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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Kitten Empress
Ametat Security Amarr Empire
441
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Posted - 2013.06.11 19:06:00 -
[1] - Quote
http://www.youtube.com/watch?v=n_LlH2c5dyA 1:10
TERRIBLE. 100% PURE TERRIBLE. |
Kitten Empress
Ametat Security Amarr Empire
441
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Posted - 2013.06.11 19:11:00 -
[2] - Quote
ZDub 303 wrote:I just saw it an actually laughed out loud.
Well numbers are easy to change at least... Even then. This is not a hard concept to grasp, I already had good numbers in my head 2 minutes after they announced the plates. |
Kitten Empress
Ametat Security Amarr Empire
441
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Posted - 2013.06.11 19:13:00 -
[3] - Quote
Arkena Wyrnspire wrote:This is a pathetic attempt to fix the balance. Get those fingers warmed up, you have one hell of a threadnaught to write up. |
Kitten Empress
Ametat Security Amarr Empire
441
|
Posted - 2013.06.11 19:16:00 -
[4] - Quote
Novawolf McDustingham The514th wrote:Why do they insist upon giving armor tanking a negative movement speed when it is the least useful tank in the game? Why make it even less useful?
Incomprehensible... http://cdn.memegenerator.net/instances/300x300/38648992.jpg Or: http://cdn.memegenerator.net/instances/300x300/38649004.jpg |
Kitten Empress
Ametat Security Amarr Empire
442
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Posted - 2013.06.11 19:19:00 -
[5] - Quote
Doyle Reese wrote:I'm not seeing enough Murder Taxis, is this even a Dust trailer? Considering a heavy survived someone snucking up on him... |
Kitten Empress
Ametat Security Amarr Empire
443
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Posted - 2013.06.11 19:31:00 -
[6] - Quote
Bones McGavins wrote:Wait, what? What did you expect from these two new armors? 60 for complex is almost as much as a complex shield extender, did you honestly expect it to eb MORE than a shield extender? 45 + 2 regen is in between enhanced and complex shield regen AND gives you a small armor regen. Keep in mind, the difference between a small armor regen that can top you off after fights and no armor regen is huge.
These things seem INCREDIBLY balanced. What were you expecting? More health than shield but no penalties too? Maybe, just to placate some weird feelings, they shouldve made then equal to the shield extenders but meh, they are pretty damned close. There is very little chance another 6 health from a module will be the difference between a shot killing you or not. Are you mad? Shields have inherent regeneration, and when they put on extenders they don't lose regeneration. Armor does, and these numbers are ******* awful. So yes, it should have more, because I have to give up my slots for armor reps, which even after that take longer to regenerate unless I take zero extra HP. Never, EVER, work on game balancing if you think this is balanced. |
Kitten Empress
Ametat Security Amarr Empire
446
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Posted - 2013.06.11 19:39:00 -
[7] - Quote
ladwar wrote:I did the math a little while ago. and meh its balance. 5 complex reactive plates =225 HP 10hp per second with 10%(I didn't do the math but im guessing it lower with penalties for stacking) speed penalty. so two complex 115=230 hp with 2 complex repairers for 10hp you get more speed penalty. but with even a slight bonus to either hp or repair rates they are more powerful. I used 50 hp with 3hp repaired and you get 250hp with 15 hps with less speed penalty and more hp then a fit of 2 complex plates with 3 repairers. so just something different to think about for you armor guys. So armor getting less eHP and less recharge = balanced? Do you people even think? |
Kitten Empress
Ametat Security Amarr Empire
446
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Posted - 2013.06.11 19:40:00 -
[8] - Quote
Bones McGavins wrote:Complex SHield mods are 54/11, how is 40/14 unbalanced? You get about the same health for 3 more PG and 14 less cpu. This allows you to be way more flexible with your builds. Hell, overall the fitting usage is lower on these mods. The 3 PG difference means up 21.4% of the PG usages, the 14 CPU usage makes up 29% of the CPU usage.
So your total fitting is easier with these armor plates...
I honestly dont see a problem at all and these seem perfect, if anything they are a bit OP since they allow such flexibiliy on builds. Gallante scouts seem way more viable now. Problem is, plates are low slots. Shield modules are high slots. Now buddy, where do CPU/PG upgrades go? I just destroyed your entire argument. Besides, you don't balanced with CPU/PG, shield extenders are mathematically better than damage mods, and yet damage mods cost more everything.
I bet you don't even know how armor works. Get lost. |
Kitten Empress
Ametat Security Amarr Empire
446
|
Posted - 2013.06.11 19:46:00 -
[9] - Quote
Bones McGavins wrote:Yes because you have the OPTION of going big on armor and getting a speed penalty, or you forsake that speed penalty and get about the same health. You have the option of getting regen with your armor as well, taking two slots instead of 1.
