St Evilsbitch wrote:Benari Kalidima wrote:
Uhm, did you read my posts? I can easily do that already, and that is exactly my point. Don't you get it?
Edit: my point is, you're not entitled to win just because you have more skillpoints, or have spent more isk. Have an advantage yes, but you are not, entitled to win.
If you think you're entitled to win, the game is effectively P2W, since you can get proto equivalents for AUR.
There's so many flaws in having too large gaps between very old players and very new playing together.
GTFO. Seriously.
You have to skill into advanced gear to get the ability to use the proto aurum gear, so yet another logical fallacy.
No one has brought up being entitled but you. You are apparently entitled to an argument that you will only see your side of, and will only accept a reality that exists somewhere else on some other game. And apparently we all have to play your game where you are the supreme ruler of said fantasy land. Grow The Fuq UP.
I'm not the one doing personal attacks, so I find that I'm pretty grown up. I'm not telling you to "GTFO" am i? Or grow up? Now stop telling me to. Discussing balancing issues shouldn't turn into a flamewar.
I'm willing to see both sides, that's why I made this thread. I entirely understand that a tank shouldn't be easy to take out, but currently it just seems way too hard.
It scares new players away, because they have no chance, and this is why I think the gap should be smaller imo. It's not fun being camped by a tank and not being able to do anything, even though you're AV.
I even compared it to other games, but for some reason it's being rejected because "it's not the same game". Why is it wrong to compare it to, for example planetside 2? In planetside 2, tanks are good against infantry, but vulnerable to AV, be it one or five. I think that's a good example for how it should be.
I also do understand that you should have an advantage with better skills, and spending more isk, but the gap between players has just become too big. The game has just come out, and there's players already with 15 mil skillpoints specced in tanks.
As I said, this of course also could be fixed with matchmaking, but the result is the same anyway.