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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4038
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Posted - 2013.05.28 07:06:00 -
[1] - Quote
Information display in Dust battles can be greatly improved in many ways, and allow players to assess both the battlefield and their assets better. Here are some ideas to improve it.
[weapon information] Ammo numbers floating next to the gun: (much like this), its a more direct way of information display.
An overheat bat can also be displayed with augmented reality much like my ammo display proposal.
Charge circle in reticle: right now we have to take our eyes off the target to be able to view the charge level, this is a flawed ddesign. Having the charge right on the reticle like it was before would be better.
[team info] Who's talking indicator: A speaker icon along with the name of the person talking should pop up when someone on your team or squad is talking. Also the icon should float over their heads so you can visually see who is talking.
Squad list: with replacing the ammo meter with floating numbers, this frees up the lower right to have a squad list. The squad list should show the WP of each squad member, total squad WP, squad health, a skull and crossbones if the squad member is dead, a vehicle symbol if they're in a vehicle, and a symbol for the squad leader.
Squad leaders should have a special yellow chevron over their head visible to the squadmates, and special map icon to make it easy to follow them.
Support equipment icons: Its useful to know who is carrying a nanohive, repair tool, and nanite injector, even when you don't currently need those things. It can be very important to know what your teammates can and can't do for you.
[Dropsuit Identification] Different chevrons for different frame sizes: light dropsuits should be represented by the current chevron, the medium dropsuits should be represented by double chevrons (kind of like this), and heavies should have 3 chevrons.
On the minimap dropsuit frame size: light dropsuits should be represented with a small dot, medium dropsuits should be represented with a small dot with a ring around it, and a heavy will be represented by a small dot with 2 rings around it.
[Sight and scope features] Distance readings: this feature would be great for giving precise distances to teammates to describe your distance from something, or how far away a vehicle may be.
Thank you for reading, the suggestions of others are also welcomed. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4049
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Posted - 2013.05.28 11:31:00 -
[2] - Quote
@ Heidoukan: I can't believe I actually forgot to have the 4 cardinal directions as a request in the OP. Will add it to the OP. I really like the idea of destruction notifications, and identifications for one's deployed equipment. Will add it to the OP. The back camera thing sounds interesting, and technically fits with the theme of information display, but that's adding an entirely new item; should have its own thread IMO.
I think I will be asleep at that time, I'm nocturnal now. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4049
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Posted - 2013.05.28 11:44:00 -
[3] - Quote
Added this to the OP
[Minnimap] Minimap needs a slight change. The N,W,E,S should all be included (Heidoukan's suggestion).
[Equipment] A number next to friendly nanohives and drop uplinks that represent how many spawns/resupply nanites they have left.
A notification (similar to when you earn WP, or replenish ammo ammo) that tells you when your deployed equipment is destroyed (kind of based on Heidoukan's suggestion).
Have the equipment that you deployed appear as a different color to know which ones are yours (Heidoukan's suggestion).
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4052
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Posted - 2013.05.28 12:03:00 -
[4] - Quote
Aeon Amadi wrote:I'll only accept showing who has certain equipment if we have a method of communicating with them outside of voice chat.
I.E: The Comma Rose from the Battlefield franchise. It's simple and easy, flicking the stick in the direction of what we need.
And for the love of god, don't give me some shoddy voice actor.... Just give me a generic computer/AI voice... I just googled what that is, please make a thread on the subject; it would be a great addition to Dust. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4066
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Posted - 2013.05.29 08:55:00 -
[5] - Quote
Galvan Nized wrote:Might I suggest different color chevrons for different squadmates? I hate being in battle and having no idea who is who when im in the map.
A better way might be to number the squad list, so each squad member corresponds to a number, then number the chevrons. This way you can quickly ID your squad members by their number. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4076
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Posted - 2013.05.29 15:32:00 -
[6] - Quote
Any more ideas? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4111
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Posted - 2013.05.31 01:28:00 -
[7] - Quote
Heidoukan wrote:@ KAGEHOSHI check post 15
Additional - I'll try to take a picture of the current HUD in DUST514 and make the necessary modifications (photoshop etc..) so it corresponds to your vision :). I would love to see that |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4119
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Posted - 2013.05.31 07:46:00 -
[8] - Quote
Robert JD Niewiadomski wrote:KAGEHOSHI Horned Wolf wrote:Any more ideas?
