AION ETERNITY
Wrath Of The Lamb
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Posted - 2013.06.19 12:57:00 -
[1] - Quote
There is no purpose. It's the most ******** feature in Dust 514 currently and it is CCP's way of saying they're incapable of realizing the stupidity of their own actions. If two players started playing Dust 514 a month apart the one who started earlier will ALWAYS have more SP if they both reach the cap every week UNLESS the newer player buys boosters and the earlier player doesn't. So really it's just CCP money-grabbing by creating a demand for something(the boosters) which negatively impacts the game itself. Without the cap the player who started later could, potentially, get more SP than the player who started earlier. It's all based on how much you play. I've talked to a few people who have stated that they would have played Dust 514 far more if the cap was gone and I agree with these sentiments. The gameplay of Dust 514 isn't exciting enough to play by itself, it's the shallow rpg mechanics that gives it the extra push. With the cap CCP is hampering even this from being used to get players to play once the caps been reached. I mean this game doesn't even reward a player for doing good save a measly 1000 more SP or 100,000 more ISK, both of which are pretty much pointless in the long run, and now with the SP cap they're punishing players who like playing the game. If Dust 514 is going to die, the cap won't necessarily be what kills it but it will make sure that what does has an easier time in do so. |
AION ETERNITY
Wrath Of The Lamb
0
|
Posted - 2013.06.19 21:55:00 -
[2] - Quote
Fearless Speech wrote:
So... we take boosters out because that's "CCP Money-grabbing." How, exactly, do you want the game to be profitable?
I never said that they couldn't sell boosters, I only stated that the implementation of a SP cap is used to artificially drive up the demand for boosters. If there was no SP cap how many people would spend money on a booster if they could just continue to play to rake up SP? Quite a few, but I seriously doubt as many as are currently buying them.
Fearless Speech wrote:Before you say "not my problem," you realize that unless the game is at least breaking even development will completely stop? CCP is probably large enough to allow the game to go negative on returns for quite a while to invest in making it better for hopes of future increase in revenue, but that's still going to require that they sell you something. Or would you like to see McDonald's adds every time you want to look at your fittings or watch short ED drug commercials every time you die? Either they sell us stuff in the game or they flood the game with real world advertising. Personally? 15$/month "subscription" >>>>>>>>>>>> adds to make my ***** work.
How about they just make the game GREAT so that it will be so addictive that everyone will play it and those with money will be throwing it at CCP for AUR(not necessarily pay to win, but just cosmetic stuff)? Because that's what they should be doing instead of creating a mediocre game with some good parts and then forcing players to buy something or lag behind while giving no alternatives.
Fearless Speech wrote:There is no Pay to Win in Dust. The aurum gear all has increased PG/CPU requirements which have big impacts on your fitting options, the boosters just help you get some more sp (but really, not that much. An active booster is what, one tier 5 skill every month? Maybe?). I personally like the boosters. I can give them a little money to show my support for the game, and if I decide to stop playing I just stop buying boosters and never had to shell out $60 up front. And, if I feel the value in buying enough 30 day boosters to equate $60, then I have been playing much longer than most titles stay fun so I feel like I got my money's worth.
What you like does change the fact that the current system negatively impacts the game. And yes, getting more SP so that you can pretty much spec into any FOTM weapon and not have to grind is pretty much the definition of P2W. Maybe more subtle, but it's still there.
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