy and think you foolish atm.
Play RTS for a bit and uses these points at why dust isn't tactical to explain why WC3 is trash next to Rome Total War - you'd be a laughing stock. |
SoTa PoP
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2827
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Posted - 2013.06.28 10:41:00 -
[7] - Quote
Delta 749 wrote:SoTa PoP wrote:Delta 749 wrote:Feeling bored and want to annoy some fanboys so lets talk about this
Now I see the whole "I like this cause its tactical and you need to think" idea tossed around fairly often but it just does not match up with the game Bunny hopping, spraying fire wildly, massive health bars, and the whole LAV thing are all anathema to a true tactical experience This is not the thinking mans shooter some fanboys like to tout it as but a throwback to the arena shooters of old only less polished
Now lets take the Rainbow Six games pre Vegas Slow paced, needing to look, listen, check every corner, stick to cover for even in heavy armor a few shots is more than enough to put you down, something that truly was tactical since one mistake would cost you dearly
Now to you guys in the playerbase that do support this as a tactical game I want to know a reason why that isnt related to fittings since thats a fairly weak argument, and to everyone else what were some truly tactical games you enjoyed and wish CCP would take some examples from on how to improve this game Fine - you asked for it. Tactics: An action or strategy carefully planned to achieve a specific end. The art of disposing armed forces in order of battle and of organizing operations, esp. during contact with an enemy. Your weak assertion of your point doesn't even touch upon the true meaning of tactics - yet we need to give you a full analysis on our end on how you're just blowing smoke? How about share with us instead how your point makes any valid sense? What other game on it's competitive level requires as much coordination to be successful as dust? Twitch shooters are a joke for this very reason. Las Vegas is another good example of not being tactical - it's hiding behind corners and waiting for someone else to be stupid. There no aim or goal other then killing your enemy and moving on. Tactics doesn't = gun game. And your first few lines support this - but then you bring up Vegas like it solidifies your point - it doesn't. Dust 514 requires you to have an open comms with your teams and flexibility to adapt to several situations. If you played in PC you would know this. It's for this very reason tactics flourish here. Giving call outs and orders happens every 30 seconds as plans change. CCP can go F themselves for ruining this game - but please try to keep some sense before "Attempting" to **** off a group of people who hasn't yet been able to think for themselves - cause some of us happen to know and understand the concept of tactics and strategy and think you foolish atm. Play RTS for a bit and uses these points at why dust isn't tactical to explain why WC3 is trash next to Rome Total War - you'd be a laughing stock. Your reading comprehension lacks friend "Tactics" in and of itself is a wide umbrella term but also avoids the point of is this game a "Tactical Shooter" which someone was kind enough to post the specific definition of earlier Youll also see that when I mentioned the Rainbow Six series I made a specific point to say PRE VEGAS and not LAS VEGAS, world of difference there Talk about weak assertions of ones point, why not proofread your own posts and their content or lack thereof or is your nerf rage and sperging making that overly difficult for you? Everyone else not spazzing out and coming at this from a more neutral and gameplay focused stance and not those that just want to play semantics I appreciate your input You're the OP - how bout explain your own weak assertions first? I've explained mine fine - seems the weak comprehensive reading here is you.
Tactics is more then your damn gun game - how many times do I need to state that? I even spelt that out for you.
All your doing is shooting smoke and acting like it makes relevant sense to degrade dust. This game sucks in a lot of ways - tactics is not one of them.
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SoTa PoP
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2828
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Posted - 2013.06.28 10:58:00 -
[8] - Quote
Delta 749 wrote:I like how you stubbornly ignore the points of others and harp on with the delusion that my stance hasnt been explained by myself or others in this thread, real classy but Ill humor you
Now we have already established that tactics is how you do something and we have established what generally constitutes a tactical shooter namely a slower paced more dangerous game where caution and area awareness are key And the entire purpose of this thread was just to tell those in the playerbase that hold this as a thinking mans tactical shooter that they are wrong and its no different from other games in the genre that lambast as somehow beneath Dust for lacking its so called depth
Pretty simple stuff that I felt I got across in the OP but I guess it was beyond your ability to grasp so I spelled it out for you, I take it youll understand now
Now on a side note since you liked to bring up how my argument was smoke and mirrors how is it any different than you using hyperbolic statements in most of your posts or screaming "No U!" when you are called on your bullshit throwing a tantrum like a toddler? "It's not tactical because other games do this too."
