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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Heidoukan
Forsaken Immortals Gentlemen's Agreement
8
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Posted - 2013.05.28 11:00:00 -
[1] - Quote
KAGEHOSHI Horned Wolf,
Good stuff mate especially for the weapon information :). It's true that such a modification in this area would greatly enhance the overall flow of the game.
My contribution:
[Change to Minimap]
- Minimap needs a slight change. The N,W,E,S should all be included.
[Notification/Identification of Dropped Equipment]
At the moment there is no indication whatsoever in my HUD or Overview that my Nano Hive/ Drop Uplink has been destroyed. 2 problems arise with this lack of information:
- Most of the times i have to redrop a nano/uplink just to be sure when in fact i don't need to. This is big tactical mistake as i could be healing my teammates instead for example.
- I have to remember where i placed it and this is kinda hard when there are 5 drop uplinks all bunched together. If 1 is destroyed, which is mine ? No idea. So i have to redrop it just to be sure.
In the map overview it would be nice to see my dropped equipment with a different color. Everything is either blue or red. I want mine to stand out from all the others but only from my point of view. Everyone else sees either blue or red.
This next suggestion is more of a new feature but could be implemented (who knows) but such a feature will have impact on the HUD. Read more to find out
[Inclusion of a camera system on the backs of dropsuits]
This idea came up because of a gallente suit which had those mesmerizing eyes heh but it got be thinking. Wouldn't it be a nice addition to gameplay in having another field of vision. Such a feature would have to be an equipment slot/low slot (in my opinion) as you would physically change your suit. Skill book aside to operate it, this would change the HUD as you would see everything that the camera sees (live feed).
Advantages to this system: Well let's see, Heavies and others would benefit from this (not a heavy so correct me if i make a mistake here) since they could see in greater detail what is behind them + it partially removes there limitation in turning speed. You have to ask yourselves which is better. The minimap (which gives minimalistic information) or this new camera system (which is like a rear view mirror and shows exactly what weapon, dropsuit is coming towards you).
Skill Book: Since our view range is determined atm by the weapon we are using CCP could implement the same funcionality to this camera system. Greater Skill Level does 2 things:
- Opens up new Cameras up to proto. Each tier of this equipment increase the view distance.
- Increases the focus of the camera. Could have thermal/infrared/night vision capability. Choices are N here :).
KAGEHOSHI if you want to talk today at around 18:00 GMT about more improvements let me know. We can talk in a channel about it, then make a detailed list and hand it over to CPM and/or ppl interested in seeing such changes. Thanks for your time. |
Heidoukan
Forsaken Immortals Gentlemen's Agreement
9
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Posted - 2013.05.28 11:38:00 -
[2] - Quote
Ok i'll make a new thread concerning this camera system.
No worries m8, i'll find you when your online ;). Cheers.
If i come up with more ideas i'll post here. |
Heidoukan
Forsaken Immortals Gentlemen's Agreement
10
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Posted - 2013.05.28 12:41:00 -
[3] - Quote
I think it would make a nice addition but which DS3 button would you map it to ? the R2 is already used up. |
Heidoukan
Forsaken Immortals Gentlemen's Agreement
10
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Posted - 2013.05.28 13:02:00 -
[4] - Quote
Galvan Nized wrote:Might I suggest different color chevrons for different squadmates? I hate being in battle and having no idea who is who when im in the map.
Galvan although it's a nice concept you do realize that when they increase the number of ppl in your squad say 8,10,12,14 etc.., there will be a rainbow of colours in your map. Are you going to remember all those colour chevrons? KAGEHOSHI suggestion works best i think. |
Heidoukan
Forsaken Immortals Gentlemen's Agreement
10
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Posted - 2013.05.28 13:41:00 -
[5] - Quote
@KAGEHOSHI - I think this should be included in map overview and/or in main HUD.
[Control Point Rehacking Timer]
Addition of a Timer indicating how long till an enemy hack is successful which makes it impossible for me to spawn at a Control Point.
Let's take this situation: - I'm dead, - I'm in map Overview, - Control Point A is about to be overrun but there are friendlies around to defend it but Control Point B will also experience same situation. Which to go for? Tactical Decision time. - Control Point A is being hacked by the attackers and i still haven't decided.
Should i go for A or B. I decide to go for A but i didn't make a mental note of when the enemy started the hack. I'm clueless so i risk it. Oopps too late. Couldn't spawn by 3 secs.
A hack is ofc influenced by the current Hack skill of the player + the hacking bonuses of the minmatar dropsuit + amount of ppl hacking it so even if i made a mental note i couldn't be 100% certain i would spawn on time. |
Heidoukan
Forsaken Immortals Gentlemen's Agreement
10
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Posted - 2013.05.29 08:38:00 -
[6] - Quote
bump |
Heidoukan
Forsaken Immortals Gentlemen's Agreement
11
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Posted - 2013.05.29 15:50:00 -
[7] - Quote
@ KAGEHOSHI check post 15
Additional - I'll try to take a picture of the current HUD in DUST514 and make the necessary modifications (photoshop etc..) so it corresponds to your vision :). |
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