Pages: 1 2 3 4 5 6 [7] 8 9 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1497
|
Posted - 2013.06.12 12:48:00 -
[181] - Quote
Ryuichi Kakihara wrote:CCP Eterne wrote:Cosgar wrote:A little late to the party, but this is the kind of transparency we needed before. Instead people have to dissect trailers and go into WMG mode. Indeed. Like I said, it's not the best way to disseminate information and I promise you we're trying really really hard to keep things like this from happening and get you information on changes and additions the game out in a timely and appropriate manner (definitely for real this time, honest!) To make it clearer, when are you going to release information on the upcoming patch and if you don't know, then who does ? It's rather dissappointing that someone comes touting how they want to be more transparent with information while at the same time they show us how they aren't going to be. So how about getting bit honesty in here and telling us, will you give us information on the upcoming changes? When will you give information if you will? That's 2 things that are easy to tell and you have the roadmap ready anywho.
Dude, you know he's just going to say SoonTM. |
J-Lewis
Edimmu Warfighters Gallente Federation
126
|
Posted - 2013.06.12 12:48:00 -
[182] - Quote
Please tell the dev teams that work on features such as balance and new weapons and dropsuits to make threads in 'Feedback & Requests'.
I want to see Vehicle balance threads by CCP Blam, Weapon balance threads by CCP Wolfman and I want to see back and forth discussion between players and the relevant team devs in those threads. |
Ryuichi Kakihara
Rautaleijona
2
|
Posted - 2013.06.12 13:30:00 -
[183] - Quote
Aeon Amadi wrote:Ryuichi Kakihara wrote:CCP Eterne wrote:Cosgar wrote:A little late to the party, but this is the kind of transparency we needed before. Instead people have to dissect trailers and go into WMG mode. Indeed. Like I said, it's not the best way to disseminate information and I promise you we're trying really really hard to keep things like this from happening and get you information on changes and additions the game out in a timely and appropriate manner (definitely for real this time, honest!) To make it clearer, when are you going to release information on the upcoming patch and if you don't know, then who does ? It's rather dissappointing that someone comes touting how they want to be more transparent with information while at the same time they show us how they aren't going to be. So how about getting bit honesty in here and telling us, will you give us information on the upcoming changes? When will you give information if you will? That's 2 things that are easy to tell and you have the roadmap ready anywho. Dude, you know he's just going to say SoonTM.
Well if he sais soon then atleast we get our answer, they aren't going to tell us anything. |
CommanderBolt
A.N.O.N.Y.M.O.U.S. ROFL BROS
32
|
Posted - 2013.06.12 13:39:00 -
[184] - Quote
CCP Eterne wrote:Hey guys.
Yeah, obviously having this information released in a trailer isn't the best thing in the world. We are working on getting dev blogs out about all the new stuff we'll be releasing in our next patch, which is currently scheduled for early July (we'll have an exact release date ready for you in the near future).
But all numbers are still subject to change and we will of course monitor feedback on these numbers and make tweaks as appropriate.
Tweaks really do make all the difference. Forget the specifics of how eve does the two tanking types, make them both balanced and interesting here in dust. |
Aero Yassavi
PIE Inc. Praetoria Imperialis Excubitoris
122
|
Posted - 2013.06.12 16:37:00 -
[185] - Quote
Kitten Empress wrote:Aero Yassavi wrote: Current armor is fine. I know a ton of people who prefer armor tanking. Just because you can't handle a small movement decrease or have the will to stay with your team for armor repairing instead of running around solo doesn't mean it's bad.
READ THIS POST Every single thing you just said is invalid. Really? That's how you argue? CAPS LOCK, ARGGGG EVERYTHING YOU SAID IS WRONG, GOODBYE |
ladwar
Dead Six Initiative Lokun Listamenn
609
|
Posted - 2013.06.12 17:25:00 -
[186] - Quote
Kitten Empress wrote:CCP Eterne wrote:Cosgar wrote:A little late to the party, but this is the kind of transparency we needed before. Instead people have to dissect trailers and go into WMG mode. Indeed. Like I said, it's not the best way to disseminate information and I promise you we're trying really really hard to keep things like this from happening and get you information on changes and additions the game out in a timely and appropriate manner (definitely for real this time, honest!) Can you at least confirm these are not the final stats? 100k isk that's they are the final stats |
Johnny Guilt
Algintal Core Gallente Federation
108
|
Posted - 2013.06.12 17:28:00 -
[187] - Quote
They could have balanced armor out by just giving armor dominant races(gallente) armor plate bonus per lvl or some ****, kinda like caldari logi and shields. |
Iron Wolf Saber
Den of Swords
5093
|
Posted - 2013.06.12 17:34:00 -
[188] - Quote
I would like to mention the devs do have hacks for their clients, they can easily shove the wrong things on a suit and still play like nothing is wrong. |
crazy space 1
Unkn0wn Killers
1330
|
Posted - 2013.06.12 17:59:00 -
[189] - Quote
CCP Eterne wrote:Cosgar wrote:A little late to the party, but this is the kind of transparency we needed before. Instead people have to dissect trailers and go into WMG mode. Indeed. Like I said, it's not the best way to disseminate information and I promise you we're trying really really hard to keep things like this from happening and get you information on changes and additions the game out in a timely and appropriate manner (definitely for real this time, honest!)