Lol?
Weak points are weak. The depth CCP spoke of are there RPG elements to begin with. Regardless - with map size and customization of suits and using variety in your teams - it is more tactical then most. You're blindly ignoring this.
Maybe I should push that point a bit harder in the other posts - but you'd think saying, "You require a lot more then running around to win." Would of been enough.
And just to remind you, Look at your thread topic and what it says. You've already denounced it yourself.
And to cause some more burns: Definition: In Video Games, the term tactical generally applies to military, or shooter type games where the missions require some level of planning in order to succeed.
^ how does this not define dust? |
SoTa PoP
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2830
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Posted - 2013.06.28 11:07:00 -
[9] - Quote
See - this is how you troll to rile people up. ;)
Tactical Shooters are not simply games simulating real-world experiences - that's only an aspect of it. Just get over how dumb this thread is.
;) |
SoTa PoP
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2830
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Posted - 2013.06.28 11:18:00 -
[10] - Quote
Delta 749 wrote:SoTa PoP wrote:Delta 749 wrote:I like how you stubbornly ignore the points of others and harp on with the delusion that my stance hasnt been explained by myself or others in this thread, real classy but Ill humor you
Now we have already established that tactics is how you do something and we have established what generally constitutes a tactical shooter namely a slower paced more dangerous game where caution and area awareness are key And the entire purpose of this thread was just to tell those in the playerbase that hold this as a thinking mans tactical shooter that they are wrong and its no different from other games in the genre that lambast as somehow beneath Dust for lacking its so called depth
Pretty simple stuff that I felt I got across in the OP but I guess it was beyond your ability to grasp so I spelled it out for you, I take it youll understand now
Now on a side note since you liked to bring up how my argument was smoke and mirrors how is it any different than you using hyperbolic statements in most of your posts or screaming "No U!" when you are called on your bullshit throwing a tantrum like a toddler? "It's not tactical because other games do this too." Lol? Weak points are weak. The depth CCP spoke of are there RPG elements to begin with. Regardless - with map size and customization of suits and using variety in your teams - it is more tactical then most. You're blindly ignoring this. Maybe I should push that point a bit harder in the other posts - but you'd think saying, "You require a lot more then running around to win." Would of been enough. And just to remind you, Look at your thread topic and what it says. You've already denounced it yourself. And to cause some more burns: Definition: In Video Games, the term tactical generally applies to military, or shooter type games where the missions require some level of planning in order to succeed. ^ how does this not define dust? There go those hyperbolic statements again, starting to sound like a broken record Sota But since you want to throw around quotes here is one from Wikipedias Tactical Shooter page .[14] In contrast to games that emphasize running and shooting, tactical shooters require more caution and patience (making use of cover and avoiding being caught in the open).[15]" Now how close to Dust does that sound? I This part.
Also proof of why so many people are bad at this game. "Omg you can bunny hop - not tactical!"
Learn to use cover in game or get squashed. If you ever watched an Imp training video is empahsizes on these points - and jumping can be argued to say no game has done it right - would you enjoy not being able to hop over a railing and need to walk around it? The jumping is simply something people do to advantage of crappy hit detection.
