Kiriana Oma-Lyndel
Raven Accord Black Core Alliance
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Posted - 2013.08.19 04:45:00 -
[1] - Quote
[quote=KAGEHOSHI Horned Wolf]Information display in Dust battles can be greatly improved in many ways, and allow players to assess both the battlefield and their assets better. Here are some ideas to improve it.
[Weapon information] Ammo numbers floating next to the gun: (much like this), its a more direct way of information display.
An overheat bar can also be displayed with augmented reality much like my ammo display proposal.
Charge circle in reticle: right now we have to take our eyes off the target to be able to view the charge level, this is a flawed ddesign. Having the charge right on the reticle like it was before would be better.
Please no... It's out of place and looks ridiculous
[Communication] New messages in the team or squad text chat should be shown on the HUD (suggested by Sebrone Jamleux). If not, then there should be a notification of some kind on the side of the screen that tells you that there are new text messages.
Who's talking indicator: A speaker icon along with the name of the person talking should pop up when someone on your team or squad is talking. Also the icon should float over their heads so you can visually see who is talking.
Allow us to put custom text (with editable quickdraw list) displayed above our characters' heads while in War Barge or while in the battle (suggested by Robert JD Niewiadomski).
Like this idea, makes sense!
[Team info] Squad list: with replacing the ammo meter with floating numbers, this frees up the lower right to have a squad list. The squad list should show the WP of each squad member, total squad WP, squad health, a skull and crossbones if the squad member is dead, a vehicle symbol if they're in a vehicle, and a symbol for the squad leader.
A mic would give you all the info you need on this...
Allied Aim Marking:
[quote=medomai grey]I propose a visible line be shown whenever a teammate ADS(aims down sight). This line would reflect where the teammate ADS is aiming and would only be visible to other teammates.
Another please don't... just put in some sort of "green laser" make it look like it makes sense not out of place like your ammo cap...
On the minimap dropsuit frame size: light dropsuits should be represented with a small dot, medium dropsuits should be represented with a small dot with a ring around it, and a heavy will be represented by a small dot with 2 rings around it.
Dots, dots and more dots... don;t we already have enough dots and weird looking symbols that look damn close to each other?
A notification (similar to when you earn WP, or replenish ammo ammo) that tells you when your deployed equipment is destroyed (kind of based on Heidoukan's suggestion).
Don't agree with this, your ability to use your minimap would tell you when it's gone
Have the equipment that you deployed appear as a different color to know which ones are yours (Heidoukan's suggestion).
....Why does my equipment need to be a different color? I'm getting wp, I have a brain and a decent memory...
Wobbling HUD. Like in the closed beta.
Yayy!!! let's bring back motion sickness to everyone's couch again!
[Stealth/Detection] "Detected" eye symbol: When you are detected on the enemy's TacNet and marked on their minimaps, an eye will appear on the corner of your screen informing you that you have been detected.
Ok I thought this was DUST... not Skyrim... Look! Look at that uber 150% back stab crit guys!
Everything that isn't in here I agreed with, but some of these are just make it look like you're using the word "intuitive HUD" To create the 1st sci-fi Call of Duty.
The initial idea looks great on paper but to those of us who already understand the game it's a slap in the face, a mash up of Syndicate, CoD, BF3 and Skyrim HUD updates? What?! o.O |