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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4038
|
Posted - 2013.05.28 07:06:00 -
[1] - Quote
Information display in Dust battles can be greatly improved in many ways, and allow players to assess both the battlefield and their assets better. Here are some ideas to improve it.
[weapon information] Ammo numbers floating next to the gun: (much like this), its a more direct way of information display.
An overheat bat can also be displayed with augmented reality much like my ammo display proposal.
Charge circle in reticle: right now we have to take our eyes off the target to be able to view the charge level, this is a flawed ddesign. Having the charge right on the reticle like it was before would be better.
[team info] Who's talking indicator: A speaker icon along with the name of the person talking should pop up when someone on your team or squad is talking. Also the icon should float over their heads so you can visually see who is talking.
Squad list: with replacing the ammo meter with floating numbers, this frees up the lower right to have a squad list. The squad list should show the WP of each squad member, total squad WP, squad health, a skull and crossbones if the squad member is dead, a vehicle symbol if they're in a vehicle, and a symbol for the squad leader.
Squad leaders should have a special yellow chevron over their head visible to the squadmates, and special map icon to make it easy to follow them.
Support equipment icons: Its useful to know who is carrying a nanohive, repair tool, and nanite injector, even when you don't currently need those things. It can be very important to know what your teammates can and can't do for you.
[Dropsuit Identification] Different chevrons for different frame sizes: light dropsuits should be represented by the current chevron, the medium dropsuits should be represented by double chevrons (kind of like this), and heavies should have 3 chevrons.
On the minimap dropsuit frame size: light dropsuits should be represented with a small dot, medium dropsuits should be represented with a small dot with a ring around it, and a heavy will be represented by a small dot with 2 rings around it.
[Sight and scope features] Distance readings: this feature would be great for giving precise distances to teammates to describe your distance from something, or how far away a vehicle may be.
Thank you for reading, the suggestions of others are also welcomed. |
medomai grey
Fenrir's Wolves RUST415
15
|
Posted - 2013.05.28 08:14:00 -
[2] - Quote
You are right that the HUD could use some improvements. Displaying information in a manner that is Ergonomic is important to the player. This is a topic that should be discussed much more than it is. |
Sebrone Jamleux
Namtar Elite Gallente Federation
16
|
Posted - 2013.05.28 08:49:00 -
[3] - Quote
Maybe you could add this: New messages in the team or squad text chat should be shown on the HUD.
On the minimap dropsuit sizes should be: A ring for light suits, a dot for med suits and a dot with ring for heavy suits. It might be hard to determine if there are two rings or just one. Same for the chevrons: The current chevron for the light, a flat bar for the med and a chevron that points upwards for the heavy. |
Heidoukan
Forsaken Immortals Gentlemen's Agreement
8
|
Posted - 2013.05.28 11:00:00 -
[4] - Quote
KAGEHOSHI Horned Wolf,
Good stuff mate especially for the weapon information :). It's true that such a modification in this area would greatly enhance the overall flow of the game.
My contribution:
[Change to Minimap]
- Minimap needs a slight change. The N,W,E,S should all be included.
[Notification/Identification of Dropped Equipment]
At the moment there is no indication whatsoever in my HUD or Overview that my Nano Hive/ Drop Uplink has been destroyed. 2 problems arise with this lack of information:
- Most of the times i have to redrop a nano/uplink just to be sure when in fact i don't need to. This is big tactical mistake as i could be healing my teammates instead for example.
- I have to remember where i placed it and this is kinda hard when there are 5 drop uplinks all bunched together. If 1 is destroyed, which is mine ? No idea. So i have to redrop it just to be sure.
In the map overview it would be nice to see my dropped equipment with a different color. Everything is either blue or red. I want mine to stand out from all the others but only from my point of view. Everyone else sees either blue or red.
This next suggestion is more of a new feature but could be implemented (who knows) but such a feature will have impact on the HUD. Read more to find out
[Inclusion of a camera system on the backs of dropsuits]
This idea came up because of a gallente suit which had those mesmerizing eyes heh but it got be thinking. Wouldn't it be a nice addition to gameplay in having another field of vision. Such a feature would have to be an equipment slot/low slot (in my opinion) as you would physically change your suit. Skill book aside to operate it, this would change the HUD as you would see everything that the camera sees (live feed).
Advantages to this system: Well let's see, Heavies and others would benefit from this (not a heavy so correct me if i make a mistake here) since they could see in greater detail what is behind them + it partially removes there limitation in turning speed. You have to ask yourselves which is better. The minimap (which gives minimalistic information) or this new camera system (which is like a rear view mirror and shows exactly what weapon, dropsuit is coming towards you).
Skill Book: Since our view range is determined atm by the weapon we are using CCP could implement the same funcionality to this camera system. Greater Skill Level does 2 things:
- Opens up new Cameras up to proto. Each tier of this equipment increase the view distance.
- Increases the focus of the camera. Could have thermal/infrared/night vision capability. Choices are N here :).
KAGEHOSHI if you want to talk today at around 18:00 GMT about more improvements let me know. We can talk in a channel about it, then make a detailed list and hand it over to CPM and/or ppl interested in seeing such changes. Thanks for your time. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4049
|
Posted - 2013.05.28 11:31:00 -
[5] - Quote
@ Heidoukan: I can't believe I actually forgot to have the 4 cardinal directions as a request in the OP. Will add it to the OP. I really like the idea of destruction notifications, and identifications for one's deployed equipment. Will add it to the OP. The back camera thing sounds interesting, and technically fits with the theme of information display, but that's adding an entirely new item; should have its own thread IMO.
I think I will be asleep at that time, I'm nocturnal now. |
Heidoukan
Forsaken Immortals Gentlemen's Agreement
9
|
Posted - 2013.05.28 11:38:00 -
[6] - Quote
Ok i'll make a new thread concerning this camera system.
No worries m8, i'll find you when your online ;). Cheers.
If i come up with more ideas i'll post here. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4049
|
Posted - 2013.05.28 11:44:00 -
[7] - Quote
Added this to the OP
[Minnimap] Minimap needs a slight change. The N,W,E,S should all be included (Heidoukan's suggestion).
[Equipment] A number next to friendly nanohives and drop uplinks that represent how many spawns/resupply nanites they have left.
A notification (similar to when you earn WP, or replenish ammo ammo) that tells you when your deployed equipment is destroyed (kind of based on Heidoukan's suggestion).
Have the equipment that you deployed appear as a different color to know which ones are yours (Heidoukan's suggestion).
|
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1400
|
Posted - 2013.05.28 11:48:00 -
[8] - Quote
I'll only accept showing who has certain equipment if we have a method of communicating with them outside of voice chat.
I.E: The Comma Rose from the Battlefield franchise. It's simple and easy, flicking the stick in the direction of what we need.
And for the love of god, don't give me some shoddy voice actor.... Just give me a generic computer/AI voice... |
Drex Vizla
Lazarus Squadron
8
|
Posted - 2013.05.28 11:53:00 -
[9] - Quote
Approved! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4052
|
Posted - 2013.05.28 12:03:00 -
[10] - Quote
Aeon Amadi wrote:I'll only accept showing who has certain equipment if we have a method of communicating with them outside of voice chat.
I.E: The Comma Rose from the Battlefield franchise. It's simple and easy, flicking the stick in the direction of what we need.
And for the love of god, don't give me some shoddy voice actor.... Just give me a generic computer/AI voice... I just googled what that is, please make a thread on the subject; it would be a great addition to Dust. |
|
Heidoukan
Forsaken Immortals Gentlemen's Agreement
10
|
Posted - 2013.05.28 12:41:00 -
[11] - Quote
I think it would make a nice addition but which DS3 button would you map it to ? the R2 is already used up. |
Galvan Nized
Deep Space Republic Gentlemen's Agreement
0
|
Posted - 2013.05.28 12:56:00 -
[12] - Quote
Might I suggest different color chevrons for different squadmates? I hate being in battle and having no idea who is who when im in the map.
|
Heidoukan
Forsaken Immortals Gentlemen's Agreement
10
|
Posted - 2013.05.28 13:02:00 -
[13] - Quote
Galvan Nized wrote:Might I suggest different color chevrons for different squadmates? I hate being in battle and having no idea who is who when im in the map.
Galvan although it's a nice concept you do realize that when they increase the number of ppl in your squad say 8,10,12,14 etc.., there will be a rainbow of colours in your map. Are you going to remember all those colour chevrons? KAGEHOSHI suggestion works best i think. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1400
|
Posted - 2013.05.28 13:04:00 -
[14] - Quote
Heidoukan wrote:Galvan Nized wrote:Might I suggest different color chevrons for different squadmates? I hate being in battle and having no idea who is who when im in the map.
Galvan although it's a nice concept you do realize that when they increase the number of ppl in your squad say 8,10,12,14 etc.., there will be a rainbow of colours in your map. Are you going to remember all those colour chevrons? Best thing to do (in my opinion) is a specific colour chevron to a specific class
Eh, different symbol would work better imo. Too many colors and I start getting a little antsy. |
Heidoukan
Forsaken Immortals Gentlemen's Agreement
10
|
Posted - 2013.05.28 13:41:00 -
[15] - Quote
@KAGEHOSHI - I think this should be included in map overview and/or in main HUD.
[Control Point Rehacking Timer]
Addition of a Timer indicating how long till an enemy hack is successful which makes it impossible for me to spawn at a Control Point.
Let's take this situation: - I'm dead, - I'm in map Overview, - Control Point A is about to be overrun but there are friendlies around to defend it but Control Point B will also experience same situation. Which to go for? Tactical Decision time. - Control Point A is being hacked by the attackers and i still haven't decided.