Shield regen is delayed, armor is instant. Shield regen doesnt have repair tools to help it, Armor does.
Honestly, you guys have no idea what you are talking about if you think these look UP. They seem absolutely amazing and open up a world of possibilities for my builds I never had before because I didnt want to sacrifice speed. Keep in mind they are also LOW slots, not high. What modules are competiting for your low slots? Shield extenders have to compete with damage mods.
Come on, use your heads here. If you could stack armor mods with no penalty over shield you would because then you could fit damage mods too. Armor regen is different, and perhaps a bit worse, but it does have some advantages over shield regen.
Any more loud, wrong opinions you guys want to yell at me?
Never. EVER. Post again when it comes to balancing. https://forums.dust514.com/default.aspx?g=posts&t=83983 There, now I don't need to write a threadnaught myself.
Sure, we can have damage mods, and you can have speed mods. Also, that delay means nothing. So I get a head start of a few cycles aaaaaand... in one cycle the shield user blew me away. |
Kitten Empress
Ametat Security Amarr Empire
446
|
Posted - 2013.06.11 19:48:00 -
[10] - Quote
Aero Yassavi wrote:What were people expecting? Ferroscale is pretty much inline with shield extenders and is repairable by tools and such which is nice. Reactive plates are two modules in one, it's pretty generous actually. Do the math. Its not generous, its the worst balancing attempt CCP tried when it comes to shield vs armor. |
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Kitten Empress
Ametat Security Amarr Empire
446
|
Posted - 2013.06.11 19:49:00 -
[11] - Quote
The possibilites have been opened for dual tankers. Pure armor are still ****** over as usual. Anyone who disagrees probably doesn't understand armor at all. Or is terrible at balancing. Refer to this threadnaught. https://forums.dust514.com/default.aspx?g=posts&t=83983 |
Kitten Empress
Ametat Security Amarr Empire
446
|
Posted - 2013.06.11 19:50:00 -
[12] - Quote
ladwar wrote:Kitten Empress wrote:ladwar wrote:I did the math a little while ago. and meh its balance. 5 complex reactive plates =225 HP 10hp per second with 10%(I didn't do the math but im guessing it lower with penalties for stacking) speed penalty. so two complex 115=230 hp with 2 complex repairers for 10hp you get more speed penalty. but with even a slight bonus to either hp or repair rates they are more powerful. I used 50 hp with 3hp repaired and you get 250hp with 15 hps with less speed penalty and more hp then a fit of 2 complex plates with 3 repairers. so just something different to think about for you armor guys. So armor getting less eHP and less recharge = balanced? Do you people even think? didn't even care to balance vs shields because that's a different issue with all the modules of one type vs another type and that's about weighing pros and cons. besides armor has the repair tools. shields have one LLAV that's difficult to use. IMO shields vs armor is balanced due to pros and cons and equipment to deal/help with them. https://forums.dust514.com/default.aspx?g=posts&t=83983 |
Kitten Empress
Ametat Security Amarr Empire
446
|
Posted - 2013.06.11 19:52:00 -
[13] - Quote
Nahaalek ClovenShield wrote:Kitten Empress wrote:http://www.youtube.com/watch?v=n_LlH2c5dyA 1:10
TERRIBLE. 100% PURE TERRIBLE.
Stats: Complex ferroscale plate: 60 HP
Complex reactive: 45 hp, 2hp/s, 4% movement penalty
Does CCP have monkeys on the balancing team? I really enjoyed your post obviously a lot of thought went into it, i enjoyed the part where you complain and eloquently explain why by saying simply, terrible, magnificent! I also like the part where you explain what they can to to fix it in a helpful manner, really good stuff awesome read thanks. We need more people like you on these forum giving out thier insightful intellegent opinions. https://forums.dust514.com/default.aspx?g=posts&t=83983 We have complained in a good manner. CCP ****** up yet again, even when we explained every problem in detail. We gave them answers on a silver platter. What did you expect? |
Kitten Empress
Ametat Security Amarr Empire
446
|
Posted - 2013.06.11 19:54:00 -
[14] - Quote
Bones McGavins wrote:Kitten Empress wrote:Bones McGavins wrote:Yes because you have the OPTION of going big on armor and getting a speed penalty, or you forsake that speed penalty and get about the same health. You have the option of getting regen with your armor as well, taking two slots instead of 1.
Shield regen is delayed, armor is instant. Shield regen doesnt have repair tools to help it, Armor does.
Honestly, you guys have no idea what you are talking about if you think these look UP. They seem absolutely amazing and open up a world of possibilities for my builds I never had before because I didnt want to sacrifice speed. Keep in mind they are also LOW slots, not high. What modules are competiting for your low slots? Shield extenders have to compete with damage mods.