Your argument so far is pretty weak still. Though admittedly mines not much better since it's RTS biased. |
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SoTa PoP
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2830
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Posted - 2013.06.28 11:32:00 -
[11] - Quote
Delta 749 wrote:SoTa PoP wrote:Delta 749 wrote:SoTa PoP wrote:Delta 749 wrote:I like how you stubbornly ignore the points of others and harp on with the delusion that my stance hasnt been explained by myself or others in this thread, real classy but Ill humor you
Now we have already established that tactics is how you do something and we have established what generally constitutes a tactical shooter namely a slower paced more dangerous game where caution and area awareness are key And the entire purpose of this thread was just to tell those in the playerbase that hold this as a thinking mans tactical shooter that they are wrong and its no different from other games in the genre that lambast as somehow beneath Dust for lacking its so called depth
Pretty simple stuff that I felt I got across in the OP but I guess it was beyond your ability to grasp so I spelled it out for you, I take it youll understand now
Now on a side note since you liked to bring up how my argument was smoke and mirrors how is it any different than you using hyperbolic statements in most of your posts or screaming "No U!" when you are called on your bullshit throwing a tantrum like a toddler? "It's not tactical because other games do this too." Lol? Weak points are weak. The depth CCP spoke of are there RPG elements to begin with. Regardless - with map size and customization of suits and using variety in your teams - it is more tactical then most. You're blindly ignoring this. Maybe I should push that point a bit harder in the other posts - but you'd think saying, "You require a lot more then running around to win." Would of been enough. And just to remind you, Look at your thread topic and what it says. You've already denounced it yourself. And to cause some more burns: Definition: In Video Games, the term tactical generally applies to military, or shooter type games where the missions require some level of planning in order to succeed. ^ how does this not define dust? There go those hyperbolic statements again, starting to sound like a broken record Sota But since you want to throw around quotes here is one from Wikipedias Tactical Shooter page .[14] In contrast to games that emphasize running and shooting, tactical shooters require more caution and patience (making use of cover and avoiding being caught in the open).[15]" Now how close to Dust does that sound? I This part. Also proof of why so many people are bad at this game. Use cover pubbies -.- Learn to use cover in game or get squashed. If you ever watched an Imp training video is empahsizes on these points - and jumping can be argued to say no game has done it right - would you enjoy not being able to hop over a railing and need to walk around it? The jumping is simply something people do to advantage of crappy hit detection. Your argument so far is pretty weak still. Though admittedly mines not much better since it's RTS biased. So you base your argument on an entirely different genre with entirely different playstyles but then tell others in the thread that their opinions are null and void? The irony of it all actually hurts since it made me laugh so hard Fun for you to ignore my comments - RTS happens to smack your silly genre around in every aspect. If you talk about skill, coordination, speed, or mouse/controller control - RTS has FPS beat in every category. FPS is a pathetic genre in the end for scrubs with little talent else where.
Your thread title is still trash and so is this thread. :) Tactical Shooter that ignores tactics being used is the biggest joke of all |
SoTa PoP
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2838
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Posted - 2013.06.28 19:44:00 -
[12] - Quote
lol @ tactical shooter. Just say what you really mean, "Realistic army simulator."
This thread explains why I destroy so hard in game now - thanks for clearing that up. |
SoTa PoP
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2842
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Posted - 2013.06.28 22:13:00 -
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Schalac 17 wrote:SoTa calls someone noob with the phrase, "You probably don't even know the difference between tactics and strategy." Then goes on to define "tactics" with examples of strategy..... Good times, good times. Want to quote where I did this? Lol - Me thinks your as bad as OP.
Strategy - your gameplan on how you want to achieve your goals
Tactics - how you go about achieving it.
Example: The strategy was to hold city and harass outer objectives - but the original pushed failed - sticking to the strategy the group changed tactics on how to approach the situation. |
SoTa PoP
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2843
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Posted - 2013.06.28 22:54:00 -
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Delta 749 wrote:Back after doing stuff and checking the new responses I see its still a mix of people with well thought out opinions and guys using the wide wide umbrella of tactics to justify their points and then claim I have only played this style or that style
Oh and guy that said bunny hopping is a cod thing that game actually discourages it, your aim gets ****** to hell and unless you dolphin dive it just increases your chances of getting shot, a lot of games have been moving away from bunny hopping for years Bunny hoping is people taking advantage of poor hit detection in the first place - it's sorta pathetic. I can't wait for it to vanish and be replaced a mechanic to allow better use of terrain cover to give a more 'tactical' feel like you speak of. |
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