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Benari Kalidima
Villore Sec Ops Gallente Federation
27
|
Posted - 2013.06.17 13:18:00 -
[1] - Quote
It seems that it's impossible to take down a proper fitted HAV. They stomp infantry so quickly that often it's impossible to even get a single AV grenade out. But it doesn't matter much, because the HAV's can anyway tank 5+ AV grenades. The militia forge gun. The standard AV weapons are a complete joke. They can't take out a HAV by any chance at all. I once shot a full forge gun clip and threw 3 av grenades at an armor tanked HAV, and he must have laughed as he drove a little away, tanked the damage I had done in a few seconds, and killed me. Do I really have to spec up in AV to take out a tank? I don't have to spec up in anything to take out a protosuit, I've done that many times with a militia fit. But HAV's can take a ridiculous amount of damage from standard AV weapons, drive a little away, out of range of AV grenades, in about three seconds. After that he just tanks the damage as he shoots you. I often see people driving tanks with 15+/0 kd ratios.
AV weapons are supposed to counter HAV's and LAV's. Not be laughed at, as they just tank the damage and shoot you.
(militia HAV's are not thought of in this entry, only standard or higher) |
Daedric Lothar
Onslaught Inc RISE of LEGION
648
|
Posted - 2013.06.17 13:20:00 -
[2] - Quote
I love the forums, OMG HAV are underpowered, OMG HAV overpowered. |
Benari Kalidima
Villore Sec Ops Gallente Federation
27
|
Posted - 2013.06.17 13:23:00 -
[3] - Quote
Daedric Lothar wrote:I love the forums, OMG HAV are underpowered, OMG HAV overpowered. Yeah, it really frustrates me when people think they're underpowered. You're not supposed to be invincible in them. And well, i'm just trying to start a relevant discussion so people can actually end up agreeing. |
Daedric Lothar
Onslaught Inc RISE of LEGION
648
|
Posted - 2013.06.17 13:27:00 -
[4] - Quote
Benari Kalidima wrote: so people can actually end up agreeing.
AHAHAHAHAHAHAHAHAHAHAHA |
Benari Kalidima
Villore Sec Ops Gallente Federation
27
|
Posted - 2013.06.17 13:32:00 -
[5] - Quote
Daedric Lothar wrote:Benari Kalidima wrote: so people can actually end up agreeing. AHAHAHAHAHAHAHAHAHAHAHA Oh right, I forgot the standard of these forums. Speaking about which, you're certainly not making them better >> |
Exergonic
TeamPlayers EoN.
78
|
Posted - 2013.06.17 14:30:00 -
[6] - Quote
I'm sorry to hear that your militia AV isn't killing STD and ADV tanks... Yes you do have to put in close to 1 million sp to get Proto AV to 4 shot my 13 mil sp tank... I'm so sorry you have to waste so much SP >.<
HTFU
|
Exergonic
TeamPlayers EoN.
78
|
Posted - 2013.06.17 14:31:00 -
[7] - Quote
Benari Kalidima wrote:Daedric Lothar wrote:I love the forums, OMG HAV are underpowered, OMG HAV overpowered. Yeah, it really frustrates me when people think they're underpowered. You're not supposed to be invincible in them. And well, i'm just trying to start a relevant discussion so people can actually end up agreeing.
When someone brings out a 2.4 mil isk tank it should take 2 to 3 people to drop it... JS |
Benari Kalidima
Villore Sec Ops Gallente Federation
28
|
Posted - 2013.06.17 14:44:00 -
[8] - Quote
Exergonic wrote:I'm sorry to hear that your militia AV isn't killing STD and ADV tanks... Yes you do have to put in close to 1 million sp to get Proto AV to 4 shot my 13 mil sp tank... I'm so sorry you have to waste so much SP >.<
HTFU
First of all, thanks for being so hostile, this community certainly needs more of that.
Now about SP. It shouldn't matter if you don't have any skillpoints. You're supposed to have an advantage with more skillpoints yes, but there's not supposed to be such a big difference that it's impossible to take out a HAV. That you've spent 13mil skillpoints and 2 million isk on tanks doesn't make you entitled to win anytime over anyone who spent less skillpoints than you at AV stuff. Skill is supposed to come into play, but it just doesn't matter when it comes to the HAV's.
I know a friend of mine doesn't want to play this game due to how unbalanced tanks are. |
Exergonic
TeamPlayers EoN.
78
|
Posted - 2013.06.17 14:55:00 -
[9] - Quote
Benari Kalidima wrote:Exergonic wrote:I'm sorry to hear that your militia AV isn't killing STD and ADV tanks... Yes you do have to put in close to 1 million sp to get Proto AV to 4 shot my 13 mil sp tank... I'm so sorry you have to waste so much SP >.<
HTFU
First of all, thanks for being so hostile, this community certainly needs more of that. Now about SP. It shouldn't matter if you don't have any skillpoints. You're supposed to have an advantage with more skillpoints yes, but there's not supposed to be such a big difference that it's impossible to take out a HAV. That you've spent 13mil skillpoints and 2 million isk on tanks doesn't make you entitled to win anytime over anyone who spent less skillpoints than you at AV stuff. Skill is supposed to come into play, but it just doesn't matter when it comes to the HAV's. I know a friend of mine doesn't want to play this game due to how unbalanced tanks are.
First off, I wasn't being Hostile scrub.. Its called sarcasm but you will learn in due time.
Now if you truly believe that a weapon you get for 600 isk and no SP to use should beable to LOLrockstarhero kill a 2 mil isk tank then you're on something i could only wish to score from my dude one day.
If i bring out a MILITIA TANK and you have your MILITIA FORGE there will be a different out come.
But what you are saying is Militia AV should be able to not only kill a ADV tank np but you should be able to Solo it...
Right now AV is op seeing as our ADV tank are glass cannons and can get 4 shot by Proto AV (1 Proto AV is all you need)
You're right about one thing... This game is mostly skill... Very true... I would say about 75% skill and 25% skill points... If you Trap the tank (I.E Skill at placing yourself high up) you have a chance at killing him... But if you're a scrub and stand out in the middle of the road then you're doing it wrong guy. That example shows Skill > Skill points
I will say what i said again... Quit QQin and HTFU... Its a Team base game so use Teamwork |
Mobius Wyvern
BetaMax. CRONOS.
1967
|
Posted - 2013.06.17 15:01:00 -
[10] - Quote
Benari Kalidima wrote:Daedric Lothar wrote:I love the forums, OMG HAV are underpowered, OMG HAV overpowered. Yeah, it really frustrates me when people think they're underpowered. You're not supposed to be invincible in them. And well, i'm just trying to start a relevant discussion so people can actually end up agreeing. Whoah, man, you obviously weren't around when they actually were overpowered, because as they are right now, a single PRO or even ADV Forge Gun user can drop one in a few shots.
A. You should have to have good AV gear to take down a freaking tank. B. IT'S A FREAKING TANK. If it's not wrecking your ****, it's not doing its job properly.
Why is it that anything that doesn't die to Militia AV or can kill infantry quickly is OP? What you should ask yourself is why you're engaging it where it can see you and kill you? |
|
Exergonic
TeamPlayers EoN.
78
|
Posted - 2013.06.17 15:01:00 -
[11] - Quote
Benari Kalidima wrote:Exergonic wrote:
[quote=Exergonic]When someone brings out a 2.4 mil isk tank it should take 2 to 3 people to drop it... JS
There's no universal rule that says it has to be that way. Spending more isk should give you an advantage, not make you invincible.
Tanks are in no way shape or form invincible... I'm sorry you get crappy teams that don't know how to kill a tank... Not CCP's fault, Not an Underpowered issue, nor is it and overpowered issue... Seems more like user error imo |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1783
|
Posted - 2013.06.17 15:01:00 -
[12] - Quote
HAV are a joke right now. No standard tanks but advanced and prototype AV available should sum things up. If not, look at the price tag on enforcer tanks for what they do. Oh, and that zoom doesn't do anything when the game's rendering can't keep up with it. |
Mobius Wyvern
BetaMax. CRONOS.
1967
|
Posted - 2013.06.17 15:07:00 -
[13] - Quote
Cosgar wrote:HAV are a joke right now. No standard tanks but advanced and prototype AV available should sum things up. If not, look at the price tag on enforcer tanks for what they do. Oh, and that zoom doesn't do anything when the game's rendering can't keep up with it. But it never ******* mattters. If it doesn't die to a single guy with ****** AV gear, it's overpowered.
If we ever get HAVs worth driving, GD will be drowning in TANKS514 threads again overnight. |
Benari Kalidima
Villore Sec Ops Gallente Federation
28
|
Posted - 2013.06.17 15:11:00 -
[14] - Quote
Exergonic wrote:
First off, I wasn't being Hostile scrub.. Its called sarcasm but you will learn in due time.
Now if you truly believe that a weapon you get for 600 isk and no SP to use should beable to LOLrockstarhero kill a 2 mil isk tank then you're on something i could only wish to score from my dude one day.
If i bring out a MILITIA TANK and you have your MILITIA FORGE there will be a different out come.
But what you are saying is Militia AV should be able to not only kill a ADV tank np but you should be able to Solo it...
Right now AV is op seeing as our ADV tank are glass cannons and can get 4 shot by Proto AV (1 Proto AV is all you need)
You're right about one thing... This game is mostly skill... Very true... I would say about 75% skill and 25% skill points
I will say what i said again... Quit QQin and HTFU... Its a Team base game so use Teamwork
No you're not being sarcastic. Stop doing personal attacks and actually argue against me.
And I don't think it's wrong for a 600 isk setup to be able to take out a 2.1million isk HAV. If a 600 isk setup can take out a 200k isk proto setup, by being better at aiming, I don't see why it's wrong for a militia AV person to be able to take out a 2.1million isk tank with superior tactics. As i keep saying
But right now it's outright impossible, the HAV can just eat all the bullets and tank it away. In fact a swarm launcher only removes around 1/8 of a HAV's armor/shield. Which means you'd have to have about five people to take down a tank. Meanwhile those five people can't counter the other foot troops, because swarmlaunchers and forge guns are horrible against them. It's incredibly easy to take out the AV troops, while they're trying to take out the tanks. Forge gun troops are completely immobile while charging, making it impossible to defend themselves. Meanwhile the HAV is incredibly mobile, and can just drive around the corner and do a armor/shield rep, if the damage is really a problem at all.
This is really frustrating for new players. Try making more people play dust when they basically are totally useless against tanks for the first few months. Yes. First few months. If you're supposed to counter HAV's with 1million sp setups, it'll take more than a month in passive sp just for the AV setup. But people don't want to have to level up in anti-tank, just to be able to have the slightest chance against a HAV. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1783
|
Posted - 2013.06.17 15:15:00 -
[15] - Quote
Mobius Wyvern wrote:Cosgar wrote:HAV are a joke right now. No standard tanks but advanced and prototype AV available should sum things up. If not, look at the price tag on enforcer tanks for what they do. Oh, and that zoom doesn't do anything when the game's rendering can't keep up with it. But it never ******* mattters. If it doesn't die to a single guy with ****** AV gear, it's overpowered. If we ever get HAVs worth driving, GD will be drowning in TANKS514 threads again overnight. Player ignorance it the problem. I've said this tons of times and I don't feel like going through my post history again to find the quote, so I'll paraphrase it: The core problem with HAV and AV was infantry never took AV seriously. While they were focused on being anti-infantry and ignoring AV, HAV pilots invested all their SP into tanks. In a game where narrowing down into specific specializations rewards you, tanks were nearly unkillable because AV was ignored. If something is powerful, has an effective counter that exists, yet people ignore it, is it truly OP? Tankers got to be the best at what they were while infantry complained, wondering why they couldn't kill a Segaris or Surya with militia swarm launchers and forge guns, or even try to solo one with AV grenades and in the end CCP nerfed tankers for playing the game correctly. If that doesn't show how balancing is a joke in this game, I don't know what is.
|
Exergonic
TeamPlayers EoN.
78
|
Posted - 2013.06.17 15:16:00 -
[16] - Quote
Mobius Wyvern wrote:Cosgar wrote:HAV are a joke right now. No standard tanks but advanced and prototype AV available should sum things up. If not, look at the price tag on enforcer tanks for what they do. Oh, and that zoom doesn't do anything when the game's rendering can't keep up with it. But it never ******* mattters. If it doesn't die to a single guy with ****** AV gear, it's overpowered. If we ever get HAVs worth driving, GD will be drowning in TANKS514 threads again overnight.
Listen i know everyone wants to score 1,000,000 points in guitar hero but this game isn't made that way
Again... GOOD AV people (DS 10, Maglive, Cubs, ETC) solo tanks NP... Why because they are good... They know how to kill tanks.
Can't blame mechanics when the problem is user error.
Besides if you are going against a good tanker it is going to take some team work and flanking to drop him/her. Welcome to New Eden and playing people better then you <.> |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1787
|
Posted - 2013.06.17 15:19:00 -
[17] - Quote
Benari Kalidima wrote:
No you're not being sarcastic. Stop doing personal attacks and actually argue against me.
And I don't think it's wrong for a 600 isk setup to be able to take out a 2.1million isk HAV. If a 600 isk setup can take out a 200k isk proto setup, by being better at aiming, I don't see why it's wrong for a militia AV person to be able to take out a 2.1million isk tank with superior tactics. As i keep saying
But right now it's outright impossible, the HAV can just eat all the bullets and tank it away. In fact a swarm launcher only removes around 1/8 of a HAV's armor/shield. Which means you'd have to have about five people to take down a tank. Meanwhile those five people can't counter the other foot troops, because swarmlaunchers and forge guns are horrible against them. It's incredibly easy to take out the AV troops, while they're trying to take out the tanks. Forge gun troops are completely immobile while charging, making it impossible to defend themselves. Meanwhile the HAV is incredibly mobile, and can just drive around the corner and do a armor/shield rep, if the damage is really a problem at all.
This is really frustrating for new players. Try making more people play dust when they basically are totally useless against tanks for the first few months. Yes. First few months. If you're supposed to counter HAV's with 1million sp setups, it'll take more than a month in passive sp just for the AV setup. But people don't want to have to level up in anti-tank, just to be able to have the slightest chance against a HAV.
History repeats itself again... |
Benari Kalidima
Villore Sec Ops Gallente Federation
28
|
Posted - 2013.06.17 15:28:00 -
[18] - Quote
Exergonic wrote:Can't blame mechanics when the problem is user error. The sole reason for this thread is stating that it's not user error that's the reason. If i get a full forge gun clip or more into a tank, don't I deserve to win?
The tank only has to hit me for about 3 seconds for me to die. Meanwhile the tank is much more mobile.
It really, really shouldn't require more than 1mil skillpoints in AV to just consider taking down a tank.
As for the people who keep saying teamwork, that doesn't work either. I've been standing next to two people, all shooting swarmlaunchers at once at a tank, and it just drove behind a structure and repaired, because it's so mobile. 2 seconds later we get shot by infantry, because we don't have any proper weapons against them. |
Exergonic
TeamPlayers EoN.
78
|
Posted - 2013.06.17 15:28:00 -
[19] - Quote
Benari Kalidima wrote:Exergonic wrote:
First off, I wasn't being Hostile scrub.. Its called sarcasm but you will learn in due time.
Now if you truly believe that a weapon you get for 600 isk and no SP to use should beable to LOLrockstarhero kill a 2 mil isk tank then you're on something i could only wish to score from my dude one day.
If i bring out a MILITIA TANK and you have your MILITIA FORGE there will be a different out come.
But what you are saying is Militia AV should be able to not only kill a ADV tank np but you should be able to Solo it...