Come on, use your heads here. If you could stack armor mods with no penalty over shield you would because then you could fit damage mods too. Armor regen is different, and perhaps a bit worse, but it does have some advantages over shield regen.
Any more loud, wrong opinions you guys want to yell at me?
Never. EVER. Post again when it comes to balancing. https://forums.dust514.com/default.aspx?g=posts&t=83983There, now I don't need to write a threadnaught myself. Sure, we can have damage mods, and you can have speed mods. Also, that delay means nothing. So I get a head start of a few cycles aaaaaand... in one cycle the shield user blew me away. Except you're getting shot at, so your shield doesnt regen at all, and all it takes is me landing a small hit on you to keep that regen from ever happening. Armor gets to keep repping. Plus armor tankers can carry nanos that can self heal. (if you dont, and you armror tank, you are bad at armor tanking) Plus armor tankers can have a logi heal you for 100+hp/s. Plus, armor tankers can run to supply depots and swap up for full health. Armor rep isnt nearly as bad as you say. Passively shield is a bit better, yes, but if you take an active role in healing your armor you can do so very well, even supperior to shield. Be better at the game before talking about balance. "Except you're getting shot at, so your shield doesnt regen at all, and all it takes is me landing a small hit on you to keep that regen from ever happening." False, you may test that yourself.
" Plus armor tankers can carry nanos that can self heal. (if you dont, and you armror tank, you are bad at armor tanking)" Oh so I need to give up equipment to make armor half as viable as shields? When this stuff is portable and doesn't get used up tell me.
"Plus armor tankers can have a logi heal you for 100+hp/s." Great, get a gun off the field, that will work well.
It is bad, that's it. I'm done, read the threadnaught, it has all the proof you need. https://forums.dust514.com/default.aspx?g=posts&t=83983 |
Kitten Empress
Ametat Security Amarr Empire
446
|
Posted - 2013.06.11 19:56:00 -
[15] - Quote
Aero Yassavi wrote:Kitten Empress wrote:Aero Yassavi wrote:What were people expecting? Ferroscale is pretty much inline with shield extenders and is repairable by tools and such which is nice. Reactive plates are two modules in one, it's pretty generous actually. Do the math. Its not generous, its the worst balancing attempt CCP tried when it comes to shield vs armor. Math Complex Reactive Plates: 45 armor, 2 hp/s, -4% movement Complex Armor Plate: 115 armor, -10% movement Complex Armor Repairer: 5 hp/s 2 Complex Reactive Plates: 90 armor, 4 hp/s, -8%movement 1 Complex armor plate and repairer: 115 armor, 5 hp/s, -10% movement With the reactive plates you are a little faster, have nearly the same repair rate, but sacrifice 25 armor. Maybe doesn't sound too great, but it would only require training one skill and would be more ideal if you only had 1 low slot remaining. Problem is, this gets NEAR current armor. Now, tell me boy, is current armor any good? No, no it isn't. Compare it to shields, it sucks balls, these are even worse. https://forums.dust514.com/default.aspx?g=posts&t=83983 |
Kitten Empress
Ametat Security Amarr Empire
446
|
Posted - 2013.06.11 19:57:00 -
[16] - Quote
ladwar wrote:Kitten Empress wrote:ladwar wrote:Kitten Empress wrote:ladwar wrote:I did the math a little while ago. and meh its balance. 5 complex reactive plates =225 HP 10hp per second with 10%(I didn't do the math but im guessing it lower with penalties for stacking) speed penalty. so two complex 115=230 hp with 2 complex repairers for 10hp you get more speed penalty. but with even a slight bonus to either hp or repair rates they are more powerful. I used 50 hp with 3hp repaired and you get 250hp with 15 hps with less speed penalty and more hp then a fit of 2 complex plates with 3 repairers. so just something different to think about for you armor guys. So armor getting less eHP and less recharge = balanced? Do you people even think? didn't even care to balance vs shields because that's a different issue with all the modules of one type vs another type and that's about weighing pros and cons. besides armor has the repair tools. shields have one LLAV that's difficult to use. IMO shields vs armor is balanced due to pros and cons and equipment to deal/help with them. https://forums.dust514.com/default.aspx?g=posts&t=83983 as you can see I haven't made a post on there or even read a lick of it. I don't care that about the imbalance between shields and armor in infantry. the new modules are balanced within their type(armor infantry modules) and I dare you to prove me wrong and I won't even try to balance them out of their class because that makes no sense. Of course I mean armor vs shield balancing. Do I really need to spell it out? |
Kitten Empress
Ametat Security Amarr Empire
447
|
Posted - 2013.06.11 19:59:00 -
[17] - Quote
