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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4038
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Posted - 2013.05.28 07:06:00 -
[1] - Quote
Information display in Dust battles can be greatly improved in many ways, and allow players to assess both the battlefield and their assets better. Here are some ideas to improve it.
[weapon information] Ammo numbers floating next to the gun: (much like this), its a more direct way of information display.
An overheat bat can also be displayed with augmented reality much like my ammo display proposal.
Charge circle in reticle: right now we have to take our eyes off the target to be able to view the charge level, this is a flawed ddesign. Having the charge right on the reticle like it was before would be better.
[team info] Who's talking indicator: A speaker icon along with the name of the person talking should pop up when someone on your team or squad is talking. Also the icon should float over their heads so you can visually see who is talking.
Squad list: with replacing the ammo meter with floating numbers, this frees up the lower right to have a squad list. The squad list should show the WP of each squad member, total squad WP, squad health, a skull and crossbones if the squad member is dead, a vehicle symbol if they're in a vehicle, and a symbol for the squad leader.
Squad leaders should have a special yellow chevron over their head visible to the squadmates, and special map icon to make it easy to follow them.
Support equipment icons: Its useful to know who is carrying a nanohive, repair tool, and nanite injector, even when you don't currently need those things. It can be very important to know what your teammates can and can't do for you.
[Dropsuit Identification] Different chevrons for different frame sizes: light dropsuits should be represented by the current chevron, the medium dropsuits should be represented by double chevrons (kind of like this), and heavies should have 3 chevrons.
On the minimap dropsuit frame size: light dropsuits should be represented with a small dot, medium dropsuits should be represented with a small dot with a ring around it, and a heavy will be represented by a small dot with 2 rings around it.
[Sight and scope features] Distance readings: this feature would be great for giving precise distances to teammates to describe your distance from something, or how far away a vehicle may be.
Thank you for reading, the suggestions of others are also welcomed. |
medomai grey
Fenrir's Wolves RUST415
15
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Posted - 2013.05.28 08:14:00 -
[2] - Quote
You are right that the HUD could use some improvements. Displaying information in a manner that is Ergonomic is important to the player. This is a topic that should be discussed much more than it is. |
Sebrone Jamleux
Namtar Elite Gallente Federation
16
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Posted - 2013.05.28 08:49:00 -
[3] - Quote
Maybe you could add this: New messages in the team or squad text chat should be shown on the HUD.
On the minimap dropsuit sizes should be: A ring for light suits, a dot for med suits and a dot with ring for heavy suits. It might be hard to determine if there are two rings or just one. Same for the chevrons: The current chevron for the light, a flat bar for the med and a chevron that points upwards for the heavy. |
Heidoukan
Forsaken Immortals Gentlemen's Agreement
8
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Posted - 2013.05.28 11:00:00 -
[4] - Quote
KAGEHOSHI Horned Wolf,
Good stuff mate especially for the weapon information :). It's true that such a modification in this area would greatly enhance the overall flow of the game.
My contribution:
[Change to Minimap]
- Minimap needs a slight change. The N,W,E,S should all be included.
[Notification/Identification of Dropped Equipment]
At the moment there is no indication whatsoever in my HUD or Overview that my Nano Hive/ Drop Uplink has been destroyed. 2 problems arise with this lack of information:
- Most of the times i have to redrop a nano/uplink just to be sure when in fact i don't need to. This is big tactical mistake as i could be healing my teammates instead for example.
- I have to remember where i placed it and this is kinda hard when there are 5 drop uplinks all bunched together. If 1 is destroyed, which is mine ? No idea. So i have to redrop it just to be sure.
In the map overview it would be nice to see my dropped equipment with a different color. Everything is either blue or red. I want mine to stand out from all the others but only from my point of view. Everyone else sees either blue or red.
This next suggestion is more of a new feature but could be implemented (who knows) but such a feature will have impact on the HUD. Read more to find out
[Inclusion of a camera system on the backs of dropsuits]
This idea came up because of a gallente suit which had those mesmerizing eyes heh but it got be thinking. Wouldn't it be a nice addition to gameplay in having another field of vision. Such a feature would have to be an equipment slot/low slot (in my opinion) as you would physically change your suit. Skill book aside to operate it, this would change the HUD as you would see everything that the camera sees (live feed).
Advantages to this system: Well let's see, Heavies and others would benefit from this (not a heavy so correct me if i make a mistake here) since they could see in greater detail what is behind them + it partially removes there limitation in turning speed. You have to ask yourselves which is better. The minimap (which gives minimalistic information) or this new camera system (which is like a rear view mirror and shows exactly what weapon, dropsuit is coming towards you).
Skill Book: Since our view range is determined atm by the weapon we are using CCP could implement the same funcionality to this camera system. Greater Skill Level does 2 things:
- Opens up new Cameras up to proto. Each tier of this equipment increase the view distance.
