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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
BL4CKST4R
WarRavens League of Infamy
190
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Posted - 2013.06.11 21:00:00 -
[91] - Quote
CCP had a golden opportunity to fix one thing right in the game, we even gave them the right numbers hell we even explained IN DETAIL why these numbers had to be and why. I should of not have expected CCP to do a good job. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
1351
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Posted - 2013.06.11 21:02:00 -
[92] - Quote
Novawolf McDustingham The514th wrote:ZDub 303 wrote:Cosgar wrote:Shields need to give their user a larger scan signature and larger hitbox. Armor should affect max stamina and stamina regen rate. While i'm okay with scan profile, you can't really mess with the hit boxes in this game or it'll go really bad really quick. hit boxes work very differently in eve, and it works, but in an fps hitboxes are everything. I feel like the better way to do it would be to have armor plates affect sprint speed and stamina only, leave the regen rate in. A profile penalty could work for shield extenders as long as shield tanking scouts get a significant bonus to profile dampening modules to help offset the penalty and still allow then to be viable. Scout should be immune to the penalty - heavies should be immune to the armor penalty, every "role" while being fully customizable SHOULD get a bonus for using gear and mods central to their theoretical role. Unfortunately that isn't the case so now we have super caldari logi troopers. Suit bonuses should be specific to their tanking type or should have built in efficiency bonuses to their type. |
Spergin McBadposter
Subdreddit Test Alliance Please Ignore
51
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Posted - 2013.06.11 21:08:00 -
[93] - Quote
So these complex ferroscales give less hp than a complex extender and take more fitting than one. I would be better off training shields than using these things. What were you thinking ccp? |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
224
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Posted - 2013.06.11 21:09:00 -
[94] - Quote
I think an armor resistance mod would be worth a movement penalty, but given the fact that PG/CPU pretty much keeps the prospect of stacking these things in line the movement penalty in general is a bad idea.
The person who though of it should feel bad.
Go sit in the corner, you. |
ZDub 303
TeamPlayers EoN.
307
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Posted - 2013.06.11 21:10:00 -
[95] - Quote
Arkena Wyrnspire wrote:I will summarise. You will likely try to argue against this summary with an argument I have already countered in my thread, so it is still good reading material. I doubt you'll bother, though. - Armour gets less HP than shields overall, unless they stack plates in which case they cannot rep and move at the speed of a heavy. - Armour gets much much slower regen than shields, the constant regeneration does not compensate for this sufficiently. - Having a logistics player use an armour rep prevents them from shooting their gun, which is significantly more useful. - Armour moves slower than shields, making it easier to hit a player using armour - A logistics repairer repairs at a similar rate to shield regen. Using the prototype focused rep in an example is extremely biased. There are very few areas where armour beats shield. Can you give me an example of one? At this point, you realise that your argument is weak/wrong, so you begin to say "who cares anyway?" Believe it or not, I'd actually quite like to play a balanced game.
I wonder if CCP is not increasing armor EHP because of the remote rep tool and that is why they aren't doing anything.
Cause if you remove the rep tool then it becomes painfully clear how bad armor tanking is. |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
99
|
Posted - 2013.06.11 21:13:00 -
[96] - Quote
Kitten Empress wrote:Anita Hardone wrote:Look, its not that shields suck more than Armor... Its just. "Caldari Logis". And switching the shield bonus to Assault Caldari wont remedy it. There just needs to be a whole different bonus altogether. lolno. Armor is worse in every way even to an assault. Speaking about stuff before you research is bad, mm'kay. Go to the threadnaught on the original post to get details, otherwise don't say things you don't understand.
Oh please. I dont need to read some stupid thread that some wannabe physics major typed up.
Why? Because i actually play the game. My main is Amarrian. So yes i do know what the **** im talking about.
Im not going to waste my going back through the thread to see if you have anymore posts so i know where you are coming from, but its obvious you are a typical QQ'r who says everything is OP/UP when you die instead of just excepting the fact you got killed.