Aero Yassavi wrote:Kitten Empress wrote:Aero Yassavi wrote:Kitten Empress wrote:Aero Yassavi wrote:What were people expecting? Ferroscale is pretty much inline with shield extenders and is repairable by tools and such which is nice. Reactive plates are two modules in one, it's pretty generous actually. Do the math. Its not generous, its the worst balancing attempt CCP tried when it comes to shield vs armor. Math Complex Reactive Plates: 45 armor, 2 hp/s, -4% movement Complex Armor Plate: 115 armor, -10% movement Complex Armor Repairer: 5 hp/s 2 Complex Reactive Plates: 90 armor, 4 hp/s, -8%movement 1 Complex armor plate and repairer: 115 armor, 5 hp/s, -10% movement With the reactive plates you are a little faster, have nearly the same repair rate, but sacrifice 25 armor. Maybe doesn't sound too great, but it would only require training one skill and would be more ideal if you only had 1 low slot remaining. Problem is, this gets NEAR current armor. Now, tell me boy, is current armor any good? No, no it isn't. Compare it to shields, it sucks balls, these are even worse. https://forums.dust514.com/default.aspx?g=posts&t=83983 Current armor is fine. I know a ton of people who prefer armor tanking. Just because you can't handle a small movement decrease or have the will to stay with your team for armor repairing instead of running around solo doesn't mean it's bad. READ THIS POST Every single thing you just said is invalid. |
Kitten Empress
Ametat Security Amarr Empire
447
|
Posted - 2013.06.11 20:01:00 -
[18] - Quote
Bones McGavins wrote:Lol dude. Get a gun off the field? What are you talking about? Regen tanking isnt viable in DUST. ALL regen is too small to counter mroe than like 1 shot of damage with these kill times. The rep tools heals you AFTER the fight or AFTER you retreat, not during. My shield regen doesnt help when im getting shot at. It has a 4 second delay, 10 if it depletes, and the 20 or so a second doesnt negate the hundreds of damage per second coming my way.
I could see your problems if regen tanking was viable for shield but not for armor. Hell the only real regen tanking you can do is with the triage nanohives giving 70+ a second as you stand on it. Thats as close as we come in DUST to being able to do so. And geuss what, its with armor tankers, not shield. What the hell are you talking about? Don't post again until you read this thread: https://forums.dust514.com/default.aspx?g=posts&t=83983 Everything is very clearly laid out. I will ignore the rest of your posts until I see that you actually read it. |
Kitten Empress
Ametat Security Amarr Empire
447
|
Posted - 2013.06.11 20:02:00 -
[19] - Quote
Another Heavy SOB wrote:I just want to point out that you are the only one in here completely flipping **** because you feel it's unbalanced. That's your opinion and you have a right to have it but damn dude take a chill, and remember it's Also OK for anyone to disagree. I'm not flipping out. I'm annoyed at ignorance. I give people a very clear laid out thread that explains exactly what's wrong, and they ignore it repeating the same stupidity that caused me to link it in the first place. https://forums.dust514.com/default.aspx?g=posts&t=83983 Its not opinion. Mathematical fact. |
Kitten Empress
Ametat Security Amarr Empire
447
|
Posted - 2013.06.11 20:04:00 -
[20] - Quote
Abron Garr wrote:Aero Yassavi wrote: Current armor is fine. I know a ton of people who prefer armor tanking. Just because you can't handle a small movement decrease or have the will to stay with your team for armor repairing instead of running around solo doesn't mean it's bad.
Speed is life. Correct, however armor is worse in every way. HP, regen, speed, fitting. Before you try to debunk HP or fitting, read this: https://forums.dust514.com/default.aspx?g=posts&t=86548 |
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Kitten Empress
Ametat Security Amarr Empire
447
|
Posted - 2013.06.11 20:08:00 -
[21] - Quote
http://www.youtube.com/watch?v=ygr5AHufBN4 Sniff, beautiful. Jimmies are unrustled. Expect a new threadnaught on thursday coming from a friend. |
Kitten Empress
Ametat Security Amarr Empire
448
|
Posted - 2013.06.11 20:13:00 -
[22] - Quote
ladwar wrote:Kitten Empress wrote:ladwar wrote: as you can see I haven't made a post on there or even read a lick of it. I don't care that about the imbalance between shields and armor in infantry. the new modules are balanced within their type(armor infantry modules) and I dare you to prove me wrong and I won't even try to balance them out of their class because that makes no sense.
Of course I mean armor vs shield balancing. Do I really need to spell it out? so you can't prove me wrong, thank you and have a nice day. the imbalance between shields and armor is totally different matter that I am not touching. Good thing we cleared that up. In that case, yes, I agree with you, the new modules kinda are balanced with current armor. |
Kitten Empress
Ametat Security Amarr Empire
448
|
Posted - 2013.06.11 20:15:00 -
[23] - Quote
Abron Garr wrote:Armor tanking has advantages in EVE that do not exist in Dust. Shield tanking in EVE has drawbacks that do not exist in Dust.