Right now AV is op seeing as our ADV tank are glass cannons and can get 4 shot by Proto AV (1 Proto AV is all you need)
You're right about one thing... This game is mostly skill... Very true... I would say about 75% skill and 25% skill points
I will say what i said again... Quit QQin and HTFU... Its a Team base game so use Teamwork
No you're not being sarcastic. Stop doing personal attacks and actually argue against me. And I don't think it's wrong for a 600 isk setup to be able to take out a 2.1million isk HAV. If a 600 isk setup can take out a 200k isk proto setup, by being better at aiming, I don't see why it's wrong for a militia AV person to be able to take out a 2.1million isk tank with superior tactics. As i keep saying But right now it's outright impossible, the HAV can just eat all the bullets and tank it away. In fact a swarm launcher only removes around 1/8 of a HAV's armor/shield. Which means you'd have to have about five people to take down a tank. Meanwhile those five people can't counter the other foot troops, because swarmlaunchers and forge guns are horrible against them. It's incredibly easy to take out the AV troops, while they're trying to take out the tanks. Forge gun troops are completely immobile while charging, making it impossible to defend themselves. Meanwhile the HAV is incredibly mobile, and can just drive around the corner and do a armor/shield rep, if the damage is really a problem at all. This is really frustrating for new players. Try making more people play dust when they basically are totally useless against tanks for the first few months. Yes. First few months. If you're supposed to counter HAV's with 1million sp setups, it'll take more than a month in passive sp just for the AV setup. But people don't want to have to level up in anti-tank, just to be able to have the slightest chance against a HAV.
lol you make me laugh... you say im attacking you then i will scrub
Cuz yes 2.1 mil isk is the EXACT same as 200k... good math
Not CCp's fault you use LOLMILITASWARMS on a Gunnlogi... Switch to Forge for shields swarms for armor and you will see a slight difference.
So with what you said about fittings... "And I don't think it's wrong for a 600 isk setup to be able to take out a 2.1million isk HAV. If a 600 isk setup can take out a 200k isk proto setup, by being better at aiming, I don't see why it's wrong for a militia AV person to be able to take out a 2.1million isk tank with superior tactics. As i keep saying"... Should stop saying it and take your own advice... I've stated this over and over Skill > SP... so my advice would be to Get Good =P
Now on to the Topic that i agree to an extent... Noobs
its 12,000 isk to get lvl 1 in pretty much any AV... Where it doesn't do more damage it has a bigger clip... That is where you start... Once you get your ADV suit get your ADV swarms/Forge... There is no excuse to not have some sort of AV
Sorry guy Welcome to New Eden tho =D |
Exergonic
TeamPlayers EoN.
78
|
Posted - 2013.06.17 15:31:00 -
[20] - Quote
Benari Kalidima wrote:Exergonic wrote:Can't blame mechanics when the problem is user error. The sole reason for this thread is stating that it's not user error that's the reason. If i get a full forge gun clip or more into a tank, don't I deserve to win? The tank only has to hit me for about 3 seconds for me to die. Meanwhile the tank is much more mobile. It really, really shouldn't require more than 1mil skillpoints in AV to just consider taking down a tank. As for the people who keep saying teamwork, that doesn't work either. I've been standing next to two people, all shooting swarmlaunchers at once at a tank, and it just drove behind a structure and repaired, because it's so mobile. 2 seconds later we get shot by infantry, because we don't have any proper weapons against them.
No because you are using a Milita AV scrub
You want to be patted on the back because you were able to aim for those two shots... Oh and dont get me started on LOL auto lock swarms... I know this game is hard sometimes =(
Want to talk about it?? |
|
St Evilsbitch
HavoK Core RISE of LEGION
72
|
Posted - 2013.06.17 15:44:00 -
[21] - Quote
Benari Kalidima wrote:No you're not being sarcastic. Stop doing personal attacks and actually argue against me.
And. "But people don't want to have to level up in anti-tank, just to be able to have the slightest chance against a HAV.
There is no actual argument as you have failed to understand the game mechanics. He doesn't have to hold your hand or give you a history lesson. Your argument is this: I want to solo a tank ( that possibly has three people in it), without any investment into how I try to take it down. My answer is this: get into a rail gun turret on the map. This is your only solution. TBH you deserve the sarcasm/personal attacks. Most of the time it takes a full squad to keep 1 tank alive.
|
Benari Kalidima
Villore Sec Ops Gallente Federation
30
|
Posted - 2013.06.17 15:52:00 -
[22] - Quote
St Evilsbitch wrote:Benari Kalidima wrote:No you're not being sarcastic. Stop doing personal attacks and actually argue against me.
And. "But people don't want to have to level up in anti-tank, just to be able to have the slightest chance against a HAV. There is no actual argument as you have failed to understand the game mechanics. He doesn't have to hold your hand or give you a history lesson. Your argument is this: I want to solo a tank ( that possibly has three people in it), without any investment into how I try to take it down. My answer is this: get into a rail gun turret on the map. This is your only solution. TBH you deserve the sarcasm/personal attacks. Most of the time it takes a full squad to keep 1 tank alive. No, I don't misunderstand the game mechanics. In other games, like Halo, or Planetside 2, it isn't impossible for anti-vehicle infantry to take out tanks solo, so why should it in Dust? |
Exergonic
TeamPlayers EoN.
78
|
Posted - 2013.06.17 15:53:00 -
[23] - Quote
St Evilsbitch wrote:Benari Kalidima wrote:No you're not being sarcastic. Stop doing personal attacks and actually argue against me.
And. "But people don't want to have to level up in anti-tank, just to be able to have the slightest chance against a HAV. There is no actual argument as you have failed to understand the game mechanics. He doesn't have to hold your hand or give you a history lesson. Your argument is this: I want to solo a tank ( that possibly has three people in it), without any investment into how I try to take it down. My answer is this: get into a rail gun turret on the map. This is your only solution. TBH you deserve the sarcasm/personal attacks. Most of the time it takes a full squad to keep 1 tank alive.
Atleast someone understand where i'm coming from
+1 |
St Evilsbitch
HavoK Core RISE of LEGION
72
|
Posted - 2013.06.17 16:01:00 -
[24] - Quote
Benari Kalidima wrote: No, I don't misunderstand the game mechanics. ([In other games] -logical fallacy) , like Halo, or Planetside 2, it isn't impossible for anti-vehicle infantry to take out tanks solo, so why should it in Dust?
Not only do you not understand the game mechanics, you don't understand LIFE mechanics. 1. those are "other" games 2. as I stated most of the time it takes a full squad (read: six people) to keep a tank alive 3. the times it doesn't take a full squad is when my tank meets you... as you are unwilling to use team base mechanics and unwilling to make an investment in yourself to do what you have chosen to try to do |
Sgt Buttscratch
G I A N T EoN.
158
|
Posted - 2013.06.17 16:02:00 -
[25] - Quote
Benari Kalidima wrote:It seems that it's impossible to take down a proper fitted HAV. They stomp infantry so quickly that often it's impossible to even get a single AV grenade out. But it doesn't matter much, because the HAV's can anyway tank 5+ AV grenades. The militia forge gun. The standard AV weapons are a complete joke. They can't take out a HAV by any chance at all. I once shot a full forge gun clip and threw 3 av grenades at an armor tanked HAV, and he must have laughed as he drove a little away, tanked the damage I had done in a few seconds, and killed me. Do I really have to spec up in AV to take out a tank? I don't have to spec up in anything to take out a protosuit, I've done that many times with a militia fit. But HAV's can take a ridiculous amount of damage from standard AV weapons, drive a little away, out of range of AV grenades, in about three seconds. After that he just tanks the damage as he shoots you. I often see people driving tanks with 15+/0 kd ratios.
AV weapons are supposed to counter HAV's and LAV's. Not be laughed at, as they just tank the damage and shoot you.
(militia HAV's are not thought of in this entry, only standard or higher)
what I took from that, actually made for a poor post. Key words/phrases: Proper fitted HAV HAV(tank) can tank 5+ AV nades.... Militia forge gun standard AV
So, you want to be able to destroy a 2milion+ Isk tank with militia and standard items? Absurd. With the correct weapons good tanks can be made to look stupid, this also requires a little team work. and Knowledge. Shield tank comes rolling in, hit him with a few flux nades,watch him run. Armor, they need distracting then have proper AV to blindside them. (proper AV = advanced and Proto level).
If all tanks were just ***** slapped before they could tank, the whole purpose for them would be non existant.
My honest thought is that they actually need some buffing. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1793
|
Posted - 2013.06.17 16:03:00 -
[26] - Quote
St Evilsbitch wrote:There is no actual argument as you have failed to understand the game mechanics. He doesn't have to hold your hand or give you a history lesson. Your argument is this: I want to solo a tank ( that possibly has three people in it), without any investment into how I try to take it down. My answer is this: get into a rail gun turret on the map. This is your only solution. TBH you deserve the sarcasm/personal attacks. Most of the time it takes a full squad to keep 1 tank alive.
Hit the nail on the head. +1
Benari Kalidima wrote: No, I don't misunderstand the game mechanics. In other games, like Halo, or Planetside 2, it isn't impossible for anti-vehicle infantry to take out tanks solo, so why should it in Dust?
Your argument falls flat because this isn't Halo or Planetside 2. It's not impossible for AV to take out vehicles in Dust 514, you're being lazy and not speccing into its effective counter. What's even more sad about this argument is that AV is a steal for how much ISK/SP you have to invest compared to how much tankers have to invest and like I said before, everything tips into the favor of AV right now anyway. All vehicles, including HAV took a %20-25 nerf to their powergrid to the point that they can't even equip proper modules, HAV lost their prototype tanks in exchange for glass cannons which are essentially militia tanks with a higher price tag, but more slots and hacked EXO AV grenades (prototype grenades requiring 0 SP) went on sale for a whole week when Uprising came out. Seeing you complain about something that's already been nerfed into the ground is like kicking a puppy. Why not complain about the MD while you're at it, I heard it got a stealth ammo buff... |
Master Jaraiya
Ultramarine Corp
241
|
Posted - 2013.06.17 16:08:00 -
[27] - Quote
Yea dude seriously, it is a TANK it isn't supposed to be easy to take out.
To me this is just [un]common sense. |
Benari Kalidima
Villore Sec Ops Gallente Federation
30
|
Posted - 2013.06.17 16:12:00 -
[28] - Quote
Master Jaraiya wrote:Yea dude seriously, it is a TANK it isn't supposed to be easy to take out.
To me this is just [un]common sense. It's funny how everyone is interpreting me as saying it should be easy. All I say is that it shouldn't be impossible. And it is right now for players not leveled up in AV. Even if they're multiple people attacking a tank. As I've said before, been unable to take out a tank being three people.
Whether this is really a question of matchmaking can also be discussed, since a player with 14mil skillpoints really shouldn't be in games with people fifteen times less. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1794
|
Posted - 2013.06.17 16:13:00 -
[29] - Quote
Serious question OP: Do you think heavies are OP as well? This will act as a good measuring stick for how serious we should be taking you. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1794
|
Posted - 2013.06.17 16:15:00 -
[30] - Quote
Benari Kalidima wrote:Master Jaraiya wrote:Yea dude seriously, it is a TANK it isn't supposed to be easy to take out.
To me this is just [un]common sense. It's funny how everyone is interpreting me as saying it should be easy. All I say is that it shouldn't be impossible. And it is right now for players not leveled up in AV. Even if they're multiple people attacking a tank. As I've said before, been unable to take out a tank being three people. Whether this is really a question of matchmaking can also be discussed, since a player with 14mil skillpoints really shouldn't be in games with people fifteen times less. What you're asking for is the equivalent of someone with militia starter fits to be able to easily take down someone in full prototype. Think about that for a second and let it settle in. |
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Benari Kalidima
Villore Sec Ops Gallente Federation
30
|
Posted - 2013.06.17 16:18:00 -
[31] - Quote
Cosgar wrote:Serious question OP: Do you think heavies are OP as well? This will act as a good measuring stick for how serious we should be taking you. I can't believe this is how you people run a discussion. Judging my arguments from a opinion is outright stupid. No I don't think heavies are overpowered. I don't think they're seriously underpowered either. They need the range fix, that all weapons should get, but apart from that, I don't see much of a problem. I've also done some math on that, check my post history if you really want to check it out :) |
Benari Kalidima
Villore Sec Ops Gallente Federation
30
|
Posted - 2013.06.17 16:19:00 -
[32] - Quote
Cosgar wrote:Benari Kalidima wrote:Master Jaraiya wrote:Yea dude seriously, it is a TANK it isn't supposed to be easy to take out.
To me this is just [un]common sense. It's funny how everyone is interpreting me as saying it should be easy. All I say is that it shouldn't be impossible. And it is right now for players not leveled up in AV. Even if they're multiple people attacking a tank. As I've said before, been unable to take out a tank being three people. Whether this is really a question of matchmaking can also be discussed, since a player with 14mil skillpoints really shouldn't be in games with people fifteen times less. What you're asking for is the equivalent of someone with militia starter fits to be able to easily take down someone in full prototype. Think about that for a second and let it settle in. Uhm, did you read my posts? I can easily do that already, and that is exactly my point. Don't you get it?
Edit: my point is, you're not entitled to win just because you have more skillpoints, or have spent more isk. Have an advantage yes, but you are not, entitled to win.
If you think you're entitled to win, the game is effectively P2W, since you can get proto equivalents for AUR.
There's so many flaws in having too large gaps between very old players and very new playing together. |
Vickers S Grunt
Seraphim Initiative. CRONOS.
114
|
Posted - 2013.06.17 16:32:00 -
[33] - Quote
I hear what u are saying i really do .
Yes u can kill a proto suit with a all militia fit .... So why not a ADV tank with Basic av ?
The thing is u can but its just not easy .
Its not easy to overcome the isk and skill advantage against a proto suit and its much harder to do the same with a tank .
Just because its a AV dose not mean its going to kill any tank think rpg vs javelin they both are disined to fight armor but one is much more effective against heavy armor than the other .
It is Possible to kill a tank with any AV Its just very unlikely .
I also think there is no need to respond to new players in this way .....
PS.. next time try using a free jeep to get close enough to throw all av nades then use swarm |
St Evilsbitch
HavoK Core RISE of LEGION
74
|
Posted - 2013.06.17 16:35:00 -
[34] - Quote
Benari Kalidima wrote: Uhm, did you read my posts? I can easily do that already, and that is exactly my point. Don't you get it?
Edit: my point is, you're not entitled to win just because you have more skillpoints, or have spent more isk. Have an advantage yes, but you are not, entitled to win.
If you think you're entitled to win, the game is effectively P2W, since you can get proto equivalents for AUR.
There's so many flaws in having too large gaps between very old players and very new playing together.
GTFO. Seriously. You have to skill into advanced gear to get the ability to use the proto aurum gear, so yet another logical fallacy. No one has brought up being entitled but you. You are apparently entitled to an argument that you will only see your side of, and will only accept a reality that exists somewhere else on some other game. And apparently we all have to play your game where you are the supreme ruler of said fantasy land. Grow The Fuq UP. |
Harpyja
DUST University Ivy League
135
|
Posted - 2013.06.17 16:48:00 -
[35] - Quote
Benari Kalidima wrote:Waaa Q.Q I want to solo a proper tank with militia gear without skilling into AV That's all I'm hearing. And I've heard your sob story way too much. It's because of people like you HAVs were nerfed so hard. |
Benari Kalidima
Villore Sec Ops Gallente Federation
30
|
Posted - 2013.06.17 16:49:00 -
[36] - Quote
St Evilsbitch wrote:Benari Kalidima wrote: Uhm, did you read my posts? I can easily do that already, and that is exactly my point. Don't you get it?
Edit: my point is, you're not entitled to win just because you have more skillpoints, or have spent more isk. Have an advantage yes, but you are not, entitled to win.
If you think you're entitled to win, the game is effectively P2W, since you can get proto equivalents for AUR.
There's so many flaws in having too large gaps between very old players and very new playing together.
GTFO. Seriously. You have to skill into advanced gear to get the ability to use the proto aurum gear, so yet another logical fallacy. No one has brought up being entitled but you. You are apparently entitled to an argument that you will only see your side of, and will only accept a reality that exists somewhere else on some other game. And apparently we all have to play your game where you are the supreme ruler of said fantasy land. Grow The Fuq UP. I'm not the one doing personal attacks, so I find that I'm pretty grown up. I'm not telling you to "GTFO" am i? Or grow up? Now stop telling me to. Discussing balancing issues shouldn't turn into a flamewar.