Instead of bringing in more crap, they need to just look back over the racial suit traits. |
Bones McGavins
TacoCat Industries
302
|
Posted - 2013.06.11 21:15:00 -
[97] - Quote
Arkena Wyrnspire wrote:Bones McGavins wrote:Kitten, pointing to a massive thread that nobody is going to read and then claiming it invalidated everyones point is dumb. If you yourself have the brain power and reasoning to know why we are wrong, you have the ability to sum it up. But so far you keep focusing just on the weaknesses of armor and not its strengths.
Plus why do you care if shield versus armor tanking is better? Why cant one be better than the other? Every player has option to do either or both. They are in different slots so they arent "competiting" with eachother. It would be like arguing that damage mods are better than kin cat mods. Who cares? They dont compete. I will summarise. You will likely try to argue against this summary with an argument I have already countered in my thread, so it is still good reading material. I doubt you'll bother, though. - Armour gets less HP than shields overall, unless they stack plates in which case they cannot rep and move at the speed of a heavy. - Armour gets much much slower regen than shields, the constant regeneration does not compensate for this sufficiently. - Having a logistics player use an armour rep prevents them from shooting their gun, which is significantly more useful. - Armour moves slower than shields, making it easier to hit a player using armour - A logistics repairer repairs at a similar rate to shield regen. Using the prototype focused rep in an example is extremely biased. There are very few areas where armour beats shield. Can you give me an example of one? At this point, you realise that your argument is weak/wrong, so you begin to say "who cares anyway?" Believe it or not, I'd actually quite like to play a balanced game.
Ok, the speed issue is legit, but that is removed from the equation with the new plates. Now you have shield and armor which are both very similar to eHP with no speed penalty.
So the only issue left is regen. I dont disagree with anything you said, but I think you are overstating the importance. The reason is because you are talking about regen during battle. (Logi not being able to shoot etc.)
First, shield regen does not start right away. 4 seconds. In that time, most fights are already decided. Either you are dead in 4 seconds, they are dead, or someone has retreated. Active regen of shield will almost never come into play. Even after the 4 second pass, you are looking at 2-3 more to survive a single shot based on your regen. That is not much help.
It is out of combat regen that actually matters. How quickly can you get back into the fight. Here, passively shield is better than armor. However, repair tools or nanohives can make armor superior. You arent "taking a gun out of the fight" with repair tools, because you are already out of the fight.
This isnt EVE or another RPG, you cant regen tank, kill times are too quick. If im armor tanking, im either a heavy with a logi, or I have a triage nanohive on me. This gets me back up to full health and back in the fight a lot quicker than shield regen. There are drawbacks sure, but it isnt as cut and dry as "the regen on shields is better" its just different, and lazier.
So speed, the new plates solve. Regen isnt better or worse on either one, its simply different. If you have some numbers that dispute the claim that regen taking is worthless and is viable, then you may have a point. But I dont think thats the case. |
Novawolf McDustingham The514th
The Official Mintchip Fanclub
224
|
Posted - 2013.06.11 21:15:00 -
[98] - Quote
ZDub 303 wrote:Arkena Wyrnspire wrote:I will summarise. You will likely try to argue against this summary with an argument I have already countered in my thread, so it is still good reading material. I doubt you'll bother, though. - Armour gets less HP than shields overall, unless they stack plates in which case they cannot rep and move at the speed of a heavy. - Armour gets much much slower regen than shields, the constant regeneration does not compensate for this sufficiently. - Having a logistics player use an armour rep prevents them from shooting their gun, which is significantly more useful. - Armour moves slower than shields, making it easier to hit a player using armour - A logistics repairer repairs at a similar rate to shield regen. Using the prototype focused rep in an example is extremely biased. There are very few areas where armour beats shield. Can you give me an example of one? At this point, you realise that your argument is weak/wrong, so you begin to say "who cares anyway?" Believe it or not, I'd actually quite like to play a balanced game. I wonder if CCP is not increasing armor EHP because of the remote rep tool and that is why they aren't doing anything. Cause if you remove the rep tool then it becomes painfully clear how bad armor tanking is.