Personally I think CCP needs to go back to the drawing board with their tanking concept, because EVE mechanics do not easily fit in an FPS, certainly not in present-day Dust. There is a threadnaught that is going to hit feedback and suggestions on Thursday. Its from the same guy who posted the Shield > Armor thread. This time, instead of talking in "in general, this is bad, here a is general fix", we gave them actual numbers. Because CCP fucks up when you don't. |
Kitten Empress
Ametat Security Amarr Empire
451
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Posted - 2013.06.11 20:19:00 -
[24] - Quote
Bones McGavins wrote:Kitten, pointing to a massive thread that nobody is going to read and then claiming it invalidated everyones point is dumb. If you yourself have the brain power and reasoning to know why we are wrong, you have the ability to sum it up. But so far you keep focusing just on the weaknesses of armor and not its strengths.
Plus why do you care if shield versus armor tanking is better? Why cant one be better than the other? Every player has option to do either or both. They are in different slots so they arent "competiting" with eachother. It would be like arguing that damage mods are better than kin cat mods. Who cares? They dont compete. Because everytime I sum it up, people start saying wrong things. You just can't sum it all up, its too long. Every point has reasoning, because on the surface it might sound good, but when you actually crunch the numbers shield wins every time. If you don't feel like reading a good and long explanation that disproves any "advantage" armor has, then you have no say in balancing. Because you're gonig to repeat the same mistakes over and over again.
"Plus why do you care if shield versus armor tanking is better? Why cant one be better than the other? Every player has option to do either or both. They are in different slots so they arent "competiting" with eachother. It would be like arguing that damage mods are better than kin cat mods. Who cares? They dont compete."
There is a whole race called Gallente that relies on armor tanking. Its currently the most useless race. You know why? |
Kitten Empress
Ametat Security Amarr Empire
455
|
Posted - 2013.06.11 20:32:00 -
[25] - Quote
Novawolf McDustingham The514th wrote:Bones McGavins wrote:Wait, what? What did you expect from these two new armors? 60 for complex is almost as much as a complex shield extender, did you honestly expect it to eb MORE than a shield extender? 45 + 2 regen is in between enhanced and complex shield regen AND gives you a small armor regen. Keep in mind, the difference between a small armor regen that can top you off after fights and no armor regen is huge.
These things seem INCREDIBLY balanced. What were you expecting? More health than shield but no penalties too? Maybe, just to placate some weird feelings, they shouldve made then equal to the shield extenders but meh, they are pretty damned close. There is very little chance another 6 health from a module will be the difference between a shot killing you or not. There is no downside to running shield extenders, recharger, or regulators - zero downside. None. Zip. Zilch. Nada. SUCH INCREDIBLE BALANCE! Armor: Less HP - check (repairers cost a slot, which means it costs HP) Less recharge -check Penalty - Check Worst resists - Check Can't fit a damn thing because armor is on the same slots as CPU/PG upgrades - check |
Kitten Empress
Ametat Security Amarr Empire
455
|
Posted - 2013.06.11 20:42:00 -
[26] - Quote
Novawolf McDustingham The514th wrote:Kitten Empress wrote:Bones McGavins wrote:Kitten, pointing to a massive thread that nobody is going to read and then claiming it invalidated everyones point is dumb. If you yourself have the brain power and reasoning to know why we are wrong, you have the ability to sum it up. But so far you keep focusing just on the weaknesses of armor and not its strengths.
Plus why do you care if shield versus armor tanking is better? Why cant one be better than the other? Every player has option to do either or both. They are in different slots so they arent "competiting" with eachother. It would be like arguing that damage mods are better than kin cat mods. Who cares? They dont compete. Because everytime I sum it up, people start saying wrong things. You just can't sum it all up, its too long. Every point has reasoning, because on the surface it might sound good, but when you actually crunch the numbers shield wins every time. If you don't feel like reading a good and long explanation that disproves any "advantage" armor has, then you have no say in balancing. Because you're gonig to repeat the same mistakes over and over again. "Plus why do you care if shield versus armor tanking is better? Why cant one be better than the other? Every player has option to do either or both. They are in different slots so they arent "competiting" with eachother. It would be like arguing that damage mods are better than kin cat mods. Who cares? They dont compete." There is a whole race called Gallente that relies on armor tanking. Its currently the most useless race. You know why? I know why, because armor repairs at the speed of roadkill and the extenders for it make you move even slower. The speed debuff should either be racial or suit based - as in heavy's don't get a debuff or Gallente doesn't or something. Also, if they ever get around to putting a downside on shield tanking, the scout should be the suit that has zero downside... Like, you can make the modules work on every suit, but make them work more better-er on the suit they're intended for. At least Gallente scouts don't have to resort to shields anymore, thanks to ferroscale plates. |
Kitten Empress
Ametat Security Amarr Empire
455
|
Posted - 2013.06.11 20:45:00 -
[27] - Quote
Anita Hardone wrote:Look, its not that shields suck more than Armor... Its just. "Caldari Logis". And switching the shield bonus to Assault Caldari wont remedy it. There just needs to be a whole different bonus altogether. lolno. Armor is worse in every way even to an assault. Speaking about stuff before you research is bad, mm'kay. Go to the threadnaught on the original post to get details, otherwise don't say things you don't understand. |
Kitten Empress
Ametat Security Amarr Empire
455
|
Posted - 2013.06.11 20:45:00 -
[28] - Quote
True Adamance wrote:Novawolf McDustingham The514th wrote:Why do they insist upon giving armor tanking a negative movement speed when it is the least useful tank in the game? Why make it even less useful?