OH BOY WORDS!
hey wait you've said this before... I think I might even able to find the post where you say this EXACT SAME THING, but over 9 months ago....
Do you want to tell us why we should listen this time? Or maybe SHOW US why? |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
19
|
Posted - 2013.06.12 19:11:00 -
[190] - Quote
Ugh, the amount of inordinate bitching in this thread is indescribable. Don't you people use your heads?
- It was a five second glimpse of something that isn't even in the game yet. It could be a placeholder for all you know. - The armor plates give you less, but they a) don't have a movement speed penalty, b) are cheaper and c) don't require as much PG/CPU. - As much as you'd like to believe otherwise, you're not a game designer and you aren't able to tell if something is balanced or unbalanced just by looking at stats unless it's absolutely obvious that the weapon will be broken. |
|
ZDub 303
TeamPlayers EoN.
327
|
Posted - 2013.06.12 19:18:00 -
[191] - Quote
Pseudogenesis wrote:Ugh, the amount of inordinate bitching in this thread is indescribable. Don't you people use your heads?
- It was a five second glimpse of something that isn't even in the game yet. It could be a placeholder for all you know. - The armor plates give you less, but they a) don't have a movement speed penalty, b) are cheaper and c) don't require as much PG/CPU. - As much as you'd like to believe otherwise, you're not a game designer and you aren't able to tell if something is balanced or unbalanced just by looking at stats unless it's absolutely obvious that the weapon will be broken.
New plates require more PG/CPU per level than standard plates... not sure what you're getting at there. Cheaper ISK wise? Not really a worthwhile factor for balancing. |
BL4CKST4R
WarRavens League of Infamy
208
|
Posted - 2013.06.12 19:50:00 -
[192] - Quote
Pseudogenesis wrote:Ugh, the amount of inordinate bitching in this thread is indescribable. Don't you people use your heads?
- It was a five second glimpse of something that isn't even in the game yet. It could be a placeholder for all you know. - The armor plates give you less, but they a) don't have a movement speed penalty, b) are cheaper and c) don't require as much PG/CPU. - As much as you'd like to believe otherwise, you're not a game designer and you aren't able to tell if something is balanced or unbalanced just by looking at stats unless it's absolutely obvious that the weapon will be broken.
Lol you obviously did no research before posting this thread.
Reactives have a penalty comparable, actually worse, than current plates, they cost 3.9K so yes they are cheaper but ISK is really not an issue, and they cost about 8-10% more than complex armor plates in CPU/PG, they are so resource hogging that stacking them is near impossible which breaks any form of balancing they could bring. Ferroscales also cost 8-10% more in CPU/PG and give extremely low values in HP that stacking them is not even worth it except for shield tanks who want to stay even more mobile than armor tanks WHO may I add do not benefit at all from the stats on these modules, we are better off using the regular basic armor plate + repairer combo. The only thing that CCP can throw in the bag to make all these terrible numbers good is a buff to the efficiency of armor plates for the Gallente and Amarr, and a speed buff of 6%+ to the suits, or a speed penalty reduction of around 50%, and definately a reduction the the CPU/PG because even with those two buffs it is near impossible for us to stack plates and compete with shield tanking.
Also some of us have played this game since beta and armor has always been up for discussion at how weak it is, so although we are not designers it is pretty easy for us to see how balanced something will be, hell we knew that the TACAR was fixed when CCP told us exactly what the nerf was going to do. |
Chunky Munkey
Amarr Templars Amarr Empire
546
|
Posted - 2013.06.12 20:16:00 -
[193] - Quote
I would be willing to wager that only 10% of the people in thos thread who think armour is balanced, actually use armour. |
BL4CKST4R
WarRavens League of Infamy
208
|
Posted - 2013.06.12 20:19:00 -
[194] - Quote
Chunky Munkey wrote:I would be willing to wager that only 10% of the people in thos thread who think armour is balanced, actually use armour.