Should i go for A or B. I decide to go for A but i didn't make a mental note of when the enemy started the hack. I'm clueless so i risk it. Oopps too late. Couldn't spawn by 3 secs.
A hack is ofc influenced by the current Hack skill of the player + the hacking bonuses of the minmatar dropsuit + amount of ppl hacking it so even if i made a mental note i couldn't be 100% certain i would spawn on time. |
Driftward
Subdreddit Test Alliance Please Ignore
127
|
Posted - 2013.05.28 16:30:00 -
[16] - Quote
These HUD improvements would be fantastic. Especially everything concerning the team info, weapon info, minimap, equipment info headings. The others I can live without indefinitely, but those I mentioned are either necessary or should be VERY high on the mythical priority roadmap list. |
Heidoukan
Forsaken Immortals Gentlemen's Agreement
10
|
Posted - 2013.05.29 08:38:00 -
[17] - Quote
bump |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4066
|
Posted - 2013.05.29 08:55:00 -
[18] - Quote
Galvan Nized wrote:Might I suggest different color chevrons for different squadmates? I hate being in battle and having no idea who is who when im in the map.
A better way might be to number the squad list, so each squad member corresponds to a number, then number the chevrons. This way you can quickly ID your squad members by their number. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4076
|
Posted - 2013.05.29 15:32:00 -
[19] - Quote
Any more ideas? |
Heidoukan
Forsaken Immortals Gentlemen's Agreement
11
|
Posted - 2013.05.29 15:50:00 -
[20] - Quote
@ KAGEHOSHI check post 15
Additional - I'll try to take a picture of the current HUD in DUST514 and make the necessary modifications (photoshop etc..) so it corresponds to your vision :). |
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4111
|
Posted - 2013.05.31 01:28:00 -
[21] - Quote
Heidoukan wrote:@ KAGEHOSHI check post 15
Additional - I'll try to take a picture of the current HUD in DUST514 and make the necessary modifications (photoshop etc..) so it corresponds to your vision :). I would love to see that |
Robert JD Niewiadomski
NULLIMPEX INC
162
|
Posted - 2013.05.31 07:03:00 -
[22] - Quote
KAGEHOSHI Horned Wolf wrote:Any more ideas?
- Add structure outlines to minimap (like this but on bigger zoom-in - taken from DEV Blog on level creation)
- Allow us to put custom text (with editable quickdraw list) above our character while in War Barge or while in the battle
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4119
|
Posted - 2013.05.31 07:46:00 -
[23] - Quote
Robert JD Niewiadomski wrote:KAGEHOSHI Horned Wolf wrote:Any more ideas?
- Add structure outlines to minimap (like this but on bigger zoom-in and without the grid - from DEV Blog on level creation)
- Allow us to put custom text (with editable quickdraw list) above our character while in War Barge or while in the battle
Added:
[Communication] Allow us to put custom text (with editable quickdraw list) above our character while in War Barge or while in the battle (suggested by Robert JD Niewiadomski).
[Minnimap/Map] Add grids on the maps, and label the grid coordinates when you hover the map cursor over a region of the map.
Add structure outlines to minimap (suggested by Robert JD Niewiadomski).
beep boop bap |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4242
|
Posted - 2013.06.07 15:41:00 -
[24] - Quote
pew pew pzzzzzzeeeeeeewwwwwwww! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4283
|
Posted - 2013.06.11 09:16:00 -
[25] - Quote
Any more thoughts on this?
Oh, in the Destiny and TitanFall gameplay footages, the number of bullets in the magazine was displayed in the gun sight. This could be great for Dust. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4436
|
Posted - 2013.06.19 08:59:00 -
[26] - Quote
Any more thoughts? |
Arkena Wyrnspire
Turalyon Plus
1183
|
Posted - 2013.06.19 09:11:00 -
[27] - Quote
These are really good ideas and I'd love to see this stuff in the game - an improved HUD is needed, and some of the things you've suggested would make the whole thing look quite neat. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
168
|
Posted - 2013.06.19 09:13:00 -
[28] - Quote
Keep fighting the good man's fight. fav'd and sub'd. I'll be back later when my brain is working better. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4490
|
Posted - 2013.06.22 21:40:00 -
[29] - Quote
Cyrius Li-Moody wrote:Keep fighting the good man's fight. fav'd and sub'd. I'll be back later when my brain is working better.
I might have missed it but the biggest thing that bothers me is the placement of enemy information. I have to take my eyes off the action to see everything. Thank you, how would you place the enemy info? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4498
|
Posted - 2013.06.23 03:30:00 -
[30] - Quote
Seriously no more thoughts on this? |
|
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4514
|
Posted - 2013.06.24 13:32:00 -
[31] - Quote
At the very least, all 4 directions should be on the minimap. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
969
|
Posted - 2013.06.24 13:57:00 -
[32] - Quote
I'm not sure if it's "in-game" per se, but I guess technically everything after the patch screen is "in-game".
Any stat that can be modified by a skill/item or is relevant to gameplay should be displayed on the fitting screen.: Most recently, we've "lost" data from our fitting screen in the form of damage modifiers (though they weren't displaying the modifiers with penalties). This means that stats like "shield delays" which can be modified by Regulators, Damage modifiers, hack speed modifier, etc. If it's part of our fitting, and if things can change it - it should be present on our sidebar in the fitting screen.
There's no reason we shouldn't have all this available. You shouldn't need to have a calculator to figure out what's happening to stats between multiple skills and your equipment.
Improve the module/item swapping comparison display:
Currently, "some" items will turn some numbers green/etc. to indicate that slotting the item will improve a given stat. This isn't universal however. Other items that add a raw bonus either won't actually show the changed value till it's equipped or a value without skill mods is shown.
I'd suggest making the better/worse color indicators bolder in color, always visible for any stat change, and consider adding an up or down colored arrow in the margin of the sidebar (left or right) to indicate the value is improving or declining with a highlighted module.
... feel free to clean these suggestions up, it's just something bothers me personally. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4611
|
Posted - 2013.06.29 09:55:00 -
[33] - Quote
Anyone have a good idea of how enemy info should be displayed better when you aim at them? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4887
|
Posted - 2013.07.14 08:11:00 -
[34] - Quote
At the very least we should have ll 4 directions on the minimap |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4997
|
Posted - 2013.07.16 06:47:00 -
[35] - Quote
Renamed thread to be more clear |
Gaelon Thrace
DUST University Ivy League
49
|
Posted - 2013.07.16 07:44:00 -
[36] - Quote
+1 I agree with everything in the OP.
I like this for the compass. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5005
|
Posted - 2013.07.16 08:19:00 -
[37] - Quote
Gaelon Thrace wrote:+1 I agree with everything in the OP. I like this for the compass. I made that forever ago, how did you find it? |
Flawless Mirage
Valhalla Gardains
13
|
Posted - 2013.07.16 08:42:00 -
[38] - Quote
Everyone here actually has great ideas.... its a pleasant surprise ^_^ |
Gaelon Thrace
DUST University Ivy League
51
|
Posted - 2013.07.16 09:19:00 -
[39] - Quote
KAGEHOSHI Horned Wolf wrote: I made that forever ago, how did you find it?
Googling screenshots so I could make the following incredibad edits.
KAGEHOSHI Horned Wolf wrote:Anyone have a good idea of how enemy info should be displayed better when you aim at them? Let me know what you think of these horribly lazy mockups.
ADS Enemy Info Display
Hipfire Enemy Info Display
Maybe someone who knows what they're doing can make a better version and include the desired squad info in the space available on the bottom right where the ammo display use to be. I haven't taken the time to look at other weapon types and see if this configuration would work universally or if slight adjustments might have to be made. |
Arkena Wyrnspire
Turalyon Plus
1993
|
Posted - 2013.07.16 09:23:00 -
[40] - Quote
Gaelon Thrace wrote:KAGEHOSHI Horned Wolf wrote: I made that forever ago, how did you find it?
Googling screenshots so I could make the following incredibad edits. KAGEHOSHI Horned Wolf wrote:Anyone have a good idea of how enemy info should be displayed better when you aim at them? Let me know what you think of these horribly lazy mockups. ADS Enemy Info DisplayHipfire Enemy Info DisplayMaybe someone who knows what they're doing can make a better version and include the desired squad info in the space available on the bottom right where the ammo display use to be. I haven't taken the time to look at other weapon types and see if this configuration would work universally or if slight adjustments might have to be made.
That's quite a good mock up actually. |
|
Gaelon Thrace
DUST University Ivy League
52
|
Posted - 2013.07.16 09:33:00 -
[41] - Quote
Arkena Wyrnspire wrote:That's quite a good mock up actually. Thanks! I might go back and try to add in the compass and the squad info later.
|
Charlie 'Chaplin' Pennock
Ultramarine Corp
15
|
Posted - 2013.07.16 10:23:00 -
[42] - Quote
Not sure if this has been mentioned, but I'd like to see an indicator for orbitals that stays on my screen. There's been a few times I forgot I had one. |
Gaelon Thrace
DUST University Ivy League
53
|
Posted - 2013.07.16 11:02:00 -
[43] - Quote
Updated links with compass and squad list. |
Arc-08
Horizons' Edge Orion Empire
20
|
Posted - 2013.07.16 13:16:00 -
[44] - Quote
CCP update the TACNET give us more detailed enemy player info that shows up right next to his head, don't put it on top put it next to him, name on the top details on the side. make active scanners connect to the tacnet and give it what kagehoshi said for squad, but for the enemies. This enemy has a nanite injector and a duvolle this one has a rep tool a gek and a nanohive.
right now all the tacnet is used for is at the end of the battle the announcer lady says somethin like game over shutting of tacnet display. and that's it. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5028
|
Posted - 2013.07.16 15:31:00 -
[45] - Quote
Gaelon Thrace wrote:Updated links with compass and squad list. Amazing, this is going in the OP |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5028
|
Posted - 2013.07.16 15:31:00 -
[46] - Quote
Charlie 'Chaplin' Pennock wrote:Not sure if this has been mentioned, but I'd like to see an indicator for orbitals that stays on my screen. There's been a few times I forgot I had one. Going to add this to the OP |
Gaelon Thrace
DUST University Ivy League
55
|
Posted - 2013.07.16 22:31:00 -
[47] - Quote
Bump for Dev attention. These aren't just cosmetic changes we're suggesting. These are things that could actually improve overall gameplay experience. |
Spirit Charm
New Eden's Most Wanted Top Men.