Why they think sacrificing a gun at the cost of letting one dude live longer offers balance to armor, I will never know.
If the HMG was a legitimate threat in close quarters, and still armor tanked to the bejesus belt, then a logi keeping one up as long as possible would be viable.
As it stands now this is an entire area of the game that players will continue to puzzle over for as long as medical science has puzzled over the purpose of the appendix.
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Kitten Empress
Ametat Security Amarr Empire
462
|
Posted - 2013.06.11 21:15:00 -
[99] - Quote
Anita Hardone wrote:Kitten Empress wrote:Anita Hardone wrote:Look, its not that shields suck more than Armor... Its just. "Caldari Logis". And switching the shield bonus to Assault Caldari wont remedy it. There just needs to be a whole different bonus altogether. lolno. Armor is worse in every way even to an assault. Speaking about stuff before you research is bad, mm'kay. Go to the threadnaught on the original post to get details, otherwise don't say things you don't understand. Oh please. I dont need to read some stupid thread that some wannabe physics major typed up. Why? Because i actually play the game. My main is Amarrian. So yes i do know what the **** im talking about. Im not going to waste my going back through the thread to see if you have anymore posts so i know where you are coming from, but its obvious you are a typical QQ'r who says everything is OP/UP when you die instead of just excepting the fact you got killed. Instead of bringing in more crap, they need to just look back over the racial suit traits. Any scientist will tell you personal experience is the least credible source. This post has FACTS, mathematical ones, proving how shield beats armor by a mile. Go live in ignorance. |
Iron Wolf Saber
Den of Swords
5069
|
Posted - 2013.06.11 21:21:00 -
[100] - Quote
Well I asked for a blog about this but the Dev involved said he won't be able to do it until after vacation (Dragon Boat Festival) . As long as the plates are however functional the numbers can be changed later.
I do agree shields needs penalties but right now the sensors are all screwed up. |
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DJINN Marauder
Purgatorium of the Damned League of Infamy
806
|
Posted - 2013.06.11 21:21:00 -
[101] - Quote
I wonder if people realize that the current armor mods right now are better than these new ones lol.
I'd like to challenge someone to find a fit using these new armor mods that will be better than the ones we already have..
I can't come up with one at least... |
ZDub 303
TeamPlayers EoN.
308
|
Posted - 2013.06.11 21:22:00 -
[102] - Quote
Honestly Anita,
As a Caldari Logi.. even if they removed the extender bonus it really wouldn't change that much. My shield tank build would still be more effective than armor tanking.
I do agree that the racial bonuses need to be looked at and reworked, but the move speed penalty still continues to make armor tanking inferior. |
Anita Hardone
Fraternity of St. Venefice Amarr Empire
99
|
Posted - 2013.06.11 21:22:00 -
[103] - Quote
Kitten Empress wrote:Anita Hardone wrote:Kitten Empress wrote:Anita Hardone wrote:Look, its not that shields suck more than Armor... Its just. "Caldari Logis". And switching the shield bonus to Assault Caldari wont remedy it. There just needs to be a whole different bonus altogether. lolno. Armor is worse in every way even to an assault. Speaking about stuff before you research is bad, mm'kay. Go to the threadnaught on the original post to get details, otherwise don't say things you don't understand. Oh please. I dont need to read some stupid thread that some wannabe physics major typed up. Why? Because i actually play the game. My main is Amarrian. So yes i do know what the **** im talking about. Im not going to waste my going back through the thread to see if you have anymore posts so i know where you are coming from, but its obvious you are a typical QQ'r who says everything is OP/UP when you die instead of just excepting the fact you got killed. Instead of bringing in more crap, they need to just look back over the racial suit traits. Any scientist will tell you personal experience is the least credible source. This post has FACTS, mathematical ones, proving how shield beats armor by a mile. Go live in ignorance.