- Increases the focus of the camera. Could have thermal/infrared/night vision capability. Choices are N here :).
KAGEHOSHI if you want to talk today at around 18:00 GMT about more improvements let me know. We can talk in a channel about it, then make a detailed list and hand it over to CPM and/or ppl interested in seeing such changes. Thanks for your time. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4049
|
Posted - 2013.05.28 11:31:00 -
[5] - Quote
@ Heidoukan: I can't believe I actually forgot to have the 4 cardinal directions as a request in the OP. Will add it to the OP. I really like the idea of destruction notifications, and identifications for one's deployed equipment. Will add it to the OP. The back camera thing sounds interesting, and technically fits with the theme of information display, but that's adding an entirely new item; should have its own thread IMO.
I think I will be asleep at that time, I'm nocturnal now. |
Heidoukan
Forsaken Immortals Gentlemen's Agreement
9
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Posted - 2013.05.28 11:38:00 -
[6] - Quote
Ok i'll make a new thread concerning this camera system.
No worries m8, i'll find you when your online ;). Cheers.
If i come up with more ideas i'll post here. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4049
|
Posted - 2013.05.28 11:44:00 -
[7] - Quote
Added this to the OP
[Minnimap] Minimap needs a slight change. The N,W,E,S should all be included (Heidoukan's suggestion).
[Equipment] A number next to friendly nanohives and drop uplinks that represent how many spawns/resupply nanites they have left.
A notification (similar to when you earn WP, or replenish ammo ammo) that tells you when your deployed equipment is destroyed (kind of based on Heidoukan's suggestion).
Have the equipment that you deployed appear as a different color to know which ones are yours (Heidoukan's suggestion).
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Aeon Amadi
Mannar Focused Warfare Gallente Federation
1400
|
Posted - 2013.05.28 11:48:00 -
[8] - Quote
I'll only accept showing who has certain equipment if we have a method of communicating with them outside of voice chat.
I.E: The Comma Rose from the Battlefield franchise. It's simple and easy, flicking the stick in the direction of what we need.
And for the love of god, don't give me some shoddy voice actor.... Just give me a generic computer/AI voice... |
Drex Vizla
Lazarus Squadron
8
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Posted - 2013.05.28 11:53:00 -
[9] - Quote
Approved! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4052
|
Posted - 2013.05.28 12:03:00 -
[10] - Quote
Aeon Amadi wrote:I'll only accept showing who has certain equipment if we have a method of communicating with them outside of voice chat.
I.E: The Comma Rose from the Battlefield franchise. It's simple and easy, flicking the stick in the direction of what we need.
And for the love of god, don't give me some shoddy voice actor.... Just give me a generic computer/AI voice... I just googled what that is, please make a thread on the subject; it would be a great addition to Dust. |
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Heidoukan
Forsaken Immortals Gentlemen's Agreement
10
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Posted - 2013.05.28 12:41:00 -
[11] - Quote
I think it would make a nice addition but which DS3 button would you map it to ? the R2 is already used up. |
Galvan Nized
Deep Space Republic Gentlemen's Agreement
0
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Posted - 2013.05.28 12:56:00 -
[12] - Quote
Might I suggest different color chevrons for different squadmates? I hate being in battle and having no idea who is who when im in the map.
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Heidoukan
Forsaken Immortals Gentlemen's Agreement
10
|
Posted - 2013.05.28 13:02:00 -
[13] - Quote
Galvan Nized wrote:Might I suggest different color chevrons for different squadmates? I hate being in battle and having no idea who is who when im in the map.
Galvan although it's a nice concept you do realize that when they increase the number of ppl in your squad say 8,10,12,14 etc.., there will be a rainbow of colours in your map. Are you going to remember all those colour chevrons? KAGEHOSHI suggestion works best i think. |
Aeon Amadi
Mannar Focused Warfare Gallente Federation
1400
|
Posted - 2013.05.28 13:04:00 -
[14] - Quote
Heidoukan wrote:Galvan Nized wrote:Might I suggest different color chevrons for different squadmates? I hate being in battle and having no idea who is who when im in the map.
Galvan although it's a nice concept you do realize that when they increase the number of ppl in your squad say 8,10,12,14 etc.., there will be a rainbow of colours in your map. Are you going to remember all those colour chevrons? Best thing to do (in my opinion) is a specific colour chevron to a specific class
Eh, different symbol would work better imo. Too many colors and I start getting a little antsy. |
Heidoukan
Forsaken Immortals Gentlemen's Agreement
10
|
Posted - 2013.05.28 13:41:00 -
[15] - Quote
@KAGEHOSHI - I think this should be included in map overview and/or in main HUD.
[Control Point Rehacking Timer]
Addition of a Timer indicating how long till an enemy hack is successful which makes it impossible for me to spawn at a Control Point.