18
|
Posted - 2013.07.16 22:53:00 -
[48] - Quote
Yes to this yes to all of it and yes to you making more things like this +1 |
Mobius Wyvern
BetaMax. CRONOS.
2536
|
Posted - 2013.07.17 01:48:00 -
[49] - Quote
KAGEHOSHI Horned Wolf wrote:Information display in Dust battles can be greatly improved in many ways, and allow players to assess both the battlefield and their assets better. Here are some ideas to improve it. [Weapon information] Ammo numbers floating next to the gun: (much like this), its a more direct way of information display.
An overheat bat can also be displayed with augmented reality much like my ammo display proposal.
Charge circle in reticle: right now we have to take our eyes off the target to be able to view the charge level, this is a flawed ddesign. Having the charge right on the reticle like it was before would be better.
[Communication] New messages in the team or squad text chat should be shown on the HUD (suggested by Sebrone Jamleux). If not, then there should be a notification of some kind on the side of the screen that tells you that there are new text messages.
Who's talking indicator: A speaker icon along with the name of the person talking should pop up when someone on your team or squad is talking. Also the icon should float over their heads so you can visually see who is talking.
Allow us to put custom text (with editable quickdraw list) displayed above our characters' heads while in War Barge or while in the battle (suggested by Robert JD Niewiadomski).
[Team info] Squad list: with replacing the ammo meter with floating numbers, this frees up the lower right to have a squad list. The squad list should show the WP of each squad member, total squad WP, squad health, a skull and crossbones if the squad member is dead, a vehicle symbol if they're in a vehicle, and a symbol for the squad leader.
Squad leaders should have a special yellow chevron over their head visible to the squadmates, and special map icon to make it easy to follow them.
An indicator for orbitals that stays on the screen until the is used (suggested by Charlie 'Chaplin' Pennock).
Support equipment icons: Its useful to know who is carrying a nanohive, repair tool, and nanite injector, even when you don't currently need those things. It can be very important to know what your teammates can and can't do for you.
[Dropsuit Identification] Different chevrons for different frame sizes: light dropsuits should be represented by the current chevron, the medium dropsuits should be represented by double chevrons (kind of like this), and heavies should have 3 chevrons.
On the minimap dropsuit frame size: light dropsuits should be represented with a small dot, medium dropsuits should be represented with a small dot with a ring around it, and a heavy will be represented by a small dot with 2 rings around it.
[Sight and scope features] Distance readings: this feature would be great for giving precise distances to teammates to describe your distance from something, or how far away a vehicle may be.
[Minnimap/Map] Minimap needs a slight change. The N,W,E,S should all be included (Heidoukan's suggestion).
Add grids on the maps, and label the grid coordinates when you hover the map cursor over a region of the map.
Add structure outlines to minimap (suggested by Robert JD Niewiadomski).
[Equipment] A number next to friendly nanohives and drop uplinks that represent how many spawns/resupply nanites they have left.
A notification (similar to when you earn WP, or replenish ammo ammo) that tells you when your deployed equipment is destroyed (kind of based on Heidoukan's suggestion).
Have the equipment that you deployed appear as a different color to know which ones are yours (Heidoukan's suggestion).
Image of what it might look like:Thank you for reading, the suggestions of others are also welcomed. So, kind of like how the HUD is handled in Ghost Recon Future Soldier?
I ******* love it. I'd give more than one Like if I had alts. |
SponkSponkSponk
The Southern Legion RISE of LEGION
95
|
Posted - 2013.07.17 02:09:00 -
[50] - Quote
+1 for not having to glance at the bottom right of my screen to see whether I'm going to overheat or not. |
|
Ansiiis The Trustworthy
WE ARE LEGENDS
125
|
Posted - 2013.07.17 02:29:00 -
[51] - Quote
I love all ideas besides the ammo near your gun. It would block your view. And do people really look at ammo in the middle of firefights?
I especially like the idea of direction pointers on the minimap. Keep up the ideas - they're great.
Mobious, don't reply to OP, especially when it's a long post. |
Jathniel
G I A N T EoN.
666
|
Posted - 2013.07.17 03:35:00 -
[52] - Quote
Yes, yes, yes, and yes. +1 OP
The phrase is cliche but fk it, "CCP, give this man a job."
Have you considered presenting this to some of the CPM members? Get their feedback on it, and they could probably shoot it CCP's way for further consideration.
These interface proposals make it minimal, clean, fluid, vibrant, and efficient. You shouldn't need to see data unless it's relevant.
I would like to add that target info, should have a delayed fade out effect, so that after you have wounded a target, you can get an idea of how much HP he has left. Also, in case someone happens to be on the overview map, when someone in their squad says "drop an orbital by me" they can see who "me" is because their name is following their dot on the overview map. Simply put, squad member names should always be displayed on overview map, names of other dots should only appear if they are hovered over. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5039
|
Posted - 2013.07.17 05:50:00 -
[53] - Quote
Added this to the OP
Allied Aim Marking:
medomai grey wrote:I propose a visible line be shown whenever a teammate ADS(aims down sight). This line would reflect where the teammate ADS is aiming and would only be visible to other teammates. This would give non-squad leaders players a tool to communicate. It would also provide info that will help players avoid walking into friendly fire in PC. |
Gaelon Thrace
DUST University Ivy League
56
|
Posted - 2013.07.20 05:37:00 -
[54] - Quote
Any devs care to share what you have planned for the HUD or what specifically is on the backlog? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5067
|
Posted - 2013.07.21 11:19:00 -
[55] - Quote
Gaelon Thrace wrote:Any devs care to share what you have planned for the HUD or what specifically is on the backlog? Aside from the racial HUDs I have no idea, I would love to know as well. |
Vyzion Eyri
The Southern Legion RISE of LEGION
1037
|
Posted - 2013.07.21 11:48:00 -
[56] - Quote
Perhaps for allied aim marking that medomai suggested, that would only be visible to people with a certain module? Personally I think a feature like that is too good to give to everyone. Unless suits had the ability to toggle vision modes, and infra-red showed those markings, but as a result everything else is harder to see/washed out black?
Also, I'd love for the ammo indicator to simply become a big number showing the amount of bullets left in your clip at the bottom right. Max ammo. carried can be a smaller number beside it, separated by a / if needed. The circular clip indicator currently should just become a small linear one underneath these much more prominent numbers.
The overhead rotating compass I think should be something like Skyrim in that it displays where objectives are, and squad orders, if available and you're facing that general direction.
Scrolling location information at the beginning of the game, similar the one in this video (13 seconds in) http://www.youtube.com/watch?v=jzVjggarRns&list=SPFC7B99173F4DC31F&index=13 really just for immersion.
Remove the numerical amounts of shields and armour, replace with a big percentage of current total HP. Shield or armour amounts by themselves could still be displayed underneath this percentage.
Love idea of adding the charge/spool/overheat indicators around the crosshairs. That'd be awesome.
|
DusterBuster
DUST University Ivy League
238
|
Posted - 2013.07.22 14:01:00 -
[57] - Quote
A lot of great ideas in here, some I even overlooked in my own HUD Revamp thread.
+1. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5098
|
Posted - 2013.07.23 08:27:00 -
[58] - Quote
[Other] Scrolling location information at the beginning of the game for immersion, similar the one in this video about 13 seconds in (Vyzion Eyri's suggestion).
[*] Wobbling HUD. Like in the closed beta. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5126
|
Posted - 2013.07.25 11:43:00 -
[59] - Quote
Added:
[Stealth] "Detected" eye symbol: When you are detected on the enemy's TacNet and marked on their minimaps, an eye will appear on the corner of your screen informing you that you have been detected.
pew pew |
Robert JD Niewiadomski
NULLIMPEX INC
385
|
Posted - 2013.07.25 11:48:00 -
[60] - Quote
is there any warning showing a vehicle has been locked by swarm launcher and another showing incoming swarm? The direction could be signaled on damage indicator. Along with the distance to the swarm... Maybe some tracking module for vehicles could add such option? |
|
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5152
|
Posted - 2013.07.25 12:08:00 -
[61] - Quote
Robert JD Niewiadomski wrote:is there any warning showing a vehicle has been locked by swarm launcher and another showing incoming swarm? The direction could be signaled on damage indicator. Along with the distance to the swarm... Maybe some tracking module for vehicles could add such option? "lock-on detected" indicator: This is for vehicle pilots to know when swarms are locked on to them. The direction could be signaled on damage indicator, along with the distance to the swarm. This could come with some tracking module (Robert JD Niewiadomski's suggestion).
Just added this to the OP. |
The-Errorist
BetaMax Beta CRONOS.
72
|
Posted - 2013.07.27 05:51:00 -
[62] - Quote
Man this has become a mighty fine post. +1 to everybody. |
The-Errorist
BetaMax Beta CRONOS.