Oh and im sure you are the scientist who is going to tell me im wrong. Why dont you pick your tin foil hat up and carry on excepting everything that seems intelligent and true.
|
McFurious
BetaMax. CRONOS.
95
|
Posted - 2013.06.11 21:23:00 -
[104] - Quote
Has anyone started a "shields are OP" thread yet? I bet it would end up being 20 pages. |
Kitten Empress
Ametat Security Amarr Empire
462
|
Posted - 2013.06.11 21:26:00 -
[105] - Quote
Anita Hardone wrote:Kitten Empress wrote:Anita Hardone wrote:Kitten Empress wrote:Anita Hardone wrote:Look, its not that shields suck more than Armor... Its just. "Caldari Logis". And switching the shield bonus to Assault Caldari wont remedy it. There just needs to be a whole different bonus altogether. lolno. Armor is worse in every way even to an assault. Speaking about stuff before you research is bad, mm'kay. Go to the threadnaught on the original post to get details, otherwise don't say things you don't understand. Oh please. I dont need to read some stupid thread that some wannabe physics major typed up. Why? Because i actually play the game. My main is Amarrian. So yes i do know what the **** im talking about. Im not going to waste my going back through the thread to see if you have anymore posts so i know where you are coming from, but its obvious you are a typical QQ'r who says everything is OP/UP when you die instead of just excepting the fact you got killed. Instead of bringing in more crap, they need to just look back over the racial suit traits. Any scientist will tell you personal experience is the least credible source. This post has FACTS, mathematical ones, proving how shield beats armor by a mile. Go live in ignorance. Oh and im sure you are the scientist who is going to tell me im wrong. Why dont you pick your tin foil hat up and carry on excepting everything that seems intelligent and true. And you're missing the point. I'm done arguing, you have nothing to contribute to this thread. |
Kitten Empress
Ametat Security Amarr Empire
462
|
Posted - 2013.06.11 21:27:00 -
[106] - Quote
Iron Wolf Saber wrote:Well I asked for a blog about this but the Dev involved said he won't be able to do it until after vacation (Dragon Boat Festival) . As long as the plates are however functional the numbers can be changed later.
I do agree shields needs penalties but right now the sensors are all screwed up. I think for this a buff to armor is more needed than a nerf to shields. Considering weapons already shred both faster than we can blink. ONE thing I would nerf is the recharge delay. 4 seconds is nothing. But that's assuming many other things, which I won't go into details about right now. |
Bones McGavins
TacoCat Industries
302
|
Posted - 2013.06.11 21:28:00 -
[107] - Quote
ZDub 303 wrote:Honestly Anita,
As a Caldari Logi.. even if they removed the extender bonus it really wouldn't change that much. My shield tank build would still be more effective than armor tanking.
I do agree that the racial bonuses need to be looked at and reworked, but the move speed penalty still continues to make armor tanking inferior.
But the new armor dont have speed penalty and are pretty much equal to shield tanking. A little worse, but also a little less on the requirements and dont compete with damage mods.
Plus, and heres the big kicker, introducing penalty-less armor mods just opens up these mods to players who never would have used them before. Your caldari logi can now tank BOTH armor and shield without worrying about speed.
The debate of armor versus shield tanking seems relatively pointless since most suits can do some of both. The big questions are shield tanking versus damage mods and armor tanking versus speed tanking.
Right now it seems like shield tanking is a bit OP compared to damage mods, but not crazy. But speed tanking is way OP compared to armor tanking. Thats why you dont see armor a lot, it has very little to do with the balance between shield and armor. |
Kitten Empress
Ametat Security Amarr Empire
463
|
Posted - 2013.06.11 21:30:00 -
[108] - Quote
Bones McGavins wrote:ZDub 303 wrote:Honestly Anita,
As a Caldari Logi.. even if they removed the extender bonus it really wouldn't change that much. My shield tank build would still be more effective than armor tanking.