Incomprehensible... I have no issue with the movement speed. Armour is IMO a great tank, better than those shield pussies who think they're all that. Armor is like hull tanking in EVE. Its only for true men, because it sucks ballz. |
Kitten Empress
Ametat Security Amarr Empire
457
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Posted - 2013.06.11 20:48:00 -
[29] - Quote
Novawolf McDustingham The514th wrote:Kitten Empress wrote:Novawolf McDustingham The514th wrote:Kitten Empress wrote:Bones McGavins wrote:Kitten, pointing to a massive thread that nobody is going to read and then claiming it invalidated everyones point is dumb. If you yourself have the brain power and reasoning to know why we are wrong, you have the ability to sum it up. But so far you keep focusing just on the weaknesses of armor and not its strengths.
Plus why do you care if shield versus armor tanking is better? Why cant one be better than the other? Every player has option to do either or both. They are in different slots so they arent "competiting" with eachother. It would be like arguing that damage mods are better than kin cat mods. Who cares? They dont compete. Because everytime I sum it up, people start saying wrong things. You just can't sum it all up, its too long. Every point has reasoning, because on the surface it might sound good, but when you actually crunch the numbers shield wins every time. If you don't feel like reading a good and long explanation that disproves any "advantage" armor has, then you have no say in balancing. Because you're gonig to repeat the same mistakes over and over again. "Plus why do you care if shield versus armor tanking is better? Why cant one be better than the other? Every player has option to do either or both. They are in different slots so they arent "competiting" with eachother. It would be like arguing that damage mods are better than kin cat mods. Who cares? They dont compete." There is a whole race called Gallente that relies on armor tanking. Its currently the most useless race. You know why? I know why, because armor repairs at the speed of roadkill and the extenders for it make you move even slower. The speed debuff should either be racial or suit based - as in heavy's don't get a debuff or Gallente doesn't or something. Also, if they ever get around to putting a downside on shield tanking, the scout should be the suit that has zero downside... Like, you can make the modules work on every suit, but make them work more better-er on the suit they're intended for. At least Gallente scouts don't have to resort to shields anymore, thanks to ferroscale plates. The upside to a scout is supposed to be hit and run, get out of battle, get your shields back up, and go back in shooting. Unfortunately, since your lowslots are all eaten up by plates, you can't stack repair modules - and even if you did it still takes forever for them to regen, where as a regulator and extender combo occupy opposite slots allowing for better min/max capabilities. True. |
Kitten Empress
Ametat Security Amarr Empire
460
|
Posted - 2013.06.11 20:59:00 -
[30] - Quote
Arkena Wyrnspire wrote:Bones McGavins wrote:Kitten, pointing to a massive thread that nobody is going to read and then claiming it invalidated everyones point is dumb. If you yourself have the brain power and reasoning to know why we are wrong, you have the ability to sum it up. But so far you keep focusing just on the weaknesses of armor and not its strengths.