Look at their avatars, most of them are Caldari/Minmatar. |
Dao Ferret
BetaMax. CRONOS.
30
|
Posted - 2013.06.12 20:23:00 -
[195] - Quote
CCP Eterne wrote:Hey guys.
Yeah, obviously having this information released in a trailer isn't the best thing in the world. We are working on getting dev blogs out about all the new stuff we'll be releasing in our next patch, which is currently scheduled for early July (we'll have an exact release date ready for you in the near future).
But all numbers are still subject to change and we will of course monitor feedback on these numbers and make tweaks as appropriate.
If it was only that trailer, sure, but just got lots more info from the E3 vid CCP is doing right now.
It would be nice if we at least got something concurrently or shortly after info dumps to the press.
Right now, it doesn't seem like us getting info is even considered. |
FatalFlaw V1
ISK Faucet Industries
92
|
Posted - 2013.06.12 20:28:00 -
[196] - Quote
People must be trolling...
Armor takes up low slots, leaving mids for damage mods.
All armor regen continues during combat, shield requires a few seconds out of combat.
The suits that are made to armor tank have more pg anway, just as shield suits have more cpu.
You can easily hit over 10 armor per second that never stops. Factor in the recharge delay into shield reps and consider the depleted delay while you're at it when weighting it vs shield.
The armor probably wins in many scenarios and the minor speed penalty is probably because damage mods go in the highs. Armor/shield balance is probably the only reason dust suits are the only thing in the eve universe that have dmg mods as high d l ot instead of low. |
BL4CKST4R
WarRavens League of Infamy
208
|
Posted - 2013.06.12 20:43:00 -
[197] - Quote
FatalFlaw V1 wrote:People must be trolling...
Armor takes up low slots, leaving mids for damage mods.
All armor regen continues during combat, shield requires a few seconds out of combat.
The suits that are made to armor tank have more pg anway, just as shield suits have more cpu.
You can easily hit over 10 armor per second that never stops. Factor in the recharge delay into shield reps and consider the depleted delay while you're at it when weighting it vs shield.
The armor probably wins in many scenarios and the minor speed penalty is probably because damage mods go in the highs. Armor/shield balance is probably the only reason dust suits are the only thing in the eve universe that have dmg mods as high d l ot instead of low.
Umm... You sure about this? Gallente and Caldari suits have the exact same CPU and PG, the Amarr and Minmatar suits are the only ones with different CPU/PG. In order for our armor to rep we have to sacrifice EHP whereas Shields do not, therefore they come out on top in EHP and Repping. The speed penalty is minor? Yea maybe when stacking one mod, try 3 or 4? Even by stacking 3 to 4 armor plates armor tanks end up with less HP regen, less EHP, and anywhere from 12-40% reduction in EHP.
You might wanna take a look at this post, https://forums.dust514.com/default.aspx?g=posts&m=905267#post905267 |
FatalFlaw V1
ISK Faucet Industries
92
|
Posted - 2013.06.12 21:15:00 -
[198] - Quote
As I already said, the armor speed penalty sucks, yes, but you can still fit damage mods in your highs while using every low for tank.
Do you want armor to be exactly identical to shield? Auto regen, same fitting reqs, no speed penalty? If you make it exactly the same that tends to make it pointless even having two tanking options.
If shield is that much better then why push so hard for a buff to armor beyond what they are already doing? I tend to think some people here are looking to have a heavy suit with a ridiculous buffer and constant armor regen on top of that.
You need to look at more than just total buffer hp, and rep speed and consider what else goes in those slots. Also suit balance is a different discussion but I did read the gallente suits are supposed to get a speed bonus instead of one of their current racial bonuses so that would even things out further. |
Cass Barr
Red Star. EoN.
208
|
Posted - 2013.06.12 21:21:00 -
[199] - Quote
ITT: Lots of people who have never tried armor tanking regurgitate a lot of misconceptions about how armor tanking works in an attempt to educate those who actually use it. |
BL4CKST4R
WarRavens League of Infamy
209
|
Posted - 2013.06.12 21:32:00 -
[200] - Quote
FatalFlaw V1 wrote:As I already said, the armor speed penalty sucks, yes, but you can still fit damage mods in your highs while using every low for tank.
Do you want armor to be exactly identical to shield? Auto regen, same fitting reqs, no speed penalty? If you make it exactly the same that tends to make it pointless even having two tanking options.