I'm willing to see both sides, that's why I made this thread. I entirely understand that a tank shouldn't be easy to take out, but currently it just seems way too hard.
It scares new players away, because they have no chance, and this is why I think the gap should be smaller imo. It's not fun being camped by a tank and not being able to do anything, even though you're AV.
I even compared it to other games, but for some reason it's being rejected because "it's not the same game". Why is it wrong to compare it to, for example planetside 2? In planetside 2, tanks are good against infantry, but vulnerable to AV, be it one or five. I think that's a good example for how it should be.
I also do understand that you should have an advantage with better skills, and spending more isk, but the gap between players has just become too big. The game has just come out, and there's players already with 15 mil skillpoints specced in tanks.
As I said, this of course also could be fixed with matchmaking, but the result is the same anyway. |
St Evilsbitch
HavoK Core RISE of LEGION
74
|
Posted - 2013.06.17 16:52:00 -
[37] - Quote
Sorry for my last post as when I hear the P2W argument used as a "TRUMP" card I see red.
Let me tell you a story and show you that you are wrong.
Me and a squad mate to down a Gunnlogi. I was in Militia gear with only STD AV nades. He had STD remotes. We zerg rushed the tank and overwhelmed it. backed it into a corner and the killing blow was my shotgun. This proves you are completely off base, unimaginative and most likely not using team support. |
Exergonic
TeamPlayers EoN.
79
|
Posted - 2013.06.17 16:56:00 -
[38] - Quote
Edit: Its in 2 posts because i can only Quote 5 per O.o
Here you go i'll break your first post down for you so you can understand
Benari Kalidima wrote:It seems that it's impossible to take down a proper fitted HAV.
1. Nothing is Impossible 2. QQ its hard to kill someone who knows how to make a fit QQ
Benari Kalidima wrote: They stomp infantry so quickly that often it's impossible to even get a single AV grenade out.
1. Was probably a Blaster tank... They are strong vs Infantry if they can aim 2. L2bait then Go behind a wall and rain down your never ending nade spam with a nano
Benari Kalidima wrote:But it doesn't matter much, because the HAV's can anyway tank 5+ AV grenades.
1. Let me guess you use lvl 1 nades >.< 2. as a shield tanker it takes 4 proto packs to kill me... 2 people who can out smart me can 2 shot me
Benari Kalidima wrote: The militia forge gun. The standard AV weapons are a complete joke. They can't take out a HAV by any chance at all. I once shot a full forge gun clip and threw 3 av grenades at an armor tanked HAV, and he must have laughed as he drove a little away, tanked the damage I had done in a few seconds, and killed me.
1. they are Militia and i assume you mean the Reg Swarm launcher and Reg Forge when you say standard... Which the difference in both of them is clip size... 2. Armor tanks (std and adv) LOL at STD forge guns... you get a 20% reduction in damage... But i tell you what STD swarms will make him turn the corner a lot faster... 3. Yes tanks do tend to Hardtarget AV standing there trying to kill it
Benari Kalidima wrote: Do I really have to spec up in AV to take out a tank?
1. Is that really a question?? smh |
Exergonic
TeamPlayers EoN.
79
|
Posted - 2013.06.17 16:56:00 -
[39] - Quote
Benari Kalidima wrote: I don't have to spec up in anything to take out a protosuit, I've done that many times with a militia fit.
1. Want a cookie?? Most people run in free fits all day to make money 2. Game is 75% skill > 25% skillpoints
Benari Kalidima wrote:But HAV's can take a ridiculous amount of damage from standard AV weapons, drive a little away, out of range of AV grenades, in about three seconds. After that he just tanks the damage as he shoots you. I often see people driving tanks with 15+/0 kd ratios.
1. Yes they can... They're tanks remember?? 2. Remember STD isn't very different then Militia 3. 3 seconds? They must have already been moving 4. Don't stand in the open when throwing AV nades? Or you can always do what he can't cut thru the map get on top of a roof and have sight of him for 70% of the map 5. You have to run a 12+ KD to make money as a tank... Because when you go against people who know how to kill them you will lose them...
Benari Kalidima wrote:AV weapons are supposed to counter HAV's and LAV's. Not be laughed at, as they just tank the damage and shoot you. (militia HAV's are not thought of in this entry, only standard or higher)
1. Anti Vehicle weapons are used to kill Vehicles??!?!?!? GTFOT!!! 2. Trust me there are many things tank drivers laugh at... and i assure you AV is not one of them 3. No **** because your QQ has been based off your experience with MILITIA AV...
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St Evilsbitch
HavoK Core RISE of LEGION
74
|
Posted - 2013.06.17 17:00:00 -
[40] - Quote
Benari Kalidima wrote:St Evilsbitch wrote:Benari Kalidima wrote: Uhm, did you read my posts? I can easily do that already, and that is exactly my point. Don't you get it?
Edit: my point is, you're not entitled to win just because you have more skillpoints, or have spent more isk. Have an advantage yes, but you are not, entitled to win.
If you think you're entitled to win, the game is effectively P2W, since you can get proto equivalents for AUR.
There's so many flaws in having too large gaps between very old players and very new playing together.
GTFO. Seriously. You have to skill into advanced gear to get the ability to use the proto aurum gear, so yet another logical fallacy. No one has brought up being entitled but you. You are apparently entitled to an argument that you will only see your side of, and will only accept a reality that exists somewhere else on some other game. And apparently we all have to play your game where you are the supreme ruler of said fantasy land. Grow The Fuq UP. I'm not the one doing personal attacks, so I find that I'm pretty grown up. I'm not telling you to "GTFO" am i? Or grow up? Now stop telling me to. Discussing balancing issues shouldn't turn into a flamewar. I'm willing to see both sides, that's why I made this thread. I entirely understand that a tank shouldn't be easy to take out, but currently it just seems way too hard. It scares new players away, because they have no chance, and this is why I think the gap should be smaller imo. It's not fun being camped by a tank and not being able to do anything, even though you're AV. I even compared it to other games, but for some reason it's being rejected because "it's not the same game". Why is it wrong to compare it to, for example planetside 2? In planetside 2, tanks are good against infantry, but vulnerable to AV, be it one or five. I think that's a good example for how it should be. I also do understand that you should have an advantage with better skills, and spending more isk, but the gap between players has just become too big. The game has just come out, and there's players already with 15 mil skillpoints specced in tanks. As I said, this of course also could be fixed with matchmaking, but the result is the same anyway.
Telling you to grow up or get out are no personal attacks. Saying something is hard is not a reason for balancing IE. nerf tanks. Here is a personal attack I cannot avoid, gain some perspective. The other games you mention have NO barrier to entry to get into what you speak of. And there will always be more seasoned players. Being creative and team play are what this game is about. You should try to use what you have at hand.
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Benari Kalidima
Villore Sec Ops Gallente Federation
30
|
Posted - 2013.06.17 17:09:00 -
[41] - Quote
Exergonic wrote:Benari Kalidima wrote: I don't have to spec up in anything to take out a protosuit, I've done that many times with a militia fit. 1. Want a cookie?? Most people run in free fits all day to make money 2. Game is 75% skill > 25% skillpoints Benari Kalidima wrote:But HAV's can take a ridiculous amount of damage from standard AV weapons, drive a little away, out of range of AV grenades, in about three seconds. After that he just tanks the damage as he shoots you. I often see people driving tanks with 15+/0 kd ratios. 1. Yes they can... They're tanks remember?? 2. Remember STD isn't very different then Militia 3. 3 seconds? They must have already been moving 4. Don't stand in the open when throwing AV nades? Or you can always do what he can't cut thru the map get on top of a roof and have sight of him for 70% of the map 5. You have to run a 12+ KD to make money as a tank... Because when you go against people who know how to kill them you will lose them... Benari Kalidima wrote:AV weapons are supposed to counter HAV's and LAV's. Not be laughed at, as they just tank the damage and shoot you. (militia HAV's are not thought of in this entry, only standard or higher) 1. Anti Vehicle weapons are used to kill Vehicles??!?!?!? GTFOT!!! 2. Trust me there are many things tank drivers laugh at... and i assure you AV is not one of them 3. No **** because your QQ has been based off your experience with MILITIA AV... 1.In other games, such as planetside 2, the tanks can actually be hurt by normal weapons. In dust only AV works, and doesn't work very well
2.Again why shouldn't we be able to do any damage with standard or militia gear? You shouldn't have to spec into AV, it should just make it easier.
3.No. Without acceleration taken into account, the tank moves 93.75km/h, which is 26m/s. The av grenades radius is 6m.
4.I try not to stand in the open, but sometimes it's the only way to reach the tank. Especially when you spawn in the open. Again, somewhat more a spawn issue than the tank itself, but you get the point.
5. I think it's stupid. Make the tanks much cheaper, and nerf them. Makes for more balanced gameplay overall.
1.I'm not sure what you mean by "GTFOT" besides you're trying to tell me you're angry because we're arguing on the internet.
2.Personally not a tank driver, so I don't know. I don't have 14 million skillpoints so I can try out one of these crazy setups.
3.Yes my experience is based on militia av, because i can't afford anything else sp wise. The next thing i will do is for sure to spec up in AV, but in the meanwhile, what do I do? Still, what do new players do? Does everyone have to spec up in AV to have a chance? |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1800
|
Posted - 2013.06.17 17:26:00 -
[42] - Quote
You should really stop trying to compare how a game mechanic works in a different game to support your argument, it's not helping. |
Exergonic
TeamPlayers EoN.
79
|
Posted - 2013.06.17 17:29:00 -
[43] - Quote
Benari Kalidima wrote:Exergonic wrote:Benari Kalidima wrote: I don't have to spec up in anything to take out a protosuit, I've done that many times with a militia fit. 1. Want a cookie?? Most people run in free fits all day to make money 2. Game is 75% skill > 25% skillpoints Benari Kalidima wrote:But HAV's can take a ridiculous amount of damage from standard AV weapons, drive a little away, out of range of AV grenades, in about three seconds. After that he just tanks the damage as he shoots you. I often see people driving tanks with 15+/0 kd ratios. 1. Yes they can... They're tanks remember?? 2. Remember STD isn't very different then Militia 3. 3 seconds? They must have already been moving 4. Don't stand in the open when throwing AV nades? Or you can always do what he can't cut thru the map get on top of a roof and have sight of him for 70% of the map 5. You have to run a 12+ KD to make money as a tank... Because when you go against people who know how to kill them you will lose them... Benari Kalidima wrote:AV weapons are supposed to counter HAV's and LAV's. Not be laughed at, as they just tank the damage and shoot you. (militia HAV's are not thought of in this entry, only standard or higher) 1. Anti Vehicle weapons are used to kill Vehicles??!?!?!? GTFOT!!! 2. Trust me there are many things tank drivers laugh at... and i assure you AV is not one of them 3. No **** because your QQ has been based off your experience with MILITIA AV... 1.In other games, such as planetside 2, the tanks can actually be hurt by normal weapons. In dust only AV works, and doesn't work very well 2.Again why shouldn't we be able to do any damage with standard or militia gear? You shouldn't have to spec into AV, it should just make it easier. 3.No. Without acceleration taken into account, the tank moves 93.75km/h, which is 26m/s. The av grenades radius is 6m. 4.I try not to stand in the open, but sometimes it's the only way to reach the tank. Especially when you spawn in the open. Again, somewhat more a spawn issue than the tank itself, but you get the point. 5. I think it's stupid. Make the tanks much cheaper, and nerf them. Makes for more balanced gameplay overall. 1.I'm not sure what you mean by "GTFOT" besides you're trying to tell me you're angry because we're arguing on the internet. 2.Personally not a tank driver, so I don't know. I don't have 14 million skillpoints so I can try out one of these crazy setups. 3.Yes my experience is based on militia av, because i can't afford anything else sp wise. The next thing i will do is for sure to spec up in AV, but in the meanwhile, what do I do? Still, what do new players do? Does everyone have to spec up in AV to have a chance?
ZOMG THE LISTS!!!!
1. You can shoot a tank with your AR or MD... It does damage idk what you are talking about... Also in other game you dont spend money on your Vehicles
2. No **** that is what we've said this whole time... If you are good at the game you can kill a tank with MLT its not easy and takes some work but its do able.... Answer to this is Get good sir
3. That is the speed of the Armor tank... Which moves that fast with out a plate on it.... Then they would have around 4k armor... Which would be 2 shot by ADV swarms... Shield tank moves at 74/km hr.... takes about 8 seconds to get full speed in a shield tank as well
4. Spawning is something total different... doesn't matter if you what you spawn in... if it happens in front of a tank or a person... you'll probably die... Which is what makes this team based
5. Where i wouldn't be 100% against this if lets say my tank was the price of 3 dropsuits.. I think they made all the changes that needed to be made... Just need our Proto tanks back
1. Against the Eula to type it out.... Just use your imagination ;-)
2. Can drive a Gunnlogi without a piece of Milita on it for 1.2 mil.... Max tanks out with 11.5 mil... 8 mil if you dont want an enforcer tank
3. Would take you 210,000 sp to get ADV Swarms... 1 Week of your cap.... and you would see a world of difference fighting tanks... Also try Damage mods
Btw i don't know if everyone know... Everytank has its own "Headshot"... Its called our powercore... On my shield tank its in the *** end... Forge guns doe 200% damage to me if you hit it... You need to learn the game and how it works before you say things are op or up |
Benari Kalidima
Villore Sec Ops Gallente Federation
30
|
Posted - 2013.06.17 17:30:00 -
[44] - Quote
Exergonic wrote:Edit: Its in 2 posts because i can only Quote 5 per O.o
Here you go i'll break your first post down for you so you can understand
1. Nothing is Impossible 2. QQ its hard to kill someone who knows how to make a fit QQ
3. Was probably a Blaster tank... They are strong vs Infantry if they can aim 4. L2bait then Go behind a wall and rain down your never ending nade spam with a nano
5. Let me guess you use lvl 1 nades >.< 6. as a shield tanker it takes 4 proto packs to kill me... 2 people who can out smart me can 2 shot me
7. they are Militia and i assume you mean the Reg Swarm launcher and Reg Forge when you say standard... Which the difference in both of them is clip size...
8. Armor tanks (std and adv) LOL at STD forge guns... you get a 20% reduction in damage... But i tell you what STD swarms will make him turn the corner a lot faster...
9. Yes tanks do tend to Hardtarget AV standing there trying to kill it
10. Is that really a question?? smh
1. Yes it is. If your dps is lower than the tanks armor/shield repair per second, it is impossible. 2. It's not hard, it's impossible alone, unless standing next to a supply depot. I've used a forge gun clip and all my AV grenades uncountable times. Also I've tried flux against shield tanks, and they didn't do any significant damage. 3. Indeed it was. 4. I've tried that, but most often they are just so fast that they drive out of range really quickly. That's what i mean when speaking about mobility btw. 5. Yes, as I've stated before, I don't have anything else. 6. I guess it's fine that it's possible with proto, but it should also be possible with standard or militia, granted it will be much harder. 7. skipping this one. 8. But he just turns around the corner and he's gone. AV infantry is really slow, while tanks are really fast. I find that odd. 9. Of course. 10. Yes it is. And I'd like you to answer it. |
martinofski
Rebelles A Quebec Orion Empire
220
|
Posted - 2013.06.17 17:38:00 -
[45] - Quote
You can easily avoid the damn tank in most cases. I guess you focus on it from the moment it's in a game. Know where it is, avoid it. Simple.
You know, when you kill a proto infantry with your militia free suit, not sure it is that easy, unless you hit him in the back. Militia AV is the same for ADV HAV, unless you caught him off guard, you ain't gonna win.
Also, the idea to damage vehicles with a pistol or any other light weapon as much as AV weapon is really a bad idea. Maybe the HMG should get a little more dmg to vehicles than light weapons, but really nothing that can solo a HAV.