- Add structure outlines to minimap (like this but on bigger zoom-in and without the grid - from DEV Blog on level creation)
- Allow us to put custom text (with editable quickdraw list) above our character while in War Barge or while in the battle
Added:
[Communication] Allow us to put custom text (with editable quickdraw list) above our character while in War Barge or while in the battle (suggested by Robert JD Niewiadomski).
[Minnimap/Map] Add grids on the maps, and label the grid coordinates when you hover the map cursor over a region of the map.
Add structure outlines to minimap (suggested by Robert JD Niewiadomski).
beep boop bap |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4242
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Posted - 2013.06.07 15:41:00 -
[9] - Quote
pew pew pzzzzzzeeeeeeewwwwwwww! |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4283
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Posted - 2013.06.11 09:16:00 -
[10] - Quote
Any more thoughts on this?
Oh, in the Destiny and TitanFall gameplay footages, the number of bullets in the magazine was displayed in the gun sight. This could be great for Dust. |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4436
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Posted - 2013.06.19 08:59:00 -
[11] - Quote
Any more thoughts? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4490
|
Posted - 2013.06.22 21:40:00 -
[12] - Quote
Cyrius Li-Moody wrote:Keep fighting the good man's fight. fav'd and sub'd. I'll be back later when my brain is working better.
I might have missed it but the biggest thing that bothers me is the placement of enemy information. I have to take my eyes off the action to see everything. Thank you, how would you place the enemy info? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4498
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Posted - 2013.06.23 03:30:00 -
[13] - Quote
Seriously no more thoughts on this? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4514
|
Posted - 2013.06.24 13:32:00 -
[14] - Quote
At the very least, all 4 directions should be on the minimap. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4611
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Posted - 2013.06.29 09:55:00 -
[15] - Quote
Anyone have a good idea of how enemy info should be displayed better when you aim at them? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4887
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Posted - 2013.07.14 08:11:00 -
[16] - Quote
At the very least we should have ll 4 directions on the minimap |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
4997
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Posted - 2013.07.16 06:47:00 -
[17] - Quote
Renamed thread to be more clear |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5005
|
Posted - 2013.07.16 08:19:00 -
[18] - Quote
Gaelon Thrace wrote:+1 I agree with everything in the OP. I like this for the compass. I made that forever ago, how did you find it? |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5028
|
Posted - 2013.07.16 15:31:00 -
[19] - Quote
Gaelon Thrace wrote:Updated links with compass and squad list. Amazing, this is going in the OP |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5028
|
Posted - 2013.07.16 15:31:00 -
[20] - Quote
Charlie 'Chaplin' Pennock wrote:Not sure if this has been mentioned, but I'd like to see an indicator for orbitals that stays on my screen. There's been a few times I forgot I had one. Going to add this to the OP |
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KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5039
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Posted - 2013.07.17 05:50:00 -
[21] - Quote
Added this to the OP
Allied Aim Marking:
medomai grey wrote:I propose a visible line be shown whenever a teammate ADS(aims down sight). This line would reflect where the teammate ADS is aiming and would only be visible to other teammates. This would give non-squad leaders players a tool to communicate. It would also provide info that will help players avoid walking into friendly fire in PC. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5067
|
Posted - 2013.07.21 11:19:00 -
[22] - Quote
Gaelon Thrace wrote:Any devs care to share what you have planned for the HUD or what specifically is on the backlog? Aside from the racial HUDs I have no idea, I would love to know as well. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5098
|
Posted - 2013.07.23 08:27:00 -
[23] - Quote
[Other] Scrolling location information at the beginning of the game for immersion, similar the one in this video about 13 seconds in (Vyzion Eyri's suggestion).
[*] Wobbling HUD. Like in the closed beta. |
KAGEHOSHI Horned Wolf
Seraphim Initiative. CRONOS.
5126
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Posted - 2013.07.25 11:43:00 -
[24] - Quote
Added:
[Stealth] "Detected" eye symbol: When you are detected on the enemy's TacNet and marked on their minimaps, an eye will appear on the corner of your screen informing you that you have been detected.
pew pew |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5152
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Posted - 2013.07.25 12:08:00 -
[25] - Quote
Robert JD Niewiadomski wrote:is there any warning showing a vehicle has been locked by swarm launcher and another showing incoming swarm? The direction could be signaled on damage indicator. Along with the distance to the swarm... Maybe some tracking module for vehicles could add such option? "lock-on detected" indicator: This is for vehicle pilots to know when swarms are locked on to them. The direction could be signaled on damage indicator, along with the distance to the swarm. This could come with some tracking module (Robert JD Niewiadomski's suggestion).
