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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1489
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Posted - 2013.06.12 11:44:00 -
[1] - Quote
CCP Eterne wrote:We are working on getting dev blogs out about all the new stuff we'll be releasing in our next patch
Where have we heard this be- OH YEAH! Always!
Btw, were still waiting on that Dropsuit dev blog from April.
You're like a bad date, every time we show up to the restaurant and order the surf and turf and you just never show up.
Seriously, just -stop-. Stop telling us there's going to be dev blogs (for real this time, again) when we all know they're not coming out. You've done cried wolf so many times even the wolves are pissed |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1497
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Posted - 2013.06.12 12:48:00 -
[2] - Quote
Ryuichi Kakihara wrote:CCP Eterne wrote:Cosgar wrote:A little late to the party, but this is the kind of transparency we needed before. Instead people have to dissect trailers and go into WMG mode. Indeed. Like I said, it's not the best way to disseminate information and I promise you we're trying really really hard to keep things like this from happening and get you information on changes and additions the game out in a timely and appropriate manner (definitely for real this time, honest!) To make it clearer, when are you going to release information on the upcoming patch and if you don't know, then who does ? It's rather dissappointing that someone comes touting how they want to be more transparent with information while at the same time they show us how they aren't going to be. So how about getting bit honesty in here and telling us, will you give us information on the upcoming changes? When will you give information if you will? That's 2 things that are easy to tell and you have the roadmap ready anywho.
Dude, you know he's just going to say SoonTM. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1510
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Posted - 2013.06.12 22:01:00 -
[3] - Quote
Usinf damagemods as an excuse of armor being balanced is kinda jacked up. Anyone knows that damage mods are insanely resource intensive and are the ONLY option besides shield tank modules.
Its hard enough fitting basic/enhanced armor gear with a prototype weapon on a proto suit without EXTENSIVE skills into cpu/pg management. Tie in damage mods and that gets even worse. The gallente assault is spares this conundrum by having reduced resource need on hybrid weapons, but id imagine Amarr are getting their ass kicked. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1515
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Posted - 2013.06.13 05:05:00 -
[4] - Quote
Really never understood why sensor/biotic/code breaker modules were put in the low slots rather than high.
It's like, I can have some tank and more mobility with a lot of utilities....
Or I can be super slow and deal a lot of damage.
I'm curious as why Armor Tanking automatically defaults playstyle to something akin to being a heavy. Gallente are Active Armor tankers, they rely on fast repair rates and being able to move about so that they can lay down their high damage (plasma weapons being the highest damage/shortest range in Eve Online). Giving them the most armor and then expecting them to throw Armor Plates at the problem is counter-intuitive.
All the damage in the world doesn't do you any good if you can't hit **** to begin with and armor plates don't just hit you in the sprint zone - they hit EVERYWHERE. Movement speed, strafe speed, turn speed - everything. |
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