I do agree that the racial bonuses need to be looked at and reworked, but the move speed penalty still continues to make armor tanking inferior. But the new armor dont have speed penalty and are pretty much equal to shield tanking. A little worse, but also a little less on the requirements and dont compete with damage mods. Plus, and heres the big kicker, introducing penalty-less armor mods just opens up these mods to players who never would have used them before. Your caldari logi can now tank BOTH armor and shield without worrying about speed. The debate of armor versus shield tanking seems relatively pointless since most suits can do some of both. The big questions are shield tanking versus damage mods and armor tanking versus speed tanking. Right now it seems like shield tanking is a bit OP compared to damage mods, but not crazy. But speed tanking is way OP compared to armor tanking. Thats why you dont see armor a lot, it has very little to do with the balance between shield and armor. Bud. When armor will have 25hp/s regen inherent into the suit, then having the same HP for plates and extenders would be fair. You clearly have no clue about how bad armor is right now, and I'm not even sure you know how it works.
Also, speed is only one problem out of dozens armor has. |
Doc Noah
Algintal Core Gallente Federation
123
|
Posted - 2013.06.11 21:30:00 -
[109] - Quote
They did say they were gonna reduce the speed penalty for armor plates around 1.2 didnt they? |
IamI3rian
OSG Planetary Operations Covert Intervention
161
|
Posted - 2013.06.11 21:30:00 -
[110] - Quote
Makes the assault scrambler I just specc'd into slightly less encouraging.
Well, here's hoping I can still cut through the armor before I need to reload. = / |
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Novawolf McDustingham The514th
The Official Mintchip Fanclub
226
|
Posted - 2013.06.11 21:32:00 -
[111] - Quote
DJINN Marauder wrote:I wonder if people realize that the current armor mods right now are better than these new ones lol.
I'd like to challenge someone to find a fit using these new armor mods that will be better than the ones we already have..
I can't come up with one at least...
Caldari Logi..
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Anita Hardone
Fraternity of St. Venefice Amarr Empire
99
|
Posted - 2013.06.11 21:33:00 -
[112] - Quote
Kitten Empress wrote:And you're missing the point. I'm done arguing, you have nothing to contribute to this thread.
Lol someones giving up easily. You are just mad. Give yourself a few days to un rustle your jimmies.
You think you know how everything should be, but balancing armor and shields is alot harder than what people make it out to be. Maybe if you could think harder about the outcome of some random change to Shield/Armor and how it effects the game itself instead of you personally... you may come up with a conclusion. |
Kitten Empress
Ametat Security Amarr Empire
463
|
Posted - 2013.06.11 21:35:00 -
[113] - Quote
Anita Hardone wrote:Kitten Empress wrote:And you're missing the point. I'm done arguing, you have nothing to contribute to this thread. Lol someones giving up easily. You are just mad. Give yourself a few days to un rustle your jimmies. You think you know how everything should be, but balancing armor and shields is alot harder than what people make it out to be. Maybe if you could think harder about the outcome of some random change to Shield/Armor and how it effects the game itself instead of you personally... you may come up with a conclusion. Alrighty then, tell me, how are armor and shields balanced? I want numbers, wright them down. |
DJINN Marauder
Purgatorium of the Damned League of Infamy
806
|
Posted - 2013.06.11 21:36:00 -
[114] - Quote
Novawolf McDustingham The514th wrote:DJINN Marauder wrote:I wonder if people realize that the current armor mods right now are better than these new ones lol.
I'd like to challenge someone to find a fit using these new armor mods that will be better than the ones we already have..
I can't come up with one at least... Caldari Logi..
I meant try making an armor tank fit with these new mods. |
ZDub 303
TeamPlayers EoN.