Just added this to the OP. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5186
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Posted - 2013.07.29 08:14:00 -
[26] - Quote
Jathniel wrote:Why hasn't this thread been blue-tagged yet? This is the most productive thread I've seen in months. Maybe if we recite incantations it will happen. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5244
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Posted - 2013.08.03 11:27:00 -
[27] - Quote
They really should at the very least add South, East, and West. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5287
|
Posted - 2013.08.07 08:32:00 -
[28] - Quote
Any more ideas? |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5291
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Posted - 2013.08.07 10:15:00 -
[29] - Quote
CCP Logibro wrote:Arkena Wyrnspire wrote:KAGEHOSHI Horned Wolf wrote:Any more ideas? That devs should post. That's a terrible idea. Devs should never post. Just to satisfy my curiosity, which of the ideas you guys have here would you say is the highest priority change? I can only speak for myself (so I suggest reading responses to your question from others) Having all 4 cardinal directions is long overdue (N, W, E, S).
Having a who's talking indicator would really be useful as well, most of the time I have to open the chat menu to try to figure out who I'm talking to. A little speech symbol and a name on the side of the screen.
Squad leader special ID chevron is also very important since it would let you know who to follow.
Equipment icons
Thanks for the reply |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5365
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Posted - 2013.08.11 04:29:00 -
[30] - Quote
The weapon info thing is pretty important as well. |
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KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5439
|
Posted - 2013.08.17 21:21:00 -
[31] - Quote
Arkena Wyrnspire wrote:Argon Gas wrote:Hey KAGEHOSHI! You seem to be a very good poster, and your ideas are excellent. Me and Arkena tend to talk a lot on Skype and create threadnaughts, including the huge armor vs shields thread that he made and I helped with it.
Do you want to join our Skype group? There are a couple of other people joining as well, so we can get solid threads like this one going more often. I want in your ancient demonic secret world governing society of the powerful to help bring about the apocalypse. Let me in the Circle of The Black Thorn. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
5769
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Posted - 2013.09.05 19:15:00 -
[32] - Quote
Still would like to see many of these features made reality. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6171
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Posted - 2013.09.21 23:40:00 -
[33] - Quote
Updated thread. Low ammo indicators, and HP display for friendlies when using repair tool/shield transporter/ LLAV infantry repairers. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6171
|
Posted - 2013.09.25 06:18:00 -
[34] - Quote
Would love specific HUD indicators for the type of grenades you are carrying. AV, locus, and flux should each have different HUD icons. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6171
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Posted - 2013.09.25 06:24:00 -
[35] - Quote
SponkSponkSponk wrote:KAGEHOSHI Horned Wolf wrote:Would love specific HUD indicators for the type of grenades you are carrying. AV, locus, and flux should each have different HUD icons. I just start cooking a grenade, look at it to work out what type it is, then put it back by switching weapons. I do that too, but its kind of annoying having to do that every time I spawn. |
KAGEHOSHI Horned Wolf
Brutor Vanguard Minmatar Republic
6186
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Posted - 2013.09.25 14:29:00 -
[36] - Quote
Gods Architect wrote:HUD still haven't improved :( Well I did suggest that there should be a notification (an eye) to inform you when you have been scanned, and now there are the "YOU HAVE BEEN SCANNED" warnings in the HUD. Not exactly what I asked for, but same effect.
We also got special squad leader tags in the battle, which something else suggested here.
I just removed them from the OP after they arrived to save space. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7357
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Posted - 2013.12.08 23:14:00 -
[37] - Quote
Do it
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
7752
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Posted - 2014.01.03 18:23:00 -
[38] - Quote
Still want stuff
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of the threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8175
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Posted - 2014.01.19 04:27:00 -
[39] - Quote
I still want everything on this list
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8364
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Posted - 2014.01.24 04:57:00 -
[40] - Quote
Varjac Theobroma Montenegro wrote:Being able to turn opacity on would help my tv setup a ton. There actually is a setting for controlling opacity in the video section of options in system operations.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9092
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Posted - 2014.02.13 00:30:00 -
[41] - Quote
Artificer Ghost wrote:Instead of being able to see your squadmate's equipment and stuff at a glance, it'd be cool if (through the Neocom), you could see your squad's full fit. Maybe under the "Battle" tab, there's a "Squad Management" tab that allows you to look at your squadmate's skills and fits? I dunno. It'd help with planning synergies and stuff.
Of course, being able to see your squad's stuff at a glance is useful. I LOVE this idea!
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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