Anyway, balancing stuff doesnt mean you should be able the kill everything in from of you with your AR if you got the first shot in. I don't wanna see 13M Sp tank setup go 10/8 in a game because he get shot at by 4-5 guys with AR, no one would drive tanks lol, they would play with AR too.
HAV takes time and money investment, alot. They are harder too kill the better they get.
Impossible to kill? No, not at all. But as a new player, it might be alot harder than a proto AV for sure. That is how the game is made. |
Draka Marintu
TeamPlayers EoN.
35
|
Posted - 2013.06.17 17:45:00 -
[46] - Quote
OP stop digging yourself a bigger hole if anything tanks are too easy to pop all you have to do is position yourself properly and use some tactics I have no problem soloing most tanks because I've skilled into av and that's the way it should be so stop your qq it doesn't take that long to get decent av
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Exergonic
TeamPlayers EoN.
79
|
Posted - 2013.06.17 17:48:00 -
[47] - Quote
Benari Kalidima wrote:Exergonic wrote:Edit: Its in 2 posts because i can only Quote 5 per O.o
Here you go i'll break your first post down for you so you can understand
1. Nothing is Impossible 2. QQ its hard to kill someone who knows how to make a fit QQ
3. Was probably a Blaster tank... They are strong vs Infantry if they can aim 4. L2bait then Go behind a wall and rain down your never ending nade spam with a nano
5. Let me guess you use lvl 1 nades >.< 6. as a shield tanker it takes 4 proto packs to kill me... 2 people who can out smart me can 2 shot me
7. they are Militia and i assume you mean the Reg Swarm launcher and Reg Forge when you say standard... Which the difference in both of them is clip size...
8. Armor tanks (std and adv) LOL at STD forge guns... you get a 20% reduction in damage... But i tell you what STD swarms will make him turn the corner a lot faster...
9. Yes tanks do tend to Hardtarget AV standing there trying to kill it
10. Is that really a question?? smh 1. Yes it is. If your dps is lower than the tanks armor/shield repair per second, it is impossible. 2. It's not hard, it's impossible alone, unless standing next to a supply depot. I've used a forge gun clip and all my AV grenades uncountable times. Also I've tried flux against shield tanks, and they didn't do any significant damage. 3. Indeed it was. 4. I've tried that, but most often they are just so fast that they drive out of range really quickly. That's what i mean when speaking about mobility btw. 5. Yes, as I've stated before, I don't have anything else. 6. I guess it's fine that it's possible with proto, but it should also be possible with standard or militia, granted it will be much harder. 7. skipping this one. 8. But he just turns around the corner and he's gone. AV infantry is really slow, while tanks are really fast. I find that odd. 9. Of course. 10. Yes it is. And I'd like you to answer it.
1. Repper have CD's... AV need Nanos... I'm not seeing the point... Be smart throw some AV nades on the groud and bait him to run over them... Its all about burst damage when fighting a tank
2. Again... Nothing is Impossible
3. So they sub Strength vs vehicles to gain Strength vs Mercs... Summon a Rail tank and have fun =)
4. A good tank knows if he stops he is dead... you have to out smart him
5. Get Lvl 2 and watch your av nades double
6. I'm just comparing... Remember these are STD tanks they should be 2-3 shot by Proto AV
7. Kthx
8. Get up on top of a building... or watch his path... he might double over a certain area more then twice... that is where you wait for him... IE out smart the tanker
9.
10. L2playDust??? |
Harpyja
DUST University Ivy League
137
|
Posted - 2013.06.17 18:02:00 -
[48] - Quote
Stop feeding the OP. He obviously doesn't know what he's saying. |
Jammer Jalapeno
BIG BAD W0LVES Eternal Syndicate
24
|
Posted - 2013.06.17 18:43:00 -
[49] - Quote
Benari Kalidima wrote:It seems that it's impossible to take down a proper fitted HAV. They stomp infantry so quickly that often it's impossible to even get a single AV grenade out. But it doesn't matter much, because the HAV's can anyway tank 5+ AV grenades. The militia forge gun. The standard AV weapons are a complete joke. They can't take out a HAV by any chance at all. I once shot a full forge gun clip and threw 3 av grenades at an armor tanked HAV, and he must have laughed as he drove a little away, tanked the damage I had done in a few seconds, and killed me. Do I really have to spec up in AV to take out a tank? I don't have to spec up in anything to take out a protosuit, I've done that many times with a militia fit. But HAV's can take a ridiculous amount of damage from standard AV weapons, drive a little away, out of range of AV grenades, in about three seconds. After that he just tanks the damage as he shoots you. I often see people driving tanks with 15+/0 kd ratios.
AV weapons are supposed to counter HAV's and LAV's. Not be laughed at, as they just tank the damage and shoot you.
(militia HAV's are not thought of in this entry, only standard or higher)
Quit crying about tanks, by all means they are not overpowered.
You need to skill into AV and learn how to deal with it. Yes it is going to take quite a few points but oh well. That tanker has way more invested into vehicle skills and modules so a few mil on AV weapons is really nothing.
There are some good tankers out there and yes once you tickle them a bit, they will go into hiding. Find yourself a buddy and take the tank together or work on your tactics whatever.
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LADY MYATO
QcGOLD Astroya Conglomerate
2
|
Posted - 2013.06.17 18:54:00 -
[50] - Quote
This topic is a joke.
Hav are underpowered , I see a lot of them blow up realy easy.
I lost a lot of them aswell since I'm a Tank Driver.
The Gunlogi lack PG wich is the main issue
Proto Forge is overpowered
I will never take out a 2-3 m tank on the map because we die realy easy when we face people that actualy know how to play this game.
Tank lack power |
|
Scheneighnay McBob
Bojo's School of the Trades
1642
|
Posted - 2013.06.17 18:59:00 -
[51] - Quote
Here's what I'm getting:
HAVs in short-range engagements- UP HAVs in long-range engagements- OP |
Sgt Buttscratch
G I A N T EoN.
164
|
Posted - 2013.06.17 19:21:00 -
[52] - Quote
such a deep topic, for a simple under thought OP.
Your minimal SP AV fit can't kill a 5-10million SP tank....no ****. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
199
|
Posted - 2013.06.17 20:09:00 -
[53] - Quote
Benari Kalidima wrote:St Evilsbitch wrote:Benari Kalidima wrote: Uhm, did you read my posts? I can easily do that already, and that is exactly my point. Don't you get it?
Edit: my point is, you're not entitled to win just because you have more skillpoints, or have spent more isk. Have an advantage yes, but you are not, entitled to win.
If you think you're entitled to win, the game is effectively P2W, since you can get proto equivalents for AUR.
There's so many flaws in having too large gaps between very old players and very new playing together.
GTFO. Seriously. You have to skill into advanced gear to get the ability to use the proto aurum gear, so yet another logical fallacy. No one has brought up being entitled but you. You are apparently entitled to an argument that you will only see your side of, and will only accept a reality that exists somewhere else on some other game. And apparently we all have to play your game where you are the supreme ruler of said fantasy land. Grow The Fuq UP. I'm not the one doing personal attacks, so I find that I'm pretty grown up. I'm not telling you to "GTFO" am i? Or grow up? Now stop telling me to. Discussing balancing issues shouldn't turn into a flamewar. I'm willing to see both sides, that's why I made this thread. I entirely understand that a tank shouldn't be easy to take out, but currently it just seems way too hard. It scares new players away, because they have no chance, and this is why I think the gap should be smaller imo. It's not fun being camped by a tank and not being able to do anything, even though you're AV. I even compared it to other games, but for some reason it's being rejected because "it's not the same game". Why is it wrong to compare it to, for example planetside 2? In planetside 2, tanks are good against infantry, but vulnerable to AV, be it one or five. I think that's a good example for how it should be. I also do understand that you should have an advantage with better skills, and spending more isk, but the gap between players has just become too big. The game has just come out, and there's players already with 15 mil skillpoints specced in tanks. As I said, this of course also could be fixed with matchmaking, but the result is the same anyway.
I'm just reading through this thread and not liking what Im seeing.
Current Dust forum goers leave this guy alone, stop being douche bags, just explain to him this is Dust, it does things differently, and HTFU is something adopted from our game designers.
In any case OP I have to disagree with you that HAV's are over powered. I'm a long time AVer since back in Chromosome (yeah that's not all that long ago) and I've never had an issue with how anit vehicle weapons complete their roles on the battlefield.
Firstly let me just say "teamwork" is not simply standing beside a guy firing at the same target, its calling out, marking and co-ordinating AV assets on the map.
Secondly I feel like without you having specced into AV weapons you do know the truth to this argument (not a personal attack) you seem to take a general stace based upon low tier equipment against high tier equipment. It takes about a million SP to get to decent AV equipment yeah but only about 400k to open up Pack AV grenades.
In all my time as an on off tanker and AVer I see how quickly tanks can go down and taking down a tank is about knowing the mechanics and mind set of a tanker. They are risk vs rewards players. Since their vehicles cost so much they deploy only in scenarios where they are greatly benefitted by either-
Lots of enemy ground troops in the open Lots of friendly trooper near by Areas without emplacement with cover
Knowing this you can exploit how tanks like to operate and take them down efficiently. In most circumstances you are right. One single player cannot solo a tank. And good on CCP for not allowing that since how often do you see on the news lone soldiers running at enemy tanks and blowing them up.....never that's when.
My suggestions for you in this regard are to group up with friendly players, think about positioning, don't get antsy and only fire/ throw grenades when you squad is ready, two AV grenadiers from cover can take down any tank in seconds.
As for balancing I see now issue with how tanks are now, they certainly don't deserve a nerf, already tanks are having issues with fittings due to lack of a decent PG skill, they suffer from being too easily destroyed by a hand held weapon more powerful than a rail turret, and by buggy locking rockets that clip tanks from too far away. |
Principus Shmoof Triariian
Deadly Blue Dots RISE of LEGION
14
|
Posted - 2013.06.17 20:12:00 -
[54] - Quote
OP should just shut up because he's wrong, end of story. you're a tank, not a bunny, you should be hard to kill |
Exergonic
TeamPlayers EoN.
80
|
Posted - 2013.06.17 20:23:00 -
[55] - Quote
True Adamance wrote:Benari Kalidima wrote:St Evilsbitch wrote:Benari Kalidima wrote: Uhm, did you read my posts? I can easily do that already, and that is exactly my point. Don't you get it?
Edit: my point is, you're not entitled to win just because you have more skillpoints, or have spent more isk. Have an advantage yes, but you are not, entitled to win.
If you think you're entitled to win, the game is effectively P2W, since you can get proto equivalents for AUR.
There's so many flaws in having too large gaps between very old players and very new playing together.
GTFO. Seriously. You have to skill into advanced gear to get the ability to use the proto aurum gear, so yet another logical fallacy. No one has brought up being entitled but you. You are apparently entitled to an argument that you will only see your side of, and will only accept a reality that exists somewhere else on some other game. And apparently we all have to play your game where you are the supreme ruler of said fantasy land. Grow The Fuq UP. I'm not the one doing personal attacks, so I find that I'm pretty grown up. I'm not telling you to "GTFO" am i? Or grow up? Now stop telling me to. Discussing balancing issues shouldn't turn into a flamewar. I'm willing to see both sides, that's why I made this thread. I entirely understand that a tank shouldn't be easy to take out, but currently it just seems way too hard. It scares new players away, because they have no chance, and this is why I think the gap should be smaller imo. It's not fun being camped by a tank and not being able to do anything, even though you're AV. I even compared it to other games, but for some reason it's being rejected because "it's not the same game". Why is it wrong to compare it to, for example planetside 2? In planetside 2, tanks are good against infantry, but vulnerable to AV, be it one or five. I think that's a good example for how it should be. I also do understand that you should have an advantage with better skills, and spending more isk, but the gap between players has just become too big. The game has just come out, and there's players already with 15 mil skillpoints specced in tanks. As I said, this of course also could be fixed with matchmaking, but the result is the same anyway. I'm just reading through this thread and not liking what Im seeing. Current Dust forum goers leave this guy alone, stop being douche bags, just explain to him this is Dust, it does things differently, and HTFU is something adopted from our game designers.
I'm pretty sure this was told in every post made in this stupid topic. |
ILYASS91
WarRavens League of Infamy
0
|
Posted - 2013.06.17 20:36:00 -
[56] - Quote
Benari Kalidima wrote:It seems that it's impossible to take down a proper fitted HAV. They stomp infantry so quickly that often it's impossible to even get a single AV grenade out. But it doesn't matter much, because the HAV's can anyway tank 5+ AV grenades. The militia forge gun. The standard AV weapons are a complete joke. They can't take out a HAV by any chance at all. I once shot a full forge gun clip and threw 3 av grenades at an armor tanked HAV, and he must have laughed as he drove a little away, tanked the damage I had done in a few seconds, and killed me. Do I really have to spec up in AV to take out a tank? I don't have to spec up in anything to take out a protosuit, I've done that many times with a militia fit. But HAV's can take a ridiculous amount of damage from standard AV weapons, drive a little away, out of range of AV grenades, in about three seconds. After that he just tanks the damage as he shoots you. I often see people driving tanks with 15+/0 kd ratios.
AV weapons are supposed to counter HAV's and LAV's. Not be laughed at, as they just tank the damage and shoot you.
(militia HAV's are not thought of in this entry, only standard or higher)
just try using a tank yourself and then talk about them being overpowered >.< |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
199
|
Posted - 2013.06.17 20:36:00 -
[57] - Quote
Exergonic wrote:True Adamance wrote:Benari Kalidima wrote:St Evilsbitch wrote:Benari Kalidima wrote: Uhm, did you read my posts? I can easily do that already, and that is exactly my point. Don't you get it?
Edit: my point is, you're not entitled to win just because you have more skillpoints, or have spent more isk. Have an advantage yes, but you are not, entitled to win.
If you think you're entitled to win, the game is effectively P2W, since you can get proto equivalents for AUR.
There's so many flaws in having too large gaps between very old players and very new playing together.
GTFO. Seriously. You have to skill into advanced gear to get the ability to use the proto aurum gear, so yet another logical fallacy. No one has brought up being entitled but you. You are apparently entitled to an argument that you will only see your side of, and will only accept a reality that exists somewhere else on some other game. And apparently we all have to play your game where you are the supreme ruler of said fantasy land. Grow The Fuq UP. I'm not the one doing personal attacks, so I find that I'm pretty grown up. I'm not telling you to "GTFO" am i? Or grow up? Now stop telling me to. Discussing balancing issues shouldn't turn into a flamewar. I'm willing to see both sides, that's why I made this thread. I entirely understand that a tank shouldn't be easy to take out, but currently it just seems way too hard. It scares new players away, because they have no chance, and this is why I think the gap should be smaller imo. It's not fun being camped by a tank and not being able to do anything, even though you're AV. I even compared it to other games, but for some reason it's being rejected because "it's not the same game". Why is it wrong to compare it to, for example planetside 2? In planetside 2, tanks are good against infantry, but vulnerable to AV, be it one or five. I think that's a good example for how it should be. I also do understand that you should have an advantage with better skills, and spending more isk, but the gap between players has just become too big. The game has just come out, and there's players already with 15 mil skillpoints specced in tanks. As I said, this of course also could be fixed with matchmaking, but the result is the same anyway. I'm just reading through this thread and not liking what Im seeing. Current Dust forum goers leave this guy alone, stop being douche bags, just explain to him this is Dust, it does things differently, and HTFU is something adopted from our game designers. I'm pretty sure this was told in every post made in this stupid topic.
And....what about it? |
ladwar
Dead Six Initiative Lokun Listamenn
641
|
Posted - 2013.06.17 20:45:00 -
[58] - Quote
I hate seeing tanks compared to tanks in other games. why because there is no penalty for losing that tank in other games, just call another in or wait for it to respawn. that is not how it works in dust, we don't get free tanks so why should our tanks be the same as free tanks when we spec into them? |
Martin0 Brancaleone
Maphia Clan Corporation CRONOS.