72
|
Posted - 2013.07.27 05:57:00 -
[63] - Quote
Still no dev post... WTF CCP |
Jathniel
G I A N T EoN.
714
|
Posted - 2013.07.28 15:57:00 -
[64] - Quote
Why hasn't this thread been blue-tagged yet? This is the most productive thread I've seen in months. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5186
|
Posted - 2013.07.29 08:14:00 -
[65] - Quote
Jathniel wrote:Why hasn't this thread been blue-tagged yet? This is the most productive thread I've seen in months. Maybe if we recite incantations it will happen. |
Gaelon Thrace
DUST University Ivy League
89
|
Posted - 2013.07.29 08:53:00 -
[66] - Quote
KAGEHOSHI Horned Wolf wrote:Jathniel wrote:Why hasn't this thread been blue-tagged yet? This is the most productive thread I've seen in months. Maybe if we recite incantations it will happen. Quisque volutpat porttitor velit, a feugiat risus rutrum vel. Integer sollicitudin purus orci, vel ullamcorper lacus mollis quis. Phasellus sodales massa non augue ornare, et interdum libero condimentum. Morbi commodo, est non venenatis condimentum, dolor nulla tincidunt sem, non pretium est lacus ac magna. Vivamus et adipiscing diam, sed pretium nisi. Integer pulvinar egestas neque, nec accumsan lorem iaculis in. Interdum et malesuada fames ac ante ipsum primis in faucibus. Nunc ac purus quis quam varius luctus vel vitae nibh. Sed consequat tempus pulvinar. In suscipit sapien orci, sed gravida ipsum feugiat ac. Praesent tristique vulputate nisi, at facilisis enim imperdiet et. Cras tristique molestie enim, a consectetur ipsum tincidunt ac. Praesent mattis dui nulla, lobortis facilisis est vestibulum sit amet. Sed sed sem at augue cursus vestibulum at eu metus. |
Robert JD Niewiadomski
NULLIMPEX INC
403
|
Posted - 2013.07.29 10:00:00 -
[67] - Quote
Gaelon Thrace wrote:KAGEHOSHI Horned Wolf wrote:Jathniel wrote:Why hasn't this thread been blue-tagged yet? This is the most productive thread I've seen in months. Maybe if we recite incantations it will happen. Quisque volutpat porttitor velit, a feugiat risus rutrum vel. Integer sollicitudin purus orci, vel ullamcorper lacus mollis quis. Phasellus sodales massa non augue ornare, et interdum libero condimentum. Morbi commodo, est non venenatis condimentum, dolor nulla tincidunt sem, non pretium est lacus ac magna. Vivamus et adipiscing diam, sed pretium nisi. Integer pulvinar egestas neque, nec accumsan lorem iaculis in. Interdum et malesuada fames ac ante ipsum primis in faucibus. Nunc ac purus quis quam varius luctus vel vitae nibh. Sed consequat tempus pulvinar. In suscipit sapien orci, sed gravida ipsum feugiat ac. Praesent tristique vulputate nisi, at facilisis enim imperdiet et. Cras tristique molestie enim, a consectetur ipsum tincidunt ac. Praesent mattis dui nulla, lobortis facilisis est vestibulum sit amet. Sed sed sem at augue cursus vestibulum at eu metus. ^^^Lorem ipsum (rough google translation): "Everyone wants more information from the newspaper or guarantee. Complete automated production equipment, training or any soft lake. We members of the mass not get jobs, and protein-free diet. Sickness to make fit, it is not poisonous sauce, a lot of the keyboard there is no pain, it is not a lake, and the price is great. Let us live and monitoring textbooks, but the price only. Embedded security or law enforcement, and consumer culture in China. At times in the throat and advising hunger and before itself first. Pure and free from any one or varied grief now than life, the nimbus. We reduce the time. Keep in a hotel, but the emotional and very detailed. U.S. Olympic team but, at the park, and for financing. For more information tomorrow, a very nice and professional. We're no competition, it is more expensive manufacturing process. But but but a lot of kids running the football betting but fear."
Sort of suits well as an incantation to summon a dev...
Here is a dev tag in this thread Minimap Improvements https://forums.dust514.com/default.aspx?g=posts&m=1113876#post1113876 |
Gaelon Thrace
DUST University Ivy League
90
|
Posted - 2013.07.29 10:13:00 -
[68] - Quote
Robert JD Niewiadomski wrote:^^^Lorem ipsum Yay, someone got it! Let's be friends.
Robert JD Niewiadomski wrote: Yeah, I know. I've posted in that thread sense the dev post. Thanks for rubbing it in. Jerk. Friendship offer rescinded. I was hoping he would get around to this thread since that one is basically just focused on one aspect of this one. Maybe that's the problem with this thread. Maybe we should break it up into individual requests. |
Gaelon Thrace
DUST University Ivy League
90
|
Posted - 2013.07.29 10:20:00 -
[69] - Quote
There is also some information here that is tangentially related to this thread. |
Robert JD Niewiadomski
NULLIMPEX INC
403
|
Posted - 2013.07.29 11:19:00 -
[70] - Quote
@Gaelon, just wanted to point out a dev looks into this improvements... If i wish something to be done i don't care who will get the spotlitgths. All i care for is, for "that something" to be done
And "Lorem ipsum" is the first thing that poped out of google when i pasted your "incantation" into search box Not very smart of me, i know... I'm sorry for this off-topic remark... Back to topic...
Can we see on the scanner, number of passengers occupying a vehicle? Just small number next to the icon will do. No number means vehicle is empty... It is good to know if a LAV has driver only or is there somebody else who could possibly man the turret.
If necessary make this info available through active scanners only... |
|
Mobius Wyvern
BetaMax. CRONOS.
2733
|
Posted - 2013.07.29 13:20:00 -
[71] - Quote
Okay, I've usually been one to scoff at statements of "X update is better than what we have now" but I completely forgot about that HUD bounce feature in Replication.
Why was that removed? It really helped the feeling of actually being in a suit rather than just driving a camera with a gun slapped on the side of it. |
The-Errorist
BetaMax Beta
78
|
Posted - 2013.07.29 16:05:00 -
[72] - Quote
Mobius Wyvern wrote:Okay, I've usually been one to scoff at statements of "X update is better than what we have now" but I completely forgot about that HUD bounce feature in Replication.
Why was that removed? It really helped the feeling of actually being in a suit rather than just driving a camera with a gun slapped on the side of it. It's part of an elaborate conspiracy: CCP wanted to see if players liked it and take it away before open beta, so they could call it a new improvement when they add it again and that they are doing what their player base wants. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5244
|
Posted - 2013.08.03 11:27:00 -
[73] - Quote
They really should at the very least add South, East, and West. |
Arkena Wyrnspire
Turalyon Plus
2272
|
Posted - 2013.08.03 11:32:00 -
[74] - Quote
KAGEHOSHI Horned Wolf wrote:They really should at the very least add South, East, and West. Absolutely. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5287
|
Posted - 2013.08.07 08:32:00 -
[75] - Quote
Any more ideas? |
Arkena Wyrnspire
Turalyon 514
2391
|
Posted - 2013.08.07 08:35:00 -
[76] - Quote
KAGEHOSHI Horned Wolf wrote:Any more ideas? That devs should post. |
|
CCP Logibro
C C P C C P Alliance
313
|
Posted - 2013.08.07 10:03:00 -
[77] - Quote
Arkena Wyrnspire wrote:KAGEHOSHI Horned Wolf wrote:Any more ideas? That devs should post.
That's a terrible idea. Devs should never post.
Just to satisfy my curiosity, which of the ideas you guys have here would you say is the highest priority change? CCP Logibro // EVE Universe Community Team // Distributor of Nanites // Patron Saint of Logistics
@CCP_Logibro |
|
Mobius Kaethis
Molon Labe. League of Infamy
440
|
Posted - 2013.08.07 10:09:00 -
[78] - Quote
I'd have to say that the "allied aim marking" and having icons showing what equipment a squadmate is carring displayed somewhere are way up on that list. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5291
|
Posted - 2013.08.07 10:15:00 -
[79] - Quote
CCP Logibro wrote:Arkena Wyrnspire wrote:KAGEHOSHI Horned Wolf wrote:Any more ideas? That devs should post. That's a terrible idea. Devs should never post. Just to satisfy my curiosity, which of the ideas you guys have here would you say is the highest priority change? I can only speak for myself (so I suggest reading responses to your question from others) Having all 4 cardinal directions is long overdue (N, W, E, S).
Having a who's talking indicator would really be useful as well, most of the time I have to open the chat menu to try to figure out who I'm talking to. A little speech symbol and a name on the side of the screen.
Squad leader special ID chevron is also very important since it would let you know who to follow.
Equipment icons
Thanks for the reply |
SponkSponkSponk
The Southern Legion
157
|
Posted - 2013.08.07 10:22:00 -
[80] - Quote
I'd have to say that ammo and overheat on weapon HUD would be my pick.
I'm also a big fan of squad leader chevron identification and squad health bars put in the bottom right corner of the HUD (a bit like the one that it's in the bottom left when you're at the respawn screen) |
|
Absolute Idiom II
Greatness Achieved Through Training EoN.
374
|
Posted - 2013.08.07 10:33:00 -
[81] - Quote
This is a pretty amazing thread in terms of content. Will go through and give likes to the appropriate posts later. |
RedRebelCork
Ahrendee Mercenaries EoN.