308
|
Posted - 2013.06.11 21:37:00 -
[115] - Quote
Bones McGavins wrote:ZDub 303 wrote:Honestly Anita,
As a Caldari Logi.. even if they removed the extender bonus it really wouldn't change that much. My shield tank build would still be more effective than armor tanking.
I do agree that the racial bonuses need to be looked at and reworked, but the move speed penalty still continues to make armor tanking inferior. But the new armor dont have speed penalty and are pretty much equal to shield tanking. A little worse, but also a little less on the requirements and dont compete with damage mods. Plus, and heres the big kicker, introducing penalty-less armor mods just opens up these mods to players who never would have used them before. Your caldari logi can now tank BOTH armor and shield without worrying about speed. The debate of armor versus shield tanking seems relatively pointless since most suits can do some of both. The big questions are shield tanking versus damage mods and armor tanking versus speed tanking. Right now it seems like shield tanking is a bit OP compared to damage mods, but not crazy. But speed tanking is way OP compared to armor tanking. Thats why you dont see armor a lot, it has very little to do with the balance between shield and armor.
So what you're saying then is... are your 2-3 damage mods worth my being able to shield regen 30hp/s.
I guess we'll find out when 1.2 drops! |
Crow Splat
DUST University Ivy League
12
|
Posted - 2013.06.11 21:38:00 -
[116] - Quote
Apples and Oranges.
Armor gets damage mods, shields get to be fast.
Also where's the grenade that does 1200 damage to armor? The more people whine about how armor sucks and shields are better, the more shield tanked fools I get to kill after throwing a flux grenade.
Armor does need a buff though, but it could probably be sonera just by tweaking a few numbers here and there. |
IamI3rian
OSG Planetary Operations Covert Intervention
161
|
Posted - 2013.06.11 21:39:00 -
[117] - Quote
DJINN Marauder wrote:Novawolf McDustingham The514th wrote:DJINN Marauder wrote:I wonder if people realize that the current armor mods right now are better than these new ones lol.
I'd like to challenge someone to find a fit using these new armor mods that will be better than the ones we already have..
I can't come up with one at least... Caldari Logi.. I meant try making an armor tank fit with these new mods.
I personally think they may help out the Gallente Scouts a bit. Potentially create a scout who's not paper thin, and still almost as fast as a Minnie. |
Azura Sakura
Militaires-Sans-Frontieres
80
|
Posted - 2013.06.11 21:40:00 -
[118] - Quote
McFurious wrote:Has anyone started a "shields are OP" thread yet? I bet it would end up being 20 pages. I wouldn't say shields are OP but they are a crutch for bad players IMO :) |
Colonel Killar
DUST CORE DARKSTAR ARMY
2
|
Posted - 2013.06.11 21:40:00 -
[119] - Quote
WyrmHero1945 wrote:Shield extenders need a goddamn penalty to be balanced. Armor is already bad without passive regen. They should increase scan profile or something c'mon.
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Novawolf McDustingham The514th
The Official Mintchip Fanclub
227
|
Posted - 2013.06.11 21:41:00 -
[120] - Quote
Anita Hardone wrote:Kitten Empress wrote:And you're missing the point. I'm done arguing, you have nothing to contribute to this thread. Lol someones giving up easily. You are just mad. Give yourself a few days to un rustle your jimmies. You think you know how everything should be, but balancing armor and shields is alot harder than what people make it out to be. Maybe if you could think harder about the outcome of some random change to Shield/Armor and how it effects the game itself instead of you personally... you may come up with a conclusion.
It's only hard because through out the beta nerf after nerf was made before all the weapons and gear went to market and now they have zero frame of reference from which to make proper balances.
What's the answer to armor tanking? Brute force with any weapon.
What's the answer to shield tanking? The three flux grenades I can carry, that BTW, suffer the same occlusion problem that explosives in general suffer from?
So I have to carry a special weapon to deal with shield tanking, but armor is a huge LOL. |
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