327
|
Posted - 2013.06.17 20:54:00 -
[59] - Quote
Benari Kalidima wrote:Stupid rant asking for I WIN button
Stop kidding noob, havs are stupidly easy to kill, get yourself a true AV weapon, the ADVANCED swarm launcher or forge gun only require 140k sp to use.
Havs have alresy been nerfed enough, start using your brain. |
Wojciak
Soldiers Of One Network Orion Empire
35
|
Posted - 2013.06.17 21:02:00 -
[60] - Quote
Scheneighnay McBob wrote:Here's what I'm getting:
HAVs in short-range engagements- UP HAVs in long-range engagements- OP That is what people seem to think and i am betting the OP mostly plays ambush. Milt and regular AV should be able to scare off any type of vehicle.
To all the people who thinks tanks should be hard to kill that is wrong, tanks are ez to take out in real life and all i want in this game is to take the treads/tiers/engines or people in side the vehicle out( aka disable but not destroy a tank). most of the time i see vehicles dominating a match or being taken out the cheapest way they can be taken out, swarms and forge guns on high building or from the mcc.
one last thing is that when someone compares this game to an other game it is fine unless it is from another genera all to gather.Dust is the only MMO RPG FPS that i know is still around if ever was. |
|
John Tridre
Armored Wolves Alpha Wolf Pack
0
|
Posted - 2013.06.19 11:44:00 -
[61] - Quote
I agree it does take a full squad usually to keep a tank alive, I don't think tanks are OPed they just require a little finesse to deal with alone with Standard gear, if the tanker realizes that you are trapping him you will notice that he will try to escape, you can use this to your advantage. |
Mortedeamor
Internal Error. Negative-Feedback
95
|
Posted - 2013.06.19 14:09:00 -
[62] - Quote
roflmao omg really ..i never thought i would see another one of these thread xD lovely ccp this thread is not what u wanna base your patches off of please no lol |
Benari Kalidima
Villore Sec Ops Gallente Federation
50
|
Posted - 2013.06.19 14:10:00 -
[63] - Quote
Mortedeamor wrote:roflmao omg really ..i never thought i would see another one of these thread xD lovely ccp this thread is not what u wanna base your patches off of please no lol I must admit I've changed my mind somewhat. The best fix would be better matchmaking. |
Mortedeamor
Internal Error. Negative-Feedback
95
|
Posted - 2013.06.19 14:12:00 -
[64] - Quote
Benari Kalidima wrote:It seems that it's impossible to take down a proper fitted HAV. They stomp infantry so quickly that often it's impossible to even get a single AV grenade out. But it doesn't matter much, because the HAV's can anyway tank 5+ AV grenades. The militia forge gun. The standard AV weapons are a complete joke. They can't take out a HAV by any chance at all. I once shot a full forge gun clip and threw 3 av grenades at an armor tanked HAV, and he must have laughed as he drove a little away, tanked the damage I had done in a few seconds, and killed me. Do I really have to spec up in AV to take out a tank? I don't have to spec up in anything to take out a protosuit, I've done that many times with a militia fit. But HAV's can take a ridiculous amount of damage from standard AV weapons, drive a little away, out of range of AV grenades, in about three seconds. After that he just tanks the damage as he shoots you. I often see people driving tanks with 15+/0 kd ratios.
AV weapons are supposed to counter HAV's and LAV's. Not be laughed at, as they just tank the damage and shoot you.
(militia HAV's are not thought of in this entry, only standard or higher) tanks are completely 100% soloable by anyone with the right gear and i havnt seen a tank run anything and /0 with me on the field or any competent av spec in like 3 months and before that only the best tankers could pull it off without massive support |
Mortedeamor
Internal Error. Negative-Feedback
95
|
Posted - 2013.06.19 14:14:00 -
[65] - Quote
Benari Kalidima wrote:Mortedeamor wrote:roflmao omg really ..i never thought i would see another one of these thread xD lovely ccp this thread is not what u wanna base your patches off of please no lol I must admit I've changed my mind somewhat. The best fix would be better matchmaking. i agree i really really feel bad when ccp puts me ina match with three newer tanks and they are all 2-4 hit kills for me i would take being matched up against the few solid one anyday over that sad story |
Benari Kalidima
Villore Sec Ops Gallente Federation
50
|
Posted - 2013.06.19 14:14:00 -
[66] - Quote
Mortedeamor wrote:Benari Kalidima wrote:It seems that it's impossible to take down a proper fitted HAV. They stomp infantry so quickly that often it's impossible to even get a single AV grenade out. But it doesn't matter much, because the HAV's can anyway tank 5+ AV grenades. The militia forge gun. The standard AV weapons are a complete joke. They can't take out a HAV by any chance at all. I once shot a full forge gun clip and threw 3 av grenades at an armor tanked HAV, and he must have laughed as he drove a little away, tanked the damage I had done in a few seconds, and killed me. Do I really have to spec up in AV to take out a tank? I don't have to spec up in anything to take out a protosuit, I've done that many times with a militia fit. But HAV's can take a ridiculous amount of damage from standard AV weapons, drive a little away, out of range of AV grenades, in about three seconds. After that he just tanks the damage as he shoots you. I often see people driving tanks with 15+/0 kd ratios.
AV weapons are supposed to counter HAV's and LAV's. Not be laughed at, as they just tank the damage and shoot you.
(militia HAV's are not thought of in this entry, only standard or higher) tanks are completely 100% soloable by anyone with the right gear and i havnt seen a tank run anything and /0 with me on the field or any competent av spec in like 3 months and before that only the best tankers could pull it off without massive support My point was that not everyone has "the right gear". But it's probably better solved through proper matchmaking |
Mortedeamor
Internal Error. Negative-Feedback
95
|
Posted - 2013.06.19 14:15:00 -
[67] - Quote
in fact as far as equivalent av goes its pretty balanced its decent challenge to take down a gunlogi or madrugar with stnd av....gunlogi less so as shields suck |
Mortedeamor
Internal Error. Negative-Feedback
95
|
Posted - 2013.06.19 14:18:00 -
[68] - Quote
Benari Kalidima wrote:Mortedeamor wrote:Benari Kalidima wrote:It seems that it's impossible to take down a proper fitted HAV. They stomp infantry so quickly that often it's impossible to even get a single AV grenade out. But it doesn't matter much, because the HAV's can anyway tank 5+ AV grenades. The militia forge gun. The standard AV weapons are a complete joke. They can't take out a HAV by any chance at all. I once shot a full forge gun clip and threw 3 av grenades at an armor tanked HAV, and he must have laughed as he drove a little away, tanked the damage I had done in a few seconds, and killed me. Do I really have to spec up in AV to take out a tank? I don't have to spec up in anything to take out a protosuit, I've done that many times with a militia fit. But HAV's can take a ridiculous amount of damage from standard AV weapons, drive a little away, out of range of AV grenades, in about three seconds. After that he just tanks the damage as he shoots you. I often see people driving tanks with 15+/0 kd ratios.
AV weapons are supposed to counter HAV's and LAV's. Not be laughed at, as they just tank the damage and shoot you.
(militia HAV's are not thought of in this entry, only standard or higher) tanks are completely 100% soloable by anyone with the right gear and i havnt seen a tank run anything and /0 with me on the field or any competent av spec in like 3 months and before that only the best tankers could pull it off without massive support My point was that not everyone has "the right gear". But it's probably better solved through proper matchmaking Mortedeamor wrote:i agree i really really feel bad when ccp puts me ina match with three newer tanks and they are all 2-4 hit kills for me i would take being matched up against the few solid one anyday over that sad story Exactly. And it's the other way around for new mercs, and veteran tank players. mmm i dunno.....i mean ...everyone should have at least base av nades at this point most have adv.....it seems to me like the people who are cry about tanks being op are running up on one alone with terrible gear it doesnt work like that...i mean ..it would help some i suppose...but with the way lavs are if everyone hasnt dropped enough to at least get base av nades they are crazy. and four people with adv av nades can wipe just about anything in dust as far as vehicles go |
Charlotte O'Dell
Molon Labe. League of Infamy
543
|
Posted - 2013.06.19 23:48:00 -
[69] - Quote
Benari Kalidima wrote:Daedric Lothar wrote:I love the forums, OMG HAV are underpowered, OMG HAV overpowered. Yeah, it really frustrates me when people think they're underpowered. You're not supposed to be invincible in them. And well, i'm just trying to start a relevant discussion so people can actually end up agreeing.
Let me guess: you were probably going against one of the following tankers:
Mortedeamor, Slap26, 0 try harder, void echo, general grodd, exmaple, earl james, fighter4all, movado, and maybe ten more. Now, that's less than 20 out of every single tanker in the game. Believe me, it is not tanks that are overpowered; it is the players. I urge you to buy an aurum tank and with proto turrets and see if you can last 4 minutes without redline sniping. Believe me, after dropships, lasers, and mass drivers, tanks are probably the hardest weapons to use in this game.
You're probably new to this game and I understand that, but you will find that if you skill into even ADV level AV, youll be able to solo 95% of HAVs you encounter and any good tanker or AV player will tell you that.
Before you call for nerfs, try out that weapon system and learn it inside and out. If you find that it truly has no weaknesses, it is OP. |
Mobius Wyvern
BetaMax. CRONOS.
2013
|
Posted - 2013.06.20 00:18:00 -
[70] - Quote
Cosgar wrote:Mobius Wyvern wrote:Cosgar wrote:HAV are a joke right now. No standard tanks but advanced and prototype AV available should sum things up. If not, look at the price tag on enforcer tanks for what they do. Oh, and that zoom doesn't do anything when the game's rendering can't keep up with it. But it never ******* mattters. If it doesn't die to a single guy with ****** AV gear, it's overpowered. If we ever get HAVs worth driving, GD will be drowning in TANKS514 threads again overnight. Player ignorance it the problem. I've said this tons of times and I don't feel like going through my post history again to find the quote, so I'll paraphrase it: The core problem with HAV and AV was infantry never took AV seriously. While they were focused on being anti-infantry and ignoring AV, HAV pilots invested all their SP into tanks. In a game where narrowing down into specific specializations rewards you, tanks were nearly unkillable because AV was ignored. If something is powerful, has an effective counter that exists, yet people ignore it, is it truly OP? Tankers got to be the best at what they were while infantry complained, wondering why they couldn't kill a Segaris or Surya with militia swarm launchers and forge guns, or even try to solo one with AV grenades and in the end CCP nerfed tankers for playing the game correctly. If that doesn't show how balancing is a joke in this game, I don't know what is. And it didn't always used to be that way.
Even when I worked my way up to a nearly unkillable Sagaris with an ungodly shitload of hitpoints back in the E3 build, I would still have to run away from someone who went Proto-AV. People still go Proto AV now, but most players figure they should be able to down any vehicle with their Starter fits, and we have vehicles that feel like they're balanced based on that fact.
I mean, the Militia Forge gun was just an insult. The most powerful AV weapon in the entire game now has a version you can get with no SP investment with only a slight drop in damage output, AND it's dirt cheap?
If you're going to have a game where SP investment is essential, it has to be all-or-nothing. You can't make fitting effective vehicles dependent on having millions of SP, and killing them only requires that you switch to your unlimited starter fit.
On another note, having even a Militia version of a seeker weapon as the default AV weapon is dumb. When the Tech Test first opened for Planetside 2, we had a fairly weak seeker weapon that could lock onto ground or air targets, but even as weak as it was, all you needed was enough of them.
In Dust, you don't even need that. Militia Swarm Launchers are good enough that 2-3 are a major threat to even the best fit HAV if they get in close and pop in and out of cover. If you're going to have default AV, it should be something like the Plasma Cannon, giving good damage but requiring that you actually aim rather than getting a fire-and-forget missile launcher for free. |
|
Taurion Bruni
Nightingale Logistics Pty Ltd
54
|
Posted - 2013.06.20 00:59:00 -
[71] - Quote
Benari Kalidima wrote:It seems that it's impossible to take down a proper fitted HAV. They stomp infantry so quickly that often it's impossible to even get a single AV grenade out. But it doesn't matter much, because the HAV's can anyway tank 5+ AV grenades. The militia forge gun. The standard AV weapons are a complete joke. They can't take out a HAV by any chance at all. I once shot a full forge gun clip and threw 3 av grenades at an armor tanked HAV, and he must have laughed as he drove a little away, tanked the damage I had done in a few seconds, and killed me. Do I really have to spec up in AV to take out a tank? I don't have to spec up in anything to take out a protosuit, I've done that many times with a militia fit. But HAV's can take a ridiculous amount of damage from standard AV weapons, drive a little away, out of range of AV grenades, in about three seconds. After that he just tanks the damage as he shoots you. I often see people driving tanks with 15+/0 kd ratios.
AV weapons are supposed to counter HAV's and LAV's. Not be laughed at, as they just tank the damage and shoot you.
(militia HAV's are not thought of in this entry, only standard or higher)
tell me if i'm wrong, but you seem to be upset becase you cannot destroy a 1mil + tank with your free, in isk AND SP, fitting, while working by yourself?
the whole premise of this game is teamwork, If 3-4 of you went at him with standard Av classes, things would go different. now stop complaining and work on your tactics.
|
Void Echo
Internal Error. Negative-Feedback
234
|
Posted - 2013.06.20 01:10:00 -
[72] - Quote
Benari Kalidima wrote:Exergonic wrote:
First off, I wasn't being Hostile scrub.. Its called sarcasm but you will learn in due time.
Now if you truly believe that a weapon you get for 600 isk and no SP to use should beable to LOLrockstarhero kill a 2 mil isk tank then you're on something i could only wish to score from my dude one day.
If i bring out a MILITIA TANK and you have your MILITIA FORGE there will be a different out come.
But what you are saying is Militia AV should be able to not only kill a ADV tank np but you should be able to Solo it...
Right now AV is op seeing as our ADV tank are glass cannons and can get 4 shot by Proto AV (1 Proto AV is all you need)
You're right about one thing... This game is mostly skill... Very true... I would say about 75% skill and 25% skill points
I will say what i said again... Quit QQin and HTFU... Its a Team base game so use Teamwork
No you're not being sarcastic. Stop doing personal attacks and actually argue against me. And I don't think it's wrong for a 600 isk setup to be able to take out a 2.1million isk HAV. If a 600 isk setup can take out a 200k isk proto setup, by being better at aiming, I don't see why it's wrong for a militia AV person to be able to take out a 2.1million isk tank with superior tactics. As i keep saying But right now it's outright impossible, the HAV can just eat all the bullets and tank it away. In fact a swarm launcher only removes around 1/8 of a HAV's armor/shield. Which means you'd have to have about five people to take down a tank. Meanwhile those five people can't counter the other foot troops, because swarmlaunchers and forge guns are horrible against them. It's incredibly easy to take out the AV troops, while they're trying to take out the tanks. Forge gun troops are completely immobile while charging, making it impossible to defend themselves. Meanwhile the HAV is incredibly mobile, and can just drive around the corner and do a armor/shield rep, if the damage is really a problem at all. This is really frustrating for new players. Try making more people play dust when they basically are totally useless against tanks for the first few months. Yes. First few months. If you're supposed to counter HAV's with 1million sp setups, it'll take more than a month in passive sp just for the AV setup. But people don't want to have to level up in anti-tank, just to be able to have the slightest chance against a HAV.
the thing is, we don't use 1mil sp set ups like you do, we use 5-10 mil sp set ups that took us THE ENTIRE GAME TO GET. |
Void Echo
Internal Error. Negative-Feedback
234
|
Posted - 2013.06.20 01:16:00 -
[73] - Quote
Benari Kalidima wrote:St Evilsbitch wrote:Benari Kalidima wrote:No you're not being sarcastic. Stop doing personal attacks and actually argue against me.
And. "But people don't want to have to level up in anti-tank, just to be able to have the slightest chance against a HAV. There is no actual argument as you have failed to understand the game mechanics. He doesn't have to hold your hand or give you a history lesson. Your argument is this: I want to solo a tank ( that possibly has three people in it), without any investment into how I try to take it down. My answer is this: get into a rail gun turret on the map. This is your only solution. TBH you deserve the sarcasm/personal attacks. Most of the time it takes a full squad to keep 1 tank alive. No, I don't misunderstand the game mechanics. In other games, like Halo, or Planetside 2, it isn't impossible for anti-vehicle infantry to take out tanks solo, so why should it in Dust?