303
|
Posted - 2013.08.07 10:50:00 -
[82] - Quote
Some vehicle related ones:
1. Red impact indicators on your vehicle icon to show where you are getting hit. Would also be useful to show damage incurred if we ever get vehicles that can be disabled or have components/turrets blown off. 2. When in a LAV or HAV manning a small turret, an indication of which way the vehicle is points would be nice (the main gun on a HAV is shown in it's orientation to the hull already). |
Arkena Wyrnspire
Turalyon 514
2393
|
Posted - 2013.08.07 11:17:00 -
[83] - Quote
CCP Logibro wrote:Arkena Wyrnspire wrote:KAGEHOSHI Horned Wolf wrote:Any more ideas? That devs should post. That's a terrible idea. Devs should never post. Just to satisfy my curiosity, which of the ideas you guys have here would you say is the highest priority change? Logibro best bro. <3
I'd say that having the cardinal directions is an absolute must, and that really can't be hard to do. Some indicators in the centre of the screen (I preferred the old charging in the centre of the screen). A few more sophisticated chevrons marking squad leaders and people carrying nanite injectors would be nice as well.
Those are the most important imo, though 'Allied aim marking' would be a really cool thing. |
S Park Finner
Guardian Solutions
197
|
Posted - 2013.08.07 11:53:00 -
[84] - Quote
There's a whole recent thread on changes to the minimap here. Some worth-while stuff in it.
To the point of most important changes... 1) All four cardinal directions on the minimap or directly in the HUD as an overlay to show which direction you are facing. 2) Building / terrain and objective indicators on the minimap. This is especially important for pilots who don't have a simple way to monitor what's below them
In general with pilots -- vehicle specific changes to the HUD appropriate to the vehicle type are an important upgrade. |
Halador Osiris
Dead Six Initiative Lokun Listamenn
556
|
Posted - 2013.08.07 12:40:00 -
[85] - Quote
I'm going to agree with the guy who said 4 cardinal directions on the HUD and a special chevron for the squad leader.
Altitude and attitude indicators would be sweet for dropships too, and possibly airspeed. |
low genius
the sound of freedom Renegade Alliance
253
|
Posted - 2013.08.07 12:59:00 -
[86] - Quote
CCP Logibro wrote:Arkena Wyrnspire wrote:KAGEHOSHI Horned Wolf wrote:Any more ideas? That devs should post. That's a terrible idea. Devs should never post. Just to satisfy my curiosity, which of the ideas you guys have here would you say is the highest priority change?
dropsuit identification was the most important one. |
Zhar Ptitsaa
No Free Pass
148
|
Posted - 2013.08.07 13:04:00 -
[87] - Quote
Please make some of these optional ccp, things like the ammo next to the gun imo can be really disruptive and irritating and should be optional.
Also i don't like the ADS thing where u see where your teammates are aiming, being able to place map markers makes alot more sence.
Other then that great post +1 |
zzZaXxx
The Exemplars Top Men.
166
|
Posted - 2013.08.07 13:33:00 -
[88] - Quote
SponkSponkSponk wrote:I'd have to say that ammo and overheat on weapon HUD would be my pick.
I'm also a big fan of squad leader chevron identification and squad health bars put in the bottom right corner of the HUD (a bit like the one that it's in the bottom left when you're at the respawn screen)
Ooh ooh yes! And what does he mean by equipment icons? |
zzZaXxx
The Exemplars Top Men.
166
|
Posted - 2013.08.07 13:34:00 -
[89] - Quote
Also minimap needs building outlines. |
Doyle Reese
OSG Planetary Operations Covert Intervention
369
|
Posted - 2013.08.07 16:34:00 -
[90] - Quote
there needs to be a notation that notes who is currently speaking, just a name and a speaker symbol. This is the reason there are not too many corps using team chat, because when you have different people on different squads speaking, it becomes harder to tell who is speaking. So I'd say that's a pretty big priority |
|
Halador Osiris
Dead Six Initiative Lokun Listamenn
556
|
Posted - 2013.08.07 18:28:00 -
[91] - Quote
I wish objectives would show on the minimap all the way up to the flight ceiling so that I could have a reference to stay by when flying my dropship up high. Sometimes it's hard to stay still when you're way up there. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
1783
|
Posted - 2013.08.07 18:51:00 -
[92] - Quote
I'd vote for cardinal directions, squad leader chevron, and a "who's talking" indicator (and not in the same text box as the killfeed...).
The stuff I suggested as far as more information stat-wise (the seconds on recharge, reload, etc.) in fitting isn't properly a HUD issue, but also needs addressing. It's lost information over time (it used to have damage bonuses... even if they were wrong). |
Meeko Fent
Seituoda Taskforce Command Caldari State
534
|
Posted - 2013.08.07 20:15:00 -
[93] - Quote
CCP Logibro wrote:Arkena Wyrnspire wrote:KAGEHOSHI Horned Wolf wrote:Any more ideas? That devs should post. That's a terrible idea. Devs should never post. Just to satisfy my curiosity, which of the ideas you guys have here would you say is the highest priority change? All of them. |
IgniteableAura
Pro Hic Immortalis League of Infamy
84
|
Posted - 2013.08.07 20:35:00 -
[94] - Quote
Yep ill post my thoughts here as well....as redundancy is worthwhile.
Quote:-Keep minimap a single size rather than expand when sprinting -Add other 3 nautical directions -More obvious way to highlight altitude of red/blue dots -Only highlight downed blues or those in need of ammo if you have the equipment (I get injector requests all the time w/o injectors equipped) -Change health bar to single bar with 2 different colors for the tank type. Could also do this with MCC to reduce HUD clutter. -Toggable effective range circle/hue (Both of these would reduce the "spreadsheet" feel at the bottom of the HUD. Could possibly do away with if visual cue are not cluttered) -Give vehicles directionality on minimap -Remove nanohives/remote icons from large minimap (pause menu) -Change squad color so its easier to distinguish (green vs blue is difficult) -Give minimap individual personalization options such as opacity settings and color options or HUD in general (change our crosshair color/type, squad member vs SL vs not in squad color, nanohive vs remote color, Nautical direction color, etc) -If not possible for HUD customization, at least give some contrast to the different things on minimap (nanohive/remote/links/objectives and unsquaded members have the same color. -Give map some 3D shape |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5365
|
Posted - 2013.08.11 04:29:00 -
[95] - Quote
The weapon info thing is pretty important as well. |
The-Errorist
Mannar Focused Warfare Gallente Federation
96
|
Posted - 2013.08.12 18:51:00 -
[96] - Quote
These are the most important to me too. |
Avinash Decker
Seykal Expeditionary Group Minmatar Republic
64
|
Posted - 2013.08.12 19:10:00 -
[97] - Quote
A red indicator showing where a weapon is being charged up , maybe only on visible on vehicles . Drawback is that you have to be somewhat close to the ground to see it. |
Poonmunch
DUST University Ivy League
194
|
Posted - 2013.08.16 17:45:00 -
[98] - Quote
Please, please, please let us be able to turn off or dim (or both) the chevrons and the horizontal hit bars.
When you have several reds and blues in a melee it makes it quite hard to snipe people.
On a similar note, could you allow us to dim the nanohive bubbles? When there are three or four stacked together it gives cover to reds.
Munch |
Cross Atu
Conspiratus Immortalis Covert Intervention
1496
|
Posted - 2013.08.17 16:43:00 -
[99] - Quote
CCP Logibro wrote:Arkena Wyrnspire wrote:KAGEHOSHI Horned Wolf wrote:Any more ideas? That devs should post. That's a terrible idea. Devs should never post. Just to satisfy my curiosity, which of the ideas you guys have here would you say is the highest priority change? In order I would say
- [Dropsuit Identification]
- [Minnimap/Map]
- [Equipment]
- [Team info]
- [Weapon information] (assuming it doesn't cause the UI to be cluttered, the picture won't load for me so I can't tell)
- [Other]
- [Stealth/Detection] I could even be skill linked, which honestly sounds like a better option to me, meaning that if you could detect the hostile scanning you via TACNET then when you are detected by them you get an indicator. Providing an indicator generally regardless of the profile of the hostile could damage the role of steal classes and reduce the utility of profile dampening skills, and later cloaking mods.
- [Communication] Only if it's optional, not everyone would use that information and adding lots of extra "noise" to the UI if someone isn't using it would not be a net gain.
0.02 ISK Cross
|
Argon Gas
Krusual Covert Operators Minmatar Republic
111
|
Posted - 2013.08.17 19:19:00 -
[100] - Quote
Hey KAGEHOSHI! You seem to be a very good poster, and your ideas are excellent. Me and Arkena tend to talk a lot on Skype and create threadnaughts, including the huge armor vs shields thread that he made and I helped with it.
Do you want to join our Skype group? |
|
Arkena Wyrnspire
Turalyon 514
2556
|
Posted - 2013.08.17 19:21:00 -
[101] - Quote
Argon Gas wrote:Hey KAGEHOSHI! You seem to be a very good poster, and your ideas are excellent. Me and Arkena tend to talk a lot on Skype and create threadnaughts, including the huge armor vs shields thread that he made and I helped with it.
Do you want to join our Skype group? There are a couple of other people joining as well, so we can get solid threads like this one going more often. |
Argon Gas
Krusual Covert Operators Minmatar Republic
111
|
Posted - 2013.08.17 19:27:00 -
[102] - Quote
Arkena Wyrnspire wrote:Argon Gas wrote:Hey KAGEHOSHI! You seem to be a very good poster, and your ideas are excellent. Me and Arkena tend to talk a lot on Skype and create threadnaughts, including the huge armor vs shields thread that he made and I helped with it.
Do you want to join our Skype group? There are a couple of other people joining as well, so we can get solid threads like this one going more often. Yup |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
635
|
Posted - 2013.08.17 19:42:00 -
[103] - Quote
I don't think we need an icon for players with nanohives or injectors, but knowing who has a repair tool would be important (maybe even having their icon changed to a cross or something)
Also, having some sort of icons on the screen similar to the "downed" icon we have now for players with an injector would be a great addition to the flow of the game.