If shield is that much better then why push so hard for a buff to armor beyond what they are already doing? I tend to think some people here are looking to have a heavy suit with a ridiculous buffer and constant armor regen on top of that.
You need to look at more than just total buffer hp, and rep speed and consider what else goes in those slots. Also suit balance is a different discussion but I did read the gallente suits are supposed to get a speed bonus instead of one of their current racial bonuses so that would even things out further.
Actually a shield tank can fit a damage mod and still have higher EHP than a armor tank, and using every low slot for tanking would make your character unplayable because of how slow you would move. The speed buff or whatever CCP plans to make it easier for Gallente to armor tank, they have stated that it is not currently possible to do that so that leaves us again in the dirt.
No I do not want armor to be identical to shields, if you look at many of my posts in shield vs armor thread you would see that I say this a million times .Each one should have its perks and its unique abilities, but at the same time have a medium route where each one can cross over and do what the other can not as good, but effectively. A armor tank should be able to Buffer tank and Passive tank, while at the same time a shield tank should be able to Buffer tank and Passive tank. The current system limits gameplay because of the suit you chose, and no were within the tutorial or when picking a suit is any of this explained to you, nor is it made obvious.
If you really want to truly understand why armor is inferior to shield tanking then look at these threads, because I do not have the energy to condense all of the information and data they provide and post it here. First to threads are mine discussing on how the game should be balanced, keep in mind that nowhere do I mention that armor and shields should be equal.
https://forums.dust514.com/default.aspx?g=posts&m=933651#post933651
https://forums.dust514.com/default.aspx?g=posts&t=86752&find=unread
New plate discussion thread https://forums.dust514.com/default.aspx?g=posts&t=86664&find=unread
Shield vs armor discussion thread https://forums.dust514.com/default.aspx?g=posts&t=83983&find=unread
|
|
FatalFlaw V1
ISK Faucet Industries
92
|
Posted - 2013.06.12 21:35:00 -
[201] - Quote
Shield tanking yields 0 repping when it actually counts (while being shot).
The recharge delay on assault and logi suits mean that for most engagements the amount of shield repped is almost always going to be less than armor tanks.
The fact is most suits in this game cannot tank for very long unless they are fitting tank in every slot. When you factor in an armor tank doing 19% more damage output, and repping during the fight vs a shield fit's larger buffer, no damage mods and no reps during the fight who comes out ahead? |
Cass Barr
Red Star. EoN.
214
|
Posted - 2013.06.12 21:39:00 -
[202] - Quote
FatalFlaw V1 wrote:Shield tanking yields 0 repping when it actually counts (while being shot).
The recharge delay on assault and logi suits mean that for most engagements the amount of shield repped is almost always going to be less than armor tanks.
The fact is most suits in this game cannot tank for very long unless they are fitting tank in every slot. When you factor in an armor tank doing 19% more damage output, and repping during the fight vs a shield fit's larger buffer, no damage mods and no reps during the fight who comes out ahead?
The guy with Complex Shield Extenders. Feel free to do the math if you don't believe me, it's been done several times. |
BL4CKST4R
WarRavens League of Infamy
212
|
Posted - 2013.06.12 21:43:00 -
[203] - Quote
FatalFlaw V1 wrote:Shield tanking yields 0 repping when it actually counts (while being shot).
The recharge delay on assault and logi suits mean that for most engagements the amount of shield repped is almost always going to be less than armor tanks.
The fact is most suits in this game cannot tank for very long unless they are fitting tank in every slot. When you factor in an armor tank doing 19% more damage output, and repping during the fight vs a shield fit's larger buffer, no damage mods and no reps during the fight who comes out ahead?
Then when you step out of battle after a wait time of 4-6 seconds you get anywhere from 20-31.25 HP/s. Unless your just charging into battle and not using your shield repping to your advantage then your post is true, but most people actually consider this and know when to step out and take a breath. Also when you factor in a armor tank doing 19% damage at the cost of around 219 shield HP and the fact they are repping armor meaning a loss of 192+ armor HP, we have a glass cannon that will die in less than 10 shots shots before that extra 19% damage, which is about 6-8 extra damage per bullet on a AR, can take out the shields of a person not doing this idiotic form of gameplay for a medium suit. Oh and if your wondering the person getting shot by this weak glass cannon comes out ahead, the build you explained works for snipers by the way not medium suits, hell it doesn't even work for heavy suits. |
Spergin McBadposter
Subdreddit Test Alliance Please Ignore
56
|
Posted - 2013.06.12 21:45:00 -
[204] - Quote
FatalFlaw V1 wrote:Shield tanking yields 0 repping when it actually counts (while being shot).