Because Dust 514 is NOT halo, planetside 2, COD, Battle field, its NOT a casual game, its the MOST in depth game for its time and it the most complex game that's out there, Dust 514 is NOT meant to be other games, its a console extension for EVE Online, its not for scrubs like you who still think like a cod players or halo player or ps2 player or anything else, this is New Eden "Adapt or Die". |
Eurydice Itzhak
Militaires Sans Jeux
85
|
Posted - 2013.06.20 01:24:00 -
[74] - Quote
Benari Kalidima wrote:Do I really have to spec up in AV to take out a tank?
What kind of world do we live in...
Yes you need to spec into AV.
Go home. |
PlanetSide2Bomber
Edimmu Warfighters Gallente Federation
1
|
Posted - 2013.06.20 03:18:00 -
[75] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year Insane Infantry Push Amazing Night Battle Night to Day Canyon Battle Intense Field Battle Desert Infantry Line Huge Desert Tank Battle 100 Tank Convoy 150 man Air Raid 65/0 Kill streak in the air
NC Montage
Factions Explained |
Exergonic
TeamPlayers EoN.
97
|
Posted - 2013.06.20 05:55:00 -
[76] - Quote
Can't believe this topic is still going.... |
Benari Kalidima
Villore Sec Ops Gallente Federation
59
|
Posted - 2013.06.20 07:05:00 -
[77] - Quote
Exergonic wrote:Can't believe this topic is still going.... Neither can I, wasn't me that bumped it. |
XiBravo
TeamPlayers EoN.
129
|
Posted - 2013.06.20 07:31:00 -
[78] - Quote
Exer after reading first few pages I had to stop and reply: You sound like a complete douche canoe. That is all. |
Charlotte O'Dell
Molon Labe. League of Infamy
552
|
Posted - 2013.06.20 07:35:00 -
[79] - Quote
Let me guess: you were probably going against one of the following tankers:
Mortedeamor, Slap26, psychotic shooter, 0 try harder, void echo, general grodd, exmaple, earl james, fighter4all, movado, and maybe ten more. Now, that's less than 20 out of every single tanker in the game. Believe me, it is not tanks that are overpowered; it is the players. I urge you to buy an aurum tank and with proto turrets and see if you can last 4 minutes without redline sniping. Believe me, after dropships, lasers, and mass drivers, tanks are probably the hardest weapons to use in this game.
You're probably new to this game and I understand that, but you will find that if you skill into even ADV level AV, youll be able to solo 95% of HAVs you encounter and any good tanker or AV player will tell you that.
Before you call for nerfs, try out that weapon system and learn it inside and out. If you find that it truly has no weaknesses, it is OP. |
Benari Kalidima
Villore Sec Ops Gallente Federation
59
|
Posted - 2013.06.20 07:37:00 -
[80] - Quote
Charlotte O'Dell wrote:Let me guess: you were probably going against one of the following tankers:
Mortedeamor, Slap26, psychotic shooter, 0 try harder, void echo, general grodd, exmaple, earl james, fighter4all, movado, and maybe ten more. Now, that's less than 20 out of every single tanker in the game. Believe me, it is not tanks that are overpowered; it is the players. I urge you to buy an aurum tank and with proto turrets and see if you can last 4 minutes without redline sniping. Believe me, after dropships, lasers, and mass drivers, tanks are probably the hardest weapons to use in this game.
You're probably new to this game and I understand that, but you will find that if you skill into even ADV level AV, youll be able to solo 95% of HAVs you encounter and any good tanker or AV player will tell you that.
Before you call for nerfs, try out that weapon system and learn it inside and out. If you find that it truly has no weaknesses, it is OP. I've already read your comment, you don't have to post it twice |
|
Racro 01 Arifistan
The Surrogates Of War
0
|
Posted - 2013.06.20 13:46:00 -
[81] - Quote
Exergonic wrote:I'm sorry to hear that your militia AV isn't killing STD and ADV tanks... Yes you do have to put in close to 1 million sp to get Proto AV to 4 shot my 13 mil sp tank... I'm so sorry you have to waste so much SP >.<
HTFU
i agree with you there. but as any good tanker would do. why ignore the guy with the swarm or forge when you can simply kill him and force him to spawn with more av wich gives you enough reason to kill him. i have 13 mill sp in tanks and even a 1 mill sp av guy still isnt enough. of course if you want to kill a 13 mill tanker you need to have av on par with his modules not the actual tank hull itself. |
Racro 01 Arifistan
The Surrogates Of War
0
|
Posted - 2013.06.20 13:49:00 -
[82] - Quote
Benari Kalidima wrote:Exergonic wrote:I'm sorry to hear that your militia AV isn't killing STD and ADV tanks... Yes you do have to put in close to 1 million sp to get Proto AV to 4 shot my 13 mil sp tank... I'm so sorry you have to waste so much SP >.<
HTFU
First of all, thanks for being so hostile, this community certainly needs more of that. Now about SP. It shouldn't matter if you don't have any skillpoints. You're supposed to have an advantage with more skillpoints yes, but there's not supposed to be such a big difference that it's impossible to take out a HAV. That you've spent 13mil skillpoints and 2 million isk on tanks doesn't make you entitled to win anytime over anyone who spent less skillpoints than you at AV stuff. Skill is supposed to come into play, but it just doesn't matter when it comes to the HAV's. I know a friend of mine doesn't want to play this game due to how unbalanced tanks are. Not everyone has 1m skillpoints to waste on AV, and certainly not the patience for it either. Exergonic wrote:When someone brings out a 2.4 mil isk tank it should take 2 to 3 people to drop it... JS There's no universal rule that says it has to be that way. Spending more isk should give you an advantage, not make you invincible. dude if you want to kill a hgih skilled tanker your going to need adv to proto level av. its not the tank hull that you even against its the modules. the only av that i die to is either a few adv lvl swarms,forges and proto swarms,forges and av nade spamming. that is how you kill a tank. you cant expect to kill one yourself. killing a tank is a team effort. |
Racro 01 Arifistan
The Surrogates Of War
0
|
Posted - 2013.06.20 13:59:00 -
[83] - Quote
[/quote] No, I don't misunderstand the game mechanics. In other games, like Halo, or Planetside 2, it isn't impossible for anti-vehicle infantry to take out tanks solo, so why should it in Dust?[/quote] dust is fuckn diffrent to halo and all that ****. i've said this a few times nw. IF YOU WANT TO KILL A WELL FITTED TANK/ OR GOOD TANK DRIVER YOU NEED TO BE ON PAR WITH HIS MODULES. IE YOUR GOING TO NEED AT LEAST ADV FOR A CHANCE AT MAKEING A KILL. PROTO TO HAVE AN EXXELENT CHANCE AT KILLING HIM. MILLITA AND STANDARD ARE JUST GOING TO MAKE US LAUCH AND EVENTUALLY **** US OFF TO THE POINT WE KEEP BEATING THE CRAP OUT OF YOU. AND LASTLY IN WAHT WORLD IS IT POSSIBLE WE A SMALL HAND HELD WEAPON IS GOING TO BRING DOWN A LARGE TANK WITH A BIG GUN. |
Exergonic
TeamPlayers EoN.
102
|
Posted - 2013.06.20 15:03:00 -
[84] - Quote
XiBravo wrote:Exer after reading first few pages I had to stop and reply: You sound like a complete douche canoe. That is all.
Thanks Bravo! love you too ;-) |
Benari Kalidima
Villore Sec Ops Gallente Federation
60
|
Posted - 2013.06.20 17:53:00 -
[85] - Quote
Racro 01 Arifistan wrote: dust is fuckn diffrent to halo and all that ****. i've said this a few times nw. IF YOU WANT TO KILL A WELL FITTED TANK/ OR GOOD TANK DRIVER YOU NEED TO BE ON PAR WITH HIS MODULES. IE YOUR GOING TO NEED AT LEAST ADV FOR A CHANCE AT MAKEING A KILL. PROTO TO HAVE AN EXXELENT CHANCE AT KILLING HIM. MILLITA AND STANDARD ARE JUST GOING TO MAKE US LAUCH AND EVENTUALLY **** US OFF TO THE POINT WE KEEP BEATING THE CRAP OUT OF YOU. AND LASTLY IN WAHT WORLD IS IT POSSIBLE WE A SMALL HAND HELD WEAPON IS GOING TO BRING DOWN A LARGE TANK WITH A BIG GUN. I'm not sure what exactly you're trying to say, but thanks for the rage. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
304
|
Posted - 2013.06.20 18:45:00 -
[86] - Quote
Iv been watching this thread and can I say its thoroughly entertaining .
Summarisation.
Op- tanks are op cos my std and mlt av cant solo them.
The rest of the acctual gaming community that are av or vehicle based - tanks are not op if proto tanks existed then true balance will be achieved.
Op- no im right tanks ol.
Community- no your wrong get good.
Op - machmacking is wrong
Community - your right there but still wrong about tanks they need a buff (especially shield tanks)
Op- arrrrrrr tanks op (sits back down and sobs himself to sleep in a fetal position.)
Me -still eating popcorn and laughing my ass of. |
Sgt Buttscratch
G I A N T EoN.
191
|
Posted - 2013.06.20 19:14:00 -
[87] - Quote
I have his name in my head, one day when I'm being a noob railgun tanker, I'm gunna snipe him. |
Justin Tymes
Condotta Rouvenor Gallente Federation
149
|
Posted - 2013.06.20 19:50:00 -
[88] - Quote
I don't buy that proto-tank argument. You'd have 2 squads going AV just to take down one if the tank has Infantry support, while the rest of the team is swarmed because of superior numbers. It would just be Chrome-Ambush 2.0. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
305
|
Posted - 2013.06.20 19:53:00 -
[89] - Quote
Justin Tymes wrote:I don't buy that proto-tank argument. You'd have 2 squads going AV just to take down one if the tank has Infantry support, while the rest of the team is swarmed because of superior numbers. It would just be Chrome-Ambush 2.0.
So whats your point proto tanks will be hard to kill ... cos guess what there supposed to be hard to kill. Allot of sp and isk will be invested in true proto tanks so you better bet your ass theyd be hard to kill. |
Otavio Martins
The Sound Of Freedom Renegade Alliance
62
|
Posted - 2013.06.20 19:58:00 -
[90] - Quote
Well... IMHO hav should be op, otherwise there would be no strategical advantage it would be just an expensive soup can. |
|
Justin Tymes
Condotta Rouvenor Gallente Federation
149
|
Posted - 2013.06.20 20:29:00 -
[91] - Quote
pegasis prime wrote:Justin Tymes wrote:I don't buy that proto-tank argument. You'd have 2 squads going AV just to take down one if the tank has Infantry support, while the rest of the team is swarmed because of superior numbers. It would just be Chrome-Ambush 2.0. So whats your point proto tanks will be hard to kill ... cos guess what there supposed to be hard to kill. Allot of sp and isk will be invested in true proto tanks so you better bet your ass theyd be hard to kill.
Which wouldn't be a problem, if tanks had a weakness outside of AV. But they dont. It would take multiple dedicated proto-AV users to take down one proto-tank, especially with infantry support. And forget anything under proto-gear doing anything significant to them, while the tanker proceeds to mow down anyone who isn't a threat to them. Dedicated AV users are nearly useless against Infantry, while tankers are effective against everything in the game.
And even then, it still may not be a problem if the game wasn't a total SP sink. I'm closing in on 8 mill, and I still don't have enough SP to be a dedicated Logibro, it would take at least 10 Mill to get to dedicated AV range right now. What we would have if proto-tanks were in the game is vets and only vets being able to take down vets, and that's a path the Dust cannot go through if it wants to survive. Currently a squad of standard AV users will at least be able to make a tank without Infantry support retreat, a squad of advanced AV users will be able to take down a tank without Infantry support, and a squad of proto AV users will be able to take down a tank even if it does have Infantry support, which is the way it should be. Tanks should not be a KDR tool. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
306
|
Posted - 2013.06.20 20:34:00 -
[92] - Quote
Justin Tymes wrote:pegasis prime wrote:Justin Tymes wrote:I don't buy that proto-tank argument. You'd have 2 squads going AV just to take down one if the tank has Infantry support, while the rest of the team is swarmed because of superior numbers. It would just be Chrome-Ambush 2.0. So whats your point proto tanks will be hard to kill ... cos guess what there supposed to be hard to kill. Allot of sp and isk will be invested in true proto tanks so you better bet your ass theyd be hard to kill. Which wouldn't be a problem, if tanks had a weakness outside of AV. But they dont. It would take multiple dedicated proto-AV users to take down one proto-tank, especially with infantry support. And forget anything under proto-gear doing anything significant to them, while the tanker proceeds to mow down anyone who isn't a threat to them. Dedicated AV users are useless against Infantry, while tankers are effective against everything in the game. And even then, it still may not be a problem if the game wasn't a total SP sink. I'm closing in on 8 mill, and I still don't have enough SP to be a dedicated Logibro, it would take at least 10 Mill to get to dedicated AV range right now. What we would have if proto-tanks were in the game is vets and only vets being able to take down vets, and that's a path the Dust cannot go through if it wants to survive. Currently a squad of standard AV users will at least be able to make a tank without Infantry support retreat, a squad of advanced AV users will be able to take down a tank without Infantry support, and a squad of proto AV users will be able to take down a tank even if it does have Infantry support, which is the way it should be. Tanks should not be a KDR tool.
Ok wow I stopped reading when you said tanks weakness outside av . Your obviously someone who wants to solo tanks with his assault rifle. Wow again . Just wow. You sirr have balls tanks weakness outside of av. A wise professor once said "I dont want to live on this planet any more" and thats hiw I feel after the first few words of your post. |
Justin Tymes
Condotta Rouvenor Gallente Federation
149
|
Posted - 2013.06.20 20:40:00 -
[93] - Quote
pegasis prime wrote:Justin Tymes wrote:pegasis prime wrote:Justin Tymes wrote:I don't buy that proto-tank argument. You'd have 2 squads going AV just to take down one if the tank has Infantry support, while the rest of the team is swarmed because of superior numbers. It would just be Chrome-Ambush 2.0. So whats your point proto tanks will be hard to kill ... cos guess what there supposed to be hard to kill. Allot of sp and isk will be invested in true proto tanks so you better bet your ass theyd be hard to kill. Which wouldn't be a problem, if tanks had a weakness outside of AV. But they dont. It would take multiple dedicated proto-AV users to take down one proto-tank, especially with infantry support. And forget anything under proto-gear doing anything significant to them, while the tanker proceeds to mow down anyone who isn't a threat to them. Dedicated AV users are useless against Infantry, while tankers are effective against everything in the game. And even then, it still may not be a problem if the game wasn't a total SP sink. I'm closing in on 8 mill, and I still don't have enough SP to be a dedicated Logibro, it would take at least 10 Mill to get to dedicated AV range right now. What we would have if proto-tanks were in the game is vets and only vets being able to take down vets, and that's a path the Dust cannot go through if it wants to survive. Currently a squad of standard AV users will at least be able to make a tank without Infantry support retreat, a squad of advanced AV users will be able to take down a tank without Infantry support, and a squad of proto AV users will be able to take down a tank even if it does have Infantry support, which is the way it should be. Tanks should not be a KDR tool. Ok wow I stopped reading when you said tanks weakness outside av . Your obviously someone who wants to solo tanks with his assault rifle. Wow again . Just wow. You sirr have balls tanks weakness outside of av. A wise professor once said "I dont want to live on this planet any more" and thats hiw I feel after the first few words of your post.