Resistance 2 did this by putting an ammo or cross icon with an arrow on your screen by their character, and if the person was behind you or to the side, the icon would stay to the side of the screen and point an arrow in the direction of the player that needed help. If you've ever player starfox 64, it's a lot like that as well.
Right now, if you want to find someone who needs repairs, you have to constantly aim at players across the map to see who's in combat. With these icons, a support class can focus more on supporting the entire team rather than just players in the vicinity. |
Terry Webber
Turalyon 514
317
|
Posted - 2013.08.17 21:15:00 -
[104] - Quote
I just want a better HUD. |
DeadlyAztec11
Max-Pain-inc Dark Taboo
1891
|
Posted - 2013.08.17 21:20:00 -
[105] - Quote
Yes! |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5439
|
Posted - 2013.08.17 21:21:00 -
[106] - Quote
Arkena Wyrnspire wrote:Argon Gas wrote:Hey KAGEHOSHI! You seem to be a very good poster, and your ideas are excellent. Me and Arkena tend to talk a lot on Skype and create threadnaughts, including the huge armor vs shields thread that he made and I helped with it.
Do you want to join our Skype group? There are a couple of other people joining as well, so we can get solid threads like this one going more often. I want in your ancient demonic secret world governing society of the powerful to help bring about the apocalypse. Let me in the Circle of The Black Thorn. |
Fire of Prometheus
DUST University Ivy League
130
|
Posted - 2013.08.17 21:24:00 -
[107] - Quote
I don't really like the floating ammo count thing on your gun.....otherwise great suggestions :) |
Argon Gas
Krusual Covert Operators Minmatar Republic
114
|
Posted - 2013.08.17 21:35:00 -
[108] - Quote
KAGEHOSHI Horned Wolf wrote:Arkena Wyrnspire wrote:Argon Gas wrote:Hey KAGEHOSHI! You seem to be a very good poster, and your ideas are excellent. Me and Arkena tend to talk a lot on Skype and create threadnaughts, including the huge armor vs shields thread that he made and I helped with it.
Do you want to join our Skype group? There are a couple of other people joining as well, so we can get solid threads like this one going more often. I want in your ancient demonic secret world governing society of the powerful to help bring about the apocalypse. Let me in the Circle of The Black Thorn. Join us. Join us and you shall be given the cat wisdom to control the world, underworld and overworld. |
Arkena Wyrnspire
Turalyon 514
2560
|
Posted - 2013.08.17 21:38:00 -
[109] - Quote
KAGEHOSHI Horned Wolf wrote:Arkena Wyrnspire wrote:Argon Gas wrote:Hey KAGEHOSHI! You seem to be a very good poster, and your ideas are excellent. Me and Arkena tend to talk a lot on Skype and create threadnaughts, including the huge armor vs shields thread that he made and I helped with it.
Do you want to join our Skype group? There are a couple of other people joining as well, so we can get solid threads like this one going more often. I want in your ancient demonic secret world governing society of the powerful to help bring about the apocalypse. Let me in the Circle of The Black Thorn. Great - Could I ask you to either send a contact request to 'Arkenai' so I can add you to the group? |
Fire of Prometheus
DUST University Ivy League
131
|
Posted - 2013.08.17 23:00:00 -
[110] - Quote
CCP Logibro wrote:Arkena Wyrnspire wrote:KAGEHOSHI Horned Wolf wrote:Any more ideas? That devs should post. That's a terrible idea. Devs should never post. Just to satisfy my curiosity, which of the ideas you guys have here would you say is the highest priority change? I would say the part about messages and who's leader (the chevron thingy).....also orbital on your HUD |
|
Kiriana Oma-Lyndel
Raven Accord Black Core Alliance
0
|
Posted - 2013.08.19 04:45:00 -
[111] - Quote
[quote=KAGEHOSHI Horned Wolf]Information display in Dust battles can be greatly improved in many ways, and allow players to assess both the battlefield and their assets better. Here are some ideas to improve it.
[Weapon information] Ammo numbers floating next to the gun: (much like this), its a more direct way of information display.
An overheat bar can also be displayed with augmented reality much like my ammo display proposal.
Charge circle in reticle: right now we have to take our eyes off the target to be able to view the charge level, this is a flawed ddesign. Having the charge right on the reticle like it was before would be better.
Please no... It's out of place and looks ridiculous
[Communication] New messages in the team or squad text chat should be shown on the HUD (suggested by Sebrone Jamleux). If not, then there should be a notification of some kind on the side of the screen that tells you that there are new text messages.
Who's talking indicator: A speaker icon along with the name of the person talking should pop up when someone on your team or squad is talking. Also the icon should float over their heads so you can visually see who is talking.
Allow us to put custom text (with editable quickdraw list) displayed above our characters' heads while in War Barge or while in the battle (suggested by Robert JD Niewiadomski).
Like this idea, makes sense!
[Team info] Squad list: with replacing the ammo meter with floating numbers, this frees up the lower right to have a squad list. The squad list should show the WP of each squad member, total squad WP, squad health, a skull and crossbones if the squad member is dead, a vehicle symbol if they're in a vehicle, and a symbol for the squad leader.
A mic would give you all the info you need on this...
Allied Aim Marking:
[quote=medomai grey]I propose a visible line be shown whenever a teammate ADS(aims down sight). This line would reflect where the teammate ADS is aiming and would only be visible to other teammates.
Another please don't... just put in some sort of "green laser" make it look like it makes sense not out of place like your ammo cap...
On the minimap dropsuit frame size: light dropsuits should be represented with a small dot, medium dropsuits should be represented with a small dot with a ring around it, and a heavy will be represented by a small dot with 2 rings around it.
Dots, dots and more dots... don;t we already have enough dots and weird looking symbols that look damn close to each other?
A notification (similar to when you earn WP, or replenish ammo ammo) that tells you when your deployed equipment is destroyed (kind of based on Heidoukan's suggestion).
Don't agree with this, your ability to use your minimap would tell you when it's gone
Have the equipment that you deployed appear as a different color to know which ones are yours (Heidoukan's suggestion).
....Why does my equipment need to be a different color? I'm getting wp, I have a brain and a decent memory...
Wobbling HUD. Like in the closed beta.
Yayy!!! let's bring back motion sickness to everyone's couch again!
[Stealth/Detection] "Detected" eye symbol: When you are detected on the enemy's TacNet and marked on their minimaps, an eye will appear on the corner of your screen informing you that you have been detected.
Ok I thought this was DUST... not Skyrim... Look! Look at that uber 150% back stab crit guys!
Everything that isn't in here I agreed with, but some of these are just make it look like you're using the word "intuitive HUD" To create the 1st sci-fi Call of Duty.
The initial idea looks great on paper but to those of us who already understand the game it's a slap in the face, a mash up of Syndicate, CoD, BF3 and Skyrim HUD updates? What?! o.O |
Thurak1
Psygod9
47
|
Posted - 2013.08.19 05:28:00 -
[112] - Quote
CCP Logibro wrote:Arkena Wyrnspire wrote:KAGEHOSHI Horned Wolf wrote:Any more ideas? That devs should post. That's a terrible idea. Devs should never post. Just to satisfy my curiosity, which of the ideas you guys have here would you say is the highest priority change? I really like all the idea's posed by the original post. Probably the most pressing ones that would also be easy ti impliment would be directional markers (which i think should be persistent in the hud somewhere ) and indicators to say who is talking. Some indicator on the radar as to where squad mates are even if off radar would be good also especially in ambush. |
Nomex Gallatin
OSG Planetary Operations Covert Intervention
9
|
Posted - 2013.08.20 13:21:00 -
[113] - Quote
+1,
Good stuff here.
I would add to this: As a logistics (only for logistics perhaps), I would like to see the health status bar of my nearby teammates in my HUD when I am within repair tool distances and slightly beyond, as I am not afraid to run towards trouble if I think I can save my team a clone and being able to keep an eye on my closer teammates status on my HUD would be invaluable.
Again, this improvement would be given only to logistics, and perhaps as a option in the system menu.
|
The-Errorist
Mannar Focused Warfare Gallente Federation
137
|
Posted - 2013.08.31 21:34:00 -
[114] - Quote
I also want back wobbling HUD like in the Closed Beta as an option. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5769
|
Posted - 2013.09.05 19:15:00 -
[115] - Quote
Still would like to see many of these features made reality. |
General Erick
Onslaught Inc RISE of LEGION
91
|
Posted - 2013.09.05 20:47:00 -
[116] - Quote
You have my attention |
lithkul devant
Legions of Infinite Dominion
51
|
Posted - 2013.09.05 21:20:00 -
[117] - Quote
After the recent fiasco of what happened with Dust and the supposed improvements to the game, I heavily support the ideas that are being presented and brought forth within this forum. |
Dalmont Legrand
RUST 415 RUST415
37
|
Posted - 2013.09.05 22:15:00 -
[118] - Quote
Future would make any objective easier for soldiers through technological improvements of equipment, it will always make CCP new improvements less fantastic if we think of that. You can travel through wormholes but you cant detect swarmer that aims your dropship or distance to target. Just don't turn this game another useless FPS we will forget of when next part comes out. Where are jetpacks? Damn you can have travel in warp but no jetpacks. This what makes some games less interesting and plausible. |
NoExsplosionsMgee
The Vanguardians
25
|
Posted - 2013.09.05 22:36:00 -
[119] - Quote
+1 This are great ideas! Especially the bobbing HUD(I never quite understood why they removed it in the first place. It made the characters neck/head look like it wasn't as stiff as a tree.). |
501st Headstrong
Super Nerds
4
|
Posted - 2013.09.05 23:10:00 -
[120] - Quote
Ok I just read through every post on this thread, and I can honestly say that every single idea here needs to be implemented. Further more, Squad mates on the minimap should not be green, it blends in too easily with a whole lot of blue friendlies. Have them pulse or something. Someone in a very early post mentioned Ghost Recon: Future Soldier, andd I couldn't agree more. When teammates are down to a clip of ammo, an ammo simply flashes over their head. Now it is not persistent, but it should be in Dust. Teammates that are down have an exclamation marker above their heads, and an audible cry for help. Now while mercs crying for help constantly is ridiculous, it could work for squad members only, making them stand out when names fade after a character falls. Directions are a must, along with building outlines such as walls. One preliminary photoshop of an ADS HUD was excellent as a representation. CCP, I want that HUD. And in the future, HUDs need to have dirt and such fly across it, or rain streak down the screen, similar to COD: MW3's campaign in which a Frag Grenade is thrown at you.
