Mobius Wyvern
BetaMax. CRONOS.
1967
|
Posted - 2013.06.17 15:01:00 -
[1] - Quote
Benari Kalidima wrote:Daedric Lothar wrote:I love the forums, OMG HAV are underpowered, OMG HAV overpowered. Yeah, it really frustrates me when people think they're underpowered. You're not supposed to be invincible in them. And well, i'm just trying to start a relevant discussion so people can actually end up agreeing. Whoah, man, you obviously weren't around when they actually were overpowered, because as they are right now, a single PRO or even ADV Forge Gun user can drop one in a few shots.
A. You should have to have good AV gear to take down a freaking tank. B. IT'S A FREAKING TANK. If it's not wrecking your ****, it's not doing its job properly.
Why is it that anything that doesn't die to Militia AV or can kill infantry quickly is OP? What you should ask yourself is why you're engaging it where it can see you and kill you? |
Mobius Wyvern
BetaMax. CRONOS.
1967
|
Posted - 2013.06.17 15:07:00 -
[2] - Quote
Cosgar wrote:HAV are a joke right now. No standard tanks but advanced and prototype AV available should sum things up. If not, look at the price tag on enforcer tanks for what they do. Oh, and that zoom doesn't do anything when the game's rendering can't keep up with it. But it never ******* mattters. If it doesn't die to a single guy with ****** AV gear, it's overpowered.
If we ever get HAVs worth driving, GD will be drowning in TANKS514 threads again overnight. |
Mobius Wyvern
BetaMax. CRONOS.
2013
|
Posted - 2013.06.20 00:18:00 -
[3] - Quote
Cosgar wrote:Mobius Wyvern wrote:Cosgar wrote:HAV are a joke right now. No standard tanks but advanced and prototype AV available should sum things up. If not, look at the price tag on enforcer tanks for what they do. Oh, and that zoom doesn't do anything when the game's rendering can't keep up with it. But it never ******* mattters. If it doesn't die to a single guy with ****** AV gear, it's overpowered. If we ever get HAVs worth driving, GD will be drowning in TANKS514 threads again overnight. Player ignorance it the problem. I've said this tons of times and I don't feel like going through my post history again to find the quote, so I'll paraphrase it: The core problem with HAV and AV was infantry never took AV seriously. While they were focused on being anti-infantry and ignoring AV, HAV pilots invested all their SP into tanks. In a game where narrowing down into specific specializations rewards you, tanks were nearly unkillable because AV was ignored. If something is powerful, has an effective counter that exists, yet people ignore it, is it truly OP? Tankers got to be the best at what they were while infantry complained, wondering why they couldn't kill a Segaris or Surya with militia swarm launchers and forge guns, or even try to solo one with AV grenades and in the end CCP nerfed tankers for playing the game correctly. If that doesn't show how balancing is a joke in this game, I don't know what is. And it didn't always used to be that way.
Even when I worked my way up to a nearly unkillable Sagaris with an ungodly shitload of hitpoints back in the E3 build, I would still have to run away from someone who went Proto-AV. People still go Proto AV now, but most players figure they should be able to down any vehicle with their Starter fits, and we have vehicles that feel like they're balanced based on that fact.
I mean, the Militia Forge gun was just an insult. The most powerful AV weapon in the entire game now has a version you can get with no SP investment with only a slight drop in damage output, AND it's dirt cheap?
If you're going to have a game where SP investment is essential, it has to be all-or-nothing. You can't make fitting effective vehicles dependent on having millions of SP, and killing them only requires that you switch to your unlimited starter fit.
On another note, having even a Militia version of a seeker weapon as the default AV weapon is dumb. When the Tech Test first opened for Planetside 2, we had a fairly weak seeker weapon that could lock onto ground or air targets, but even as weak as it was, all you needed was enough of them.
In Dust, you don't even need that. Militia Swarm Launchers are good enough that 2-3 are a major threat to even the best fit HAV if they get in close and pop in and out of cover. If you're going to have default AV, it should be something like the Plasma Cannon, giving good damage but requiring that you actually aim rather than getting a fire-and-forget missile launcher for free. |