Plus why do you care if shield versus armor tanking is better? Why cant one be better than the other? Every player has option to do either or both. They are in different slots so they arent "competiting" with eachother. It would be like arguing that damage mods are better than kin cat mods. Who cares? They dont compete. I will summarise. You will likely try to argue against this summary with an argument I have already countered in my thread, so it is still good reading material. I doubt you'll bother, though. - Armour gets less HP than shields overall, unless they stack plates in which case they cannot rep and move at the speed of a heavy. - Armour gets much much slower regen than shields, the constant regeneration does not compensate for this sufficiently. - Having a logistics player use an armour rep prevents them from shooting their gun, which is significantly more useful. - Armour moves slower than shields, making it easier to hit a player using armour - A logistics repairer repairs at a similar rate to shield regen. Using the prototype focused rep in an example is extremely biased. There are very few areas where armour beats shield. Can you give me an example of one? At this point, you realise that your argument is weak/wrong, so you begin to say "who cares anyway?" Believe it or not, I'd actually quite like to play a balanced game. Ah, good ol' Arkena. |
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Kitten Empress
Ametat Security Amarr Empire
462
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Posted - 2013.06.11 21:15:00 -
[31] - Quote
Anita Hardone wrote:Kitten Empress wrote:Anita Hardone wrote:Look, its not that shields suck more than Armor... Its just. "Caldari Logis". And switching the shield bonus to Assault Caldari wont remedy it. There just needs to be a whole different bonus altogether. lolno. Armor is worse in every way even to an assault. Speaking about stuff before you research is bad, mm'kay. Go to the threadnaught on the original post to get details, otherwise don't say things you don't understand. Oh please. I dont need to read some stupid thread that some wannabe physics major typed up. Why? Because i actually play the game. My main is Amarrian. So yes i do know what the **** im talking about. Im not going to waste my going back through the thread to see if you have anymore posts so i know where you are coming from, but its obvious you are a typical QQ'r who says everything is OP/UP when you die instead of just excepting the fact you got killed. Instead of bringing in more crap, they need to just look back over the racial suit traits. Any scientist will tell you personal experience is the least credible source. This post has FACTS, mathematical ones, proving how shield beats armor by a mile. Go live in ignorance. |
Kitten Empress
Ametat Security Amarr Empire
462
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Posted - 2013.06.11 21:26:00 -
[32] - Quote
Anita Hardone wrote:Kitten Empress wrote:Anita Hardone wrote:Kitten Empress wrote:Anita Hardone wrote:Look, its not that shields suck more than Armor... Its just. "Caldari Logis". And switching the shield bonus to Assault Caldari wont remedy it. There just needs to be a whole different bonus altogether. lolno. Armor is worse in every way even to an assault. Speaking about stuff before you research is bad, mm'kay. Go to the threadnaught on the original post to get details, otherwise don't say things you don't understand. Oh please. I dont need to read some stupid thread that some wannabe physics major typed up. Why? Because i actually play the game. My main is Amarrian. So yes i do know what the **** im talking about. Im not going to waste my going back through the thread to see if you have anymore posts so i know where you are coming from, but its obvious you are a typical QQ'r who says everything is OP/UP when you die instead of just excepting the fact you got killed. Instead of bringing in more crap, they need to just look back over the racial suit traits. Any scientist will tell you personal experience is the least credible source. This post has FACTS, mathematical ones, proving how shield beats armor by a mile. Go live in ignorance. Oh and im sure you are the scientist who is going to tell me im wrong. Why dont you pick your tin foil hat up and carry on excepting everything that seems intelligent and true. And you're missing the point. I'm done arguing, you have nothing to contribute to this thread. |
Kitten Empress
Ametat Security Amarr Empire
462
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Posted - 2013.06.11 21:27:00 -
[33] - Quote
Iron Wolf Saber wrote:Well I asked for a blog about this but the Dev involved said he won't be able to do it until after vacation (Dragon Boat Festival) . As long as the plates are however functional the numbers can be changed later.
I do agree shields needs penalties but right now the sensors are all screwed up. I think for this a buff to armor is more needed than a nerf to shields. Considering weapons already shred both faster than we can blink. ONE thing I would nerf is the recharge delay. 4 seconds is nothing. But that's assuming many other things, which I won't go into details about right now. |
Kitten Empress
Ametat Security Amarr Empire
463
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Posted - 2013.06.11 21:30:00 -
[34] - Quote
Bones McGavins wrote:ZDub 303 wrote:Honestly Anita,
As a Caldari Logi.. even if they removed the extender bonus it really wouldn't change that much. My shield tank build would still be more effective than armor tanking.
I do agree that the racial bonuses need to be looked at and reworked, but the move speed penalty still continues to make armor tanking inferior. But the new armor dont have speed penalty and are pretty much equal to shield tanking. A little worse, but also a little less on the requirements and dont compete with damage mods. Plus, and heres the big kicker, introducing penalty-less armor mods just opens up these mods to players who never would have used them before. Your caldari logi can now tank BOTH armor and shield without worrying about speed. The debate of armor versus shield tanking seems relatively pointless since most suits can do some of both. The big questions are shield tanking versus damage mods and armor tanking versus speed tanking. Right now it seems like shield tanking is a bit OP compared to damage mods, but not crazy. But speed tanking is way OP compared to armor tanking. Thats why you dont see armor a lot, it has very little to do with the balance between shield and armor. Bud. When armor will have 25hp/s regen inherent into the suit, then having the same HP for plates and extenders would be fair. You clearly have no clue about how bad armor is right now, and I'm not even sure you know how it works.