Fine. I can't discuss this with people who can't be bothered read a paragraph anyway. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
306
|
Posted - 2013.06.20 21:39:00 -
[94] - Quote
Justin Tymes wrote:pegasis prime wrote:Justin Tymes wrote:pegasis prime wrote:Justin Tymes wrote:I don't buy that proto-tank argument. You'd have 2 squads going AV just to take down one if the tank has Infantry support, while the rest of the team is swarmed because of superior numbers. It would just be Chrome-Ambush 2.0. So whats your point proto tanks will be hard to kill ... cos guess what there supposed to be hard to kill. Allot of sp and isk will be invested in true proto tanks so you better bet your ass theyd be hard to kill. Which wouldn't be a problem, if tanks had a weakness outside of AV. But they dont. It would take multiple dedicated proto-AV users to take down one proto-tank, especially with infantry support. And forget anything under proto-gear doing anything significant to them, while the tanker proceeds to mow down anyone who isn't a threat to them. Dedicated AV users are useless against Infantry, while tankers are effective against everything in the game. And even then, it still may not be a problem if the game wasn't a total SP sink. I'm closing in on 8 mill, and I still don't have enough SP to be a dedicated Logibro, it would take at least 10 Mill to get to dedicated AV range right now. What we would have if proto-tanks were in the game is vets and only vets being able to take down vets, and that's a path the Dust cannot go through if it wants to survive. Currently a squad of standard AV users will at least be able to make a tank without Infantry support retreat, a squad of advanced AV users will be able to take down a tank without Infantry support, and a squad of proto AV users will be able to take down a tank even if it does have Infantry support, which is the way it should be. Tanks should not be a KDR tool. Ok wow I stopped reading when you said tanks weakness outside av . Your obviously someone who wants to solo tanks with his assault rifle. Wow again . Just wow. You sirr have balls tanks weakness outside of av. A wise professor once said "I dont want to live on this planet any more" and thats hiw I feel after the first few words of your post. Fine. I can't discuss this with people who can't be bothered read a paragraph anyway.
Lol I dont think you get the point. if you want to go one shot everything with an ar then thete is allways cod . I hear they have about 30 different ways to one shot and twich kill one another. |
Benari Kalidima
Villore Sec Ops Gallente Federation
62
|
Posted - 2013.06.20 21:42:00 -
[95] - Quote
Justin Tymes wrote:pegasis prime wrote:Justin Tymes wrote:I don't buy that proto-tank argument. You'd have 2 squads going AV just to take down one if the tank has Infantry support, while the rest of the team is swarmed because of superior numbers. It would just be Chrome-Ambush 2.0. So whats your point proto tanks will be hard to kill ... cos guess what there supposed to be hard to kill. Allot of sp and isk will be invested in true proto tanks so you better bet your ass theyd be hard to kill. Which wouldn't be a problem, if tanks had a weakness outside of AV. But they dont. It would take multiple dedicated proto-AV users to take down one proto-tank, especially with infantry support. And forget anything under proto-gear doing anything significant to them, while the tanker proceeds to mow down anyone who isn't a threat to them. Dedicated AV users are nearly useless against Infantry, while tankers are effective against everything in the game. And even then, it still may not be a problem if the game wasn't a total SP sink. I'm closing in on 8 mill, and I still don't have enough SP to be a dedicated Logibro, it would take at least 10 Mill to get to dedicated AV range right now. What we would have if proto-tanks were in the game is vets and only vets being able to take down vets, and that's a path the Dust cannot go through if it wants to survive. Currently a squad of standard AV users will at least be able to make a tank without Infantry support retreat, a squad of advanced AV users will be able to take down a tank without Infantry support, and a squad of proto AV users will be able to take down a tank even if it does have Infantry support, which is the way it should be. Tanks should not be a KDR tool. Yeah, this is pretty much what i was trying to say, my original post might have been a little to cluttered.
pegasis prime wrote:Lol I dont think you get the point. if you want to go one shot everything with an ar then thete is allways cod . I hear they have about 30 different ways to one shot and twich kill one another.
That's not what he was saying at all. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
306
|
Posted - 2013.06.20 22:10:00 -
[96] - Quote
Well if you take his side we shall never see proto tanks whichcare baddly needed to stand up against proto av he seems to have a problem with proto tanks on the basis that ot will take more tan one or two proto av specilists to take down . At the moment we have malitia and std tanks (enforcers are a branch of std or poor adv at best) so currently 1 advanced av and above specilist can solo a tank this is wrong on many levles . (See the many apropriate threads) but if we had adv or pro tanks then it woukd be a different ball game . It would also encourage more av players . I know many good av specilists who arw pretty good with their side arms so the whole av player cant fight against infantry argument is out the window. |
IamI3rian
OSG Planetary Operations Covert Intervention
223
|
Posted - 2013.06.20 23:44:00 -
[97] - Quote
Benari Kalidima wrote:...it's impossible to even get a single AV grenade out.
You realize that AV nades aren't exactly going to melt a tank, especially a shield tanker, right? And no, you shouldn't be able to solo a 6mil+ sp 1.5mil+ I$K Tank... with a std grenade. Do you even realize what you're suggesting.
Benari Kalidima wrote: Do I really have to spec up in AV to take out a tank? I don't have to spec up in anything to take out a protosuit.
Yes. You do. Tanks aren't LAV's (or dropships, sadly). They are tanks.
Also, I'd wager you didn't solo the proto suit, and if you did he was terrible.
I've solo'd tanks before (blaster tanks even) with a flaylock, some flux nades and two nanohives. Are you going to tell me that tanker was world class gamer material?
This thread is ridiculous. Spec into a tank please. I'm certain someone would donate a 1mil+ sp alt to you, just so you realize what goes into actually doing it.
--- Remember: IamI3rian told ya Kinda like this game but there's something you should know... I just came to say hello |
Harry Hendersons
Royal Uhlans Amarr Empire
3
|
Posted - 2013.06.21 00:35:00 -
[98] - Quote
HAV is underpowered. |
Justin Tymes
Condotta Rouvenor Gallente Federation
151
|
Posted - 2013.06.21 02:00:00 -
[99] - Quote
pegasis prime wrote:Well if you take his side we shall never see proto tanks whichcare baddly needed to stand up against proto av he seems to have a problem with proto tanks on the basis that ot will take more tan one or two proto av specilists to take down . At the moment we have malitia and std tanks (enforcers are a branch of std or poor adv at best) so currently 1 advanced av and above specilist can solo a tank this is wrong on many levles . (See the many apropriate threads) but if we had adv or pro tanks then it woukd be a different ball game . It would also encourage more av players . I know many good av specilists who arw pretty good with their side arms so the whole av player cant fight against infantry argument is out the window.
I call this bull, a good well-fit tanker will not be solo'd by a lone AV, especially in advanced gear. But that aside, my gripe with proto-tanks is that it will make standard AV useless against them. Currently the only thing way people can put up with SP sinks is that while protos will always have an advantage, your standard gear has the ability to take out proto-gear. If you work together you can theoretically kill anything with Militia gear. If proto-tanks were to come into play this will mess this up entirely. You will be REQUIRED to skill up in AV in order to get them to at least notice you. And even if you could eventually kill it with standard gear it will require too many Infantry units focused on AV, allowing the enemy to take advantage and swarm in. And get out of here with the side-arm argument, you will be raped outside of 10 meters, and they have side-arms too. |
Void Echo
Internal Error. Negative-Feedback
246
|
Posted - 2013.06.21 02:04:00 -
[100] - Quote
this thread is still alive????? |
|
Skipper Jones
Condotta Rouvenor Gallente Federation
164
|
Posted - 2013.06.21 03:05:00 -
[101] - Quote
Mobius Wyvern wrote:Cosgar wrote:HAV are a joke right now. No standard tanks but advanced and prototype AV available should sum things up. If not, look at the price tag on enforcer tanks for what they do. Oh, and that zoom doesn't do anything when the game's rendering can't keep up with it. But it never ******* mattters. If it doesn't die to a single guy with ****** AV gear, it's overpowered. If we ever get HAVs worth driving, GD will be drowning in TANKS514 threads again overnight.
You sir, don't know anything about balance. If just some one guy with some cheap AV gear should take out a TANK, of any kind, Then AV would be wayyy OP. You can't expect to take out a well fitted tank with a good driver inside with militia forge guns and regular av grenades. They aren't invincible. There is a reason the can be fitted better and cost more, because they have more survivability. |
Princeps Marcellus
Expert Intervention Caldari State
53
|
Posted - 2013.06.21 03:51:00 -
[102] - Quote
Benari Kalidima wrote:St Evilsbitch wrote:Benari Kalidima wrote:No you're not being sarcastic. Stop doing personal attacks and actually argue against me.
And. "But people don't want to have to level up in anti-tank, just to be able to have the slightest chance against a HAV. There is no actual argument as you have failed to understand the game mechanics. He doesn't have to hold your hand or give you a history lesson. Your argument is this: I want to solo a tank ( that possibly has three people in it), without any investment into how I try to take it down. My answer is this: get into a rail gun turret on the map. This is your only solution. TBH you deserve the sarcasm/personal attacks. Most of the time it takes a full squad to keep 1 tank alive. No, I don't misunderstand the game mechanics. In other games, like Halo, or Planetside 2, it isn't impossible for anti-vehicle infantry to take out tanks solo, so why should it in Dust?
In Halo, your tanks spawn for free. The only "cost" involved in driving a tank in Halo is the time it takes to run over to the freely spawning tanks.
In Planetside 2, you can take a tank down by yourself, yes, but the thing is... PS2 doesn't operate the same way. It costs you 450 Mech Points to buy your unupgraded piece of crap Prowler (which you can get back easily as long as you've certed into the cooldown reduction and your team's doing decently) as it does to buy your Prowler with anchored mode, fully upgraded main AP gun and mine guard, etc. etc.
Here, your tanks, depending on the fitting, can cost anywhere from 650K to 2.5 mil. These are Good fittings, of course. There are also those bad fittings (Somas & Sicas) which you CAN easily destroy with militia swarms, forges, and standard grenades. I'm fairly sure that the militia tanks aren't the ones that you're talking about, though.
|
Straum Arjn
Scholae Evocati
23
|
Posted - 2013.06.21 05:13:00 -
[103] - Quote
AV is good, and tanks need the rest of their gear, being new to this game is FRIGGIN TOUGH so you'll have growing pains. Granted the vets could be a bit more nice about it, but a lot of the people on these forums are really frustrated with CCP right now and they're taking it out on anyone they can wherever they can. Not an excuse and not a justification. I run a Forge Gun and I love seeing tanks, problem is, everytime I see a tank I think to myself (what a wonderful world) "crap, someone is gonna kill that before me" because most tankers go LOLBLASTERTURRETS and then everyone on my team is like "Yay free +140(ish) WP." So me being a dedicated AV guy rarely even gets the AV kills. XD |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
311
|
Posted - 2013.06.21 06:19:00 -
[104] - Quote
Justin Tymes wrote:pegasis prime wrote:Well if you take his side we shall never see proto tanks whichcare baddly needed to stand up against proto av he seems to have a problem with proto tanks on the basis that ot will take more tan one or two proto av specilists to take down . At the moment we have malitia and std tanks (enforcers are a branch of std or poor adv at best) so currently 1 advanced av and above specilist can solo a tank this is wrong on many levles . (See the many apropriate threads) but if we had adv or pro tanks then it woukd be a different ball game . It would also encourage more av players . I know many good av specilists who arw pretty good with their side arms so the whole av player cant fight against infantry argument is out the window. I call this bull, a good well-fit tanker will not be solo'd by a lone AV, especially in advanced gear. But that aside, my gripe with proto-tanks is that it will make standard AV useless against them. Currently the only thing way people can put up with SP sinks is that while protos will always have an advantage, your standard gear has the ability to take out proto-gear. If you work together you can theoretically kill anything with Militia gear. If proto-tanks were to come into play this will mess this up entirely. You will be REQUIRED to skill up in AV in order to get them to at least notice you. And even if you could eventually kill it with standard gear it will require too many Infantry units focused on AV, allowing the enemy to take advantage and swarm in. And get out of here with the side-arm argument, you will be raped outside of 10 meters, and they have side-arms too.
Call bs all you want bro . First questuon who arw you and seco dly do yiu have any sp in av or tanks if not then sir the door is that way dont let it hit you on the ass in the way
You also now look like a tool having problems with proto tanks because a std wepon cat or wont solo them wow go back to cod. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
163
|
Posted - 2013.06.21 06:26:00 -
[105] - Quote
I've been watching this thread during my banishment, and I can seriously say, Just no. You seriously said that you would rather not get the counter that is VERY cheap. Like At the most 1m SP, and Your a HAV buster. I can do it on my main, and 95% of my SP is in HAV's and LAV's. Just stop bro. You lost. Nobody who knows better will ever take you seriously anymore, so you might as well just stop. And no, you don't need PROTO AV to kill a STD HAV. ADV. shreds them, and the OP AV nades is good enough on their own. Hit me up ingame if you want to give you a detailed explanation of why your thread is a complete failure, and what you should do to realize that you're wrong, and what you should do to not keep on thinking this way and making yourself look.... foolish.
Peace, Godin |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
311
|
Posted - 2013.06.21 06:33:00 -
[106] - Quote
Did they ban you godin ? I kinda wonderd why you didnt make an apperenc in thi tards thread. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
163
|
Posted - 2013.06.21 06:37:00 -
[107] - Quote
pegasis prime wrote:Did they ban you godin ? I kinda wonderd why you didnt make an apperenc in thi tards thread.
Hell yea lol Seriously though. You guys are sorta doing it wrong. You CTFO of somebody, then you calmly show them the way. All you guys are doing is CTFOing of this poor bastard, and that makes me slightly sad
Peace, Godin |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
311
|
Posted - 2013.06.21 06:39:00 -
[108] - Quote
Nothing wrong with a bit of bear bateing. Hes an easy target.
Op- waaa tanks op cant kill it with my ar waaaa...... waaaaaa |
Ferren Devarri
Sinq Laison Gendarmes Gallente Federation
5
|
Posted - 2013.06.21 07:32:00 -
[109] - Quote
One basic HAV is worth more than the payout I see on any skirmish match. That's not even accounting for any other times I may wind up getting smeared by slumming corps.
If I call one in, I sure as hell want it to be tough enough to be worth an entire match. |
demonkiller 12
Seraphim Initiative. CRONOS.
32
|
Posted - 2013.06.21 08:07:00 -
[110] - Quote
Wojciak wrote:Scheneighnay McBob wrote:Here's what I'm getting:
HAVs in short-range engagements- UP HAVs in long-range engagements- OP That is what people seem to think and i am betting the OP mostly plays ambush. Milt and regular AV should be able to scare off any type of vehicle. To all the people who thinks tanks should be hard to kill that is wrong, tanks are ez to take out in real life and all i want in this game is to take the treads/tiers/engines or people in side the vehicle out( aka disable but not destroy a tank). most of the time i see vehicles dominating a match or being taken out the cheapest way they can be taken out, swarms and forge guns on high building or from the mcc. one last thing is that when someone compares this game to an other game it is fine unless it is from another genera all to gather.Dust is the only MMO RPG FPS that i know is still around if ever was.
Modern tanks are by no means easy to kill, they are very fast and could easily **** over a company Tanks are OP in real life and people should stop bitching that they are in games ITS A ******* TANK ITS MEANT TO RAIN DEATH AND LAUGH AT YOUR PATHETIC EXCUSE OF AN EXISTENCE
Also, invisible swarms, that is all. Also, this wasnt aimed at your personaly, i just didnt want to do 20billion replies |
|
demonkiller 12
Seraphim Initiative. CRONOS.
