501st Headstrong
Super Nerds
4
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Posted - 2013.09.05 23:10:00 -
[1] - Quote
Ok I just read through every post on this thread, and I can honestly say that every single idea here needs to be implemented. Further more, Squad mates on the minimap should not be green, it blends in too easily with a whole lot of blue friendlies. Have them pulse or something. Someone in a very early post mentioned Ghost Recon: Future Soldier, andd I couldn't agree more. When teammates are down to a clip of ammo, an ammo simply flashes over their head. Now it is not persistent, but it should be in Dust. Teammates that are down have an exclamation marker above their heads, and an audible cry for help. Now while mercs crying for help constantly is ridiculous, it could work for squad members only, making them stand out when names fade after a character falls. Directions are a must, along with building outlines such as walls. One preliminary photoshop of an ADS HUD was excellent as a representation. CCP, I want that HUD. And in the future, HUDs need to have dirt and such fly across it, or rain streak down the screen, similar to COD: MW3's campaign in which a Frag Grenade is thrown at you.
But CCP, don't just read what people reiterate. I know it is lengthy, but read this whole thread. See why people say what they say. I just said it all over again so new people to the thread are up to speed, but in doing so I left out a ton of brilliant ideas. Listen to the gamers, and guys reference Video Games that can be looked out. The Ghost Recon HUD is an excellent example of how such features should be implemented, with the addition of a Shield and Armor/ Stamina of course. And, maybe instead of having to aim at a hostile to see how powerful they are, you can toggle a switch that will tell you who are easy pickings vs. who are not. A check mark above a Scout will tell you you could probably take them in the best conditions vs an X warns players of Proto gear, so newbies don't bite off more than they can chew, with experienced players attacking those who pose a challenge and or/ credible threat. I don't really use the efficiency rating, but this would be a lot better warning in my opinion.
And Lastly, I propose that minimap for DS( Drop Ships) be like a half-globe. That way they can see if they're above an objective, as well as what is below and around them completely.
These are my 2 cents, but I have loads more ideas =) |