The fact is most suits in this game cannot tank for very long unless they are fitting tank in every slot. When you factor in an armor tank doing 19% more damage output, and repping during the fight vs a shield fit's larger buffer, no damage mods and no reps during the fight who comes out ahead?
The shield tanker comes out ahead. The rep amounts are tiny compared to the dps most weapons put out. The shield tanker will win because he actually has some buffer to last. I know this because I have actually run that armor fit. |
Arkena Wyrnspire
Turalyon Plus
911
|
Posted - 2013.06.12 21:47:00 -
[205] - Quote
FatalFlaw V1 wrote:Shield tanking yields 0 repping when it actually counts (while being shot).
The recharge delay on assault and logi suits mean that for most engagements the amount of shield repped is almost always going to be less than armor tanks.
The fact is most suits in this game cannot tank for very long unless they are fitting tank in every slot. When you factor in an armor tank doing 19% more damage output, and repping during the fight vs a shield fit's larger buffer, no damage mods and no reps during the fight who comes out ahead?
The shield fit.
Shield regeneration can happen under fire - the shield delay starts from the first shot not the last shot. Armour regeneration during combat is worth practically nothing and doesn't even cover the HP buffer difference. Shield suits can use damage modifiers and still have more HP. Shields are not penalised at all.
Tell me where armour comes ahead. |
Arkena Wyrnspire
Turalyon Plus
916
|
Posted - 2013.06.12 21:50:00 -
[206] - Quote
FatalFlaw V1 wrote: If shield is that much better then why push so hard for a buff to armor beyond what they are already doing? I tend to think some people here are looking to have a heavy suit with a ridiculous buffer and constant armor regen on top of that.
You have literally posted "If it's so bad why buff it?"
This demonstrates a basic and complete lack of understanding of the concept of balance. Please stop posting. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1510
|
Posted - 2013.06.12 22:01:00 -
[207] - Quote
Usinf damagemods as an excuse of armor being balanced is kinda jacked up. Anyone knows that damage mods are insanely resource intensive and are the ONLY option besides shield tank modules.
Its hard enough fitting basic/enhanced armor gear with a prototype weapon on a proto suit without EXTENSIVE skills into cpu/pg management. Tie in damage mods and that gets even worse. The gallente assault is spares this conundrum by having reduced resource need on hybrid weapons, but id imagine Amarr are getting their ass kicked. |
Arkena Wyrnspire
Turalyon Plus
916
|
Posted - 2013.06.12 22:04:00 -
[208] - Quote
Aeon Amadi wrote:Usinf damagemods as an excuse of armor being balanced is kinda jacked up. Anyone knows that damage mods are insanely resource intensive and are the ONLY option besides shield tank modules.
Its hard enough fitting basic/enhanced armor gear with a prototype weapon on a proto suit without EXTENSIVE skills into cpu/pg management. Tie in damage mods and that gets even worse. The gallente assault is spares this conundrum by having reduced resource need on hybrid weapons, but id imagine Amarr are getting their ass kicked.
The Amarr solve this problem by shield tanking. |
Kitten Empress
Ametat Security Amarr Empire
501
|
Posted - 2013.06.12 23:36:00 -
[209] - Quote
Arkena Wyrnspire wrote:Aeon Amadi wrote:Usinf damagemods as an excuse of armor being balanced is kinda jacked up. Anyone knows that damage mods are insanely resource intensive and are the ONLY option besides shield tank modules.
Its hard enough fitting basic/enhanced armor gear with a prototype weapon on a proto suit without EXTENSIVE skills into cpu/pg management. Tie in damage mods and that gets even worse. The gallente assault is spares this conundrum by having reduced resource need on hybrid weapons, but id imagine Amarr are getting their ass kicked. The Amarr solve this problem by shield tanking. They have more CPU/PG. They actually have more overall, even if you use a proto weapon that 25% CPU/PG reduction doesn't cover what the Amarr gets. |
Wombat in combat
Internal Error. Negative-Feedback
37
|
Posted - 2013.06.13 00:02:00 -
[210] - Quote
If this is an attempt to make armor tanking more viable it sadly misses the point by a long shot. You're still far better off with basic plates than wasting PG/CPU on this.
To fix armor tanking just do what you've already promised (but evidently forgotten); reduce movement penalty. |
|
|
|
|
Pages: 1 2 3 4 5 6 [7] 8 9 :: one page |
First page | Previous page | Next page | Last page |