33
|
Posted - 2013.06.21 09:45:00 -
[111] - Quote
Justin Tymes wrote:pegasis prime wrote:Well if you take his side we shall never see proto tanks whichcare baddly needed to stand up against proto av he seems to have a problem with proto tanks on the basis that ot will take more tan one or two proto av specilists to take down . At the moment we have malitia and std tanks (enforcers are a branch of std or poor adv at best) so currently 1 advanced av and above specilist can solo a tank this is wrong on many levles . (See the many apropriate threads) but if we had adv or pro tanks then it woukd be a different ball game . It would also encourage more av players . I know many good av specilists who arw pretty good with their side arms so the whole av player cant fight against infantry argument is out the window. I call this bull, a good well-fit tanker will not be solo'd by a lone AV, especially in advanced gear. But that aside, my gripe with proto-tanks is that it will make standard AV useless against them. Currently the only thing way people can put up with SP sinks is that while protos will always have an advantage, your standard gear has the ability to take out proto-gear. If you work together you can theoretically kill anything with Militia gear. If proto-tanks were to come into play this will mess this up entirely. You will be REQUIRED to skill up in AV in order to get them to at least notice you. And even if you could eventually kill it with standard gear it will require too many Infantry units focused on AV, allowing the enemy to take advantage and swarm in. And get out of here with the side-arm argument, you will be raped outside of 10 meters, and they have side-arms too.
GOOD if i spend ******* 5-6 months speccing into a tank i expect to be damn near invincible, but oh dont worry you can get proto AV gear in 2 weeks! this game is not meant to be ******* kind, its here to be brutal |
Benari Kalidima
Villore Sec Ops Gallente Federation
64
|
Posted - 2013.06.21 13:31:00 -
[112] - Quote
demonkiller 12 wrote:GOOD if i spend ******* 5-6 months speccing into a tank i expect to be damn near invincible, but oh dont worry you can get proto AV gear in 2 weeks! this game is not meant to be ******* kind, its here to be brutal Ehm, no? When did the dev's tell you this? If you want more people to play this game, maybe you should make it easier for new players. |
Benari Kalidima
Villore Sec Ops Gallente Federation
64
|
Posted - 2013.06.21 13:43:00 -
[113] - Quote
pegasis prime wrote:Call bs all you want bro . First questuon who arw you and seco dly do yiu have any sp in av or tanks if not then sir the door is that way dont let it hit you on the ass in the way
You also now look like a tool having problems with proto tanks because a std wepon cat or wont solo them wow go back to cod. First of all, better spelling would make it easier to understand what you are saying. Secondly, stop telling people sound like a tool, when you can't spell yourself. Telling people to go back to CoD is also stupid. If anything it's the CoD like mechanics that break this game, such as orbital bombardment in public matches. |
Justin Tymes
Condotta Rouvenor Gallente Federation
153
|
Posted - 2013.06.21 13:53:00 -
[114] - Quote
demonkiller 12 wrote:Justin Tymes wrote:pegasis prime wrote:Well if you take his side we shall never see proto tanks whichcare baddly needed to stand up against proto av he seems to have a problem with proto tanks on the basis that ot will take more tan one or two proto av specilists to take down . At the moment we have malitia and std tanks (enforcers are a branch of std or poor adv at best) so currently 1 advanced av and above specilist can solo a tank this is wrong on many levles . (See the many apropriate threads) but if we had adv or pro tanks then it woukd be a different ball game . It would also encourage more av players . I know many good av specilists who arw pretty good with their side arms so the whole av player cant fight against infantry argument is out the window. I call this bull, a good well-fit tanker will not be solo'd by a lone AV, especially in advanced gear. But that aside, my gripe with proto-tanks is that it will make standard AV useless against them. Currently the only thing way people can put up with SP sinks is that while protos will always have an advantage, your standard gear has the ability to take out proto-gear. If you work together you can theoretically kill anything with Militia gear. If proto-tanks were to come into play this will mess this up entirely. You will be REQUIRED to skill up in AV in order to get them to at least notice you. And even if you could eventually kill it with standard gear it will require too many Infantry units focused on AV, allowing the enemy to take advantage and swarm in. And get out of here with the side-arm argument, you will be raped outside of 10 meters, and they have side-arms too. GOOD if i spend ******* 5-6 months speccing into a tank i expect to be damn near invincible, but oh dont worry you can get proto AV gear in 2 weeks! this game is not meant to be ******* kind, its here to be brutal
Are you seriously justifying being unaffected by standard gear while you're in proto just because you Spent X amount of time getting to that point? That's a horrible place for the game to go. I've been playing this game for pretty much that amount of time, and I still don't have enough SP to be a dedicated Logibro, but I'm not going to sit here and say standard ARs should have no effect on my proto Logibro suit. |
demonkiller 12
Seraphim Initiative. CRONOS.
34
|
Posted - 2013.06.21 14:18:00 -
[115] - Quote
Justin Tymes wrote:demonkiller 12 wrote:Justin Tymes wrote:pegasis prime wrote:Well if you take his side we shall never see proto tanks whichcare baddly needed to stand up against proto av he seems to have a problem with proto tanks on the basis that ot will take more tan one or two proto av specilists to take down . At the moment we have malitia and std tanks (enforcers are a branch of std or poor adv at best) so currently 1 advanced av and above specilist can solo a tank this is wrong on many levles . (See the many apropriate threads) but if we had adv or pro tanks then it woukd be a different ball game . It would also encourage more av players . I know many good av specilists who arw pretty good with their side arms so the whole av player cant fight against infantry argument is out the window. I call this bull, a good well-fit tanker will not be solo'd by a lone AV, especially in advanced gear. But that aside, my gripe with proto-tanks is that it will make standard AV useless against them. Currently the only thing way people can put up with SP sinks is that while protos will always have an advantage, your standard gear has the ability to take out proto-gear. If you work together you can theoretically kill anything with Militia gear. If proto-tanks were to come into play this will mess this up entirely. You will be REQUIRED to skill up in AV in order to get them to at least notice you. And even if you could eventually kill it with standard gear it will require too many Infantry units focused on AV, allowing the enemy to take advantage and swarm in. And get out of here with the side-arm argument, you will be raped outside of 10 meters, and they have side-arms too. GOOD if i spend ******* 5-6 months speccing into a tank i expect to be damn near invincible, but oh dont worry you can get proto AV gear in 2 weeks! this game is not meant to be ******* kind, its here to be brutal Are you seriously justifying being unaffected by standard gear while you're in proto just because you Spent X amount of time getting to that point? That's a horrible place for the game to go. I've been playing this game for pretty much that amount of time, and I still don't have enough SP to be a dedicated Logibro, but I'm not going to sit here and say standard ARs should have no effect on my proto Logibro suit.
In the short amount of time id be vulnerable to AV i dont see standard gear or possibly even advanced as a serious threat where as proto would be able to actually kill me very quickly, on another note ive found very few proto AV users, the only 1 i know of is Taz from my own corp and if i gave him 5-10 seconds he could kill me on his own.
Anyway my point was that it takes half a year to get to a prototank and only 2 weeks (at most) to get proto AV |
Ferren Devarri
Sinq Laison Gendarmes Gallente Federation
14
|
Posted - 2013.06.21 14:39:00 -
[116] - Quote
You better put on your gambling face before whipping out a prototank in an instant match.
Only CCP would price a full loadout higher than winning payouts. If you win, you get some money. If you lose, your ass winds up in the strip club. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
315
|
Posted - 2013.06.21 14:43:00 -
[117] - Quote
Benari Kalidima wrote:pegasis prime wrote:Call bs all you want bro . First questuon who arw you and seco dly do yiu have any sp in av or tanks if not then sir the door is that way dont lem it hit you on the ass in the way
You also now look like a tool having problems with proto tanks because a std wepon cat or wont solo them wow go back to cod. First of all, better spelling would make it easier to understand what you are saying. Secondly, stop telling people sound like a tool, when you can't spell yourself. Telling people to go back to CoD is also stupid. If anything it's the CoD like mechanics that break this game, such as orbital bombardment in public matches.
Lol iv mentiond this before in another thread when someone who couldent reason back made a lame attempt to respond with an attack at typing skill. Firsrly 87% of the population can understand mistyped text the other 13% are what is known as special ed.
Now unless you have a valid argument and have more than 10mill sp dedicated to tanks or destroying tanks then no one cares about your oppinion (I have 13.6 mill in tanks only) so I think im qualified to comment on vehicle balance hiw about you? |
Justin Tymes
Condotta Rouvenor Gallente Federation
154
|
Posted - 2013.06.21 14:54:00 -
[118] - Quote
pegasis prime wrote:Benari Kalidima wrote:pegasis prime wrote:Call bs all you want bro . First questuon who arw you and seco dly do yiu have any sp in av or tanks if not then sir the door is that way dont lem it hit you on the ass in the way
You also now look like a tool having problems with proto tanks because a std wepon cat or wont solo them wow go back to cod. First of all, better spelling would make it easier to understand what you are saying. Secondly, stop telling people sound like a tool, when you can't spell yourself. Telling people to go back to CoD is also stupid. If anything it's the CoD like mechanics that break this game, such as orbital bombardment in public matches. Lol iv mentiond this before in another thread when someone who couldent reason back made a lame attempt to respond with an attack at typing skill. Firsrly 87% of the population can understand mistyped text the other 13% are what is known as special ed. Now unless you have a valid argument and have more than 10mill sp dedicated to tanks or destroying tanks then no one cares about your oppinion (I have 13.6 mill in tanks only) so I think im qualified to comment on vehicle balance hiw about you?
Ah I see, you want the game to become just vets vs vets, who make up less than 10% of Dust's population, which is already alarming low as it is. Unfortunately, the game doesn't work that way, standard gear is suppose to be effective against everything in the game, thus skill being more important than gear. You can't break the game's fundamentals just because tankers want to be able to survive against proto AV. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
315
|
Posted - 2013.06.21 16:42:00 -
[119] - Quote
No I dont want to break the game. Now if you want to kill tsnks then ccp has provided appropriatly overpowered av for you to skill into . If you chose to only half specilise tgen you will only half kill a tank. As it stands it rake about 4+ malitia av rambos to take down my gunlogi if they get the drop on me and co ordinate . It takes 3+ standard av specilists to take on my gunlogi . It takes 1 adv or proto to tackle my gunlogi . If we had proto tanks it would take 3+ proto avers to tacke me tgats balance.
I will say this in capitals so you can see it and hopfully understand it better.
IF YOU WANT TO KILL VEHICLES THEN SKILL UP INTO AV . IF YOU IGNORE A PROVIDED COUNTERMESURE AND COME ON HERE WHINING AND CRYING LIKE A LITTLE GIRL BECAUSE YOUR MALITIA GEAR DOSENT WORK ON STD AND ABOVE VEHICLES THEN ALL YOU DO IS MARK YOURSELF AS A LITTLE COD BOY THAT WANTS TO SOLO TANKS WITH HIS MALITIA GEAR. |
Straum Arjn
Scholae Evocati
24
|
Posted - 2013.06.21 18:10:00 -
[120] - Quote
Why do people think that you can just waltz around with a lower tiered weapon and expect to do well with it against higher tiered stuff. Then what's the point of tiers? What's the point of the grind if you do not get any measurable benefit for it? STD av is good against STD HAV. They're the same tier of weapon, like PRO AV is really good against STD HAV because it is a better tier of weapon. The tiers of gear is, arguably the only reason to play this game. It's the only reason to play any MMO really. Yes, new players CANNOT catch up but that has everything to do with a weekly sp cap that means that new players will never bridge the gap. That has nothing to do with the gear so don't blame the gear. Also, guys, I understand you're all super frustrated and stuff, but quit with the all caps and personal attacks and stuff. No one is going to read your post and take you seriously, even if you have good information. Don't be a canoe about it. |
|
Evolution-7
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
|
Posted - 2013.06.21 19:39:00 -
[121] - Quote
[quote=Benari Kalidima]It seems that it's impossible to take down a proper fitted HAV.
What the hell do you think they should be like? Stop moaning and spec into AV if you are so worried.
The problem with the players is too many players moan, instead of moaning why not try and give ideas.
This forum section is meant for Feedback AND Requests, instead it is 99% moaning and 1% inspiration of request.
Request more and give ideas so we could see them in future updates.
But I still agree the bugs need to be fixed first.
Overpowered my ass..... |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2024
|
Posted - 2013.06.21 20:29:00 -
[122] - Quote
Ferren Devarri wrote:You better put on your gambling face before whipping out a prototank in an instant match.
Only CCP would price a full loadout higher than winning payouts. If you win, you get some money. If you lose, your ass winds up in the strip club. What proto tank? All I see are militia, standard, and glass cannons. |
Meeko Fent
Seituoda Taskforce Command Caldari State
89
|
Posted - 2013.06.21 21:08:00 -
[123] - Quote
Benari Kalidima wrote:It seems that it's impossible to take down a proper fitted HAV. They stomp infantry so quickly that often it's impossible to even get a single AV grenade out. But it doesn't matter much, because the HAV's can anyway tank 5+ AV grenades. The militia forge gun. The standard AV weapons are a complete joke. They can't take out a HAV by any chance at all. I once shot a full forge gun clip and threw 3 av grenades at an armor tanked HAV, and he must have laughed as he drove a little away, tanked the damage I had done in a few seconds, and killed me. Do I really have to spec up in AV to take out a tank? I don't have to spec up in anything to take out a protosuit, I've done that many times with a militia fit. But HAV's can take a ridiculous amount of damage from standard AV weapons, drive a little away, out of range of AV grenades, in about three seconds. After that he just tanks the damage as he shoots you. I often see people driving tanks with 15+/0 kd ratios.
AV weapons are supposed to counter HAV's and LAV's. Not be laughed at, as they just tank the damage and shoot you.
(militia HAV's are not thought of in this entry, only standard or higher) Look at the Bolded Parts Please, Gentlemen. AV Nades aren't supposed to Whoop HAV ass. Its supposed to Scare LAVs AV Grenades Should Never be a Primary AV weapon.
So Don't Never Try None of That! |
Charlotte O'Dell
Molon Labe. League of Infamy
579
|
Posted - 2013.06.22 00:17:00 -
[124] - Quote
Justin Tymes wrote:pegasis prime wrote:Benari Kalidima wrote:pegasis prime wrote:Call bs all you want bro . First questuon who arw you and seco dly do yiu have any sp in av or tanks if not then sir the door is that way dont lem it hit you on the ass in the way
You also now look like a tool having problems with proto tanks because a std wepon cat or wont solo them wow go back to cod. First of all, better spelling would make it easier to understand what you are saying. Secondly, stop telling people sound like a tool, when you can't spell yourself. Telling people to go back to CoD is also stupid. If anything it's the CoD like mechanics that break this game, such as orbital bombardment in public matches. Lol iv mentiond this before in another thread when someone who couldent reason back made a lame attempt to respond with an attack at typing skill. Firsrly 87% of the population can understand mistyped text the other 13% are what is known as special ed. Now unless you have a valid argument and have more than 10mill sp dedicated to tanks or destroying tanks then no one cares about your oppinion (I have 13.6 mill in tanks only) so I think im qualified to comment on vehicle balance hiw about you? Ah I see, you want the game to become just vets vs vets, who make up less than 10% of Dust's population, which is already alarming low as it is. Unfortunately, the game doesn't work that way, standard gear is suppose to be effective against everything in the game, thus skill being more important than gear. You can't break the game's fundamentals just because tankers want to be able to survive against proto AV.
Um, actually we can because we're the only group in dust without adv and pro gear. |
Mary Sedillo
BetaMax Beta CRONOS.
124
|
Posted - 2013.06.22 00:20:00 -
[125] - Quote
Are you ******* kidding me? I doubt you run vehicles AT ALL. Proper AV WILL force a tank to back the **** off, and even a properly fit tank with over a million ISK is at CONSTANT risk of death from EVERYWHERE. Try the role out a bit before you spam "NERF HAVs" because I, as a vehicle operator, and sick and ******* tired of people DEMANDING the ability to SOLO vehicles which put about 100x more ISK into than a single fuckhead with AV in their single suit. |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
172
|
Posted - 2013.06.22 05:23:00 -
[126] - Quote
Since you won't quit with your bs, I`m going to laugh at you. 'coughs' HAHAHAHAHAHAHAHAHAHAHAHAHAJAHAHAHAHA.
Peace,Godin |
Yani Sing
Krusual Covert Operators Minmatar Republic
1
|
Posted - 2013.06.22 18:57:00 -
[127] - Quote
Hav are underpowered because there is no proto version. |
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