Let's take this situation: - I'm dead, - I'm in map Overview, - Control Point A is about to be overrun but there are friendlies around to defend it but Control Point B will also experience same situation. Which to go for? Tactical Decision time. - Control Point A is being hacked by the attackers and i still haven't decided.
Should i go for A or B. I decide to go for A but i didn't make a mental note of when the enemy started the hack. I'm clueless so i risk it. Oopps too late. Couldn't spawn by 3 secs.
A hack is ofc influenced by the current Hack skill of the player + the hacking bonuses of the minmatar dropsuit + amount of ppl hacking it so even if i made a mental note i couldn't be 100% certain i would spawn on time. |
Driftward
Subdreddit Test Alliance Please Ignore
127
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Posted - 2013.05.28 16:30:00 -
[16] - Quote
These HUD improvements would be fantastic. Especially everything concerning the team info, weapon info, minimap, equipment info headings. The others I can live without indefinitely, but those I mentioned are either necessary or should be VERY high on the mythical priority roadmap list. |
Heidoukan
Forsaken Immortals Gentlemen's Agreement
10
|
Posted - 2013.05.29 08:38:00 -
[17] - Quote
bump |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4066
|
Posted - 2013.05.29 08:55:00 -
[18] - Quote
Galvan Nized wrote:Might I suggest different color chevrons for different squadmates? I hate being in battle and having no idea who is who when im in the map.
A better way might be to number the squad list, so each squad member corresponds to a number, then number the chevrons. This way you can quickly ID your squad members by their number. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4076
|
Posted - 2013.05.29 15:32:00 -
[19] - Quote
Any more ideas? |
Heidoukan
Forsaken Immortals Gentlemen's Agreement
11
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Posted - 2013.05.29 15:50:00 -
[20] - Quote
@ KAGEHOSHI check post 15
Additional - I'll try to take a picture of the current HUD in DUST514 and make the necessary modifications (photoshop etc..) so it corresponds to your vision :). |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4111
|
Posted - 2013.05.31 01:28:00 -
[21] - Quote
Heidoukan wrote:@ KAGEHOSHI check post 15
Additional - I'll try to take a picture of the current HUD in DUST514 and make the necessary modifications (photoshop etc..) so it corresponds to your vision :). I would love to see that |
Robert JD Niewiadomski
NULLIMPEX INC
162
|
Posted - 2013.05.31 07:03:00 -
[22] - Quote
KAGEHOSHI Horned Wolf wrote:Any more ideas?
- Add structure outlines to minimap (like this but on bigger zoom-in - taken from DEV Blog on level creation)
- Allow us to put custom text (with editable quickdraw list) above our character while in War Barge or while in the battle
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4119
|
Posted - 2013.05.31 07:46:00 -
[23] - Quote
Robert JD Niewiadomski wrote:KAGEHOSHI Horned Wolf wrote:Any more ideas?
- Add structure outlines to minimap (like this but on bigger zoom-in and without the grid - from DEV Blog on level creation)
- Allow us to put custom text (with editable quickdraw list) above our character while in War Barge or while in the battle
Added:
[Communication] Allow us to put custom text (with editable quickdraw list) above our character while in War Barge or while in the battle (suggested by Robert JD Niewiadomski).
[Minnimap/Map] Add grids on the maps, and label the grid coordinates when you hover the map cursor over a region of the map.
Add structure outlines to minimap (suggested by Robert JD Niewiadomski).
beep boop bap |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4242
|
Posted - 2013.06.07 15:41:00 -
[24] - Quote
pew pew pzzzzzzeeeeeeewwwwwwww! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4283
|
Posted - 2013.06.11 09:16:00 -
[25] - Quote
Any more thoughts on this?
Oh, in the Destiny and TitanFall gameplay footages, the number of bullets in the magazine was displayed in the gun sight. This could be great for Dust. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4436
|
Posted - 2013.06.19 08:59:00 -
[26] - Quote
Any more thoughts? |
Arkena Wyrnspire
Turalyon Plus
1183
|
Posted - 2013.06.19 09:11:00 -
[27] - Quote
These are really good ideas and I'd love to see this stuff in the game - an improved HUD is needed, and some of the things you've suggested would make the whole thing look quite neat. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
168
|
Posted - 2013.06.19 09:13:00 -
[28] - Quote
Keep fighting the good man's fight. fav'd and sub'd. I'll be back later when my brain is working better. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4490
|
Posted - 2013.06.22 21:40:00 -
[29] - Quote
Cyrius Li-Moody wrote:Keep fighting the good man's fight. fav'd and sub'd. I'll be back later when my brain is working better.
I might have missed it but the biggest thing that bothers me is the placement of enemy information. I have to take my eyes off the action to see everything. Thank you, how would you place the enemy info? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4498
|
Posted - 2013.06.23 03:30:00 -
[30] - Quote
Seriously no more thoughts on this? |
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