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hooc roht
Deep Space Republic
129
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Posted - 2013.06.28 06:06:00 -
[1] - Quote
Delta 749 wrote:Feeling bored and want to annoy some fanboys so lets talk about this
Now I see the whole "I like this cause its tactical and you need to think" idea tossed around fairly often but it just does not match up with the game Bunny hopping, spraying fire wildly, massive health bars, and the whole LAV thing are all anathema to a true tactical experience This is not the thinking mans shooter some fanboys like to tout it as but a throwback to the arena shooters of old only less polished
Now lets take the Rainbow Six games pre Vegas Slow paced, needing to look, listen, check every corner, stick to cover for even in heavy armor a few shots is more than enough to put you down, something that truly was tactical since one mistake would cost you dearly
Now to you guys in the playerbase that do support this as a tactical game I want to know a reason why that isnt related to fittings since thats a fairly weak argument, and to everyone else what were some truly tactical games you enjoyed and wish CCP would take some examples from on how to improve this game
Fan boys think filling out a skill tree in an RPG leveling system is being tactical.
fan boys are not very smart. |
hooc roht
Deep Space Republic
130
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Posted - 2013.06.28 06:15:00 -
[2] - Quote
To clear the air yes tactics are used in DUST...but there are less tactics in Dust then in CoD or halo which are the prominent twitch based FPSes out there.
Hell when was the last time you have seen someone crouch behind cover with an AR?
I see it maybe once every 3 or 4 games...and it is very situational when used.
The reason why is because if you do crouch behind cover you are a dead clone by design of the game.
The game rewards hopping out of cover and doing the bunny dance and punishes those who stand in cover for too long. |
hooc roht
Deep Space Republic
130
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Posted - 2013.06.28 06:27:00 -
[3] - Quote
SoTa PoP wrote:hooc roht wrote: there are less tactics in Dust then in CoD or halo which are the prominent twitch based FPSes out there.
Lost all credibility.
Says the guy in the corp that thinks bunny hopping in a mob until they spent themselves on Sver in PC....
Maybe IMPs think that is a tactic?
Who knows..... |
hooc roht
Deep Space Republic
131
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Posted - 2013.06.28 06:41:00 -
[4] - Quote
SoTa PoP wrote:hooc roht wrote:SoTa PoP wrote:hooc roht wrote: there are less tactics in Dust then in CoD or halo which are the prominent twitch based FPSes out there.
Lost all credibility. Says the guy in the corp bunny hopping in a mob until they spent themselves on Sver in PC.... Maybe IMPs think that is a tactic? Who knows..... That's not even a come back - if you're not bunny hoping at one point in a tough gun fight as an assault you just plain suck. Shows how good you are really. You already lost all credibility in several threads - why do you even post? You're just a fool around here.
So you agree with me that Dust, where you have to bunny hop to win, is not tactical, and it is designed that way. Or what you think bunny hopping is not a twitch mechanic?
I think you are just pissed because i have dissed on your favorite corp. Get over it. It is not as if IMPS have not been asking for it for at least the two months i have been here.
The piles of smack coming from then literally take up 30% of the friggin forums. And it isn't even good trash talk...just endless banal drivel. |
hooc roht
Deep Space Republic
131
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Posted - 2013.06.28 07:33:00 -
[5] - Quote
Dust Project 514 wrote:The game is not advertised as a tactical shooter. It even states when you start a new character that the combat is fast and frantic.
Fast and frantic have little place for tactical shooters.
And yes tactics are used and effective in the game. It's just hard to pull off when you're up against someone with better gear than you.
Many people have defended it as a tactical shooter here on the forums.
I think the OP was addressing them and their weird claims. |
hooc roht
Deep Space Republic
131
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Posted - 2013.06.28 07:44:00 -
[6] - Quote
Zyrus Amalomyn wrote:This is more arcadey than Rainbow Six type stuff, but this is still a tactical shooter.
Faster paced doesn't ruin the tactical use of squads.
I'm sorry you don't realize this.
I would agree squads are one tactical element with dust. If fact i think they implemented it pretty well.
Still that does not change the game play which compared to even BF3 (which also has squads) is not very tactical.
Faster pace does ruin tactical use of squads. There is almost no point in flanking, moving in cover, or setting up crossfire as the fight is over before it has begun. Better to just send in a mob (squad) of people into one point and overwhelm them with people standing up and shooting down the same hallway. |
hooc roht
Deep Space Republic
134
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Posted - 2013.06.28 23:33:00 -
[7] - Quote
Delta 749 wrote: The idea you seem to have trouble grasping is that Dust is not a tactical shooter but a throwback to arena run and gun shooters from days gone by and should be called as such not mislabeled as a tactical shooter
One thing that is odd is that you have arena game play but it is thrown into big maps and has squads.
it is almost as if CCP has two different teams moving to two different ends.
One team puts all the trappings of what a tactical shooter should have (big maps, vehicles, open areas that need to be crossed or covered and areas of cover to defend points, squad based communication and organization) and then another team just took the shooter mechanics from Quake pasted on an RPG leveling system and threw it into the mix.
From a game design standpoint Dust is schizophrenic and has no idea what it wants to be. |
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