Also, speed is only one problem out of dozens armor has. |
Kitten Empress
Ametat Security Amarr Empire
463
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Posted - 2013.06.11 21:35:00 -
[35] - Quote
Anita Hardone wrote:Kitten Empress wrote:And you're missing the point. I'm done arguing, you have nothing to contribute to this thread. Lol someones giving up easily. You are just mad. Give yourself a few days to un rustle your jimmies. You think you know how everything should be, but balancing armor and shields is alot harder than what people make it out to be. Maybe if you could think harder about the outcome of some random change to Shield/Armor and how it effects the game itself instead of you personally... you may come up with a conclusion. Alrighty then, tell me, how are armor and shields balanced? I want numbers, wright them down. |
Kitten Empress
Ametat Security Amarr Empire
465
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Posted - 2013.06.11 21:52:00 -
[36] - Quote
StubbyDucky wrote:LOL you all do realize that the stuff in this video is still a good two-three years out of being released right?
No need to get all worked up about it yet.
LOL Coming in Uprising 1.2. Are you telling me they will release 4-6 expansions (1 every 6 months), then revert back to Uprising? |
Kitten Empress
Ametat Security Amarr Empire
465
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Posted - 2013.06.11 21:55:00 -
[37] - Quote
Azura Sakura wrote:Kitten Empress wrote:StubbyDucky wrote:LOL you all do realize that the stuff in this video is still a good two-three years out of being released right?
No need to get all worked up about it yet.
LOL Coming in Uprising 1.2. Are you telling me they will release 4-6 expansions (1 every 6 months), then revert back to Uprising? I think he was making a joke :p I'm making a joke too :P |
Kitten Empress
Ametat Security Amarr Empire
479
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Posted - 2013.06.12 10:54:00 -
[38] - Quote
CCP Eterne wrote:Cosgar wrote:A little late to the party, but this is the kind of transparency we needed before. Instead people have to dissect trailers and go into WMG mode. Indeed. Like I said, it's not the best way to disseminate information and I promise you we're trying really really hard to keep things like this from happening and get you information on changes and additions the game out in a timely and appropriate manner (definitely for real this time, honest!) Can you at least confirm these are not the final stats? |
Kitten Empress
Ametat Security Amarr Empire
480
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Posted - 2013.06.12 11:49:00 -
[39] - Quote
Vrain Matari wrote:There's a simple and beautiful answer here - armor resistance amplifiers.
Make the ability to modify resistance to damage types the advantage that armor has over sheilds. Make it a lowslot module so it competes with plates for slots. There are so little slots, unless each resistance amplifier gives 50% it won't do much |
Kitten Empress
Ametat Security Amarr Empire
501
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Posted - 2013.06.12 23:36:00 -
[40] - Quote
Arkena Wyrnspire wrote:Aeon Amadi wrote:Usinf damagemods as an excuse of armor being balanced is kinda jacked up. Anyone knows that damage mods are insanely resource intensive and are the ONLY option besides shield tank modules.
Its hard enough fitting basic/enhanced armor gear with a prototype weapon on a proto suit without EXTENSIVE skills into cpu/pg management. Tie in damage mods and that gets even worse. The gallente assault is spares this conundrum by having reduced resource need on hybrid weapons, but id imagine Amarr are getting their ass kicked. The Amarr solve this problem by shield tanking. They have more CPU/PG. They actually have more overall, even if you use a proto weapon that 25% CPU/PG reduction doesn't cover what the Amarr gets. |
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Kitten Empress
Ametat Security Amarr Empire
501
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Posted - 2013.06.13 00:51:00 -
[41] - Quote
Wombat in combat wrote:If this is an attempt to make armor tanking more viable it sadly misses the point by a long shot. You're still far better off with basic plates than wasting PG/CPU on this.
To fix armor tanking just do what you've already promised (but evidently forgotten); reduce movement penalty. This won't fix it. This will help it, but not by much. |
Kitten Empress
Ametat Security Amarr Empire
501
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Posted - 2013.06.13 00:56:00 -
[42] - Quote
BL4CKST4R wrote:Kitten Empress wrote:Wombat in combat wrote:If this is an attempt to make armor tanking more viable it sadly misses the point by a long shot. You're still far better off with basic plates than wasting PG/CPU on this.
To fix armor tanking just do what you've already promised (but evidently forgotten); reduce movement penalty. This won't fix it. This will help it, but not by much. Reducing the penalty would just make it easier for all suits to stack plates, the best way to fix it is to penalize Armor tanks less by giving them specific racial bonuses to the usage of armor modules. Speed isn't the biggest problem. Its the fact that we need to fit on reps to get maybe1/4th of the regen that shields get, with the same or lower eHP.
Armor also has **** resistances.
And the slot layout favors shields, with pretty much anything useful being on the low slots.
And I can go on and on. |
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