But CCP, don't just read what people reiterate. I know it is lengthy, but read this whole thread. See why people say what they say. I just said it all over again so new people to the thread are up to speed, but in doing so I left out a ton of brilliant ideas. Listen to the gamers, and guys reference Video Games that can be looked out. The Ghost Recon HUD is an excellent example of how such features should be implemented, with the addition of a Shield and Armor/ Stamina of course. And, maybe instead of having to aim at a hostile to see how powerful they are, you can toggle a switch that will tell you who are easy pickings vs. who are not. A check mark above a Scout will tell you you could probably take them in the best conditions vs an X warns players of Proto gear, so newbies don't bite off more than they can chew, with experienced players attacking those who pose a challenge and or/ credible threat. I don't really use the efficiency rating, but this would be a lot better warning in my opinion.
And Lastly, I propose that minimap for DS( Drop Ships) be like a half-globe. That way they can see if they're above an objective, as well as what is below and around them completely.
These are my 2 cents, but I have loads more ideas =) |
|
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6171
|
Posted - 2013.09.21 23:40:00 -
[121] - Quote
Updated thread. Low ammo indicators, and HP display for friendlies when using repair tool/shield transporter/ LLAV infantry repairers. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6171
|
Posted - 2013.09.25 06:18:00 -
[122] - Quote
Would love specific HUD indicators for the type of grenades you are carrying. AV, locus, and flux should each have different HUD icons. |
SponkSponkSponk
The Southern Legion The Umbra Combine
381
|
Posted - 2013.09.25 06:22:00 -
[123] - Quote
KAGEHOSHI Horned Wolf wrote:Would love specific HUD indicators for the type of grenades you are carrying. AV, locus, and flux should each have different HUD icons.
I just start cooking a grenade, look at it to work out what type it is, then put it back by switching weapons. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6171
|
Posted - 2013.09.25 06:24:00 -
[124] - Quote
SponkSponkSponk wrote:KAGEHOSHI Horned Wolf wrote:Would love specific HUD indicators for the type of grenades you are carrying. AV, locus, and flux should each have different HUD icons. I just start cooking a grenade, look at it to work out what type it is, then put it back by switching weapons. I do that too, but its kind of annoying having to do that every time I spawn. |
Gods Architect
SVER True Blood Public Disorder.
530
|
Posted - 2013.09.25 06:51:00 -
[125] - Quote
HUD still haven't improved :( |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6186
|
Posted - 2013.09.25 14:29:00 -
[126] - Quote
Gods Architect wrote:HUD still haven't improved :( Well I did suggest that there should be a notification (an eye) to inform you when you have been scanned, and now there are the "YOU HAVE BEEN SCANNED" warnings in the HUD. Not exactly what I asked for, but same effect.
We also got special squad leader tags in the battle, which something else suggested here.
I just removed them from the OP after they arrived to save space. |
The-Errorist
Mannar Focused Warfare Gallente Federation
232
|
Posted - 2013.09.26 04:58:00 -
[127] - Quote
I still want to see building outlines on the mini-map when flying an aerial vehicle. |
I-Shayz-I
Forty-Nine Fedayeen Minmatar Republic
1020
|
Posted - 2013.10.09 02:56:00 -
[128] - Quote
Weekly bump because this is important. ____________________
My list of most important threads: https://forums.dust514.com/default.aspx?g=posts&t=102975&find=unread
If you know of any topics you'd like to add please post them here |
fawkuima juggalo
Hollowed Kings
71
|
Posted - 2013.10.09 06:18:00 -
[129] - Quote
+1 |
The-Errorist
Mannar Focused Warfare Gallente Federation
274
|
Posted - 2013.10.09 15:43:00 -
[130] - Quote
Still should be a priority for the UI team. |
|
The-Errorist
316
|
Posted - 2013.10.29 18:49:00 -
[131] - Quote
I would really enjoy having almost all of these proposed UI improvements.
I would also like there to be a little drop-shadow on UI elements to make them more readable, distinguishable, and just plain look better. |
Artificer Ghost
Bojo's School of the Trades
1147
|
Posted - 2013.10.30 00:12:00 -
[132] - Quote
Some really just shiny changes here, not really gameplay-important.
On the very side of the screen, at a transparency level that isn't hindering, but is still visible, lines of text scrolling down on your HUD. They COULD be associated with your actions, but really I'm just thinking text that wouldn't make sense, but still looked like some form of code or whatever. Example: Place down a Nanohive > "//:Nanohive:Active //:Resupplying:Nanites:Ammunition" (Where each //: is another line of text). Also, at the start of a match: "//:UplinkProtocol:Established"
Maybe a small circle-type marker around ENEMY players that you're scanning? Whether it be with Passive Scanning or an Active Scanner, something like this: http://i1.ytimg.com/vi/5BCxbaZlzs8/maxresdefault.jpg
Shoutout to Bandicam. Anyways, EVE is a very UI-Heavy game, so just pay attention to the circle on the ship. That's because the player has "Locked On" to that ship. I'm just thinking that circle should show up on the screen for anyone you've scanned. Easier than checking your minimap constantly. Only reason I say enemy-only is because it could get pretty annoying, not being able to see with the spam of circles on your screen when in a crowded area.
Instead of showing two straight lines above an enemy target, make it two semi-circle lines, lining the inside of the circle I mentioned above. Number display shown in the space inside the semi-circle, so we can see how much more health they have to go. EVE health bars are a great example. Of this, also shown on the bottom of the picture I showed above.
Screen crack when shield is being depleted, similar to Tribes: Ascend, where your visor cracks when your health is depleted: http://media.pcgamer.com/files/2012/03/Tribes-Ascend-preview-3.jpg
Pretty bad example, but you get the picture (Pun intended).
That's all I have right now. Just generally, I want more UI changed to make the game seem more intelligent. Lines of code, targeting markers, etc will help this game have more of a futuristic feel.
//:Artificer:Out
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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medomai grey
WarRavens League of Infamy
304
|
Posted - 2013.10.30 00:15:00 -
[133] - Quote
I just noticed that a few of the suggestions were actually implemented in game. [XD] Good job CCP, I look forward to further HUD improvements.
Blatant Dust_514 recruiting in the silliest of places. :P
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Artificer Ghost
Bojo's School of the Trades
1153
|
Posted - 2013.10.31 01:03:00 -
[134] - Quote
Bumpity bump.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
|
Ecshon Autorez
Villore Sec Ops Gallente Federation
105
|
Posted - 2013.10.31 01:47:00 -
[135] - Quote
TL;DR (but I did give the OP a quick look over )
Not sure how I like the display on the side of the weapon, that'd mean that ALL weapons would need to be designed to accommodate the display on the side, limiting what the weapons could potentially look like.
The compass at the top of the HUD is a great idea and really useful.
Allied Aim marking seems good, but potentially annoying. As long as it doesn't freak out and block your sight when it inevitably gets aimed in your face it seems pretty solid idea. I think it should be shared among squadmates only. If you want to see what it looks like go and look at Ghost Recon: Future Soldier. They had it in campaign for coordinated stealth kills. I'd link to a video showing it, but I'm having difficulty finding one.
We already have info on enemies when ADSing them, but you don't really notice it since it's out of the way in the bottom left. Centralizing it is a good idea.
Notifications on whose talking is a yes.
I say that if someone types something (in whatever chat you left active) it appears somewhere on the screen for a few seconds before disappearing.
Yes to giving the map a grid, people having been asking for this for awhile. I also think it should tell you what grid square you are in around the minimap.
Lock on detectors for vehicles is goodish. (would buff weaker vehicles; yay | but would also buff indestructible tanky tanks | boo)
Different chevrons for dropsuit sizes doesn't make much sense to me outside of some very specific circumstances so I'd say no. (and the double chevron is already used on squad leaders)
Don't like wobbling HUD, we're wearing helmets. I'd be worried if the helmet of my super high tech space combat armor suit started getting all wobbly on me. |
CharCharOdell
1426
|
Posted - 2013.10.31 05:40:00 -
[136] - Quote
CCP Logibro wrote:Arkena Wyrnspire wrote:KAGEHOSHI Horned Wolf wrote:Any more ideas? That devs should post. That's a terrible idea. Devs should never post. Just to satisfy my curiosity, which of the ideas you guys have here would you say is the highest priority change?
This is something I've wanted forever.:
Quote:Add grids on the maps, and label the grid coordinates when you hover the map cursor over a region of the map.
