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Thread Statistics | Show CCP posts - 2 post(s) |
FatalFlaw V1
ISK Faucet Industries
92
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Posted - 2013.06.12 20:28:00 -
[1] - Quote
People must be trolling...
Armor takes up low slots, leaving mids for damage mods.
All armor regen continues during combat, shield requires a few seconds out of combat.
The suits that are made to armor tank have more pg anway, just as shield suits have more cpu.
You can easily hit over 10 armor per second that never stops. Factor in the recharge delay into shield reps and consider the depleted delay while you're at it when weighting it vs shield.
The armor probably wins in many scenarios and the minor speed penalty is probably because damage mods go in the highs. Armor/shield balance is probably the only reason dust suits are the only thing in the eve universe that have dmg mods as high d l ot instead of low. |
FatalFlaw V1
ISK Faucet Industries
92
|
Posted - 2013.06.12 21:15:00 -
[2] - Quote
As I already said, the armor speed penalty sucks, yes, but you can still fit damage mods in your highs while using every low for tank.
Do you want armor to be exactly identical to shield? Auto regen, same fitting reqs, no speed penalty? If you make it exactly the same that tends to make it pointless even having two tanking options.
If shield is that much better then why push so hard for a buff to armor beyond what they are already doing? I tend to think some people here are looking to have a heavy suit with a ridiculous buffer and constant armor regen on top of that.
You need to look at more than just total buffer hp, and rep speed and consider what else goes in those slots. Also suit balance is a different discussion but I did read the gallente suits are supposed to get a speed bonus instead of one of their current racial bonuses so that would even things out further. |
FatalFlaw V1
ISK Faucet Industries
92
|
Posted - 2013.06.12 21:35:00 -
[3] - Quote
Shield tanking yields 0 repping when it actually counts (while being shot).
The recharge delay on assault and logi suits mean that for most engagements the amount of shield repped is almost always going to be less than armor tanks.
The fact is most suits in this game cannot tank for very long unless they are fitting tank in every slot. When you factor in an armor tank doing 19% more damage output, and repping during the fight vs a shield fit's larger buffer, no damage mods and no reps during the fight who comes out ahead? |
FatalFlaw V1
ISK Faucet Industries
93
|
Posted - 2013.06.14 13:32:00 -
[4] - Quote
Arkena Wyrnspire wrote:FatalFlaw V1 wrote: If shield is that much better then why push so hard for a buff to armor beyond what they are already doing? I tend to think some people here are looking to have a heavy suit with a ridiculous buffer and constant armor regen on top of that.
You have literally posted "If it's so bad why buff it?" This demonstrates a basic and complete lack of understanding of the concept of balance. Please stop posting. I asked the question so the people asking for significant armor buffs have to admit why they use armor over shield if it is so inadequate. This is the most important aspect of the entire balance argument. Saying you just like a particular race for storyline or eve ties doesnt cut it either. There must have been some redeeming factor in armor suits that has led people to play them.
If armor tanking is given too much of a repping buff then heavy suits are going to become a serious balance issue. If the true intent here is just to balance armor and shield, it should be done through suit bonuses and not mods. I feel people are campaigning for another flavor of the month OP fit, rather than long term balance. |
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