Gùñ-é-º+¼+ò+¦GÖÑ+ú+ú+¡ GÖÑ'Ðe+ü+üGùÑ
Gùú -ä>-üð+++Ç++§<-¡<-¡ Gùó
Speaker of the Mangrove / King of QQ / Co-Founder of the Learning Coalition
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Artificer Ghost
Bojo's School of the Trades
1160
|
Posted - 2013.11.03 01:55:00 -
[137] - Quote
Bump because I like this thread.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
|
NoExsplosionsMgee
The Vanguardians
65
|
Posted - 2013.11.03 02:36:00 -
[138] - Quote
Would you bump this thread? I'd bump this thread. I'd bump this thread hard. *Plays Goodbye Horses by Q Lazzarus* |
Mobius Wyvern
Guardian Solutions DARKSTAR ARMY
3781
|
Posted - 2013.11.03 03:03:00 -
[139] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Logibro wrote:Arkena Wyrnspire wrote:KAGEHOSHI Horned Wolf wrote:Any more ideas? That devs should post. That's a terrible idea. Devs should never post. Just to satisfy my curiosity, which of the ideas you guys have here would you say is the highest priority change? I can only speak for myself (so I suggest reading responses to your question from others) Having all 4 cardinal directions is long overdue (N, W, E, S).
Having a who's talking indicator would really be useful as well, most of the time I have to open the chat menu to try to figure out who I'm talking to. A little speech symbol and a name on the side of the screen.
Squad leader special ID chevron is also very important since it would let you know who to follow.
Equipment icons I'd say are a necessity.
Thanks for the reply I would second this list.
While the cosmetic suggestions can be left till a later point, these functionality focused ones would do well to be prioritized.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Draco Cerberus
Hell's Gate Inc
456
|
Posted - 2013.11.03 06:36:00 -
[140] - Quote
Maybe we'll see some if not all of these things in 1.8-2.0? Hoping for it anyways.
-=OneUniverse=-=OneEverything=-
|
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castba
Penguin's March
168
|
Posted - 2013.11.03 08:42:00 -
[141] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Logibro wrote:Arkena Wyrnspire wrote:KAGEHOSHI Horned Wolf wrote:Any more ideas? That devs should post. That's a terrible idea. Devs should never post. Just to satisfy my curiosity, which of the ideas you guys have here would you say is the highest priority change? I can only speak for myself (so I suggest reading responses to your question from others) Having all 4 cardinal directions is long overdue (N, W, E, S).
^This. Might be easier for quick glances if there NE, SE, SW, NW were also included. |
Ulysses Knapse
duna corp
560
|
Posted - 2013.11.03 13:53:00 -
[142] - Quote
I agree, the HUD should be improved, in many ways. Make it customizable, too.
Humanity is the personification of change.
|
The-Errorist
Closed For Business For All Mankind
368
|
Posted - 2013.12.08 00:22:00 -
[143] - Quote
Ulysses Knapse wrote:I agree, the HUD should be improved, in many ways. Make it customizable, too. +1 |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7357
|
Posted - 2013.12.08 23:14:00 -
[144] - Quote
Do it
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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The-Errorist
Closed For Business For All Mankind
402
|
Posted - 2013.12.20 05:39:00 -
[145] - Quote
I would like to also see a timer for when an EVE orbital will become available on the top right corner. |
Artificer Ghost
Bojo's School of the Trades
732
|
Posted - 2013.12.20 16:21:00 -
[146] - Quote
Speaking of EVE orbitals, I sort of want to see the names of the people in the sky, maybe what ship they're piloting, etc.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7752
|
Posted - 2014.01.03 18:23:00 -
[147] - Quote
Still want stuff
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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Artificer Ghost
Bojo's School of the Trades
928
|
Posted - 2014.01.03 19:07:00 -
[148] - Quote
I sort of want to see a more "3D" effect to the HUD. I dunno how to describe it, really. Hm. When I find an example, I'll share it, but at the moment the HUD seems too bland, too ordinary. With a bit of depth, it can be pretty cool.
~Art, CEO and Director of Educations at Bojo's School of The Trades, Co-Founder of the Learning Coalition
|
lee corwood
Knights Of Ender Public Disorder.
301
|
Posted - 2014.01.03 19:24:00 -
[149] - Quote
So much goodness. +1
-(N, W, E, S) is a big one. -type of grenade is one I've personally wanted for a long time -the charged reticule is really true. I hate having to take my eyes off the prize constantly to see if i can release yet
Seeing who's talking is a big one and will only increase the use of teamwork and make this game much better
Minmatar Logisis | Heavy lover. Come get some badass Band-Aids from this chick
|
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
34
|
Posted - 2014.01.03 19:43:00 -
[150] - Quote
Ammo is not all that important, but overheat and charge should definitely be close to your crosshair.
Also, displaying the text chat messages is long overdue. It's as important as a central chat lobby is for RTS and *really* improves the feeling of community among players, especially combined with keyboards. |
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8175
|
Posted - 2014.01.19 04:27:00 -
[151] - Quote
I still want everything on this list
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
73
|
Posted - 2014.01.24 04:38:00 -
[152] - Quote
Being able to turn opacity on would help my tv setup a ton.
FAME
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Denn Maell
PIanet Express Canis Eliminatus Operatives
104
|
Posted - 2014.01.24 04:56:00 -
[153] - Quote
Squad Leads (at least) should have a few basic icons to give them an idea of their squad mate's equipment. Dropsuit Role, Weapon and Equipment type should be visually available to squad mates so they can coordinate better.
But Squad functionality as a whole needs a more thorough undertaking (especially if squad work is so important in this game).
So: Improved Squad UI
The most OP weapon on the Dust Battle Field:
One good logi, one rep tool, and a heavy.
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8364
|
Posted - 2014.01.24 04:57:00 -
[154] - Quote
Varjac Theobroma Montenegro wrote:Being able to turn opacity on would help my tv setup a ton. There actually is a setting for controlling opacity in the video section of options in system operations.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Varjac Theobroma Montenegro
Omega Elite Mercs INC.
74
|
Posted - 2014.01.24 05:19:00 -
[155] - Quote
KAGEHOSHI Horned Wolf wrote:Varjac Theobroma Montenegro wrote:Being able to turn opacity on would help my tv setup a ton. There actually is a setting for controlling opacity in the video section of options in system operations.
Really? Huh, guess I missed it, I will check when I log back on, thanks.
FAME
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The-Errorist
506
|
Posted - 2014.02.13 00:22:00 -
[156] - Quote
I would really love to see the the other 3 cardinal directions, besides North around the minimap. I also would like the old satellite/bird's eye view of the map back, either through a pilot suit and or skills/modules. |
Artificer Ghost
Learning Coalition College
1227
|
Posted - 2014.02.13 00:28:00 -
[157] - Quote
Instead of being able to see your squadmate's equipment and stuff at a glance, it'd be cool if (through the Neocom), you could see your squad's full fit. Maybe under the "Battle" tab, there's a "Squad Management" tab that allows you to look at your squadmate's skills and fits? I dunno. It'd help with planning synergies and stuff.
~Art, CEO and DoE at Learning Coalition College, Co-Founder of the Learning Coalition
Maken Tosch = 1000th Like!
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9092
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Posted - 2014.02.13 00:30:00 -
[158] - Quote
Artificer Ghost wrote:Instead of being able to see your squadmate's equipment and stuff at a glance, it'd be cool if (through the Neocom), you could see your squad's full fit. Maybe under the "Battle" tab, there's a "Squad Management" tab that allows you to look at your squadmate's skills and fits? I dunno. It'd help with planning synergies and stuff.
Of course, being able to see your squad's stuff at a glance is useful. I LOVE this idea!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Awry Barux
New Eden Blades Of The Azure Zero-Day
526
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Posted - 2014.02.13 00:35:00 -
[159] - Quote
Artificer Ghost wrote:Instead of being able to see your squadmate's equipment and stuff at a glance, it'd be cool if (through the Neocom), you could see your squad's full fit. Maybe under the "Battle" tab, there's a "Squad Management" tab that allows you to look at your squadmate's skills and fits? I dunno. It'd help with planning synergies and stuff.
Of course, being able to see your squad's stuff at a glance is useful.
That would be excellent. While we're at it, this should exist for corporations as well. |
Artificer Ghost
Learning Coalition College
1230
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Posted - 2014.02.13 03:37:00 -
[160] - Quote
Awry Barux wrote:That would be excellent. While we're at it, this should exist for corporations as well.
Yea, exactly. If anything, give us a Player API key system, like EVE. Give someone your API, and they can view all your stuff (you can set preferences, of course), such as mail, skills, market history, etc.
~Art, CEO and DoE at Learning Coalition College, Co-Founder of the Learning Coalition
Maken Tosch = 1000th Like!
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Awry Barux
New Eden Blades Of The Azure Zero-Day
530
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Posted - 2014.02.13 04:11:00 -
[161] - Quote
Artificer Ghost wrote:Awry Barux wrote:That would be excellent. While we're at it, this should exist for corporations as well. Yea, exactly. If anything, give us a Player API key system, like EVE. Give someone your API, and they can view all your stuff (you can set preferences, of course), such as mail, skills, market history, etc.
Mmmm, data. Delicious, delicious bytes (get it?) of data. |
McFurious
TeamPlayers Negative-Feedback
621
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Posted - 2014.02.13 05:22:00 -
[162] - Quote
If it hasn't been suggested already, I'd like something done about the HUD clutter. Something along the lines of some icons becoming more/completely tansparent when aiming down sight. There's been numerous occasions when I have trouble seeing who I'm trying to aim at because there's too many icons clustered up.
Half Irish. Often angry.
Closed Beta Masshole
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Kitt 514
True North.
103
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Posted - 2014.02.13 06:11:00 -
[163] - Quote
Biggest thing honestly would be an overheat bar, and maybe the charge status. |
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